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  1. I hate this guy
    10 points
  2. I'll be making my television debut and appearing on classic quiz show Countdown! My debut is this Friday (Oct 28th), airing at 2.10pm on Channel 4, and of course available on catch up after. There'll also be a bit of geeky chatter and roller coaster puns, because of course they run with me being a roller coaster enthusiast and turned it into my entire personality (not far wrong tbf). Would be lovely if anyone gave my episodes a watch!
    9 points
  3. God he's good. Must be why he's a mod. Waff zooooooom splosh splish splash I was takin a bath rub a dub dub things are lookng UP. I'm desperate, so where can I.P. We need more time, lord.
    8 points
  4. JoshC.

    Hyperia - New for 2024

    I predict that construction for Project Exodus will go vertical on Monday 9th October. I reckon the first supports will go in sometime between 11am and 1pm that day.
    8 points
  5. MattyMoo

    Hyperia - New for 2024

    Looks like a load of dumped shingle/hardstanding to me, almost certainly for storage, site offices etc. One would assume the loggers trough that's underneath it next to the CFM/LL station building will be the very last piece of Loggers that'll be removed (and then cut into slices to sell as merch innit). I eagerly await the Peepy Poop guy to say something along the lines of: Exodus has something in STORE, and the ROAD maybe shorter then you think. Buckwheats or out of luckwheats Rocky or just rocks Time will tell. Who's Ghost Train is it? (oh hold up went off on a tangent there)
    8 points
  6. Hopefully it will be used to show replays of live streams where YouTubers say a ride name 50,000 times.
    7 points
  7. Mark9

    Hyperia - New for 2024

    I would sell my soul for Exodus to open tomorrow just so we never have to listen to this nonsense ever again.
    7 points
  8. 7 points
  9. You might want to avoid supermarkets for the next couple of months m8
    7 points
  10. JoshC.

    Sparkle Project

    I went on the BTS tour of the park today. Great tour it should be said; it was headed up by Russ, who is a fantastic speaker. I did mean to ask about the screen, but honestly forgot. It does seem like it won't be fixed for start of season (I believe the park said this in the passholder group a few weeks back too). A real shame. Hopefully they can hide the dead pixels with whatever they put on the screen. Okay, now time for some updates. Everything is still a Work in Progress it should be stressed Toilets Loo enthusiasts rejoice. All the toilets have received some love. Swarm toilets. The walls have been painted green (originally white), and no more foot pedal sinks Megastore toilets are nicely themed Tidal Wave The rebuilt bridge, with the original Pier 13 style. The fire effect is proving very tricky to implement, but is being planned still Big Easy Boulevard Stealth Colossus The park have released that the entrance is a bit flat, and so are looking to add more colour/depth to it, although this will happen mid-season. The shop front looks nice. In terms of the rest of the repaint, and indeed a Sparkle Project continuation, the park hope to do that either next closed season, or the closed season after. The park want to do it regardless, and recognise they need to keep up appearances - literally - now that they've started to do this. Personally, I hope it happens next closed season, as it does look a little jarring in places. The park is looking lovely though, with the Hyperia area coming along and looking smart. There's other small updates too, such as KFC getting refitted and other new food places. Some parts of the park are still a bit tired looking / haven't really been touched. Rumba/Inferno is the big example I would say. And the Sparkling up does highlight how tatty some parts of that area, and the likes of Swarm and Saw, look. I do wonder if this means that, come opening, some enthusiasts will focus too much on those and not the fab stuff that we've seen heavily documented and shouted out about. But yes, it's clear to see the park have put time, effort and money into things this winter, and they're taking strides in the right direction. I'm excited to see what will happen and hope their plans pay off!
    6 points
  11. PCCDN

    Hyperia - New for 2024

    Pretty cool how clearly you can see the inversion from Staines Lane. Just walking to the site now to take some pics. 😁 EDIT: Extra track piece going in This part's gonna be so weird but thrilling 🤩 Other piece going in now Slowly but surely Final photo before I post the rest. They positioned originally but then took it back down after. Looks like they're securing it into place now.
    6 points
  12. Being serious for a moment though. I sense most of the negativity towards the name is because of it being similar sounding to Hyperion at Energylandia Lets be real though, what percentage of the people walking through the gate at Thorpe on any given day actually have heard of even Energylandia let alone Hyperion??
    6 points
  13. It'll be called Big Bird.
    6 points
  14. Benin

    Colossus

    That's gone well then.
    6 points
  15. I mean, she had such a huge impact in Haunted House and Duel. Pivotal almost.
    6 points
  16. JoshC.

    Hyperia - New for 2024

    You've had some fun silly posts, but there comes a point when you cross a line and it just reads like a spam bot. This is the point. Let's stop the overt obtuseness now please.
    6 points
  17. MattyMoo

    Hyperia - New for 2024

    Piff paff wipee woo waaa. Upppppp and awayyyyyyy. Someone's knocking at your door, someone's ringing the bell. I'm loving it.
    6 points
  18. Mark9

    Islands of Adventure

    Has there really not been a post here for over a year, even with Velocicoaster opening. Wow. So I managed to get over to Florida after a two year delay and part of the trip was to give Universal a bit more time to enjoy. I usually give the whole resort a day to do everything but this time each park got a day. Which I think is more than enough as with good planning you can get on everything you want really easily. Whilst everyone rushes to Hagrid's and Velocicoaster, we started with Hulk, Spiderman, the Seuss rides, Forbidden Journey and Jurassic Park before 10:30. Which is the ideal order as it covers over half the major stuff before going into the longer waits. Baring in mind, the last time I went, the Dragons had only just stopped duelling so majority is new. So:- New Hulk- Rides better then the previous version and the soundtrack really adds to the ride. I still maintain that the last third of the ride are a complete waste of time but the first two thirds are so snappy, precisely paced and hit after hit that I am more forgiving than I was in 2012. Spiderman is great, still remains a revolution in dark ride design and is a lot of fun. Seuss land is nice. Forbidden Journey has aged really well. It is a lot of fun and now that it doesn't command an hour queue at a minimum, its so much easier to ride and a lot less is hanging on the ride experience to deliver. My fiancé doesn't understand a thing about Harry Potter but appreciated the effects and ride experience. I'm completely biased in saying River Adventure is one of my favourite rides at the resort. I love dinosaur themed attractions, I love Jurassic Park and I love the variation and story telling of this attraction. It's so much fun and the physical precense of the dinosaurs really adds to make this a 10/10 attraction. So there. So to start.. Velocicoaster. So this is one of the best rides in the world. I think we all saw this coming but it further refines the successes that Intamin have had with Maverick, Taron and Taiga and I think adding this in a Universal park, one that commands huge attention in the theme park industry will bring Intamin a lot of success. We got four rides in various rows and it delivers in every seat. It feels like what would happen if Taron were more refined. Thats not to say that I think its better then Phantasialands ride (The jury is still out on that front) but the two are very similar in terms of sensation and pops or airtime litter both rides. Pacing is important to me and this ride has it in droves. The theming is okay, I think the story itself is a bit forgotten the moment you complete the first launch and it just becomes another rollercoaster albeit this has a beautiful location over the lake. Next Hagrid's motorbike thing. We waited an hour each for both of our rides and this ride is okay. It throws every Intamin trick in the book at you and its frankly a miracle that this works. I don't think its the greatest ride in the world because the Harry Potter implementation is a tad too weak for a Hogsmeade ride and frankly a lot of it is just a bit meandering. I admire the ambition if nothing else. So thats IoA for another decade. A great visit. 26F85C4E-CCD9-4EB2-801F-3CFE4F83D57B.heic
    6 points
  19. pluk

