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Showing content with the highest reputation since 04/25/23 in Posts

  1. I hate this guy
    10 points
  2. God he's good. Must be why he's a mod. Waff zooooooom splosh splish splash I was takin a bath rub a dub dub things are lookng UP. I'm desperate, so where can I.P. We need more time, lord.
    8 points
  3. JoshC.

    Hyperia - New for 2024

    I predict that construction for Project Exodus will go vertical on Monday 9th October. I reckon the first supports will go in sometime between 11am and 1pm that day.
    8 points
  4. Hopefully it will be used to show replays of live streams where YouTubers say a ride name 50,000 times.
    7 points
  5. Mark9

    Hyperia - New for 2024

    I would sell my soul for Exodus to open tomorrow just so we never have to listen to this nonsense ever again.
    7 points
  6. 7 points
  7. JoshC.

    Sparkle Project

    I went on the BTS tour of the park today. Great tour it should be said; it was headed up by Russ, who is a fantastic speaker. I did mean to ask about the screen, but honestly forgot. It does seem like it won't be fixed for start of season (I believe the park said this in the passholder group a few weeks back too). A real shame. Hopefully they can hide the dead pixels with whatever they put on the screen. Okay, now time for some updates. Everything is still a Work in Progress it should be stressed Toilets Loo enthusiasts rejoice. All the toilets have received some love. Swarm toilets. The walls have been painted green (originally white), and no more foot pedal sinks Megastore toilets are nicely themed Tidal Wave The rebuilt bridge, with the original Pier 13 style. The fire effect is proving very tricky to implement, but is being planned still Big Easy Boulevard Stealth Colossus The park have released that the entrance is a bit flat, and so are looking to add more colour/depth to it, although this will happen mid-season. The shop front looks nice. In terms of the rest of the repaint, and indeed a Sparkle Project continuation, the park hope to do that either next closed season, or the closed season after. The park want to do it regardless, and recognise they need to keep up appearances - literally - now that they've started to do this. Personally, I hope it happens next closed season, as it does look a little jarring in places. The park is looking lovely though, with the Hyperia area coming along and looking smart. There's other small updates too, such as KFC getting refitted and other new food places. Some parts of the park are still a bit tired looking / haven't really been touched. Rumba/Inferno is the big example I would say. And the Sparkling up does highlight how tatty some parts of that area, and the likes of Swarm and Saw, look. I do wonder if this means that, come opening, some enthusiasts will focus too much on those and not the fab stuff that we've seen heavily documented and shouted out about. But yes, it's clear to see the park have put time, effort and money into things this winter, and they're taking strides in the right direction. I'm excited to see what will happen and hope their plans pay off!
    6 points
  8. PCCDN

    Hyperia - New for 2024

    Pretty cool how clearly you can see the inversion from Staines Lane. Just walking to the site now to take some pics. 😁 EDIT: Extra track piece going in This part's gonna be so weird but thrilling 🤩 Other piece going in now Slowly but surely Final photo before I post the rest. They positioned originally but then took it back down after. Looks like they're securing it into place now.
    6 points
  9. Being serious for a moment though. I sense most of the negativity towards the name is because of it being similar sounding to Hyperion at Energylandia Lets be real though, what percentage of the people walking through the gate at Thorpe on any given day actually have heard of even Energylandia let alone Hyperion??
    6 points
  10. It'll be called Big Bird.
    6 points
  11. I love it when Jack comes back every year or so to complain about Fastrack at Thorpe. It's like when Steve posts every now and then to tell us how **** Merlin are. It's like a comfort blanket.
    5 points
  12. MattyMoo

    Sparkle Project

    Sparkle Project update here, courtesy of Jack Silkstone's Twitter - lovely to see an easter egg of a mini replica of the Swarm station being installed outside Tidal Wave 🤩
    5 points
  13. Benin

