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Matt 236

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  1. Like
    Matt 236 reacted to Benin for a blog entry, It's been a long, long time...   
    2 years. A lot can happen in that time, and for me that has involved a baby. So that has also meant 2 years without theme park trips (unfortunately a 2021/22 New Years Trip to Europa Park got spited by Covid rules changing) and it's been a interesting time.
     
    So behold a trip report to Chessie. My first theme park many a year ago, felt only right to continue such a rite of passage to my own spawn who will be forced to endure terrible football (already done) and varying quality theme parks. Chessie has changed a lot since my last visit over 7 years ago, or has it?
     
    First stop (after many toing and froing from the entrance to Guest Services), was the new hot thing in [b]Mandrill Mayhem[/b]. I've posted some brief comments on this in the relevant topic, but will do a little bit of deeper looking here. 
     
    The area is... lacklustre. Obviously not helped with the small area upon which it resides, completely encircled by the cred itself and security fences, nor is it helped by the jungle theme and distinct lack of actual jungle currently present. The single pathway around also seems to be a problematic bottleneck, since the central area is cut through with planting and activities, it's certainly a design choice and not one that particularly works for a dead end area hosting the first coaster seen since 2004. The jaguar centrepiece is typical Merlin fair, and due to the layout of the coaster itself lends to great views of it.
     
    The coaster itself is just, ok. It is a good addition for the park it sits in, but as the new headline coaster fails to solve the issues that have plagued the park over the years. The queue looks god awful (presumably why the virtual queue system was put in place), and not being able to stand in the air gates until the train is coming into park confuses me. Remember when many were claiming the John Wardley said they had solved the throughput issue? Still waiting for the answer there, as the ops are still fairly slow and not helped by the single train (also, they sent RAP queuers to the right side via stairs, which is just... no guys). The actual experience is fun, but doesn't stretch much further beyond that. The launches are surprisingly punchy (yet the beginning backwards one has zero fanfare?) and it's very floaty. The helix spike is uncomfortable as predicted.
     
    It's a missed opportunity. I think a clone of the Wing-Rider built at Lego Germany would've been just as good an addition, with potential for decent throughput. I guess Swarm's existence put paid to such a thing, but there's so many potential options out there these days that whilst it's fab to see a B&M at Chessie, why did it have to be this one?
     
    Anyway, up next we headed over to [b]Gruffalo[/b]. Big old change from Bubbleworks and baby's first ever ride, so a big milestone that. She enjoyed it, and actually I did too. Almost cosy I think is a good description of it, even if it's fairly basic in terms of things to look at (compared to the older days of things EVERYWHERE). Cutesy and twee and the moved ORP makes far more sense than the original location. Have the middle fountains been taken out in the finale section as well?
     
    In traditional fashion, followed up with [b]Vampire[/b]. Running 2 trains but the operations were slow. Running fairly well though so that's something at least? Also what have they done to the station music? Awful.
     
    Went to  Pizza Pasta for lunch. Doesn't seem to be a great deal of options for proper sit down meals at Chessie if you don't want to get poisoned at Burger Kitchen and I got out-voted for Smokehouse. God the prices are obscene for food there now, but guess it's just a reflection of modern life now. It was acceptable.
     
    Wandered around the zoo for a bit. Forgot how much got spited by the addition of the second hotel around Amazu which is a bit depressing. Zoo hasn't really changed beyond that though, though Wanyama's area is poorly designed in terms of pathway width and the ridiculous walk to Zufari. Which I sat out of to babysit but apparently is even more of a Depressing Cave these days. Went to see the Tigers and whilst out that whole area seems really oppressive with the giant fencing now. Didn't do Tiger Falls either cos weather.
     
    Decided to go on [b]Tomb Blaster[/b]. My gun didn't work but jeez the ride is in a bit of a mess. Another shoed-in storyline which... Yeah. The boulder seems to be missing completely and the areas around the Anubis statue and Snake are just... lacklustre without the old soundtrack. Feels like it would need far more than the Alty Mans treatment to make it somewhat more acceptable.
     
    Bit annoyed that they've changed the cars on [b]Jungle Truckers[/b] to reduce the number of adults. Toadies used to be a staple in the day! It was fine and the Capybaras were out. Also did [b]Sea Dragons[/b] which made me nostalgic and [b]Dragon's Fury[/b] where had just 2 adults and it was spinning like mad. Cemented as the best coaster in the park by miles. Did the [b]Carousel[/b] and [b]Jumbos[/b] as well to up the baby ride count as well, but very little to really say on those.
     
    Back to other new things, [b]Room on the Broom[/b], where the ride host got plus points for keeping us separated by the awful group of teens who were going on it. This was a real surprise here, especially compared to what Hocus Pocus Hall used to be. Lots of interaction for the kids and didn't feel like it was put together for about £5. Sure baby would enjoy it when older should it still exist in the future.
     
    Did Sea-Life where the staff were very chatty, then hit up [b]Blue Barnacle[/b] after some did the Vile Villager walkthrough which was apparently good. The best thing about the new ship (which looks really small) are the goats that watch over you. After some drinks it was back over to Gruffalo and one more spin on Mandrill Mayhem. Must note here that the booking vanished for me the second time around but the staff member was able to find it so at least was solved. Would've put a really bad spin on the day if hadn't been able to ride it. Second time round was really bouncy which is concerning for a ride not even a year old. 
     
    And that was it. As we were very out of the theme park mode called it about 6:30 and went to Monkey Puzzle for dinner. I've certainly missed the theme park experiences over the years and going around with the additional mindset of baby (on top of the wheelchair using aspect) makes things a bit different. Chessie was always good for a meander and giggle though over the years when visiting and at least it still is in that respect. Although I must admit the park is very hit and miss in terms of the quality. Croc Drop wasn't spinning and generally didn't bother with it, and don't even think we went into Mexicana more than just to walk through it. Areas like the old Alpine Cafe which is now extended depressing cattlepen land and others are just really weird to look at in terms of a distinct lack of decent thought processes to make it look half decent. The two Julia Donaldson rides are really sweet but even on a quiet day the operations were little to be desired.
     
    Jumanji probably should've been a big step for the park in the right direction. I mean it's the biggest addition since Zufari (maybe even Wild Asia) and yet it does little to solve the flaws of the park. The reliability also didn't seem great as Kobra was dead all day, as well as Griffins and Scorpion Express. Rattlesnake opened late as well.
     
    I dunno, it's itched the theme park bug and hopefully next year will be a bit more substantial in terms of numbers. Though having to go to Thorpe does depress me somewhat.
     
    We shall see.
  2. Like
    Matt 236 reacted to Mark9 for a blog entry, East Coast USA: Park 2 - Busch Gardens Williamsburg   
    The threat of thunderstorms dominated day two. Cloudy skies and the threat of torrential rain was testing me as we made our way to the Old country. This is a park that is always looked at fondly for its stunning looks. I've never been the biggest fan of Busch Tampa, it just makes me feel hot even thinking about it. but Williamsburg is very different. Its European influences bring a different charm to other American parks and its cozy entrance makes you feel comfortable. The threat of rain meant we just wanted to hit the big rides quickly before anything shut down from the weather. We headed straight to Apollos Chariot, the first B&M hyper coaster. They have got better, let's put it that way. I think for 1999 this was probably an impressive ride but hyper coasters have come a long way. This was weak and I'd say my least favourite rollercoaster at Busch. I didn't even expect Pantheon to open to be honest. I'd heard that it rarely opens on poor weather days so when I saw it running with people on, I was straight on. It was also walk on.
     

     
    There's quite obvious comparisons with Toutatis which is an absolutely sublime ride and whilst the highs on Pantheon aren't as good, there's something to be sad for Pantheon. it's a really good rides. It's nowhere near as aggressive as Toutatis, but thats fine. Pantheon hits you with much more sustained air time moments such as the banked curve which is as graceful as it fun. The top hat is also untrimmed so you get the full force of the air time compared to its French cousin which deliberately slows you down. It hits the breaks at the end pretty hard which makes me think it could have done more. A really great ride and I just adore the spikes on these rides. They are so. good.
     
    Next was Verbolten (RIP Big Bad Wolf). I'm going to pin myself here and say I reckon Verbolten is the better ride. It's just so much fun, full of force and really good moments. The sudden drop isn't as seamless as Thirteen but these drops are so punchy and such great moments that I'll forgive it. The iconic drop isn't as great as the rest of the ride funnily enough, Big Bad Wolf wins here. Really enjoyed this ride, at this point I was starting to believe that BGW might have one of the finest ride line ups out there.
     
    Next was Alpengeist, one of those rides that is pretty well known for its stunning first drop and not a lot else. I was hyped for Alpengeist I can safely say that it delivered in every aspect. The lift and first hill are absolutely humungous but thats not all. I love how the lift hill slows down towards the top, a trim right on the pre drop even tries to shave some speed from the train but it's not enough. The speed and sheer force as you drop down the valley is one of my favourite drops ever. It's just incredible. 

     

     
    You rise into an Immelmann before diving down into a vertical loop. These are so forceful, not much more to add. You speed down into a cobra roll which just feels massive and its properly intense as well as you jerk through the snake head. The ride then takes a breather as it comes out of the valley and to a mid course. this shaves a lot of speed out of the train which is a shame but I think after the insanity of the previous parts of the ride, this might be a sigh of relief. A mid tier zero g followed by a really good corkscrew finish off the ride. This was, I'd say, my favourite ride of the trip and is definitely a top ten contender. In coaster circles we talk about how Nemesis and Black Mamba use the ground whilst American rides don't really. Alpengeist is like the best of both worlds as its uses the landscape to create this incredible rollercoaster. 


     
    By this point I was full of energy. The last three rollercoasters had been superb and the next was a GCI woody. This reminded me of the Wicker Man except it had zero story or theming, no centrepiece. It was just a french themed wooden rollercoaster on a hill. It also ended up being my 400th rollercoaster credit. It was a fine enough ride but not my favourite GCI.
     
    We next ended up at Griffin. I love this ride. It's just stupidly big. I know Valravn is bigger but lord, Griffin just has that fear factor. 

     
    I think this ride is excellent. Like Sheikra, I think it gets slightly overlooked as just a one hit wonder but I think these rides hit like no other, especially with the older style restraint system. This has such a hit of air time, my favourite weirdly being the jump into the water pool. 


     
    By this point, I was really into this park. It has a really gorgeous look to it and the rides are top notch. We took a little walk to find Loch Ness Monster and ended up at the very bottom of the valley. I was blown away by this area with three of the most iconic parts of their big rides, all next to each other.
     

     
    Once we ended up on the other side, we got into Loch Ness. This did hurt a lot more then your average Arrow but its such an historic ride, it deserves its place. The helix in the dark was my favourite part of the ride.
     
    With all the major rollercoasters completed we took some time to enjoy this park. Whether it was the food which was excellent, the 50 cent beer or the fantastic rides, this park was a real highlight. On day two, the rain did not hold off and as a result both Apollos Chariot and Pantheon was closed all day. Everything else though, completely walk on with what felt like less than 1000 people on site. The park ultimately closed at 4PM (it was originally 9PM when we first booked) so clearly the weather kept people away. But nonetheless we had a great second day and would recommend this park to anyone. It's world class. 
     
     
     
     



  3. Like
    Matt 236 reacted to Martin Doyle for a blog entry, Iron Gwazi - a review   
    Iron Gwazi- A review

    Well its been a long time since I did my Zadra review on this page. So what better way to make a return than with a review for yet another RMC hyper hybrid with Iron Gwazi??
     
    Intro.
    So Gwazi originally opened in 1999 at Busch Gardens Tampa as a GCI dueling wooden coaster. During its opening few years it was quite well liked and proved somewhat popular with park goers until later on in its life it became notorious for offering a rough and unpleasant experience. Full disclosure, the originally Gwazi was actually my outright most hated coaster out of all the ones I have ridden. I found it completely unbearable to ride and just unspeakably rough to the point I was begging for a ride on Furius Baco. So as you could imagine, when RMC made their rise to prominence in the coaster community I was very much one of those hoping to the heavens that Gwazi would be getting the world famous conversion. Sure enough, in 2015 Gwazi finally shut for the last time and instantly the coaster community leaped on the rumours of RMC finally coming to town. Years went by with no activity on Gwazi and then finally in 2019, Iron Gwazi was announced by Busch Gardens. On opening it would become the fastest hybrid with a speed of 76MPH,steepest with a 91 degree drop and would tie with Zadra for the tallest at a height of 206 foot.

    Originally booked for a 2020 opening, Iron Gwazi would be delayed due to the covid 19 pandemic which saw the entire Busch/Seaworld chain postpone all their new coaster additions across their parks back to 2021. In the midst of all this, reports stated that Busch still owed 9 million dollars to RMC for the construction of Iron Gwazi. So this further delayed the rides opening allegedly. Following a further delay, Iron Gwazi finally opened in the spring of 2022. It would open to rave reviews with many considering it the greatest coaster on the planet and the coaster to topple Steel Vengeance for RMCs finest work. So now I shall give my own thoughts on Iron Gwazi.
     
    First Impressions
     
    First impressions of Iron Gwazi are impressive. It is located right at the front of the park and as such is the first coaster you encounter on entering Busch Gardens. The large lift structure and drop making for one hell of a spectacle in front of you. For me personally it was a nice bonus to NOT have to trek right to the back of the park like you would have to do with Steel Vengeance and even more so with Zadra!!

    On walking to the plaza area of Iron Gwazi, you are greeted to the massive purple tracked hybrid with its station building which maintains the same aesthetic of the original coaster in a nice tribute whilst also having the rides signature wave turn over station as a centre piece element for those joining the queue. All in all, Iron Gwazi makes for a good and dominating first impression
     
    Queuing experiences and operations
    The good news, Iron Gwazi will not make you walk for 7-8 minutes to reach the front of the queue line like its polish cousin Zadra does. The bad news?? Iron Gwazi utilises a “stereotypical American amusement park queue" of many switch backs that take you from the lower level of the station building, up a ramp which offers nice views of the prelift and lift hill before reaching the station which features more switch backs which slalom towards the airgates to board the ride. So Iron Gwazi has far from the most exciting queue design in the world. However, on reaching the station, the back of the station offers some wonderful views of the coaster in action for you to take in as you await your ride. One positive with the queue is the audio sountrack present. Iron Gwazi utilises a zoned audio system with three soundtracks playing that get more ominous the closer you get to riding. A very nice touch. Iron Gwazi also utilises a paid locker policy for any bags. You WILL need to put bags in the locker and this is quite strictly enforced. For those with smaller items however, Iron Gwazi features zipper pouches under your seat on the train.
     
    Now, my negatives of Iron Gwazi are very limited. However one MEGA peeve I had with Iron Gwazi across both days I had at Busch Gardens was the operations. Now anyone who is familar with riding an RMC and have ridden either Zadra or Untamed will be familiar with the loading procedure of the rider puts JUST the seatbelt on and then the ride op does the bar. Well Iron Gwazi is an exception to the rule and allows the rider to do both. Sounds great right??. Wrong!! Once the rider puts his seatbelt on, they are made to await a recorded announcement to place the bar down.
     This announcement comes AFTER the staff have checked the seatbelt and to top it off, by the time the announcement comes, the previously dispatched train has already concluded its ride and is now sat in the breaks. So in other words, the previous train has navigated the whole layout before the current loading train has even had the bars put down. So dispatches very regularly hit the 5 minute mark. So all in all, the operations on Iron Gwazi was pretty diabolical

    The ride experience
     
    So on boarding the wonderful looking crocodile themed train with its familiar RMC restraints with the lapbar and shinguard which may or may not cause discomfort depending on the body time (RMC restraints don’t seem to agree with larger riders whatsoever), you are dispatched out the station with dispatch audio blasting out to accompany the train out the station. Turning round to the left, the train swoops down a small hop which may catch riders towards the back offguard before heading up the 206 foot lift hill
     
    The views from this lift are fantastic with riders able to see both out to the city of Tampa and across the park. As the train hits the top, it will slow down a little to build up some additional suspense before plummeting down the 91 degree drop which yes is the steepest on an RMC hybrid. This drop is sensational. Absolutely sensational!! If you are at the front you will get a nice moment of just hanging there before quickly building up speed and if you are at the back, you are absolutely pulled up and out of your seat. Now one difference the drop on Iron Gwazi has compared to Zadra and Steel Vengeance is that the drop banks out to the right a little towards the bottom of the drop whereas the other two come straight out. The twist at the bottom will slam riders back into their seat with some pretty strong positive G force whereas the straight out exit on the other two allows the rider to be out their seat for longer. So which drop is better will be down to your own preference but for me, the mixture of force on this drop and how it suddenly goes from negative to positive G force coupled with a pretty darn good headchopper towards the bottom with the support beams means Iron Gwazi has my favourite drop on an RMC. 

    On exiting the drop, the train flies up into the rides outerbank turn. Comparions with the outerbank on Steel Vengeance are inevitable here. Now, whilst I personally prefer the Steel Vengeance outerbank, the violent side to side action you get on this one can not be sniffed at and it is a very good moment of airtime offered in both front and back rows. On exiting the outerbank the train goes through another moment of strong positive G force before heading up into the rides signature element and what I personally regard as the best inversion on the planet (sorry Velocicoaster and the Mosasaurus roll!!), the death roll!!
     
    The death roll is absolute amazing. With you leaning one way, the death roll whips you VERY STRONGLY in the other direction down a barrel roll drop which is both disorientating and incredibly violent. If you are in the back row, you are really going to get whipped through this violently it is simply the best inversion I have encountered. 
     
    Following the death roll, the ride goes into its “second" inversion which is a cutback/overbanked turn (whichever you want to call it) which again offers a nice moment of airtime on the exit of the element as the train is pulled down towards ground level. This is one of the three advertised inversions that RMC and busch say the ride features. It is very much another inclined loop on the swarm style ones in regards to if you do or do not consider it an actual inversion. Nonetheless another good element before the train whizzes from this into another great element which is the wave turn over the station.
     
    This wave turn is manys favourite element on the ride and with good reason, the riders are suddenly thrown to the right with some amazingly strong sideways airtime before having yet another cool near miss with the rides lift hill. This is a much better wave turn than the one found on Zadra as its more sustained and allows riders to take it in a little more whereas the Zadra equivalent ends before you can really take it in. Another strong airtime moment follows as does another wave turn in the other direction before the train enters a zero g stall. This zero g stall whilst the least picturesque out of this,Zadra and wildfire is actually my favourite stall on an RMC with how it rides. The train still takes the element quite fast whilst also offering a really nice hangtime moment which personally I found a pretty weird but awesome combination.

    On exiting the stall, the train navigates a series of very strong airtime pops before taking a turn with yet more good positive G force before finishing with a bang as the train enters arguably its strongest airtime moment as it navigates a final airtime hop through yet another incredible headchopper before slamming into the breaks to conclude your ride on Iron Gwazi. Whilst it would have been nice to end with an inversion like Zadra or Untamed, I still thought this finale was a nice way to cap of the experience. Each airtime moment delivered with each getting stronger before the final one which was incredibly strong. So your ride on Iron Gwazi has ended. The train will then go past a nice tribute to the original Gwazi with the car fronts hanging on the wall of the shed on the right of the rider. After a long wait due to the ops, you return to the station to offload and go back round again...because why wouldnt you want to ride this incredible coaster as often as possible!?
     
    Final thoughts
     
    I really don’t think any compliment I can pay Iron Gwazi will do the ride its full justice. It is a pure elite level coaster. It is fast,intense,airtime filled and relentless from start to finish. Every element flows so well from one to the other with each element offering a different sensation from the last. It is most definitely the most violent and intense coaster out of the RMC I have done and yet also manages to be the most rerideable of them.

    In regards to front row or back row. Honestly?? They are both as good as each other. Where Steel Vengeance is definitely a back row coaster and Zadra is a front row coaster, Iron Gwazi is every bit as amazing regardless of front or back. The front row offers the greater sensations of speed and intensity where the back offers the more whippier and stronger airtime experience. Iron Gwazi offers front and back seperate queues so it is easy to get your desired row if you are willing to wait longer and I definitely recommend trying both.
     
    The use of headchoppers and near misses on this ride also massively add to the experience. It is simply one thing that RMC have perfected in their coaster designs. The drop and wave turn offer arguably the best headchoppers on the ride and when you have hands up, you do genuinely feel you are inches away from smashing them off the supports. This coupled with the rides ferocious 76mph speeds really does make for some incredible moments.
     
    Even though the drop to break duration is around 45 seconds, Iron Gwazi by no means feels short when you ride it. A lot of shorter duration coasters can somewhat leave you feeling short changed when you hit the breaks. Iron Gwazi is certainly not one of those coasters. You very much do feel you have got great value out of the coaster when it concludes.
     
    There are two big questions that often associate with Iron Gwazi. Is it the best RMC and is it the best coaster in Florida?? For as great as Iron  Gwazi is, the answer to both is no. Velocicoaster for the sheer package offered with that to go with the already immense coaster means I lean more towards Velocicoaster for Floridas finest. That being said, Iron Gwazi joins Velocicoaster and to a certain extent Mako at seaworld in making a trio of elite coasters to be found on any Florida outing
     
    Now in regards to best RMC, the sheer length and amount of airtime found on Steel Vengeance still means that remains my top coaster. However, Iron Gwazi compares VERY favourably against the similar Zadra.
     
    Does Zadra have a better drop than Iron Gwazi? – No
    Is Zadra more intense than Iron Gwazi? – no
    Does Zadra have better airtime? – no
    Are the inversions on Zadra better? – no
    Is the wave turn better on Zadra? – no
     
    So all of these means that to me whilst Zadra is also an amazing coaster, it is completely outgunned by Iron Gwazi. That being said, all three of the RMC hyper hybrids offer an amazing ride and despite all having similar height and speeds, excel in their own area. Steel Vengeance brings the airtime and length, Zadra brings the speed and pace and Iron Gwazi brings the intensity and variety. They are amazing coasters and no matter which one you prefer, the others will also amaze.

    So awful operations aside, Iron Gwazi definitely lives up to its hype and is an absolute must with any visit to Florida!! It takes its place as my third favourite coaster behind Steel Vengeance and Velocicoaster and will likely be a top three for a long long time!!
     
