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Kerfuffle

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  1. Thanks
    Kerfuffle reacted to Coaster for a blog entry, Why Wicker Man is the best UK coaster since 1996   
    Wicker Man.  I think it’s fair to say that I had very mixed feelings during the construction and build-up process for this ride.  Whilst I was happy to see a new wooden coaster finally grace the UK line-up, I had reservations about how good it would be; there weren’t any huge drops in the layout, so would it pick up enough speed to be thrilling?
     
    On approaching the ride, the excitement builds from the moment you see the hugely impressive Wicker Man structure and entrance signage come into view with the music droning in the background.  I couldn’t quite believe what I was seeing – it’s such a compelling sight, nothing looks out of place and everything just ‘works’.
     

     

     
    Moving into the queue-line, the design is fantastic with so many vantage points for the ride – small items of theming are expertly placed creating brilliant photo opportunities.  Throughout queuing there are many good places to watch the coaster from, and it’s so pleasing to see that everyone seems to be enjoying it.  I really like how the smoke effect is pulled around the corner by the train after exiting the second tunnel, in particular.  Being surrounded by the roar of a wooden coaster combined with the soundtrack, theming and screams of joy is really something quite special.
     

     

     
    Onto the preshow, I enjoyed this and found it delivers a lot in a short space of time.  The transition is clever and the show lasts just long enough to stay interesting whilst not becoming a burden after a few rides.  I found the theatrics and changes in atmosphere particularly impressive, however it was a shame on one of the rides I had that the automatic doors at the back of the room kept opening.  Exiting into the station, the lighting and dispatch/unload audio keeps the theme consistent and is very impressive.
     
    With the thematic elements done to a very high standard, how well would the coaster itself hold up?  After five rides on two separate occasions, I absolutely love it.
     
    Dispatching out of the station, the pre-lift section is very Nemesis Inferno-esque (with the mist-filled tunnel) and sets the scene for the ride very well.  Ascending the lift hill, the views of the ride are excellent and the audio helps to build anticipation throughout.
     

     
    The first corner and drop help to build up the speed, and the tunnel adds a level of disorientation, as you exit already facing the ground.  The section that follows is truly sublime; after going over the second hill in the tunnel, you emerge blinded from the light to be thrown (yes, THROWN) first to the right, then to the left and into a ground-hugging turn.  This is my absolute favourite section of the ride; the forces are much better than I expected and the transition from right-to-left is just so much fun.
     

     

     
    Diving through the Wicker Man structure and up into the turnaround, this offers a nice view of the queue-line and theming structure before hitting the two small bumps (which are much better than they look!) and then plunging to the right through the structure into yet another fantastic and unexpected sideways-banked drop.
     

     
    I found that the flat corner goes a long way to making the ride feel longer, as it gives you time to process the elements you’ve been through before heading into the next section.  The straight drop which follows provides a nice feeling of weightlessness, however on the back row at the end of a rainy day there was some incredible airtime there!  Following this is a sharp right-hand-turn through the structure, before turning left under the lift-hill and into the brake run leaving the clank of the lift chain ringing in your ears.
     

     
    After some time to think it through, I can say in full confidence that Wicker Man is genuinely one of the best roller coasters I have ever ridden.  Firstly, it’s the first time Alton have delivered a fully complete theme under Merlin, with no obvious corners cut and nothing looks out of place.  I could nit-pick, but it's the best we've had in the UK for years - so I won't.  The coaster itself is great fun and is a superb example of a wooden coaster.
     
    Combined, it’s a masterpiece.
     
    My only concerns going forward are the reliability issues the ride is currently having, and maintenance of effects.  The fire, smoke and audio add a lot to the overall experience, and with the fire already broken, I only hope that Alton can manage to maintain them to a high standard.
     
    Thanks for reading, a few more photos below.
     

     

     

     

     

     

     
    Wicker Man = AMAZING. 
  2. Thanks
    Kerfuffle reacted to BenC for a blog entry, Something Stupid: Thorpe Half Marathon 2018   
    Something Stupid: Thorpe Half Marathon 2018
     
    How far would you go, as an enthusiast, to build your collection of Theme Park tat?
     
    ...
     
    Take out a Wonga loan to cover the cost?
    Break up with your long term partner so you can free up some space?
    How about run a half marathon to earn it...?
     
    Well, last Sunday saw me do Something Stupid as I found myself running the 21 kilometres of the 2018 Thorpe Half Marathon, all in an attempt to nab the jazzy coaster-themed medal bestowed upon those who manage to get over the finish line.
     
    And here for you, dear reader, is how I got on...
     

     
    Thorpe Half Marathon 2018
     
    The Thorpe Half is now in its second year, having enjoyed a successful - if wet - debut in 2017. Unfortunately as it's held in February, the park is closed, so the only real connection to Thorpe Park is that it starts and ends in the car park; there's no sprinting past Stealth and dashing around Depth Charge. What it does have to offer however is a pleasant run through the Surrey countryside, along a relatively flat-profile road-closed course - perfect for those chasing a personal best.
     
    I was, it must be said, not chasing a personal best. I was just in it for the medal.
     

     
    So, first things first. Sunday 25th February 2018 was cold. Bloody cold. The event organisers recommended that participants arrived at the car park by 07:45am, to allow good time before the race started at 09:00am. At 07:45am on Sunday 25th February in the Thorpe Park car park, the mercury was touching -1 degrees C.
     
    But this hadn't deterred anyone! Indeed, the car park was busier than the average in-season Saturday when I arrived, and the place was buzzing with excited, committed runners. Many of whom seemed happy to be out in nothing more than vests, lycra, and shorts. In -1 degrees.
     
    At this point I must admit that I took a large gulp and wondered what on earth I was doing here - and this wouldn't be the last time this particular thought crossed my mind.
     

     
    It's also worth saying that I wasn't prepared for doing this. At all.
     
    The fault is squarely mine, but I had done such minimal training beforehand that it doesn't even really merit the name "training". Since I booked a place at the event back in November, I had managed a grand total of two 3 mile runs on the roads around my house. Two. And on one of those I very nearly threw up at the end of it.
     
    I am not a runner. I don't especially enjoy it, so, at best this was going to be a struggle. But there was only one way to get that medal...!
     
    At this point I decided I'd take my mind off the impending challenge by having a nose around the site.
     
    First up was a mosey on over to the park entrance - which looked very bare without an actual sign there! Does this happen every season, or might we be about to get a new sign design? And whilst they're at it, the paintwork could do with a good looking over too...
     

     
    Alas I was allowed to go no further, because this sign had both red writing and underlining - doubly authoritative.
     

     
    Thanks to my trusty zoom lens though, I could peek in a little closer...
     
    ...but there wasn't really much to see.
     

     
    The Annual Pass building seemed to be getting a good dose of TLC though. Looked like it was having a new roof fitted, given the scaffolding.
     

     
    Given the red underlined signs everywhere, it was pretty clear that the toilets by the entrance were out of bounds and out of action.
     
    So bring on the portaloos!
     
    Unfortunately, you can never have enough portaloos, and in this case, there weren't enough portaloos. Queueing is par for the course at any Theme Park, but queueing in sub zero temperatures is even less fun.
     

     
    A quick look over the back of the bogs revealed very little of interest - although Zodiac standing stationary in a half-upright position looked quite strange! There was no visible work being done to X / WDTR.
     