    Nemesis

    Ban request.
    5 points
  14. Matt N

    Hyperia - New for 2024

    If anyone's interested, I decided to have a bit of fun this evening and cobble together a rough Planet Coaster recreation of Hyperia to gauge a rough idea of the sort of forces and speeds we might be hitting through some of those elements. I'm aware that the profiling and such aren't perfect, and as such, I'd take some of the exact g-forces with a pinch of salt (for instance, I don't think we'll be pulling 5.6G at the bottom of the dive loop...), but I built the large elements to roughly the same sort of height as they will be in real life (lift hill 236ft, Immelmann 157ft, large outerbank 164ft, dive loop 137ft, small outerbank 65ft, final airtime hill 48ft), so I think it should give a rough ballpark idea of speed in particular. I hope you like it! Here's a POV and some cinematic shots of my creation: And if you don't want to watch the video, here is the heatmap of vertical g-forces throughout the ride: As well as the heatmap of speed throughout the ride: And the stats of the ride: And just for fun, here are some shots of the layout in the day and at night: In terms of speed and forces; I think it paints a very promising picture! If my recreation is at all accurate, it suggests that we could be absolutely flying through the Immelmann, with the ride maintaining a speed of nearly 50mph even at the Immelmann's highest point! The other two large elements maintain speeds of 35-40mph at their highest points. In terms of trimming in the splashdown; I erred towards the more fierce end of the trimming spectrum and went for a deceleration rate of 4m/s2, which reduced the speed by 10-15mph. And even then, the outerbank and final airtime hill still appear very potent, with negative g-forces of nearly -1G still being registered in both elements! So overall, then, I reckon Hyperia could pack some brilliant g-forces throughout and hold its speed really well! I hope you like my recreation! I have to say, this has also reminded me just how much fun getting stuck into a good Planet Coaster build is... I really need to get back into Planet Coaster, as I haven't really had too much time for it as of late and it shows. I haven't updated any of my ongoing park projects for the forum in nearly 2 years! If you'd like to play with my recreation yourself, here's the Steam Workshop link where you can download it from: https://steamcommunity.com/workshop/filedetails/?id=3113374891
    5 points
  15. JoshC.

    Hyperia - New for 2024

    The twisted outerbank dive is complete!
    5 points
  16. PCCDN

    Hyperia - New for 2024

    Better late than never. Here are more photos of the site.
    5 points
  17. JoshC.

    Hyperia - New for 2024

    Nailed it 😎
    5 points
  18. MattyMoo

    Hyperia - New for 2024

    Just had the message straight from the groundworkers on site - and am incredibly excited to reveal as a MTYMOO83 EXCLUSIVE that Project Exodus will be going vertical on REDACTEDday the REDACTED of REDACTEDber! About time!
    5 points
  19. I've got scheduled Youtube videos predicting that vertical construction will commence the day after tomorrow for the rest of the week therefore I'll be correct for sure #Influencer #MTYMOO
    5 points
  20. tactic

    Hyperia - New for 2024

    Sorry for the double post.
    5 points
  21. Yep, Detonator really looked nothing like the concept art did it... Oh wait.
    4 points
  22. Coaster

    Merlin Entertainments

    Don't worry, I'm not back, just briefly returning to the forum to highlight what I feel is a very important talking point. In a recent government report, Merlin Entertainments have been listed as a company who have not paid minimum wage. The company failed to pay minimum to 1,100 employees, equating to £43,000. Source: https://www.gov.uk/government/news/over-500-companies-named-for-not-paying-minimum-wage Ride Rater have published a further breakdown of all the available info: https://riderater.co.uk/11561/merlin-entertainments-failed-to-pay-minimum-wage/ Flamingo Land are also named here for failing to pay 4 workers the minimum, following a previous report from Blackpool Pleasure Beach who had failed to pay 12 workers the minimum. In 2018, the CEO of Merlin Entertainments took home a salary of £1,493,000. In contrast, the £43,000 owed to 1,100 employees would have still left £1,450,000 for the CEO. Staff rely on being paid at least the legal minimum to live off, to pay their bills. It's shameful that this has been allowed to happen. Source: https://www.erieri.com/executive/salary/nick-varney-8ydw I feel that as enthusiasts/people with an interest in theme parks, we have to pay attention to this and demand better for the staff who make our hobby possible.
    4 points
  23. Mattgwise

    Sparkle Project

    Courtesy of the Thorpe Park Annual Pass group linked above are a few shots...
    4 points
  24. PCCDN

    Hyperia - New for 2024

    On my way to take some pics. See two cranes up,must be doing something big 👀 I'll be updating this post with more photos, so keep your eyes peeled. Another tower going up Man alive, it's weird to be looking at this in person
    4 points
  25. Love it, it's a real Hoot Hoot of a theme. Genuinely though, looks good, hope the concept art comes to fruition. Makes sense with the surrounding area too.
    4 points
  26. The only person who knows what the new logo looks like is @Parm Pap
    4 points
  27. JoshC.