    10/10
     
     
  4. Like
    Matt 236 got a reaction from Matt N for a blog entry, Creek’s Orlando Adventure- Park Ranking, The Second Part    
    Welcome to part 2, my list and ratings will now continue. 
    7/ Busch Gardens  Home to three excellent B&Ms, a good RMC and other mostly decent rides that complement the lineup. Busch Gardens was one of the parks I was most anticipated about.  Well, the rides I can happily say met their expectations. Montu is a fine invert and Sheikra is probably my favourite dive coaster. Iron Gwazi may be the lower of the three RMCs, but it’s still awesome. Cobra’s curse was disappointing but the water rides weee good.    Now, for some reason or another, there felt like something missing here, and for once I don’t think it’s the rides. The place seemed to lack atmosphere for some reason, like there was nothing there. I don’t know why this was the case, but would controversially say some of the UK parks are better in that regard.  Secondly, the operations. Bad, maybe not terrible but still bad. Most coasters were stacking with 4/4.5 minute dispatches that make Merlin’s look like Europa Park :o. The food was ok, but probably the weakest of all the parks out there.    It’s a one day park that can’t be overlooked if you are into decent rides. But I was perhaps expecting a little more.    6/ Sea World  Busch somewhat didn’t fully meet my expectations. But Sea World kind of exceeded them. To some, there will always be controversy held against this park, due to the Orca captivity. However one must remember the park’s mission to preserve and help such wonder lis creatures.  Moving on, the park is certainly taking the right direction now, by focusing more on themed rides and experience to distance itself from it’s original roots. The calibre of attractions are mostly good. Mako is absolute bliss, Kraken definitely one of the better sit down loopers and Journey To Atlantis a well rounded attraction. Mantis wasn’t my favourite coaster, but it packs some interesting elements and Ice Breaker is just one slightly flawed train design from being an ideal family coaster.  Must get on Infinity Falls someday! 5/  Universal Studios  Now, this is where it starts to become more difficult, because basically the top 5 is full of parks I largely adore.   The first (and original) of the two Florida Universal parks. The studios packs a lot into it’s action filled park. Unlike Islands Of Adventure, the park doesn’t feel like it has too many contrasting themed areas, although they do exist. Diagon Alley is definitely the flagship area of this park, with it’s stunning theming, shops, entertainment and culinary treats. Escape from Gringotts is a phenomenal attraction from the moment you join the line until when you exit. I think Diagon Alley is better themed than Angry Birds Land. Sorry Josh! The rest of the park is hit and miss I guess. You have older classics rides which feature greater theming and details, then you have the newer stuff which is a lot more screen based. Men In Black was Fun and the ET ride was lovely. Revenge Of The Mummy was adorable and I enjoyed the Simpsons ride for what it was (I like the show). Transformers was ok, but there are better out there. Don’t bother with Fast & Furious, it makes Derren Brown’s Ghost Train look like Rise Of The Resistance! Maybe. 4/ Epcot Weirdly enough, Epcot was probably the Disney park on this I was most excited for.   It’s basically a park of two halves. Future world which houses the majority of the park’s attractions in pavillions and world showcase, which I will get back to in a second. The selection is strongly varied. You have the classic attractions which are seemingly more educational and the newer items which are more tied to their catalogue of popular IPs. A blend I think works perfectly well. Spaceship Earth (not to be confused with Eurosat) is a highly educational attraction and charming one at that. It reminded a little of the Spirit Of London, which was likely inspired by this resultantly. Guardians Cosmic rewind was incredible and felt like a mix between Crush’s coaster and (the Paris) Rock N Rollercoaster. Mission Space was intense but better than expected and I largely enjoyed Test Track. Living with the land was interesting but maybe drags on a little. I felt slightly disappointed with Soarin to be honest. I ran out of time for Figment.  World showcase is the more unique and picturesque area of the park, featuring numerous themed areas to several countries of the world. Each area is unique, beautiful and even features cast members from that region working there. Numerous places serving food and drink are also there. The pizza in Via Napoli located in the Italy Pavilion was sublime. Numerous attractions also operate within World Showcase. Frozen Forever After is a highly sophisticated attraction which features stunning animatronics and set pieces. Even if one isn’t a Frozen fan, it’s worth it, so don’t let it go (couldn’t help myself). Ratatouille is almost identical to the one at the Studios park in Paris but still good. The Cabalerros boat ride was an uplifting attraction.    3/ Disney’s Hollywood Studios  We’re on the final three. There’s something I like about parks themed to movies and this place is no exception.  This park has clearly seen much expansion and redevelopment in the last 5+ years and I would guess most of it may be for the better. Star Wars Galaxy’s Edge is more than just an area, featuring some stunning theming, effects and places selling unique beverages. Blue milk was rather nice but pricey. Rise Of the resistance is nothing short of a masterpiece and Smugglers Run is also enjoyable.  The rest of the park isn’t too over shadowed either. The original tower is just spectacular in every way and I hope it’s left alone. Toy Story Land is a pleasant area, Slinky makes for an excellent family coaster and Midway Mania is fun. I prefer it to Maus if I’m honest. Star tours is wonderful and surprisingly doesn’t look out of place despite being another Star Wars ride, Muppetvision is a joyous show.  Mickey & Minnie’s Runaway Railway is a genius modern dark ride which perfectly balances screens and physical effects yet almost feels overlooked by the other wonderful additions in this park. Rock N Roller coaster was alright, but it isn’t a patch on the one that used to be in Paris. Shame.    Whilst the park seemingly gets longer lines and potentially lacks some ‘filler’ a lot of the attractions are actually worth their wait IMO.  2/ Animal Kingdom  One of the more relaxing parks you’ll find in Florida. Animal Kingdom may lack the ride selection of other parks have, but it compensates this with some stunning shows, theming and rides. Avatar Land is one of the most stunning areas ever created. Flight Of Passage is super immersive, I loved it and I’m no massive Avatar fan. The boat ride was nice enough too, alongside exploring the whole area. Kilimanjaro Safaris is both entertaining and educational, to levels Zufari wishes it was. Dinosaur is a great dark ride that I think sometimes gets overlooked by the others and the Kali rapids are mostly decent.  Now, Expedition Everest. The ride looks good, the setting, the theming is all very nice. The ride? I’ve got to be honest was disappointing. Don’t get me wrong, there are worse coaster out there (much worse), but for me it just didn’t do much and rides like Slinky Dog and Big Thunder I personally preferred.    It has some good shows, I liked Tough to be a bug and the entertainment in the Harambe area. All it really needs now is another major roller coaster to fill in the gap the Primeval coasters left and the park will be great!   And before I announce the winning park, here’s some of the other bits and pieces there are to do, besides the parks.    Old Town Kissimmee- An old western style town with shops, bar, restaurants and more. It’s very American and very lively, however I wouldn’t recommend the Pizza Hut at all.  Disney Springs- It’s basically a giant shopping outlet, but somewhat Disneyfied. It has a vast selection of shops and restaurants ranging from Lego, Planet Hollywood and Raglan Road (an Irish pub). Theres also several Disney based stores there including the giant World Of Disney. More substantial than say the Disney village at DLRP, but maybe lacking the charm.  City Walk Universal- Universal’s answer to Disney springs but substantially smaller. Has a nice vibe and outlets, Voodoo Donuts are nice and I do like a Hard Rock Cafe.    Icon Park- Not a bad place to chill, assuming no crazy people are holding protests but otherwise nothing special. All your usual Merlin midways nestled under one roof. I wouldn’t bother with the 7D dark ride unless your trying to kill time. The adventure golf 2 minutes away is decent though.   I didn’t do the Kennedy Space centre, nor Legoland Florida. I know some of you will be disappointed by this.    And now, our winning park is (drum roll). 1/ Islands Of Adventure  This was probably always the park I was most excited for, but yet it still managed to exceed my expectations.  This place basically has everything I want in a theme park, thrilling roller coasters, immersive dark rides and more whilst perfect nestled within several immersive lands. Plus Mythos, my favourite theme park restaurant without a doubt.  I love Veloci-coaster, which is easily my favourite non-RMC coaster and perfectly blends itself as something between Helix and Taron. Hogwarts is a beautiful area with a stunning dark ride and magical coaster which now makes for an excellent tribute to one the films best characters (RIP Robbie Coltrane).  Pop eye is without doubt the craziest yet stunning rapids out there and I also adore the Jurassic River Adventure, even if it is starting to show it’s age in places. I’m not the biggest of Marvel fans, but Spider-Man was amazing and you could say I’m something of a fan myself. Hulk I enjoyed, but for a 6 year old B&M, it was a little bit rougher than I was expecting, which concerns me slightly. Kong was ok and Zeus’s landing is fun for what it is. Sadly got spited by Dudleys.  Dream trip, complete! Maybe I’ll return one day. Maybe. 
  5. Like
    Matt 236 got a reaction from Matt N for a blog entry, Creek’s Orlando Adventure- Park Ranking   
    Creek’s Orlando Adventure- Park Ranking
    Orlando! A prime tourist destination and a paradise for lovers of theme parks. After nearly 5 years of waiting, I was finally able to experience this wonderful place. In what is without doubt my favourite park trip to date.    Having experienced numerous attractions out there, rather than write full on reports which might be longer than the upcoming Avatar sequel, I’ll just condense it into a rating list. Where I’ll focus on the main aspects.    Right let’s begin.  13/ (Un) Fun Spot Orlando  Probably the most depressing and underwhelming park experience I’ve experienced to date. Lack of atmosphere with next to no crowds, tonnes of rides closed with staff who are clearly bored. The GCI & inverting afterburner ride were fun, but everything else was largely forgettable. We were done in just over an hour and happy to leave. 12/ Fun Spot Kissimmee  Definitely the better of the two fun spots. This one had crowds,atmosphere along with more rides running. The sky swing is better here, but it’s all about the sky coaster, which is the tallest you’ll find out there. It was honestly the craziest thing I have ridden in my life, but awesome too.    Sadly their wooden coaster Mine Blaster has aged like curdled milk and is remarkably rough, very concerning for a 5 year old ride. They should rename it Spineblower by this point! Almost as bad as the Pizza Hut in Kissimmee. 11/ Typhoon Lagoon What this place may lack in slides, it makes up for in vibes. The wave pool is nothing short of incredible, alongside a soundtrack comparable to WWTP radio in some ways. The lazy river is highly enjoyable and decent in length and the slides generally good all round.  10/ Volcano Bay  Right, the first water park and major attraction. Volcano bay with it’s theming, setting and interactive features should be something of a stellar attraction. That’s before considering the vast selection of slides, the drop ones at the top of the volcano are great.    Now there’s one slight problem deterring this places rating, the mismatch of the Tapu tapu system. On paper, this should be a blissful development helping one to have an easier and enjoyable day at the place. Unfortunately in reality, it’s something of a mess, unreliable system with errors and loop holes making what should be a more chilled attraction more stressful.    Want to ride the water coaster? Get there first thing or you may miss on your lifetime trip!   Edit/ My second visit was generally better, but I still lay by the fact that Tapu needs improvement. The water coaster was actually underwhelming if I’m honest but still fun.    9/Aquatica  Ok, I see the visible confusion seeing this as my favourite Florida water park. But I can explain. Typhoon Lagoon has the quality and Volcano Bay has quantity, whereas there’s something of a compromise here.    Highly enjoyable slides, including the iconic dolphin ones, a decent wave pool and several fun lazy river courses and overall good vibes. The place is also much more relaxed than say Volcano Bay, so can rightfully say it’s eligible for a rest day.    And now we get onto the main parks.    8/ Magic Kingdom  Magic Kingdom, the busiest and (arguably) most iconic theme park in the world. Disney’s flagship attraction; Supposedly.  If you enjoy fast thrilling rides and experiences, this place isn’t really for you and the likes of Universal, Sea world and Busch Gardens would definitely be much more appealing. But anyways, the park certainly has a vast selection of attractions crammed into it’s ‘first floor’ park space.   The classic attractions are pleasant enough for what they are, but Paris ones are arguably better. Big Thunder Mountain lacks those extra ‘frilly’ sections, POTC is more condensed and It’s A Small World lacks the grand facade amongst being plonked opposite the ridiculously popular Peter Pan’s Flight. Haunted Mansion was great though.   Now for it’s flaws, this park still has its upsides. There’s much more to do than the Paris park and the staff are definitely friendlier. Splash Mountain was highly enjoyable even-though they are clearly running it into the ground. I didn’t get chance to do Jungle Cruise unfortunately.   The one concerning thing though here was the surprising amount of wear and tear, especially for a Disney park. Don’t get me wrong, I’ve seen far more rundown areas, but when there numerous broken effects, chipped/worn queue lines/buildings and places around it doesn’t go down well. Buzz Lightyear was an absolute mess with it’s broken animatronics and ceiling that looked like it needed decorating. Chapek needs to go! Spited by this one, May well need to go back after all.   
      Part 2 coming real soon. 
  6. Like
    Matt 236 got a reaction from Matt N for a blog entry, Farewell To The Fairground- Carters Steam Fair   
    2022, we’ve seen many hellos and goodbyes this year especially the latter. 

    Carters Steam Fair, as we know it is another which will end in 2022. Although it won’t disappear completely, the current owners (The Carter family) intend to sell the collection to a permanent site. Making this year their final tour. 

    I was thankful to get a chance to visit them in Croxley Green (near Watford), where they have stopped for a number of years. 
     
    The last time I visited may be as far back as 2012. Where life and numerous commissions or setbacks likely prevented future visits, so a return was massively overdue. 

    In that time, there have been some changes. The ride selection has been refined somewhat, no dive bomber? They have also reverted to a token system over real cash, which has its ups and downs. 

    Thankfully, the warm friendly atmosphere and interaction from the staff remains very much the same. Something you probably won’t get at your usual fun fair. 

    A number of rides are available (albeit maybe not the biggest white knuckle ones). The Octopus offers quite the swirling sensation and is enjoyable both on and off-ride. 

    The Skid offers a thrilling sensation, especially if you time it correctly with the car pedals. It’s a mixture between a whip and a Walter mostly. 

    They have a charming carousel 

    A surprisingly thrilling Chair-O-plane, packs at a lunch. 

    The crazy Steam Yachts (which I didn’t ride I’m afraid) 
     
    There is also a classic set of dodgems, filled with the retro charm and character you will find throughout the fair. 

    Other attractions include swing boats, jets, a classic arcade and numerous children's rides. They have something for most. 
     
    Tokens are £3 a piece, which gives you access to one ride, which are all the same price. I recommend buying in advance online, as you can get free rides included depending on how many tokens you buy. 
     
    This concludes my tour of Carters. They are in Croxley for an extra weekend and will then tour numerous places until their final stop in Reading around mid October. You can find their dates here/. Insert. 
     
    Visit if you can, before they gallop away into the sunset! 
     

  7. Like
    Matt 236 reacted to JoshC. for a blog entry, JoshC. goes to America - Hersheypark   
    I finally did it: I finally went to America for some creds. Before my trip at the start of June, I'd only done European parks, so it was hugely exciting.

    Before getting to it, here's a setting the scene sorta dealy.

    This trip had been a long time in the works. Early plans can be traced back to March 2021, which was going to be a Cedar Point + others trip. But that fell through. Still wanting to go out to the States for some creds, I looked at other possible ideas. I could do Orlando / California or similar, but not being a big Disney fan, their draws were weak, and I didn't really have a clue where to start with booking that sort of trip. Resorting to the easier-for-me-to-plan road trip, I quickly honed in towards flying to Philadelphia, and then hitting up some of the big parks there.

    The plan was to fly into Philly, have a day to get accustomed to the country, then do Hersheypark, Kings Dominion, Busch Gardens Williamsburg, Six Flags America, Knoebels and Dorney (in one day) and Six Flags Great Adventure. There were some long journey times between the parks, but heyho, I've done long drives and was fine, so I'm sure this'll be fine.

    The build up to the trip was...hectic. The day after I landed, I was moving flat (for a new job I started last week). My mum is also in the process of moving flat, so I'd been helping her out too. I had finished my temp job only a couple of days before flying out too, which didn't give me much time to generally sort out everything in life.

    But anyway, I made my way to Heathrow bright and early...and headed to the wrong terminal. My flight was from Terminal 3...I got off the free shuttle bus at Terminal 2. D'oh! Fortunately, it's only a short walk between the terminals, and soon enough I was checked in and in a long security line. Small spoilers: the security queue was one of the longest of the trip! But soon enough, I was on the plane and ready for the 7-8hr flight.

    Long haul flying was fine for me. Wasn't quite sure how I'd find it, but my American Airlines flight was comfortable, the food was acceptable, and I was able to pass the time by watching Stranger Things 4. Soon enough, I'd landed in Philadelphia.

    And oh boy, it was hot. Midday local time and it was 35C (oops, I'm in America now, that's....95F). I'm not someone who particularly enjoys the heat (another reason why I was unsure about doing a trip to Orlando). But hey, I'd manage, America has aircon in most places, and I'd adjust soon enough...

    I collected my hire car no problems. This was actually the first time I'd ever hired a car, and my first time driving on "the other side" of the road. On top of that, it was my first time driving an automatic, and only the third different car I'd ever driven since passing my test 4 years ago. So just a few firsts. I took my time to get used to it before heading off to a nearby-ish Walmart to get some drinks and snacks. This 20 minute drive to Walmart didn't serve me well though. Driving wasn't difficult, but I made the odd little mistake and just didn't feel wholly comfortable whilst driving. I guess that's understandable and to be expected within context, but still, it played on my mind a bit.

    I carried on to my first motel of the trip and arrived in one piece. Woo, much success. But I still didn't get that comfortable feeling with driving. My excitement and elation for the trip and parks ahead turned to one of worry. "How on earth will I manage all the driving to come feeling like this?". Of course, I was hot, bothered and tired. And then thoughts came flooding into my head..."If I feel like this now, how will I feel after 8 hours outside at a park, then having to do a 1.5-2hr drive?", "How will I manage that for a week straight?", "I'm not sure if I can do this". I'm, err, not the most confident person, and I think this whole thought process shows that.

    I tried to cast these thoughts to one side and had a spot of dinner from a lovely little restaurant just opposite the motel I was at. But these thoughts played on my mind still. I tried looking at all the drives I had for the next couple of days to try and ease my concerns, but that did little to help me. The first two parks were to be Hersheypark and Kings Dominion, and they weren't a short distance apart. Knoebels and Dorney, parks much closer to Hersheypark, were shut the day after my Hershey trip, so I couldn't change the order to do shorter drives before doing longer drives.

    In the end, I got inside my head so much that I changed the trip a bit more dramatically. I hadn't booked park tickets due to my lack of organisation. Most of the motels/hotels I booked were free to cancel until 23:59 the day before arrival. So I wasn't going to lose any money.
    Gone were Kings Dominion, Busch and SFA, the three parks which were a huge drive away.
    The one motel I couldn't cancel was one which was between Dorney and SFGAd.
    So the trip changed into:
    Hersheypark: 2 days
    Knoebels
    Free day
    Dorney
    SFGAd

    It made the trip feel less daunting with the driving. It did take out a big chunk of creds, and I was particularly looking forward to Busch / Pantheon. But ultimately, in the moment, I just didn't feel I could do it. In hindsight, it all feels a bit stupid. I'm sure everything would have been fine. I got more used-to and comfortable with driving quick enough. Maybe I should have planned the trip better to build up to longer drives? Maybe I should tried hiring a car on a smaller like (like my recent Hamburg one, where I changed my mind late on about driving too)? Maybe I should have gotten out of my own head / slept on it? Maybe I should have booked everything earlier to force me to do these things? Whatever I should have done, it's done now.
     
    And now onto Day 1, which was my first day at Hersheypark...
     
    It was June 1st, and again it was hot. The drive from my motel to Hersheypark was about an hour, so I set off in good time. I passed Dutch Wonderland en route - a park which was closed on that day, but I made a note that I could possibly do it on my free day if I wanted. The drive to Hershey wasn't without stress, with my phone losing internet connection just before I was due to go on Route 283, making me very nervous I was going the wrong way. Fortunately, I rolled up at 10ish - huzzah, I was finally at my first American park!

    I really enjoyed the entrance plaza area: smart and well-presented, with the lovely view of a B&M hyper to boot. Plus, with the shop open, the hour before open flew by.

    Whilst waiting for the park to open, I realised I hadn't planned out my day at all. I knew roughly what creds the park had, but didn't know the layout of the park or anything. Candymonium was open for season pass holder ERT and right by the entrance, so that was a no-go. Skyrush is bound to be popular, so maybe not there. After a brain wave, I remembered about a particular ride which gets long queues. So whilst the masses made their way to the park's hypers and whatever else, I made a beeline to...
    Laff Trakk! Yep, my first American coaster was an indoor spinner. It was...okay. There's an attempt with theming and all that, but it just comes across as a bit tacky sadly. And the layout didn't really do it for me. So very much a one and done for me.

    Carrying on the theme of low-throughput, bog standard coasters, I ticked off the nearby Wild Mouse. It was bog standard. Jesus, I've flown 3500miles for some tacky rubbish I could have gotten at the British seaside...It's time to throw in something better. So it was time for Wildcat. GCI's first coaster - a fact I'd forgotten at the time - does have a decent layout, and is filled with some neat moments. At the same time, it does give off vibes of 'Our first coaster', but you can see what they wanted to do, and how they've refined their coasters with newer models. A decent family-thrill ride for the park.

    The park had only been open 15 minutes, and I'd ticked off 3 creds. The temperatures were soaring, so now felt like an appropriate time to ride Celsius.
    Wait, no, I'm in America. Let me try that again.
    It felt like an appropriate time to ride Fahrenheit.
    An Intamin multi inversion coaster with a vertical lift and beyond vertical drop - it's either going to be amazing, or bloody dreadful right?

    It was at this point I learnt to not trust the Hersheypark app too much. The app does give queue times for all the rides, but it said Fahrenheit was only 5 minutes, despite it clearly being more. I hesitated a guess at around 20 minutes, and an update came from soon enough advertising 15 minutes. Ended up taking a nice, round 40 minutes. Ooft. Thank goodness for the misters in the queue line though - they were a godsend!

    I'll channel my inner MattN now...how was the ride? Well, it wasn't amazing, but it wasn't bloody dreadful. It fell firmly into the "good" category. The layout is surprisingly fun, and the airtime towards the end of the ride took me by surprise. The cobra roll was extremely "vibrate-y", but not in a rough way, which was...odd. I wasn't a fan of the clunky restraints though. So it was definitely good, but this was also something that really needed a reride at some point to determine just how good.

    It has a pretty colour scheme too

    I then double-backed on myself to go to the park's duelling woodies: Lightning Racer. I hadn't done them earlier as they opened late, but now seemed like a good time to pick them up. And I have to say, I really enjoyed these. Quick-paced, nice interaction with each other and great coasters in their own right. I wasn't a fan of how it seemed like the Thunder side would win every single time; seems like a bit of a flaw there.

    Whilst I didn't want to make immediate comparisons, I make it no secret that I love Joris en de Draak at Efteling, so it was hard not to. And to be honest, Lightning Racer definitely feels like an attraction that walked, so Joris could run. Joris sees what Lightning Racer does, learns from its mistakes, and refines what it does well. Hersheypark is filled with "learning GCIs" it seems.
    Aside #1: I didn't take photos of Wildcat or LR. Clearly I have something against taking bad photos of GCIs.
    Aside #2: The Lightning (right) side of Lightning Racer was my 250th. Yay.

    With the creds in that area ticked off, I went a bit more centrally into the park. With stomach grumbling, I decided to pick up a snack. Oooo, finally time to try out some American park food!! A funnel cake standard was nearby, so naturally I gravitated towards there...
    It was blooming huge! Is this just American portion sizes? Are they meant to be shared? Did I buy a sharing one? I dunno, but I wasn't going to complain.

    After eating a bit more than expected, I decided another cred might not be best straight away, instead opting for the nearby shooting darkride, Reece's Cupfusion. I like shooters, and I was intrigued by this. I was taken back a bit by the layout going up and down; thought that was a bit quirky. But the best way to describe this (from a European's standpoint) is like a discount/budget Bazyliszek at Legendia. It has screens as well as 2D props (some move, some don't). But it all feels a little bit on the cheap side, and a little bit lazy. Don't get me wrong, it wasn't bad, and I had fun, but really, for a park of Hershey's size and grandeur, I was expecting something a bit better.

    With that done, it was time for another cred. And I opted for hopeful quality over 'just a +1', and went to Great Bear, the park's B&M invert...
    Another 40-ish minute wait for this. And I didn't really enjoy waiting for this. Obviously queueing becomes more boring when you're alone, but with no sort of themed music (just generic pop music, which was fine, but meh all the same), and limited views of anything in a painfully dull cattlepen queue, it does drain you a bit. Wasn't helped further by the fact operations were pretty poor, partially due to slow staff, partially due to people being idiots and faffing. Oh well.

