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JoshC.

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    JoshC. reacted to BenC for a blog entry, Canadian Caper: Canada's Wonderland   
    Canadian Caper
     
    Sometimes in life, an opportunity presents itself that you just can't pass up, despite the fact it might be a bit mad... and in my case, this year it was an email from British Airways offering me a return flight to Toronto, Friday - Wednesday in September, for just £356. I had a few days holiday left, hadn't set foot in Canada before, and knew there were some tasty coasters operating in this part of the world... so why not?
     
    It didn't take too long to come up with a plan: flight out of LHR on the Friday night after work, landing into YYZ (Toronto International) on the Friday night (8 hour flight but Toronto is 5 hours behind!). Pick up hire car, drive to hotel near the airport on arrival. A whole day at Canada's Wonderland on the Saturday, with the evening back in the airport hotel. Sunday was to be the big one: a three hour drive across the border to Darien Lake (USA), taking in both Marineland (Canada) and Martin's Fantasy Island (USA) on the way. Sunday night spent in Buffalo, which would set me up nicely for a whole day on the Monday exploring Niagara Falls. Return the hire car on the Monday evening, and take the subway into downtown Toronto, leaving Tuesday and Wednesday free to explore all the city has to offer. Phew.
     
    With temperatures in the high-teens and the late-summer sun set against deep blue cloudless skies, September is a fantastic time of year to visit Toronto. I found the city to be a smaller, more friendly New York, made all the better by its location on the waterfront of Lake Ontario and the omnipresence of Tim Hortons. But what of the Theme Parks?
     
    Read on for my Canadian Caper!
     

     
    CN Tower: EdgeWalk
     
    Before we dive in, a quick nod firstly to a Toronto attraction that isn't a Theme Park, but gave me a bigger thrill than any Park in this report.
     
    The CN Tower is quite the landmark for Toronto, built in 1979 as the world's tallest tower and to this day remaining the tallest free-standing structure in the Western Hemisphere. At 1,815ft high (553m), it's nearly twice the height of London's Shard, although the viewing platform (shown below by the red arrow) stands only at 1,168ft (356m).
     
    No big deal, right?
     
    ...it is when you're harnessed up and walking around on a small platform on the top of it!
     
    This is the EdgeWalk, opened in 2011 as the world's highest full-circle, hands-free building walk. It punishes your bank balance at $195 (c.£115), although this is somewhat justified given that it has a capacity of only 6 people every half an hour, and it's really, really cool.
     

     
    Understandably security is very tight for an attraction like this - guests all have to wear a bright red "walk suit", and aren't allowed any loose objects on them, including watches, hair clips, and wedding rings. Personal cameras are a definite no-no. However, walk leaders are equipped with cameras and all guests receive a complimentary HD video and printed photo of their experience, with the (predictable) opportunity to buy even more photos at the exit.
     
    I went up first thing on a beautiful cloud-free morning, and can honestly say it was the most exciting, terrifying, and liberating thing I've done all year.
     
    Just check out that view!
     

     
    Guests are harnessed up to the overhead rail via two ropes, and the walk leader takes the group around one complete circuit during the 30 minute session, encouraging each person to try out a few "tricks" along the way, such as balancing your feet on the edge and leaning back (above), and leaning out over the edge into the city like the famous "I'm Flying!" scene in Titanic (below).
     
    Everyone attempted all the tricks (I was joined by a thirty-something IT technician from Jordan, and a fifty-something management consultant from the US), although not without a few wobbly legs and involuntary shrieks along the way.
     
    If you completely trust your harness - and you have no reason not to - you're absolutely fine, but nonetheless the raw adrenaline from being that high up and that exposed is quite something, especially if conditions get a little windy. It's breathtaking and beautiful, and worth every penny.
     
    EdgeWalk: bringing a whole new meaning to "don't look down"...!
     

     
    Canada's Wonderland
     

     
    Onto the Parks.
     
    Canada's Wonderland, located 25 miles north of Downtown Toronto, is by any standards a serious player in the Theme Park industry, being ranked 3rd in the world by number of roller coasters (16), after Six Flags Magic Mountain (19) and Cedar Point (17), and being the 2nd most-visited Park in the Cedar Fair chain (soundly beating Cedar Point, and sitting just behind Knotts Berry Farm).
     
    I'm a fan of Cedar Fair properties - in my experience they tend to index slightly more towards "well funded" than "managed by corporate spreadsheet" vs. either of the Six Flags or Merlin chains. That said, they are far from immune to criticism, and Wonderland's $20 parking fee payable as soon as you drive onto the property hardly gets your day off to a flying start.
     
    What immediately lifts the mood however is a quite wonderful view of the Park's headline attraction, Leviathan.
     

     
    More on that later.
     
    For now, it was a quick photo of the uninspiring but admittedly well-maintained entrance, a mandatory scan through the metal detectors, and in through the turnstiles...
     

     
    ...and straight after the pretty average entrance comes an unexpected visual treat.
     
    Seeing Main Street and the Cinderella Castle upon entering the Magic Kingdom creates an excitement and anticipation of the day ahead that is rarely matched, although plenty of Parks aspire to have the same effect. Wonderland's huge flower display, flanked by patriotic flags, in front of a giant water display, in front of a large artificial mountain, has quite some impact.
     
    Definitely above average!
     

     
    And so to the first ride of the day, which was actually housed inside the mountain: Wonder Mountain's Guardian. Debuting in 2014 (although the idea was first mooted 10 years prior), the 3D dark-ride-come-roller-coaster represents a unique collaboration between Germany's Art Engineering (no, me neither), who manufactured the track, and Canada's own TrioTech, who designed the ride's interactive 3D animations.
     
    Riders sit in one of the 2 car, 8 seat trains, wearing 3D glasses and holding a mounted "blaster" gun. Alas, on my visit every train had at least 1 or 2 blasters not operational, meaning the hourly capacity wasn't hitting much more than 500... snails have travelled faster than this queueline.
     
    The first half of the ride resembles a fairly tame wild-mouse style coaster, although the enjoyment of it is somewhat impaired by the 3D glasses making everything a bit of a blur . Riders then enter the mountain, as the second half of the ride sees the trains shuttle between giant video screens, in much the same style as Toy Story Mania and Maus Au Chocolat. The story goes that old King Adelsten once tried to fight a dragon inside the mountain, but during the battle, the King lost his crown. Stansein, one of the king's servants, now guides riders through the mountain to find and retrieve the crown - with riders helping fight off all the monsters along the way using the mounted blasters. You would be forgiven for wondering what on earth was going on; the 3D animations weren't great. So far, so humdrum.
     
    But THEN, out of nowhere, comes the best drop track section on a roller coaster I have ever experienced. Wonder Mountain's Guardian features a surprise drop of 30ft (9m), roughly twice the height of Thirteen's and Darkmare's, and many times more powerful. It's the final scene, and the mountain dragon has emerged again, breathing fire at riders - and without any warning, the train just plummets at a rate that would rival most drop towers.
     
    Indeed, it's so impressive that it turns a fairly mediocre ride into one worth joining the back of the queue again for... if it weren't for the fact that the throughput was so horrific.
     

     
    Sat right behind the Mountain, and even snaking around the top of it, is Vortex, an Arrow suspended coaster. I've always liked these swinging rides (alas Vampire at Chessington was never the same after the new trains...), and this particular model looked fantastic sporting a fresh new coat of red paint.
     
    The ride experience held up very well too given its age, with the cars' extreme swinging being made all the more fun by the track's proximity to the lake and a top speed of 55mph - the fastest Arrow suspended coaster ever built.
     

     
    Vortex: 25 years old, and still one of the best rides in the Park. Both unique and intense; there are now only 5 rides of this type left operating in the world - ride whilst you can!
     

     
    Speaking of "best rides in the Park", at this point I couldn't resist giving the headline attraction a spin, Leviathan. Leviathan is a 306ft giga coaster and one of only two B&M creations to break the 300ft mark to date; the other being the superlative Fury 325 at sister Cedar Fair Park, Carowinds.
     
    Decked out in bold blue and cyan hues, the ride looks spectacular and although far from fully themed, attention has certainly been given to the ride's styling, which includes a classy three-dimensional logo sat atop a 360° waterfall at the entrance. Why can't major rides in the UK be as bright and colourful as this?
     
    As for the ride itself - as you'd expect from a B&M airtime machine, it's a huge amount of fun; silky smooth tracking even at top speeds of 92mph, coupled with the comfortable, open train design, makes for a supremely enjoyable and highly re-rideable experience. What really stands out though is the first drop: diving into a tunnel, it's one of the best, bum-off-seat freefall experiences I have had in a very long time. So. Much. Fun. One of B&M's best, both in the back row (for the airtime) and the front row (for the sheer raw speed).
     

     
    What lets Leviathan down a little though is actually its length, which might seem a strange thing to say for a coaster that's got the same amount of track as Blackpool's Big One. But Leviathan is over 40% taller than Big One, and goes 20mph faster, so you hit that final brake run so much quicker than you'd like. Indeed, the brake run itself is actually taller than most coasters, standing at over 100ft - one can't help but wonder whether there's a missed opportunity there with all that kinetic energy going to waste. It could simply do more.
     
    Leviathan is undoubtedly a brilliant ride and I could sit on it all day, but it is bettered by Carowinds' very similar installation 3 years later, due to Fury being well over 1,000ft longer, containing all the same juicy floater airtime, and still having an absolutely killer first drop. Fury should be a top 10 coaster (top 5?) in anyone's book, whereas I suspect riders of Leviathan will be slightly less generous in their rankings.
     
    You can't deny though that it looks very pretty indeed...
     

     
    3 down, many more to go, but it's from here that you start to realise that although on the coaster front Wonderland has a lot of quantity, it doesn't fare so well on quality.
     
    For starters, there's the ubiquitous Vekoma Boomerang, The Bat, which rode much the same as any other (although it's continually surprising how forceful these can be; I even greyed out on one in Thailand...). 
     
    I was actually lucky(?) to even get a ride, given that it seemed to be giving the engineering department headaches for most of the day.
     

     
    In a similar vein, the Park hosts one of the original Vekoma Suspended Family Coasters, Silver Streak. Built in 2001, the coaster still rides well, but the tracking is rougher and the seating inferior to the manufacturer's more recent SFC effort at our own Paulton's Park.
     

     
    And completing the Vekoma hat trick is Flight Deck, an SLC that looked shiny and fun, but predictably rode like a complete turd. It was a standard stick-your-neck-out-to-avoid-your-ears-getting-boxed affair, with generous helpings of being kicked in the back by your seat. Tick.
     
    At the macro level, it's a real shame that these rides are so commonplace around the world - there are well over 40 still operating today, and Vekoma are still making money from it; a Park in Vietnam appears to have bought a brand new one for 2017 .
     
    Very few ride types in the world are nigh-on guaranteed to put the rider through such an endurance test...
     

     
    ...except for maybe this one, the Zamperla Volare.
     
    Thankfully less commonplace than the SLC (there are only 7), the Volare is without doubt one of the most poorly designed and fabricated coaster types around. Canada's Wonderland has the dubious honour of buying one of the first ones, with Tomb Raider: The Ride debuting in 2004.
     
    These days it's called Time Warp, although much of the Tomb Raider themeing still exists. Getting into the ride involves a fairly frantic process of jumping onto the moving train, climbing a small ladder, and poking your head through the front bars. Staff members at the end of the station manually lower the back bars to lock you into place, and the ride then turns the train horizontal.
     

     
    The riding position isn't exactly uncomfortable, but unlike, say the B&M flyer trains, you never feel particularly cushioned; there's a lot of industrial-looking metal around you.
     
    The slowly rotating lift hill (in a similar style to Eurosat at Europa) winches you to the top, and then the pain begins.
     
    To say Time Warp was inelegant would be an understatement; the sharp turns and awkward inversions ensure your body is slammed with some force into all sides of the ride car. I spent the ride braced for impact.
     
    There is a reason as to why "Favourite Volare" came last in the Mitch Hawker Poll, below even Goudurix. It's a rather unique experience, but not, unfortunately, an enjoyable one.
     

     
    Time for a quick look at the Park's flat rides - starting with Shockwave, a Mondial Top Scan.
     
    Top Scans are amongst my favourite flat ride types, but despite sporting a supremely colourful paint job, this one was about a thrilling as a limp handshake. It lifted us up, lethargically windmilled a few times, and lowered us down again.
     
    If you think Thorpe's Samurai is a good example of a terribly-run Top Scan model, you ain't seen nothing yet. It's a shame, but these rides are really only at their best when on the fair circuit, where they're not being continually flogged for 8 hours+ a day.
     

     
    Wonderland also features a WindSeeker, another Mondial creation and a staple of Cedar Fair parks (having bought 6 of them over a 2 year period!).
     
    You may be forgiven for thinking that these ride in much the same way as a Funtime Star Flyer, but they're actually quite different experiences. Star Flyers give riders the illusion of jeopardy, helped in large part by the fact that the seats are pretty minimalist, attached via a few chains to a central rotating structure that looks like it's been made out of Meccano. Wind Seekers are altogether more substantial; the seats are heavily cladded, attached via large metal arms to the sizable central rotating structure. Wind Seekers are also larger machines, with a capacity of up to 64 per ride and in this case, a height exceeding 300ft.
     
    This provides the average rider with less to be nervous about as they're dangling around at altitude, and the result is an altogether more enjoyable ride. Views from the top of Wonderland's Windseeker were spectacular; you could even see the skyscrapers of Downtown Toronto.
     

     
    New for 2016 was Skyhawk, a 131ft Gerstlauer Sky Roller. As with the Mondial Top Scan, I'm a huge fan of these flat rides - the ability to give yourself a seriously intense spinning ride through simple physics is fantastic fun.
     
    I'd really enjoyed Holiday Park's Gerstlauer Sky Fly earlier in the year, and having given Wonderland's Skyhawk a spin, it's very clear as to which is the superior model.
     
    The Sky Roller works by rotating the ride vehicles 360 degrees around the central tower in one plane (do excuse the pun). The Sky Fly however employs a boom arm that is far more three dimensional in its swinging around of the ride vehicles - meaning that riders have far greater opportunity to complete a full spin in their vehicle.
     
    I managed to get a couple of complete spins in my aeroplane on Skyhawk, but it was much trickier than on either of the Holiday Park or Nigloland Sky Fly models. Cedar Fair likely chose the Sky Roller for capacity reasons (16 per ride vs. 12 per ride), but that's about the only advantage I can see over the Fly.
     

     
    And it would be remiss of me to move on without touching on Sledge Hammer, the world's first and only HUSS JUMP². Designed especially for Canada's Wonderland, this giant flat ride (as with so many prototypes) has suffered more than its fair share of technical problems and downtime since it opened in 2003; kudos should be given to the Park for persevering with it.
     
    It certainly looks the part, but how does it ride? Pretty well, actually, apart from one flaw. The ride involves the eight claws rotating around the central structure, with the 8-seater cars at the end of each claw also rotating around their own axes. Every so often, the eight claws suddenly shoot up into the air (as shown below), causing a sharp "losing your stomach" feeling. More rotating happens with the claws all raised, and again without warning they suddenly all drop down to ground level again. This repeats for around 2 minutes of ride time.
     
    It's certainly a unique experience, and one that I'm glad to have had, but the flaw becomes apparent during a "jump", thanks to the sudden change in direction upwards or downwards; momentum from the rotation causes both your body to slam into the side of the seat, and your face to slam into the side of the restraint. The restraints are very cushioned (more so than usual...), but you couldn't exactly call it a refined ride.  Ow.
     

     
    Back to the coasters. Dragon Fire is one of the four original coasters at Canada's Wonderland, having opened in 1981 along with the Park.
     
    Geek fact: since the removal of Drachen Fire from Busch Gardens Williamsburg, Dragon Fire is also the only Arrow coaster in existence to have counterclockwise-turning corkscrews.
     
    I can't say I particularly noticed the difference.
     

     
    Ghoster Coaster is another of the original 1981 lineup, and is tucked away in the Peanuts-themed kids' area at the back of the Park.
     
    Coasters like this - solid, medium-sized, family rides - are generally undervalued by enthusiasts, but are arguably just as important as the big blockbuster attractions to the average punter; Ghoster was pulling queues nearly as long as Leviathan's.
     
    Alas leg room for me was worse than even the very worst European short haul airline (I'm looking at you, Wizz Air), but the kids were having a great time.
     

     
    The Park also features a "large Park" version of Mack's standard Wild Mouse: The Fly. Always good fun.
     