    Hyperia - New for 2024

    And in an actually useful post, more supports:
    4 points
  28. Benin

    Thorpe Park 2023

    Bring back the giant head branding.
    4 points
  29. PCCDN

    Hyperia - New for 2024

    Just come back from my walk by thorpe park, here's an update from the site. Contsruction walls avoided me from getting good photos, but here's the best I could get. Station's going up I believe though need to look over the plans to check. Main tower seems to be going up which was ace to see, but might pop into thorpe park next time for better photos.
    4 points
  30. Glitch

    Fright Nights 2023

    Yay the press night so we can all hear that the event is the best it’s ever been then go ourselves hand over £50 and find out it’s utter rubbish
    4 points
  31. JoshC.

    Hyperia - New for 2024

    I delved into the plans for Exodus and had a look when we might see things go vertical: https://thorpeparkmania.co.uk/news/28-08-2023/When+Might+Project+Exodus+go+Vertical In short: -Vertical construction looks set to start mid-next month -Set to finish before Christmas -Testing to happen from late January -Potentially ready to open in time for Easter holidays
    4 points
  32. JoshC.

    Stealth

    And here's an issue I have with the park at the moment. They have been great at sharing updates geared towards geeks and those who are interested. The collaborations with Jack Silkstone over the years (pre-season videos, for example) have given a great insight into what to expect, some of the park's thinking, etc. But they're almost being too open. We go back to Tidal Wave's fire effect returning. That was announced for, what, 2021? And yet here we are, no fire effect in sight. Their communication about SRQ has been good. They trialled it on Saw last year (after a push to trial it from a Rides Team Leader), and expanded it to a couple of flat rides. They've said they intend to put it on Stealth too. But that was many months ago, and the official line has just been 'it's coming soon'. How long does it take to set up? I genuinely cannot understand why it is taking so long, especially since Stealth was designed to have a Single Rider Queue, which still exists. If they hadn't have said anything until it was confirmed and all but in place, it wouldn't have caused any issues. Even if they said "We're looking at putting it on more rides if possible - watch this space", that would be fine. But by announcing it, with no clear idea of when it could happen, it's created this situation which frankly could have been avoided. Hopefully they've learnt from that, and choose to be more selective with what they talk about. And they get SRQ up and running. I don't see Stealth's life as limited. Hydraulic launches are fine. Yes, Top Thrill Dragster had issues, and that's why they've changed that. Hydraulic launches are still not the most reliable and parks do still have issues with them. And yes, hydraulic launches are old hat now, with LSMs the launch of choice now (and rightfully so). But at the same time, Thorpe have got Stealth down to a tee. Yes, it's had a bit of downtime recently (a few days I believe). But aside from that, it's been reliable, rarely has a rollback, and is incredibly popular still. Okay, it's not going to be the tallest ride on park. But that's not big issue, when the tallest ride is only a bit taller and faster, and on the other side of the park. It still has a huge selling point and draw. People still lap it up. Thorpe aren't short on space, so don't have a need to remove it yet. And frankly put, there's other coasters which would be higher up on the list to be removed in my opinion. Doing a Top Thrill feels a bit unnecessary at the moment. It would have to be turned into a swing launch in all likelihood, which would require a significant rejig of the station. The whole process would be incredibly costly at a point when, again, that money could be better spent elsewhere. If it ain't broke, don't fix it.
    4 points
  33. MattyMoo

    Angry Birds Land

    SLKSTNLND
    4 points
  34. Glitch

    SAW: The Ride

    Is SAW the best IP Merlin have got? Who would have thought we'd still be here releasing Saw Movies..... Whoever decided to pick this IP should be held at the same level of respect as John Wardley.
    4 points
  35. Mark9

    Hyperia - New for 2024

    I think it should be called Prime.
    4 points
  36. JoshC.