    Anyways, I was on and sat near the back. What followed was a decent, albeit unremarkable, ride. It very much peters out by the end though. Before this trip, I'd ridden 4 B&M inverts: Oz'Iris, Nemesis, Black Mamba and Nemesis Inferno. These are all fantastic examples of the ride type. Great Bear is an example which shows B&M Inverts are good rides, but can also be incredibly paint-by-numbers. "Let's chuck in a big drop, a vertical loop, a zero-g roll, a corkscrew and something else, boom, there's your B&M Invert". That's possibly a little harsh, but really, that's what it is. It doesn't have the location/terrain of Nemesis and Mamba, It doesn't have the scale and 'extra-ness' of Oz'Iris. The layout isn't as polished as Inferno. It just does every part well.
    It'd be interesting to know what my reaction would be if this was my first B&M Invert. Maybe I'd rate it higher. But for me right now, whilst I enjoyed it and don't have anything overly negative to say about it (ending aside), it just doesn't do it for me.
    Following the path along, I stumbled across another cred, the comically named Sooperdooperlooper. Obviously the historical nature of the ride shouldn't be ignored, but it very much feels like a ride which was designed to have the loop and nothing else. Literally after the loop, the ride feels like it was designed by RCT's "auto complete" feature, to get the track back to the start in a weird and funky ride.

    Next up was the big attraction of Hersheypark, the famous Intamin known by Skyrush.
    Since it had a surprisingly short queue (probably about 2-3 trains' worth of wait, if that), I opted for a front row ride. This turned out to not be the smartest idea, since after 3 cycles, it shut down for a bit. I decided to stick it out for a bit, and 10 or so minutes later, it came back up. And shortly enough, I was on.

    And WOW. This thing lives up to the hype and is insane. You get lifted / chucked out of your seat every couple of seconds. It's relentless. And yet it remains glass smooth, and even 10 years after opening, hasn't developed an infamous Intamin roughness. Yes, the extreme airtime does kill the thighs - and that does take away from the experience a little bit for me - but that's the point of the ride. Skyrush is clearly a ride designed to try its absolute best to fling you out your seat so you land into the lake, whilst not compromising and things like speed. And it makes a spectacle out of its elements: there's no mini airtime hills that you'd find on a RMC, say. It's loud and proud with what it does. There's no stand out element either, because so many elements are just incredible in their own right. I also liked the mini lapbar release it does whilst on the brake run - much appreciated.

    Given the lack of queue, I decided to run round for another ride, and got to do a back row ride. Again, bloody insane - moreso with some of the intense airtime moments too. I just about preferred the front, just for the pure thrill of getting the wind in your face, and it being slightly more comfortable. But damn, it's a bloody good ride.
    The lift hill is comically quick too

    Hopefully it's clear here that Skyrush is a ride I rate very highly. It's easily a "Top 10%-er", and even a "Top 10-er". For me, it slots nicely into the Top 5 too, slotting above Helix, but below Taron, Taiga and Untamed. Ultimately, the ride comfort is what stops it going above the others, but the craziness of the ride definitely cements its place.

    From one hyper to another, it was time to ride Sweetsmonium.
    Wait, no, I keep forgetting I'm in America. Let me try that again.
    It was time to ride Candymonium.
    (I'll stop with these terrible jokes now, promise)
    I'd been keeping an eye on the ride's queue time during the day - despite not really trusting the app - and it had seesawed between 20 minutes and 180 minutes. I decided to risk it on a supposed 20 minute wait.
    This was my first experience of a "no bags in the queue line" rule, which they were being strict on. Interestingly Skyrush has the same rule, but wasn't being applied. I'm fine with the rule and like the free lockers, but it felt like there weren't enough screens and lockers, and having to wait for a locker was painful.

    After about a 30 minute wait in the warm tin shed queue, I was on. Given how slow the operations were, I dread to think what it would be like if bags were allowed in the station. I'm understanding to how hard it is to work on rides in hot conditions, but when you have a coaster running 3 trains and you have the 2 out of the station stacking every single time, something ain't quite right sadly.

    Anyways, I'd managed to bag a back row ride for my first go on Candymonium. And this was my first B&M hyper too. I was quite excited for this. Andddddddddd....it didn't live up expectations. To be honest, all I really remember from this first ride is fixating on the two trims that are on the ride. They are extremely noticeable, and it disappointed me quite a bit.

    I'll leave my review of Candymonium there for now, but note I will come back to this later!

    There was now just over an hour left before the park shut. Despite having agreed with myself I'd be back tomorrow, I wanted to try and get all creds done in one day (just to see if my original plan was possible). So I went over towards Storm Runner - arguably the last major cred in the park. It had been closed all day, but I had noticed a couple of test runs. En route to the Intamin accelerator, I found Trailblazer, the park's Arrow Mine Train, looking very shut, and with fencing blocking off the entrance. Well, there's one spite.

    There were staff stood outside Storm Runner too, that was also shut, and they said it probably wouldn't open today. I didn't press for a reason, but I wonder if it was down to the heat - I know the likes of Stealth and Rita struggle in 30C+ heat, and at 33-35C, maybe it was just too much?

    To settle that disappoint, I decided instead to ride...
    Jolly Rancher Remix
    Previously known as Sidewinder, the park's Vekoma Boomerang received a makeover for this. Because of my immeasurable disappointment about missing out on 2 creds, I didn't take any photos of it on this day.
    The retheme is nice and vibrant, and the ride gives me 'Speed of Sound at Walibi Holland' vibes: they've taken a Boomerang, added some flashing lights and loud, thumping music. The presentation for it works. The ride itself is an above average Boomerang, which is still a below average ride.

    I then ticked off the park's kiddie cred, Cocoa Cruiser, and rode the park's old skool woodie, Comet. Really these were just a quick +2 and nothing more to me, though I guess Comet was pretty neat, and also my first taste of a Philadelphia Toboggan Coaster.

    With a bit of time leftover, I rounded Day 1 off with a couple more laps on Skyrush. Still a breathtaking ride.
    I possibly could have gotten a couple more goes in, but it broke down again. Intamin, ey?

    My hastily arranged motel was only a 15 minute drive from the park, close to shops and restaurants, and was reasonably cheap. Huzzah!

    So Day 1 Hersheypark thoughts: I enjoyed the park. It was busier than I expected, and the heat was a bit much at times. It immediately gets points for the amazing Skyrush, and even though there were some rides which didn't live up to expectations, others beat expectations, so swings and roundabouts. I was certainly looking forward to a second day, getting some rerides on the good creds, and trying some of the non-cred things I missed, all in a more relaxed setting.

    I have two bugbears about Hersheypark. One is their queue lines: they are all so boring, and the coaster queues don't give you views of the rides. Two is the lack of themed audio. Their newer areas (Chocolate Town and Jolly Rancher Land...not its official name btw) do a good job at creating a cohesive area with some neat audio bits. But really, the atmospheres in and around the stations for the likes of Skyrush, Great Bear, Fahrenheit would all be infinitely better with some loop of special audio. I know it's kinda an American thing, but still.  
    I returned to Hersheypark the next day. It was another hot one, of course, but it was a bit more overcast. I did a strange thing, and arrived at the park even earlier than yesterday though. Why, you ask? Well, to visit Chocolate World of course!

    Located outside the park, and I guess extending the exterior of their 'Chocolate Town' area, Hershey's Chocolate World is I guess the American answer to Cadbury World (not that I've ever been there, mind!). There's loads of stuff in there to do: a 4D cinema, create your own chocolate experience, plus tram tours and other things. All of that along with a huge sweet shop and a couple of food outlets. Chocolate World opens at 9am (2 hours before the park). I wasn't bothered by the upcharge stuff, but there is a free attraction:  
    Hershey's Chocolate Tour is basically a dark ride, taking you through the process of how the chocolate is made. After seeing the quality of the park's dark ride, it was nice to see how well-polished this is: lots of neat effects and animatronics, and all-in a fab little experience, definitely showcasing the place off well. The queue line serves as a walk through too, giving the history of the company. And at the end of the ride, you get a piece of Hershey's chocolate for free.

    Resisting the temptation to go round again for the sake of another freebie, I had a look round the shop to kill some time, picked up a Blueberry Muffin KitKat (which, sadly, wasn't all that nice), and then went back outside to get in line before the masses descended to wait for the park to open.

    Unlike yesterday, there was entertainment outside the gates. Well, I say entertainment, a single member of staff tried rallying some people up to get them excited, and got some kids to play a game. Or something like that, I don't know: he had a microphone, but it wasn't working. Anyways, at 10.45, he got everyone to do a countdown from 10 to 0, at which point.......nothing happened. A couple of staff behind the gates ran around panicking, wondering what was going on. I don't know what on earth was meant to be happening, seems like no one did. But in any case, this countdown to 0 did nothing, and the park opened bang on 11.

    Noting that the park felt a bit quieter, and not being in a rush to get creds, I decided to head to Candymonium first - maybe it's a morning ride? I got a front row ride and...
    Damn, that was impressive! Going in knowing a couple of the airtime hills had trims, I didn't fixate on them, and instead was able to just...sit back and enjoy. And it was just great fun: some nice floater airtime, but also some pops of ejector too. It was a class ride, and just really fun from start to finish.

    I'd've loved to jump straight back on and see what on earth was up with this hot and cold ride, but everyone was making their way over, so I decided to leave it and make my way to something new...
    Storm Runner was storm running (best pun I have, sorry), so made sense to tick it off before it got a potential long queue. This was a ride I was quite looking forward to, and it kind of lived up to the expectations. It was a nice, fast-paced ride which does what it sets out to do. It's short, but doesn't need to be any longer, as it packs in some cool elements. But at the same time, it doesn't quite hit the 'Wow' moments it should have for such a short, punchy ride.

    In part, I think it's because coasters have come along quite a bit since this was made, and so there's more modern, quirky elements out there. I can imagine that an RMC-inspired Intamin could make a much more fun Storm Runner today, for example. Also, the restraints are a bit restrictive, and do take away from the experience a bit.

    I then returned to another Intamin, Fahrenheit, for my much awaited re-ride. It provided a fun ride again, but was perhaps a bit weaker than my original ride. So it cemented it as a "good, but not great" ride for me, and probably not something I'd bother with again for the day.
    The "theme" (if you can call it that?) of Fahrenheit confused me. I get the idea of it being a 97 degree drop and using it as a temperature and angle (that's clever), but I thought the idea was it was also a 'blazing hot' ride? So why would the temperature be falling? And why am I overthinking this so much?

    Moving away from coasters, I went to something new and different:
    Mix'd Flavoured by Jolly Rancher, to give it its full name (sigh) forms part of the new Jolly Rancher Land, and is a Zamperla NebulaZ - one of these new rides which seem to slowly be becoming all the range. They're pretty neat to look at, and though I don't like spinning, I thought it looked tame enough to give it a go. Ultimately, it wasn't awful, but by the end of the cycle, I did feel queasy. The good thing is, though, is as much of a spectator ride as this is, it's still pretty fun to go on too!

    Turning my attention back to coasters, I then went for to take my reride on Great Bear. The big thing that stood out to me was that it had a much shorter queue, and I now realised how much quieter the park was compared to yesterday. Maybe not having to wait 40-ish minutes for the ride in blistering heat would make me more fond of the ride? Nope, not really. In fact, it just cemented my thoughts, and meant it was another ride I could tick off as "Don't need to ride again".

    I decided to get a snacky-American-sized lunch:
    The bucket of pulled pork chips gets my seal of approval

    Still adjusting to American-sized portions (or just eating sharing portions and not realising it), I opted away from creds for a bit. I ticked off the park's log flume, which was good fun - I particularly liked the calm looking section which was actually on a gentle slope, creating a fun few seconds, and the nice camel hump at the bottom of the drop. I then returned to Reece's Cupfusion, the park's dark ride
    I decided to try out a feature with the park's app, HPGO, which you can link up with the ride. Basically, it's a free wristband with a QR code. You can use it to load up photos, Fastpass things and all of that. But you can also scan it just before you board Cupfusion, and it then sends your score and on ride photo to the app for free.

    As you can see, I get very focused on shooters, even if their quality is patchy.
    Clearly not that good though, ranking 12th of all signed up players of the day, after only a couple of hours of park-opening.

    That's enough time without creds, so I went to GCI corner of the park to, well, reride the GCIs (ignoring the bog standard Wild Mouse and tacky spinner). A solid duo/trio of woodies there, and I found myself enjoying the Lightning side of Lightning Racer a bit more than yesterday; a good choice for 250 in the end!
    I even took a terrible photo of Lightning Racer, see!

    Something I had only learnt the previous day, and that had only truly dawned on me the previous night, is that Hersheypark has a zoo. And whilst it has its own separate ticket, you also get it included for free in your day ticket. So why not have a quick wander through I thought! It's a nice area, not too big, away from the park but not too far away, and a good way to break up the day. Didn't take any photos, but yeah, was nice.

    Anyways, it was time for creds again. And I surprised myself with how restrained I was in getting back to the one and only...
    Skyrush!

    Remember how I said yesterday they weren't enforcing the no-bags-in-queue rule? Well today they were. Eurgh, fine. Don't see the need really; the stupid station design means bags vs no bags is a mute discussion in my mind. Anyways, I got a couple more rides in, including at the back again, and it lived up to my memory from the day prior. Absolutely fantastic experience, and well and truly cemented itself as my #4.
    Not wanting to completely wreck my thighs one park in though, I left the yellow beast for now to return back to Candymonium, and see what on earth was up with this hot and cold beast. Fortunately it didn't have much of a queue, only 5-10 minutes, and I decided to mimic my ride from the previous day and go for the back row. And you know what? It was fantastic again! It was a ride that was just a ton of fun, and filled with neat airtime moments. Whatever disappointment I had yesterday had dissipated, and I truly liked this sweet ride. I went back round again and bagged another front row ride, which I guess shows my enjoyment of it.

    So now for my Candymonium review. It's a really fun ride, with lots of neat airtime moments. It's got good pacing with it too, which is great. And what I realised, most importantly, is that whilst it has trims at two different moments, those trims are needed. You still get some good airtime on them, and if they weren't there, you'd be getting airtime more akin to Skyrush's. That wouldn't be a bad thing for the ride really, but it then means you have two rides offering the exact same experience, which you don't want. The trims help differentiate Candymonium from Skyrush, and give the rides separate identities, whilst not taming down Candymonium. Huzzah!

    My one concern about Candymonium - I really enjoyed my rides where I didn't have to queue, but didn't get the same sense of fulfilment when I did queue. That could also be put down to first ride expectations. So whilst I rate Candymonium, would I be willing to queue for it? Honestly, I don't know.
    The Kisses fountain is a bit abstract, but I can see what they tried to do.

    As the photos show, the clouds had become a bit more ominous-looking after my rides on Candymonium. And sure enough, the dreaded "R" word followed....rain. It wasn't unexpected by me: the forecast did predict a short shower. But checking my weather app, it said this shower would last for a good 1-2 hours now. Bugger. Hersheypark close their big outdoor rides in the rain; certainly anything I wanted to re-ride was down. After a quick snack and think, I decided to do what a good chunk of people had done, and ride one of only two indoor rides on park. Not wanting to bother to trek to the other side of the park, I went for another go on Reece's Cupfusion...
    I got another delightful, free mugshot
    More importantly though...
    I claimed the current high score for the day...BOOM! Guy at the exit said he hadn't seen a score above 300k for a while too - whether he said that as a generic customer servicey comment thing, or if he was genuine, I don't know, but yeah. Take that everyone who visited Hersheypark on June 2nd! (I'm not competitive at all......)

    I had hoped the long wait and doing the ride would mean the rain would pass, but it didn't. It was still going strong. I really wasn't interested in doing Laff Trakk again, so I decided to wander over towards Skyrush, find somewhere undercover, and see what happens. For reference, at this point, it was about half 4, and park closed at 6. So I sat, and I waited. Rain still coming down. I don't mind the rain, but with little to do, I didn't see the point in wandering around too much aimlessly. In hindsight, now would have been a good time to do the zoo, and I could have used my earlier zoo time for rides, but oh well.

    The rain stopped a little after 5 - woohoo, the clouds have been kind! I didn't know what the rules would be exactly with rides reopening, but I hung back and waited patiently for Skyrush to come back to life. 15 minutes later, still no sign of life. Hmmmm, that's less good. Asked the staff at the entrance whether it would reopen - turns out it wasn't set to reopen for the day. Well bugger. Did it die before the rain? Was it a post-rain thing? No idea. Ah well, back to Candymonium then....
    Or not, that was also closed. And there was no committed answer as to whether it would reopen at this point.

    Other bigger rides were running around the park. But I didn't have much inclination to go on something like Great Bear or Fahrenheit again. The app listed Storm Runner as shut, though I wasn't wholly convinced. Equally though, whilst it would be nice to get a reride on it, I wasn't that fussed in tracking back and giving it a shot. So I decided to call it a day, with only 20 minutes of park time left.

    So though my visit to Hersheypark finished on a bit of a damp downer, it was still a fantastic couple of days. Skyrush and Candymonium are a great one-two punch for the park, and they have a wide variety of "good" rides too. There's obviously a solid selection of flats too, which I didn't really go on, and an included water park, which isn't my thing. So it's super well rounded too. I hope they continue going for the more 'themed area' approach, even if only lightly, as Chocolate Town and Jolly Rancher Land are wonderful, cohesive pieces. I'd also love to see them get another indoor ride - there's definitely scope and potential for something really cool.
    Wait no, I'm in Hersheypark.
    There's definitely scope and potential for something really sweet. 

    Coming soon: Knoebels, filled with nice food...and not-so-nice spites...
  8. Like
    Matt 236 reacted to Mark9 for a blog entry, Californias Great America - Invest now   
    I wouldn't say that Californias Great America is a park that anyone has a huge itch to get to. Unlike some others in the Cedar Fair group, its investments are on the lower end of the scale. Flat rides are the name of the game and even its planned hyper that it was rumoured to get was given to another park instead (Orion).
     
    Eight years ago, it was either this or Discovery Kingdom and bizarrely I chose DK. I thought that was a great little park, but this time it was CGA's turn. It's relatively easy to get to, sitting in San Jose and it took about two hours of train journey from San Francisco. I'd heard very little about this place before so upon arriving I didn't really know where anything was or what support rides there were. The entrance for example looks very similar to other Cedar Fair parks but also Six Flags Great America. I've since learned that and CGA were once owned by the same group.
     
    Our first destination was Flight Deck which has the distinction of being B&M's first custom inverted rollercoaster. Built in 1993 the ride features three inversions and is a very old school B&M. It looks stunning in its bright red attire and the ride looked well maintained. My first reaction was how small the station was. It's very cramped and its the same with Patriot and many of the original gang of B&M's are the same (Batman clones tend to have tiny stations too). Also, for all the criticism I saw that Emperor has no station at Seaward, well.. there isn't a station here either. Geek, be consistent.  Once getting on, after waiting one train off we went. Very positive G Force heavy, really nice inversions and a well paced layout. There is an odd bit in the middle of the ride where the train travels in a straight line over the station which felt at odds with everything else. The ending is particularly great with an intense helix over a small lake. There was no second train. Unlike Cedar Point which runs three trains to a fault or Silver Bullet which had its second train in bits scattered all over the break run, Flight Decks second train doesn't seem to exist.

     
    This isn't an extra-ordinary inverter and neither is it a dud. It's a good, solid B&M which has clearly served the park well. It just made me so glad we have Nemesis. I know its very easy to compare every inverter to Nemesis but the reality is, Nemesis is outstanding. From a layout perspective, a theming perspective, an efficiency and capacity perspective. Every park could learn a lesson from our grubby white alien.
     

     
    I next wanted to get on Patriot but we went the wrong way and ended up exploring all the park instead. Some of my favourite flat rides passed (KMG Afterburner, Huss Breakdance) before we just ended up getting lost. I checked the app and it said that Railblazer was 0 minutes. Staying cautious we decided to take a chance. Now this has two trains running. Which is good as at 8 people a train it has serious capacity issues. We ended up waiting half an hour which I was pretty happy with. To be honest, as good as it is, it's too fast. It zooms through the layout at break-neck speed and it feels very hard to take it all on board. Air time hills, inversions. it's like a blur. No major park should get the off-shelf model. It's too popular for what it is and it just cannot handle a park with crowds. The legend that is Josh C has been tweeting about Jersey Devil, so when he reviews, I'll be very interested in that one.

     
    With that out the way we took a ride on Demon, an arrow looper. I like the old arrow loopers. Whilst rougher then most modern rides there's something about a ride with janky track design that just appeals to me. As they start to arrive at the end of their lives, I'm just glad to have got on some of them.
     
    Next was Patriot. This used to be a stand up before it got converted to a floorless (like Rougarou and Firebird). Whilst I do get why parks are running away from stand up, I dunno. The floorless train doesn't add much beyond making the ride rideable? Maybe thats the point. My husband made the observation that if it wasn't for the height restriction, this would be an excellent 'starter' rollercoaster for an aspiring thrill seeker. And it got me thinking about rides like this and Daemonen at Tivoli Gardens. And he's so right in the observation. Very few inversions, mildly intense without being mind-blowing. Considering this is a B&M from 1991, its aged pretty well from what I could tell. Still, no second train to be found.

     
    After lunch it was time for the wooden coasters. We started with the CGI Wooden coaster, Gold Striker. This had a second train! wow. This was a fantastic ride. Really fast and intense. And with most of the ride hidden from the walkways, it took me by surprise. It probably sits just under Wodan for intensity. Some of the turns it was doing, for a traditional woody, were fabulous. Heavily recommended and the best ride at CGA by a country mile.
     

     
    And onto our final new rollercoaster Grizzly. Quite easily the worst operations I have ever seen on a ride. It took over seven minutes to unload, load and dispatch a train. Part of this seemed to be staff training, the other part was sheer incompetence. You're running one train around your mildly interesting rollercoaster. This shouldn't be that difficult. But it was. What looked to be a twenty minute wait ended up taking around 70. I was done after this, Didn't even want to attempt the low capacity Arrow wild-mouse which was displaying a 40 minute wait. 
     
    So instead we went on two flat rides including the breakdance. Every park should have a breakdance. They are the best flat ride by far. And we called it a day around 4pm. This park needs investment. On the surface everything looks fine. But it provides a middling day out in a state that has Disney, Knotts & Magic Mountain. Hard to compete, yes, but CGA isn't really even trying. It has great support rollercoasters in Flight Deck and Gold Striker but it needs that killer, triple A attraction to make the difference. And two trains on its rides. 
     
     
  9. Like
    Matt 236 got a reaction from Matt N for a blog entry, Riding Solo: A Danish Adventure Part 2 Tivoli Gardens   
    Hello and welcome to part two of my solo holiday trip report.
     
    After feeling somewhat underwhelmed following my 90 minute trip to Bakken, it would now be time to revisit Tivoli Gardens. 
     

    I visited here back in 2019, so it felt nice to be back. Even if on my own. 
     

    The thing I love about Tivoli Gardens is their dedication and preservation to their history and character. The Rutschebanen (sp) at over 108 years old and such a phenomenal attraction! The way it ploughs through those corners, through the lovely mountain facade. And most importantly, has a brake man. My favourite scenic railway! Bakken being my least. 

    Daemonen is not the best B&M, but it’s got its charms. Not to mention looks beautiful, especially within it’s pretty eastern setting. 
     