    Hyperia - New for 2024

    It's loggers, isn't it? 😄
    6 points
  20. I love it when Jack comes back every year or so to complain about Fastrack at Thorpe. It's like when Steve posts every now and then to tell us how **** Merlin are. It's like a comfort blanket.
    5 points
  21. MattyMoo

    Sparkle Project

    Sparkle Project update here, courtesy of Jack Silkstone's Twitter - lovely to see an easter egg of a mini replica of the Swarm station being installed outside Tidal Wave 🤩
    5 points
  22. Benin

    Nemesis

    Ban request.
    5 points
  23. Matt N

    Hyperia - New for 2024

    If anyone's interested, I decided to have a bit of fun this evening and cobble together a rough Planet Coaster recreation of Hyperia to gauge a rough idea of the sort of forces and speeds we might be hitting through some of those elements. I'm aware that the profiling and such aren't perfect, and as such, I'd take some of the exact g-forces with a pinch of salt (for instance, I don't think we'll be pulling 5.6G at the bottom of the dive loop...), but I built the large elements to roughly the same sort of height as they will be in real life (lift hill 236ft, Immelmann 157ft, large outerbank 164ft, dive loop 137ft, small outerbank 65ft, final airtime hill 48ft), so I think it should give a rough ballpark idea of speed in particular. I hope you like it! Here's a POV and some cinematic shots of my creation: And if you don't want to watch the video, here is the heatmap of vertical g-forces throughout the ride: As well as the heatmap of speed throughout the ride: And the stats of the ride: And just for fun, here are some shots of the layout in the day and at night: In terms of speed and forces; I think it paints a very promising picture! If my recreation is at all accurate, it suggests that we could be absolutely flying through the Immelmann, with the ride maintaining a speed of nearly 50mph even at the Immelmann's highest point! The other two large elements maintain speeds of 35-40mph at their highest points. In terms of trimming in the splashdown; I erred towards the more fierce end of the trimming spectrum and went for a deceleration rate of 4m/s2, which reduced the speed by 10-15mph. And even then, the outerbank and final airtime hill still appear very potent, with negative g-forces of nearly -1G still being registered in both elements! So overall, then, I reckon Hyperia could pack some brilliant g-forces throughout and hold its speed really well! I hope you like my recreation! I have to say, this has also reminded me just how much fun getting stuck into a good Planet Coaster build is... I really need to get back into Planet Coaster, as I haven't really had too much time for it as of late and it shows. I haven't updated any of my ongoing park projects for the forum in nearly 2 years! If you'd like to play with my recreation yourself, here's the Steam Workshop link where you can download it from: https://steamcommunity.com/workshop/filedetails/?id=3113374891
    5 points
  24. JoshC.

    Hyperia - New for 2024

    The twisted outerbank dive is complete!
    5 points
  25. PCCDN

    Hyperia - New for 2024

    Better late than never. Here are more photos of the site.
    5 points
  26. Benin

    It's been a long, long time...

    2 years. A lot can happen in that time, and for me that has involved a baby. So that has also meant 2 years without theme park trips (unfortunately a 2021/22 New Years Trip to Europa Park got spited by Covid rules changing) and it's been a interesting time. So behold a trip report to Chessie. My first theme park many a year ago, felt only right to continue such a rite of passage to my own spawn who will be forced to endure terrible football (already done) and varying quality theme parks. Chessie has changed a lot since my last visit over 7 years ago, or has it? First stop (after many toing and froing from the entrance to Guest Services), was the new hot thing in [b]Mandrill Mayhem[/b]. I've posted some brief comments on this in the relevant topic, but will do a little bit of deeper looking here. The area is... lacklustre. Obviously not helped with the small area upon which it resides, completely encircled by the cred itself and security fences, nor is it helped by the jungle theme and distinct lack of actual jungle currently present. The single pathway around also seems to be a problematic bottleneck, since the central area is cut through with planting and activities, it's certainly a design choice and not one that particularly works for a dead end area hosting the first coaster seen since 2004. The jaguar centrepiece is typical Merlin fair, and due to the layout of the coaster itself lends to great views of it. The coaster itself is just, ok. It is a good addition for the park it sits in, but as the new headline coaster fails to solve the issues that have plagued the park over the years. The queue looks god awful (presumably why the virtual queue system was put in place), and not being able to stand in the air gates until the train is coming into park confuses me. Remember when many were claiming the John Wardley said they had solved the throughput issue? Still waiting for the answer there, as the ops are still fairly slow and not helped by the single train (also, they sent RAP queuers to the right side via stairs, which is just... no guys). The actual experience is fun, but doesn't stretch much further beyond that. The launches are surprisingly punchy (yet the beginning backwards one has zero fanfare?) and it's very floaty. The helix spike is uncomfortable as predicted. It's a missed opportunity. I think a clone of the Wing-Rider built at Lego Germany would've been just as good an addition, with potential for decent throughput. I guess Swarm's existence put paid to such a thing, but there's so many potential options out there these days that whilst it's fab to see a B&M at Chessie, why did it have to be this one? Anyway, up next we headed over to [b]Gruffalo[/b]. Big old change from Bubbleworks and baby's first ever ride, so a big milestone that. She enjoyed it, and actually I did too. Almost cosy I think is a good description of it, even if it's fairly basic in terms of things to look at (compared to the older days of things EVERYWHERE). Cutesy and twee and the moved ORP makes far more sense than the original location. Have the middle fountains been taken out in the finale section as well? In traditional fashion, followed up with [b]Vampire[/b]. Running 2 trains but the operations were slow. Running fairly well though so that's something at least? Also what have they done to the station music? Awful. Went to Pizza Pasta for lunch. Doesn't seem to be a great deal of options for proper sit down meals at Chessie if you don't want to get poisoned at Burger Kitchen and I got out-voted for Smokehouse. God the prices are obscene for food there now, but guess it's just a reflection of modern life now. It was acceptable. Wandered around the zoo for a bit. Forgot how much got spited by the addition of the second hotel around Amazu which is a bit depressing. Zoo hasn't really changed beyond that though, though Wanyama's area is poorly designed in terms of pathway width and the ridiculous walk to Zufari. Which I sat out of to babysit but apparently is even more of a Depressing Cave these days. Went to see the Tigers and whilst out that whole area seems really oppressive with the giant fencing now. Didn't do Tiger Falls either cos weather. Decided to go on [b]Tomb Blaster[/b]. My gun didn't work but jeez the ride is in a bit of a mess. Another shoed-in storyline which... Yeah. The boulder seems to be missing completely and the areas around the Anubis statue and Snake are just... lacklustre without the old soundtrack. Feels like it would need far more than the Alty Mans treatment to make it somewhat more acceptable. Bit annoyed that they've changed the cars on [b]Jungle Truckers[/b] to reduce the number of adults. Toadies used to be a staple in the day! It was fine and the Capybaras were out. Also did [b]Sea Dragons[/b] which made me nostalgic and [b]Dragon's Fury[/b] where had just 2 adults and it was spinning like mad. Cemented as the best coaster in the park by miles. Did the [b]Carousel[/b] and [b]Jumbos[/b] as well to up the baby ride count as well, but very little to really say on those. Back to other new things, [b]Room on the Broom[/b], where the ride host got plus points for keeping us separated by the awful group of teens who were going on it. This was a real surprise here, especially compared to what Hocus Pocus Hall used to be. Lots of interaction for the kids and didn't feel like it was put together for about £5. Sure baby would enjoy it when older should it still exist in the future. Did Sea-Life where the staff were very chatty, then hit up [b]Blue Barnacle[/b] after some did the Vile Villager walkthrough which was apparently good. The best thing about the new ship (which looks really small) are the goats that watch over you. After some drinks it was back over to Gruffalo and one more spin on Mandrill Mayhem. Must note here that the booking vanished for me the second time around but the staff member was able to find it so at least was solved. Would've put a really bad spin on the day if hadn't been able to ride it. Second time round was really bouncy which is concerning for a ride not even a year old. And that was it. As we were very out of the theme park mode called it about 6:30 and went to Monkey Puzzle for dinner. I've certainly missed the theme park experiences over the years and going around with the additional mindset of baby (on top of the wheelchair using aspect) makes things a bit different. Chessie was always good for a meander and giggle though over the years when visiting and at least it still is in that respect. Although I must admit the park is very hit and miss in terms of the quality. Croc Drop wasn't spinning and generally didn't bother with it, and don't even think we went into Mexicana more than just to walk through it. Areas like the old Alpine Cafe which is now extended depressing cattlepen land and others are just really weird to look at in terms of a distinct lack of decent thought processes to make it look half decent. The two Julia Donaldson rides are really sweet but even on a quiet day the operations were little to be desired. Jumanji probably should've been a big step for the park in the right direction. I mean it's the biggest addition since Zufari (maybe even Wild Asia) and yet it does little to solve the flaws of the park. The reliability also didn't seem great as Kobra was dead all day, as well as Griffins and Scorpion Express. Rattlesnake opened late as well. I dunno, it's itched the theme park bug and hopefully next year will be a bit more substantial in terms of numbers. Though having to go to Thorpe does depress me somewhat. We shall see.
    5 points
  27. JoshC.