    Geek fact #2: The Fly has an identical layout to all of the Project X / Test Track rides operating in the Legolands of the world. Thankfully The Fly's ride vehicles did not have comedy hoods installed over them, unlike poor Legoland Windsor's old Jungle Coaster...
     

     
    Canada's Wonderland also plays host to one of the 3 Premier-built Backlot Stunt Coasters; these were previously known as the Italian Job Stunt Track from when the rides opened in 2005 to when the old Paramount Parks (of which Canada's Wonderland was one) were sold to Cedar Fair in 2008.
     
    All of them clones, the layout sees guests launched at 40mph out of the station, before winding around a succession of tight upward helices themed as a parking lot. From here the trains dive into a series of s-bends trying to "avoid" parked police cars, before plateauing out in front of a tunnel. When the ride first opened under Paramount, here the trains were stopped for a short show to take place, involving a helicopter rising up along with simulated gunfire; this gunfire sprayed "petrol" all around riders, which resulted in a gas tank "explosion". Alas on my ride none of these special effects were in operation, and the block brakes weren't even slowing the trains, so we just cruised on past all of the themeing. A shame - not least because on the Kings Island version I rode earlier this year, they had kept a stripped down version of the show complete with pyros.
     
    Trains are then launched for a second time into a tunnel, twisting and dropping before coming out of the "broken billboard", diving down in an aqueduct and turning back into the ride's station (below).
     
    In all, despite having a mediocre capacity (only 12 guests per train...), these are great little rides; the tight transition from the initial launch into the "parking lot" helices is surprisingly intense, even causing me to momentarily grey out. It's just a little frustrating to see this particular one so pared back compared to its launch just over 10 years ago. No special effects, no Italian Job theme, and no MINI Cooper trains (sadly, Cedar Fair lost the licence for these too in 2010).
     

     
    And finally to Behemoth, the original B&M airtime machine at Canada's Wonderland, which - incredulously - now has to put up with being Leviathan's little brother. Opening only 4 years prior to Leviathan, Behemoth is an unquestionably fun coaster, and has much in common with it's bigger, blue-r counterpart. Comfortable, smooth ride? Yep. Nonrestrictive clam shell lap bar? Indeed. Soaring airtime hills? Oh yes. Named after a huge Biblical creature in the book of Job? You got it.
     
    But there are also differences; Behemoth is nearly 80ft shorter in height, its 4-across trains have staggered seating, and it's placed to great effect on a large lake, making the dives towards the ground even more exciting. Alas, its first drop doesn't have as much "wow" as Leviathan's - it's good, but not that good - but it redeems itself through its length; having just as much track as Leviathan makes for a longer ride.
     

     
    Both deliver lots of floater and ejector airtime. Both are lots of fun. If I had to call it, I'd say front row / back row on Leviathan beats any row on Behemoth, but it's marginal.
     
    Visitors to Canada's Wonderland should count themselves lucky they can enjoy not one, but two examples of fine Swiss engineering.
     

     
    So, Canada's Wonderland: a large, well-presented park with a tonne of rides to enjoy; some impressive, some less so. My overall impressions of place were very favourable - there is no doubt that it is, as claimed, "Canada's Premier Amusement Park".
     
    This is clearly borne out in the visitor numbers - I went on a Saturday in September and the queues were thronging. Great to see, but on days like these it's impossible to do the Park in a day without a Fast Pass - I duly coughed up for the Fast Lane Plus, which allowed me to get on a total of 24 rides in exchange for my additional $75 (c.£43); without it I'd have been lucky to do more than 12.
     
    And a place like Wonderland is all about the rides; it's definitely a case of quantity over quality, but there are moments of brilliance to be found in Leviathan's front row, Vortex's back row, and Guardian's breathtaking drop - these alone make the trip over the pond worthwhile.
     
    ~
     
    Thanks for reading! Comments very welcome below.
     
    Next up: Day 2 of the Canadian Caper, including Marineland, Martin's Fantasy Island, and Darien Lake.
  2. Like
    JoshC. got a reaction from L7123456 for a blog entry, 15 Years of Fear - Act 2   
    Hope you all grabbed some popcorn or something during this brief intermission.  Anyways, here's the second half...
     
    #7 - Cabin in the Woods (2013-2016)
    Years experienced:  2013-2016
    To be honest, Cabin has gotten progressively worse each season for me.  I'm sure that's partly down to getting used to it all, as newbies in the maze really are blown away by the idea.  However, the original version in 2013 was by far the best.  The idea of the maze was that you would enter a room, close the door, and something would happen.  Every room had an actor and seemed to have a special effect to go with it.  Maybe I just got a good run, but it felt a lot more interactive and the aim was actually achieved.  It wasn't scary, but it was certainly a lot of fun!

     
    #6 - Saw Alive (2010-2016)
    Years experienced:  2010-2016
    I'm including this as a Fright Nights attraction, even if it didn't start off as one.  I've experienced Saw loads of times, due to it being open all season in 2010 and 2011, so I guess it show how much I like it given how high up it is.  It's got a good use of effects, which is something a fair few of the other mazes lack.  And it later years, it's become a bit more theatrical, which gives it a different feel to the others. 
    I've definitely got a soft spot for Saw Alive, and I might be over-rating it a tad, but I really have enjoyed it the past couple of years, which I guess helps!

    (Concept art from Thorpe Park)
    #5 - Containment (2015-2016)
    Years experienced:  2015, 2016
    2015 Containment was average at best to be honest.  But Containment for 2016 was fabulous; from the nice pre-show, to the fun tasks to the fantastic actors.  Everything just worked, and left me with a huge smile on my face.  The fears included were of a nice range, from the common to the not-so-common:  numerophobia (numbers), chronophobia (time), trypanophobia (needles) and haemophobia (blood). 
    It might be because this is the only escape room that I've done that I enjoy it so much, but it's at least set the bar high, and got me itching to try and another horror escape room!

    Image from Scruffy Dog
    #4 - Experiment 10 (2011-2012)
    Years experienced:  2011, 2012
    Experiment 10 was one of the most difficult ones to place on the list.  The beginning was pure genius, and the first time I experienced it, it did shock and surprise me.  But from there, it went downhill, with little to write home about.  And let's not talk about the 2012 version and ending shall we. 
    Nevertheless, the reception scene, decontamination sequence and isolation rooms were absolutely fantastic, and a brilliant way to start off a scare attraction.  If the same atmosphere and intensity from actors could have been matched during the rest of the maze, it certainly would have been higher up!

    Image from scare-zone.com
    #3 - The Big Top (2015-2016)
    Years experienced:  2015, 2016
    Obviously for this, I'm referring to the 2016 version.  Don't get me wrong, 2015 Big Top had a lot of potential and was fun on some runs, but it just wasn't up to scratch when all was said and done. 
    2016 Big Top had a nice mix of everything though.  The Madame Mephisto scene was nice, the playground area was fantastic, and showed me how a mesh-strobe-scene can work.  Then the rest of the maze had plenty of theming and nice, open, sets which all worked really well - especially the clown wash room!  Yeah, chainsaw ending doesn't quite fit in with the rest of the maze, and it's a bti cliché, but it still works at least!  It is just so much fun and is designed so that it's really easy to scare people.

    #2 - Se7en (2006-2011)
    Years experienced:  2009-2011
    I honestly think that Se7en was quite under-rated during it's time at Fright Nights.  It got a lot of hate for being in a white tent, and I think its first couple of years weren't that well received generally, but the times I experienced it, it was a solid, dependable maze, featuring fab theming, great smells and effects and a variety of different scare tactics.
    2011 was a stand-out season for Se7en though - actors seemed to have been given more leverage on what they could do, and were very full on throughout.  Sure, some of the rooms had lost their appeal after going through it multiple times (in particular the Envy room), but things like the Gluttony room remain in my mind - and nostrils! - to this very day.  I know tents aren't the ideal situation for a horror maze, but based on how this and Big Top have gone down, I'd be happy to see more of them back in the future for greater in-maze experiences.

    Image from Theme Park Tourist
    #1 - Studio 13 (2014)
    Years experienced:  2014
    I adored this maze.  It's the only scare attraction where I've truly felt part of the story.  The beginning felt like a backstage tour of a film studio where something wasn't quite right.  The middle felt like being part of a horror film.  The end was executed brilliantly, with the horror film spilling out into real life, and definitely gave me a shock (moreso because of my expectations than anything else, but still...)
    The theming was largely very good as well, and the actors all seemed to work well with the maze in my runs.  It all just gelled really well to create quite possibly my favourite scare maze to date!

    Image from lukedysonphotography.org
     
     
     
    And that's a wrap!  Here's to more gorious years of Fright Nights...I look forward to what next season brings...
  3. Like
    JoshC. got a reaction from Cian for a blog entry, 15 Years of Fear - Act 2   
    Hope you all grabbed some popcorn or something during this brief intermission.  Anyways, here's the second half...
     
    #7 - Cabin in the Woods (2013-2016)
    Years experienced:  2013-2016
    To be honest, Cabin has gotten progressively worse each season for me.  I'm sure that's partly down to getting used to it all, as newbies in the maze really are blown away by the idea.  However, the original version in 2013 was by far the best.  The idea of the maze was that you would enter a room, close the door, and something would happen.  Every room had an actor and seemed to have a special effect to go with it.  Maybe I just got a good run, but it felt a lot more interactive and the aim was actually achieved.  It wasn't scary, but it was certainly a lot of fun!

     
    #6 - Saw Alive (2010-2016)
    Years experienced:  2010-2016
    I'm including this as a Fright Nights attraction, even if it didn't start off as one.  I've experienced Saw loads of times, due to it being open all season in 2010 and 2011, so I guess it show how much I like it given how high up it is.  It's got a good use of effects, which is something a fair few of the other mazes lack.  And it later years, it's become a bit more theatrical, which gives it a different feel to the others. 
    I've definitely got a soft spot for Saw Alive, and I might be over-rating it a tad, but I really have enjoyed it the past couple of years, which I guess helps!

    (Concept art from Thorpe Park)
    #5 - Containment (2015-2016)
    Years experienced:  2015, 2016
    2015 Containment was average at best to be honest.  But Containment for 2016 was fabulous; from the nice pre-show, to the fun tasks to the fantastic actors.  Everything just worked, and left me with a huge smile on my face.  The fears included were of a nice range, from the common to the not-so-common:  numerophobia (numbers), chronophobia (time), trypanophobia (needles) and haemophobia (blood). 
    It might be because this is the only escape room that I've done that I enjoy it so much, but it's at least set the bar high, and got me itching to try and another horror escape room!

    Image from Scruffy Dog
    #4 - Experiment 10 (2011-2012)
    Years experienced:  2011, 2012
    Experiment 10 was one of the most difficult ones to place on the list.  The beginning was pure genius, and the first time I experienced it, it did shock and surprise me.  But from there, it went downhill, with little to write home about.  And let's not talk about the 2012 version and ending shall we. 
    Nevertheless, the reception scene, decontamination sequence and isolation rooms were absolutely fantastic, and a brilliant way to start off a scare attraction.  If the same atmosphere and intensity from actors could have been matched during the rest of the maze, it certainly would have been higher up!

    Image from scare-zone.com
    #3 - The Big Top (2015-2016)
    Years experienced:  2015, 2016
    Obviously for this, I'm referring to the 2016 version.  Don't get me wrong, 2015 Big Top had a lot of potential and was fun on some runs, but it just wasn't up to scratch when all was said and done. 
    2016 Big Top had a nice mix of everything though.  The Madame Mephisto scene was nice, the playground area was fantastic, and showed me how a mesh-strobe-scene can work.  Then the rest of the maze had plenty of theming and nice, open, sets which all worked really well - especially the clown wash room!  Yeah, chainsaw ending doesn't quite fit in with the rest of the maze, and it's a bti cliché, but it still works at least!  It is just so much fun and is designed so that it's really easy to scare people.

    #2 - Se7en (2006-2011)
    Years experienced:  2009-2011
    I honestly think that Se7en was quite under-rated during it's time at Fright Nights.  It got a lot of hate for being in a white tent, and I think its first couple of years weren't that well received generally, but the times I experienced it, it was a solid, dependable maze, featuring fab theming, great smells and effects and a variety of different scare tactics.
    2011 was a stand-out season for Se7en though - actors seemed to have been given more leverage on what they could do, and were very full on throughout.  Sure, some of the rooms had lost their appeal after going through it multiple times (in particular the Envy room), but things like the Gluttony room remain in my mind - and nostrils! - to this very day.  I know tents aren't the ideal situation for a horror maze, but based on how this and Big Top have gone down, I'd be happy to see more of them back in the future for greater in-maze experiences.

    Image from Theme Park Tourist
    #1 - Studio 13 (2014)
    Years experienced:  2014
    I adored this maze.  It's the only scare attraction where I've truly felt part of the story.  The beginning felt like a backstage tour of a film studio where something wasn't quite right.  The middle felt like being part of a horror film.  The end was executed brilliantly, with the horror film spilling out into real life, and definitely gave me a shock (moreso because of my expectations than anything else, but still...)
    The theming was largely very good as well, and the actors all seemed to work well with the maze in my runs.  It all just gelled really well to create quite possibly my favourite scare maze to date!

    Image from lukedysonphotography.org
     
     
     
    And that's a wrap!  Here's to more gorious years of Fright Nights...I look forward to what next season brings...
  4. Like
    JoshC. got a reaction from CharlieN for a blog entry, 15 Years of Fear - Act 2   
    Hope you all grabbed some popcorn or something during this brief intermission.  Anyways, here's the second half...
     
    #7 - Cabin in the Woods (2013-2016)
    Years experienced:  2013-2016
    To be honest, Cabin has gotten progressively worse each season for me.  I'm sure that's partly down to getting used to it all, as newbies in the maze really are blown away by the idea.  However, the original version in 2013 was by far the best.  The idea of the maze was that you would enter a room, close the door, and something would happen.  Every room had an actor and seemed to have a special effect to go with it.  Maybe I just got a good run, but it felt a lot more interactive and the aim was actually achieved.  It wasn't scary, but it was certainly a lot of fun!

     
    #6 - Saw Alive (2010-2016)
    Years experienced:  2010-2016
    I'm including this as a Fright Nights attraction, even if it didn't start off as one.  I've experienced Saw loads of times, due to it being open all season in 2010 and 2011, so I guess it show how much I like it given how high up it is.  It's got a good use of effects, which is something a fair few of the other mazes lack.  And it later years, it's become a bit more theatrical, which gives it a different feel to the others. 
    I've definitely got a soft spot for Saw Alive, and I might be over-rating it a tad, but I really have enjoyed it the past couple of years, which I guess helps!

    (Concept art from Thorpe Park)
    #5 - Containment (2015-2016)
    Years experienced:  2015, 2016
    2015 Containment was average at best to be honest.  But Containment for 2016 was fabulous; from the nice pre-show, to the fun tasks to the fantastic actors.  Everything just worked, and left me with a huge smile on my face.  The fears included were of a nice range, from the common to the not-so-common:  numerophobia (numbers), chronophobia (time), trypanophobia (needles) and haemophobia (blood). 
    It might be because this is the only escape room that I've done that I enjoy it so much, but it's at least set the bar high, and got me itching to try and another horror escape room!

    Image from Scruffy Dog
    #4 - Experiment 10 (2011-2012)
    Years experienced:  2011, 2012
    Experiment 10 was one of the most difficult ones to place on the list.  The beginning was pure genius, and the first time I experienced it, it did shock and surprise me.  But from there, it went downhill, with little to write home about.  And let's not talk about the 2012 version and ending shall we. 
    Nevertheless, the reception scene, decontamination sequence and isolation rooms were absolutely fantastic, and a brilliant way to start off a scare attraction.  If the same atmosphere and intensity from actors could have been matched during the rest of the maze, it certainly would have been higher up!

    Image from scare-zone.com
    #3 - The Big Top (2015-2016)
    Years experienced:  2015, 2016
    Obviously for this, I'm referring to the 2016 version.  Don't get me wrong, 2015 Big Top had a lot of potential and was fun on some runs, but it just wasn't up to scratch when all was said and done. 
    2016 Big Top had a nice mix of everything though.  The Madame Mephisto scene was nice, the playground area was fantastic, and showed me how a mesh-strobe-scene can work.  Then the rest of the maze had plenty of theming and nice, open, sets which all worked really well - especially the clown wash room!  Yeah, chainsaw ending doesn't quite fit in with the rest of the maze, and it's a bti cliché, but it still works at least!  It is just so much fun and is designed so that it's really easy to scare people.