    Hyperia - New for 2024

    Yep, this is the key point: Jack, and Kieran, are not - to the best of my knowledge - directly employed by the park / Merlin. They effectively operate as contractors. This isn't too dissimilar to how Thorpe work with other companies, such as Unique Concepts. In short, by hiring them as contractors, Thorpe get their expertise, whilst the contractors (in Jack's case, himself) can get more money than if they worked solely for Thorpe, and are free to work for other companies too. If anything, Thorpe are the ones who lose out slightly, but that's the way they go about things. Access will in part be restricted for H&S reasons. I think it's notable that during Jack's on-site construction updates, it is only him (and not him and Kieran) on-site. There's a reason why we rarely see such in-depth coverage of coaster construction. I expect that the signing off and training process that Jack had to go through to be allowed on site is a lot. When Coasterstudios did their update, I noted that they were only ever on the viewing platform above the offices. So they likely went through a different H&S sign off to be allowed on site. I'm certain that their presence was pre-approved by Thorpe, and not Jack just having a jolly with mates and letting who he wanted on site. As for why them and no one else. Ultimately, Coasterstudios is huge across the pond, so will get a little more enthusiast buzz created in America, for very little cost. Now here's the thing, with the more Thorpe / UK centric sites. Who do you choose outside of Jack? Do you choose DG95, who is clearly very passionate, but has a limited fanbase and who's videos are more rough the edges? Do you choose Attraction Source, a large fansite who work with Merlin for paid extra events and produce higher quality videos? What about ECC, with their broad reach? Or CoasterForce; again somewhere with broad reach, one of the longest-running fansites about and who produce quality content? And what about TPM? We're the only sole-Thorpe-focused fansite around now; our reach on social media is very big (and our Facebook, in particular, attracts people far beyond the usual enthusiast circles). So yeah, how do you choose? Why should any of them get access? Maybe it's just a case of asking - I don't know if anyone else has, but I know TPM hasn't. Ultimately, as awesome as it would be to go onto a coaster construction site, I don't know what TPM (or anyone else) can offer that's different to the content that's already been produced by someone else. So why should anyone else get access...
    4 points
  37. Bring back the Arena and the 2003 Spiderman show instead.
    4 points
  38. Alright, here we go. My written review of Ghost Train, as it was opening day 2023. Spoiler-free review: Wow, okay. I'm going to throw it out there and say: it's incredible. Honestly, it's incredible. From the outset I was extremely dubious (as you can see from my earlier posts) that enough would have been changed inside the attraction to warrant this rebrand. To be perfectly honest, I thought it was going to just be a reskinned version of Derren Brown's Ghost Train - but that's exactly what it isn't. Ghost Train manages to fuse eeriness, a little bit of comedy to get you to let your guard down, and then slaps you with more eeriness. What it does, it does very bloody well - especially given the fact that this attraction was not designed to be what it is now. Ghost Train now has a cohesive story from start to finish (something that DBGT was always heavily lacking, and the park trying to shoehorn plothole solutions always just make the storyline even more confusing), and the set design is immense. It's a shame that I live so far away from the park these days as I definitely already want to go back to give it another few more rides before I give a final review, but after already queuing for about 2-2 and a half hours for Ghost Train today... I think I'm alright until the hype dies down a little 😂 Alright, here comes the spoilers. DO NOT READ PAST THIS SECTION IF YOU DO NOT WANT TO KNOW THE STORYLINE. I have also included my criticisms in this section as I didn't want to spoil the story: Overall, it's an incredible attraction and they've finally nailed what they were trying to do all along. Hopefully it sees some longevity, but it really is even more actor-heavy than Derren Brown ever was which is worrying. It seems we were fully staffed today, but will it have the same impact on an off-peak Tuesday? Only time will tell. As I said the other day, do not compare it with The Curse. They are two very different attractions - but as far as this attraction is concerned as it's own standalone thing... it's fantastic.
    4 points
  39. Mark9