    Hyperia - New for 2024

    Nailed it 😎
    5 points
  28. MattyMoo

    Hyperia - New for 2024

    Just had the message straight from the groundworkers on site - and am incredibly excited to reveal as a MTYMOO83 EXCLUSIVE that Project Exodus will be going vertical on REDACTEDday the REDACTED of REDACTEDber! About time!
    5 points
  29. I've got scheduled Youtube videos predicting that vertical construction will commence the day after tomorrow for the rest of the week therefore I'll be correct for sure #Influencer #MTYMOO
    5 points
  30. Note: I intend to keep editing this post as time goes on and more years are released. Hi guys. During the coaster consultations in 2021, Merlin released an attendance graph showing all their parks' attendance figures since the early 1980s. I had some time on my hands yesterday evening and decided to try and extrapolate some slightly more precise guest figures for each park from this graph to try and determine the precise(ish) attendance trajectory of each UK Merlin park from the earliest year listed here (1984 for Alton Towers and Chessington, 1983 for Thorpe Park, 1987 for Windsor Safari Park and 1997 for Legoland Windsor). For some idea, this is the original graph I was working with: https://www.cwoa-consultation.com/proposals?lightbox=dataItem-komw1163 To make things easier for myself, I divided each million on the graph into 8 rows (thus leaving ~125,000 guests per row, as my rather crude MS Paint annotation indicates): As such, I then decided to extrapolate a precise(ish) figure from the graph by looking at what row each park's figure fell within. All of these figures are rounded to the nearest 31,250; I know that sounds oddly specific, but it's 1/32 of a million, and a quarter of one of these rows, so it's the most precise figure that remains easy to determine by eye. It also keeps the margin of error to only 1 or 2 percent in most cases. The precise(ish) trajectories that I managed to extrapolate for each park, including percentage increases and decreases for each year, were as follows: Alton Towers - opened 1980, first year on graph 1984 1984: 1,843,750 (first year, #1/3 on graph) 1985: 1,812,500 (-1.7%, #1/3 on graph) 1986: 2,250,000 (+24.1%, #1/3 on graph) 1987: 2,312,500 (+2.8%, #1/4 on graph) 1988: 2,875,000 (+24.3%, #1/4 on graph) 1989: 2,437,500 (-15.2%, #1/4 on graph) 1990: 1,937,500 (-20.5%, #1/4 on graph) 1991: 1,843,750 (-3.6%, #1/4 on graph) 1992: 2,625,000 (+42.4%, #1/4 on graph) 1993: 2,843,750 (+8.3%, #1/4 on graph) 1994: 3,312,500 (+16.5%, #1/3 on graph) 1995: 2,843,750 (-14.2%, #1/3 on graph) 1996: 2,875,000 (+1.1%, #1/3 on graph) 1997: 2,875,000 (0.0%, #1/4 on graph) 1998: 2,875,000 (0.0%, #1/4 on graph) 1999: 2,593,750 (-9.8%, #1/4 on graph) 2000: 2,437,500 (-6.0%, #1/4 on graph) 2001: 2,187,500 (-10.3%, #1/4 on graph) 2002: 2,656,250 (+21.4%, #1/4 on graph) 2003: 2,562,500 (-4.7%, #1/4 on graph) 2004: 2,086,750 (-18.6%, #1/4 on graph) 2005: 2,187,500 (+4.8%, #1/4 on graph) 2006: 2,218,750 (+1.4%, #1/4 on graph) 2007: 2,250,000 (+1.4%, #1/4 on graph) 2008: 2,593,750 (+15.3%, #1/4 on graph) 2009: 2,656,250 (+2.4%, #1/4 on graph) 2010: 3,062,500 (+14.0%, #1/4 on graph) 2011: 2,687,500 (-12.2%, #1/4 on graph) 2012: 2,406,250 (-10.5%, #1/4 on graph) 2013: 2,593,750 (+7.8%, #1/4 on graph) 2014: 2,312,500 (-10.8%, joint #2/4 on graph) 2015: 1,968,750 (-14.9%, #2/4 on graph) 2016: 1,750,000 (-9.7%, #2/4 on graph) 2017: 1,875,000 (+7.1%, #2/4 on graph) 2018: 2,187,500 (+16.7%, #1/4 on graph) 2019: 2,500,000 (+14.3%, #1/4 on graph) 2020: 968,750 (-61.3%, #1/4 on graph) 2021: 2,343,750 (+141.9%, #1/4 on graph) All-Time Peak: 3,312,500 (1994) All-Time Low (excluding 2020): 1,750,000 (2016) Peak Within Merlin Era (2008 and later): 3,062,500 (2010) Low Within Merlin Era (2008 and later, excluding 2020 and 2021): 1,750,000 (2016) Chessington/Chessington Zoo - opened 1931, first year on graph 1984, first year as CWOA 1987 1984: 625,000 (first year, #3/3 on graph) 1985: 562,500 (-10.0%, #3/3 on graph) 1986: 500,000 (-11.1%, #3/3 on graph) 1987: 875,000 (+75.0%, #3/4 on graph) 1988: 1,187,500 (+35.7%, joint #3/4 on graph) 1989: 1,250,000 (+5.3%, #3/4 on graph) 1990: 1,062,500 (-15.0%, joint #3/4 on graph) 1991: 1,437,500 (+35.3%, #2/4 on graph) 1992: 1,218,750 (-15.2%, #2/4 on graph) 1993: 1,531,250 (+25.6%, #2/4 on graph) 1994: 1,687,500 (+10.2%, #2/3 on graph) 1995: 1,875,000 (+11.1%, #2/3 on graph) 1996: 1,812,500 (-3.3%, #2/3 on graph) 1997: 1,843,750 (+1.7%, #2/4 on graph) 1998: 1,843,750 (0.0%, #2/4 on graph) 1999: 1,656,250 (-10.2%, #2/4 on graph) 2000: 1,562,500 (-5.7%, #3/4 on graph) 2001: 1,531,250 (-2.0%, joint #3/4 on graph) 2002: 1,281,250 (-16.3%, #4/4 on graph) 2003: 1,312,500 (+2.4%, #4/4 on graph) 2004: 1,218,750 (-7.1%, #4/4 on graph) 2005: 1,093,750 (-10.3%, #4/4 on graph) 2006: 1,031,250 (-5.7%, #4/4 on graph) 2007: 968,750 (-6.1%, #4/4 on graph) 2008: 1,250,000 (+29.0%, #4/4 on graph) 2009: 1,343,750 (+7.5%, #4/4 on graph) 2010: 1,437,500 (+7.0%, #4/4 on graph) 2011: 1,500,000 (+4.3%, #4/4 on graph) 2012: 1,406,250 (-6.2%, #4/4 on graph) 2013: 1,531,250 (+8.9%, #4/4 on graph) 2014: 1,562,500 (+2.0%, #4/4 on graph) 2015: 1,437,500 (-8.0%, #4/4 on graph) 2016: 1,437,500 (0.0%, #4/4 on graph) 2017: 1,500,000 (+4.3%, #4/4 on graph) 2018: 1,593,750 (+6.3%, joint #4/4 on graph) 2019: 1,656,250 (+3.9%, #3/4 on graph) 2020: 500,000 (-69.8%, #4/4 on graph) 2021: 1,281,250 (+156.3%, #3/4 on graph) 2022: 1,468,750 (+14.6%, N/A) All-Time Peak: 1,875,000 (1995) All-Time Low (excluding 2020 and 2021, including pre-CWOA years): 500,000 (1986) All-Time Low (excluding 2020 and 2021 and pre-CWOA years): 875,000 (1987) Peak Within Merlin Era (2008 and later): 1,687,500 (2019) Low Within Merlin Era (2008 and later, excluding 2020 and 2021): 1,281,250 (2008) Legoland Windsor/Windsor Safari Park - opened 1970, first year on graph 1987, first year as Legoland Windsor 1996 1987: 812,500 (first year, #4/4 on graph) 1988: 