    #2 - Se7en (2006-2011)
    Years experienced:  2009-2011
    I honestly think that Se7en was quite under-rated during it's time at Fright Nights.  It got a lot of hate for being in a white tent, and I think its first couple of years weren't that well received generally, but the times I experienced it, it was a solid, dependable maze, featuring fab theming, great smells and effects and a variety of different scare tactics.
    2011 was a stand-out season for Se7en though - actors seemed to have been given more leverage on what they could do, and were very full on throughout.  Sure, some of the rooms had lost their appeal after going through it multiple times (in particular the Envy room), but things like the Gluttony room remain in my mind - and nostrils! - to this very day.  I know tents aren't the ideal situation for a horror maze, but based on how this and Big Top have gone down, I'd be happy to see more of them back in the future for greater in-maze experiences.

    Image from Theme Park Tourist
    #1 - Studio 13 (2014)
    Years experienced:  2014
    I adored this maze.  It's the only scare attraction where I've truly felt part of the story.  The beginning felt like a backstage tour of a film studio where something wasn't quite right.  The middle felt like being part of a horror film.  The end was executed brilliantly, with the horror film spilling out into real life, and definitely gave me a shock (moreso because of my expectations than anything else, but still...)
    The theming was largely very good as well, and the actors all seemed to work well with the maze in my runs.  It all just gelled really well to create quite possibly my favourite scare maze to date!

    Image from lukedysonphotography.org
     
     
     
    And that's a wrap!  Here's to more gorious years of Fright Nights...I look forward to what next season brings...
  5. Like
    JoshC. got a reaction from Roodie for a blog entry, 15 Years of Fear - Act 2   
    Hope you all grabbed some popcorn or something during this brief intermission.  Anyways, here's the second half...
     
    #7 - Cabin in the Woods (2013-2016)
    Years experienced:  2013-2016
    To be honest, Cabin has gotten progressively worse each season for me.  I'm sure that's partly down to getting used to it all, as newbies in the maze really are blown away by the idea.  However, the original version in 2013 was by far the best.  The idea of the maze was that you would enter a room, close the door, and something would happen.  Every room had an actor and seemed to have a special effect to go with it.  Maybe I just got a good run, but it felt a lot more interactive and the aim was actually achieved.  It wasn't scary, but it was certainly a lot of fun!

     
    #6 - Saw Alive (2010-2016)
    Years experienced:  2010-2016
    I'm including this as a Fright Nights attraction, even if it didn't start off as one.  I've experienced Saw loads of times, due to it being open all season in 2010 and 2011, so I guess it show how much I like it given how high up it is.  It's got a good use of effects, which is something a fair few of the other mazes lack.  And it later years, it's become a bit more theatrical, which gives it a different feel to the others. 
    I've definitely got a soft spot for Saw Alive, and I might be over-rating it a tad, but I really have enjoyed it the past couple of years, which I guess helps!

    (Concept art from Thorpe Park)
    #5 - Containment (2015-2016)
    Years experienced:  2015, 2016
    2015 Containment was average at best to be honest.  But Containment for 2016 was fabulous; from the nice pre-show, to the fun tasks to the fantastic actors.  Everything just worked, and left me with a huge smile on my face.  The fears included were of a nice range, from the common to the not-so-common:  numerophobia (numbers), chronophobia (time), trypanophobia (needles) and haemophobia (blood). 
    It might be because this is the only escape room that I've done that I enjoy it so much, but it's at least set the bar high, and got me itching to try and another horror escape room!

    Image from Scruffy Dog
    #4 - Experiment 10 (2011-2012)
    Years experienced:  2011, 2012
    Experiment 10 was one of the most difficult ones to place on the list.  The beginning was pure genius, and the first time I experienced it, it did shock and surprise me.  But from there, it went downhill, with little to write home about.  And let's not talk about the 2012 version and ending shall we. 
    Nevertheless, the reception scene, decontamination sequence and isolation rooms were absolutely fantastic, and a brilliant way to start off a scare attraction.  If the same atmosphere and intensity from actors could have been matched during the rest of the maze, it certainly would have been higher up!

    Image from scare-zone.com
    #3 - The Big Top (2015-2016)
    Years experienced:  2015, 2016
    Obviously for this, I'm referring to the 2016 version.  Don't get me wrong, 2015 Big Top had a lot of potential and was fun on some runs, but it just wasn't up to scratch when all was said and done. 
    2016 Big Top had a nice mix of everything though.  The Madame Mephisto scene was nice, the playground area was fantastic, and showed me how a mesh-strobe-scene can work.  Then the rest of the maze had plenty of theming and nice, open, sets which all worked really well - especially the clown wash room!  Yeah, chainsaw ending doesn't quite fit in with the rest of the maze, and it's a bti cliché, but it still works at least!  It is just so much fun and is designed so that it's really easy to scare people.

    #2 - Se7en (2006-2011)
    Years experienced:  2009-2011
    I honestly think that Se7en was quite under-rated during it's time at Fright Nights.  It got a lot of hate for being in a white tent, and I think its first couple of years weren't that well received generally, but the times I experienced it, it was a solid, dependable maze, featuring fab theming, great smells and effects and a variety of different scare tactics.
    2011 was a stand-out season for Se7en though - actors seemed to have been given more leverage on what they could do, and were very full on throughout.  Sure, some of the rooms had lost their appeal after going through it multiple times (in particular the Envy room), but things like the Gluttony room remain in my mind - and nostrils! - to this very day.  I know tents aren't the ideal situation for a horror maze, but based on how this and Big Top have gone down, I'd be happy to see more of them back in the future for greater in-maze experiences.

    Image from Theme Park Tourist
    #1 - Studio 13 (2014)
    Years experienced:  2014
    I adored this maze.  It's the only scare attraction where I've truly felt part of the story.  The beginning felt like a backstage tour of a film studio where something wasn't quite right.  The middle felt like being part of a horror film.  The end was executed brilliantly, with the horror film spilling out into real life, and definitely gave me a shock (moreso because of my expectations than anything else, but still...)
    The theming was largely very good as well, and the actors all seemed to work well with the maze in my runs.  It all just gelled really well to create quite possibly my favourite scare maze to date!

    Image from lukedysonphotography.org
     
     
     
    And that's a wrap!  Here's to more gorious years of Fright Nights...I look forward to what next season brings...
  6. Like
    JoshC. got a reaction from Matt 236 for a blog entry, 15 Years of Fear - Act 2   
    Hope you all grabbed some popcorn or something during this brief intermission.  Anyways, here's the second half...
     
    #7 - Cabin in the Woods (2013-2016)
    Years experienced:  2013-2016
    To be honest, Cabin has gotten progressively worse each season for me.  I'm sure that's partly down to getting used to it all, as newbies in the maze really are blown away by the idea.  However, the original version in 2013 was by far the best.  The idea of the maze was that you would enter a room, close the door, and something would happen.  Every room had an actor and seemed to have a special effect to go with it.  Maybe I just got a good run, but it felt a lot more interactive and the aim was actually achieved.  It wasn't scary, but it was certainly a lot of fun!

     
    #6 - Saw Alive (2010-2016)
    Years experienced:  2010-2016
    I'm including this as a Fright Nights attraction, even if it didn't start off as one.  I've experienced Saw loads of times, due to it being open all season in 2010 and 2011, so I guess it show how much I like it given how high up it is.  It's got a good use of effects, which is something a fair few of the other mazes lack.  And it later years, it's become a bit more theatrical, which gives it a different feel to the others. 
    I've definitely got a soft spot for Saw Alive, and I might be over-rating it a tad, but I really have enjoyed it the past couple of years, which I guess helps!

    (Concept art from Thorpe Park)
    #5 - Containment (2015-2016)
    Years experienced:  2015, 2016
    2015 Containment was average at best to be honest.  But Containment for 2016 was fabulous; from the nice pre-show, to the fun tasks to the fantastic actors.  Everything just worked, and left me with a huge smile on my face.  The fears included were of a nice range, from the common to the not-so-common:  numerophobia (numbers), chronophobia (time), trypanophobia (needles) and haemophobia (blood). 
    It might be because this is the only escape room that I've done that I enjoy it so much, but it's at least set the bar high, and got me itching to try and another horror escape room!

    Image from Scruffy Dog
    #4 - Experiment 10 (2011-2012)
    Years experienced:  2011, 2012
    Experiment 10 was one of the most difficult ones to place on the list.  The beginning was pure genius, and the first time I experienced it, it did shock and surprise me.  But from there, it went downhill, with little to write home about.  And let's not talk about the 2012 version and ending shall we. 
    Nevertheless, the reception scene, decontamination sequence and isolation rooms were absolutely fantastic, and a brilliant way to start off a scare attraction.  If the same atmosphere and intensity from actors could have been matched during the rest of the maze, it certainly would have been higher up!

    Image from scare-zone.com
    #3 - The Big Top (2015-2016)
    Years experienced:  2015, 2016
    Obviously for this, I'm referring to the 2016 version.  Don't get me wrong, 2015 Big Top had a lot of potential and was fun on some runs, but it just wasn't up to scratch when all was said and done. 
    2016 Big Top had a nice mix of everything though.  The Madame Mephisto scene was nice, the playground area was fantastic, and showed me how a mesh-strobe-scene can work.  Then the rest of the maze had plenty of theming and nice, open, sets which all worked really well - especially the clown wash room!  Yeah, chainsaw ending doesn't quite fit in with the rest of the maze, and it's a bti cliché, but it still works at least!  It is just so much fun and is designed so that it's really easy to scare people.

    #2 - Se7en (2006-2011)
    Years experienced:  2009-2011
    I honestly think that Se7en was quite under-rated during it's time at Fright Nights.  It got a lot of hate for being in a white tent, and I think its first couple of years weren't that well received generally, but the times I experienced it, it was a solid, dependable maze, featuring fab theming, great smells and effects and a variety of different scare tactics.
    2011 was a stand-out season for Se7en though - actors seemed to have been given more leverage on what they could do, and were very full on throughout.  Sure, some of the rooms had lost their appeal after going through it multiple times (in particular the Envy room), but things like the Gluttony room remain in my mind - and nostrils! - to this very day.  I know tents aren't the ideal situation for a horror maze, but based on how this and Big Top have gone down, I'd be happy to see more of them back in the future for greater in-maze experiences.

    Image from Theme Park Tourist
    #1 - Studio 13 (2014)
    Years experienced:  2014
    I adored this maze.  It's the only scare attraction where I've truly felt part of the story.  The beginning felt like a backstage tour of a film studio where something wasn't quite right.  The middle felt like being part of a horror film.  The end was executed brilliantly, with the horror film spilling out into real life, and definitely gave me a shock (moreso because of my expectations than anything else, but still...)
    The theming was largely very good as well, and the actors all seemed to work well with the maze in my runs.  It all just gelled really well to create quite possibly my favourite scare maze to date!

    Image from lukedysonphotography.org
     
     
     
    And that's a wrap!  Here's to more gorious years of Fright Nights...I look forward to what next season brings...
  7. Like
    JoshC. reacted to Mark9 for a blog entry, Closed Season Part 1   
    The dreaded closed season. A time when the ride games return, the silly season occurs with people making the same jokes about Colossus being repainted or Rumba being rethemed. Just be glad the Intamin aquatrax joke hasn't reared its ugly head. I like to think of closed season as a time of opportunity, a start of planning trips for 2017 and I thought I'd just put together a few blogs to maybe, inspire.
     
    Denmark.
    A road trip around Denmark is surprisingly easy. Start your trip in Copenhagen which features Tivoli Gardens and easy access to the rest of Denmark follows. Along the way you can discover the fantastic Djurs Sommerland, the original Legoland and Farup Sommerland. If you so desire, visit Bakken which is easily my least favourite park in the whole of Europe.
     
    Djors Summerland 
     
    A park with two of my absolute favourite Intamin rollercoasters, this relatively small park in Denmark is a must visit. Along the way discover a topple-tower, a Gerstlauer bobsled and with a new rollercoaster in 2017, it's sure worth a visit.
     
    Piraten

    This fantastic Intamin mega-lite is a wonderful example of how you don't need to top 250 feet to be a decent rollercoaster. This air-time machine is genuinely one of Europes best rollercoasters. It warms up too an irresistible level the more it runs and must be ridden.
     
    Juvelen

    I have a lot of love for Juvelen. It was an absolute surprise on my visit From its twisty layout and head-choppers to the unexpected force of its second launch, it's a wonderful example of how a family rollercoaster can deliver so much more then just another thrill ride.
     
    Tivoli Gardens
     
    The thing with the Gardens is emphasis on wide open spaces and the beautiful scenery. Admittedly I visited in torrential rain but this doesn't dampen spirits.
     
    Dæmonen

    This tiny B&M is shoe-horned into the gardens and yet still packs a punch. Featuring three inversions, it is also one of B&M's shortest. It looks beautiful at night and with it's two train operation, queues are kept to a minimum. A sure-fire favourite.
     
    Farop Sommerland
    Towards the end of our trip, the final park was Farup which features a Gerstlauer launch coaster which despite some jerky moments, was a hit. The wooden rollercoaster Falken was also a hit, despite its slight oddness.
     
    Lynet

     
    Falken

     
    I heartily recommend a trip to Denmark. Not only do you get some fantastic rollercoasters, you visit a culturally rich country with beautiful scenery (and beautiful men and women) as well as a country that truly caters for everyone. Whilst a trip here can be expensive, planning ahead and accordingly can really save you money. 
     
    Thanks for taking a look, next time, the very exciting Italy.
  8. Like
    JoshC. got a reaction from holtjammy16 for a blog entry, 15 Years of Fear   
    Fright Nights might be over, and it might be closed season, but I'm doing a belated 15 Years of Fear Celebration!  I've been fortunate enough to visit every Fright Nights, and do all but one Fright Nights maze-style attraction, so I'm going to do a quick worst-to-best ranking (16 to 1) of all those mazes. 
    Naturally, mazes change year-on-year, and even one run through can be dramatically different to another on the same night, so I'm being nice and judging these off my best runthroughs.  And, of course, I was quite a bit younger 15 years ago, and scared very easily, so there might be some rose-tinted spectacles of some sort for the older mazes.  But oh well.  Also, there may be some spoilers of current attractions (and retired ones).  Enjoy...
     
    Freakshow 3D (2002-2004)
    Alas, I never got a chance to experience the Freakshow in all it's bizarre glory.  Biggest Thorpe regret right there.

    Image from Coaster Kingdom
    #16 - Dead End (2010)
    Years experienced:  2010
    I won't lie, I liked Dead End.  I had good runthroughs with actors interacting with me personally, which makes a change.  And I liked the idea of reusing loads of Thorpe stuff to create a graveyard idea.  But it should never really have been marketed as a "terror zone", or ran like an attraction.  Dead End would have made a fun 'scare zone' in the literal sense, but in the sense Thorpe tried, it just didn't work. 

     
     
    Image from TTP
    #15 - Asylum (2005-2013)
    Years experienced:  2009-2011, 2013
    Probably the most controversial one here, but as a few no doubt know, I really disliked Asylum.  The constant strobes for such a long period of time just made me feel headachey, which meant I was more focused on that rather than the maze itself.  And it could feel really repetitive if you didn't have a good run / the actors weren't on form.  The chainsaw ending wasn't as good as all the other mazes I've done with that sort of ending either.
    So yeah, I never really rated Asylum.  I think part of it is down to the fact I like a bit of a story with scare attractions, and Asylum was only ever 'There's scary people in there that will scare you!' to me.  I might be under-rating it a bit, but I honestly think that I enjoyed / was scared by all the other attractions more.

     
     
     
    #14 - My Bloody Valentine (2013-2015)
    Years experienced:  2013-2015
    MBV was a weird one.  The maze was very in-your-face, in terms of actors and the fact most of it involved very tight spaces.  But this does very little for me, and so I never got anything out of it.  It also meant there was little scope for the actors, resulting in jump scares from loud noises, or just generally trying to invade your personal space.  But it just never did it for me.  At least the theming was very good throughout, which is something.

    #13 - The Curse (2008-2012)
    Years experienced:  2009-2011
    I hear that 2012 was The Curse's best season, so it's a shame I never did it then.  However, in all the times I did do it, it never really got me.  It had nice theming and a nice atmosphere I suppose, but it wasn't scary really.  Maybe it's because it was the first scare attraction I tried in 4 years and I was expecting so much worse, but I just never got 'it'.

