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Benin

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Everything posted by Benin

  1. Worst decision in the park's history. The concept art looks fine. Depends on if they actually use some depth in the painting of the buildings or just paint them in one flat colour and call it a day like Towers tend to.
  2. A PLC upgrade won't make the trains actually comfortable though.
  3. Maybe to suit the locals they'll rename it to "FORP"?
  4. All the effort when the trains are still the biggest issue.
  5. Technically that whole pyramid is.
  6. Clearly for when they invite their vlogger mates to show off the "secrets" within behind a very brightly lit camera.
  7. It's what happens when enthusiasts end up in high ranking positions within that side of the industry. Though Disney have been doing such things for far longer.
  8. Park not even closed beyond a week and got this sort of nonsense being posted. Whoever made that needs to practice Photoshop more.
  9. No source, weird placement on the page on question. Pressing X to doubt here.
  10. Josh really needs to stop talking to himself in an attempt to drive discussion. Doubt anyone actually cares about Angry Birds going. Few cared when it arrived.
  11. Chessie uses an online system. However on our recent visit we had to split up the usage between the group as you can't use Parent Swap in conjunction with it. We had 2 people who qualified for it so used it separately in twos unless we could all ride together with baby. Not all who use it abuse it in the manner that many unfortunately do. However it is not helped by the poor implementation of the park's own rules by many staff members. Even at Chessie there were a number of times we weren't scanned for various reasons (including not having a scanner at one of the rides). The system exists, and they'd be better off implementing it across all the parks asap. However I don't think it'd necessarily improve things due to the number of overall users. And any methods they'd use to alter things would no doubt result in an outcry (likely from those who've happily been abusing the "free fastrack" for years); be it max 1 carer, limiting use or being stricter with giving it out. Presumably Nimbus was meant to improve matters but don't think it's made much difference. End of the day majority who use it have to suffer with a daily issue that affects them constantly and living in an often inaccessible world. That's far more unfair than getting a slightly higher ride count over able-bodied persons. Its just a shame that many abuse the system so that those who need it often suffer and often get the "WeLl ThEy QuEuE fInE iN a HoUr RaP qUeUe" comments.
  12. Benin

    Nemesis

    http://www.instagram.com/reel/CzKB5ksIbnb/ Not sure if this can be embedded properly on here? But Towers marketing in full swing again. New/updated soundtrack snippet at the end, which has naturally upset some because they've CHANGED THINGS rather than just rebuild the park in the 90s.
  13. The contracted construction team saying it'll be more efficient for that building to have far more work done to it is some damn good business for them.
  14. It's a real shame the changing colour look is as bad as it is.
  15. Tomb Blaster needs binning. What a horrible version it's been turned into. Shows how crap things are when certain sections were waxing lyrical about it. I heard from a good source that they might be looking at car park stuff next year. Not that I used that one because Blue badge spaces but it's needed doing for decades.