    Since last time, they have actually opened a new powered coaster, a replacement of the old one they used to have. This one has a space theme and is apparently built higher as well. 
     
    It honestly packed a punch in places amongst some interesting interaction. Probably my third favourite after Rhombus and Alpen. 

    Other attractions include two dark rides. The Flying Trunk (a Mack omnimover) was just as delightful as I remembered and The mine one, very random. In a rather charming way. 

    They have quite a lot of flat rides, including Fata Morgana. An iron condor type ride. Others include an alright S&S drop tower, a sky flier, a nauseating inverted carpet ride and Tic Tac. I didn’t ride Tic Tac. 

    Villa Vendetta is a scare attraction, nestled away in the corner. It’s included in the ride package too. Whilst not the most actor heavy, it packs in quite a few surprises and features a decent set piece design. Was getting Hotel Gasten vibes here. 

    Last but not least, they also host. Fountain show, Illuninations. This takes place on the main lake and is basically a smaller scale Aquanura (albeit with it’s own charms). 

    The one thing I adore about Tivoli is the fact it had so much charm. It’s a place where you can just sit down somewhere by yourself and still enjoy things. 
     
    Whilst I was happy to leave Bakken, departing from Tivoli felt a lot more difficult. It was just wonderful to be back here once more. 
     
    Until next time adios. 
     
    P.S I would strongly recommend Tivoli Gardens, regardless if you like rides or not. 
     

  10. Like
    Matt 236 got a reaction from JoshC. for a blog entry, Riding Solo: A Danish Adventure Part 1 Bakken   
    Life, the last number of years have been something of a disappointment to many for a number reasons. Mostly Covid. 
     
    Now having, an outstanding flight voucher following many cancelled trips, an idea came to me. A solo holiday/adventure. After much debate, I decided to return to Copenhagen. Whilst not the cheapest, it’s a city I had liked previously and also felt reasonably safe from what I remembered. 
     
    The flight from Gatwick was a little bumpy. From the hideously long security queues, boots having no meal deals and what might have  been the roughest landing I have experienced to date. Mr fish special. 
     
    After working my way around the clean efficient M2&M3 (not near Thorpe), the adventure had properly. Urban house was my base for the trip, a rather trendy yet conveniently located hotel literally in the city centre. Very close to Tivoli. 
     
    Attraction Parks:
    There are two amusement parks around Copenhagen. Bakken & Tivoli gardens. With both being danish amusement parks and somewhat close, you’d think there would be many similarities. Think again! 
     
    Bakken/
    The oldest amusement park out there. Bakken is a short train journey away via the central station. The park is literally located in the middle of a large park/woods and is surprisingly concealed. You wouldn’t know it was there if you were looking for it! 
     

    Despite the pretty woods setting, the park isn’t picturesque or interesting in any sort of way. If anything it’s a little characterless, dull and maybe underwhelming. 

    There are a number of rides and attractions in this place, including five roller coasters. One of those was the Rutshebanen (sp), the park’s wooden roller coaster. 
     
    As past reviews highlight, the ride had a modification to remove the brakeman with new trains. The ride was honestly ok, not great but just ok. The automated braking definitely had an impact on the pacing, being familiar to a go kart race maybe. The tunnel on the other hand was highly interesting with it’s position. 

    Tornado, perhaps one of the park’s bigger draws is an intamin spinning coaster. It literally launches you up the lift hill into what can be described as a crazy bumpy spinning sensation. It is not in anyway a smooth or comfortable experience, but a rough one indeed. 
     
    The park’s other coasters include Mine Train Ulven. A decent mine train coaster featuring a fun layout. There is also an acceptable wild mouse and ladybird coaster too. 
     

    So, what else is there besides coasters? 
     
    Well, they have two random dark rides, a dodgy ghost train and a random Safari shooter ride, was the least terrible of the two. 
     
    Several flat rides incorporate the place, including a fun polyp ride, those “crazy” spinning rides and one of those axis rides everywhere is getting now. Although it was quite fun. 
     
    They also have a small yet powerful S&S shot tower, which packs a punch. Also in the queue line it seems, given it tore my jacket! 
     

    Does this look familiar? 
     
    They also had a largely enjoyable fun house, featuring an array of effects and a broken piano. Shame it was broken. There was also a flume ride, although I didn’t go on this. 
     

    So, I managed to complete and wrap up my visit here in less than 90 minutes, including re-rides on 3/5 coasters. On what must be one of my shortest stays at any park. So why didn’t I stay to long? 

    To be honest, Bakken is potentially one of the most bland and generic parks I have been to, nothing comes across as striking. It just doesn’t feel photogenic in any particular way. 
     
    The place just feels like a large permanent fun fair. And not in a good way. There was just no charm or atmosphere at all. 
     
    Despite its plus points, it is no doubt towards the bottom-end of parks I’ve visited so far. And you know it’s not a great place, when a part of you is even happy to leave too. 
     
    Visit for the creds, visit for Tornado. Maybe visit if you want to see new parks and like funfairs. Otherwise, you aren’t missing out on too much here. 
     
    Stay tuned for my Tivoli review soon. 
  11. Like
    Matt 236 got a reaction from Matt N for a blog entry, Riding Solo: A Danish Adventure Part 1 Bakken   
    Life, the last number of years have been something of a disappointment to many for a number reasons. Mostly Covid. 
     
    Now having, an outstanding flight voucher following many cancelled trips, an idea came to me. A solo holiday/adventure. After much debate, I decided to return to Copenhagen. Whilst not the cheapest, it’s a city I had liked previously and also felt reasonably safe from what I remembered. 
     
    The flight from Gatwick was a little bumpy. From the hideously long security queues, boots having no meal deals and what might have  been the roughest landing I have experienced to date. Mr fish special. 
     
    After working my way around the clean efficient M2&M3 (not near Thorpe), the adventure had properly. Urban house was my base for the trip, a rather trendy yet conveniently located hotel literally in the city centre. Very close to Tivoli. 
     
    Attraction Parks:
    There are two amusement parks around Copenhagen. Bakken & Tivoli gardens. With both being danish amusement parks and somewhat close, you’d think there would be many similarities. Think again! 
     
    Bakken/
    The oldest amusement park out there. Bakken is a short train journey away via the central station. The park is literally located in the middle of a large park/woods and is surprisingly concealed. You wouldn’t know it was there if you were looking for it! 
     

    Despite the pretty woods setting, the park isn’t picturesque or interesting in any sort of way. If anything it’s a little characterless, dull and maybe underwhelming. 

    There are a number of rides and attractions in this place, including five roller coasters. One of those was the Rutshebanen (sp), the park’s wooden roller coaster. 
     
    As past reviews highlight, the ride had a modification to remove the brakeman with new trains. The ride was honestly ok, not great but just ok. The automated braking definitely had an impact on the pacing, being familiar to a go kart race maybe. The tunnel on the other hand was highly interesting with it’s position. 

    Tornado, perhaps one of the park’s bigger draws is an intamin spinning coaster. It literally launches you up the lift hill into what can be described as a crazy bumpy spinning sensation. It is not in anyway a smooth or comfortable experience, but a rough one indeed. 
     
    The park’s other coasters include Mine Train Ulven. A decent mine train coaster featuring a fun layout. There is also an acceptable wild mouse and ladybird coaster too. 
     

    So, what else is there besides coasters? 
     
    Well, they have two random dark rides, a dodgy ghost train and a random Safari shooter ride, was the least terrible of the two. 
     
    Several flat rides incorporate the place, including a fun polyp ride, those “crazy” spinning rides and one of those axis rides everywhere is getting now. Although it was quite fun. 
     
    They also have a small yet powerful S&S shot tower, which packs a punch. Also in the queue line it seems, given it tore my jacket! 
     

    Does this look familiar? 
     
    They also had a largely enjoyable fun house, featuring an array of effects and a broken piano. Shame it was broken. There was also a flume ride, although I didn’t go on this. 
     

    So, I managed to complete and wrap up my visit here in less than 90 minutes, including re-rides on 3/5 coasters. On what must be one of my shortest stays at any park. So why didn’t I stay to long? 

    To be honest, Bakken is potentially one of the most bland and generic parks I have been to, nothing comes across as striking. It just doesn’t feel photogenic in any particular way. 
     
    The place just feels like a large permanent fun fair. And not in a good way. There was just no charm or atmosphere at all. 
     
    Despite its plus points, it is no doubt towards the bottom-end of parks I’ve visited so far. And you know it’s not a great place, when a part of you is even happy to leave too. 
     
    Visit for the creds, visit for Tornado. Maybe visit if you want to see new parks and like funfairs. Otherwise, you aren’t missing out on too much here. 
     
    Stay tuned for my Tivoli review soon. 
  12. Like
    Matt 236 reacted to Matt N for a blog entry, Matt N’s Europa Park Initiation 26th-30th April 2022 (28th April 2022: Europa Park Day 2)   
    28th April 2022 (Europa Park Day 2)
    Day 2 today! I know I said that we were planning to have a more relaxed day today, but we had more left to do rides-wise than we’d previously anticipated, and if I’m being honest, I am quite naturally drawn to rides compared to Europa’s other stuff, so I’ll digress that that did go out of the window somewhat as the day went on. It wasn’t quite as intense as yesterday, however; there were less coasters involved, and my parents said it felt more relaxed than yesterday.
     
    We did oversleep slightly, and my parents weren’t feeling ready to enter the park early, so I did enter the park on my own at a little before 10am. As with yesterday, I was compelled to start on…
    Wodan Timbur Coaster
    Wodan was on an advertised 20 minute queue time, so I decided to give it a go. The queue ended up being a bit longer than advertised, taking around 35-40 minutes. So, how was the ride? Well, I was seated in row 9, and it was just as phenomenal as yesterday, being blisteringly fast and packed with airtime:



    After an awesome ride on Wodan, I decided to have another try of the other coaster in Iceland…
    Blue Fire
    Blue Fire was on an advertised 30 minute queue time, so I decided to give it a go. Interestingly, the ride once again had a brief breakdown while I was in the queue, but it must be said that it was resolved very quickly; only one empty train cycled and then people were back on it! Operations were also phenomenal; for some idea, 20-seat trains were launching before the train in front had even hit the final brake run, which is really quite nuts! So, how was the ride? Well, I was seated in row 8, and it was similar to yesterday; a very good, fun ride with some nice inversions and hangtime:

    After Blue Fire, my parents entered the park, and we headed together to ride…
    Arthur
    Arthur was on a 35 minute advertised queue time, so we decided to give it a go seeing as we hadn’t done it yesterday. The queue for this was quite long compared to other rides in the park, and it took a little longer than 35 minutes (perhaps closer to 45 minutes to an hour), but it was very well themed (although that is admittedly the case for most queue lines at EP)! So, how was the ride? Well, I must say it was a very pleasant surprise! I went in anticipating quite a tame, kiddified ride, but I’ve got to say that it was really quite a fun dark ride roller coaster; the dark ride portion was brilliant, with some great scenes, and the coaster element was more thrilling and more substantial than expected! Overall, Arthur was a really fun attraction that we all thoroughly enjoyed; certainly a pleasant surprise:


    After Arthur, we sauntered around the Austrian lake for a bit before riding…
    Josefina’s Magical Imperial Journey
    Josefina’s was nearby, it had a very minimal queue, and my mum had expressed desire to ride it, so we decided to give it a go. I’ll admit that this was slightly different to what I was expecting from having viewed the Austrian lake yesterday; I thought riders had water cannons to shoot passers-by with, but it turns out that that was a completely different ride! Anyway, how was Josefina’s Imperial Journey? Well, I thought it was a really nice attraction; nothing too thrilling for sure, but a very nice way to relax for a few minutes, with wonderful scenery and some really cool fountains! Overall, we really enjoyed Josefina’s, and it was certainly a nice little ride for what it was:


    After our ride on Josefina’s, we decided to trek over to Greece to have a go on…
    Pegasus
    Pegasus was on an advertised 25 minute wait, so we decided to give it a go. This was one of the 4 credits I was missing, and the only non-water coaster remaining at that point, so I was intrigued to try it. I did notice that Pegasus appeared to be one of the lower capacity Europa coasters; with only one train of 18 riders, it wasn’t throttling people through at quite the same rate as the others, so the queue ended up perhaps being longer per the amount of people in the queue than some of the park’s other rides. That’s not to say that it was at all slow, mind you; as is usual in Europa, the staff certainly didn’t hang about when the ride was parked, and the train appeared to be sent in very little time at all; great job, guys! Anyway, how was the ride? Well, it was quite a pleasant surprise! I was expecting something akin to a Vekoma Rollerskater like Hippogriff, but the actual ride was very fun, very smooth and a fair bit more thrilling than expected; it reminded me more of Thirteen’s outdoor section, with perhaps even a tad more punch than that, and on the back row (where we were seated), it had a surprisingly fun pop of airtime on the drop, as well as in one other area that I remember! Overall, I thought Pegasus was a very fun ride, and definitely a pleasant surprise:

    After Pegasus, we decided to tackle the other Greek roller coaster, and our first water ride…
    Poseidon
    Poseidon was on an advertised 20 minute queue, so we decided to give it a go. This was our first water ride of the trip, so I was interested to see what it was like. Before getting onto the ride itself, I must talk about a rather embarrassing moment that occurred in the queue. I was taking photographs with my phone, and I was prepping to take a photograph of a boat splashing down the first drop. However, I didn’t realise that the queue was designed in such a way that the waves could come over into it, so as such, I got caught off-guard and got surprisingly drenched! My phone was fine, but things certainly got off to a pretty wet start on Poseidon! It must be said that the queue and general area are stunningly themed; I think the whole bit around Poseidon is a truly stunning vista within Europa, and the queue is fantastic! So, how was the ride? Well I’ll be honest, I wasn’t a fan at all. I was intrigued to see how the coaster sections rode on Poseidon, as my only previous experience with a Mack Water Coaster was Journey to Atlantis at SeaWorld Orlando, whose coaster section is not especially extensive, but I’m sad to say that I didn’t especially enjoy the coaster bits of Poseidon. It was similar to Euro Mir in that it seemed to get hideously rough whenever it sped up or turned (although perhaps slightly less bad than Euro Mir), and I was bashed around like hell. And even on the straight bits, it seemed to vibrate in a rather uncomfortable way that hurt my bottom a bit (I know that sounds weird, but that’s what I genuinely felt). Wetness-wise, I got pretty soaked; my trousers were soaking wet through! However, we’re not talking anywhere near a Valhalla level soaking or anything; it was still within the comfortable realm of wetness, so I’d say it delivered as a water ride. Overall, while Poseidon looks beautiful, I wasn’t really a fan of its on-ride experience; it was too rough for me, I’m afraid:


    After Poseidon, we had a bit of a sit down in France with some delicious baked goods; we had pretzels from the boulangerie, and they were delicious!
     
    After that, we walked for a bit, and headed onto…
    Piccolo Mondo
    Piccolo Mondo was on a walk-on queue, so we decided to give it a go; it was a new dark ride that I thought looked intriguing. So, how was it? Well, I thought it was quite good fun; it was certainly quirky, but it had quite a fun vibe about it, and it had lots of fun animatronics and scenes! All in all, definitely a fun little ride:

    After Piccolo Mondo, we decided to try the other dark ride in Italy…
    Geisterschloss
    Geisterschloss also had a very small queue, so we decided to give it a whirl. I’d heard that this was very similar to Disney’s Haunted Mansion, which I really liked, so I was interested to give it a try. So, how was it? Well, I can definitely see the similarities between HM and Geisterschloss (not least the stretching room pre-show, which was almost an exact replica of its Disney inspiration), but it was surprisingly dark and gory in comparison to Haunted Mansion, with a lot of heads being cut off and dead bodies. It also appeared more reliant on jumpscares than HM, and while it was a nice dark ride, I’m not sure I liked it quite as much as its Disney sibling:

    After Geisterschloss, we cut through an alleyway to get nearer to the entrance of…
    Silver Star
    Silver Star was on an advertised 15 minute queue, so we decided to give it a ride. As with yesterday’s rides, the queue moved at phenomenal pace, and I’m not sure it even took 15 minutes! So, how was the ride? Well, we were seated in row 7, and it was just as phenomenal as yesterday, being packed full of awesome airtime:

    After Silver Star, we sauntered steadily over to Portugal to do our final new coaster, and our next water ride…
    Atlantica SuperSplash
    Atlantica was on an advertised 35 minute wait, so we decided to give it a go. Unfortunately, this was somewhat understated, and it ended up taking close to an hour all in, which was the longest queue of the trip so far. That’s not through the fault of the ride team, however; the queue still moved fast, and there are many theme parks where I’d be thrilled with an hour’s wait, so I guess Europa has just spoiled me over the last 2 days! So, how was the ride? Well, it was perfectly all right, but not something I was particularly thrilled with or something I’d rush to do again unless it had a short queue. The main drop was quite good, and the airtime hill was a fun moment too, but the ride didn’t do an awful lot, and I thought the coaster functionality didn’t really serve much purpose; it just kind of existed, and it didn’t really add a lot to the ride for me. Don’t get me wrong, Atlantica wasn’t a bad ride by any means, and I did get pretty wet on it, so it certainly served its purpose as a water ride, but it wasn’t a favourite of mine, and I think my parents agreed. It looks beautiful, however, and is very well themed:


    After Atlantica, we sat down for a few minutes before deciding to do another water ride while we were still wet…
    Fjord-Rafting
    Fjord-Rafting was on an advertised 20 minute queue, so we decided to give it a go. We were going to do this yesterday, so I was intrigued to see what it was like now that we’d vowed to do water rides today. So, how was it? Well, I thought it was a very enjoyable rapids ride; there were loads of good waves, loads of good effects, some really nice theming, and it was overall a really good, fun rapids that was decently wet while still being within the realms of fun! I definitely liked this rapids a lot! (I apologise, as I realise I forgot to photograph Fjord-Rafting…)
     
    After a fun ride on Fjord-Rafting, I split off from my parents; they went to the paddle steamer in France for some drinks, while I had one last ride on each of the big 3.
     
    I initially started with Silver Star, where I scored a back row ride; it was absolutely sublime, with tons of phenomenal airtime!
     
    I then trekked over to Iceland, where I joined a 25 minute queue for Blue Fire. I scored a back row ride on this too, and similarly to earlier, it was good fun!
     
    I then finished the day with a ride on Wodan. I was seated in row 9, and this was possibly the most fast-paced Wodan ride yet; the ride felt absolutely unstoppable!
     
    Having done the big 3 in quick succession, and having done multiple rides on each now, I am definitely noticing a hierarchy emerging in terms of how I rank them. Silver Star is top dog (a truly spectacular ride that is packed with fun and infectiously rerideable!), Wodan is a very close second to Silver Star (absolutely relentless, and so much fun!), and Blue Fire is a more distant third (still an excellent coaster, but lacking a certain something to take it into that truly top tier alongside Silver Star and Wodan. Nevertheless, the last inversion is truly excellent, and the ride is certainly great fun!).
     
    After my rides on the big 3, I headed back to our hotel, where I met back up with my parents to close off the day with a lovely evening meal in Restaurant Castillo.
     
    So, that was day 2! We had a great day today, and I thoroughly enjoyed ticking off more attractions we hadn’t done, including some slightly different ones compared to the rather coaster-heavy first day!
     
    Thanks for reading; I hope you enjoyed my report from day 2! Day 3 will be coming tomorrow, and my mum has already strategised a plan of action for us tomorrow that involves ERT and getting on some of the remaining rides we haven’t done, as well as rerides on our favourites and possibly a show or two as well!
  13. Like
    Matt 236 reacted to Matt N for a blog entry, Matt N’s Europa Park Initiation 26th-30th April 2022 (27th April 2022: Europa Park Day 1)   
    27th April 2022 (Europa Park Day 1)
    Today, our first day in the park finally arrived! It’s a day I had dreamed about for ages, and quite literally dreamed about within the last few months… although unlike in my dreams, no vloggers stopping me from boarding rides or university staff with cricket bats were here to ruin it for me (if you don’t know what I mean, check out the theme park dreams thread)! And it was a very exciting day for sure… let me get straight to the good stuff!
     