    Ghost Train - NEW for 2023

    Awkward. At least it's true to its predecessor in barely working.
    4 points
  40. I was in the area due to work so I thought it would be rude not to pop in Tuesday and Wednesday, so thought I'd share some thoughts from this season below. I didn't bother visiting with no Nemesis last year so was my first time in a couple years, meaning it was also my first time on the Curse. Was really impressed with this, couldn't comment on what effects were working/broken as I'd never been on before. Easily my favorite dark ride in the UK. Main reason for visiting was to get as many rides as possible on Nemmy. Got 5 on Tuesday, but was only open half a day so was expecting a better day on Wednesday, but with it only operating with half a train I only went on it twice. One of them I got in the queue just before 4pm, and it still took 85 mins with no fastrack/rap. Got back on Sub Terra for the first time in yearssss, same as I remember nothing special but nice to have a filler attraction back, something towers really lack. The park in general looks really fresh. Oblivion in particular looking really good. Could tell the Smiler has had some touch ups but still looking pretty poor in some places. Towers always seem pretty consistent on the effects and audio front. Audio everywhere was sounding great, didn't notice any broken/distorted speakers. A lot of their speakers are still bose too which I prefer. Operationally wise, pretty poor. The staff were all doing a great job with what they had, but every major coaster bar Nemesis has started the season on reduced capacity. This isn't just due to it being a weekday as well, as I've heard it was the same on the weekend. Rita - 1 train Thirteen - 2 trains (3rd train currently in pieces under the lift hill) Oblivion - 4 trains 1 station. No complaints here, team were smashing it and it didn't have a queue. Smiler - 3 trains Wickerman - 2 trains Galactica - 2 trains 1 station Nemmy - 2 trains Tuesday, till around 20 mins before closing 1 train. Opened on Weds on half a train and remained like that all day. Few other points; - Never been the biggest fan of Wickerman but I was really enjoying it this trip. It was absolutely flying round in the rain on Wednesday, the back row and front row rides I had are the best I've ever had on it. 6 years on its still looking like a brand new ride, solid edition to their lineup and nice they're looking after it. - Same goes for Smiler, never been the biggest fan but no matter where I was sat was riding really smooth and really enjoyed it. Single rider queue on it is lovely too. - Pleasantly surprised to see roaming actors at Nemesis, Curse and Wickerman on an offpeak weekday. They do add to the areas, and I wish Thorpe had this approach rather than the cringe we get there. Would prefer a few actors at Swarm and Saw than the 'thrill makers' - Love the fact the park opens early, believe the entrance opens at 9. On Wednesday I got in just after 9:30, went straight to dark forest. By just after 10, I had done 2 rides on Rita and and Thirteen thanks to them both opening early. - Galactica really doesn't fit in with Forbidden Valley anymore and is looking in a state. The track looks pretty terrible, half the TVs off, projector off in the station. Just looks like they've given up with it, so hopefully a re-theme coming with the new flat next year. - 4pm close. In my opinion if queues are anything more than 10 minutes, especially a park the size of Towers, it should never close at 4. 5pm minimum. - As someone who really likes flats, there really isn't a lot to do apart from going coaster to coaster. It seems they're going to address this though, I do hope there is more coming than the 1 they've already put plans in for.
    3 points
  41. Cornflakes

    Nemesis

    Have some in-depth thoughts about Nemesis Reborn and the new Forbidden Valley, entirely about the new theming, as you all know the ride itself is excellent - It’s Nemesis! Been looking forward to this a lot, but had some reservations regarding Forbidden Valley and its theming, I do think it’s a real shame that Forbidden Valley has lost its Post Apocalyptic, Mad Max-y vibe, but what’s been done with the new theme is - regardless of personal taste - very impressive. Almost every major set piece moves, every set piece has sound, the station and shop have their own small show sequences, the theming is dynamic in a way that Merlin hasn’t really attempted before. The area makes you feel like you’re in a bombastic monster movie, if old Forbidden Valley was about exploring where an event had happened, New is about seeing it, hearing it, and feeling it happen. This whole project feels like Merlin’s first step into the modern era of theme parks, if this is the new quality bar for Merlin there’s a lot to be excited about. Towers' continual commitment to street theatre helps the area shine as well. I’m not under the illusion there will be this many characters out all the time, but knowing you’ll see at least one of them is a lot of fun and helps the area feel alive. I’m particularly fond of the Mushroom Cloud Tour Guide, hope you find your bus king! This isn’t to say everything’s perfect of course, the “school perimeter” fencing is ugly and the gun in the queue line screams “We tried to move the old one but it fell apart, so we threw this together” But what’s wrong is pretty minor and fixable, after seeing the tweaks Alton Manor got last year I wouldn’t be surprised if we *actually* saw this stuff worked on. But yeah, really impressed with it all, Forbidden Valley truly feels like it belongs to Nemesis again. I’m looking forward to spending more time in the area throughout the year and seeing how it evolves over the coming years, they cooked!
    3 points
  42. JoshC.