    Image from TTP
    #12 - Platform 15 (2016)
    Years experienced:  2016
    I'm really disappointed that this is so low down.  It has so much potential, with the theme, location and story all being spot on for a really good scare attraction.  But ultimately, it falls short in a major way:  it's trying to be something it's not.  Platform 15 would make an excellent, creepy attraction, that utilises atmosphere and tension more than impact scares.  Instead, it just goes for impact and jump scares continuously, which doesn't work when there's too much space for not enough actors.  If you're going to have a large open space, make sure there's actors to fill it!  In its current direction, Platform would need at least double the number of actors to have the payoff it promises. 
    The promising thing is that we have seen Thorpe learn their lessons in the past; notably with Big Top and Blair Witch.  Hopefully history repeats itself and we see big improvements to this next year, assuming it does return!

    #11 - Hellgate (2005-2010)
    Years experienced:  2005, 2010
    Looking back, Hellgate really shines through as a trial scare attraction for the park.  I know they had experience with Freezer and Freakshow 3D, and they did Asylum at the same time and many felt they got that right.  But Hellgate felt like it was a paint-by-numbers attractions - an easy to make, creepy-ish theme, vague story, couple of little effects, creepy audio with very standard, easily repeatable, scares.  Like someone Googled "What makes a good scare attraction?" and went from there.  All of these boxes were ticked, but none of them were brilliant.  It was a reliable, yet unremarkable, maze.

    Image from TTP
    #10 - The Passing (2012)
    Years experienced:  2012
    Going against a majority I think, but I enjoyed The Passing.  It was clearly a cheap attraction to make, and had a lot of ideas floating around it, but none of them really made the final cut.  I really enjoyed the tunnel section of the maze (certainly one of the few genuinely terrifying moments I've had in a scare attraction was when I bashed head-first into a wall, thinking I was at a dead end).  But the rest of it was very meh, and the false ending didn't really work; I was more confused than scared. 

    #9 - Blair Witch Project (2013-2016)
    Years experienced:  2013-2016
    I'll freely admit that in 2013 this was poor.  And 2016 hasn't been the best.  However, it improved a lot in 2014, and 2015 was a brilliant season for it!  2015 worked so well thanks to a narrow path that got tighter and tighter, whilst starting off with few actors before loads appearing from nowhere!  Loud noises, a subtle soundtrack and audio effects and a general, hard-to-describe, atmosphere made it a fun attraction, and exactly what it was marketing itself as!

    Image from Thorpe Park
    #8 - The Freezer (2002-2004)
    Years experienced:  2003
    This has been a difficult one to place, since I remember very little about it...mostly due to having my head buried in the back of the person in front of me.  With this being my first scare attraction, and with me only being 9, that reaction is perhaps understandable, and hence makes it unfair for me to judge too much on my experience.  However, the things I do remember are a really good atmosphere surrounding the maze, and entering it after the Freezer door opening and smoke flowing out from it.  It was probably the most 'theatrical' maze Thorpe have done. 
    Like I say, a difficult one for me to judge.  In some ways, it's probably not fair for me to judge it.  And the 2002 version was a lot better as well from what I gather.  But I think sitting in the middle of the rankings is probably fair!
    The Freezer cannot be talked about without mentioning this video, which still leaves me lost for words...
     
     
     
    The rest of the top half is coming soon...
  9. Like
    JoshC. got a reaction from L7123456 for a blog entry, 15 Years of Fear   
    Fright Nights might be over, and it might be closed season, but I'm doing a belated 15 Years of Fear Celebration!  I've been fortunate enough to visit every Fright Nights, and do all but one Fright Nights maze-style attraction, so I'm going to do a quick worst-to-best ranking (16 to 1) of all those mazes. 
    Naturally, mazes change year-on-year, and even one run through can be dramatically different to another on the same night, so I'm being nice and judging these off my best runthroughs.  And, of course, I was quite a bit younger 15 years ago, and scared very easily, so there might be some rose-tinted spectacles of some sort for the older mazes.  But oh well.  Also, there may be some spoilers of current attractions (and retired ones).  Enjoy...
     
    Freakshow 3D (2002-2004)
    Alas, I never got a chance to experience the Freakshow in all it's bizarre glory.  Biggest Thorpe regret right there.

    Image from Coaster Kingdom
    #16 - Dead End (2010)
    Years experienced:  2010
    I won't lie, I liked Dead End.  I had good runthroughs with actors interacting with me personally, which makes a change.  And I liked the idea of reusing loads of Thorpe stuff to create a graveyard idea.  But it should never really have been marketed as a "terror zone", or ran like an attraction.  Dead End would have made a fun 'scare zone' in the literal sense, but in the sense Thorpe tried, it just didn't work. 

     
     
    Image from TTP
    #15 - Asylum (2005-2013)
    Years experienced:  2009-2011, 2013
    Probably the most controversial one here, but as a few no doubt know, I really disliked Asylum.  The constant strobes for such a long period of time just made me feel headachey, which meant I was more focused on that rather than the maze itself.  And it could feel really repetitive if you didn't have a good run / the actors weren't on form.  The chainsaw ending wasn't as good as all the other mazes I've done with that sort of ending either.
    So yeah, I never really rated Asylum.  I think part of it is down to the fact I like a bit of a story with scare attractions, and Asylum was only ever 'There's scary people in there that will scare you!' to me.  I might be under-rating it a bit, but I honestly think that I enjoyed / was scared by all the other attractions more.

     
     
     
    #14 - My Bloody Valentine (2013-2015)
    Years experienced:  2013-2015
    MBV was a weird one.  The maze was very in-your-face, in terms of actors and the fact most of it involved very tight spaces.  But this does very little for me, and so I never got anything out of it.  It also meant there was little scope for the actors, resulting in jump scares from loud noises, or just generally trying to invade your personal space.  But it just never did it for me.  At least the theming was very good throughout, which is something.

    #13 - The Curse (2008-2012)
    Years experienced:  2009-2011
    I hear that 2012 was The Curse's best season, so it's a shame I never did it then.  However, in all the times I did do it, it never really got me.  It had nice theming and a nice atmosphere I suppose, but it wasn't scary really.  Maybe it's because it was the first scare attraction I tried in 4 years and I was expecting so much worse, but I just never got 'it'.

    Image from TTP
    #12 - Platform 15 (2016)
    Years experienced:  2016
    I'm really disappointed that this is so low down.  It has so much potential, with the theme, location and story all being spot on for a really good scare attraction.  But ultimately, it falls short in a major way:  it's trying to be something it's not.  Platform 15 would make an excellent, creepy attraction, that utilises atmosphere and tension more than impact scares.  Instead, it just goes for impact and jump scares continuously, which doesn't work when there's too much space for not enough actors.  If you're going to have a large open space, make sure there's actors to fill it!  In its current direction, Platform would need at least double the number of actors to have the payoff it promises. 
    The promising thing is that we have seen Thorpe learn their lessons in the past; notably with Big Top and Blair Witch.  Hopefully history repeats itself and we see big improvements to this next year, assuming it does return!

    #11 - Hellgate (2005-2010)
    Years experienced:  2005, 2010
    Looking back, Hellgate really shines through as a trial scare attraction for the park.  I know they had experience with Freezer and Freakshow 3D, and they did Asylum at the same time and many felt they got that right.  But Hellgate felt like it was a paint-by-numbers attractions - an easy to make, creepy-ish theme, vague story, couple of little effects, creepy audio with very standard, easily repeatable, scares.  Like someone Googled "What makes a good scare attraction?" and went from there.  All of these boxes were ticked, but none of them were brilliant.  It was a reliable, yet unremarkable, maze.

    Image from TTP
    #10 - The Passing (2012)
    Years experienced:  2012
    Going against a majority I think, but I enjoyed The Passing.  It was clearly a cheap attraction to make, and had a lot of ideas floating around it, but none of them really made the final cut.  I really enjoyed the tunnel section of the maze (certainly one of the few genuinely terrifying moments I've had in a scare attraction was when I bashed head-first into a wall, thinking I was at a dead end).  But the rest of it was very meh, and the false ending didn't really work; I was more confused than scared. 

    #9 - Blair Witch Project (2013-2016)
    Years experienced:  2013-2016
    I'll freely admit that in 2013 this was poor.  And 2016 hasn't been the best.  However, it improved a lot in 2014, and 2015 was a brilliant season for it!  2015 worked so well thanks to a narrow path that got tighter and tighter, whilst starting off with few actors before loads appearing from nowhere!  Loud noises, a subtle soundtrack and audio effects and a general, hard-to-describe, atmosphere made it a fun attraction, and exactly what it was marketing itself as!

    Image from Thorpe Park
    #8 - The Freezer (2002-2004)
    Years experienced:  2003
    This has been a difficult one to place, since I remember very little about it...mostly due to having my head buried in the back of the person in front of me.  With this being my first scare attraction, and with me only being 9, that reaction is perhaps understandable, and hence makes it unfair for me to judge too much on my experience.  However, the things I do remember are a really good atmosphere surrounding the maze, and entering it after the Freezer door opening and smoke flowing out from it.  It was probably the most 'theatrical' maze Thorpe have done. 
    Like I say, a difficult one for me to judge.  In some ways, it's probably not fair for me to judge it.  And the 2002 version was a lot better as well from what I gather.  But I think sitting in the middle of the rankings is probably fair!
    The Freezer cannot be talked about without mentioning this video, which still leaves me lost for words...
     
     
     
    The rest of the top half is coming soon...
  10. Like
    JoshC. got a reaction from Han30 for a blog entry, 15 Years of Fear   
    Fright Nights might be over, and it might be closed season, but I'm doing a belated 15 Years of Fear Celebration!  I've been fortunate enough to visit every Fright Nights, and do all but one Fright Nights maze-style attraction, so I'm going to do a quick worst-to-best ranking (16 to 1) of all those mazes. 
    Naturally, mazes change year-on-year, and even one run through can be dramatically different to another on the same night, so I'm being nice and judging these off my best runthroughs.  And, of course, I was quite a bit younger 15 years ago, and scared very easily, so there might be some rose-tinted spectacles of some sort for the older mazes.  But oh well.  Also, there may be some spoilers of current attractions (and retired ones).  Enjoy...
     
    Freakshow 3D (2002-2004)
    Alas, I never got a chance to experience the Freakshow in all it's bizarre glory.  Biggest Thorpe regret right there.

    Image from Coaster Kingdom
    #16 - Dead End (2010)
    Years experienced:  2010
    I won't lie, I liked Dead End.  I had good runthroughs with actors interacting with me personally, which makes a change.  And I liked the idea of reusing loads of Thorpe stuff to create a graveyard idea.  But it should never really have been marketed as a "terror zone", or ran like an attraction.  Dead End would have made a fun 'scare zone' in the literal sense, but in the sense Thorpe tried, it just didn't work. 

     
     
    Image from TTP
    #15 - Asylum (2005-2013)
    Years experienced:  2009-2011, 2013
    Probably the most controversial one here, but as a few no doubt know, I really disliked Asylum.  The constant strobes for such a long period of time just made me feel headachey, which meant I was more focused on that rather than the maze itself.  And it could feel really repetitive if you didn't have a good run / the actors weren't on form.  The chainsaw ending wasn't as good as all the other mazes I've done with that sort of ending either.
    So yeah, I never really rated Asylum.  I think part of it is down to the fact I like a bit of a story with scare attractions, and Asylum was only ever 'There's scary people in there that will scare you!' to me.  I might be under-rating it a bit, but I honestly think that I enjoyed / was scared by all the other attractions more.

     
     
     
    #14 - My Bloody Valentine (2013-2015)
    Years experienced:  2013-2015
    MBV was a weird one.  The maze was very in-your-face, in terms of actors and the fact most of it involved very tight spaces.  But this does very little for me, and so I never got anything out of it.  It also meant there was little scope for the actors, resulting in jump scares from loud noises, or just generally trying to invade your personal space.  But it just never did it for me.  At least the theming was very good throughout, which is something.

    #13 - The Curse (2008-2012)
    Years experienced:  2009-2011
    I hear that 2012 was The Curse's best season, so it's a shame I never did it then.  However, in all the times I did do it, it never really got me.  It had nice theming and a nice atmosphere I suppose, but it wasn't scary really.  Maybe it's because it was the first scare attraction I tried in 4 years and I was expecting so much worse, but I just never got 'it'.

    Image from TTP
    #12 - Platform 15 (2016)
    Years experienced:  2016
    I'm really disappointed that this is so low down.  It has so much potential, with the theme, location and story all being spot on for a really good scare attraction.  But ultimately, it falls short in a major way:  it's trying to be something it's not.  Platform 15 would make an excellent, creepy attraction, that utilises atmosphere and tension more than impact scares.  Instead, it just goes for impact and jump scares continuously, which doesn't work when there's too much space for not enough actors.  If you're going to have a large open space, make sure there's actors to fill it!  In its current direction, Platform would need at least double the number of actors to have the payoff it promises. 
    The promising thing is that we have seen Thorpe learn their lessons in the past; notably with Big Top and Blair Witch.  Hopefully history repeats itself and we see big improvements to this next year, assuming it does return!

    #11 - Hellgate (2005-2010)
    Years experienced:  2005, 2010
    Looking back, Hellgate really shines through as a trial scare attraction for the park.  I know they had experience with Freezer and Freakshow 3D, and they did Asylum at the same time and many felt they got that right.  But Hellgate felt like it was a paint-by-numbers attractions - an easy to make, creepy-ish theme, vague story, couple of little effects, creepy audio with very standard, easily repeatable, scares.  Like someone Googled "What makes a good scare attraction?" and went from there.  All of these boxes were ticked, but none of them were brilliant.  It was a reliable, yet unremarkable, maze.

    Image from TTP
    #10 - The Passing (2012)
    Years experienced:  2012
    Going against a majority I think, but I enjoyed The Passing.  It was clearly a cheap attraction to make, and had a lot of ideas floating around it, but none of them really made the final cut.  I really enjoyed the tunnel section of the maze (certainly one of the few genuinely terrifying moments I've had in a scare attraction was when I bashed head-first into a wall, thinking I was at a dead end).  But the rest of it was very meh, and the false ending didn't really work; I was more confused than scared. 

    #9 - Blair Witch Project (2013-2016)
    Years experienced:  2013-2016
    I'll freely admit that in 2013 this was poor.  And 2016 hasn't been the best.  However, it improved a lot in 2014, and 2015 was a brilliant season for it!  2015 worked so well thanks to a narrow path that got tighter and tighter, whilst starting off with few actors before loads appearing from nowhere!  Loud noises, a subtle soundtrack and audio effects and a general, hard-to-describe, atmosphere made it a fun attraction, and exactly what it was marketing itself as!

    Image from Thorpe Park
    #8 - The Freezer (2002-2004)
    Years experienced:  2003
    This has been a difficult one to place, since I remember very little about it...mostly due to having my head buried in the back of the person in front of me.  With this being my first scare attraction, and with me only being 9, that reaction is perhaps understandable, and hence makes it unfair for me to judge too much on my experience.  However, the things I do remember are a really good atmosphere surrounding the maze, and entering it after the Freezer door opening and smoke flowing out from it.  It was probably the most 'theatrical' maze Thorpe have done. 
    Like I say, a difficult one for me to judge.  In some ways, it's probably not fair for me to judge it.  And the 2002 version was a lot better as well from what I gather.  But I think sitting in the middle of the rankings is probably fair!
    The Freezer cannot be talked about without mentioning this video, which still leaves me lost for words...
     
     
     
    The rest of the top half is coming soon...
  11. Like
    JoshC. reacted to Mitchada04 for a blog entry, Europa Halloween   
    This year it was decided we'd upgrade our trips in October and visit a foreign scare event. Europa was chosen having won the Scar award for the best international event the past 2 years.
     
    Tth
    But it wasn't just for their scare event, it was also for the entire park!

    There are pumpkins everywhere, it feels like a different park


    Pumpkin cake

    Halloween special parade



    Special musical for the season based on Ghost Castle. Rides had overlays from the Pumpkin Coaster (Eurosat), coffee cups completely done up, Pirates in Batavia had a Halloween overlay with the audio and speech, 2 daytime walkthroughs; Jack the Ripper and another one that uses part of the night maze Temple of the Undead. And with all the theming on park, music and everything it was just amazing. A proper Halloween do up.

    The park also looked stunning at night!


    A few more nice photos





     
    Horror Nights!