    We did not go into the park for ERT this morning, instead opting for a more relaxed start to the day. We headed into Europa at a little after 9:30am through the hotel guest entrance, which was very quick and easy:

    After getting into the park, we initially considered starting with Alpenexpress Enzian, but we could not find the entrance, so we instead decided to start with a nearby ride that we were all hotly ancitipating…
    Wodan Timbur Coaster
    Wodan was on an advertised 40 minute queue, so we decided to join it. I was very excited to ride Wodan; Wicker Man was my #3 prior to visiting Europa, so I naturally had high expectations for its bigger, badder cousin. The queue for Wodan is an attraction in itself, with very elaborate theming throughout, and we also had the bonus of it only being 20 minutes as opposed to the advertised 40, which is always good! So, how was the ride? Well, we rode in row 8, and I thought it was absolutely phenomenal; the pacing was truly relentless like no other ride I’ve ever ridden, and every bit of the ride felt like it was trying to fling you out of the seat in some way, including some very unexpected moments of airtime! Interestingly, I thought it encapsulated elements from all 3 of the modern wooden coasters I’ve done previously (Wicker Man, Mine Blower and Megafobia); the initial sequence of elements reminded me a lot of Megafobia with the sustained air on the way down the first drop and the big turnaround directly after, while the fun twists and turns, the relative smoothness and the comfy trains reminded me a lot of Wicker Man, and the awesome little pops of air at the end reminded me a lot of Mine Blower. And it integrated all of these elements wonderfully to make it an absolutely phenomenal wooden roller coaster; Wodan definitely became my favourite wooden roller coaster I’ve ridden (yes, I concede that I definitely liked it more than Wicker Man), and it has definitely blazed its way into my top 3 for sure! My parents loved the ride, too:



    After Wodan, we headed to the other major roller coaster in Iceland…
    Blue Fire
    Blue Fire was on an advertised 20 minute wait, so we decided to give it a go. Seeing as Icon was my #2 prior to visiting Europa, I was very interested to ride the prototype Mack launch coaster. Many had told me that Blue Fire was superior to Icon, so I was interested to see what I thought to it given my Icon love. The wait took a tad longer than 20 minutes due to a breakdown, but that certainly wasn’t for lack of trying on the part of the ride team; trains were being hammered out, and as I later found would be the case with every ride at Europa, the queue moved very quickly, and the boarding/checking process took very little time at all; they don’t mess around! So, how was Blue Fire? Well, I thought it was a very fun ride; it was smooth, the inversions were nice (particularly the first and last ones; the last one is challenging for my favourite inversion), there were some nice transitions and it was overall a nice, fun coaster! However… I did think it was lacking a little something relative to Icon. I can’t quite put my finger on what, but I wasn’t getting quite the same wow feeling that I get from a ride on Icon. It could be that it’s not the most airtime-y ride, and I do enjoy airtime on this style of coaster, so I was missing a little air on there, but I’m not sure that was entirely it; while it was a terrific coaster, I did think it was missing that little spark to make it a true 10/10 tier ride for me. That’s not to say that Blue Fire isn’t a great ride, though; I thoroughly enjoyed myself on it, and it still makes my top 10! Neither of my parents seemed overly keen, though; my mum said it was “sick-making”, and said she isn’t riding again this trip, while my dad said that it felt slow for a ride of 62mph:


    After Blue Fire, we decided to wander for a bit and see where the path took us. It took us to Scandinavia, and Fjord-Rafting was initially considered as our next ride, but we then made the conservative decision to leave the water rides for a hotter day on our trip (tomorrow and Friday are due to be hotter), so we instead chose to ride…
    Snorri Touren
    I didn’t actually know how long the queue for Snorri Touren was, but I thought it looked intriguing, so we joined the queue. For such a hidden away attraction, I thought the queue was very nicely themed, with lots to look at and odd appearances from an octopus who I’m guessing is Snorri (?). So, how was the ride? Well, I thought it was a fun little ride for what it was, with some nice theming, a catchy soundtrack, good projection mapping, and a rather surprising and clever section that almost resembled a simulator-style ride, which I thought was interesting! Overall, I thought it was a fun and intriguing ride, and my parents seemed to agree:

    After Snorri Touren, we decided to head to another dark ride that I knew a little more about…
    Piraten in Batavia
    Piraten in Batavia was on an advertised 20 minute queue, so we joined it. We thought the queue looked rather big from the outside, as it was spilling out of the building into the plaza, but it turned out that the sign was right, as the queue moved at a very fast pace and took no longer than advertised, perhaps even slightly less! The queue was also incredibly well themed, with some surprisingly massive rooms and lots to look at, which is always good! So, how was the ride? Well, I didn’t know too much about it other than that it was similar to Pirates of the Caribbean at Disney and replaced an older attraction of the same premise, so I went in (relatively) blind aside from people telling me it was brilliant. And I must say, I thought it was a truly excellent dark ride, and perhaps controversially, I’d take it over its Disney source material any day of the week (well, the WDW version). There was lots of theming to look at throughout, the scenes were really excellent (with some being surprisingly grand in scale), and other tools such as smells and projection mapping were also used very effectively in there; I thought it was a fantastic dark ride, and it seemed to be a hit with my parents too:

    After Piraten in Batavia, we headed to our next roller coaster, which was very nearby…
    Euro Mir
    Euro Mir was on an advertised 15 minute wait, so we decided to give it a go. The ride looks very impressive from off-ride, with the huge glass buildings and the big rocket giving it a very strong presence within the surrounding area. The ride also has an… interesting indoor queue, with some fun UV lighting and a soundtrack that is bound to be stuck in one’s head after riding (as is the case with a surprising number of Europa’s rides)! So, how was Euro Mir? Well, I was interested to see what I thought to it, as it seems quite marmite; I’ve noticed that people seem to either really like it or not think much to it at all. And sadly, me and my parents all fell quite comfortably into the latter camp. Europa had certainly been buttering us the right way up to this point, so I hate to say it, but… oh dear. This was genuinely horrible, and I don’t think any of us enjoyed it at all. I thought it was quite a strange coaster, with an interesting start with some controlled spinning and a very long lift hill given the height, which was intriguing. The aerial turns were OK, providing some nice views of the park… but that’s where the ride went hugely downhill, both literally and figuratively. Interestingly, it didn’t spin at all in the main thrilling body of the coaster, so nausea wasn’t really an issue, but whenever it sped up or turned, it got horrifically rough. Me and my mum were facing forwards, and we got bashed around a hell of a lot (particularly our shins/knees, getting bashed against the hard side of the car), but my dad, who was facing backwards, seemed to get the brunt of the bashing, with him saying that it really hurt his shins. Granted, Euro Mir is a fairly forceful coaster for a ride of its type, and it’s certainly novel, so I probably shouldn’t be so harsh, but none of us especially enjoyed it at all:


    After Euro Mir, we wandered into the Great Britain section of the park, where we had a spot of lunch in the sports bar before having a little stroll around the Great Britain area while working out where to go next:


    I’ve got to say, Europa is the perfect park for just strolling around; it’s truly beautiful throughout, and never feels too busy given that it gets over 5 million guests per year!
     
    After a brief stroll through Britain, we stumbled into Switzerland, where we boarded our next attraction:
    Schweizer Bobbahn
    Schweizer Bobbahn had a 15 minute advertised queue, so we joined it. I was interested to ride Schweizer Bobbahn; I’d remembered really liking Avalanche at Blackpool Pleasure Beach, so I was hopeful for quite a fun little coaster. So, how was the ride? Well, I thought it was rather good fun myself, with some nice helixes and turns! I didn’t think it quite stacked up to Avalanche, though; it didn’t seem quite as fast, and it had a slight rattle in some of the more forceful sections that I don’t remember Avalanche having, which detracted ever so slightly. Nevertheless, I thought it was a fun little coaster for what it was, and certainly something I enjoyed:


    After Schweizer Bobbahn, we headed to do the other coaster in Switzerland…
    Matterhorn Blitz
    Matterhorn Blitz had an advertised 20 minute queue, so we decided to join it and give it a go. The queue felt like one of the longest queues of the day, however; Matterhorn Blitz is not the highest capacity ride at Europa, and the ride did appear quite popular. It was a fairly nicely themed queue, though, with a very nicely themed indoor section at the end, although I’ll digress that I found some of the animatronics a tad disconcerting! Putting aside the queue, though; how was the ride? Well, I thought the elevator lift was really interesting, and it was relatively smooth for a wild mouse, as well as well themed, but I don’t generally rate wild mouse coasters that highly, so saying it’s my favourite wild mouse coaster is damning with faint praise a tad. With that being said, though, I did like the theme, and it certainly looks pretty; this style of ride just isn’t really my thing, so I’m not sure I was ever going to rate it super highly:

    After Matterhorn Blitz, we took a stroll and found ourselves in Greece, where we got in line for…
    Abenteuer Atlantis
    I thought Abenteuer Atlantis looked intriguing, and it was on a 1 minute advertised queue, so we decided to join it and give ourselves a brief respite from coastering. The queue board certainly wasn’t lying; we literally waltzed straight on, and interestingly, we boarded entirely by ourselves, with seemingly no host there at all! So, how was Abenteuer Atlantis? Well, I thought it was a fun little interactive dark ride, with some excellent theming and animatronics and an overall fun vibe; I really liked it, and my mum and dad seemed to as well. Mum & dad scored well, with them getting scores in the 20,000-30,000 ballpark, but being as shocking at interactive dark rides as I am, I got a truly abysmal 701; I have very poor aim, so I never score particularly well on these. Nevertheless, we all found it a fun little ride:

    After Abenteuer Atlantis, we initially pondered riding Pegasus, but we were instead drawn to a somewhat more anticipated coaster located right next to it…
    Silver Star
    Silver Star was on an advertised 15 minute queue, so we decided to give it a go. One thing I must say about Silver Star is that I think it is quite possibly one of the fastest moving queues I have ever stood in; we were initially doubtful about whether it would actually take 15 minutes, as the queue looked quite large, but the sign wasn’t wrong, perhaps even a little pessimistic; we reached the station in around 10 minutes. I was going into Silver Star with very mixed expectations and feelings. My pre-Europa #1 was also a B&M Hyper Coaster (Mako at SeaWorld Orlando), so I had high expectations for SS, but I also had somewhat low expectations too, as it never seems to get very positive press; it appears to have marmite status among Europa’s coasters at best, with a fair percentage of people not rating it very highly at all while another percentage likes it, but doesn’t love it. As such, I was wondering whether to expect a pretty rough coaster lacking in airtime more akin to The Big One at Blackpool Pleasure Beach, as a number of reviews had implied Silver Star to be quite rough and severely lacking in airtime. I was excited to ride Silver Star, but also quite nervous as well. Would the B&M Hyper experience live up to my glorious memories of Mako from 6 years earlier now that I’ve ridden considerably more rides?
     
    Well, I shouldn’t have worried. Unlike the similarly marmite Euro Mir, me and my parents fell firmly into the “love it” category with this ride, and I thought it was truly spectacular! I was a tad skeptical about how our first ride would be, as we were seated in row 5 (slap bang in the middle… not usually the best spot on airtime coasters) but it was absolutely breathtaking! The first drop provided stunning sustained floater, and it bought all of those glorious Mako memories flooding back. Each successive hill had glorious sustained air for seconds and seconds, and I thought the ride was pretty smooth and comfortable too (admittedly not quite the same wonderful level of glass smoothness as 2016 Mako, but that’s to be expected given that Mako was brand new when I rode it, while SS is 20 years old). The ending was excellent too; we got properly yanked off the MCBR with a phenomenal and surprisingly abrupt jolt of airtime, with each successive hill in the post-MCBR section being similar, and the s-bend rode pretty well too! Overall, I was truly blown away by Silver Star, and my parents appeared to be too; they both raved about the experience:


    After an epic ride on Silver Star, we headed to the other roller coaster in France…
    Cancan Coaster
    Cancan Coaster was on a 25 minute advertised queue, so we decided to give it a go. As with many rides at Europa, this had a beautiful queue, with tons to look at, and it moved quickly too; what more can you ask for? So, how was the ride? Well, I thought it was really good fun, and definitely a surprising one; the ride was very smooth, and packed surprising pace throughout, with some really fun turns being packed in there too. I also thought the theming was very fun and whimsical, and I did like having the can can playing to you while you were riding! Overall, I thought Cancan was great fun; definitely one we all enjoyed:


    After Cancan Coaster, we decided to relax for a bit and sit down in the town square in France to watch the fountain show for 10 minutes or so:

    I must say, Europa’s France section is beautiful; it had a very nice atmosphere, and was lovely to spend time in! The fountain show was quite a fun watch, too!
     
    After our sit down, we decided to spice things up with another random ride we stumbled across…
    Madame Freudenreich’s Curiosities
    I thought Madame Freudenreich’s Curiosities looked intriguing, so we decided to give it a go. As with Abenteuer Atlantis earlier, the queue was walk-on, which is always a bonus! So, how was the ride? Well, I thought it was quite a fun little ride! Certainly quirky for sure, but it was certainly a fun little detour, with some fun animatronics, a fun storyline, and surprisingly excellent theming:

    After Madame Freudenreich’s, we decided to take a gradual stroll down to Deutsche Allee, Europa’s very nice entrance area:


    We didn’t just stroll down to EP’s entrance area for the sake of it, however. While in the area, we took a ride on…
    Voletarium
    Voletarium was on a mere 5 minute advertised queue, so we decided to give it a go. The queue for Voletarium is almost an attraction in itself; it’s absolutely stunning, with some huge rooms and tons to look at! However, we didn’t get a lot of time to look at anything, as we practically waltzed straight onto the ride! So, how was Voletarium? Well, I thought it was a really nice ride, with some good cinematography, nice smells and some nice special effects on the side; definitely a good fun dark ride:

    After Voletarium, we took a bit of a stroll through the gardens area by Europa’s entrance, as in all honesty, we weren’t really sure where we were going at this point:


    We eventually found ourselves in Austria, where we briefly sat down to look at the fountains:

    After our brief sit down, we headed over to ride…
    Alpenexpress Enzian
    Alpenexpress had a 15 minute advertised queue, so we joined it. VR was in operation on this ride, but on our train, there were no VR riders, so we managed to score a ride towards the back of the train; always a bonus with these powered coasters! So, how was the ride? Well, I thought it was really good fun, with two surprisingly fast helixes; it’s probably up there with Alton Towers’ Runaway Mine Train as one of my favourite powered coasters:


    After Alpenexpress, we decided to gradually stroll back over to Iceland to take a second ride on Wodan. I was seated in row 7 for this ride, and it was just as phenomenal as earlier; in fact, it was possibly a tad faster, and I was genuinely somewhat worried for my unzipped jacket’s life over some of the airtime hills!
     
    After that, I split off from my parents to go for one final ride on Silver Star. You don’t think of EP as being overly big, but the walk from Iceland to France is surprisingly hefty! In terms of my second ride on Silver Star; I scored the back row, and it was even more phenomenal than earlier! Even with the trim brakes biting somewhat, every hill had a truly phenomenal yank of airtime over it, and the ride was absolutely exquisite from start to finish!
     
    You may notice that I have thus far steered clear of doing a direct comparison between Silver Star and Mako. So, has Silver Star dethroned Mako as my number 1 coaster? My answer is… not quite, but there’s phenomenally little in it; that verdict was not reached easily, and my rides on Silver Star today certainly had me second guessing Mako’s #1 placement more than any other ride has since Mako. It was a very tough decision, but I ultimately decided to keep Mako on top because while Silver Star is absolutely spectacular, I don’t think any individual element on it had quite the same wow factor as elements like Mako’s sublime first drop and first camelback hill, from memory, and while still very smooth and comfortable for the most part, Silver Star doesn’t ride quite as exquisitely as Mako did in 2016, and Mako’s completely glass smooth ride was one of the things I loved about it. I know that those sound like very pedantic reasons, but when two rides are both that good and it’s the top spot being fought for, I’m afraid that it has to be pedantry that ultimately decides which ride comes out on top. Nonetheless, Silver Star is a phenomenal coaster that truly took my breath away, and that back row ride in particular certainly had Mako quaking in its boots!
     
    After a glorious ride on Silver Star, I met back up with my parents, and we headed out of the park for the day:

    After that, we headed to Hotel Colosseo for a lovely meal in Pizzeria de Romantica before heading back to our room, saying goodnight to Europa Park for the day:


    So in conclusion, we had a wonderful first day in Europa Park! The park is absolutely stunning, with stunning rides and stunning theming; it’s certainly a phenomenally well rounded park, in my view, and I can’t wait to see the rest of what it has to offer over the next 2 days!
     
    I’m aware that our schedule was quite intense today (I was possibly further down the rabbit hole of “new park stress” than I’d have perhaps liked), so we agreed that we’re going to have a more relaxed day tomorrow, with some shows scattered in alongside rides we haven’t done yet (including water rides and the remaining 4 coaster credits), as well as rerides on our favourites.
     
    Thanks for reading (apologies for the length; if you read it all, you deserve a medal!), and I hope you enjoyed my report; I’ll be back tomorrow with day 2!
  14. Like
    Matt 236 reacted to Matt N for a blog entry, Matt N’s Europa Park Initiation 26th-30th April 2022 (26th April 2022: Travel)   
    26th April 2022 (Travel)
    Hi guys. Today was a very exciting day; the start of my first ever trip to Europa Park! This might possibly be my most significant theme park trip in some time, and it’s quite a significant change in tune compared to the bulk of my recent trips, with a number of new experiences in store for me; my first time travelling abroad post-COVID, my first time at Europa Park, my first time in Germany full stop… I could go on, as there are so many firsts for me this trip! So join me over the next 5 days as I visit Europa Park, a major bucket list park I have legitimately wanted to visit for the past 7 or 8 years, for the very first time!
     
    This was only our travel day, so I haven’t set foot into the park itself yet, but I’ve already gotten some glimpses of what Europa Park Resort has to offer. So let me start today from the very beginning.
     
    Interestingly, today started out with the longest single leg of the trip there; a 3 hour drive from Gloucestershire to London Stansted. The drive actually felt quicker than expected given it was 3 hours, and my dad said it was very easy, so I guess that’s all you can ask for, really!
     
    After that, we went into Stansted itself, where check-in & security were surprisingly quick; we were through it all very quickly compared to what I always remembered Manchester/Gatwick being like, which is always good! It felt very weird being back in an airport… the last time I flew abroad was to Florida in April 2019, so after the few years we’ve all had, it felt almost surreal being back travelling abroad again, with surprisingly few differences compared to pre-COVID! It was exciting, though; even though an airport in itself is perhaps not the most pleasurable of experiences, being in an airport preparing for a foreign holiday does give you a certain buzz that I can’t quite put my finger on, particularly when your destination is a park you’ve spent years dreaming of visiting!
     
    After a wait of around an hour in Stansted’s departure lounge, we headed to our gate and boarded our plane to Baden-Baden:




    This flight was my first ever Ryanair flight, which I’m led to believe is somewhat of a rite of passage for any theme park enthusiast, and I’ve got to say, it was quite good! The seats were perfectly comfortable, the flight was short (only 1h 25m); what more can you really ask for?
     
    After getting off our flight, we headed through immigration in Baden-Baden, which was fairly quick, and that’s when it hit home that Europa Park really was well within my reach:

    Wow, seeing that was exciting! After that, we got our hire car and headed down to Europa Park itself from Baden-Baden airport, which my dad described as a surprisingly easy drive. It took around 45 minutes, and I must say, I was stunned by quite how convenient Europa is to reach from the motorway; when people described it as being in a town/village, I was expecting something like Alton Towers, where you wind your way through all kinds of country lanes and villages for miles on end once you leave the motorway, but it was literally a case of “exit the motorway… wow, there’s Europa!” in an almost America-style fashion! I was also surprised at how much Europa Park dominates Rust; I was anticipating it being a case of Europa Park being in the middle of a large town that engulfed it, but it’s almost more like Rust is an add-on to Europa Park, which I found very interesting!
     
    Then, we headed onto the resort itself. I have to say, first impressions are very good; the hotels are stunningly themed, and they’re all very grand in scale! My first view of a Europa Park hotel was the lobby for El Andaluz, where we checked in, and I must say, it’s stunning:


    We’re staying in a Standard Room Plus in Hotel Castillo Alcazar, and the room is very nicely themed, as well as surprisingly big. The park view is also fantastic, and gives Blackpool’s similar park view a run for its money for sure:


    After getting settled into our room, we decided to take a stroll around the Europa resort and see what some of the other hotels had to offer.
     
    We firstly stopped at Hotel Colosseo, where we loitered around the piazza for a bit:



    And then we went up to the top of the Colosseum replica, where I got some views of the piazza from above:

    As well as Rulantica:

    And also some of the surrounding Black Forest area; EP is surprisingly rural and in a surprisingly nice forest setting for such a huge resort:

    After that, we strolled past Hotel Bell Rock:


    And finally, we ended up walking past Colosseo again and going back to El Andaluz:


    After our little stroll around, we headed into the Castillo Restaurant in Hotel Castillo Alcazar for an evening meal, which it must be said was very nice; the restaurant is also very nicely themed. I didn’t take any photos of the restaurant, but my mum did catch a photo of the very nice corridor leading up to it, which is very well themed indeed, and certainly sets the tone for the restaurant:

    Finally, I caught a few photos of the stunning night time view from out of our window; Europa really does look stunning at night:



    So, that was the first day of our trip! Apologies that this was a bit of a boring report today; I hope the next few days’ worth of reports are a bit more interesting, seeing as we’re going to be in the park itself on tomorrow, Thursday and Friday. I’m incredibly excited; I can’t wait to see what Europa has to offer after years of wanting to go! What I’ve seen of the resort so far certainly bodes well for what I’ll think of the park, as it’s all very nice!
     
    Tomorrow, we’ll be stepping into the park for the first time… I can’t wait!
  15. Like
    Matt 236 reacted to JoshC. for a blog entry, Storm Clouds Over Hamburg - Day 2, Hansa Park   
    Lo and behold, Day 2 of 2 is here!

    After staying the night in Lubeck (in what was apparently a non-smoking hotel, but in a room which smelt strongly of cigarette smoke), I was energised for another day. The weather was cold and windy, but no rain.

    The journey from my hotel to Hansa Park was much simpler than the previous day: a direct train from Lubeck to Sierksdorf, and then a walk to the park. The walk was again very straightforward - pretty much a straight path which takes about 10-15 minutes. Unfortunately, by the time I'd arrived at Sierksdorf, the rain was kicking in, setting the tone for the weather for the rest of the day...

    I got to the park just before rides opened at 10, and walked straight on in after a quick security check. Dumping my stuff in a locker (1 euro for the whole day with unlimited entries - bargain!), I made a beeline straight to the park's main event - Karnan. I'd been keeping an eye on the park's app in days prior, which showed that it's availability had been...sketchy, at best. So ticking it off first was the safest bet.

    Arriving by the entrance, there was a staff member out the front, and a queue of people. Karnan was also testing, but filled with test dummies


    Shortly after I got there, the staff member said something in German I didn't quite understand, but about half the people waiting left. I imagine it was the usual "We don't know when it will open, hopefully soon, but try other rides and come back later". Realising the park would be very quiet and not wanting to take any chances, I decided to hang around and see. It was still regularly testing, still with dummies, so I remained optimistic.

    That optimism was perhaps foolish though. After about half an hour, and engineer came to queue front, after having emerged from "the tower" and said something and waved his hands, at which point everyone left dispersed. Uh oh, that didn't seem good. I asked the lovely guy out front what was what, and between my basic German and his basic English, I managed to piece together "We don't know when it will open, keep looking at the app".
    Bye for now

    The rain at this point was pretty consistent; not heavy, but not light either. I wandered away from Karnan, not quite sure what to do first. My first thought was obviously the park's other Gerstlauer, Flucht von Novgorod. But instead I walked right past their Wild Mouse, so thought why not...
    Well, it was closed, so that would be why not...

    Undeterred, I carried on walking in the random direction I had chosen, and eventually ended up the park's Beautiful Britain area, which included two creds. Let's go.

    First up was Nessie. The park's Schwarzkopf coaster, with basic lap bars and a vertical loop. Nice walk on too. The station for this is wonderful; really nicely themed. This was my first taste of what Hansa Park could do with their indoor spaces, and I was impressed. As for the ride itself, it was...fine? I was a bit disappointed in some ways, maybe because I set up high expectations thinking this might be like a mini Lisebergbanan (a cred I really like) with a loop. But yeah, it just didn't do it for me. Also, the aggressive brake run in the dark was not something I was prepared for (no nice warning signs a la Lisebergbanan!)
    I also didn't take any photos of it, which also highlights my lack-of-care for this.

    I wanted to tick off the other cred in the area, Royal Scotsman, whilst here. But lo and behold, it was closed. Entrance shut off with no explanation. Was it because of the weather? Would it open later? No idea.

    Instead, I turned my attention to the small matter of Highlander. You know, the 120m tall drop tower? I was very confused by this, because the gondola was not parked on the ground; it was instead about 10-15ft off the ground (like in some sort of maintenance mode?), but the entrance was open. I hadn't seen it go yet, but I decided to walk through and see. A staff member appeared from the op box, indicated to give him a moment, and then he lowered the gondola down. Huzzah!

    At this point, it was still raining pretty consistently. It was windy. My phone said it was 3°. Yet I was going near-400ft in the air. Cool.

    I love drop towers, but this did get to me a bit. The climb up is slow and suspenseful, and the accompanying music fits really well. It was going up and round that I also realised how close Hansa Park is to the Baltic Sea (spoilers: very close!). Going up just went on and on and on. And the wind and the rain was making me feel very cold. Nearing the top I got the tilt, which doesn't really do a lot for me, but I'm sure gets people. It was running the "super tilt" mode, where it stays like that for the drop, so it quickly went back to the upright position. Then, finally, it stopped. And I waited. And waited. And waited. There's no more audio, no countdown, nothing. Okay, this was a tiny bit terrifying, in the best possible way. How long was I up there, who knows? But soon enough, I was dropping down. That was fine...fun enough, but these larger ones give you more time to adjust to the sensation.

    In short, whilst the drop on Highlander isn't anything special, the whole build up and anticipation to it is. Really fun, and slightly nerve-wracking, experience!


    Now it was time to move on over to the much-praised Flucht von Novgorod. I knew the secrets this had (ie launch and vertical lift / beyond vertical drop), and that it had on-board pre shows. But beyond that, I was in the dark. The ride was only running one car, which meant the wait for front row took a bit of time. But I'm not complaining, as it gave me a chance to dry off in the indoor queue, and appreciate the theming around.
    I was told off by the operating for taking this photo...although maybe he was just telling me no phones on the ride. I don't quite know.

