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subculturehero

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Posts posted by subculturehero

  1. Very much agree with all the following:

    No Thrill ChillPaint Colossus Either remove Zodiac or if not paint it to fit in with the Lost City area.Introduce ERT for Annual Pass holders during peak days and summer holidays. 2012) Big coaster to welcome in the year of the Olympics. A B&M flyer would be lovely- one that goes out across the lake.A giant frisbee to replace Vortex2013) Continue expanding Thorpe's infilling of the lake to allow for more room for rides, and a green space where guests can eat lunch/ relax. After the heavy investment from the year previously, no new rides, and a general clear up/ repainting of the areas in need.

    However I'd argue with some of the following:

    2014) Begin targetting families as well as Thrill seekers. Whilst still promoting the thrill capital of the UK, Thorpe could also try to target families with children "young thrill seekers". Possibly a runaway mine train and/ or a woodie that does not invert but provides a thrill. Maintain rides such as Quantum, Loggers Leap and X to achieve this. This would promote a "nicer" atmosphere in the park.

    Although I don't necessarily disagree with this, I don't think it's likely to happen. The way Thorpe and CWoA are set up is such that Thorpe is the thrill park and CWoA is the family park, and I don't think it's gonna change any time soon. I think the removal of Fungle Safari shows that this setup isn't gonna change (unless they replace it with another family ride). Rides like NWO, Quantum, Logger's, and Mr Monkey's just don't get queues at the moment, and I think it'd be detrimental to the progress of Thorpe to try and have a big switcharound to re-focus on family rides. I think, due simply to the nature of its rides and its close proximity to London, that Thorpe will always have a slightly undesirable minority in its clientele.

    2016) The year that Thorpe can go above their height restriction again? If it would be allowed built a higher, faster version of Stealth. Thorpe like records so why not the World's tallest or fastest coaster? Either keep Stealth as a "baby brother" for younger thrill seekers to try out first, or remove it.

    When you say a 'higher faster version of Stealth', I assume you just mean a higher, faster rollercoaster? When you say 'version of Stealth' it implies that it would be exactly the same as Stealth but higher and faster - a bit pointless in my opinion. I don't think it'd be good business-wise for Thorpe to remove Stealth. And maybe could go for some European height/speed records, but I don't think that Thorpe (or for that matter any UK park) will ever be able to compete with the American giants (Six Flags, Cedar Point) for height/speed.
  2. Looks good, although I dunno if new inversions would be mainstream enough for the average Thorpegoer (it's a lot more subtle than OMFGZ 10 LOOPZ! 80MPH!!!!!!!!ONEONE). Also for some reason the idea of music on a ride just makes me cringe (like that Led Zeppelin ride in America). Slightly off-topic, but has anyone seen videos of Bizarro (used to be Medusa) at SF Great Adventure? It had a total revamp with effects like fire. I think that kind of thing is the next step on for Thorpe from the theming we've seen on Saw (as long as Thorpe can keep it all running!)Bizarro video

  3. Yeah that would have been the one thing I would have thought could have restricted it - obviously a flying coaster couldn't approach the speeds of a launched sit-down coaster. After having snooped around Google I can't for the life of me find anything about the differences in forces between a sit-down and flying coasters. Nor can I find anything regarding ideas for launched flying coasters.

  4. Or get a superman the escape type ride and make it tallest in UK - they take up little space :(

    Thorpe already have the record for tallest in the UK (Stealth) so I doubt they'd want to break their own record (not to mention all the crap that often gets brought up about height restrictions and Stealth being an exception to that). Personally I don't think Thorpe will be looking for speed or height - more, 'unique' features, like Saw having the steepest drop, or X:\NWO being the first in-the-dark backwards coaster, etc. Something they can stick on an advert to make it seem more appealing to the public.
  5. I remember Terror Tomb. I think. I know I definitely went on Tomb Blaster and I'm 90% sure I went on Terror Tomb as well, before it got redone, but I don't really remember much of it (apart from the awesome smell, and lots of theming in the queue like the sliding stone door, the sleeping guard, bottomless pit, etc). As for the 5th Dimension... no chance. Although I think I remember my brother talking about it.

  6. I've personally never heard about any injuries on Logger's , although you can bet that if anyone has been injured on it, it would have been through their own idiocy rather than a ride fault.

  7. I never had the balls to go on Samurai when it was at Chessington (only being 8 or 9 didn't help), but I remember thinking how badass it looked (while on Roger the Dodger's dodgems). I have had a couple of pretty intense rides on it while it's been at Thorpe, but then I have nothing to compare against - although I will admit that I have had some rides on it that have been complete cack!Oh and also, I know massive bump for this quote, but:

    Indeed, samurai is run slower at thorpe, out of thorpes control but it is run slower.

    Why is it out of Thorpe's control?
  8. Yeah I think it's something everyone hopes for, but the chances of it happening are ridiculously slim. Either way, I still got heaps of airtime going over the top hat of Stealth when sitting at the back, I'd highly recommend it (:

  9. Something I've been thinking about recently, although it doesn't seem like something that's been implemented (or even suggested) before, is a launched flying coaster. I know that B&M are the main manufacturers of flying coasters, and they're not fans of launches (to my knowledge, the only launched B&M coaster is the Incredible Hulk, because I think I read that B&M are against launches as a company due to reliability problems). Vekoma also make flying coasters but unless I'm mistaken they don't really go in for launches that much either.Does anyone know how feasible this'd be in terms of H&S (or indeed any other factors)? I've heard some stuff regarding what can and can't be done on flying coasters due to the body's relatively vulnerable positioning. To my knowledge, there's only one full-circuit launched inverted coaster - Volcano: The Blast Coaster at Kings Dominion - has there only been one built because a launch is uncomfortable on everything except sitting coasters, or is it just a lack of interest on the part of coaster manufacturers (on the Wiki page for The Blast Coaster, it says 'It is one of the most popular rides there since its opening on August 3, 1998', although I don't know how reliable that is)?I reckon, if implemented, a launched flying coaster would be good for Thorpe, because of the height restrictions, and it also gives a lot more opportunity for flying-related theming I think (flying close to the ground and whatnot). That's if, of course, it's possible in terms of the forces that'd be exerted on the body - I find it difficult to believe that no-one's thought of this before, and so I assume there might be a good reason why it hasn't been done.

  10. Sonisphere day splits got announced today - the Saturday looks sort of weak aside from Heaven & Hell, Airbourne, and Anthrax. The Sunday is freaking amazing though, I cannot wait!Posted Image

  11. When they do get it right it's excellent, but it's the fact that (just like queue times) you can just never tell what any one day is gonna be like, and I think it's the consistency that Thorpe need to work on. There are so many things at Thorpe that are just so unpredictable (Slammer being open and the swinging blades on Saw working being two examples that immediately spring to mind), and if they could manage to get everything working all the time then it'd make Thorpe Park an infinitely better day out all the time.

  12. In comparison to the first drop, I didn't find the main drop that good. It's nowhere near as forceful, and I reckon the whole '100 degrees' thing is mainly for show - it still just feels like vertical (although I will say that the main drop looks pretty badass from offride). I think the blades are mainly for show as well; I didn't really notice them until I made a conscious effort to stare at them on the way down, so I think they're more there to look intimidating from offride.

  13. Maybe they should have invested in an Oblivion-type drop chain to hold you at the top of the drop over the spinning blades for a couple of seconds before releasing the train? Little things, but..

    I'm not actually sure that's available on Eurofighters - to my knowledge, no existing Eurofighters in the world have that. The lift is really tense though, especially at the bottom where the chain starts moving but it doesn't catch on to the lift straight away!
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