875,000 (+7.7%, #4/4 on graph) 1989: 968,750 (+10.7%, #4/4 on graph) 1990: 1,062,500 (+9.7%, joint #3/4 on graph) 1991: 1,031,250 (-2.9%, #3/4 on graph) 1992: 968,750 (-6.1%, #4/4 on graph) 1993: 937,500 (-3.2%, #4/4 on graph) 1994: N/A (-100.0%, N/A on graph) 1995: N/A (0.0%, N/A on graph) 1996: N/A (0.0%, N/A on graph) 1997: 1,468,750 (first year as LLW, #3/4 on graph) 1998: 1,312,500 (-10.6%, #3/4 on graph) 1999: 1,500,000 (+14.3%, #3/4 on graph) 2000: 1,687,500 (+12.5%, #2/4 on graph) 2001: 1,531,250 (-9.3%, joint #3/4 on graph) 2002: 1,593,750 (+4.1%, #2/4 on graph) 2003: 1,437,500 (-9.8%, #3/4 on graph) 2004: 1,437,500 (0.0%, #3/4 on graph) 2005: 1,500,000 (+4.3%, #3/4 on graph) 2006: 1,625,000 (+8.3%, #3/4 on graph) 2007: 1,500,000 (-7.8%, #3/4 on graph) 2008: 1,875,000 (+25.0%, #2/4 on graph) 2009: 1,906,250 (+1.7%, #3/4 on graph) 2010: 1,906,250 (0.0%, #3/4 on graph) 2011: 1,906,250 (0.0%, #3/4 on graph) 2012: 2,031,250 (+6.6%, #2/4 on graph) 2013: 2,312,500 (+13.8%, #2/4 on graph) 2014: 2,312,500 (0.0%, joint #2/4 on graph) 2015: 2,343,750 (+1.4%, #1/4 on graph) 2016: 2,187,500 (-6.6%, #1/4 on graph) 2017: 2,312,500 (+5.7%, #1/4 on graph) 2018: 2,125,000 (-8.1%, #2/4 on graph) 2019: 2,062,500 (-2.9%, #2/4 on graph) 2020: 687,500 (-66.7%, #2/4 on graph) 2021: 1,562,500 (+122.7%, #2/4 on graph) All-Time Peak: 2,343,750 (2015) All-Time Low (excluding 2020 and 2021, including pre-LLW years): 812,500 (1987) All-Time Low (excluding 2020, 2021 and pre-LLW years): 1,312,500 (1998) Peak Within Merlin Era (2006 and later): 2,343,750 (2015) Low Within Merlin Era (2006 and later, excluding 2020 and 2021): 1,500,000 (2007) Thorpe Park - opened 1979, first year on graph 1983 1983: 843,750 (first year, #1/1 on graph) 1984: 1,031,250 (+22.2%, #2/3 on graph) 1985: 1,093,750 (+6.1%, #2/3 on graph) 1986: 1,093,750 (0.0%, #2/3 on graph) 1987: 1,093,750 (0.0%, #2/4 on graph) 1988: 1,187,500 (+8.6%, joint #3/4 on graph) 1989: 1,343,750 (+13.2%, #2/4 on graph) 1990: 1,000,000 (-25.6%, #4/4 on graph) 1991: 968,750 (-3.1%, #4/4 on graph) 1992: 1,093,750 (+12.9%, #3/4 on graph) 1993: 1,281,250 (+17.1%, #3/4 on graph) 1994: 1,218,750 (-4.9%, #3/3 on graph) 1995: 1,125,000 (-7.7%, #3/3 on graph) 1996: 1,187,500 (+5.6%, #3/3 on graph) 1997: 968,750 (-18.4%, #4/4 on graph) 1998: 875,000 (-9.7%, #4/4 on graph) 1999: 906,250 (+3.6%, #4/4 on graph) 2000: 937,500 (+3.4%, #4/4 on graph) 2001: 1,187,500 (+26.7%, #4/4 on graph) 2002: 1,437,500 (+21.1%, #3/4 on graph) 2003: 1,531,250 (+6.5%, #2/4 on graph) 2004: 1,468,750 (-4.1%, #2/4 on graph) 2005: 1,562,500 (+6.4%, #2/4 on graph) 2006: 1,812,500 (+16.0%, #2/4 on graph) 2007: 1,843,750 (+1.7%, #2/4 on graph) 2008: 1,843,750 (0.0%, #3/4 on graph) 2009: 2,125,000 (+15.3%, #2/4 on graph) 2010: 2,187,500 (+2.9%, #2/4 on graph) 2011: 2,125,000 (-2.9%, #2/4 on graph) 2012: 1,843,750 (-13.2%, #3/4 on graph) 2013: 1,786,250 (-3.1%, #3/4 on graph) 2014: 1,843,750 (+3.2%, #3/4 on graph) 2015: 1,531,250 (-17.0%, #3/4 on graph) 2016: 1,625,000 (+6.1%, #3/4 on graph) 2017: 1,562,500 (-3.9%, #3/4 on graph) 2018: 1,593,750 (+2.0%, joint #4/4 on graph) 2019: 1,500,000 (-5.9%, #4/4 on graph) 2020: 562,500 (-62.5%, #3/4 on graph) 2021: 1,218,750 (+116.7%, #4/4 on graph) All-Time Peak: 2,187,500 (2010) All-Time Low (excluding 2020 and 2021): 843,750 (1983) Peak Within Merlin Era (2008 and later): 2,187,500 (2010) Low Within Merlin Era (2008 and later, excluding 2020 and 2021): 1,500,000 (2019) To sum up each park's trajectory: Alton Towers may have been top dog for the bulk of the years since 1984, but it has also had the most volatile guest figures. It has had peaks as high as 3.3 million in 1994, but also troughs of only slightly above 2 million in the mid-2000s or even slightly below in the early 1990s and mid-2010s, with a nadir of 1.75 million being reached in 2016. At that point, it was well away from #1 and almost rubbing shoulder to shoulder with #3 park Thorpe. Interestingly, its peak was early, in 1994, and only 2010 has ever come close to that since. Merlin have attained fair growth at Alton Towers; between 2007 and 2019, attendance grew by 11.1%. Chessington started off fairly well, attaining steady growth from 1987 up until 1994, where it stayed at its peak until about 1997. However, attendance dropped through the floor from 1998 onwards, hitting a low of under 1 million in 2007, so it's fair to say that Chessington's trajectory has been far from uniform, although things improved notably under Merlin. Interestingly, Chessington is the park that has thrived most under Merlin, with attendance having grown by 74.1% between 2007 and 2019. Nonetheless, the high water mark was hit quite early on at Chessington, with that near 2 million peak guest figure being all the way back in 1995, and no year post-1997 has yet come close to it. Legoland Windsor has had the most consistent growth trajectory of all the parks. With its low back near opening in 1998, its peak in 2015 and no particularly catastrophic attendance drops (COVID aside), it's grown fairly consistently over the years. It's also a park that has thrived pretty well under Merlin; between 2005 and 2019, attendance grew by 37.5%. Thorpe Park has had a bit of a roller coaster of a growth trajectory. The 80s and 90s were a little bit choppy at Thorpe Park, with peaks of close to 1.5 million and lows of under 1 million. The park really hit its stride from 2001 onwards, maintaining a near perfect growth trajectory right up to the park's 2.2 million peak in 2010. However, things have been a bit of a struggle since then, with guest figures having almost consistently declined since 2011 right back to a low of 1.5 million in 2019. The park has comparatively struggled under Merlin, with attendance having fallen by 18.6% between 2007 and 2019. I hope you find this interesting! If you don't agree with something I've done or notice any errors, however, don't be afraid to flag them to me.
    5 points
  31. tactic