    28 euros for 3 scare zones, 5 mazes, loads of roamers, 3 rides, a VR experience, special ice show, a travelling ghost train and a brilliant atmosphere!.
     
    You enter through a scare zone, Dead End street. This was the best of the 3 with plenty of actors, fire, mist, theming and an interesting way to enter the park.
     
    Once in you have 4 of the 5 mazes laid out in a square shape with a stage in the middle.

    The mazes were literally big white tents. But inside they were themed amazingly! Big Shoe was a clown based maze with a casino scene, outside alley, crazy spinning tunnel. You had no idea you were in a tent. There were a few good scares but from the event it was clear they don't go for the jumpy scares but more interactive side. As we don't speak German, we had no idea what was being said but even with that they were still great.
     
    The other mazes: 10 was new for the 10th anniversary of Horror Nights, apparently based on previous mazes you went through portals into each new section. One was a Chinese restaurant, apparently from a maze they had called Takeaway!
     
    The Cave: Unleashed was stunning in how you really felt in a tunnel. However, this one felt really really short but had some great costumes and a brilliant puppet, like the snake one in Cellar at Tulleys.
     
    Nightmare: This was our least favourite, felt short again but had no flow or any idea what was going on, and from the queue you saw the finale of the maze so clearly when people were exiting. Again great costumes and theming though.
     
    Temple of the Undead: Good length and tricks for actors to jump out, one really dark corridor with string which gets some people, good use of strobes and quite disorientating.
     
    So overall the mazes aren't very scary, but they are a spectacle for what look like white tents on the outside!
     

    This Ghost Train was also open and included in the ticket. 3 levels, really old school in feel with a few staff as actors and a female Jigsaw doll. Great fun and just added to the excellent value of the event!

    An unadvertised live show on the centre stage. The standard dancing from the Europa ents team, but also a music set from Leon Fuller, who works on the music for the event and the Horror Nights 10 song. Brilliant atmosphere.

    Horror on Ice VII, a raunchy ice show with fire, foam, everything you could want from 30 minutes!

    There was so much to do that we only just did it all in 2 nights.

    Projection mapping on Poseidon's station made it look like it was dripping in blood

    Night ridesss


    And the satellite was having a rave too!
     
    Coastiality: Adventure Atlantis had a VR Halloween overlay where you thought demons and zombies. It worked really well, you'd tap on the headset to shoot and spin your vehicle like normal to move around the VR world. It was really popular too! This is my eyes is more what VR should be used for!
     
    So with all of this, and an already 15 hour day we decided to hit the Vampire Club. Only 5 euros and you get to witness the Poseidon station overlaid as a club with the EP ents team dancing on podiums, Leon Fuller doing live sets and a decent drinks menu at decent price. It was so weird to be dancing on a board that is over some Mack track.

    Not the best photo, but it was really good!

    Crazy to think.
     
    Overall the whole park looked great in the day and the night event was a brilliant scare event for the vast mix of things you could do, all the roamers, theming, costume quality. Brilliant value and by far my favourite event I've been to so far. Only niggle is 7:30-11:30 is not enough, they could easily stay open till 1am and you need it with all the stuff. If you go, you need 2 nights!
     
    As usual, Europa did great
     
     
     
  12. Like
    JoshC. got a reaction from L7123456 for a blog entry, 2016 Containment Review   
    SPOILER WARNING
     
    So after trying Containment again this year, it feels appropriate in some ways to do a review to mirror my review from last year, and see whether the improvements I wanted to see happened or not.
     
    For a quick run down, here's some of the things I said could be improved, and some comments...
     
    1) The preshow. 
    Last year, I felt the preshow either needed to be moved inside or just be given totally be an actor.  This year, it's given totally by an actor, who sets the scene perfectly - creepy, yet funny, whilst setting the scene and explaining the rules.
     
    2) The scare rating. 
    Last year, Containment received a 5* scare rating - something which was completely unjustified, and that the attraction could never live up to.  This year, it's been given a much more appropriate 2* rating, matching the attraction's more "panic" feel, than scary intense feel.  The attraction isn't scary, but has it's place in Fright Nights, especially with this much fairer rating.
     
    3) The cost. 
    I'm all for making this an upcharge attraction, but I was concerned £8-10 was too much, especially after seeing time slots not sell out during the second weekend of Fright Nights.  The cost hasn't changed, and there's been less marketing, but it's certainly seemed to be attracting a lot of attention too, and has sold out on a few nights already which is good to see.  They might need to allow a bit more time between groups (having up to a 30 minute wait after the designated time slot hasn't been uncommon this year!), but it's at least good to see it's selling out.
     
    4) The ending. 
    The ending still needs more for me.  I'd absolutely love another room where it shows you how many rooms you solved, how quick you were and have an actor give you the corresponding wristband, along with a final scare.  Obviously space is the main issue for that, and presumably it would add another technical layer to the attraction, making things more difficult to control in some sense.  But it would still be awesome.  However, it's nice to see that there's something a bit more after completing or failing the final room, giving an actual scare to get you out the attraction.  
     
    Other Improvements?
    One thing I really liked was how at the start of each room, an explanation to the fear your were facing was given.  Last year, I had no clue what each fear was meant to be - the four rooms were meant to be fear of touch, small spaces, dentists/needles and darkness in that order.  I thought it was fear of small spaces, foreign things, needles and darkness...  This year, a nice voiceover explained it all, before the actors then begun to do their things.
     
    The rooms this year felt a bit more logical too, and actually had things to solve rather than blindly tackle and hope for the best.  Definitely an improvement on last year!
     
    Room for Improvement?
    I noticed a couple of noise bleeds from rooms at times, which is a bit of a pain, but difficult to solve.  And there needs to be a solid way to stop groups from catching up with one another (especially if you solve the first room quickly, since there's no actor to occupy you!).  And obviously the ending.  However, these are all difficult things to solve, especially with the small space the attraction uses.
     
    All in all, Containment is very good this year - easily my second favourite attraction this season behind The Big Top.  The new challenges and new spin on the story is refreshing and has really turned this from a 'nice thing to try' to a 'don't miss' attraction in my opinion!  And with a very good cast, it's really done wonders.  I look forward to a return of it next year (hopefully), again with new scenes, fears and challenges!
     
  13. Like
    JoshC. reacted to pluk for a blog entry, Tripsdrill Adventure Park   
    Another early start for the longer journey to the second park and accommodation of the trip, trippsdrill. I'd recommend staying closer to this park than we did; it's in the middle of nowhere and the pretty long journey was a bit arduous before a long day on the park, especially as much of this was on winding roads with junction after junction. TopTip: You need a good map or satnav to get here; the road signs are sporadic to say the least with many junctions left for you to guess at.
     
    Tripsdrill is properly German, with little to no concession made for non German speakers. All adds to the fun, but there were a couple of times we found ourselves entirely unable to make ourselves understood, which is of course because of own ignorance and not their fault at all. The first time this becomes apparent is using their online booking for the treehouses and wagons which is entirely in German, and even using google translate for the documents sent out I couldn't find a way to actually pay them. I emailed them requesting someone phoned me back which they and it worked out fine, but I've since noticed they can be booked on booking.com, which is probably a lot easier.
     
    It was another term time weekday, and another largely empty park. Again I had very little expectation, knowing virtually nothing about the place. Again I loved it.
     

    Pretty
     
    A working vineyard set in largely unspoiled rolling hills, it's something of an understatement to say the place is picturesque. The grounds are well kept with everything feeling clean, fresh and vibrant, it's the sort of place you'd be happy to be at not riding anything. The park is split into two distinct areas of old and new, with the old world being tightly knitted together surrounding the entrance with more traditional attractions, and the new area of bigger thrill rides in a separate more spacious area. This seems to work really well having both styles without them jarring against each other.
     

    See, pretty.
     
    Staggered opening gives you the first hour to explore the old world before the other side opens. I gather it is designed to depict a traditional German way of life, and does so in a charming way with little automated and interactive scenes in what I presume to post humor which was entirely lost on us and our Englishness. Some of the more traditional rides like spinning barrels tranquil boats are intermingled with fun little diversions like funhouse style moving walkways. There's also the downright bizarre with the likes of the armory, an admittedly impressively huge display of old guns and weapons that you can not imagine sitting in a UK family theme park. There's a few flats too, all well run and again looking so well maintained. TopTip: No-one is going to check your restraints here, sit down and strap in as it's on you if you come flying out! Some rides are run with one op between two, who is only paying attention to the loading and off loading of the stationary ride and not the one which is actually running! I love that tbh, Germans a clearly less dumb than us Brits..
     

    Tilting treehouses of doom
     
    The highlight of this area for us was the wine museum and cellar, a cool dark underground bar where Tripsrill's own wine can be sampled along with a good few others from the surrounding for a couple of Euros a glass. Could have spent many hours in there hiding from the 100 degree plus heat outside, it's so nice finding somewhere so genuine in the fake world of theme parks, and we spent longer in there than we probably should have! The elderly man behind the bar was so helpful and clearly very knowledgeable of the wines, we had a great time with him trying to converse in his very broken English and he seemed to love trying. Oh, and the wine glass is free and to keep! TopTip: Even if you're not a drinker pop in with your park ticket and collect your glass. Free merch!
     
    Over to the 'modern' side and first up was unfortunately one of only a couple of disappointments of the whole trip. Mammut is wood. I like wood. I like wood a lot. So inevitably it was what I was hoping to be the highlights of the park, but it is anything but. Slow, dull and uninspiring, it rattles along in an annoyingly pointless way achieving very little. It looks like it's a decent size and and has points which look like they are there to provide some airtime, but the speed it goes round none of it amounts to much. 
    We rode a few times, front and back and hoping it would warm up later in the day, but no. 4/10
     

    Disappointment 
     
    On to their newest coaster, I didn't too expect much from Karacho based mostly on me not being much of a fan of the other original Infinity coaster The Smiler. This is such a better coaster than that; glass smooth track, fun little indoor section, powerful rolling launch, interesting varied layout with some great moments climaxing in a two suburb inversions with the dive into and roll out of the tunnel, all in the extreme comfort of those lapbars in the stylish trains. It's just sooo much fun, everything the Smiler isn't. I know they are not trying to achieve the same thing but this being the same type built by the same people at the same time shows how much better you can do by not chasing gimmicks and building something good and solid instead.
     

    Look, I told you it was pretty.
     
    I rode many times and didn't even begin to get bored of it. I also got  bonus bit of geekery when they swapped a train over just as I was boarding, seeing the transfer track disappear into the false wall of the far side of the station and watch the poor staff push the trains back and forth as this track isn't powered.
     

    Actually Smile. Always.
     
    I like Rage a lot, but why our other (read Merlin) Geursts are so poor in comparison I do not know. It's a shame. Karacho was another massive hit for me on this trip. 8.5/10
     

    One of these is enjoying it less than the others
     
    Also over this side are some really fab rapids, with a much better lift and loading system than we have over here, decent length and a good amount of rough water and wetness in strange bendy boats which feel disconcertingly top heavy. Probably one of the better rapids I've ever been on, 8/10. A good mouse/bobsleigh type affair interacts with a brilliant flume including a backwards section and an unexpected nude spa float through. Mental. The flume was the only ride to hold a proper queue all day, I can only asume it's those kids wanting a titillating glimpse of latex nipple.
     

     
    Overall we had a wonderful day. It's not perfect, but then nowhere is. I'd hate for the place to lose its German-ness, but I don't think that would be spoiled by some English and French on the museum type exhibits which line the queue lines, their splashbattle type affair is useless, and we weren't allowed on a couple of the kids rides (boo) and the park map isn't up to much. But I was smitten with the place, I implore you to go if you get the opportunity.
    A short stroll in the evening sun back to the wildlife park to us to our slightly unusual accommodation for the night...
     
  14. Like
    JoshC. got a reaction from pluk for a blog entry, BelGerAnd2 - Germany   
    I've wanted to complete my BelGerAnd2 "trip report" for a while, mostly for sake of completion, but I've really struggled to figure out what to say about Phantasialand.  It's easy to sing the praises for the park, and most of those praises would see me reiterate myself.  So let's get those out of the way...
     
    Maus au Chocolat and Chiapas are the perfect examples of how to a shooting dark ride and water ride respectively.  Black Mamba is a great coaster that really turns into a beast in the afternoon, and Winjas is a fine example of how to blend coaster and 'other' elements into one ride.  Colorado Adventure is a neat little family ride, though nothing *that* special in my books.  River Quest is disgustingly terrifying and yet amazingly fun, and the new theming it's received thanks to Klugheim is great (though I wish they disguised the lifts a bit better).  The Berlin area is generally fab too.  The park's general atmosphere, theming, sense of showmanship and storytelling is surely one of the best in Europe.  
     
    And, in an unusual twist for me, I'll focus a bit more on the negatives...
     
    Mystery Castle
    I honestly do not get the fuss over this ride.  I went into it last year with no real idea of what to expect and was left disappointed.  Though after hearing there's 2 cycles, one of which is not great, I was left with a glimmer of hope.  But this year, I realised that what I had previously experienced was in fact the 'good cycle', and I had the joy of experiencing the not-so-good one.  Disappointed is probably the best word that describes my feelings about this.  Underwhelmed also springs to mind.  But at least the queue is fantastically themed!
     
    China
    Though the China area looks good, the two dark rides (a madhouse and omnimover) are far from good.  The madhouse is definitely my least favourite one I've been on, and the omnimover is more outdated than anything else.  The trouble these rides have is that whatever park they were in, they would only ever be 'okay' or 'passable' at best, and so their quality - or lack of - sticks out like a sore thumb in Phantasialand.  I know not everything can be sorted out all at once and these are on the potential hit list, but that doesn't mean it's acceptable.
     
    Temple of the Nighthawk
    Jack and Matt seemed to adore this because of the new music it has.  But I still found it awful and boring and just generally a waste of space.  Again, it's another ride like the Chinese duo; it's lack of quality sticks out so badly within the park.  And, unlike China, it feels slightly forgotten and neglected, almost as if the park are just waiting to axe it.  
     
    Operations
    Perhaps a bit of an odd one, but one thing I noticed during our visit was that some of the operations weren't great.  Not really talking about throughputs or getting through the queues here, moreso how they dealt with them generally.  Queue times weren't that accurate (especially on the not-so-big rides) and queue boards weren't updating properly (the boards were advertising a 6pm close for a few hours when it was in fact an 8pm close, leaving some confusion).  And when one of the Winjas coasters closed, they still allowed the queue to split, creating confusion in the queue and havoc in the station area.  Something that should have been dealt with better, especially since the side that did close seemed to have a problem which didn't have a quick solution.
     
     
    Klugheim
    Not to leave this blog post on a negative note, let's talk about Klugheim.  It's reason enough to make the effort to go to Phantasialand.  Taron might not be everyone's cup of tea, and it might not break into everyone's Top 10, but I can see it being appreciated by almost all of the enthusiast community (and the general public as well).  Raik is a solid family coaster, and Klugheim in general is a fantastic area to explore.  Oh, and the staff uniforms for that area are just incredible.
     
    Also, much to whole group's excitement, we got to (albeit briefly) speak to Chris, one of the park's managers who was seen in build up videos to Klugheim's opening.  He was a super nice guy, and he let us queue up for front row on Taron at the end of the day, despite them closing the front row queue.  Only wish we had more time to talk to him because he genuinely seemed so passionate and excited about the coaster when we saw him in the station area; very hands on too!
     
     
    I really hope that despite my laziness in writing this up, and focusing a bit too much on the negatives, the absolute joy I had at Phantasialand is still shining through somehow.  Yes, there's a couple of niggles and a few rides that are getting past their shelf life, but recent investments indicate that when they kick the bucket, something incredible will come in its place.  I genuinely cannot wait to go back, and I really hope more and more people but Phantasia on their radar!
  15. Like
    JoshC. got a reaction from CharlieN for a blog entry, BelGerAnd2 - Germany   
    I've wanted to complete my BelGerAnd2 "trip report" for a while, mostly for sake of completion, but I've really struggled to figure out what to say about Phantasialand.  It's easy to sing the praises for the park, and most of those praises would see me reiterate myself.  So let's get those out of the way...
     
    Maus au Chocolat and Chiapas are the perfect examples of how to a shooting dark ride and water ride respectively.  Black Mamba is a great coaster that really turns into a beast in the afternoon, and Winjas is a fine example of how to blend coaster and 'other' elements into one ride.  Colorado Adventure is a neat little family ride, though nothing *that* special in my books.  River Quest is disgustingly terrifying and yet amazingly fun, and the new theming it's received thanks to Klugheim is great (though I wish they disguised the lifts a bit better).  The Berlin area is generally fab too.  The park's general atmosphere, theming, sense of showmanship and storytelling is surely one of the best in Europe.  
     