    Hyperia - New for 2024

    The jump into the brakes, and the brake run, have gone in: https://twitter.com/DG95Official/status/1725858289638875338/photo/1
    3 points
  43. Parm Pap

    Thorpe Park 2023

    oh well bom, pom, parm pap is spam, bom, pom, I tried to tell you but noone listens! don't listen to old parm pap! but there you go!
    3 points
  44. Benin

    Angry Birds Land

    Theme it to bloody Amity, it's literally smack bang in the middle of it. If Thorpe decide they want themed areas again of course. Change their mind on that every quarter.
    3 points
  45. My issue isn't so much it sounding similar to Hyperion (although I still do think it's a fairly valid point, but nowhere near as big of an issue as people are making it out to be), but that it is just a bit... corny? It's a hypercoaster and just feels like a cheap attempt to cram 'hyper' into the name - yes, members of the GP probably won't know what a 'hypercoaster' is, and yes, I know that 'Hyperia' is a Greek goddess so is fairly clever having those play together - but something about it just makes me cringe a little. All in all though, the bottom line is that Thorpe are getting a new rollercoaster next year, and it's going to be one that rivals big boys from overseas. The name and 'interesting' colourscheme mean nothing whilst you're riding it - I can't wait for next season. Crazy how 2024 is such an insane year for rollercoasters in this country - 30 years on from the notorious year of the rollercoaster, 1994! Let's just hope it doesn't take another 30 years for the next batch of big investment across the country 😂
    3 points
  46. Funny how everyone who kNEw SomEtHInG about Exodus going vertical nearly 3 weeks ago... but it hasn't happened yet innit. Proof, if it were needed, that Exodus' construction is planned around Jack Silkstone's annual leave ❤️
    3 points
  47. I think these signs are supposed to be ski slope related which is vaguely ish related to Oktoberfest as they have some skis dotted about the area and a ski lift you can sit in.
    3 points
  48. MattyMoo

    Fright Nights 2023

    Dear God, I appreciate that when you have props etc. it makes sense to use them, but Merlin are obsessed with passing off old toot as "Easter eggs" and such aren't they?! It always screams "What rubbish do we have kicking about that we can make look old and abandoned, throw it all together, new attraction innit"
    3 points
  49. Mark9