    However, it is photos such as this one that make me think how lucky we are to have a park as pretty as Thorpe in our country.
     
    Thorpe Park is rarely praised for looking good. But with bright blue skies and deep blue lakes top-and-tailing it, it can't be denied that this is a sweet view. Reminded me strangely of a (very) mini Cedar Point...
     

     
    OK - back to the action. The event organisers had done a great job with the central runners' village area, which contained a Cookie Bar, Coffee Stall, Massage Beds, Medal Engraving, a bunch of running-related retailers...
     

     
    ...and a stage!
     
    Pictured here are the Epsom Rock Choir, who were singing with gusto despite the bitter cold. Did I mention that it was cold?
     

     
    08:45am. Nearly game time. I got changed into my kit, which naturally featured a vintage Thorpe t shirt, and made my way over to the start area.
     

     
    There were nearly 2,000 runners taking part in today's race, including many that had been bussed in by their local running group for the event.
     
    The "why am I here?" thought flickered across my mind once more.
     

     
    And we were off!
     
    The route took us past the annual pass building, down towards the car park entrance, and off to the left.
     

     
    Geek Photo #1 - the Protecting The Magic sign.
     
    Do you know the Six Spells for Safety?
     

     
    The route continued to track along the Staines Road, through the backstage areas of the park. Lots of industrial-looking buildings and infrastructure.
     

     
    And then, behold! Geek Photo #2 - I spy nostalgia!
     
    These look to me as if they've been saved from Chief Ranger's Carousel (RIP), which is great. But what will the park do with them?! Hopefully not leave them to rot...
     

     
    OK, back to the race. The course had kicked us out of the Thorpe Park grounds at around 1 mile, on to Norlands Lane, then Coldharbour Lane, past Thorpe Farm (RIP), and up to the Thorpe Bypass.
     
    At this point, my lack of fitness was really kicking in. The Sunday morning jolly at the Theme Park had suddenly turned very real, and I was wheezing after just 2 miles.
     
    What didn't help was this section of the course, which involved running half a mile up one half of the road, only to turn around and run straight back down the other half. Sigh.
     

     
    On the plus side, some great views of the M25. Oof.
     

     
    But to be fair, much of the route was through very pleasant countryside, and if I'd been more fit it might have even been enjoyable.
     
    As it was, it was a real mental effort to keep my head down, and keep moving. Just keep going. One step in front of the other. The coldness issue dropped away after 4 miles, because my body was generating so much heat.
     
    I was overtaken plenty of times, and I had to just walk up anything resembling an incline. Spotify was a massive help.
     
    The breakthrough for me came at about mile 10, where I realised that I'd made it around 75% of the course and that finishing was achievable!
     

     
    At mile 12, I could start to see the tops of some of the rides peek over the skyline - wow. Never have I been more motivated by seeing the crest of Tidal Wave's lift hill!
     
    My legs were properly turning to jelly, and the last pushes were really stop / start. But with a view like this, and the end in sight, I forced myself to go for a sprint finish for the last few hundred yards.
     

     
    I threw myself over the finish line and doubled over, my chest burning and my legs on fire.
     
    I'd done it!
     
    2 hours, 1 minute, and 17 seconds of running later, and I'd completed the Thorpe Half.
     

     
    And what was all this endeavour for?
     
    Another addition to my collection of Theme Park tat! But what an addition it is.
     
    Genuine blood, sweat and tears went into getting it, so I suspect it will remain amongst the more treasured of all the tat in my possession. It's a good looking, weighty medal and I'm proud to have earned it!
     

     
    So, will I be running the Thorpe Half again next year to add another medal to my collection?
     
    Absolutely not!
     
    Immediately after the race my legs seized up to such an extent that I almost couldn't drive home. In the days following the event, my muscles were so sore that walking - anywhere - was a very real problem. And I later found I'd sprained my left foot along the course, and one of the toenails on my right foot had filled with blood and fallen off. Yuck. And did I mention the nipple chafing?
     
    These injuries are, of course, preventable. As I said at the top of the piece, my running the Thorpe Half was Stupid. I certainly don't recommend following my lead and just running a Half Marathon in freezing temperatures with no prior training whatsoever in order to obtain a coaster-themed medal.
     
    However, for those in better shape (or with a greater commitment to training) than I... it was a very well organised event. Why not give next year's a go?
     
    ~
     
    Thanks for reading! Comments very welcome below.
  3. Like
    Kerfuffle got a reaction from alexander for a blog entry, Taking a Break   
    Afternoon all.
     
    As most of you would know, I've been on this forum for a good 5 years, starting as a complete weirdo before blending in nicely as time went on. Some might say I've made a lot of contribution to many discussions and therefore have been a decent addition to the community. But most importantly I've met a lot of amazing people on here and therefore made a lot of new friends over the last few years.
     
    However, in explanation to my lack of activity on here recently, I can confirm to those who don't know that I've suffered from depression for the past year. It's caused a lot of problems with some friends, through falling out or just leaving them altogether, it's caused my usual happy mood to take a nosedive and it's also affected my motivation to do a lot of things...including contributing to this forum.
     
    ...and that's why with a heavy heart I need to log out and take a break. Maybe for a month, maybe a year...maybe forever.
     
    Not that anyone here has done anything wrong and I don't want to offend or upset anyone, but I feel like I've been on this site for so long that it's just started to get pretty dull for me, not just because my motivation's been in jeopardy but also over time I just think my interest for theme parks on the discussion side of things has faded and not a lot changes on here anyway. I'm also not saying I'm done with forum life because strangely enough I seem to be settling in well over on the Planet Coaster forums where, as players of the game would know, discussion is always on point over there with new content (ie. suggestions) flying in every day.
     
    Right now I just want everyone reading this to know that this was never how I wanted things to turn out. If I were to take one thing from my time on this site it would be very simply that the majority of people on here have been some of the most amazing people I've ever met and I'm more than grateful for you guys. But then there are one or two people I've also met on here who started out great and then turned out to be fuel to the fire that is my mental health, one of those people once turned out incredible to me...and then for the past year we've fallen out repeatedly and now it's getting to the point where it's actually mentally crippling me. And I need a break from here to let this all blow over.
     
    Hope everyone understands. It's been great being on here in the long run but I'll hopefully return when the maelstrom in my head clears.
     
    Kerfuffle
  4. Sad
    Kerfuffle got a reaction from Exodus Matt for a blog entry, Taking a Break   
    Afternoon all.
     
    As most of you would know, I've been on this forum for a good 5 years, starting as a complete weirdo before blending in nicely as time went on. Some might say I've made a lot of contribution to many discussions and therefore have been a decent addition to the community. But most importantly I've met a lot of amazing people on here and therefore made a lot of new friends over the last few years.
     
    However, in explanation to my lack of activity on here recently, I can confirm to those who don't know that I've suffered from depression for the past year. It's caused a lot of problems with some friends, through falling out or just leaving them altogether, it's caused my usual happy mood to take a nosedive and it's also affected my motivation to do a lot of things...including contributing to this forum.
     
    ...and that's why with a heavy heart I need to log out and take a break. Maybe for a month, maybe a year...maybe forever.
     