  16. 2 years. A lot can happen in that time, and for me that has involved a baby. So that has also meant 2 years without theme park trips (unfortunately a 2021/22 New Years Trip to Europa Park got spited by Covid rules changing) and it's been a interesting time. So behold a trip report to Chessie. My first theme park many a year ago, felt only right to continue such a rite of passage to my own spawn who will be forced to endure terrible football (already done) and varying quality theme parks. Chessie has changed a lot since my last visit over 7 years ago, or has it? First stop (after many toing and froing from the entrance to Guest Services), was the new hot thing in [b]Mandrill Mayhem[/b]. I've posted some brief comments on this in the relevant topic, but will do a little bit of deeper looking here. The area is... lacklustre. Obviously not helped with the small area upon which it resides, completely encircled by the cred itself and security fences, nor is it helped by the jungle theme and distinct lack of actual jungle currently present. The single pathway around also seems to be a problematic bottleneck, since the central area is cut through with planting and activities, it's certainly a design choice and not one that particularly works for a dead end area hosting the first coaster seen since 2004. The jaguar centrepiece is typical Merlin fair, and due to the layout of the coaster itself lends to great views of it. The coaster itself is just, ok. It is a good addition for the park it sits in, but as the new headline coaster fails to solve the issues that have plagued the park over the years. The queue looks god awful (presumably why the virtual queue system was put in place), and not being able to stand in the air gates until the train is coming into park confuses me. Remember when many were claiming the John Wardley said they had solved the throughput issue? Still waiting for the answer there, as the ops are still fairly slow and not helped by the single train (also, they sent RAP queuers to the right side via stairs, which is just... no guys). The actual experience is fun, but doesn't stretch much further beyond that. The launches are surprisingly punchy (yet the beginning backwards one has zero fanfare?) and it's very floaty. The helix spike is uncomfortable as predicted. It's a missed opportunity. I think a clone of the Wing-Rider built at Lego Germany would've been just as good an addition, with potential for decent throughput. I guess Swarm's existence put paid to such a thing, but there's so many potential options out there these days that whilst it's fab to see a B&M at Chessie, why did it have to be this one? Anyway, up next we headed over to [b]Gruffalo[/b]. Big old change from Bubbleworks and baby's first ever ride, so a big milestone that. She enjoyed it, and actually I did too. Almost cosy I think is a good description of it, even if it's fairly basic in terms of things to look at (compared to the older days of things EVERYWHERE). Cutesy and twee and the moved ORP makes far more sense than the original location. Have the middle fountains been taken out in the finale section as well? In traditional fashion, followed up with [b]Vampire[/b]. Running 2 trains but the operations were slow. Running fairly well though so that's something at least? Also what have they done to the station music? Awful. Went to Pizza Pasta for lunch. Doesn't seem to be a great deal of options for proper sit down meals at Chessie if you don't want to get poisoned at Burger Kitchen and I got out-voted for Smokehouse. God the prices are obscene for food there now, but guess it's just a reflection of modern life now. It was acceptable. Wandered around the zoo for a bit. Forgot how much got spited by the addition of the second hotel around Amazu which is a bit depressing. Zoo hasn't really changed beyond that though, though Wanyama's area is poorly designed in terms of pathway width and the ridiculous walk to Zufari. Which I sat out of to babysit but apparently is even more of a Depressing Cave these days. Went to see the Tigers and whilst out that whole area seems really oppressive with the giant fencing now. Didn't do Tiger Falls either cos weather. Decided to go on [b]Tomb Blaster[/b]. My gun didn't work but jeez the ride is in a bit of a mess. Another shoed-in storyline which... Yeah. The boulder seems to be missing completely and the areas around the Anubis statue and Snake are just... lacklustre without the old soundtrack. Feels like it would need far more than the Alty Mans treatment to make it somewhat more acceptable. Bit annoyed that they've changed the cars on [b]Jungle Truckers[/b] to reduce the number of adults. Toadies used to be a staple in the day! It was fine and the Capybaras were out. Also did [b]Sea Dragons[/b] which made me nostalgic and [b]Dragon's Fury[/b] where had just 2 adults and it was spinning like mad. Cemented as the best coaster in the park by miles. Did the [b]Carousel[/b] and [b]Jumbos[/b] as well to up the baby ride count as well, but very little to really say on those. Back to other new things, [b]Room on the Broom[/b], where the ride host got plus points for keeping us separated by the awful group of teens who were going on it. This was a real surprise here, especially compared to what Hocus Pocus Hall used to be. Lots of interaction