    Hyperia - New for 2024

    Sorry for the double post.
    5 points
  32. Mark9

    Stealth

    I just think it's great that Thorpe have bought back rollbacks on Stealth.
    5 points
  33. pluk

    Thorpe Park 2023

    WTF were they thinking with the BK destruction? Just as they put in a highly themed railways station coffee shop, they tear out a highly themed burger bar and turn it into generic shopping centre? Spending money to make things worse is my biggest hate in Theme Parks, especially when getting funding for anything that isn't a big new thing has been neigh on impossible for decades, but with this and the teacups we have two big lumps of that here. Who the hell is running this place, and can they be sunk with the Thorpe Belle?
    5 points
  34. Mark9

    Ghost Train - NEW for 2023

    I can't believe the ride that everyone hates is being adjusted and everyone hates its even more.
    5 points
  35. 5 points
  36. JoshC.

    Thorpe Park 2023

    The "we're a small park" excuse is rubbish. Go back 20 years, when the park was (excluding The Farm) technically smaller, and they had defined areas, with portals and signage. Look at a park like Phantasialand, which is small and compact, and they have some of the most well-defined, high quality themed lands out there. The simple and honest reason why the park don't do themed lands is because they don't want to. That's fine too, if that's the case. But let's face, it's not because they couldn't.
    5 points
  37. I will not be contempt until I see JK SLKSTN in a neon Thorpe branded T-shirt riding a wrecking ball into Loggers Leap shouting “EXODUS EXODUS EXODUS EXODUS EXODUS EXODUS EXODUS EXODUS EXODUS…” 1000 times. I hope Shane Sandwich gets first dibs on the obsolete signage.
    5 points
  38. Rocky Express is going in there!
    5 points
  39. Interesting.. I think I’ll go with Colossus is a good roller coaster
    5 points
  40. I dunno, I think it was a nice refreshing addition to the thread.
    5 points
  41. ML27

    Hyperia - New for 2024

    Natural England have today Withdrawn their objection(s) to project exodus. If I have got this correct, this is separate to the environment agency’s objection which relate more to flooding then anything else. One less hurdle and hopefully stuff starts to pick up as we reach September. Maybe a sign of things to come…. Or maybe not 😝
    5 points
  42. JoshC.