    Not that anyone here has done anything wrong and I don't want to offend or upset anyone, but I feel like I've been on this site for so long that it's just started to get pretty dull for me, not just because my motivation's been in jeopardy but also over time I just think my interest for theme parks on the discussion side of things has faded and not a lot changes on here anyway. I'm also not saying I'm done with forum life because strangely enough I seem to be settling in well over on the Planet Coaster forums where, as players of the game would know, discussion is always on point over there with new content (ie. suggestions) flying in every day.
     
    Right now I just want everyone reading this to know that this was never how I wanted things to turn out. If I were to take one thing from my time on this site it would be very simply that the majority of people on here have been some of the most amazing people I've ever met and I'm more than grateful for you guys. But then there are one or two people I've also met on here who started out great and then turned out to be fuel to the fire that is my mental health, one of those people once turned out incredible to me...and then for the past year we've fallen out repeatedly and now it's getting to the point where it's actually mentally crippling me. And I need a break from here to let this all blow over.
     
    Hope everyone understands. It's been great being on here in the long run but I'll hopefully return when the maelstrom in my head clears.
     
    Kerfuffle
  5. Like
    Kerfuffle got a reaction from Marhelorpe for a blog entry, Taking a Break   
    Afternoon all.
     
    As most of you would know, I've been on this forum for a good 5 years, starting as a complete weirdo before blending in nicely as time went on. Some might say I've made a lot of contribution to many discussions and therefore have been a decent addition to the community. But most importantly I've met a lot of amazing people on here and therefore made a lot of new friends over the last few years.
     
    However, in explanation to my lack of activity on here recently, I can confirm to those who don't know that I've suffered from depression for the past year. It's caused a lot of problems with some friends, through falling out or just leaving them altogether, it's caused my usual happy mood to take a nosedive and it's also affected my motivation to do a lot of things...including contributing to this forum.
     
    ...and that's why with a heavy heart I need to log out and take a break. Maybe for a month, maybe a year...maybe forever.
     
    Not that anyone here has done anything wrong and I don't want to offend or upset anyone, but I feel like I've been on this site for so long that it's just started to get pretty dull for me, not just because my motivation's been in jeopardy but also over time I just think my interest for theme parks on the discussion side of things has faded and not a lot changes on here anyway. I'm also not saying I'm done with forum life because strangely enough I seem to be settling in well over on the Planet Coaster forums where, as players of the game would know, discussion is always on point over there with new content (ie. suggestions) flying in every day.
     
    Right now I just want everyone reading this to know that this was never how I wanted things to turn out. If I were to take one thing from my time on this site it would be very simply that the majority of people on here have been some of the most amazing people I've ever met and I'm more than grateful for you guys. But then there are one or two people I've also met on here who started out great and then turned out to be fuel to the fire that is my mental health, one of those people once turned out incredible to me...and then for the past year we've fallen out repeatedly and now it's getting to the point where it's actually mentally crippling me. And I need a break from here to let this all blow over.
     
    Hope everyone understands. It's been great being on here in the long run but I'll hopefully return when the maelstrom in my head clears.
     
    Kerfuffle
  6. Like
    Kerfuffle got a reaction from CharlieN for a blog entry, Taking a Break   
    Afternoon all.
     
    As most of you would know, I've been on this forum for a good 5 years, starting as a complete weirdo before blending in nicely as time went on. Some might say I've made a lot of contribution to many discussions and therefore have been a decent addition to the community. But most importantly I've met a lot of amazing people on here and therefore made a lot of new friends over the last few years.
     
    However, in explanation to my lack of activity on here recently, I can confirm to those who don't know that I've suffered from depression for the past year. It's caused a lot of problems with some friends, through falling out or just leaving them altogether, it's caused my usual happy mood to take a nosedive and it's also affected my motivation to do a lot of things...including contributing to this forum.
     
    ...and that's why with a heavy heart I need to log out and take a break. Maybe for a month, maybe a year...maybe forever.
     
    Not that anyone here has done anything wrong and I don't want to offend or upset anyone, but I feel like I've been on this site for so long that it's just started to get pretty dull for me, not just because my motivation's been in jeopardy but also over time I just think my interest for theme parks on the discussion side of things has faded and not a lot changes on here anyway. I'm also not saying I'm done with forum life because strangely enough I seem to be settling in well over on the Planet Coaster forums where, as players of the game would know, discussion is always on point over there with new content (ie. suggestions) flying in every day.
     
    Right now I just want everyone reading this to know that this was never how I wanted things to turn out. If I were to take one thing from my time on this site it would be very simply that the majority of people on here have been some of the most amazing people I've ever met and I'm more than grateful for you guys. But then there are one or two people I've also met on here who started out great and then turned out to be fuel to the fire that is my mental health, one of those people once turned out incredible to me...and then for the past year we've fallen out repeatedly and now it's getting to the point where it's actually mentally crippling me. And I need a break from here to let this all blow over.
     
    Hope everyone understands. It's been great being on here in the long run but I'll hopefully return when the maelstrom in my head clears.
     
    Kerfuffle
  7. Like
    Kerfuffle got a reaction from JoshuaA for a blog entry, Taking a Break   
    Afternoon all.
     
    As most of you would know, I've been on this forum for a good 5 years, starting as a complete weirdo before blending in nicely as time went on. Some might say I've made a lot of contribution to many discussions and therefore have been a decent addition to the community. But most importantly I've met a lot of amazing people on here and therefore made a lot of new friends over the last few years.
     
    However, in explanation to my lack of activity on here recently, I can confirm to those who don't know that I've suffered from depression for the past year. It's caused a lot of problems with some friends, through falling out or just leaving them altogether, it's caused my usual happy mood to take a nosedive and it's also affected my motivation to do a lot of things...including contributing to this forum.
     
    ...and that's why with a heavy heart I need to log out and take a break. Maybe for a month, maybe a year...maybe forever.
     
    Not that anyone here has done anything wrong and I don't want to offend or upset anyone, but I feel like I've been on this site for so long that it's just started to get pretty dull for me, not just because my motivation's been in jeopardy but also over time I just think my interest for theme parks on the discussion side of things has faded and not a lot changes on here anyway. I'm also not saying I'm done with forum life because strangely enough I seem to be settling in well over on the Planet Coaster forums where, as players of the game would know, discussion is always on point over there with new content (ie. suggestions) flying in every day.
     
    Right now I just want everyone reading this to know that this was never how I wanted things to turn out. If I were to take one thing from my time on this site it would be very simply that the majority of people on here have been some of the most amazing people I've ever met and I'm more than grateful for you guys. But then there are one or two people I've also met on here who started out great and then turned out to be fuel to the fire that is my mental health, one of those people once turned out incredible to me...and then for the past year we've fallen out repeatedly and now it's getting to the point where it's actually mentally crippling me. And I need a break from here to let this all blow over.
     
    Hope everyone understands. It's been great being on here in the long run but I'll hopefully return when the maelstrom in my head clears.
     