for the kids and didn't feel like it was put together for about £5. Sure baby would enjoy it when older should it still exist in the future. Did Sea-Life where the staff were very chatty, then hit up [b]Blue Barnacle[/b] after some did the Vile Villager walkthrough which was apparently good. The best thing about the new ship (which looks really small) are the goats that watch over you. After some drinks it was back over to Gruffalo and one more spin on Mandrill Mayhem. Must note here that the booking vanished for me the second time around but the staff member was able to find it so at least was solved. Would've put a really bad spin on the day if hadn't been able to ride it. Second time round was really bouncy which is concerning for a ride not even a year old. And that was it. As we were very out of the theme park mode called it about 6:30 and went to Monkey Puzzle for dinner. I've certainly missed the theme park experiences over the years and going around with the additional mindset of baby (on top of the wheelchair using aspect) makes things a bit different. Chessie was always good for a meander and giggle though over the years when visiting and at least it still is in that respect. Although I must admit the park is very hit and miss in terms of the quality. Croc Drop wasn't spinning and generally didn't bother with it, and don't even think we went into Mexicana more than just to walk through it. Areas like the old Alpine Cafe which is now extended depressing cattlepen land and others are just really weird to look at in terms of a distinct lack of decent thought processes to make it look half decent. The two Julia Donaldson rides are really sweet but even on a quiet day the operations were little to be desired. Jumanji probably should've been a big step for the park in the right direction. I mean it's the biggest addition since Zufari (maybe even Wild Asia) and yet it does little to solve the flaws of the park. The reliability also didn't seem great as Kobra was dead all day, as well as Griffins and Scorpion Express. Rattlesnake opened late as well. I dunno, it's itched the theme park bug and hopefully next year will be a bit more substantial in terms of numbers. Though having to go to Thorpe does depress me somewhat. We shall see.
  17. Once the world realises that capitalism is evil.
  18. Went today. Mandrill is... fine. Rode it twice and its already bouncing along the track which is concerning. The operations are meh. Wasn't especially busy today but I dread to think what the throughput was. Though ops across the park weren't that good so not the only one, but as the brand new addition comes under more strain. The online thing borked up second go as the booking disappeared from the webpage. Fortunately the staff member could check and let us on. As mentioned, the ride itself is fine. Floaty and the launches are fairly punchy. There's no fanfare to the ride kicking off which surprised me. The hangtime in the helix of forever was a bit uncomfortable as expected. If this hadn't been the first new coaster at Chessie in nearly 2 decades it would probably have a good role within the park. Its currently a very peculiar ride that doesn't really alleviate many of the current problems. The area doesn't look great. Might improve with the greenery but it just looks incredibly sparse. Though of course the focus feature of the jaguar head is a good element to centre around, but it just doesn't help set the scene much. The bazaar section is probably the best bit but is located in about 5 square foot of the entire area. Didn't do the accompanying flats. Will pass more thoughts on the park later.
  19. Someone forgot to check the "fade" box on the colour request form. You can just about see the top of the supports from the M25/M3 junction today, so will be very visible from there.
  20. Sadly I think this is the likely outcome. Just build filler rides, there's literally nothing wrong with it and certainly helped Thorpe's initial growth.
  21. Presumably you mean the sewer with waders one? More time to ride Untamed at least.
  22. I know things have been pretty dry at Thorpe for a while but claiming that changing branding is remotely exciting is another reason this account should be put to death.
  23. Wonder how many of the "modern generation" are actually culpable given the top example had the victim as such. Plenty of people on those sites that should know better but act the idiot anyway for Internet clout. I can only imagine the headaches to operations that installing metal detectors would cause to the parks. Cedar Fair over-react to everything and Universal is a result of the Duelling Dragons incident. I'm also not keen on having a "nothing in the queue" rule when there's over an hour wait for things. Free lockers and the baggage store are the way forward from park perspective. The rest is instilling common sense into the guests, which hasn't been existent for a long time across the board, moreso in a post Covid world where people have seemingly become more self absorbed or ignorant of others.
  24. Bring back the giant head branding.
  25. Theme it to bloody Amity, it's literally smack bang in the middle of it. If Thorpe decide they want themed areas again of course. Change their mind on that every quarter.
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