    Quickly enough, I was on. The pre shows before the launch are great. They set a really nice tone; creepy and spooky, with some neat effects in there too. That, however, it where most of my positives run out. You drop into the launch and it hits you. But at the same time, it doesn't feel that punchy? I know it is a quick acceleration, but it didn't feel like it was all that powerful. Maybe going in from the drop you already have a decent starting speed, so the boost doesn't come across that great? Maybe being in near-total darkness drains it of some reference? I don't know, but it didn't really do it for me. This was particularly sad, as I love Anubis' launch at Plopsaland!

    You then head on outside and the layout is...fine. Fine seems to be a word I'm using a lot for Hansa Park so far, doesn't it? It doesn't really do much, and it doesn't really give any notable forces / airtime. The inversion over the building is nice, but forgettable.

    Then you head on inside and reach the vertical lift. Oooh, back to Hansa indoor quality! Stopping on the vertical, you get some more "pre show". I guess if I could understand it more coherently I might enjoy it more, but it felt like a bit of a pace killer - the ride had just got going, now you're stopping me for this? The rest of the ride then takes place in total darkness, and is a bit rough and ready in typical Gerstlauer fashion, which made it hard to enjoy. It then ends with a projection of a crow on the wall (I've since learned about some scarecrow scare, which seems to have gone?).

    I did like how after the ride, you walk through a maze which has an actual potential dead end. That was a neat little 'post-ride' touch.

    Overall first impressions of Novgorod though: not that good. This is a ride I'd heard lots of good things about, and was something that seemed right up my street. Again, maybe I set my expectations too high? Maybe it was just a bit of a bum ride, which Gerstlauers sometimes give. It wasn't something I was prepared to write off just yet, but I was disappointed.

    By this point, the weather had improved ever so slightly - it was still raining, but it was a bit warmer. That, or I just got used to the cold. In either case, I decided to check out what was going on with this mystical Karnan thing. Still closed. Same poor soul stood outside. Fortunately by this point, the Wild Mouse, Crazy Mine, had opened. So I decided to get the +1 now. It gave me some nice Rattlesnake at Chessington vibes, and the singing animatronics were just on the right side of annoying to be charming enough. Ride is standard though of course.

    Sticking near Karnan, I then went for their Gerstlauer junior cred, Schlange von Midgard. This ride looks stunning, though sadly I didn't get any photos. In true recent Hansa fashion, it features a nice indoor pre-show section, with animatronics and some backstory. At the top of the lift, there's a screen with some stuff going on. Couldn't see what though as there was a huge warning message over the screen. Whoops. Ride itself is pretty fun; surprised there isn't more Gerst family coasters in general.

    Thanks to my slow wandering round the park, it was coming up to 12. Karnan had stopped testing, and the rain was coming down heavier again and it was becoming a bit colder. I took shelter under a nearby canopy to try and figure out my plan for what to do. I quickly decided that food would be the best option, even if it was a bit early. There didn't seem to be many indoor options except the restaurant at the front of the park, "Weltumsegler". This place looked really nice, and had a "canteen" style set up.

    This turned out to be a great choice, as demonstrated by this wonderful spicy currywurst and fries, and Oreo/grape dessert...

    This gave me a chance to warm up and take stock. I had managed all open creds, but there were still 3 closed creds and no clear indication if they would open. The park had a selection of water rides, something which I usually like but wasn't feeling because of the weather. There was some smaller rides which didn't appeal, and the Gerst sky fly, which again isn't my thing. So I decided after lunch to just walk around, despite the rain, see parts of the park I hadn't yet seen, and go with the flow. Here's some random pictures...
    Remember I said I didn't take any photos of Nessie? Well, I lied, I took this terrible one.
    Some water rides I did not ride

    I came across Novgorod on my wander round, and decided now was a good time to give it another shot. I had a back row ride this time. It still didn't do it for me. Disappointing.

    After this, I caught a glimpse of Karnan again (it's hard not to in the park!). And I saw a car moving. And it was empty - no test dummies! That had to be a good sign, right? So I made my way towards to it, and lo and behold, it was open!! Yes!

    So let's get to - Der Schwur des Karnan.
    The queue line is absolutely fantastic. Highly detailed, with great special effects. The indoor section has some TV screens explaining the story (with English sub-titles), in a Hex-at-Alton Towers like fashion. I know that some people don't like this style of storytelling, but the park have made it work. I got to see the full loop plus some repeat during this wait. Then I was batched into the first pre-show room, which again is told by TV screen and following the same character in the queue line videos. This features a wonderful reveal of where to store your bags; really liked that!

    Then comes the first special feature of Karnan; the row choosing ceremony. I'm sure most know what's what: you stand in a row, then a dramatic sequence occurs which randomly assigns you to a row. I'm sure that it's not everyone's cup of tea, but I really loved the suspense this built up, and it's just a great deal of fun. Top rating from me.

    I was assigned into row 2, and was finally sat down in the beast that was Karnan. I've had previous experience with Gerst's clamshell restraints, on Gold Rush at Slagharen, and liked them then, and this was no different fortunately.

    I won't explicitly talk about the indoor section of Karnan. What I will say, however, is that I knew what happened, and still loved it, was still mightily impressed by it and found it truly exhilarating. Fantastic. If you know, you know, if you don't, don't look it up.

    As for the outdoor section of the ride - I can't sing its praises enough. The first drop is fantastic. The non-inverting butterfly element thing that follows is brilliant; filled with some weird moments and the exit to it is better than so many first drops on other coasters. The remaining parts of the layout are low to the ground, taking at high speed and feature great pops of airtime and lateral forces. And whilst doing all of this, it remains comfortable, and not too forceful. It truly is a masterpiece.

    Hitting the brake run leaves you processing everything which just happened. Annnnnd then, Karnan goes and spoils itself. There's a short indoor section to end the ride, including a verrrrrrrrry slow roll, which isn't particularly comfortable or interesting, followed by pitch blackness, bar the pointless on ride photo opportunity on a brake run (why?), and some heroic music to end off. This ends the ride on a low note for me; that whole section as it stands is either unnecessary, or needs some theming / effects to bring it to life. Or it would be better if you took the inversion at some speed; a final big hurrah.

    I don't want to 'do a Karnan' and leave its review on a bum note. So let's focus on the positives: this is a fantastic attraction, which looks visually stunning (even the weird supports for the butterfly thing work), has brilliant build up which is dramatic and serious, whilst still exciting. And it has a great roller coaster to back it up too. Definite Top 10% material and, for me, gets a Top 10 spot too.
    I know some people have said the tower is a bit boring, but I liked how intimidating it came across

    After my first ride, I was itching to get on again. I completely forgot about the rest of the park. I forgot I still had 2 creds to check on. I forgot that I would have liked another go on Highlander. There was Karnan and only Karnan. The wait this time was a bit longer; no doubt by now everyone had converged to the almighty Karnan. It took about 40 minutes this time.

    And here's where I have a bigger niggle about Karnan. It feels like a nightmare to run. It was only running one car, which means its throughput on that day would have been shockingly bad. But the staff were still struggling with timings. We were batched into the batching pre show room before people had left it. This left an awkward wait. I don't know why the ride was delayed for over 3 hours, but it's dodgy reliability seemed to be a common trend when I was looking in the days leading up to the trip.
    Is Karnan something bigger than Hansa Park can handle? Did they try to create such a fantastic, larger-than-life experience that they got carried away and lost sight of making sure it was easy to operate? I don't know, but that's certainly an impression I got.

    Maybe I'm being harsh here, since the park had only been open for the new season for just a few days, and they'd still be re-adjusting. But still, something which lives on in my mind.

    On a brighter note, Karnan still rode fantastic on my second ride, in the third row. And in literal brighter news, the storm had subsided, and the blue skies had appeared!

    As much as I loved Karnan, I wanted to take advantage of the good weather and be outside, and see what was what with the other two creds. Fortunately for me, they were open! Royal Scotsman was first, and this was a nice Vekoma junior ride. Nothing special, and you could tell this was an older ride which they've tried to retrofit into their newer, theme-heavy ideology. Then after getting briefly lost, I found the park's kiddie cred, Kleine Zar, and ticked off that +1 nice and easy.
    I also took this photo of a waterfall which features on a slow boat ride, which I quite liked

    With the weather still nice, I decided to wander round the park and appreciate it in the sun. I also got a glimpse of Baltic Sea too.

    I took a quick ride on Störtebekers Kaperfahrt, the WildWater West dingy boat ride, for the primary reason that these lift hills give you a nice foot massage, and I wanted a few minutes off my feet.

    That was enough time away from Karnan though - a third ride followed. Getting row 2 again, it truly cemented itself as a top tier ride for me here, and it had warmed up very nicely.

    After this, the storm had annoyingly returned, and it bought the rain again. It was now that I was left with a dilemma too, as time was now against me. I could squeeze in another ride on Karnan (maybe even two if the queue was nice), but then have an awkward wait after park close for my train. This would also cut my time fine for getting back to the airport, and a delayed / missed train would be very stressful. Or I could leave now, and have a more relaxed journey to the station.

    In hindsight, I probably would have chosen differently, but I opted for the latter of these options and called it a day. At the time, I think the new wave of rain had hit me, and even though I would be queueing indoors for Karnan, I didn't fancy getting wetter and colder later.

    So that was that for my day at Hansa Park. I had a good day, certainly helped by the excellent Karnan, but equally, I felt a bit downbeat about it. Hansa was a park that I had heard such good things about, but I just didn't get the same buzz from it. I definitely think the weather has played a part here. The little bit of cred anxiety too. But even then, I think you can enjoy the real top tier parks whatever the weather.

    I did really enjoy the park's theming attempts, and it's clear they have some real talent and drive behind them, wanting to make them a fantastic park. I'm not writing the park off, and I look forward to returning at some point in the future.

    ---

    The trains back to Hamburg Airport were simple enough, and no delays. The same couldn't be said for my flight home, which ended up being delayed by a couple of hours. Given the problems that Easyjet were facing at the time though, I guess it's better delayed than cancelled. It did mean I got home at like half 1, and had to be up at 7 for work. Not my brightest idea that.

    As for going to parks solo, was fine. I enjoyed it; none of my fears about it were founded. I'm looking forward to my solo America trip in a few weeks all the more now!

    ---

    I'll round of the trip with a little geek summary:

    New parks: 2
    New creds: 15
    Best new cred: Karnan
    Most surprising cred: Limit, for not killing me
    Most disappointing cred: Flucht von Novgorod
    Best non-cred: Highlander
    Highlight: Broad one, but actually going abroad again
    Lowlight: The bloody weather
  16. Like
    Matt 236 reacted to JoshC. for a blog entry, Storm Clouds Over Hamburg - Day 1, Heide Park   
    Rewinding just over two years ago, I and a few friends had booked a trip out to Hamburg, which would include one and a half days at Heide Park - plus a stay in their hotel - and a day at Hansa Park. It would coincide with two of our birthdays too. What better way than to spend a birthday at a new park?
     
    At the time, this Covid-19 thing had just turned up on the British doorstep, and concerns were growing. But the idea of a lockdown was a far away thought. Obviously, come March, that all changed, and the trip cancelled (fortunately fully refunded). So instead of celebrating my birthday in some new foreign park, it was spent hunkered down in lockdown. "Ah well, maybe net year" I thought. Obviously I could go to Hamburg at other times, but I dunno, something felt kind of right about doing this trip over my birthday.
     
    But the world had other plans. Lockdown III was coming to an end, but foreign travel was out of the question, and the UK parks were out of the question. Instead, my birthday in 2021 was spent playing some outdoor mini golf (which was a big deal at the time tbf). 
     
    Early 2022 came around, and things seemed a bit more promising. Maybe I could spend a birthday out of lockdown for the first time since 2019!! And maybe, just maybe, I could finally get out to Hamburg. I tried to rally up those who I originally planned to go with, but after being met with radio silence, it became apparent if this was going to happen, I'd be going solo.
     
    Ooft. Solo park trips aren't something I've done for a long time. Well, I haven't really done them at all. I've maybe spent a couple of hours at a park alone when someone had to leave unexpectedly early, or a bit of time when arriving early. But never a full day, and never at a new park. But to be honest, it wasn't a difficult choice..."ahhhh, screw it, let's do it!" was basically my thought process.
     
    To keep costs minimal, this was going to be a short trip - fly in on a Tuesday evening, one park Wednesday, one park Thursday, fly home Thursday night. Ideally I'd've flown in Wednesday morning, but flight times just didn't work out. I had planned to drive too, but that was very costly (plus the rising fuel prices scared me), but I quickly realised both parks were pretty accessible by train. It increased the journey times, but it saved a lot of money really.
     
    Anyways, enough pre-amble ramblings. Time to get to it...
     
    Day 0
    This was my first flight since January 2020. Things have changed a fair bit since then, with both Brexit and Covid. Gatwick airport was pretty chill, and boarding on the Easyjet flight was fine. As Germany require FFP2 masks in certain places (such as planes, airports and trains), crew were freely giving out these masks to anyone who didn't have that specific type of mask. Pretty chill.
     
    A not-short queue through passport control followed. It was at this point where I expected to have to show my vaccine passport (the only requirement to get into Germany at the time), but I didn't. Oh well.
     
    My hotel was a 20 minute walk from the airport, and was surprisingly cheap and nice given the location. Boom, easy.
     
    Day 1 - Heide Park
    I was faced with two problems for my day at Heide Park.
     
    First thing, the weather. The weather had been pretty miserable the past few days prior; cold and wet with threats of storms. Having checked their park app in the days prior, that seemed to be affecting ride availability too. And the weather today didn't seem much better - cold and dark clouds, with high chances of rain. Just a tad concerning. 
     
    The second was more of an "operational" concern. The park say on their website that the nearest train station to the park is Wolterdingen, which is a 20 minute walk to the park. Annoyingly, when travelling from Hamburg, you can only arrive hourly, at 48 minutes past each hour. So I was left with a choice: arrive to Wolterdingen at 08:48 and awkwardly wait outside the park for ages, but be one of the first through the gate...or arrive at the park late.
     
    I expected the park to be quiet, so arriving late wouldn't be the end of the world, buttttttttt I like to get to parks for opening wherever possible. So I opted to get out of bed the hour earlier to get there earlier. Who needs a birthday lie in when there's creds to get?!
     
    Getting from my hotel to Wolterdingen was straightforward enough. U-Bahn from hotel to Hamburg's main station. 20 minute wait time for connection to a random place called Buchholz, then a 15 minute wait to connect to Wolterdingen. Easy enough.
    U-Bahn went smoothly. But then disaster struck. The connection was delayed...by 15 minutes. Ffs. The train pulled into Buchholz just as my connection left. And it was an hour until the next train.
     
    I came to really hate Buchholz. It was a large station which was very windy and cold, and there was no indoor waiting area that I could find. Fortunately, the rest of the journey was easy enough, and the walk from Wolterdingen to Heide was a straight line, and only took me 15mins. And so, a little after 10, I was finally here!

     
    Waltzing straight on through, with no whiff of security, my first port of call was the dump my stuff in a locker. I don't usually use park lockers (usually opting to visit light), but didn't fancy lugging all my stuff all day, especially with the ominous storm clouds hanging over. An all day, unlimited-entry locker cost 5 euro...not awful, but could be worse I guess.
     
    Checking the app, it suggested that of the "big" rides, only Krake, Flug der Damonen and Big Loop were open. All with 0 minute queues, fortunately. But not a great start, and already cred anxiety was kicking in. But let's not focus on that, and instead let's get some B&M-goodness...

     
    Krake wasn't particularly something that was on my radar. Drop, inversion, over, right? A fun +1, but I didn't expect any more. I was, however, pleasantly surprised. I walked on to front row straight away, and got a very nice ride. You seem to hang over the drop for a good few seconds (much longer than Oblivion and Baron at least), and the splash effect is really cool. The whole ride is filled with nice floaty moments, and even then those it's quick, it left me feeling fulfilled. Coupled in with the nice music and nice theming, I was quite happy. 


    It's nothing special, but it does what it aims to do very well.
     
    On an even more exciting note, I noticed whilst on ride that Colossos was running. And it looked like people were on it too! I checked the app and it said it was still closed. This left me with a choice...not head over and tick off the nearby creds, or trek to the other side of the park and see what's what. With Colossos being my most anticipated cred of the park, and with it's availability seemingly being sporadic over previous days, I decided to venture over. This turned out to be a very good choice; I saw it run again, and there were clearly people on it. Woohoo!
     
    Colossos
    Fortunately there was no queue, and even getting into the station, there was only a one train wait. The ride, like everything, was on one train, which gave me a good feeling about the level of busyness to expect. Opted for the back row for my first ride.
     
    WOW.
     
    I didn't really know what to expect from the ride. I hadn't heard much about it, and didn't know the layout. But having done Balder, I had high expectations for my second Intamin woodie. And damn, they were, pretty much, met. Climbing up the lift hill hearing the audio is a neat thing. The first drop is fantastic, lifting you out of your seat. The first airtime hill flings you out too. The second gives you nice really nice floater airtime too.
     
    Then you hit the turnaround. This kills the ride a bit. It doesn't make anything bad, but it loses its ability to give decent airtime. You get little pops, but it feels weak compared to what you've just experienced. And this feeling carries on until the helix, where the ride picks up speed and its aggressive nature again. The final couple of hills have some good, consistent airtime, and leave the ride ending on a high note.
     
    The "wicker monster", as I call it, looks really nice, and is a good first time effect on-ride as a near miss. It didn't have any fire effects going though, which was a shame.

     
    After my first ride, I was itching to get on again. And with no queue, that's exactly what I did. In honesty, there's not many rides where I've had that immediate feeling of "Damn, let's do that again, like right now!"; it was very much a 'Top 10%' ride for me from the get-go. Taking advantage of there being no queue, I went for the front this time. I was surprised at how consistent the ride was compared between front and back. And the pure rush going down the first drop on the front row is something I really liked too.



    Two rides in, and I decided - reluctantly - to move on. The park seemed like it was going to be quiet, but with the threats of storms still looming, I thought I should try to mop up the creds just in case, and then return to Colossos later if I could.
     
    With that, I went to the neighbouring Desert Race. It's basically a Rita clone. I like Rita, so expected to like this. However, it fell a bit flat for me, for reasons I can't quiet put my figure on. Maybe the bare-ness of the ride? Maybe the slow ops, where they waited for an entire full train before dispatching? Maybe the annoying announcements? Just little fiddly things. This also feels like a very Tussauds investment: plonked down, minimal theming, very tacky in general. I hope the park do something with this sooner rather than later.
     
    I then went back the way I came towards Big Loop

    Bog standard old Vekoma. Not much else to say.
     
    Then it was time to tick off the remaining B&M, Flug der Damonen. I had been intrigued by this, due to its tight layout and neat theming. Despite the app saying this had a 0 minute queue, there was a bit of a wait...about 10 minutes. No problem really though I guess. I really liked the station; had a real nice vibe to it.



    I got a front row ride on the right hand side. And the ride...was not that good. It starts off nicely, standard B&M wing. But then it tries cramming all its elements into a small space, and it just seems to make the ride a bit juddery, and it lacks any sort of flow. A real shame, and definitely the weakest one I've done so far.
     
    The app still listed Scream, Bobbahn and Limit as closed. These rides had all been closed any time I'd checked the app on previous days too. As they were nearby, I decided to check them out and see what's what. Scream had a sign outside saying it was waiting for a part, and should be ready to open for "Week 15". Sad times, as I like drop towers. Bobbahn had a sign outside saying it was too cold to open. Gah, spite
    Limit, however, had no sign. It wasn't open, but there was a solid handful of people waiting outside, and staff in the station. I overheard a conversation between guests which I loosely managed to translate to as "it will open soon". So I decided to hang around.
     
    To be honest, I can't believe I decided to willingly hang around and see if an SLC would open soon. Especially when it lunchtime, I was hungry, and I was in the same park as a walk-on Colossos. But heyho, a man's gotta get his creds. After about 10 minutes, it opened up. Yay...
    I managed to get on the second train of the day. Second train of the season. I got a middle row seat, and braced myself in usual SLC-fashion. But something strange happened. It wasn't...awful. Don't get me wrong, it wasn't good. But it didn't try to massacre me, and I left the ride without my head feeling like I'd been in the ring with Drederick Tatum. Maybe the ride hadn't warmed up enough, so it was running slowly and, somehow, less rough?
    So there we have it folks, if you want a not-awful ride on an SLC, make sure to take one of the first rides of the season on a cold and stormy day!

    I also quite liked the music - nice rock track.
     
    After a quick spot of lunch, I went to the other side of the park, where the water rides and a smaller cred lived. I did both the log flume - which had a long cattlepen queue you couldn't skip over thanks to Covid barriers still being in place - and the rapids in quick succession. They were nice; not too wet, not too dry, and solid, yet unremarkable, examples of their ride types. I ticked off kiddie cred, Indy-Blitz, too, getting a solo ride and a +1 for my troubles.
     
    Next up was perhaps my second-most anticipated ride of the day...Ghostbuster 5D. I make no secret that I love shooting dark rides. I'm not big on the Ghostbusters franchise, but I acknowledged that it was something that had huge potential with this ride type. The exterior is very Merlin, in that it looks good in context of what the theme of the ride is, yet still a bit bland for a theme park. And it's kind of let down by the dodgy shipping container entrance. 



    The mathematician in me feels obliged to take photos of any mathematical equations that work their way into theming within rides.
     
    As for the ride itself...I dunno. I'm not sold. The idea is cool, especially the working together to take down ghosts. But the pacing feels a bit off. Some scenes are far too long, others far too short. There's not one which is 'just right'. There's not really anything between screens, and the attempted compensation is "let's spin and jerk the car around quickly". This left me feeling a bit motion sick, which was a shame. A bit better pacing in the scenes, and some better breathing space between scenes, and this would be SO much better.
     
    On my way to the final cred, I took a nice slow wander round. On this random, meandering walk, I noticed a random fire effect, which was coming from the boat ride in the How to Train Your Dragon area. I don't particularly care for the franchise, but liking fire effects, I thought sod it, I'll give the ride a go. It was a nice little ride, with some neat effects and was largely indoors, protecting me from those pesky storm clouds (which were still threatening rain, but not following through!). Detour completed, I did the final open cred of the day, Grottenblitz, a Mack powered cred, with shared the same building as the previous boat ride. It had a nice layout. But I didn't get any photos (it was getting rather cold).
     
    Now it must have been around 2 / half 2, and I'd ticked off all the creds and all the rides I wanted to do. Yes, there were loads of flats, but none appealed. The park have a monorail and train ride, which I would usually do, but both looked slow and burdensome to do in cold weather. So I took the chance to do re-rides, and a do a fair few of them at that.
     
    Throughout the last couple of hours, I managed another two rides on Krake (on 2nd and 3rd row, both were nice, but not quite as good as the front, of course), and ride on the opposite side of Flug (which was even more juddery on the back row). I decided to give Ghostbusters another shot, but even being prepared for the spinning, I still felt a little queasy afterwards. More importantly, I managed another 6 goes on Colossos, including another front and back row ride. All in, it really cemented itself as a top ride for me. It had warmed up nicely, and the middle third was running better by the end of the day. Still a weak spot, but the first and final thirds more than compensated for it.
     
    I also took the chance to just wander round the park and take some more photos. So here's a little final photo dump on my least terrible photos...