    Thorpe Park 2022

    So let's talk Carnival, the park's other new event for 2022. The event is split into two areas. There is 'the' "Carnival" area, which is in the Lost City area (where various FN mazes have been) and there is the "Junkyard" area, which stretches alongside Ghost Train up to Trailers. The Carnival area is the main one, and features a stage, photo op point, some F&B places and a couple of extra sideshows (magician's tent and fortune teller). Things kick off from 12 and there's pretty much always something going on, or getting ready to happen, from then till park close (which is 7pm for the event!). There's a Ringleader show, showing all the acts, a mime troupe show, a set of singers, and also some circus/carnival acts (fire breathers, trapeze artists / balance performers and the like). The Junkyard area features some "carnival rejects", who are basically just a bit more shoddily dressed, treated like outcasts, and a bit more 'crazy'. All in, there's a real good variety of acts, and it's all just light hearted fun. And it does so without being cheesey or corny, which I felt the Mardi Grad stuff did too much of. I'm sure things will get polished up during the event too. The circus acts are external acts too, so are specialists in what they do. One thing I wasn't keen on was the singing aspects of the performances. It would be harsh, and wrong, to say the singing was bad, but it certainly wasn't something I would call 'good'. Obviously this is a difficult thing to do, since as people we can hear amazing singing in a couple of clicks on our phone, but it does mean there's a high bar to meet. I think the performances would be better without singing, but then again, maybe the wider audience disagree. In any case, I think if the park want singing incorporated into these acts, they should broaden their horizons and look to people with as much experience as possible. Now, onto the thing which I guess people are most interested in: Trailers - Breakout at Bozo's. This...is a thing. And it doesn't know what sort of thing it wants to be. Is it trying to be a fun and funny attraction set inside a spooky setting? Is it trying to be a scare maze which doesn't take itself seriously? Is it trying to be a scare maze which has been toned down? I don't know. And I don't think Thorpe really know what they want it to be. From what I understand, the plan was for it to be something which wasn't that scary, didn't take itself seriously and something you could have a laugh with. But then when it wasn't received all that well, and senior management realised it wasn't scary, they've tried to tweak that. Which adds to the confused nature of it. There are some fun moments in there, don't get me wrong. But none of it feels very right. And it's all just a bit of a mess, and doesn't quite flow. I also feel for the actors: it's running on minimal numbers, and only one per main scene. When most scenes were designed for at least 2 actors, and almost always had those numbers last year, it means they have a lot to do, and in weirder circumstances. Can't be easy. I don't see it being very popular now the initial enthusiast rush has died down. But with the minimal operating hours and minimal staffing, and being upcharge, I expect it will make money, and so ultimately be a plus for the park there. But still, this stinks of a decision made my people in an office with little understanding of how it would work and the consequences, leaving the Entertainments Team to just deal with it. Anyway, I don't want to leave things on a bad note. Carnival is a really cool, fresh-feeling event. It's fun, vibrant and adds an upbeat feeling to the park. At the same time, it doesn't impede on those who aren't fussed: it's a nice, harmless addition. I hope it works out well for them, and that it's something that can continue and be improve upon in the future. On a side note, with these events happening, and being a mainstay, and with shows being a thing at the park again, it's a shame there isn't an arena-like space for them to be housed, and for more work to go into them. Funny world ey.
    5 points
  43. I wouldn't say that Californias Great America is a park that anyone has a huge itch to get to. Unlike some others in the Cedar Fair group, its investments are on the lower end of the scale. Flat rides are the name of the game and even its planned hyper that it was rumoured to get was given to another park instead (Orion). Eight years ago, it was either this or Discovery Kingdom and bizarrely I chose DK. I thought that was a great little park, but this time it was CGA's turn. It's relatively easy to get to, sitting in San Jose and it took about two hours of train journey from San Francisco. I'd heard very little about this place before so upon arriving I didn't really know where anything was or what support rides there were. The entrance for example looks very similar to other Cedar Fair parks but also Six Flags Great America. I've since learned that and CGA were once owned by the same group. Our first destination was Flight Deck which has the distinction of being B&M's first custom inverted rollercoaster. Built in 1993 the ride features three inversions and is a very old school B&M. It looks stunning in its bright red attire and the ride looked well maintained. My first reaction was how small the station was. It's very cramped and its the same with Patriot and many of the original gang of B&M's are the same (Batman clones tend to have tiny stations too). Also, for all the criticism I saw that Emperor has no station at Seaward, well.. there isn't a station here either. Geek, be consistent. Once getting on, after waiting one train off we went. Very positive G Force heavy, really nice inversions and a well paced layout. There is an odd bit in the middle of the ride where the train travels in a straight line over the station which felt at odds with everything else. The ending is particularly great with an intense helix over a small lake. There was no second train. Unlike Cedar Point which runs three trains to a fault or Silver Bullet which had its second train in bits scattered all over the break run, Flight Decks second train doesn't seem to exist. This isn't an extra-ordinary inverter and neither is it a dud. It's a good, solid B&M which has clearly served the park well. It just made me so glad we have Nemesis. I know its very easy to compare every inverter to Nemesis but the reality is, Nemesis is outstanding. From a layout perspective, a theming perspective, an efficiency and capacity perspective. Every park could learn a lesson from our grubby white alien. I next wanted to get on Patriot but we went the wrong way and ended up exploring all the park instead. Some of my favourite flat rides passed (KMG Afterburner, Huss Breakdance) before we just ended up getting lost. I checked the app and it said that Railblazer was 0 minutes. Staying cautious we decided to take a chance. Now this has two trains running. Which is good as at 8 people a train it has serious capacity issues. We ended up waiting half an hour which I was pretty happy with. To be honest, as good as it is, it's too fast. It zooms through the layout at break-neck speed and it feels very hard to take it all on board. Air time hills, inversions. it's like a blur. No major park should get the off-shelf model. It's too popular for what it is and it just cannot handle a park with crowds. The legend that is Josh C has been tweeting about Jersey Devil, so when he reviews, I'll be very interested in that one. With that out the way we took a ride on Demon, an arrow looper. I like the old arrow loopers. Whilst rougher then most modern rides there's something about a ride with janky track design that just appeals to me. As they start to arrive at the end of their lives, I'm just glad to have got on some of them. Next was Patriot. This used to be a stand up before it got converted to a floorless (like Rougarou and Firebird). Whilst I do get why parks are running away from stand up, I dunno. The floorless train doesn't add much beyond making the ride rideable? Maybe thats the point. My husband made the observation that if it wasn't for the height restriction, this would be an excellent 'starter' rollercoaster for an aspiring thrill seeker. And it got me thinking about rides like this and Daemonen at Tivoli Gardens. And he's so right in the observation. Very few inversions, mildly intense without being mind-blowing. Considering this is a B&M from 1991, its aged pretty well from what I could tell. Still, no second train to be found. After lunch it was time for the wooden coasters. We started with the CGI Wooden coaster, Gold Striker. This had a second train! wow. This was a fantastic ride. Really fast and intense. And with most of the ride hidden from the walkways, it took me by surprise. It probably sits just under Wodan for intensity. Some of the turns it was doing, for a traditional woody, were fabulous. Heavily recommended and the best ride at CGA by a country mile. And onto our final new rollercoaster Grizzly. Quite easily the worst operations I have ever seen on a ride. It took over seven minutes to unload, load and dispatch a train. Part of this seemed to be staff training, the other part was sheer incompetence. You're running one train around your mildly interesting rollercoaster. This shouldn't be that difficult. But it was. What looked to be a twenty minute wait ended up taking around 70. I was done after this, Didn't even want to attempt the low capacity Arrow wild-mouse which was displaying a 40 minute wait. So instead we went on two flat rides including the breakdance. Every park should have a breakdance. They are the best flat ride by far. And we called it a day around 4pm. This park needs investment. On the surface everything looks fine. But it provides a middling day out in a state that has Disney, Knotts & Magic Mountain. Hard to compete, yes, but CGA isn't really even trying. It has great support rollercoasters in Flight Deck and Gold Striker but it needs that killer, triple A attraction to make the difference. And two trains on its rides.
    5 points
  44. Rewinding just over two years ago, I and a few friends had booked a trip out to Hamburg, which would include one and a half days at Heide Park - plus a stay in their hotel - and a day at Hansa Park. It would coincide with two of our birthdays too. What better way than to spend a birthday at a new park? At the time, this Covid-19 thing had just turned up on the British doorstep, and concerns were growing. But the idea of a lockdown was a far away thought. Obviously, come March, that all changed, and the trip cancelled (fortunately fully refunded). So instead of celebrating my birthday in some new foreign park, it was spent hunkered down in lockdown. "Ah well, maybe net year" I thought. Obviously I could go to Hamburg at other times, but I dunno, something felt kind of right about doing this trip over my birthday. But the world had other plans. Lockdown III was coming to an end, but foreign travel was out of the question, and the UK parks were out of the question. Instead, my birthday in 2021 was spent playing some outdoor mini golf (which was a big deal at the time tbf). Early 2022 came around, and things seemed a bit more promising. Maybe I could spend a birthday out of lockdown for the first time since 2019!! And maybe, just maybe, I could finally get out to Hamburg. I tried to rally up those who I originally planned to go with, but after being met with radio silence, it became apparent if this was going to happen, I'd be going solo. Ooft. Solo park trips aren't something I've done for a long time. Well, I haven't really done them at all. I've maybe spent a couple of hours at a park alone when someone had to leave unexpectedly early, or a bit of time when arriving early. But never a full day, and never at a new park. But to be honest, it wasn't a difficult choice..."ahhhh, screw it, let's do it!" was basically my thought process. To keep costs minimal, this was going to be a short trip - fly in on a Tuesday evening, one park Wednesday, one park Thursday, fly home Thursday night. Ideally I'd've flown in Wednesday morning, but flight times just didn't work out. I had planned to drive too, but that was very costly (plus the rising fuel prices scared me), but I quickly realised both parks were pretty accessible by train. It increased the journey times, but it saved a lot of money really. Anyways, enough pre-amble ramblings. Time to get to it... Day 0 This was my first flight since January 2020. Things have changed a fair bit since then, with both Brexit and Covid. Gatwick airport was pretty chill, and boarding on the Easyjet flight was fine. As Germany require FFP2 masks in certain places (such as planes, airports and trains), crew were freely giving out these masks to anyone who didn't have that specific type of mask. Pretty chill. A not-short queue through passport control followed. It was at this point where I expected to have to show my vaccine passport (the only requirement to get into Germany at the time), but I didn't. Oh well. My hotel was a 20 minute walk from the airport, and was surprisingly cheap and nice given the location. Boom, easy. Day 1 - Heide Park I was faced with two problems for my day at Heide Park. First thing, the weather. The weather had been pretty miserable the past few days prior; cold and wet with threats of storms. Having checked their park app in the days prior, that seemed to be affecting ride availability too. And the weather today didn't seem much better - cold and dark clouds, with high chances of rain. Just a tad concerning. The second was more of an "operational" concern. The park say on their website that the nearest train station to the park is Wolterdingen, which is a 20 minute walk to the park. Annoyingly, when travelling from Hamburg, you can only arrive hourly, at 48 minutes past each hour. So I was left with a choice: arrive to Wolterdingen at 08:48 and awkwardly wait outside the park for ages, but be one of the first through the gate...or arrive at the park late. I expected the park to be quiet, so arriving late wouldn't be the end of the world, buttttttttt I like to get to parks for opening wherever possible. So I opted to get out of bed the hour earlier to get there earlier. Who needs a birthday lie in when there's creds to get?! Getting from my hotel to Wolterdingen was straightforward enough. U-Bahn from hotel to Hamburg's main station. 