Reputation Activity
-
I wouldn’t be surprised if the trains taken off tonight and opens tomorrow (on one train) - but that’s just a guess.
Im not surprised it stalled here - it goes very slowly since the lift has been slightly slowed down, even at 5pm after running all day an empty train is very slow round this section.
Not really sure on the solution, It’s not really practical to never send an empty train, they have been doing morning tests with dummies but obviously they have to be removed before it opens. Maybe mack can work to get the lift hill up to to full speed again which does seem to make a difference.
-
Marc reacted to Coasterfreck in HyperiaHyperia does seem to have Mack’s modified seats throughout the whole of both trains.
After my first two rides, which were both on the back car, first was row 10, second was row 9. Hyperia’s first drop is fantastic and you really do get thrown over the drop on the back car. I love the outward bank into inversion combo, for me that was the best element. All round brilliant addition to Thorpe.
-
Marc got a reaction from Coaster_Contrarian in HyperiaPlenty of people are complaining at the lack of updates on TT2 - in other words people will complaining regardless! Hopefully will open in next few days
-
Had a great day today. Joined the queue at the very back of the entrance bridge at 8:30 and got on at 14:45 - so a *very* long wait (which did include a few shutdowns)
I can’t state enough how well the entire thing was organised, there was no issues which were seen at other coaster openings, I genuinely don’t think it could have been planned better.
The ride is fantastic, each element on it is perfectly executed, obviously nothing like we’ve seen in the UK before. Personal highlight being the over banked turn, your literally out of your seat the entire time. Also for me it didn’t feel short atall, initially I was abit worried it was a bit short but it’s paced very well.
Really hope it’s a hit for them!
-
Had a great day today. Joined the queue at the very back of the entrance bridge at 8:30 and got on at 14:45 - so a *very* long wait (which did include a few shutdowns)
I can’t state enough how well the entire thing was organised, there was no issues which were seen at other coaster openings, I genuinely don’t think it could have been planned better.
The ride is fantastic, each element on it is perfectly executed, obviously nothing like we’ve seen in the UK before. Personal highlight being the over banked turn, your literally out of your seat the entire time. Also for me it didn’t feel short atall, initially I was abit worried it was a bit short but it’s paced very well.
Really hope it’s a hit for them!
-
Had a great day today. Joined the queue at the very back of the entrance bridge at 8:30 and got on at 14:45 - so a *very* long wait (which did include a few shutdowns)
I can’t state enough how well the entire thing was organised, there was no issues which were seen at other coaster openings, I genuinely don’t think it could have been planned better.
The ride is fantastic, each element on it is perfectly executed, obviously nothing like we’ve seen in the UK before. Personal highlight being the over banked turn, your literally out of your seat the entire time. Also for me it didn’t feel short atall, initially I was abit worried it was a bit short but it’s paced very well.
Really hope it’s a hit for them!
-
Had a great day today. Joined the queue at the very back of the entrance bridge at 8:30 and got on at 14:45 - so a *very* long wait (which did include a few shutdowns)
I can’t state enough how well the entire thing was organised, there was no issues which were seen at other coaster openings, I genuinely don’t think it could have been planned better.
The ride is fantastic, each element on it is perfectly executed, obviously nothing like we’ve seen in the UK before. Personal highlight being the over banked turn, your literally out of your seat the entire time. Also for me it didn’t feel short atall, initially I was abit worried it was a bit short but it’s paced very well.
Really hope it’s a hit for them!
-
Had a great day today. Joined the queue at the very back of the entrance bridge at 8:30 and got on at 14:45 - so a *very* long wait (which did include a few shutdowns)
I can’t state enough how well the entire thing was organised, there was no issues which were seen at other coaster openings, I genuinely don’t think it could have been planned better.
The ride is fantastic, each element on it is perfectly executed, obviously nothing like we’ve seen in the UK before. Personal highlight being the over banked turn, your literally out of your seat the entire time. Also for me it didn’t feel short atall, initially I was abit worried it was a bit short but it’s paced very well.
Really hope it’s a hit for them!
-
Marc got a reaction from Inferno in Hyperia Speculation and Construction ThreadThe tarmac will be covered with the resin I think!
Samurai and Saw are both planned to be closed today, can only assume it’s construction related.
-
Marc got a reaction from Glitch in Sparkle ProjectThere’s a clear shift in how Merlin spend money the last couple of years tbf, I would guess the combo of a new CEO / going back to private have made this more possible.
Agree all this stuff should be standard but I guess it isn’t in recent times here so it is nice to see.
Hopefully once it is done they can keep it up - even just smaller touches up around the park each year can keep it up to a decent standard whilst not costing multi millions which I can only assume all this is costing to bring it up from where it currently is / was.
-
Marc reacted to Matt N in Hyperia Speculation and Construction ThreadIf anyone's interested, I decided to have a bit of fun this evening and cobble together a rough Planet Coaster recreation of Hyperia to gauge a rough idea of the sort of forces and speeds we might be hitting through some of those elements.