    Kerfuffle
  8. Like
    Kerfuffle reacted to pognoi for a blog entry, Phantasialand - the best THEME park in the world?   
    Hi one and all, I am just a lurker here really so you probably haven't seen me around before.  I've recently returned from a trip I took to Phantasialand and have alot to share.   It doesn't take much to make an impression to me, and I feel like the impression Phantasialand makes is incomparable.     I hope, that it pretty quickly displays why it's my favourite park in the world.   I'm not one for just concrete and thrills. The immersion this place delivers is un matched by anything I've experienced or seen.   Everything feels so genuine and real.   I'm gonna stop blabbing on and let the pictures do the talking for a bit.          
      The park is breath taking. Unlike my home nations parks which seem to be descending steeply into decline, phantasia is maintained and propelled fantastically, with the recent addition of taron.   The ride itself is very mediocre. The ride has some insane ejector, but that's it.   It is one of the most unique steel's I've ridden, only comparable to woodies for me.   I love Phantasialand because they openly admit they embody their rides into areas. They design the ride with the area in mind, not the other way round.    There's no way the park would work if they worked the same way everyone else does. Their back to front attitude leads to some seriously immersive and breath taking theming.   The reason why I love this park so much is because each area takes you 1000's of miles across the planet within the space of metres, and it does it convincingly too.   This is my favourite theme park in the world, simply because it removes you from just that. It makes you a time & space traveller, like no where else can.   ]
    thanks for reading (PS, my photo's don't do it justice. YOU HAVE TO VISIT!)
  9. Like
    Kerfuffle reacted to saffy for a blog entry, Abandoned Wild Wongs Chopstick   
    Not sure if anyone has realised but wild wongs noodle bar has now vanished off the face of the earth, not that I ever ate at the bloody place but still I want answers! One of my favourite areas of the park is just slowly becoming and looking abandoned. Like some people say, yes it will probably look a lot more alive at fright nights but for the majority of this season it has looked very dead. People are also saying that now loggers is gone for good  and if you are one of those saying this please hit me up or comment on this as I would like to know where you are getting this info from or whether its just a theory due to everyone not being able to see any maintenance being done on it the whole year. I would be sad if it was confirmed to never return as I did enjoy it (back when I was 13..) didn't enjoy it too much towards the end, having a face full of dirty river water was not my idea of a fun day out at Thorpe but still. I'm not sure whether wongs closed mid season this year or whether it hasn't even been open at all this season? I know the little hot dog stand they have there has been open this year and from what I can remember was still open last time I visited (last month). I just think that Thorpe is just slowly closing everything from this area one by one to eventually have it all demolished.. which I don't want! It is a good area and has been there for years. Hope wong returns one day love ya x
  10. Like
    Kerfuffle reacted to KingNemesis for a blog entry, How do you solve a problem like enthusiasts?   
    Woah Woah Woah there friends!
     
    Put down your pitchforks! Extinguish your flaming torches and disband that mob!
     
    That title is what we call in the industry as "clickbait". A very clever way of getting people into a boring article with something shocking at face value,
    Now where as most people include an image of female speed bumps to get peoples attention, I thought I would offer a thought provoking question...
     
    How do you solve a problem like enthusiasts?
     
    We are a great burden / privilege to theme parks. We think we know best, If a park does something right, we commend them and cheer them on!
    However, this is the real world and quite a lot of the time choices made by other people are wrong! Horribly Horribly Wrong!
     
    *Cough Cough*
     
    Where was I...

    Ah yes...
     
    This thought of how do we solve this problem became more prominent after the recent news of certain enthusiasts behaving atrociously at the Bubbleworks Goodbye Party.
     

     
    Enthusiasts shouting at staff to be on the last ride before it closes forever.
     
    Now at first glance this just seems like some people wanting the bragging rights, "Guess who was the last on Bubbleworks!" sort of how we do it for ride openings, (3rd Public train of The Smiler and first public train of Galactica... Just saying )
    But unlike ride openings, we don't have to put in effort to be the last to ride something, just turn up last and on you go rather than ride openings where those committed enough will be at the park before the staff, run to the ride as soon as the gates open and be prepared to live with the blood on your hands from those who stood before you!
     
    However, there is a more personal connection to being the last on something, people who have grown up with Bubbleworks will have a very strong bond with the attraction, it still doesn't accuse the behavior but that behavior comes as a side effect of passion... And we are not the only ones!
     
    Take football fans, we constantly hear of fights starting against team fans due to one beating another, and again I don't condone these actions but this again comes out of passion, they obviously want the team they support to win and unfortunately when they don't they behave in unusual ways as some don't really know how to react.
     
    So what is my point? Enthusiasts want to be the last to complete there special bond with the ride, the be the last to share a memory with something so special to them. Now a morbid warning... the closing of a ride is a bit like the passing of a family member or relative. (Where am I going with this...) Some people feel more comforted being there in that persons last moment as that then means that there last moment with them was the last moment they had with that person. As weird as it may sound with rides, some people don't feel as connected if there last ride was a month before it closed, as it would have given a lot more memories out after you. It's pretty petty... but it's human nature.
     
    Conclusion: How do you solve a problem like enthusiasts? You don't as they are what make theme parks great, and terrible and... what was my point again?

  11. Like
    Kerfuffle got a reaction from pluk for a blog entry, Journey to Skull Island...and back   
    Fellow mortals. If you are reading this, it means I have literally just returned from a preposterous trek within the vicinity of the most dangerous place on Earth...Skull Island.
     
    ...but of course for the most technically-minded (and gullible) of readers, this is only my report from my recent trip to Orlando.

     
    No sooner than I arrived had I had an unexpected encounter with a mysterious creature. One of Skull Island's deadly inhabitants?

     
    Anyway, the call to adventure was nigh. But in order to get to Skull Island I had other adventures to attend to...

     
    ...such as requesting some backup at Skull Island from a childhood superhero (but in all seriousness, The Amazing Adventures of Spiderman is quite spectacular).

     
    ...until finally...I FOUND IT! I knew I had struck gold and now it BECKONED me!

     
    ...Kong himself in particular

     
    No other soul had DARED venture into this unforgiving realm...hence this very conveniently placed sign.

     
    In case you haven't already guessed, Skull Island is HUGE!

     
    Almost as huge as this rather innocent looking castle next door.

     
    I heard Kong can fight a pack of dinosaurs. Does this include dragons???

     
    Anyway, to cap this all off, here's my review on Skull Island: Reign of Kong

     
    ...This gets a 9/10 from me. Spectacular ride experience, incredible amounts of detail along with a pretty decent queueing experience. Definitely worth the queue time.
     
    But that's not all! I leave you with my total ride count.
     
    Islands of Adventure:
    The Amazing Adventures of Spiderman: x5 Dr Doom's Fear Fall: x2 Dudley Do-Right's Ripsaw Falls: x1 Jurassic Park River Adventure: x3 Forbidden Journey: x4 Flight of the Hippogriff: x1 Dragon Challenge: x2 (Chinese Fireball: x1, Hungarian Horntail: x1) Hogwarts Express: x1 Poseidon's Fury: x1 Skull Island: Reign of Kong: x2  
    Universal Studios:
    Hollywood Rip Ride Rockit: x2 Revenge of The Mummy: x2 Transformers: The Ride: x2 The Simpsons Ride: x2 Men in Black: Alien Attack: x1 Escape from Gringotts: x2
  12. Like
    Kerfuffle got a reaction from CharlieN for a blog entry, Journey to Skull Island...and back   
    Fellow mortals. If you are reading this, it means I have literally just returned from a preposterous trek within the vicinity of the most dangerous place on Earth...Skull Island.
     
    ...but of course for the most technically-minded (and gullible) of readers, this is only my report from my recent trip to Orlando.