20 minute wait time for connection to a random place called Buchholz, then a 15 minute wait to connect to Wolterdingen. Easy enough. U-Bahn went smoothly. But then disaster struck. The connection was delayed...by 15 minutes. Ffs. The train pulled into Buchholz just as my connection left. And it was an hour until the next train. I came to really hate Buchholz. It was a large station which was very windy and cold, and there was no indoor waiting area that I could find. Fortunately, the rest of the journey was easy enough, and the walk from Wolterdingen to Heide was a straight line, and only took me 15mins. And so, a little after 10, I was finally here! Waltzing straight on through, with no whiff of security, my first port of call was the dump my stuff in a locker. I don't usually use park lockers (usually opting to visit light), but didn't fancy lugging all my stuff all day, especially with the ominous storm clouds hanging over. An all day, unlimited-entry locker cost 5 euro...not awful, but could be worse I guess. Checking the app, it suggested that of the "big" rides, only Krake, Flug der Damonen and Big Loop were open. All with 0 minute queues, fortunately. But not a great start, and already cred anxiety was kicking in. But let's not focus on that, and instead let's get some B&M-goodness... Krake wasn't particularly something that was on my radar. Drop, inversion, over, right? A fun +1, but I didn't expect any more. I was, however, pleasantly surprised. I walked on to front row straight away, and got a very nice ride. You seem to hang over the drop for a good few seconds (much longer than Oblivion and Baron at least), and the splash effect is really cool. The whole ride is filled with nice floaty moments, and even then those it's quick, it left me feeling fulfilled. Coupled in with the nice music and nice theming, I was quite happy. It's nothing special, but it does what it aims to do very well. On an even more exciting note, I noticed whilst on ride that Colossos was running. And it looked like people were on it too! I checked the app and it said it was still closed. This left me with a choice...not head over and tick off the nearby creds, or trek to the other side of the park and see what's what. With Colossos being my most anticipated cred of the park, and with it's availability seemingly being sporadic over previous days, I decided to venture over. This turned out to be a very good choice; I saw it run again, and there were clearly people on it. Woohoo! Colossos Fortunately there was no queue, and even getting into the station, there was only a one train wait. The ride, like everything, was on one train, which gave me a good feeling about the level of busyness to expect. Opted for the back row for my first ride. WOW. I didn't really know what to expect from the ride. I hadn't heard much about it, and didn't know the layout. But having done Balder, I had high expectations for my second Intamin woodie. And damn, they were, pretty much, met. Climbing up the lift hill hearing the audio is a neat thing. The first drop is fantastic, lifting you out of your seat. The first airtime hill flings you out too. The second gives you nice really nice floater airtime too. Then you hit the turnaround. This kills the ride a bit. It doesn't make anything bad, but it loses its ability to give decent airtime. You get little pops, but it feels weak compared to what you've just experienced. And this feeling carries on until the helix, where the ride picks up speed and its aggressive nature again. The final couple of hills have some good, consistent airtime, and leave the ride ending on a high note. The "wicker monster", as I call it, looks really nice, and is a good first time effect on-ride as a near miss. It didn't have any fire effects going though, which was a shame. After my first ride, I was itching to get on again. And with no queue, that's exactly what I did. In honesty, there's not many rides where I've had that immediate feeling of "Damn, let's do that again, like right now!"; it was very much a 'Top 10%' ride for me from the get-go. Taking advantage of there being no queue, I went for the front this time. I was surprised at how consistent the ride was compared between front and back. And the pure rush going down the first drop on the front row is something I really liked too. Two rides in, and I decided - reluctantly - to move on. The park seemed like it was going to be quiet, but with the threats of storms still looming, I thought I should try to mop up the creds just in case, and then return to Colossos later if I could. With that, I went to the neighbouring Desert Race. It's basically a Rita clone. I like Rita, so expected to like this. However, it fell a bit flat for me, for reasons I can't quiet put my figure on. Maybe the bare-ness of the ride? Maybe the slow ops, where they waited for an entire full train before dispatching? Maybe the annoying announcements? Just little fiddly things. This also feels like a very Tussauds investment: plonked down, minimal theming, very tacky in general. I hope the park do something with this sooner rather than later. I then went back the way I came towards Big Loop Bog standard old Vekoma. Not much else to say. Then it was time to tick off the remaining B&M, Flug der Damonen. I had been intrigued by this, due to its tight layout and neat theming. Despite the app saying this had a 0 minute queue, there was a bit of a wait...about 10 minutes. No problem really though I guess. I really liked the station; had a real nice vibe to it. I got a front row ride on the right hand side. And the ride...was not that good. It starts off nicely, standard B&M wing. But then it tries cramming all its elements into a small space, and it just seems to make the ride a bit juddery, and it lacks any sort of flow. A real shame, and definitely the weakest one I've done so far. The app still listed Scream, Bobbahn and Limit as closed. These rides had all been closed any time I'd checked the app on previous days too. As they were nearby, I decided to check them out and see what's what. Scream had a sign outside saying it was waiting for a part, and should be ready to open for "Week 15". Sad times, as I like drop towers. Bobbahn had a sign outside saying it was too cold to open. Gah, spite Limit, however, had no sign. It wasn't open, but there was a solid handful of people waiting outside, and staff in the station. I overheard a conversation between guests which I loosely managed to translate to as "it will open soon". So I decided to hang around. To be honest, I can't believe I decided to willingly hang around and see if an SLC would open soon. Especially when it lunchtime, I was hungry, and I was in the same park as a walk-on Colossos. But heyho, a man's gotta get his creds. After about 10 minutes, it opened up. Yay... I managed to get on the second train of the day. Second train of the season. I got a middle row seat, and braced myself in usual SLC-fashion. But something strange happened. It wasn't...awful. Don't get me wrong, it wasn't good. But it didn't try to massacre me, and I left the ride without my head feeling like I'd been in the ring with Drederick Tatum. Maybe the ride hadn't warmed up enough, so it was running slowly and, somehow, less rough? So there we have it folks, if you want a not-awful ride on an SLC, make sure to take one of the first rides of the season on a cold and stormy day! I also quite liked the music - nice rock track. After a quick spot of lunch, I went to the other side of the park, where the water rides and a smaller cred lived. I did both the log flume - which had a long cattlepen queue you couldn't skip over thanks to Covid barriers still being in place - and the rapids in quick succession. They were nice; not too wet, not too dry, and solid, yet unremarkable, examples of their ride types. I ticked off kiddie cred, Indy-Blitz, too, getting a solo ride and a +1 for my troubles. Next up was perhaps my second-most anticipated ride of the day...Ghostbuster 5D. I make no secret that I love shooting dark rides. I'm not big on the Ghostbusters franchise, but I acknowledged that it was something that had huge potential with this ride type. The exterior is very Merlin, in that it looks good in context of what the theme of the ride is, yet still a bit bland for a theme park. And it's kind of let down by the dodgy shipping container entrance. The mathematician in me feels obliged to take photos of any mathematical equations that work their way into theming within rides. As for the ride itself...I dunno. I'm not sold. The idea is cool, especially the working together to take down ghosts. But the pacing feels a bit off. Some scenes are far too long, others far too short. There's not one which is 'just right'. There's not really anything between screens, and the attempted compensation is "let's spin and jerk the car around quickly". This left me feeling a bit motion sick, which was a shame. A bit better pacing in the scenes, and some better breathing space between scenes, and this would be SO much better. On my way to the final cred, I took a nice slow wander round. On this random, meandering walk, I noticed a random fire effect, which was coming from the boat ride in the How to Train Your Dragon area. I don't particularly care for the franchise, but liking fire effects, I thought sod it, I'll give the ride a go. It was a nice little ride, with some neat effects and was largely indoors, protecting me from those pesky storm clouds (which were still threatening rain, but not following through!). Detour completed, I did the final open cred of the day, Grottenblitz, a Mack powered cred, with shared the same building as the previous boat ride. It had a nice layout. But I didn't get any photos (it was getting rather cold). Now it must have been around 2 / half 2, and I'd ticked off all the creds and all the rides I wanted to do. Yes, there were loads of flats, but none appealed. The park have a monorail and train ride, which I would usually do, but both looked slow and burdensome to do in cold weather. So I took the chance to do re-rides, and a do a fair few of them at that. Throughout the last couple of hours, I managed another two rides on Krake (on 2nd and 3rd row, both were nice, but not quite as good as the front, of course), and ride on the opposite side of Flug (which was even more juddery on the back row). I decided to give Ghostbusters another shot, but even being prepared for the spinning, I still felt a little queasy afterwards. More importantly, I managed another 6 goes on Colossos, including another front and back row ride. All in, it really cemented itself as a top ride for me. It had warmed up nicely, and the middle third was running better by the end of the day. Still a weak spot, but the first and final thirds more than compensated for it. I also took the chance to just wander round the park and take some more photos. So here's a little final photo dump on my least terrible photos... All in, I had a really nice day at Heide Park. The weather held off, the park was sufficiently quiet and it has a good selection of rides. It had quite a Merlin feel about it, and even moreso a feel of a park that's had three very different owners and directions. There's the older, classic rides which have a nice, integrated feeling. Then there's the Tussauds-era, plonking rides down and just rolling with it. Then the more recent Merlin-era, where theming and ride integration clearly plays a part, but can be a bit hit and miss. In saying that, I would happily go back again in the future - especially if they were to add a more traditional dark ride, and maybe replace Desert Race with something that uses the space better! The day ended off by taking the train to Lubeck. It was a good couple of hours journey along 3 trains (Wolterdingen to the much-hated Buchholz, to Hamburg, then to Lubeck), but simple enough. Sadly, the weather decided to finally take a turn for the worse, and the heavens opened. The 20 minute walk up the hills of Lubeck felt so much longer thanks to the rain and bitter wind. Cheers for the birthday present, Lubeck...just what I always wanted! Coming soon, day 2 of 2...a wet, cold and anxious day at Hansa Park...
    5 points
  45. Just to say what I did on Twitter - this drilling is for soil sampling so they know what they are dealing with when putting in footers/excavations etc. It will categorically, 100% NOT be being used to drill holes for construction itself and is purely for investigative purposes. Still - progress is progress, and is exciting to see.
    5 points
  46. JoshC.