     
    All in, I had a really nice day at Heide Park. The weather held off, the park was sufficiently quiet and it has a good selection of rides. It had quite a Merlin feel about it, and even moreso a feel of a park that's had three very different owners and directions. There's the older, classic rides which have a nice, integrated feeling. Then there's the Tussauds-era, plonking rides down and just rolling with it. Then the more recent Merlin-era, where theming and ride integration clearly plays a part, but can be a bit hit and miss. In saying that, I would happily go back again in the future - especially if they were to add a more traditional dark ride, and maybe replace Desert Race with something that uses the space better!
     
     
    The day ended off by taking the train to Lubeck. It was a good couple of hours journey along 3 trains (Wolterdingen to the much-hated Buchholz, to Hamburg, then to Lubeck), but simple enough. Sadly, the weather decided to finally take a turn for the worse, and the heavens opened. The 20 minute walk up the hills of Lubeck felt so much longer thanks to the rain and bitter wind. Cheers for the birthday present, Lubeck...just what I always wanted!
     
    Coming soon, day 2 of 2...a wet, cold and anxious day at Hansa Park...
  17. Like
    Matt 236 reacted to Inferno for a blog entry, Remembering 'Brave it Alone' in Cabin in the Woods at Thorpe Park   
    As we approach the start of the 2022 season, I thought I'd do a few blog post ramblings on some nostalgic Thorpe memories I have.
     
    I started off with Dr Pepper Sun Scream, now it's time for Brave it Alone back when it opened in 2013...
     
    I have hazy memories about this, but recently I found an old post I made after I experienced it and thought I'd spruce it up a bit and share!
     
    - - - - - - - - - - - - - - - - - - - - -
     
    We did Cabin in the Woods way back on Sunday 13th October 2013, when the experience was brand new (and in my opinion at its best!)

    So... Here's what happened!

    After park closing at 10 pm, we met the Director, his assistant, and some park managers along with the other 'brave-it-aloners' at the bar area in Clypso BBQ, where we were read a very long and elaborate warning speech while having a drink.
    We then had to sign an agreement that stated that 'you are prepared for anything to happen' and that 'TP takes no responsibility for anything', blah blah...

    After around 20 minutes, when the guests had all left the park, the 10 or so of us were then given one of the classic "Don't wet yourself" ponchos to protect clothes from fake blood, dirt, facepaint and bodily fluids (yep, really).

    We were then split up and were walked with a park manager to our chosen mazes, where we were asked further questions such as "are you aware that literally anything could happen in here", and "please you must tell us now if you have any reason to not experience this"... 
    At this point the nerves were setting in - why did these warnings keep coming up? What on earth was going to happen inside?

    After waiting outside the cabin door for a few moments listening to the actors inside, I stepped in to the cabin's first room, the one with the 4 doors, which was brightly lit. I was alone. Suddenly the lights turn off for a second, then back on, but now there are 2 actors standing right in my face!
    Do any of you remember the guy who played Les Coogan back in 2011/2012? Well I had asked him if he's still known as Les Coogan earlier in the day, But I'll come back to that in a minute.
    'Les' pushed me backwards in to a chair in the corner of the room, where I was screamed at and told of the horrors I was about to see. The chair was then tipped backwards and I was led on my back!
    This was amazingly intense. The interrogation continued.
    The actors were hillbillies of some sort, so there was... Umm... dribble.... lol!
    I was then told to crawl in to the next room.

    Here I was left alone with a single actor who after a while forced me to 'kiss the moose' on the wall, similar to the film. Interrogation went on for a couple of minutes, lights flashed on and off, the actor started getting crazy bouncing off the walls, when my friend crawled in to the room with an actor riding on his back! (I did laugh at this!) I snuck out in to the next room at this point...

    This room had a person in a plain white mask, and was one of the most surreal parts. She forced me against a wall and slithered around me... very odd! The lights then went out, flashed back on, revealing her mask right up in my face. This happened a few times with her appearing and disappearing at different points.

    I was then grabbed by another actor who looked panicked, saying "don't look, just get over here". He stood facing me and grabbed me by the shoulders, then pushed backwards (quite fast!) through several flaps and doors until my back banged against a wall!!

    I was then pushed (very violently) back down on to the floor by a different actor, and told to continue onwards.

    This next part is a blur to be honest, but I did a lot of walking, crawling, being pulled and pushed around, had lots of jump scares, until I reached the spinning tunnel, which had 2 female clowns inside...
    Both clowns had 'penis shaped' balloons which they, errm, 'rubbed' me with in various ways... Yeah I'll leave that to your imagination...
    They then taunted me with them and popped them in my ears.
    One of the clowns then got behind me, wrapped herself around me and held me still, while the other licked my face and neck while the other laughed in my ear. This was very uncomfortable and weird!!! CLOWNS!?! All of this while the tunnel was spinning around me!

    I can't remember what happened between here and the final room., however when I did reach the final room, the actor who played Les Coogan in previous years (remember from earlier?) stormed up to me, with about 5 other actors in tow! They each took hold of one of my limbs, picked me up and put me flat on my back on the floor.... 'Les' then completely went crazy!! They were dragging me around, and Les's final words to me were "DON'T YOU ****ING DARE CALL ME LES COOGAN AGAIN BOY. GET OUT OF HERE NOW." I was then pretty much forced to apologise to 'Les', and literally thrown in to a door leading out of the maze!

    The look on the faces of the park staff was hilarious when I came out!  I particularly remember one of the managers looking genuinely worried!

    It was absolutely fantastic and much more intense than I could have imagined. The whole experience lasted around 10 minutes. Worth every penny of the £15! Bargain.

    I have probably missed bits here, and probably haven't done it justice, but you get the basic idea.

    We then all made our way back from the various mazes and met back at the 'bar' in the BBQ, where we all had a good chat about it!
    Some of the other guests had done Asylum, which was totally mad apparently. They were all drenched in fake blood, and said that many of the asylum patients were completely naked. Lots of 'adult' themes going on in there, including a performance in the bed scene which I'm not sure would hold up today.
    Some of the others had done Saw Alive which was apparently amazing as well.
     
    I can't describe how good Brave it Alone was in its first year! Genuinely terrifying to have literally ALL of the actors focusing on you the entire time.
  18. Like
    Matt 236 got a reaction from Inferno for a blog entry, 10 Theme Park Related Things To Enjoy Right Now   
    Unless you’ve been living under on a distant island  or on a galaxy far away,  you will be fully aware of the current  pandemic that is happening, causing for much concern and cancellation of next to everything fun, social or entertainment related.
      Whilst there are definitely bigger concerns out there, we probably won’t get our park fixes again now for at least a little while. This is why I’ve pitched up the idea of 10 Theme Park related things you can do and enjoy in the comfort of your own home whilst waiting for all this to blow over. Feel free to post your own suggestions too.   1/ Theme Park Video/Computer Games
    The first (and possibly most obvious) thing to do when the parks aren’t open. There are plenty of theme park games, from the obvious Roller Coaster Tycoon Games and  Planet Coaster, to the slightly more obscure Theme Park World and Roller Coaster Factory, and even the whacky (yet wonderful) Legoland  games. Whilst we wait for this to blow over, enjoy your own fictional parks, simulations and creations!   2/ Watching YouTube Videos 
    Again, another straight forward option. YouTube is literally a library for theme park videos, let alone everything else. You can watch literally anything, from Theme Park Worldwide, Jack Silkstone, Pleasure Beach Experience and many many others. Not a fan of these  or vloggers altogether? Then why not watch a POV of your favourite/bucket list coaster or that charming dark ride from Efteling? I know it’s not the same as visiting in person, but in the right ambience it can do the trick!   3/ Listening to your favourite park soundtrack or Album  Theme Parks don’t just give us great attractions and experiences, but they also give us some great music and playlists. Whether Imascore  you adore or snore, there are  lots of soundtracks to listen to and cherish in the comfort of your living room or bedroom. Belt out that Europa Suite or Villa Volta music from your sound system. Or if you prefer listen to the popular music playlists that usually echo  through those  amusement park entrances. In your living room. Not Coronation street please!   4/ Theme Park (related) construction toys 
    Theme Park toys and gadgets are becoming more common these days. You have Lego Rollercoasters, nano- park building kits and other crazy contraptions that are based off, or at least resemble theme park related items. Definitely worth a shot.   5/ Watching Film/TV shows with theme parks in 
    You could say I am just repeating point 2 again, but I say no. The difference between those are that those films and tv series use the parks essentially as film sets fo centre around or the development of the plot line. Whether that be that underwhelming time the Lampoons visited Six Flags Magic Mountain, that time the Spykids saves the day in Knotts Berry Farm or that time Will embarrassed everyone in the Inbetweeners? It’s all there Indeed and lots to see and adds even more amusement (no pun intended) to compare the accuracies and inaccuracies to how these parks actually operated in real.    Silly me, how did I not even mention Final Destination? Ok there you go.     6/ Reminiscing Old Park Trips  This one won’t be for everyone, especially if it triggers  serious park withdrawal symptoms, but nonetheless may still be something worth doing. Whether you’ve been worldwide, around Europe or generally stuck to just the U.K. parks, there must be that trip, that place or that visit that literally stuck out for you and gave you ever lasting memories.  For me, it has to be that first trip to Disneyland Paris back in 2015. I had never been so excited upon visiting a park before and felt simply overjoyed with everything about that trip, from an entertaining park group to some simply hilarious and magical laugh out loud memories both within and outside the parks. Wow! Five years.   7/ Looking at your merch collection 
    Again this won’t be for everyone, but for most, there is surely some item that you have, or at least were  collecting at one point. Maps, pin badges, mugs, clothes or even shot glasses. I know this seems like a long shot, but it is these items that help with those connections to the parks and remind of us those wonderful visits we had there and hopefully will again one day too. I’m generally a resin person.   8/ Books from parks and attractions 
    The title alone is rather vague I admit, but there are lots of park books and even articles to read right now. From park guides, brochures, theme park biographies and picture books too. Many have informative content which really go down into the depths of how parks and attractions cane to be. John Wardley’s biography is a strong personal recommendation!   9/ Act It Out!   Ok, I’m probably scraping the barrel a bit here and I can see most of you already acting confused as you read this. But if you can’t get down to those memorable attractions, bring those memorable attractions to you. Act it out! Dress up or style as your favourite park characters. Why not re-enact the Hex pre-show or Symbolica’s storyline? Ok, I just got the idea from this video, but it’s still pretty fun eye?    10/ Interacting with park mates and communities  Last but not least, but the most important thing of all, stay connected with your theme park mates and communities. It may all seem awkward being separated from next fo everyone right now, but you can stay together through virtual context. Drop messages, video chats and other means. Talk about your favourite rides, debate whether Helix is better than Taron (no fighting please), but more importantly, stay happy and well entertained in this challenging time for everything theme park and non theme park related.   Thank you for reading if you survived to the end. We are all in this together!   
  19. Like
    Matt 236 got a reaction from Inferno for a blog entry, Seven Rides That Summarise 2020   
    This year May not be over yet but it has been one long roller coaster ride and sadly not an enjoyable one other . As this horrible time remains  dominated by a  never ending pandemic, here’s some rides that may be a reminder and summarisation of how 2020 is going. Hold on tight and remain seated, you are in for a very bumpy ride!
    1/ Meanstreak- Cedar Point  Tall, long and dominating. The whole presence of this attraction should deliver something great to live up to it’s name. Sadly that is not the case. This coaster uncomfortably drags you along a rough and uncomfortable circuit which proves to become more and more uncomfortable as experience more of the ride. It seems to never end and go on and on without end. You are relieved when you finally get off, but the physical recovery is long and winding. Not to mention the whiplash will still be with you during whatever you decide to ride next.    Sadly there is no RMC conversation at the end of this year!   2/ Temple Of The Nighthawk- Phantasialand  On a personal level, comparing  2020 to the last few years of my life is a bit like visiting Phantasialand and going from riding Taron and Chiapas to experiencing the park’s infamous indoor coaster, Temple Of The Nighthawk.    This coaster takes up a large footprint of what isn’t a massive park, sticks out like a sore thumb and greatly clashes with much of the other amazing offering. It’s a long slow paced attraction taking you on a long and mundane layout through forceless twists and turns in the dark. You don’t know where you are going yet it lacks any sense of any excitement or direction. Not to mention three waves’ I mean lift hills to endure also.   Many want this gone and to be ripped out, but that’s unlikely to happen for a while given the building’s mixed usage and complexities. So like many negative things, the Nighthawk is currently here to stay without it’s demise in sight. 
      3/Most Pinifari Coasters Rough, bumpy,uncomfortable and generally unreliable, the perfect candidate to what is a disappointing year it has been. Yet despite this these coasters are still scattered around countless parks both large and small, with several years yet before they head into the big headache in the sky!
    4/ Fairy Tale Castle Liseberg Though it was removed a few years ago, this weird and random attraction epitomises 2020 given how bizarre it has all been. One moment we would see a cardboard Peter Pan fighting a cheap Captain Hook, followed by a fat “trumpesque” like emperor figure. All whilst listening to the “ripped” Droomvlucht music playing. It should be amicably pleasant, but fails this in countless areas leading to something memorable for the wrong reasons perhaps.   5/ Son Of Beast Just like 2020, Son Of Beast had the intention of delivering greatness just from it’s  name, however became proned with problems and something of a massive write off, as far as success goes. The Beast should’ve been something spectacular and lived up to its predecessor but it just didn’t. It was painful to pretty much everyone who did it and was met with more positives than negatives when it met it’s demise. This year will be the same bar Rhona sadly continuing. 
    6/ Saw The Ride- Thorpe Park Saw is a torturous coaster, 2020 is a tortuous year! Likewise they both begin with something of a hopeful prospect but this is ruined to plummeting down hill with a series of jolts, bumps and many moments of discomfort. Sure there was that brief moment of an airtime hill towards the middle, but in general this is followed by more pain and discomfort until it is suddenly over. The headache afterwards lasts even longer.

      7/  Hero- Flamingo Land You are seated uncomfortably when you go up the spiral lift. You know you are in for a bad experience when it’s already rough and shaky already. The ride essentially sees you ride through a poorly profiled track and layout whilst locked down in your torture vehicle wishing it to end sooner rather than later. When it’s finally over you will have no intention to talk about your experience ever again!     This year hasn’t been fun for sure. What rides make you think of 2020? 
      I don’t own the pictures.
  20. Like
    Matt 236 got a reaction from JoshuaA for a blog entry, Seven Rides That Summarise 2020   
    This year May not be over yet but it has been one long roller coaster ride and sadly not an enjoyable one other . As this horrible time remains  dominated by a  never ending pandemic, here’s some rides that may be a reminder and summarisation of how 2020 is going. Hold on tight and remain seated, you are in for a very bumpy ride!
    1/ Meanstreak- Cedar Point  Tall, long and dominating. The whole presence of this attraction should deliver something great to live up to it’s name. Sadly that is not the case. This coaster uncomfortably drags you along a rough and uncomfortable circuit which proves to become more and more uncomfortable as experience more of the ride. It seems to never end and go on and on without end. You are relieved when you finally get off, but the physical recovery is long and winding. Not to mention the whiplash will still be with you during whatever you decide to ride next.    Sadly there is no RMC conversation at the end of this year!   2/ Temple Of The Nighthawk- Phantasialand  On a personal level, comparing  2020 to the last few years of my life is a bit like visiting Phantasialand and going from riding Taron and Chiapas to experiencing the park’s infamous indoor coaster, Temple Of The Nighthawk.    This coaster takes up a large footprint of what isn’t a massive park, sticks out like a sore thumb and greatly clashes with much of the other amazing offering. It’s a long slow paced attraction taking you on a long and mundane layout through forceless twists and turns in the dark. You don’t know where you are going yet it lacks any sense of any excitement or direction. Not to mention three waves’ I mean lift hills to endure also.   Many want this gone and to be ripped out, but that’s unlikely to happen for a while given the building’s mixed usage and complexities. So like many negative things, the Nighthawk is currently here to stay without it’s demise in sight. 
      3/Most Pinifari Coasters Rough, bumpy,uncomfortable and generally unreliable, the perfect candidate to what is a disappointing year it has been. Yet despite this these coasters are still scattered around countless parks both large and small, with several years yet before they head into the big headache in the sky!
    4/ Fairy Tale Castle Liseberg Though it was removed a few years ago, this weird and random attraction epitomises 2020 given how bizarre it has all been. One moment we would see a cardboard Peter Pan fighting a cheap Captain Hook, followed by a fat “trumpesque” like emperor figure. All whilst listening to the “ripped” Droomvlucht music playing. It should be amicably pleasant, but fails this in countless areas leading to something memorable for the wrong reasons perhaps.   5/ Son Of Beast Just like 2020, Son Of Beast had the intention of delivering greatness just from it’s  name, however became proned with problems and something of a massive write off, as far as success goes. The Beast should’ve been something spectacular and lived up to its predecessor but it just didn’t. It was painful to pretty much everyone who did it and was met with more positives than negatives when it met it’s demise. This year will be the same bar Rhona sadly continuing. 
    6/ Saw The Ride- Thorpe Park Saw is a torturous coaster, 2020 is a tortuous year! Likewise they both begin with something of a hopeful prospect but this is ruined to plummeting down hill with a series of jolts, bumps and many moments of discomfort. Sure there was that brief moment of an airtime hill towards the middle, but in general this is followed by more pain and discomfort until it is suddenly over. The headache afterwards lasts even longer.

      7/  Hero- Flamingo Land You are seated uncomfortably when you go up the spiral lift. You know you are in for a bad experience when it’s already rough and shaky already. The ride essentially sees you ride through a poorly profiled track and layout whilst locked down in your torture vehicle wishing it to end sooner rather than later. When it’s finally over you will have no intention to talk about your experience ever again!     This year hasn’t been fun for sure. What rides make you think of 2020? 
      I don’t own the pictures.
  21. Like
    Matt 236 reacted to JoshuaA for a blog entry, Chocolate, Cologne, and Taron II   
    After a boozy evening sailing down the rhine the night before, it was finally time to visit Phantasialand. A park I have heard so much about.
    Now Phantasialand seems to really draw very different reactions from people, some people think its the best park in the world. Some people think its great with flaws, and then you have those who think it is shockingly over-rated. Anyways, once into the park. Something really made me think, I knew this would be a paragraph-worthy rant, so lets jump in.
     
    (for your information, I didn't take many pictures due to time constraints. Tut Mir Leid)
     
    The Entrance:
    When you think of a park entrance, you think of Europa Park's main street, you think of Gatekeeper towering over Cedar Point's gates, you think of Towers Street. Most of these entrances really leave a great first impression. Now, Phantasialand has easily the worst entrance of any major park I have been to. It feels so underwhelming, its next to River Quest and Mystery Castle. And it just looks, kinda amateur. Its just awkward, and really I was questioning whether I was visiting a major theme park.
    People rave so much about Phantasialand's theming, and sure they have some brilliant themed rides, but they can't even have a half-decent park entrance?
    It feels like a staff side entrance, never mind the main entrance. I know space is a issue here, but I really think the park should completely reform the entrance at some point if they can. It would really help.
     
    Taron

     
    So after entering, I couldn't help myself. Taron had a big queue, but I did not care. This was going to my first ride.
     

     
    My only other experience with a blitz-coaster is Maverick, which is my #2. I adore its transitions, its launch, and its laterals. Now Taron seems to be heavily touted as great due to its theming. Though there has been a ever-growing group of people who have labelled it over-rated or slow. Is it the great ride everybody says it is? Yes, in my opinion, yes.
    Taron is simply not as intense as a coaster like Maverick, but it makes up for it in having brilliant theming and interactions throughout the entire ride. It also has much better restraints. The ride is a spectacle, on ride and off ride, in the front row it is surreal. Now launch wise, I find the first one to be fun, its not too intense but it was more forceful than I was expecting. The second rolling launch is brilliant, it feels like you are being catapulted forward. Now element wise, the ride is basically just a bunch of turns. But if you've ridden Maverick, you know those transitions can be incredibly fun and give pops of sideways airtime. Sadly besides a pop or two from the turns, Taron lacks on the airtime front. It has two hills toward the end, but those are ruined by trims. I rode in the back, the front, and the middle. In all seats the airtime on those hills were pretty non existent. 
     
    Despite the lack of airtime, Taron is a outstanding coaster. Its long, its well themed, it has a lot of interaction with Klugheim, its fun, and it is re-rideable. I rank it at #2 pushing Maverick down to #3. I ended up getting 4 rides in, which proved hard as Taron is not a reliable coaster! Intamin strike again!
     

     
    Feng Ju Palace
    I kinda rode this by accident. I didn't know what it was going in. Its a fun madhouse, nowhere near as good as Hex but its fair.
     
    Tikal
    This was fun. Very long cycle, good views. Very fun family drop tower.
     
    Colorado Adventure

     
    I have ridden my fair share of mine trains. From the original at Over Texas, to Big Thunder Mountain Railroad, to Cedar Creek at Cedar Point. Colorado Adventure blows them all out of the water. It is long, well themed, has a brilliant indoor section, interactions with Chiapas, and is lowkey intense at points. I really wish I was able to ride this more than once, as it was a brilliant family coaster. Oustanding.
     
    Crazy Bats (Temple of The Nighthawk)
    I'll give it some credit. This ride made me laugh, but for all the wrong reasons. The exterior for one looks like a B&Q DIY job, and the queue line has enough black walls to rival The Dungeons. Once you get to the ride, its a meandering boring mess in a black box with darkness to hide the lack of theming. I like long rides, but Crazy Bats just goes on and on. I hope this is the next ride to be axed, as its one of the worst coasters I have ridden.
     
    Winjas

     
    I only rode one side, I can't remember which one. But they look fairly similar.
    Winjas is a top tier spinning coaster, its quirky, its weird, and its fun. I love the elevator style lift, I love the tilt track finale, and I love just how weird the ride is.
    I would say I still prefer Dragon's Fury as its more intense, but Winjas is still a brilliant spinning coaster and a fun supporting coaster in the lineup.
     
    Maus au chocolat
    What a lush dark ride. Maus Au Chocolat is very cutesy, the queue line is adorable in itself, and the smell pods are strong and sweet. 
    The ride itself is akin to the Toy Story Mania, and its a fun experience. But I do think its a smidge too long. I like how Phantasialand have long rides, but in this case it just gets a bit repetitive. But that aside, its a very charming dark ride that is just great fun. I would rank it as one of my favourite dark rides for sure.
     
    Raik
    Raik is a fine Vekoma Boomerang. Honestly its amazing how they fit this in. It has beautiful surroundings, and its a very solid supporting coaster.
     
    Mystery Castle

     
    So props to Phantasialand. This ride looks very cool. The queue is even more cool. The ride itself is very fun, its a intamin drop tower, though its bounces more like a S&S. I like the theming elements during the ride, though honestly its not as forceful as other Intamin drop towers out there. Though due to it being enclosed, and well themed, its probably one of the better drop towers out there. I only rank Detonator and Hurakan Condor higher. I do wish the cycles were longer though, the ride had no queue and it could of really gone on for longer.
     
    Chiapas:

     
    Everybody raves about Chiapas. And they have good reason, this is the future of log flumes. The disco room, the backwards section, and the finale are just brilliant.
    Its a long flume, it has fast lift hills, it really is what log flumes should aspire to be in the future. Overall a brilliant supporting ride, it was a shame it was so cold as I would of gotten more rides in! The theming and interaction with Colorado Adventure is another huge positive.
     