    And, in an unusual twist for me, I'll focus a bit more on the negatives...
     
    Mystery Castle
    I honestly do not get the fuss over this ride.  I went into it last year with no real idea of what to expect and was left disappointed.  Though after hearing there's 2 cycles, one of which is not great, I was left with a glimmer of hope.  But this year, I realised that what I had previously experienced was in fact the 'good cycle', and I had the joy of experiencing the not-so-good one.  Disappointed is probably the best word that describes my feelings about this.  Underwhelmed also springs to mind.  But at least the queue is fantastically themed!
     
    China
    Though the China area looks good, the two dark rides (a madhouse and omnimover) are far from good.  The madhouse is definitely my least favourite one I've been on, and the omnimover is more outdated than anything else.  The trouble these rides have is that whatever park they were in, they would only ever be 'okay' or 'passable' at best, and so their quality - or lack of - sticks out like a sore thumb in Phantasialand.  I know not everything can be sorted out all at once and these are on the potential hit list, but that doesn't mean it's acceptable.
     
    Temple of the Nighthawk
    Jack and Matt seemed to adore this because of the new music it has.  But I still found it awful and boring and just generally a waste of space.  Again, it's another ride like the Chinese duo; it's lack of quality sticks out so badly within the park.  And, unlike China, it feels slightly forgotten and neglected, almost as if the park are just waiting to axe it.  
     
    Operations
    Perhaps a bit of an odd one, but one thing I noticed during our visit was that some of the operations weren't great.  Not really talking about throughputs or getting through the queues here, moreso how they dealt with them generally.  Queue times weren't that accurate (especially on the not-so-big rides) and queue boards weren't updating properly (the boards were advertising a 6pm close for a few hours when it was in fact an 8pm close, leaving some confusion).  And when one of the Winjas coasters closed, they still allowed the queue to split, creating confusion in the queue and havoc in the station area.  Something that should have been dealt with better, especially since the side that did close seemed to have a problem which didn't have a quick solution.
     
     
    Klugheim
    Not to leave this blog post on a negative note, let's talk about Klugheim.  It's reason enough to make the effort to go to Phantasialand.  Taron might not be everyone's cup of tea, and it might not break into everyone's Top 10, but I can see it being appreciated by almost all of the enthusiast community (and the general public as well).  Raik is a solid family coaster, and Klugheim in general is a fantastic area to explore.  Oh, and the staff uniforms for that area are just incredible.
     
    Also, much to whole group's excitement, we got to (albeit briefly) speak to Chris, one of the park's managers who was seen in build up videos to Klugheim's opening.  He was a super nice guy, and he let us queue up for front row on Taron at the end of the day, despite them closing the front row queue.  Only wish we had more time to talk to him because he genuinely seemed so passionate and excited about the coaster when we saw him in the station area; very hands on too!
     
     
    I really hope that despite my laziness in writing this up, and focusing a bit too much on the negatives, the absolute joy I had at Phantasialand is still shining through somehow.  Yes, there's a couple of niggles and a few rides that are getting past their shelf life, but recent investments indicate that when they kick the bucket, something incredible will come in its place.  I genuinely cannot wait to go back, and I really hope more and more people but Phantasia on their radar!
  16. Like
    JoshC. got a reaction from Matt 236 for a blog entry, BelGerAnd2 - Germany   
    I've wanted to complete my BelGerAnd2 "trip report" for a while, mostly for sake of completion, but I've really struggled to figure out what to say about Phantasialand.  It's easy to sing the praises for the park, and most of those praises would see me reiterate myself.  So let's get those out of the way...
     
    Maus au Chocolat and Chiapas are the perfect examples of how to a shooting dark ride and water ride respectively.  Black Mamba is a great coaster that really turns into a beast in the afternoon, and Winjas is a fine example of how to blend coaster and 'other' elements into one ride.  Colorado Adventure is a neat little family ride, though nothing *that* special in my books.  River Quest is disgustingly terrifying and yet amazingly fun, and the new theming it's received thanks to Klugheim is great (though I wish they disguised the lifts a bit better).  The Berlin area is generally fab too.  The park's general atmosphere, theming, sense of showmanship and storytelling is surely one of the best in Europe.  
     
    And, in an unusual twist for me, I'll focus a bit more on the negatives...
     
    Mystery Castle
    I honestly do not get the fuss over this ride.  I went into it last year with no real idea of what to expect and was left disappointed.  Though after hearing there's 2 cycles, one of which is not great, I was left with a glimmer of hope.  But this year, I realised that what I had previously experienced was in fact the 'good cycle', and I had the joy of experiencing the not-so-good one.  Disappointed is probably the best word that describes my feelings about this.  Underwhelmed also springs to mind.  But at least the queue is fantastically themed!
     
    China
    Though the China area looks good, the two dark rides (a madhouse and omnimover) are far from good.  The madhouse is definitely my least favourite one I've been on, and the omnimover is more outdated than anything else.  The trouble these rides have is that whatever park they were in, they would only ever be 'okay' or 'passable' at best, and so their quality - or lack of - sticks out like a sore thumb in Phantasialand.  I know not everything can be sorted out all at once and these are on the potential hit list, but that doesn't mean it's acceptable.
     
    Temple of the Nighthawk
    Jack and Matt seemed to adore this because of the new music it has.  But I still found it awful and boring and just generally a waste of space.  Again, it's another ride like the Chinese duo; it's lack of quality sticks out so badly within the park.  And, unlike China, it feels slightly forgotten and neglected, almost as if the park are just waiting to axe it.  
     
    Operations
    Perhaps a bit of an odd one, but one thing I noticed during our visit was that some of the operations weren't great.  Not really talking about throughputs or getting through the queues here, moreso how they dealt with them generally.  Queue times weren't that accurate (especially on the not-so-big rides) and queue boards weren't updating properly (the boards were advertising a 6pm close for a few hours when it was in fact an 8pm close, leaving some confusion).  And when one of the Winjas coasters closed, they still allowed the queue to split, creating confusion in the queue and havoc in the station area.  Something that should have been dealt with better, especially since the side that did close seemed to have a problem which didn't have a quick solution.
     
     
    Klugheim
    Not to leave this blog post on a negative note, let's talk about Klugheim.  It's reason enough to make the effort to go to Phantasialand.  Taron might not be everyone's cup of tea, and it might not break into everyone's Top 10, but I can see it being appreciated by almost all of the enthusiast community (and the general public as well).  Raik is a solid family coaster, and Klugheim in general is a fantastic area to explore.  Oh, and the staff uniforms for that area are just incredible.
     
    Also, much to whole group's excitement, we got to (albeit briefly) speak to Chris, one of the park's managers who was seen in build up videos to Klugheim's opening.  He was a super nice guy, and he let us queue up for front row on Taron at the end of the day, despite them closing the front row queue.  Only wish we had more time to talk to him because he genuinely seemed so passionate and excited about the coaster when we saw him in the station area; very hands on too!
     
     
    I really hope that despite my laziness in writing this up, and focusing a bit too much on the negatives, the absolute joy I had at Phantasialand is still shining through somehow.  Yes, there's a couple of niggles and a few rides that are getting past their shelf life, but recent investments indicate that when they kick the bucket, something incredible will come in its place.  I genuinely cannot wait to go back, and I really hope more and more people but Phantasia on their radar!
  17. Like
    JoshC. reacted to pluk for a blog entry, Holiday Park - Expedition GeForce   
    The first day proper began with a short easy drive to Holiday Park of about 15 minutes, Speyer really is an ideal base for a visit here. On a term time weekday with the Germans all tucked up behind their desks somewhere we were greeted with a practically empty park and some rather generous 09:00 - 18:00 opening hours.
     

     
    Arriving a bit early we were let through to the little holding plaza where the two pathways into the main park were held with barriers, while some of the few people waiting played in the great dancing fountains. Looming over the entrance is the drop tower, but no-one cared; nearly everyone was crowded around one of the two pathways jostling with anticipation. A check of the map confirmed what I suspected - this was the pathway (TopTip, it's the left one, get to the front and just follow the path) to the main attraction, Expadition GeForce. We dutifully joined the mini scrum and at the stroke of 09:00 were on our way...
     

    Big FM Expedition GeForce, to give it its full annoyingly sponsored title
     
    Before we made our trip I had deliberately not spoilered myself too much with individual rides and, as much as possible while still wanting to plan effectively, whole parks. I didn't know much about Holiday Park or anything there, other than that GeForce existed and was consistently rated as one of the best coasters in the world. I didn't have the highest hopes for either to be honest; a couple of times it was said to not bother with Holiday Park at all and go elsewhere instead, and as for GeForce being one of the best I had seen it derided as massively overrated many many times. I'd also seen POV's of it and thought it looked pretty average too. 
     

    Anticipation...
     
    I was wrong. Everyone doing it down was wrong. If it is over hyped and overrated it is by the tiniest of margins; it really is one of the best. The first drop is great, but it is really only the means to gather the momentum for the ejector chaos which is to follow. The second hill crest is one of the best moments on any coaster anywhere, the attempt it makes to fling you from under your little lap bar is extreme and sustained like nothing else, followed by a couple more similar but less violent and more sustained peaks. Every moment of it is fast and fun; the right to left on peak transition change halfway through whips you through spectacularly, the bunny hops to the finish are taken at a perfect floaty speed. As is nearly always the case, back is best. TopTip: The front row queue line is actually for the front two rows, and when you get up there everyone wants to ride the actual front row, obviously, so the wait for that is even longer than it looks. This even held quite a queue when the rest of the ride/park was walk on. Just don't bother, why wait longer for less good? 
     

    Joy (sweaty man in red, if you weren't sure)
     
    It's safe to say I rather enjoyed it, and with it being walk on even on single train operation I whored the hell out of the back rows towards the end of the day. Lost count of rides, easily in the double figures and I left the park with some pretty heavy thigh bruising, but it was well worth it. First coaster of the holiday and it's unexpectedly straight in the top 10, put me in rather a good mood for the rest of the park and the rest of the trip.
  18. Like
    JoshC. reacted to pluk for a blog entry, Holiday Park - The Rest   
    With GeForce getting us on to a high it was in to the rest of the park to see what it had to offer, and it turned out there were a couple of other stand out bits.
    First up was something else I had little expectation of having not done the type before and thinking they looked awkward and a bit cheap and nasty, Premier Rides Sky Rocket Sky Scream.
     

    Hanging
     
    Again I was wrong and I loved it. The launch is fast and smooth, I think this was my first rolling launch and it's a fantastic feeling being given that boost backwards and forwards, and the coaster above a whole lot of fun. As the ride twists from inside to outside the track at the top it really whips you away from you seat but even with the slow inversion and tight maneuvers on the way down it's all very comfortable with the lap bar nice and snug.
     

    A beautiful mess
     
    The walk through (thankfully not 'queue' in our case - I imagine the throughput on here is its biggest downfall) before the ride is well done too, great theming. TopTip: The coaster feels very similar from the front to the back, in this case the view from the front probably makes a bit of an extra wait worthwhile. Real good fun, a solid coaster. Certainly wouldn't mind one of these making there way over here sometime soon. 8/10.
     
    Then my favorite discovery of the whole trip that I'm sure won't be new to most here but it was to me. The perfect flat ride that is a Gerstlauer Sky Fly. It can be all things to all guests; while my wife was happy gently rocking away I could spin and spin like a mad thing, pulling what must be incredible sustained forces, in absolute comfort. I could spend the whole day on this. If I went all Michael Jackson with some rides in my back garden this would absolutely be top of my buy list. 
     

    Getting going
     
    It's in what will be a nice area, with a little balloon ride already open and a couple of other small round rides of some sort currently being built, all on a flight theme. This will be the star though, and was the only thing with a (still small) queue in the whole park. I got myself spinning nicely, probably strung about 20 together in one sustained spin, but when it starts to feel like it might be a bit much it's very easy to bring it under control give it a little break then flip it over and off you go again. TopTip: the front outside seat (2nd row) is the easiest to get spinning.
     

    I'll be the upside-down one
     
    Hours and hours of fun. The only limit to there being one in every park is the throughput. I wonder if it'd be possible to have one with seating all the way round before lifting and tilting? Anyway, this is now my favorite flat ride by a mile. 10/10
     
    The a whole are which shouldn't have been for us, but is so well done we loved it. The kiddies area based on a bunch of characters I've never heard of was brilliant, not just the fabulous colourful and complete theming, but the rides themselves for kiddies fare are excellent. The ride ops didn't seem to mind that we were a couple of adults squeezing ourselves in and were quite happy laughing at us. As Benin might say, don't care, got creds.
     

    Bouncing frog of crazy
     

    Yes, I'm on a grasshopper. And what?
     
    We ate in this area too, a burger restaurant in the middle of the land was good quality and value. A couple of other eateries we saw around the park appeared prety expensive in comparison. TopTip: all drinks bottles have a deposit added when you buy and given back when you return, this is standard across Germany. We didn't know this, and threw away a few Euros worth before a helpful staff member told us.
     

    Flying high in the land of creds
     
    All reminiscent of Peppa Pig land in what it is doing, but on a larger scale and with better rides. The drop tower and frog carousel (same ones as at Europa) are genuinely brilliant, so much fun, but there's loads of little rides and not a duff one between them. Certainly worth a visit if you are an adult on park and presuming this is recent shows the they really are going the right way with their theming efforts and general quality. 8/10
     
    Once a day off peak, the WaterSki Stunt Show does its thing on the lake. As always with these things presenter faff to stunt ratio is way off, especially when that faff is incomprehensible to my English ears, but that said this was fun and it was pleasing to know that the Germans main opinion of the French is that they smell a bit. Maybe we're not so different after all.
     

    Casually watersking with no skis
     
    Some of the stunts really were spectacular though, and a bit of pyro is always nice, so we really enjoyed it. But it could have done with 15 minutes of presenter being lopped off its running time, and even that would still leave a lot of presenter. Bonus points for not giving the tiniest crap about health and safety (if I had stood up at one point I would have been kicked in the head by someone on a zip wire flying above me!), this sort of entertainment is what is most sorely missing from UK parks. Bring it back! 7/10
     
    Aside from that there's a good solid support ride line up, couple of spiny rides running well, rapids and nicely themed flume both decent without setting the world on fire. A lighthouse tower that as far as I'm concerned can do one along with all the others ever made, pleasant little boat ride etc. A little museum on the parks history was interesting, although there was no English translations it appeared to show one old exhibit where you could come and look at the dwarfs, living in a little train! Times have changed. Even with the lack of dwarfs to look at these days there's still certainly enough to do to while away a whole day.
     

    Standard boat-ride selfie
     
    It's not perfect though. The whole right side of the park from SkyScream to the kids place feels really tired and in need of attention. The PhantomPhantasia-a-like ghost train is dire really, especially when ridden a few days apart from Europa's take on the same thing, and the carousel is horrible, really dilapidated and deeply coated in grime. Worthy of special mention, just up the path to Sky Scream in the most jarring extremes of quality is Hollys Wild Autofart or something. A particularly awful and out of place wild mouse. Horrible theming, rattly horrible ride. Looks so cheap compared to the more recent additions/re-themes and the quality of the park as a whole. 1/10 - burn it. These things only really stand out as the newer stuff really is very good.
     
    Overall I was very impressed with Holiday Park as a whole, am glad I went and would certainly return. It was a short drive back to Speyer for an inevitable couple of beers before another early start the next day, off to the second park of the trip...
  19. Like
    JoshC. got a reaction from pluk for a blog entry, BelGerAnd2 - Holland   
    Walibi Holland was the only new-for-me park of the trip, and there were two obvious draws for visiting:  the new Mack coaster Lost Gravity, and Goliath, the Intamin mega coaster.  We seemed to get lucky with our visit, as the park was very quiet, and we didn't queue over 15 minutes for anything if memory serves me correctly.  Overall impressions of the park are quite mixed for me; there's some great attractions around the park (and of higher quality to Walibi Belgium's offerings), but there's still a fair amount of trash about that makes it difficult to praise the overall park too much.  Anyways...
     