    Hyperia - New for 2024

    PLANS HAVE BEEN SUBMITTED. Some highlights: -The ride will feature trains of 20; 10 rows of 2. The trains will have lapbars. *Not too surprising, but nice to know. -No manufacturer is confirmed; this is not of interest for planning permission, but it is acknowledged it is of interest to roller coaster enthusiasts. Equally, the application just mentions ride comparison are done to a 'similar ride in Europe' -The ride will reach a maximum speed of around 130km/h (though this is not definite) -The ride will have a light track colour high up, similar to Stealth *This was mentioned in the consultation period. I haven't found confirmation of *what* the colour is for the high points, or the low points. This is usually contained within there somewhere. -The ride's highest points are: 72m, 50m, 48m and 43m *This puts to bed an initial thought I had that the park might try to go for the world's tallest inversion record. -Lots of trees will be planted around the station building -During construction, the lake will be infilled partially. Originally, the supports were meant to go into the lake, but it looks like they will go into a small part of land within the lake. I guess this is a compromise between having a nice looking lake and ease of maintenance. -The expanded construction area appears to just be for the *full* demolition of Loggers Leap, as opposed to just the bits in the way. So no extended layout. -Construction should start late this year, and the whole process should last 16 months. So Spring 2024 opening Now some more photos: An interesting look at an alternative layout Trees In past applications, we have gotten a look at the design of buildings, etc. But I can't find any of that. Usually we'd even get fencing plans, saying the style, height, material of every fence in an application. Again, doesn't seem to be here. Interesting, in a geeky sorta way. All I can say about the station is it has walls and a metal roof (a roof shouldn't be taken for granted). So there's no clarity on theming, style, colours or anything. Random note: the transfer track is after the station and at the start of the ride, as opposed to at the end of the ride / before the station. Somewhat different.
    5 points
  47. JoshC.

    Anti-Rant

    This seems like as good a thread as any to post this in... I passed my PhD today!
    5 points
  48. Roses are Red Violets are Blue I have limited patience... ...for lame cryptic Clues
    5 points
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