     
    No sooner than I arrived had I had an unexpected encounter with a mysterious creature. One of Skull Island's deadly inhabitants?

     
    Anyway, the call to adventure was nigh. But in order to get to Skull Island I had other adventures to attend to...

     
    ...such as requesting some backup at Skull Island from a childhood superhero (but in all seriousness, The Amazing Adventures of Spiderman is quite spectacular).

     
    ...until finally...I FOUND IT! I knew I had struck gold and now it BECKONED me!

     
    ...Kong himself in particular

     
    No other soul had DARED venture into this unforgiving realm...hence this very conveniently placed sign.

     
    In case you haven't already guessed, Skull Island is HUGE!

     
    Almost as huge as this rather innocent looking castle next door.

     
    I heard Kong can fight a pack of dinosaurs. Does this include dragons???

     
    Anyway, to cap this all off, here's my review on Skull Island: Reign of Kong

     
    ...This gets a 9/10 from me. Spectacular ride experience, incredible amounts of detail along with a pretty decent queueing experience. Definitely worth the queue time.
     
    But that's not all! I leave you with my total ride count.
     
    Islands of Adventure:
    The Amazing Adventures of Spiderman: x5 Dr Doom's Fear Fall: x2 Dudley Do-Right's Ripsaw Falls: x1 Jurassic Park River Adventure: x3 Forbidden Journey: x4 Flight of the Hippogriff: x1 Dragon Challenge: x2 (Chinese Fireball: x1, Hungarian Horntail: x1) Hogwarts Express: x1 Poseidon's Fury: x1 Skull Island: Reign of Kong: x2  
    Universal Studios:
    Hollywood Rip Ride Rockit: x2 Revenge of The Mummy: x2 Transformers: The Ride: x2 The Simpsons Ride: x2 Men in Black: Alien Attack: x1 Escape from Gringotts: x2
  13. Like
    Kerfuffle got a reaction from Ryan for a blog entry, Journey to Skull Island...and back   
    Fellow mortals. If you are reading this, it means I have literally just returned from a preposterous trek within the vicinity of the most dangerous place on Earth...Skull Island.
     
    ...but of course for the most technically-minded (and gullible) of readers, this is only my report from my recent trip to Orlando.

     
    No sooner than I arrived had I had an unexpected encounter with a mysterious creature. One of Skull Island's deadly inhabitants?

     
    Anyway, the call to adventure was nigh. But in order to get to Skull Island I had other adventures to attend to...

     
    ...such as requesting some backup at Skull Island from a childhood superhero (but in all seriousness, The Amazing Adventures of Spiderman is quite spectacular).

     
    ...until finally...I FOUND IT! I knew I had struck gold and now it BECKONED me!

     
    ...Kong himself in particular

     
    No other soul had DARED venture into this unforgiving realm...hence this very conveniently placed sign.

     
    In case you haven't already guessed, Skull Island is HUGE!

     
    Almost as huge as this rather innocent looking castle next door.

     
    I heard Kong can fight a pack of dinosaurs. Does this include dragons???

     
    Anyway, to cap this all off, here's my review on Skull Island: Reign of Kong

     
    ...This gets a 9/10 from me. Spectacular ride experience, incredible amounts of detail along with a pretty decent queueing experience. Definitely worth the queue time.
     
    But that's not all! I leave you with my total ride count.
     
    Islands of Adventure:
    The Amazing Adventures of Spiderman: x5 Dr Doom's Fear Fall: x2 Dudley Do-Right's Ripsaw Falls: x1 Jurassic Park River Adventure: x3 Forbidden Journey: x4 Flight of the Hippogriff: x1 Dragon Challenge: x2 (Chinese Fireball: x1, Hungarian Horntail: x1) Hogwarts Express: x1 Poseidon's Fury: x1 Skull Island: Reign of Kong: x2  
    Universal Studios:
    Hollywood Rip Ride Rockit: x2 Revenge of The Mummy: x2 Transformers: The Ride: x2 The Simpsons Ride: x2 Men in Black: Alien Attack: x1 Escape from Gringotts: x2
  14. Like
    Kerfuffle got a reaction from Exodus Matt for a blog entry, Journey to Skull Island...and back   
    Fellow mortals. If you are reading this, it means I have literally just returned from a preposterous trek within the vicinity of the most dangerous place on Earth...Skull Island.
     
    ...but of course for the most technically-minded (and gullible) of readers, this is only my report from my recent trip to Orlando.

     
    No sooner than I arrived had I had an unexpected encounter with a mysterious creature. One of Skull Island's deadly inhabitants?

     
    Anyway, the call to adventure was nigh. But in order to get to Skull Island I had other adventures to attend to...

     
    ...such as requesting some backup at Skull Island from a childhood superhero (but in all seriousness, The Amazing Adventures of Spiderman is quite spectacular).

     
    ...until finally...I FOUND IT! I knew I had struck gold and now it BECKONED me!

     
    ...Kong himself in particular

     
    No other soul had DARED venture into this unforgiving realm...hence this very conveniently placed sign.

     
    In case you haven't already guessed, Skull Island is HUGE!

     
    Almost as huge as this rather innocent looking castle next door.

     
    I heard Kong can fight a pack of dinosaurs. Does this include dragons???

     
    Anyway, to cap this all off, here's my review on Skull Island: Reign of Kong

     
    ...This gets a 9/10 from me. Spectacular ride experience, incredible amounts of detail along with a pretty decent queueing experience. Definitely worth the queue time.
     
    But that's not all! I leave you with my total ride count.
     
    Islands of Adventure:
    The Amazing Adventures of Spiderman: x5 Dr Doom's Fear Fall: x2 Dudley Do-Right's Ripsaw Falls: x1 Jurassic Park River Adventure: x3 Forbidden Journey: x4 Flight of the Hippogriff: x1 Dragon Challenge: x2 (Chinese Fireball: x1, Hungarian Horntail: x1) Hogwarts Express: x1 Poseidon's Fury: x1 Skull Island: Reign of Kong: x2  
    Universal Studios:
    Hollywood Rip Ride Rockit: x2 Revenge of The Mummy: x2 Transformers: The Ride: x2 The Simpsons Ride: x2 Men in Black: Alien Attack: x1 Escape from Gringotts: x2
  15. Like
    Kerfuffle reacted to Mitchada04 for a blog entry, Taron- A controversial view   
    Phantasialand is a stunning park. Up there was one of my favourites, and definitely my favourite non Disney/Uni park. 

    Look at the stunningness. Everything is just so well done. Immersion is great. Rides are fab. Like Maus Au Chocolat. It just has so much magic going for it! Midway Mania sounds tacky compared to this. The fun house down Berlin street is odd for a theme park but great. 

    Destroyed Josh on our second go as well  

    It's a beautiful park.

    And the most well known top spin lives here.

    And a solid, well themed B&M. Mamba is an odd case. In the morning near the front it was lame. In the afternoon after some rain at the back it was top 10 contender. But it lacks consistency soooo much! For more park photos see last years report as nothing has changed. Winjas is still awesome. Nighthawk now has music, Hollywood boat tour still looks like it could have the scenery collapse at any moment. Wakabato was just avoided. Still don't get Mystery Castle, had an even shorter cycle this year! River Quest is hilarious. Mad house is an odd theme. 
     
    KLUGHEIM

    The area looks great!

    Intimidating yet deceiving as it's almost on level with the path.