    2023 - World of Jumanji

    Wahoo, now open. Few comments from me. Park did a little opening ceremony, which was nice. Even though Jumanji is open for hotel guests (9am-10am), it was still good for something to recognise the significance of the new area. Short speech done, area opened. So to ride Mandrill Mayhem you need to join a virtual queue. This does create a massive bottle neck right off the bat but 20 minutes later there's no one waiting outside to get their QR codes scanned. Its launch day was quiet in the park with only the Jumanji rides having any significant wait times (for reference, Vampire was less than 10 minutes all day). This ran out around 3:30pm so just as a warning, on a busy day it could run out a lot earlier. The most we waited for Mandrill was 30 minutes and the team working it were doing the best with the limited capacity. They made a point of filling every seat, deliberately holding back single riders to pair them up with groups of three or other single riders. This being an intense, geek heavy day there was a lot of single riders so I wonder if this will continue on a more traditional park day. The station is fine, the thing I like is that unlike the Swarm where you just wait on either side of the station (and one is significantly longer then the other), here you are pre batched and let pretty much straight onto the ride. But this does create a bigger problem where the train is still for several moments as you can't get onto the platform until a staff member opens a gate. There were points that the staff were only one on each side, its a lot of work for one person. Again, low capacity ride being made lower. Trains felt exactly like the other Wing-riders, it begs the question, could The Swarm be a 1.2 metre ride or is there something I'm missing? The ride itself is surprisingly good. I had reservations about this being a proper lower tier B&M but actually its a pretty varied ride experience. The spike for example as you launch out the station is full of hang time particularly in the back part of the ride. The launches feel really nice, sitting between Mack and Intamin. The turns are full of whip. I love the turn coming out of the station heading in(or out) or the zero g roll. It's so snappy. The Zero G roll is really good. It's taken at the perfect pace and is in the perfect location over the entrance to the area. The helix around the monument is surprisingly forceful on the right hand side of the train. The backwards return journey is lovely too. We had 6 rides overall and it was pretty unanimous in that this is a perfect fit for Chessington and a good step up ride for those that want a bit more then Dragons Fury but aren't quite ready for Thorpe. I think one of its main positives is a weird one in that the earlier B&M Wing-riders were very graceful rides, The Swarm for example has a natural flow and each element works in conjunction with the next. It always feels in control. The newer ones such as Fenix at Toverland and Mandrill have jerkier elements and feel less refined weirdly. And I kinda like that. So yes, a nice surprise. It has all the strengths that you'd expect from a B&M in that it's reliable and efficient and is a strong Premier ride for the park. It perfectly fits in next to Vampire, Kobra and Dragons Fury and I'm very happy and hope it brings the park the success to take it through the next decade. Ostrich Stampede isn't great to be honest. Takes way too long to load and only one has twenty seconds of really good jumping energy. The rest is a bit meh with you just spinning around. Mamba Strike was much better and weirdly jerky and seemed to be the busier of the two rides. Both of these rides were doing the job well of support flat rides and makes the area feel more complete and rounded. So to conclude it was a successful launch for a park that really needed the investment. With Croc Drop two years ago, Blue Barnacle, Trawler Trouble and Barrel Bail Out last year and now Jumanji, the ride offering has seen significant and much needed changes and I hope to see this continue. I love Chessington and I do bring out the rose tinted glasses out for it. it has so much potential that has been locked away for what feels like two decades. This needs to be the start of something because Chessington can be a great park again.
    3 points
  50. James

    Thorpe Park 2023

    Hello! A visit this week was the first time I've been to Thorpe for four years which is my longest gap between visits since I started going in 2005 (I lean more towards Alton now) so a few thoughts from me. Some good and bad. Arrival: The absolute state of the security queueing arrangements on the forecourt. Being herded into a cattle pen before you've made it it through the gates is such an unwelcoming to the park. I get why it's needed (sadly) but my god. Park Music: I'm no sound engineer so I don't know how "good" the new set up is from a quality point of view but I thought the new speakers around the park were a welcome additional. I haven't heard WWTP sound so good in the Stealth queue for years. Inferno's queue line sounded decent too. I know a lot of people prefer it but I was so happy to hear the original soundtracks (even stretching back to the 2002 voiceovers on Vortex) instead of the IMA soundtracks. I just wish they'd get Inferno's proper dispatch music back. Park Presentation: The basement in the Dome is quite the glow up from my last visit! Looked really nice, just hope they can keep it that way. The rest of the park seemed in fairly good nick but I really wish they'd put Zodiac out of its misery. If it's staying long term (which I hope it is) please paint it and theme it to how the previous model was! It looks dreadful now. I wish they'd do some proper landscaping on Flying Fish too. Rides: My biggest gripe through is Angry Birds Land. When does the sponsorship end? I can't wait to (hopefully) see Detonator returned to its former self and the clash of themes around the pathway between Tidal Wave and Stealth. Rumba Rapids is such a dull rapids ride, you come off it bone dry and there's no just excitement to it. No theming elements, decoration or even music. I'd like to see revamped with either a volcanic or jungle theme. Just another ride that seems to be sitting in the corner of the park waiting to die. I enjoyed Vortex a lot more than I have previously, I don't know if it's had a proper mechanical overhaul since 2019 or I've just forgotten how it ride but it seemed a lot faster than previously. Probably enough rambling from me. Looking forward to going again and not leaving it as long!
    3 points
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