    Xpress:  Platform 13
    Located by the main entrance to the park, but before the 'containment gates' into the main bulk of the park, this opened up at least 15 minutes before the park opened.  And my god, this was a massive gem, probably the biggest surprise of the whole trip.  The coaster itself is almost a clone of Rock n Roller Coaster (I haven't done RnRC myself, but that'll not doubt give some indication to the quality of the coaster to those who have done it).  But the reason for this standing out so much was because of the atmosphere in the queue line.  Themed around a mystery train disappearance, the queue line feels exactly like an abandoned train station, and features plenty of scares, a creepy atmosphere, surprises and excellently themed sets along the way.  Dare I say, the queue line is a better scare attraction than many scare mazes that the UK theme parks produce at Halloween!  
     

    An unassuming entrance
     
    Lost Gravity
    With surprise opening out of the way, we headed over the Lost Gravity, which opened shortly after the 10am opening.  Words cannot really describe this ride.  Whoever designed this must have been high on a cocktail of drugs, but they've managed to create a ride which chucks together loads of random, somewhat incoherent, ideas, and makes it work for a fun ride.  The queue is weird and features a couple of wtf moments, the theming is odd, the effects make no sense (including the huge flamethrower effect which makes even the staff jump as there's no rhythm to it going off).  The ride itself - first drop is fab, airtime hills are fab.  The top hat thing is weird.  The second half of the ride is really slow and killed by the MCBR, but at the same time, is still alright.  I definitely think the outer-left seat is going to give the best ride experience.  
     
    All in all, this attraction makes no sense at all, but is still a fun little thing.  It's nothing *special*, but definitely a great concept, and hopefully more parks invest in Mack BigDippers in the future...
     
     

    The top hat looks very square from this perspective...
     

    Escalator theming the queue because...reasons?
     
    Goliath
    The main thing I remember about Goliath is how painfully obvious this was a ride from the Six Flags era.  No theming, awful-looking queue, no audio in the surrounding around, unimaginative name, awkward location.  That's not to say it was a bad ride, but I guess because I always look for a more overall experience than *just* a coaster, the lack of overall experience will stand out to me.  The coaster is pretty fun, offering nice moments of airtime and intensity, and has a decent-ish layout on the whole.  We had a ride on it in the hail, which was both painful and awesome in equal measure.  We ended up riding this a few times during the day, so I guess that shows how loved it was by the group as a whole, but it's just a shame there wasn't more to go with it!
     


     
    From here, the park goes a bit downhill.  Robin Hood, the park's Vekoma woodie, is alright, and has a bit more airtime than it's sister Werewolf, and is good in its own right, but failed to leave much of a lasting impression on me.  Speed of Sound, a Vekoma Boomerang, is one of the better Boomerangs I've done in fairness, but the transition between the cobra roll and vertical loop is rather unpleasant.  The soundtrack is annoyingly catchy though.  Coaster-wise, we also did kiddie coaster Drako, which wasn't terrible.  
     



     
    El Condor
    The final coaster we did at the park was El Condor, a Vekoma SLC.  I heard bad things about it, so wasn't exactly looking forward to it.  But dear oh dear, this was dreadful.  The OTSR actually squished my ears due to the lack of room they provided.  The ride was rough, rattly and in general just uncomfortable and awful.  And this was in the front row too!  Honestly, I cannot think of a worst (notably) coaster I've done.  One can only hope this is on the chopping block for the park (hopefully for their 2019 coaster...)
     

    This is not BaronC. approved.
     
    Outside of the coasters, there's little of note really.  Merlin's Magic Castle was a largely forgettable Vekoma madhouse, though did feature a nice bit of misdirection in the main ride show.  Their rapids and log flume were fun and featured some quirky signs (though are clearly nothing to write home about as I've forgotten their names, and I'm too lazy to look them up...).  And aside from a couple of smaller rides, there's not really much else on park.  
     
    I'm probably selling the park a little short here, but time constraints, laziness and a general mediocre reaction to the park isn't really encouraging me to go much further.  It's evident that the park's recent investments have been very good for the park though, which is only a positive sign.  The lack of indoor rides was something that really stood out to me (especially given the pouring rain!), but hopefully next season's 'thrilling dark ride' will help with that.  
     
    One final point - the park's direction.  Walibi have made is obvious that they want Walibi Holland to be a thrill park, focusing on teenagers and young adults.  They pretty much said as much when they closed down their 4D cinema for next year's apparent new attraction.  And, much like Thorpe at the beginning of the decade, they've tailored their marketing and general park atmosphere to that market.  From "#HardGaan" ('#GoFast') plastered all across the park and live DJs playing music across the park (with many songs featuring plenty of swears), they know what they think this market wants.  Oh, and there's this charming t-shirt, which many staff wear, and is also on sale...
     

    Subtly, not Walibi Holland's strong point.
     
    I'm by no means a prude or anything, but this whole style seems very theme park unfriendly.  And it's nowhere near as clever, subtle or humorous as some of the stuff Thorpe did during their fathead phase (the 2011 fireworks event 'Thorpe Park BLOWS IT UP / BLOW S#!T UP' advertising was something which I genuinely found amusing and clever, and still brings a smile to my face thinking about it).  Part of me hopes it works for them, as I think turning Walibi Holland into a thrill-focused park would be great, as they have plenty of opportunities (much more so than Belgium and Rhone-Alpes) and a firm foundation already.  But at the same time, we've seen plenty of parks try this strategy, before realising alienating families is never a good thing.  So who knows.
     
     
    Anyways, enough rambling.  Platform 13, Lost Gravity and Goliath were all fab coasters in their own right, but everything else is a bit drab.  Hopefully we can see more fabness in the future.
     
    Next time - Germany, and Phantasialand of awesome-ness...
  20. Like
    JoshC. got a reaction from CharlieN for a blog entry, BelGerAnd2 - Holland   
    Walibi Holland was the only new-for-me park of the trip, and there were two obvious draws for visiting:  the new Mack coaster Lost Gravity, and Goliath, the Intamin mega coaster.  We seemed to get lucky with our visit, as the park was very quiet, and we didn't queue over 15 minutes for anything if memory serves me correctly.  Overall impressions of the park are quite mixed for me; there's some great attractions around the park (and of higher quality to Walibi Belgium's offerings), but there's still a fair amount of trash about that makes it difficult to praise the overall park too much.  Anyways...
     
    Xpress:  Platform 13
    Located by the main entrance to the park, but before the 'containment gates' into the main bulk of the park, this opened up at least 15 minutes before the park opened.  And my god, this was a massive gem, probably the biggest surprise of the whole trip.  The coaster itself is almost a clone of Rock n Roller Coaster (I haven't done RnRC myself, but that'll not doubt give some indication to the quality of the coaster to those who have done it).  But the reason for this standing out so much was because of the atmosphere in the queue line.  Themed around a mystery train disappearance, the queue line feels exactly like an abandoned train station, and features plenty of scares, a creepy atmosphere, surprises and excellently themed sets along the way.  Dare I say, the queue line is a better scare attraction than many scare mazes that the UK theme parks produce at Halloween!  
     

    An unassuming entrance
     
    Lost Gravity
    With surprise opening out of the way, we headed over the Lost Gravity, which opened shortly after the 10am opening.  Words cannot really describe this ride.  Whoever designed this must have been high on a cocktail of drugs, but they've managed to create a ride which chucks together loads of random, somewhat incoherent, ideas, and makes it work for a fun ride.  The queue is weird and features a couple of wtf moments, the theming is odd, the effects make no sense (including the huge flamethrower effect which makes even the staff jump as there's no rhythm to it going off).  The ride itself - first drop is fab, airtime hills are fab.  The top hat thing is weird.  The second half of the ride is really slow and killed by the MCBR, but at the same time, is still alright.  I definitely think the outer-left seat is going to give the best ride experience.  
     
    All in all, this attraction makes no sense at all, but is still a fun little thing.  It's nothing *special*, but definitely a great concept, and hopefully more parks invest in Mack BigDippers in the future...
     
     

    The top hat looks very square from this perspective...
     

    Escalator theming the queue because...reasons?
     
    Goliath
    The main thing I remember about Goliath is how painfully obvious this was a ride from the Six Flags era.  No theming, awful-looking queue, no audio in the surrounding around, unimaginative name, awkward location.  That's not to say it was a bad ride, but I guess because I always look for a more overall experience than *just* a coaster, the lack of overall experience will stand out to me.  The coaster is pretty fun, offering nice moments of airtime and intensity, and has a decent-ish layout on the whole.  We had a ride on it in the hail, which was both painful and awesome in equal measure.  We ended up riding this a few times during the day, so I guess that shows how loved it was by the group as a whole, but it's just a shame there wasn't more to go with it!
     


     
    From here, the park goes a bit downhill.  Robin Hood, the park's Vekoma woodie, is alright, and has a bit more airtime than it's sister Werewolf, and is good in its own right, but failed to leave much of a lasting impression on me.  Speed of Sound, a Vekoma Boomerang, is one of the better Boomerangs I've done in fairness, but the transition between the cobra roll and vertical loop is rather unpleasant.  The soundtrack is annoyingly catchy though.  Coaster-wise, we also did kiddie coaster Drako, which wasn't terrible.  
     



     
    El Condor
    The final coaster we did at the park was El Condor, a Vekoma SLC.  I heard bad things about it, so wasn't exactly looking forward to it.  But dear oh dear, this was dreadful.  The OTSR actually squished my ears due to the lack of room they provided.  The ride was rough, rattly and in general just uncomfortable and awful.  And this was in the front row too!  Honestly, I cannot think of a worst (notably) coaster I've done.  One can only hope this is on the chopping block for the park (hopefully for their 2019 coaster...)
     

    This is not BaronC. approved.
     
    Outside of the coasters, there's little of note really.  Merlin's Magic Castle was a largely forgettable Vekoma madhouse, though did feature a nice bit of misdirection in the main ride show.  Their rapids and log flume were fun and featured some quirky signs (though are clearly nothing to write home about as I've forgotten their names, and I'm too lazy to look them up...).  And aside from a couple of smaller rides, there's not really much else on park.  
     
    I'm probably selling the park a little short here, but time constraints, laziness and a general mediocre reaction to the park isn't really encouraging me to go much further.  It's evident that the park's recent investments have been very good for the park though, which is only a positive sign.  The lack of indoor rides was something that really stood out to me (especially given the pouring rain!), but hopefully next season's 'thrilling dark ride' will help with that.  
     
    One final point - the park's direction.  Walibi have made is obvious that they want Walibi Holland to be a thrill park, focusing on teenagers and young adults.  They pretty much said as much when they closed down their 4D cinema for next year's apparent new attraction.  And, much like Thorpe at the beginning of the decade, they've tailored their marketing and general park atmosphere to that market.  From "#HardGaan" ('#GoFast') plastered all across the park and live DJs playing music across the park (with many songs featuring plenty of swears), they know what they think this market wants.  Oh, and there's this charming t-shirt, which many staff wear, and is also on sale...
     

    Subtly, not Walibi Holland's strong point.
     
    I'm by no means a prude or anything, but this whole style seems very theme park unfriendly.  And it's nowhere near as clever, subtle or humorous as some of the stuff Thorpe did during their fathead phase (the 2011 fireworks event 'Thorpe Park BLOWS IT UP / BLOW S#!T UP' advertising was something which I genuinely found amusing and clever, and still brings a smile to my face thinking about it).  Part of me hopes it works for them, as I think turning Walibi Holland into a thrill-focused park would be great, as they have plenty of opportunities (much more so than Belgium and Rhone-Alpes) and a firm foundation already.  But at the same time, we've seen plenty of parks try this strategy, before realising alienating families is never a good thing.  So who knows.
     
     
    Anyways, enough rambling.  Platform 13, Lost Gravity and Goliath were all fab coasters in their own right, but everything else is a bit drab.  Hopefully we can see more fabness in the future.
     
    Next time - Germany, and Phantasialand of awesome-ness...
  21. Like
    JoshC. reacted to Mitchada04 for a blog entry, Taron- A controversial view   
    Phantasialand is a stunning park. Up there was one of my favourites, and definitely my favourite non Disney/Uni park. 

    Look at the stunningness. Everything is just so well done. Immersion is great. Rides are fab. Like Maus Au Chocolat. It just has so much magic going for it! Midway Mania sounds tacky compared to this. The fun house down Berlin street is odd for a theme park but great. 

    Destroyed Josh on our second go as well  

    It's a beautiful park.

    And the most well known top spin lives here.

    And a solid, well themed B&M. Mamba is an odd case. In the morning near the front it was lame. In the afternoon after some rain at the back it was top 10 contender. But it lacks consistency soooo much! For more park photos see last years report as nothing has changed. Winjas is still awesome. Nighthawk now has music, Hollywood boat tour still looks like it could have the scenery collapse at any moment. Wakabato was just avoided. Still don't get Mystery Castle, had an even shorter cycle this year! River Quest is hilarious. Mad house is an odd theme. 
     
    KLUGHEIM

    The area looks great!

    Intimidating yet deceiving as it's almost on level with the path.

    Looks like a village in a rocky mountain with a coaster.

    Woosh

    Watching the coaster fly all around you in the area is great

    And Raik which is so much fun with a brill station.

    This second launch makes one of the coolest sounds I've heard from a ride ever


    It winds all over the place.

    WIth a love of design, engineering and sheer immersion it was great to meander about.

    But that's it really.

    The queue moves fast and has a geeky view of the transfer track.

    But what about the ride?
     
    Well, Jack Josh and Matt knew when we came off first time it hadn't wowed me. I wasn't really joyous by what I just rode, I was quite mellow. I mean, there was nothing wrong with it. At all. Just, nothing made me go OMG. I love the dive into the second launch and up past the waterfall. That's the only thing that still sticks in my head. It felt like there were lots of lul moments, then crazy, then lul. But I don't feel it flowed in the right order to make a stunning ride. It's not a top 10 for me. Probably not a top 20. But that doesn't mean it's bad. It is a good fun ride, has created a hugely themed area secluded from the park. It is spectacular to watch, wander the little village with Taron roaring overhead. But the ride isn't standout in my eyes. For the next level of theming yes, as a ride, no. It is a solid ride that will do well against time. It won't be a fad. As long as it doesn't get Intamin rough, it'll always be a good ride. It also got me thinking though, why does every new ride these days have to seemingly be a top 10 ride or the next best thing. What's wrong with just building a good solid coaster that no one will dislike. I guess you could see it as Inferno in a way. Nothing special, but a ride that is always liked, pretty popular and serves the park extremely well. So yeah, Taron. Good.
     
    Now Chiapas however is special.

    A gorgeous ride

    Now with it's weird issues sorted so you can sit properly.

    Wacky ride.

    Crazy drop

    But a fun theme! Great music throughout, lighthearted nature, doesn't soak you so is always enjoyable. Definitely my favourite flume type ride, sorry Dudley's.
     
    Intamin will sell lots of these once they're confident it won't have multiple issues again. And Taron too, I'm sure they'll sell more launchers now with the new trains. 

    Go to Phantasialand! 9/10 park at least.
     
    In more serious news.

    If anyone spots Josh, please inform Phantasialand. He is currently trying to rip of the Chiapas rave room somewhere in Monchengladbach. That way he'll get banned  
  22. Like
    JoshC. got a reaction from Matt 236 for a blog entry, BelGerAnd2 - Holland   
    Walibi Holland was the only new-for-me park of the trip, and there were two obvious draws for visiting:  the new Mack coaster Lost Gravity, and Goliath, the Intamin mega coaster.  We seemed to get lucky with our visit, as the park was very quiet, and we didn't queue over 15 minutes for anything if memory serves me correctly.  Overall impressions of the park are quite mixed for me; there's some great attractions around the park (and of higher quality to Walibi Belgium's offerings), but there's still a fair amount of trash about that makes it difficult to praise the overall park too much.  Anyways...
     
    Xpress:  Platform 13
    Located by the main entrance to the park, but before the 'containment gates' into the main bulk of the park, this opened up at least 15 minutes before the park opened.  And my god, this was a massive gem, probably the biggest surprise of the whole trip.  The coaster itself is almost a clone of Rock n Roller Coaster (I haven't done RnRC myself, but that'll not doubt give some indication to the quality of the coaster to those who have done it).  But the reason for this standing out so much was because of the atmosphere in the queue line.  Themed around a mystery train disappearance, the queue line feels exactly like an abandoned train station, and features plenty of scares, a creepy atmosphere, surprises and excellently themed sets along the way.  Dare I say, the queue line is a better scare attraction than many scare mazes that the UK theme parks produce at Halloween!  
     