    Looks like a village in a rocky mountain with a coaster.

    Woosh

    Watching the coaster fly all around you in the area is great

    And Raik which is so much fun with a brill station.

    This second launch makes one of the coolest sounds I've heard from a ride ever


    It winds all over the place.

    WIth a love of design, engineering and sheer immersion it was great to meander about.

    But that's it really.

    The queue moves fast and has a geeky view of the transfer track.

    But what about the ride?
     
    Well, Jack Josh and Matt knew when we came off first time it hadn't wowed me. I wasn't really joyous by what I just rode, I was quite mellow. I mean, there was nothing wrong with it. At all. Just, nothing made me go OMG. I love the dive into the second launch and up past the waterfall. That's the only thing that still sticks in my head. It felt like there were lots of lul moments, then crazy, then lul. But I don't feel it flowed in the right order to make a stunning ride. It's not a top 10 for me. Probably not a top 20. But that doesn't mean it's bad. It is a good fun ride, has created a hugely themed area secluded from the park. It is spectacular to watch, wander the little village with Taron roaring overhead. But the ride isn't standout in my eyes. For the next level of theming yes, as a ride, no. It is a solid ride that will do well against time. It won't be a fad. As long as it doesn't get Intamin rough, it'll always be a good ride. It also got me thinking though, why does every new ride these days have to seemingly be a top 10 ride or the next best thing. What's wrong with just building a good solid coaster that no one will dislike. I guess you could see it as Inferno in a way. Nothing special, but a ride that is always liked, pretty popular and serves the park extremely well. So yeah, Taron. Good.
     
    Now Chiapas however is special.

    A gorgeous ride

    Now with it's weird issues sorted so you can sit properly.

    Wacky ride.

    Crazy drop

    But a fun theme! Great music throughout, lighthearted nature, doesn't soak you so is always enjoyable. Definitely my favourite flume type ride, sorry Dudley's.
     
    Intamin will sell lots of these once they're confident it won't have multiple issues again. And Taron too, I'm sure they'll sell more launchers now with the new trains. 

    Go to Phantasialand! 9/10 park at least.
     
    In more serious news.

    If anyone spots Josh, please inform Phantasialand. He is currently trying to rip of the Chiapas rave room somewhere in Monchengladbach. That way he'll get banned  
  16. Like
    Kerfuffle reacted to pognoi for a blog entry, Taron   
    Taron looks like burnt spaghetti.
     

     
    Taron, the biggest part of Phantasialand's newest development; Klugheim is one of the better coasters I've been on.
     

     
    The parks biggest and baddest ride has little mercy, and throws you around the majority of the track relentlessly, curving and hopping in ways previously unmatched in steel tracks, comparable to renowned wooden coasters.
     

     
    The ride is a very generous length, and meanders its way underneath, around, and above the gloriously themed village of Klugheim, which I wouldn't hesitate to call the most immersive themed area I have ever been in. 
     

     
    The detail is uncanny. 
     

     
    The ride is one of the most reridable attractions I have ever experienced.
     

     
    It's refreshing to ride something that doesn't have any stand out elements. Yes, the track goes over itself loads, but it doesn't have the tallest drop, the most inversions, or groundbreaking technology. Its just a very fun ride, and an engineering master piece.
     

     
    This isn't my favourite coaster. I'm not going to ride the hyper train here, but it's worth mentioning that the elements this ride features are astounding.
     

     
    The lap bar is comfy, the lack of fans on the side of the seat give you a lot of freedom, and these mixed with some of the elements the ride throws at you create insane air time, powerful launches, and unique throw out elements that completely ace the likes of blue fire, and many wooden coasters.
     

     
    This ride won't fade with time. All these record breakers with silly USPs fade. this won't. This is an amazing ride, with superb surroundings and elements that I'm already dying to ride again.
     

     
     
     
  17. Like
    Kerfuffle reacted to Celia Mae for a blog entry, Catchup   
    Hey nerds,
    I know I promised a part three of my disappearance blog AGES AGO but it's been a while so I'm just going to dump a load of Scarefest pictures and pictures from other stuff I've been up to since the end of last year here for anyone who's interested

    The welcome posters were fabulous... Spot the mistake?
     
    Compulsory trip Nemesis photos:


    Spooky!

     
    The Towers all lit up

     
    No lights on the Smiler

     
    Scarefest + scarecrows...

     
    Morning welcome dance from the Alton Ancestors




     
    Spotted!

     
    Duel had an actual queue!

     
     
    Shrek's Adventure... But I was more amazed by this!

     
    Went to the Olympic Park, which is soon to get a slide so I hear down the side of this monster... 


     
    Soho

     
    Winter Wonderland



    The sky above Winter Wonderland  (taken from the London Eye)
     






    I love all the lights at Winter Wonderland 
     
    Thanks for putting up with my dodgy photography, will have a few more photo dumps for you soon!
  18. Like
    Kerfuffle reacted to Exodus Matt for a blog entry, Galactica: A Gimmick Lost In Space   
    It had been almost two years since my previous visit to Alton Towers, due to numerous reasons and terrible planning in 2015 [see my Alton Towerless weekend entry]. Whilst 2016 is set to Thorpe's year on the new ride development front, a new attraction managed to pull me in to the orbit of Alton Towers.

    That new experience was Galactica, the park's former flyer Air, now turned VR coaster for 2016.Would this ret-heme reach new heights or lack atmosphere without Air.
    Now I know what some of you are thinking, where is the proof that I actually visited the park recently following my non trip to Disneyland Resort?

    Here it is.
    Anyway, back on topic.

    The Entrance



    The entrance plaza is definitely alot more striking and eye catching from the old one. The new logo is a nice touch with the ride's name below which gives the attraction a modern and sleek personality. Most of the rocks have been repainted space grey except the one that used be between the old air sign. The Galactica floor paving is also a very attractive feature in the plaza area.

    The Music Soundtrack
    the ride has also gained a new soundtrack. Created by IMA Score [arguably the B&M of park music], the new theme is very tranquil, airy and ambient whilst entailing a sense of excitment and wonder.



    Amongst it's similarities with other IMA work , the music features similarities to a number of film soundtracks & Composers. These include Vangelis, The Matrix, American Beauty and Interstellar. Since most of these are Space/ Sci-Fi related, the music is definitely coherent.



    The Queue line/build up


    Aside from some improved fences and painted areas, the queue line remains almost identical to when it was Air [which was expected]. However it does look a lot more neat and tidier and builds the ride up more.
    The photo opportunity unit is where the old merge point was which involves placing your head in a bowl like thing and automatic photos taken moments later. Once finished, the queue continues where the ride splits in to the two stations like before.

    The ride's stations are considerably different whilst retaining similarities to the original. The main change that both are now fully enclosed [whilst previously being semi-enclosed].
    This helps add some atmosphere prior to boarding alongside the new instructional videos through the attraction's fictional computer Eve explaining how to prepare prior to riding.

    One of the things I love and hate are the air gate signs. I love how they say Galactica Gate [a sort of reference/element from one of Air's old features]. However I don't like that there are no numbers on the signs, which feels like a very simple flaw [making boarding harder for guests].