I'm aware that the profiling and such aren't perfect, and as such, I'd take some of the exact g-forces with a pinch of salt (for instance, I don't think we'll be pulling 5.6G at the bottom of the dive loop...), but I built the large elements to roughly the same sort of height as they will be in real life (lift hill 236ft, Immelmann 157ft, large outerbank 164ft, dive loop 137ft, small outerbank 65ft, final airtime hill 48ft), so I think it should give a rough ballpark idea of speed in particular. I hope you like it!
Here's a POV and some cinematic shots of my creation:
And if you don't want to watch the video, here is the heatmap of vertical g-forces throughout the ride:
As well as the heatmap of speed throughout the ride:
And the stats of the ride:
And just for fun, here are some shots of the layout in the day and at night:
In terms of speed and forces; I think it paints a very promising picture! If my recreation is at all accurate, it suggests that we could be absolutely flying through the Immelmann, with the ride maintaining a speed of nearly 50mph even at the Immelmann's highest point! The other two large elements maintain speeds of 35-40mph at their highest points. In terms of trimming in the splashdown; I erred towards the more fierce end of the trimming spectrum and went for a deceleration rate of 4m/s2, which reduced the speed by 10-15mph. And even then, the outerbank and final airtime hill still appear very potent, with negative g-forces of nearly -1G still being registered in both elements! So overall, then, I reckon Hyperia could pack some brilliant g-forces throughout and hold its speed really well!
I hope you like my recreation! I have to say, this has also reminded me just how much fun getting stuck into a good Planet Coaster build is... I really need to get back into Planet Coaster, as I haven't really had too much time for it as of late and it shows. I haven't updated any of my ongoing park projects for the forum in nearly 2 years!
If you'd like to play with my recreation yourself, here's the Steam Workshop link where you can download it from: https://steamcommunity.com/workshop/filedetails/?id=3113374891
-
They also confirmed it’s getting a major PLC upgrade so that fits in with the rumours about being able to unlock individual restraints. I’d be surprised if it’s able to unlock one bar at a time without also major works on the train but maybe one “car” at a time?
That said they can already unlock 2 rows at a time on Inferno but they still recheck all bars after unlocking 2 rows - but that’s more a recent policy thing than anything.
-
Marc got a reaction from Glitch in Thorpe Park 2023They are also producing a new entrance and dome theme to be fair!
Event was posted on the Thorpe annual pass Facebook group
-
Marc reacted to Mark9 in Angry Birds LandBring back the original Detonator soundtrack.
That's all I ask.
-
Marc reacted to PCCDN in Hyperia Speculation and Construction ThreadPretty cool how clearly you can see the inversion from Staines Lane. Just walking to the site now to take some pics. 😁
EDIT: Extra track piece going in
This part's gonna be so weird but thrilling 🤩
Other piece going in now
Slowly but surely
Final photo before I post the rest. They positioned originally but then took it back down after. Looks like they're securing it into place now.
-
Marc got a reaction from Glitch in Fright Nights 2023I think the issue with this is people don’t want to go on some random days at the end of October - It’s always the same weeks / days packed every year simply because that’s when demand is. The park do limit the capacity, I’m pretty sure the numbers they let in are no where near what used to be seen back in 2008/9 etc.
It is a tricky one to balance - it’s easy to say they should sell less tickets / fastracks etc but from a business sense that only makes sense if they also up the price - which will equally annoy some people. I do wonder if enthusiasts maybe overstate it and maybe people visiting once a year on fright nights just expect it to be packed and are pretty happy getting on a handful of rides and having a day out - hard to tell!
-
Marc got a reaction from jimbeam4 in Hyperia Speculation and Construction ThreadStealths fading changed mid construction - can see its original look here but it never opened like that, not sure why they would really bother once it’s up unless they had to.
-
Marc got a reaction from Inferno in Hyperia Speculation and Construction ThreadStealths fading changed mid construction - can see its original look here but it never opened like that, not sure why they would really bother once it’s up unless they had to.
-
Marc got a reaction from coasterverse in Ghost Train - NEW for 2023They were leg ticklers - they would randomly go off at the end of the ride when the train I assume reset, they were removed not long after though.
-
Marc got a reaction from Trooper Looper in Thorpe Park Controversial OpinionsInteresting..
I think I’ll go with Colossus is a good roller coaster
-
Marc got a reaction from ImLucifer in Thorpe Park Controversial OpinionsInteresting..
I think I’ll go with Colossus is a good roller coaster
-
Marc got a reaction from Cal in Thorpe Park Controversial OpinionsInteresting..
I think I’ll go with Colossus is a good roller coaster
-
Marc got a reaction from James in Thorpe Park Controversial OpinionsInteresting..
I think I’ll go with Colossus is a good roller coaster
-
Marc got a reaction from coasterverse in Thorpe Park Controversial OpinionsInteresting..
I think I’ll go with Colossus is a good roller coaster
-
Marc got a reaction from JoshC. in Fright Nights 2022They had the masks in the first and last rooms on Saturday evening and they all seemed to have some sort of mega phone so was much clearer than on press night too which was nice!