    An unassuming entrance
     
    Lost Gravity
    With surprise opening out of the way, we headed over the Lost Gravity, which opened shortly after the 10am opening.  Words cannot really describe this ride.  Whoever designed this must have been high on a cocktail of drugs, but they've managed to create a ride which chucks together loads of random, somewhat incoherent, ideas, and makes it work for a fun ride.  The queue is weird and features a couple of wtf moments, the theming is odd, the effects make no sense (including the huge flamethrower effect which makes even the staff jump as there's no rhythm to it going off).  The ride itself - first drop is fab, airtime hills are fab.  The top hat thing is weird.  The second half of the ride is really slow and killed by the MCBR, but at the same time, is still alright.  I definitely think the outer-left seat is going to give the best ride experience.  
     
    All in all, this attraction makes no sense at all, but is still a fun little thing.  It's nothing *special*, but definitely a great concept, and hopefully more parks invest in Mack BigDippers in the future...
     
     

    The top hat looks very square from this perspective...
     

    Escalator theming the queue because...reasons?
     
    Goliath
    The main thing I remember about Goliath is how painfully obvious this was a ride from the Six Flags era.  No theming, awful-looking queue, no audio in the surrounding around, unimaginative name, awkward location.  That's not to say it was a bad ride, but I guess because I always look for a more overall experience than *just* a coaster, the lack of overall experience will stand out to me.  The coaster is pretty fun, offering nice moments of airtime and intensity, and has a decent-ish layout on the whole.  We had a ride on it in the hail, which was both painful and awesome in equal measure.  We ended up riding this a few times during the day, so I guess that shows how loved it was by the group as a whole, but it's just a shame there wasn't more to go with it!
     


     
    From here, the park goes a bit downhill.  Robin Hood, the park's Vekoma woodie, is alright, and has a bit more airtime than it's sister Werewolf, and is good in its own right, but failed to leave much of a lasting impression on me.  Speed of Sound, a Vekoma Boomerang, is one of the better Boomerangs I've done in fairness, but the transition between the cobra roll and vertical loop is rather unpleasant.  The soundtrack is annoyingly catchy though.  Coaster-wise, we also did kiddie coaster Drako, which wasn't terrible.  
     



     
    El Condor
    The final coaster we did at the park was El Condor, a Vekoma SLC.  I heard bad things about it, so wasn't exactly looking forward to it.  But dear oh dear, this was dreadful.  The OTSR actually squished my ears due to the lack of room they provided.  The ride was rough, rattly and in general just uncomfortable and awful.  And this was in the front row too!  Honestly, I cannot think of a worst (notably) coaster I've done.  One can only hope this is on the chopping block for the park (hopefully for their 2019 coaster...)
     

    This is not BaronC. approved.
     
    Outside of the coasters, there's little of note really.  Merlin's Magic Castle was a largely forgettable Vekoma madhouse, though did feature a nice bit of misdirection in the main ride show.  Their rapids and log flume were fun and featured some quirky signs (though are clearly nothing to write home about as I've forgotten their names, and I'm too lazy to look them up...).  And aside from a couple of smaller rides, there's not really much else on park.  
     
    I'm probably selling the park a little short here, but time constraints, laziness and a general mediocre reaction to the park isn't really encouraging me to go much further.  It's evident that the park's recent investments have been very good for the park though, which is only a positive sign.  The lack of indoor rides was something that really stood out to me (especially given the pouring rain!), but hopefully next season's 'thrilling dark ride' will help with that.  
     
    One final point - the park's direction.  Walibi have made is obvious that they want Walibi Holland to be a thrill park, focusing on teenagers and young adults.  They pretty much said as much when they closed down their 4D cinema for next year's apparent new attraction.  And, much like Thorpe at the beginning of the decade, they've tailored their marketing and general park atmosphere to that market.  From "#HardGaan" ('#GoFast') plastered all across the park and live DJs playing music across the park (with many songs featuring plenty of swears), they know what they think this market wants.  Oh, and there's this charming t-shirt, which many staff wear, and is also on sale...
     

    Subtly, not Walibi Holland's strong point.
     
    I'm by no means a prude or anything, but this whole style seems very theme park unfriendly.  And it's nowhere near as clever, subtle or humorous as some of the stuff Thorpe did during their fathead phase (the 2011 fireworks event 'Thorpe Park BLOWS IT UP / BLOW S#!T UP' advertising was something which I genuinely found amusing and clever, and still brings a smile to my face thinking about it).  Part of me hopes it works for them, as I think turning Walibi Holland into a thrill-focused park would be great, as they have plenty of opportunities (much more so than Belgium and Rhone-Alpes) and a firm foundation already.  But at the same time, we've seen plenty of parks try this strategy, before realising alienating families is never a good thing.  So who knows.
     
     
    Anyways, enough rambling.  Platform 13, Lost Gravity and Goliath were all fab coasters in their own right, but everything else is a bit drab.  Hopefully we can see more fabness in the future.
     
    Next time - Germany, and Phantasialand of awesome-ness...
  23. Like
    JoshC. got a reaction from Cal for a blog entry, BelGerAnd2 - Belgium   
    This past week, I hit up a few European parks in search of some new creds, and to go back to some places I enjoyed last year.  Just thought I'd throw in a few thoughts from my visits...
     
    Plopsaland de Panne
    Went here last year, and had a lot of fun.  With Heidi originally planned to open July 1st, we decided to return for some wooden coaster goodness.  Alas, it wasn't meant to be as Heidi Spiti is too loud at the moment, and sound barriers are still being constructed.  


    Looks like a fab little coaster, and I'm sure when it opens - and is fully themed - it will be a great addition to the park!
     
    Also new since my last visit was the gigantic castle housing a restaurant a teacups:


    For what it houses, it's pretty insane.  The level of detail and the sheer scale of this is completely unnecessary for a restaurant and teacups.  Hopefully this is a good sign of things to come in the future from the park, but one can't help but wonder if the investment would have been better placed elsewhere in the park.
     
    I had hoped to try out a few more attractions we missed out on last due to closures (namely their starflyer, Disko and The Bat; their random suspended coasters).  Unfortunately, both the starflyer and Bat were closed, despite being listed as open on the park's website.  A bit disappointing, but nothing major.  Their disko was open though and has a nice, lengthy cycle, and is nicely themed.
     
    The true highlight of Plopsaland though is Anubis:


    This Gerstlauer rolling launch had a lot to live up to after I ranked it so well last time.  Fortunately it still delivered.  The exit from the launch is a bit rougher than I remember, but otherwise this is a solid coaster, with a very punchy launch, pops of airtime and a nice bit of intensity blended it a brilliant 'older family' coaster.  
     
    Actually, I don't have much else to add (for longer review, see my trip last year:  http://forum.maniahub.com/blogs/entry/693-belgerand-day-1-plopsaland-de-panne/
     
     
    Walibi Belgium
     
    Walibi Belgium was a weird one last year.  We visited on a very busy day (thanks school trips!) and arrived over an hour late to the park (thanks Brussels traffic!).  We managed to get most things done, but it was all a bit of a rush.  It wasn't a park I was dying to go back to, but it fit in nicely in the trip as a last day, was a chance to get the Boomerang cred I missed out, and also do their weird-looking new coaster, Pulsar.
     
    Speaking of Pulsar, that's where I'll start.  For those who don't know, it's a shuttle coaster featuring 3 launches (2 backwards, 1 forwards) gradually increasing to 62mph and a small airtime hill.  On, and one Tidal Wave sized splash.  It's one of those coasters where all sensible thought said it'd be naff, but I just felt like it could be great fun.  And you know what?  It's fun.  The launches are both fun and a little bit punchy (and great with lap bars), the airtime is alright, and the splash gets you wet.  How wet does depend on where you sit - the back leaves you rather soaked, the sides wet and the inside sprayed.  Front row was blocked off due to loads of water spilling into those seats during the ride - hopefully that's an issue Mack can correct soon!
     

    Geeky techy specs were about too




     
    The turntable system for loading (meaning the coaster has 2 cars) is really clever, and it means that one car is ready to go before the other has even finished.  No doubt this is thanks to Mack's brilliant engineering and clever way of locking and checking restraints.  This meant the queue was really quick moving and it must get a really good throughput (I believe they're aiming for 800ish and I can see them reaching that easily!).  The turntable was the cause of a couple of breakdowns during the day, but I imagine these issues will be ironed out with time.
     
    The combination of the ride experience, theming, slight story and music means that Walibi are onto a real winner with this attraction.  It feels different enough to their other shuttle coasters, and is a great family attraction.  Hopefully we see more of these pop up across the world!
     
    Another cred for the list was Cobra, a Vekoma boomerang:

    It was rough, awkwardly intense and just not a fun ride.  So glad I didn't waste 20 minutes of my life queueing for it last year.
     
    I won't really bore you with the rest of my trip.  The park was very quiet (longest we queued for anything was about 10 minutes for Psyke Underground), so we managed to get everything done, and some rerides of some stuff.  My opinions haven't changed much from last year (see here - http://forum.maniahub.com/blogs/entry/699-belgerand-day-3-walibi-beglium/ ).  Would like to add that I still enjoyed Werewolf, despite now having done other woodies, though naturally not as much as my first ride.
     
    Something I'd just like to throw out there was the atmosphere of the park.  With generic chart music everywhere (except Pulsar pretty much), a few rowdy guests who seemingly would never follow instructions (people standing up on their extremely rapid rapids rather dangerously) and the like, the atmosphere felt a bit dull and meh.  A bit of a shame, especially since last year's visit was overall much nicer despite the large crowds.  
     
    I feel as though I've properly 'done' Walibi Belgium now.  With Pulsar, Psyke and Werewolf, they've got 3 coasters I enjoy, and the likes of drop tower Dalton Terror and madhouse La Palais du Genie are fun rides, but there's just not enough to entice me back any time soon.  Not a bad thing of course, it's a nice enough park, just nothing all that special.
     
     
    Next time, a new-for-me park:  Walibi Holland, featuring Lost Gravity and Goliath... 
     
  24. Like
    JoshC. got a reaction from Matt 236 for a blog entry, BelGerAnd2 - Belgium   
    This past week, I hit up a few European parks in search of some new creds, and to go back to some places I enjoyed last year.  Just thought I'd throw in a few thoughts from my visits...
     
    Plopsaland de Panne
    Went here last year, and had a lot of fun.  With Heidi originally planned to open July 1st, we decided to return for some wooden coaster goodness.  Alas, it wasn't meant to be as Heidi Spiti is too loud at the moment, and sound barriers are still being constructed.  


    Looks like a fab little coaster, and I'm sure when it opens - and is fully themed - it will be a great addition to the park!
     
    Also new since my last visit was the gigantic castle housing a restaurant a teacups:


    For what it houses, it's pretty insane.  The level of detail and the sheer scale of this is completely unnecessary for a restaurant and teacups.  Hopefully this is a good sign of things to come in the future from the park, but one can't help but wonder if the investment would have been better placed elsewhere in the park.
     
    I had hoped to try out a few more attractions we missed out on last due to closures (namely their starflyer, Disko and The Bat; their random suspended coasters).  Unfortunately, both the starflyer and Bat were closed, despite being listed as open on the park's website.  A bit disappointing, but nothing major.  Their disko was open though and has a nice, lengthy cycle, and is nicely themed.
     
    The true highlight of Plopsaland though is Anubis:


    This Gerstlauer rolling launch had a lot to live up to after I ranked it so well last time.  Fortunately it still delivered.  The exit from the launch is a bit rougher than I remember, but otherwise this is a solid coaster, with a very punchy launch, pops of airtime and a nice bit of intensity blended it a brilliant 'older family' coaster.  
     
    Actually, I don't have much else to add (for longer review, see my trip last year:  http://forum.maniahub.com/blogs/entry/693-belgerand-day-1-plopsaland-de-panne/
     
     
    Walibi Belgium
     
    Walibi Belgium was a weird one last year.  We visited on a very busy day (thanks school trips!) and arrived over an hour late to the park (thanks Brussels traffic!).  We managed to get most things done, but it was all a bit of a rush.  It wasn't a park I was dying to go back to, but it fit in nicely in the trip as a last day, was a chance to get the Boomerang cred I missed out, and also do their weird-looking new coaster, Pulsar.
     
    Speaking of Pulsar, that's where I'll start.  For those who don't know, it's a shuttle coaster featuring 3 launches (2 backwards, 1 forwards) gradually increasing to 62mph and a small airtime hill.  On, and one Tidal Wave sized splash.  It's one of those coasters where all sensible thought said it'd be naff, but I just felt like it could be great fun.  And you know what?  It's fun.  The launches are both fun and a little bit punchy (and great with lap bars), the airtime is alright, and the splash gets you wet.  How wet does depend on where you sit - the back leaves you rather soaked, the sides wet and the inside sprayed.  Front row was blocked off due to loads of water spilling into those seats during the ride - hopefully that's an issue Mack can correct soon!
     

    Geeky techy specs were about too




     
    The turntable system for loading (meaning the coaster has 2 cars) is really clever, and it means that one car is ready to go before the other has even finished.  No doubt this is thanks to Mack's brilliant engineering and clever way of locking and checking restraints.  This meant the queue was really quick moving and it must get a really good throughput (I believe they're aiming for 800ish and I can see them reaching that easily!).  The turntable was the cause of a couple of breakdowns during the day, but I imagine these issues will be ironed out with time.
     
    The combination of the ride experience, theming, slight story and music means that Walibi are onto a real winner with this attraction.  It feels different enough to their other shuttle coasters, and is a great family attraction.  Hopefully we see more of these pop up across the world!
     
    Another cred for the list was Cobra, a Vekoma boomerang:

    It was rough, awkwardly intense and just not a fun ride.  So glad I didn't waste 20 minutes of my life queueing for it last year.
     
    I won't really bore you with the rest of my trip.  The park was very quiet (longest we queued for anything was about 10 minutes for Psyke Underground), so we managed to get everything done, and some rerides of some stuff.  My opinions haven't changed much from last year (see here - http://forum.maniahub.com/blogs/entry/699-belgerand-day-3-walibi-beglium/ ).  Would like to add that I still enjoyed Werewolf, despite now having done other woodies, though naturally not as much as my first ride.
     
    Something I'd just like to throw out there was the atmosphere of the park.  With generic chart music everywhere (except Pulsar pretty much), a few rowdy guests who seemingly would never follow instructions (people standing up on their extremely rapid rapids rather dangerously) and the like, the atmosphere felt a bit dull and meh.  A bit of a shame, especially since last year's visit was overall much nicer despite the large crowds.  
     
    I feel as though I've properly 'done' Walibi Belgium now.  With Pulsar, Psyke and Werewolf, they've got 3 coasters I enjoy, and the likes of drop tower Dalton Terror and madhouse La Palais du Genie are fun rides, but there's just not enough to entice me back any time soon.  Not a bad thing of course, it's a nice enough park, just nothing all that special.
     
     
    Next time, a new-for-me park:  Walibi Holland, featuring Lost Gravity and Goliath... 
     
  25. Like
    JoshC. reacted to pognoi for a blog entry, Taron   
    Taron looks like burnt spaghetti.
     

     
    Taron, the biggest part of Phantasialand's newest development; Klugheim is one of the better coasters I've been on.
     

     
    The parks biggest and baddest ride has little mercy, and throws you around the majority of the track relentlessly, curving and hopping in ways previously unmatched in steel tracks, comparable to renowned wooden coasters.
     

     
    The ride is a very generous length, and meanders its way underneath, around, and above the gloriously themed village of Klugheim, which I wouldn't hesitate to call the most immersive themed area I have ever been in. 
     

     
    The detail is uncanny. 
     

     
    The ride is one of the most reridable attractions I have ever experienced.
     

     
    It's refreshing to ride something that doesn't have any stand out elements. Yes, the track goes over itself loads, but it doesn't have the tallest drop, the most inversions, or groundbreaking technology. Its just a very fun ride, and an engineering master piece.
     

     
    This isn't my favourite coaster. I'm not going to ride the hyper train here, but it's worth mentioning that the elements this ride features are astounding.
     

     
    The lap bar is comfy, the lack of fans on the side of the seat give you a lot of freedom, and these mixed with some of the elements the ride throws at you create insane air time, powerful launches, and unique throw out elements that completely ace the likes of blue fire, and many wooden coasters.
     

     
    This ride won't fade with time. All these record breakers with silly USPs fade. this won't. This is an amazing ride, with superb surroundings and elements that I'm already dying to ride again.
     

     
     
     
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