    The experience


    Once seated a ride host helps you strap on your VR goggles located in boxes/pouches connected to the restraint. The goggles can be adjusted at the back for comfort and element, whilst the focus can also be adjusted for blurriness.
    One thing that should be noted is that dispatch times are considerably slower than when it was Air and the gap between putting on the headset and dispatch feels uncomfortably long and under whelming.

    When the VR starts, it literally does start. no introduction, no build up it just begins as if someone's pressed play on a device.
    The VR experience starts off well to begin with [bar the sudden jump], where a narration and the ride theme accompany some interesting graphics depicting being in a launch tunnel with lots of working machinery and devices. This is visually impressive to witness and reminds me somewhat of films like The Matrix, Inception and Interstellar to name a few.

    Once you get to the top, a launch sequence begins where you then enter the space travel part of the attraction. Whilst it's interesting to witness on the ride, it's just as exciting off ride with the Portal element [more on that later].

    Unfortunately like the ride's drop, it is here where the VR experience goes downhill.
    Whilst the graphics are interesting to witness, a lot happens in the VR, too much. One minute you enter this hot fiery galaxy then the next your in this cold snowy planet less than 20 seconds later. This is before entering at least 2 more different worlds and then suddenly re-entering the portal element. It is here you are told you are safe and back at HQ before the VR ends a bit suddenly. You are then told to remove the goggles before heading back in the station.


    Once back on foot, you follow the exit path where you soon enter the Galactica shop, which occupies 1/3 of Air's former shop.

    Some nice space-esque lighting.


    It may not be on the grand scale of the Derren Brown shop but it's still nicely themed and reminds me a little bit of Space Mountain in a way. There's some fairly decent merch in here too [though the shot glass looked a little tacky].

    One of the other significant changes and additions is the portal. Located at the bottom of the drop, trains fly through this massive thematic element where a number of different light, smoke and mist effects go off in the process. This is a fantastic addition to the ride and gives Galactica that much more interaction and excitement to off riders amongst improving the themed experience as a whole.

    The Critical Review



    The Good


    The portal is a stunning piece of theming and has got to be the most exciting feature built at Towers since the Marmaliser.
    The sound track retains the fantastic quality IMA Score are renowned for
    The entrance plaza is much more distinctive, striking and eye pleasing prior to when it was Air
    The station area builds up to the ride much more than Airs used to
    The pre-show videos fit in remarkably well
    The new shop is decently themed


    The Bad


    The wait between dispatch and VR kicking in is quite painstaking
    Dispatch times are much slower to how Airs were
    The headset can feel a bit uncomftable at times
    The pace of the VR is off putting, it's too fast and begins and ends too suddenly
    Headset tries to fall off during ride
    VR may not be optional now


    Conclusion



    I have always thought Air has lacked style and personality compared to the other coasters [minus Rita]. It's felt rather bare, empty and a little unfished.



    However the retheme to Galactica has definitely given the ride a much stronger image and personality as a stand out ride which feels more like an experience as . As Galactica the ride has gained a fantastic thematic centrepiece, loose storyline of space travelling and holes of it's empty past filled in.



    However, it can't be helped that the VR feels like a gimmick just to make the ride's update feel more marketable. Whilst it still has some good points, the flaws including throughput, comfortability and pacing do outweigh the plus points. Unless something gives, I can't see the VR lasting by 2018 time as it causes too much hassle.



    The perfect ride would be Galactica's theme/landscaping with Air's original flying concept.



    Creeky Rating 6/10


    But Lets Face It! Towers isn't about VR

    It's about experiencing this beuaty!

    As she's had a marvelous makeover this year

    And I don't know about you. But at 22 she still runs very fine

    And one the park's turds has been washed in glitter. It was running quite well that day too.
    However this alone can't help the fact

    The Uk's best experience is currently closed

    A much needed flat has been sweeped out of the lineup

    Alongside a much less popular one

    Alongside a family staple [even it wasn't a patch on the also closed Loggers]

    Not forgetting the selected shops

    And food outlets that have also closed up for 2016

    And these massive B&Q fences only add insult to injury

    However I can happily cope with this closure, nothing lost here.

    This place is nice though and Nemesis beer? what's not to like

    But this needs to be great whenever it happens. Wood that be possible?

    However with an entrance like this, how much is there not to like

    So Smile always!

    And I'll be back in June

    To hopefully check out this exciting looking experience
    One Creeky Criticism
    One last thing I will however say, the park does now really lack rides. In an 8 hour day [thanks to ERT], I completed everything except Congo & Mine Train due to queues [and others not wishing to ride]. I even managed to do all coasters except Rita & Smiler at least twice alongside Duel and Skyride.
    Considering it's the UK's biggest park, Towers no longer feels like a multiday park. At the moment it's very easy to nail the park in one day [even with a trip through the gardens].
    Lets hope the park can get off it's knees and return to greatness now.
  19. Like
    Kerfuffle reacted to JoshC. for a blog entry, The Swarm - Forwards vs Backwards   
    As we know, following a poor response to marketing of Swarm last year, Thorpe decided to "revisit" Swarm's image and increase the "'thrill factor' for visitors". This was despite very positive reviews for Swarm as it stood last year. So, along with the new billboard theming elements, the back two rows have been turned backwards.
    Now, in a way, it's very hard to do a comparison between the two. They are, essentially, the same ride - they follow the same layout, you more or less experience the same things, the off-ride experiences (queuing, ride interaction, etc.) are basically the same and so forth. More or less the only difference is the way you're facing. So, a comparison between the two is highly subjective - it boils down to what you're looking for when you ride Swarm.
    So, the best way I can think to compare the two experiences is to focus on individual aspects of the ride's layout and how they ride when going forwards and backwards. Then, any other things can just be dealt with afterwards...
    Inverted Drop
    One of the defining features of Swarm is the 'head first inverted drop'. When going forwards, you are either in the front row, so are left looking at the track ahead of you, unaware of how much of a spectacle the 180 degree turn really is. In any other row, you see the train twist slowly upside, which is one amazing sight. It shocks you, makes you realise what you're about to experience, and before you know it - there you are, spinning around yourself. It is truly great. Going backwards has little difference to the front row in my opinion, except you just don't know exactly when it will happen. It's still a great feeling, but it neither adds nor takes away from the experience. So, basically, either way, it's great!
    The Plane Wing
    The first of the near misses really does little for me when going forwards. It's there, but it is a generic 'close, but not too close' near miss. It's certainly there more for the spectacle of it all as opposed to being something that's genuinely too close for comfort. That said, when on the left hand side of the train, it can catch first-timers off guard. When going backwards, it's as you would expect - you don't see it. I personally don't really even realise it's there when going backwards - may as well be a mist box there as the plane wing adds absolutely nothing. So the plane wing is nice and all going forwards, and superfluous when going backwards. So, forwards > backwards.
    Zero-G Roll
    Now, I absolutely LOVE this when going forwards. It's an inversion you really, really feel - something which I think is lost on more modern inverting coasters. When you are nearer the back of the train, it's great being able to see the train twist through the inversion as well. Going backwards is good as well; again, you really feel the inversion. But I'm not as big a fan of it going backwards; I still enjoy it, but just not as much as going forwards. A part of me thinks that, because when you were at the back of the train (I.e. row 7) and going forwards, it added to the idea of seeing the train twist through even more, I'm thinking that 'well, the backwards rows lose this effect'. Thus, as a straight out comparison between the forwards and backwards rows, I think the forwards rows JUST edge it out over the backwards rows, but comparing the Swarm we have now to the Swarm we had last year, the Swarm we had last year was better. So, forwards > backwards.
    It is here I'd also compare the ways facing when the fire goes off from the fire engine, but as I've only been fortunate enough to experience it going forwards, it would be unfair of me to compare.
    The Billboard
    The all new near miss for 2013 is certainly a great addition. Many people's favourite near miss of the ride, it is certainly effective. Off ride, it is great to look at, and has a nice bit of quirkiness to it. On ride, when going forwards, just WOW. The way the train twists out of the zero-G roll means is it is genuinely an exciting feature and one where it seems like you may not 'twist enough in time'. The left hand side also provides a secondary near miss after the corkscrew, which is nice. Backwards though, you of course don't get the effect. You simply twist out of the zero-G roll and dive on through. Yeah sure, you see it afterwards (which is a nice advantage of the billboard compared to the other near misses, as it feels designed for backwards as well as forwards viewing, probably due to the fact it was built with the backwards rows in mind), but it's nothing special really. So, again, forwards > backwards.