    Black Mamba

     

     
    Black Mamba is a very interesting invert. It starts off pretty normal. Drop, loop, zero g roll. But then it has a Jr immelmann. The ride is a very compact invert, and it does a lot of diving into tunnels. The inversions are really the only moments where the ride pops up above ground level. Its really cool!
    I found the ride to be much better later in the day, in the back row it is very whippy! I also love the finale, I know a lot of people find it slow. But I like the constant turning in and out of tunnels. Its very disorientating. The break run is also very cool, being in utter darkness.
    Overall Black Mamba is a ride that I still am working out where I rank it, I think I prefer it over Inferno, Raptor, and Batman. Though I'm still deciding about if I prefer it over Nemesis. In the end I got 4 rides on it all on different rows. The back row was my favourite. Overall I liked Black Mamba much more than I was expecting. I feel it gets a bit overshadowed by Taron now, but by itself its a very unique and fun invert.
     
    Shows:
    So during my day I saw the parks Ice Show. This show was fun, had a lot of fun elements to it. Though it certainly is on a lot smaller scale than the Ice Show at Europa Park. 
    It definitely reflects how Phantasialand is a lot more of a smaller and intimate park.
     
    Food:
    I had one meal here, it was wurst and fries. And honestly I don't think I can judge the food off this one meal, but it was good. It wasn't anything mindblowing or amazing, but it was fine. And I'm sure there is more unique and interesting options in the park, and if I came back I might have a more fully-formed opinion.
     
    Operations:
    Phantasialand had mostly good operations on my visit. Taron had good dispatches, Black Mamba had good dispatches, and most of the other coasters were pretty fast. My main gripe with the park had to be 1 train operations on Black Mamba for the second half of the day. I know the queue wasn't very long, but it just felt a bit annoying. Especially compared to the consistent operations down in Europa Park. Even when its quiet.
    I would say the park has probably the third best operations I've seen. Behind Cedar Point and Europa, certainly one of the better parks, but not quite the best.
     
    Rides were also very reliable, the only rides that had downtime was Taron and Raik. Overall I found the downtime to be minimal, which is a positive.
    Staff were very polite and efficient, overall I was very impressed.
     
    Covid:
    Phantasialand really is a difficult park for social distancing. It is small, has tight pathways, ect. So with that social distancing was a bit impossible at points. Though masks were worn at basically all times by everyone. And the park did a good job of enforcing the masks. 

     
     
    Final Thoughts:
    Phantasialand is a great park. I really enjoyed it. Though I don't think its a perfect park whatsoever. I feel the newer areas/rides are really the standouts here, Chiapas, Chocolat, Klugheim. Though some of the older rides like Temple Of The CrapHawk and China really show the more dated part of the park. 
    I also found the park to not be the prettiest to be honest either. Most areas are well themed, but its not quite scenic and full of flowers like Europa Park for example. The theming is brilliant, but most areas of the park aren't really as serene or quite as magical as Europa. Klugheim is very close though, and the way the Taron dives in and around the area is absolutely amazing. I would probably rank Phantasialand as my #3 park. Though once F.L.Y opens and Crazy Bats is bulldozed, then I could see it easily jumping to #2. I don't believe it can overtake Europa Park though. 
     
    Phantasialand is brilliant, though the sheer size and scale of Europa Park really can't be beaten. Though Phantasialand definitely packs a lot of greatness into a fairly modest sized park, and for that, you have to admit it kicks a lot of ass.
     
     
     
     
  22. Like
    Matt 236 reacted to JoshuaA for a blog entry, Chocolate, Cologne, and Taron   
    This trip has been in the making since the beginning of this year. Long before lockdown, long before any of the crazy crap went down. If I'm being honest, I was sceptical about this trip for months. With covid being such a heavy force, I did not believe I would make it to Germany. Even over the past few weeks, so many countries have been thrown on and off the quarantine list, I was scared about Germany being thrown on last minute. I got very lucky that it wasn't.
     
    Friday the 28th of August:
    Now I had a afternoon flight to Cologne. This usually would be very easy for me, living in Crawley, I am a few miles south and a 5 minute bus ride from Gatwick Airport.
    Though when looking for flights to Cologne-Bonn, I could only find options from Heathrow. This meant I had to trek down to Heathrow, which is a shame. Considering I am literally down the road from one of the biggest airports in the country. Oh well, first world problems eh? Anyway the M25 wasn't too bad, and gotta love a sunny afternoon flight right?
     

     
    Kinda wish I was going here ngl.. 


     
    I was pretty excited to see my plane had Europa Park on it. I will be back to you Europa, I promise.
     
    That evening was mostly just checking in, walking around, and a schnitzel. Because schnitzels are the best thing about Germany and Austria and you know it. Who cares about culture, landmarks, or anything else?

     
    Saturday:
    Saturday was my sightseeing day. Now the most iconic thing in Cologne is the biggest, and the only thing to survive the war.


    The Cathedral is huge. A impressive sight. It can be seen from most of the city, and overall its just cool.
    The Old Town around it is even nicer. Tons of cobbled streets, many restaurants, and overall a lot of charm and quirkiness.
    Cologne may not be the prettiest city in Germany, but it definitely has charm. Though my highlight had to be their chocolate Museum..

     

     
     
     

     

     
    As a hungry bast***, I approve of this museum. Perfect for those who love to get their cavities refilled like myself.

     



     
    Its a shame 2020 sucks tbh.
     

     

     
    You can even get your own creation done at the Chocolate museum for 5 euros. I got a bar of white with a bunch of nuts in it. Cos I like nuts, get over it.
     

     
    This day was finished by a river cruise down the rhine. Because it would be rude not too. Sorry for the bad photography, I was drinking beers left and right.
     

     

     
    Overall a very quirky city. its not the most beautiful, or the most historical, but its a fun place that has its quirks.
    Anyway next blog I will deep dive into Phantasialand. Prepare folks, its going to be a long one..

  23. Like
    Matt 236 got a reaction from Coaster for a blog entry, Rage Against The Time Machine   
    It has been five years since I last visited this quirky little place and quite a lot has changed for better and worse. With a horrible virus still at large and more countries on the quarantine list, I probably won’t be going abroad for a while so staycation it is. But is it all worth it?
    New for 2019 the park added Axis, a flat ride which is like an afterburner but goes over the top (360) giving an intense but unique experience. It’s easily the best flat ride and probably one of the best in the park. And for those wondering, yes they did move Dragons Claw into a new location (R.I.P Scorpion). Adventure Ville is one of two dark rides at the park which opened in 2016 on the former Goldmine site (R.I.P).   It’s quite a fun yet charming and slightly cheesy attraction as you essentially get two laps around numerous settings , once in day time and once at night. The light settings change to reflect this. A catchy upbeat soundtrack accompanies the attraction. Areas remind me of the Bubbleworks a little but that’s probably just me. The other dark ride is Over The Hill 2: Spooksville (they like the word ville), the poor sequel to the ride’s Predecessors having opened in 2017.   I managed to do the original Over Hill and thought It was generally great. Unfortunately I can’t quite say the same right now. Don’t get me wrong there are greater ride travesties out there, but honestly what were management thinking? Gone are the mysterious vibes and effects, including the nifty “fake station” effect towards the end of the ride. All of this replaced replaced with cheaper effects and “cardboard cutout” characters and a non existent story.   Not the worst dark ride but still quite the downgrade from the original. Least the music was good and they’ve reused some of the original props too. Still a better ride than DBGT!   Adventure Inside does what it says on the tin and is an indoor area featuring a few rides, play areas and other amenities. It may not be original but least it gives them a place to keep open all year round (non-covid).  They also updated the Crooked House at somepoint wity new figures and effects. It’s ok I guess but least it ain’t Spooksville bad. Bar a few removals/replacements, most other rides remain very much as before. Rage looks great and still rides relatively well too, unlike it’s torturous   cousin on the M25. Shame it went to one train at the end. Green-scream is still remarkably enjoyable  So is Barnstorm (that last helix goes a little crazy) Kiddie Kosta is meh though and I don’t like the name!   Mini Mighty Mega on the other hand is something. It’s got its moments but is generally bumpy, rattly and feels like it might fall apart at any given moment. A one lapper unlike its amigos.   The other rides are ok too. A decently themed chair swing, some fun (yet wet) watersides and a classic whip are just some of them. Time Machine however is just absolutely crazy and abit like a cross between a NASA training machine and a washing cycle. Was unique though given it was made in house.     And I felt like I’d time travelled given the way the park was generally operated and managed.   Adventure Island is a decent enough park for the space and ride selection, however theres one complaint I must make and for once it’s not about the over hyperactive staff they usually have.   The park’s covid measures (or therefore lack of). Whilst they had markers, sanitizer stations and (some) cleaning, more could be done. A lot more! No one at all followed social distancing and few (if any) wore masks in fully loaded vehicles. No temperature checks or entry enforcement either. You wouldn’t think there was a massive pandemic whilst visiting!   Come here if you dare! But maybe wait until the pandemic is over!
  24. Like
    Matt 236 reacted to Martin Doyle for a blog entry, Zadra - A review (UPDATED!!)   
    So I was recently lucky enough to head across to Poland to visit Energylandia In Zator. The main reason to visit the park ofcourse was the hotly anticipated new for 2019 RMC Hybrid Zadra. So for this write up, I will be sharing my full thoughts on this well received in the coaster community coaster and where it matches up to my top coasters.
     
    A brief history and background!!
     
    Zadra is Rocky Mountain Constructions second “hyper hybrid" ibox track coaster with the first being my personal number one coaster Steel Vengeance. It is also the third RMC installation on the continent behind Wildfire at Kolmarden and Untamed at Walibi Holland. Zadra is also the very first RMC Ibox track coaster to be a ground up installation. Previously, RMC would use the “topper track” design that features on rides like Lightning Rod and Wildfire for their ground up designs whereas the “Ibox" track design would be used on conversions of pre-existing wooden coasters. So this was the first use of Ibox track for a ground up model. At opening, Zadra would break the records set by Steel Vengeance for the tallest and fastest Hybrid coaster by a whopping 1 FOOT and 1MPH. Zadra will lose the record for fastest when Iron Gwazi at Busch Gardens Tampa opens (also by 1mph!!) and will see its height record matched by the new Florida hyper hybrid. It will also lose the record it shares with Steel Vengeance for steepest drop (90 degree) on a hybrid when Iron Gwazi opens by 1 degree!! Zadra initially was going to open at the park in 2020. However, as a result of it being completed ahead of schedule, the park was able to open it at the end of August 2019. This is even more impressive given a portion of the structure was blown over in a storm during its construction!!
     
    Heading to Zadra/ Dragon Zone

    Zadra is located at the very back of the park in the new expanded area the park has built into. So on entering Energylandia and walking through what could best be described as a glorified fun fair, you will find an underpass to take you to the other side of the road and into “Dragon zone" (or Dragon Castle) and you will find a new Medieval themed village with a few stores and eateries with Zadra towering above the lot of it on the right hand side. This area is charming enough with its audio (featuring an appearance from Hall Of The Mountain King!!) and the odd show going on. This area also features two family coasters and a kiddy flat ride. To get to the star attraction, you will walk through the entirety of this themed area where you will then find the entrance to Zadra on the right.
     
    The queue!!
     
    There has been a lot of enthusiasts who have visited the park and cried blue murder over the sheer length of Zadras physical queue line and I can now safely say, they are not unjustified in their comments!!. I have ridden many coasters in my time and not once have I found a coaster that has a queue of such a ridiculous length to walk through than what Zadra takes to navigate. Coupled with the fact there are NO short cuts whatsoever to cut off some of the queue, you WILL have to deal with this walk every single time you ride Zadra. This massively hurts the rides reliability unless you are as fit as a fiddle and just enjoy walking for a ridiculous amount of time. The queue takes 5-7 minutes to navigate and I kid you not, equates to half a mile worth of walking when you convert steps into mile. If you are familiar with the FLY queue and the length of that queue than that may give you a slight idea what to expect with Zadra. It also does not help when theres a fair few stairs to climb up and down to get to the ride aswell. So yes. I would advise getting fit before heading out to ride this thing However!! Whilst the queue is insanely long, it is relatively aesthetically pleasing on the eye with the medieval style walls in certain places and also allows for some wonderful views of the coaster. So this is a big positive for those who enjoy video taking and photography.
     
    The lockers
     
    So after finally reaching the station buidling for Zadra, you will be faced with the locker area. Energylandia offers a fairly decent locker set up in where you pay around the same as £1 and you are given a wristband for all day lockers. You will scan your wristband and then you will be allocated a locker to store bags and loose belongings in. The lockers are double sided so you will collect your belongings from the other side of the wall on exiting the ride. No belongings are allowed to be left in the station.
     
    Operations/batching
     
    On placing your items in your locker, you will climb the stairs and head to be batched. Zadra (as well as Hyperion) uses a pretty neat loading system where there are four screens which count down the amount of riders who can go through into the station. One screen is for the front row line. Another screen is for single riders and two more screens are for the rest of the train. Once the counter shows theres seats for you, you will go through to board the coaster. A tip if you want the back row. Try to make sure you get yourself in a position where you are in front of the door to the station and as soon as it opens, make a beeline for the back. You can NOT request a row from my experience whilst in the station. Depending on what mood Energylandia are in, they will run it on one or two trains. So if you are wanting the front row, be aware that you will be waiting a long time if they opt to run it on one given the length of the coaster.
     
    Operations on Zadra was very bizarre on my visit. They opened on one train and then when the queue got longer it put a second on but then half an hour later, they took the second off when the queue went back down. Then the real “what the hell!!?” moment came later on where one hour before closing, they swapped trains around which wasted well over 15 minutes of my time. Its also worth noting that if the ride is walk on, they will wait until the train is near full until they send it. So abandon any hope of a “zen ride" on it before going to ride!! A part of me feels the train swap I mentioned earlier was a way of building the queue up a little.
     
    The trains
     
    So after all the effort it took to get to this point, it is now time to head into the nicely styled station of Zadra and board the train. Zadra ofcourse uses the standard RMC trains so you will be greeted with the usual policy of fasten your seatbelt but let the operator put the bar down. Although on my rides, the staff insisted on doing the seatbelt aswell. The trains feature the standard RMC restraints of a lapbar and a pair of shin guards. As I have mentioned previously with my reviews on the other RMC coasters, these restraints cause me personally no bother at all. However, if you are a larger rider or have larger legs then they can cause major discomfort. Its also worth noting that the shinguards on Zadra are slightly thicker than the ones on Untamed and Steel Vengeance. So be aware of this if you found the restraints on those two painful. The operators on my visit also seemed to be hell bent on causing me as much pain as possible. As in, literally slamming the restaint down on me and trying to put it as far down as possible. Compared to how I was treated on Steel Vengeance and Untamed, this left a very sour taste in my mouth. Hopefully in future visits, this wont be the case.
     
    The coaster itself

    After being given the clearance to dispatch, you are on your way!!. The train glides out of the station and dips down to the right before latching onto the loud (the mark of a Hyper Hybrid lift hill!!) 206 foot lift hill. Ascending this hill, you are greeted with some amazing views of the area around you. With the local countryside to the right and front of you and the new Dragon zone area to the left. You also will get some views of the all new Aqualantis area.
     
    The train ascends this lift hill at a quick speed and sooner than you think, you reach the top and hit the 200 plus foot vertical drop!! This drop is a pure and utter stunner!! You are raised out of your seat the whole way down regardless of where you sit and as it drops into the wooden structure, it creates one hell of a head chopper moment. This drop feels exactly the same as that on Steel Vengeance in terms of the physical sensation and you WILL feel the force at the bottom of this drop but given the head chopper at the bottom, this rides drop just about edges that on big Steve!!
     
    Speeding through the woodwork, you will turn slightly to the right over a small speed hill where the camera for your onride photo is to the right. This speed hill is then followed by the highlight of the coaster. At a massive 76mph, you will bank upwards aggressively to the left in a massive turn around before levelling up at the top before plummeting back down to ground level. This element is an amazing combo of intensity and airtime. As you bank upwards, you are right on your side feeling grey out level of force and when you hit the top and drop down you get a beautiful sustainted pop of ejector airtime. This is the absolute show stealer on Zadra. On exiting this element, the train will shoot up into the Zero G Stall and boy is this a cracker of an inversion. You enter and exit the element at a great speed and experience some stunning hangtime. The height of this element also adds to that hangtime sensation massively. The best inversion on the coaster.

     
    Still travelling at a breakneck pace, the train then sharply turns left into its outwards airtime hill which sharply throws riders from right to left before navigating some turns before hitting the massive airtime hill. This airtime hill is utterly brilliant. Going through it offers a good mix of ejector and floater airtime and is a good solid intense moment.
     
    Following this, the train shoots up into its second inversion which is a Zero G Roll in the middle of the wooden structure. It takes this element at a quick pace and coupled with the rider being surrounded with the structure, it is a real disorientating element and offers great headchoppers. Yet another great element.
     
    Speeding out the structure, the train shoots through a double down element which offers two pops of solid ejector which feels like shades of the Untamed and Steel Vengeance airtime. The ride will then race through an S turn which throws the rider around even more before it enters a very fastly taken Zero G Roll before turning to the left and into the very aggressive breaks. Brace yourself for these breaks as you will be lunged right forward into your restraint. Let the speed it hits the breaks at tell you how fast this coaster navigates its 1316 metres of track!!. The ride then heads back into the station and you are free to exit and ride again!!....if you really want to make that walk again that is!!
     
    Overall thoughts

     
    Zadra is incredible. Absolutely incredible. I at the time of updating this have now done three trips to Energylandia and each time it has got better and better.
     
    Whilst I do not think Energylandia is a particularly great park (for now!!) Thanks largely to its glorified fun fair feel, they have absolutely struck gold with Zadra. Zadra is a perfect mix of intensity,airtime,hangtime,speed and transitions. Loads of people have been dismissive of the airtime on Zadra by watching POV videos of it but let me tell you that the airtime on this should not be underestimated. It is not all about the airtime like what Untamed is but my lord it still has some strong moments of it.
     
    What makes Zadra great to me is its use of speed throughout the whole course. It really does not lose any steam from drop to breaks and of anything, it could have gone on much longer if it wanted to with the speed it hits the breaks at. It really is paced wonderfully and has a flawless layout.
     
    Surprisingly, I found the front row of this coaster to be the best row on it by an ever so slight margin. With Untamed and Steel Vengeance, I go for the back but on Zadra, I found the front to be where its at. You still get a good drop there and you feel the speed and airtime very well in the front. The back row however gives one heck of a pull over the drop and over the massive turnaround element. So both rows definitely excel over the other in some regards.
     
    The million pound question when Zadra came around was “is this going to be the Steel Vengeance killer?”. In my own personal opinion, the answer to that is no as Steel Vengeance has all of whats great about Zadra AND Untamed in one package. The extra 30 plus seconds on Steel Vengeance is to me is what clinches it. Whilst I prefer Steel Vengeance, it is by an ever so slight margin and if Zadra lasted an additional 15-20 seconds, it may well have been the coaster to displace Steel Vengeance. On my initial rides on Zadra in 2020, I was also convinced I also preferred Untamed over at Walibi but having now done additional trips to both of these hybrids, it really is now a no contest that Zadra is not only the best RMC in Europe but also HANDS DOWN the best coaster overall in Europe. It really does offer such an unrelenting ferocious coaster in what is a relatively short ride time. I personally would rather a 40 second coaster that has no dead spots and ferocious pacing than I would a coaster that is a minute and a half and farts about for most of it. So Zadra to me is just ideal.
     
    One negative as I mentioned earlier is that the rerideabillity of Zadra is greatly harmed by the excessive length of the queue. Even if you love riding a coaster over and over, its just so hard to motivate yourself to walk all the way back round Zadra to do so.
     
    The other silly negative negative is the fact front row riders are required to wear goggles in the front. This is also present at Hyperion. To the best of my understanding, this was in place BEFORE Covid but was bought back post Covid (it we can call it that) so makes zero sense how we could do without them for two years but magically need them now
     

     
    That being said, Zadra is a stunning coaster and takes its place at number 2 on my top coaster list. It really is a great coaster from start to finish and once again showcases that RMC are the top dog in the coaster industry and that other manufacturers need to up their game to keep up with them. Please get yourself out there to ride it whenever you can and you will not be disappointed in this absolute masterpiece.
     
    10/10

     

  25. Like
    Matt 236 got a reaction from JoshC. for a blog entry, A Fantasy Island Like No Other    
    2020, it’s been one crazy roller coaster ride and sadly one that hasn’t been particularly enjoyable. It has been rougher than a ride on Saw or Gouderix.
      With a massive pandemic halting life as we know it, everything has been challenging in general, let alone theme parks. Skip ahead to now and with parks cautiously reopening I would finally get to visit a one again, this time a new one.  Fantasy Island in Ingoldmells near Skegness is an amusement located adjacent to a large open air market. Now in the hands of the Mellor’s group, this would be an ideal opportunity to nail the final key U.K. park on my bucket list. On the surface, it might just look like your typical sea side fun fair or something (which it somewhat is). And you might even mistake it for Winter Wonderland if you look at from certain angles.  But it’s a good one at that featuring a decent selection of attractions. Like this flat ride which was actually a lot of fun. The drop tower is alright except for the silly short seatbelts! They have an alright log flume, which is actually fun. Rhombus Rocket is one of five park coasters. It might look your standard powered coaster off ride, but this thing really packs a punch and gives off airtime that I didn’t think was possible on such a ride. Easily my favourite U.K. ride type, which isn’t actually a Mack but made by WGH transportation. One of the main attractions is the Millenium. At 20 years it’s still silky smooth and looking fresh after a funky paint job a few years ago. Probability my favourite there although the ride station’s placement on the street is both hilarious and unique. Until a few years ago the entrance was too. The other headliner is Odyssey, a large Vekoma SLC, erm. At 167ft it is the tallest SLC ever made and third tallest U.K. coaster.  SLCs have a reputation in the industry of mostly being rough and uncomfortable coasters. This ride is not exception as your head and ears are constantly bashed around as the ride completes it’s circuit. Despite the roughness there was something I liked about this coaster although it may be last of the three ride types I’ve done. If they modified or replaced the train to decrease roughness I think it would be a great attraction. Think I’m dreading Condor if I get to do that.   A pyramid building resides in the park’s centre. This houses several amenities from bars, restaurants, arcades and several attractions. The charming interior design reminds me of Coral island and the ‘original’ Dome albeit on a greater scale. There are two dark rides in here, one of them is the Magical Seaquarium. Opening in 1995,  it’s certainly a charming attraction with an upbeat soundtrack which synchronises better than some. Sadly a number of effects were broken which given current circumstances probably isn’t a high priority for the park. Although rumours suggest a refurbishment is planned. Toucan Tours is the other dark ride, where you enter an enclosed section with numerous scenes after meandering the pyramid area. It’s quite random but enjoyable nonetheless. Some of the pyramid’s other inhabitants include a few kids rides such a tracked pony ride, a water slide (which was sadly closed when visiting and a Jurassic themed mini golf. The second half was themed noticeably better than the first, however space limitations are likely the result of this. It’s still amazing how much has actually been squeezed into the building since the refurbishment 2/3 years ago.  Overall Fantasy Island is a fun and pleasantly enjoyable park, even in the amidst of a pandemic. Usually you’d be free to roam and enter the place from many angles, but for now it is a strict entry system. Operations at the park are alright and everything else including food is to an adequate level too. Although a fight apparently did break out whilst queuing for the Flume. We took a walk down the road where numerous bars, restaurants and amusements were and was pleasantly surprised to see how buzzing and upbeat the place was. Haven’t seen this in years and gave a rich holiday feel. However social distancing was rarely properly seen.   Would recommend, but just be careful.
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