    The back of the billboard.
    The inclined loop follows. It's nothing special either way - just a solid element that is paced well. Nothing more to say here other than forwards and backwards are equally solid.
    Turnaround / The Helicopter
    The turnaround is probably by favourite section of the ride when going forwards. It is surprisingly fast and forceful, and lasts a decent length of time. When on the right hand side of the train, it is just phenomenal, with the addition of the water spray and the subtle near miss of the spinning helicopter blades which can catch the unsuspecting off guard. One of the reasons why last season the back-right seat became my favourite was because of this part of the ride - you'd get a splash of water, force, speed and a near miss - what more could you want?! Backwards through this section is great as well; being able to see the water effect 'chase' you feels nice, and is something missed a bit when going forwards. But the subtle near miss from the helicopter is missed, which is a shame, as it is my favourite near miss of the ride.
    When it boils down to it, riding forwards or backwards through this section of the ride is equally good. However, I did prefer back-right going forwards to going backwards there.
    Corkscrew
    The entrance into this element is great, continuing the forcefulness of the turnaround. Going forwards, the corkscrew is another solid element, and I think it has been designed with the visual spectacle in mind - going through the inclined loop looks great off ride. However, going backwards, it is a real highlight. I can't explain it really, but I just love it. Maybe it's the novelty of doing a common inversion on coasters backwards, but it's just a great feeling and the one thing I think 'WOW' about the most after riding backwards. So, backwards > forwards.

    The corkscrew, beautifully cutting through the inclined loop!
    The Tower, Church and Inline Twist
    Near miss wise, I don't rate the tower or church highly. They're a very generic 'close, but not too close' near miss, and whilst nice, it doesn't impress me much. This doesn't mean they're bad in any way, and off ride it is simply stunning. The inline twist is, as with all the inversions, one you feel, and even if you don't get the near miss effect too much from the theming, it's still great being twisted upside down over it! Backwards you miss the near misses (same old story there then...), but the inline twist is fun, and as with going forwards, it's great seeing the station when you're hurled upside down. So, backwards and forwards are both equally good.

    The tower, where the brilliant 'Swarm noise' plays.
    And that basically ends the ride. The rest that follows is the worst part of the ride as it stands, going forwards or backwards.
    Other Bits and Bobs
    Just one final thing I want to say. I'm going to ignore the fact that I hate the way the queue system works and not use that in my judgement of which 'way' is better. However, the fact that the old Fastrack queue is now the backwards queue means there's less chance to see the ride in action, and it's harder to see the queue line TVs (and they are less frequent). I'm a big fan of having the experience of a ride start when you enter the queue, and finish when you're out of exit - a ride should never just be about the hardware. The backwards queue suffers from the fact that you can't get a decent 'feel' of the back story unless you've already seen it, which is a shame. It's only a little niggle, but it's a niggle nonetheless.
    And so, there we have it. So, if you haven't been counting, here's how each of the individual on-ride elements 'score up', if you will:
    Forwards 'wins' - 3
    Backwards 'wins' - 1
    Ties - 4
    The fact that there are equally many ties and 'wins' should tell one thing - The Swarm is an amazing ride. Whether you have the seats facing forwards, backwards, inwards, whatever-way-wards, you won't take that away. However, facing forwards is the way forward (if you'll pardon the pun...); as, simply put, it allows you to experience the theming and the near misses that Swarm has been designed to take advantage of. If you take them out the equation, the experience is lacking something. Now, me knocking the backwards rows all sounds very negative, but honestly, it is my third favourite coaster experience - only beaten by Swarm going forwards and Nemesis at Alton Towers. So, time for the final verdict:
    The Swarm (Forwards): 10/10 (In a way, I don't want to give it a perfect score, but I just can't justify not doing so).
    The Swarm (Backwards): 8.5/10
    (And comments and criticisms are welcome! )
  20. Like
    Kerfuffle reacted to Cal for a blog entry, Busch Gardens Howl-O-Scream October 2015   
    So was in the park from around mid day. The event started at half 7, and the park closed for normal quests at 6. People for Howl O scream were aloud in at 5 and were given wristbands, so from 6 only people with wristbands were given access to all the rides. This was nice as it meant we didn't have to sit doing nothing for an hour like we did at Universal.
    Was really looking forward to this event, open until 1am with 7 houses with all the main rides open. There was a also a show, live music and nightclubs for those interested.
    There were no specific scare zones listed on the map like universal but there quite a few around the park, and groups of actors walking round the park similar to Fright Nights. There were people dressed up in ghille suits hiding in bush's and trees all around the park who just randomly just out at people or make a loud bang every so often. I found out the hard way when at 6 (still daylight) I shat my pants when one jumped out a bush and made a loud bang. Didn't expect any actors to be out at all, especially at 6. The event hadn't even started and I had already had a much bigger scare than I got the whole time I was at Universal. Such a great idea, and scared so many people. No one expected it.
    There was a group of clowns roaming the park as well, and one of them made me jump again as well. At a corner there was a clown just standing there making strange noises distracting me, then another clown jumps out from behind a bin with a horn and scares you. Very well done.
    Anyway onto the houses...
    The Basement
    So first up was the Basement. Turned up here about 15 minutes before it opened not knowing how busy/quiet it was going to be, but thought it was strange there being like 5 people in front of me when there was only 15 minutes until it opened.

    As soon it was time, we were led down into the main queue and we were straight in. No talks like all the events in the UK, just signs at the entrance.

    So at Busch gardens all the mazes were free flow meaning you didn't have to hold on the person in front of you, and they put you in the maze in around groups of 20, not as small as what they do in the UK but not as big as Universal (which is just a 1 massive conga line.)
    Themed around mamas kitchen and how she is gonna cook you up and eat you. A brilliant house, better than all of the ones I did at Universal! Theming was excellent, water sprayed at you (as vomit) for example. All actors were great and stayed in roll the whole time, chainsaw ending on this one as well. 9/10
    So next up located in Gwazi park (now closed during the day)...
    Circus of superstition 3D

    So being a 3D maze, you wear 3D glasses and everything in the maze is painted really bright UV colours, and all the glasses do is make the colours strike out a lot more.
    After doing a dreadful 3D maze at Universal Halloween horror night I really wan't expecting much from this one. I walked up to the maze to see a completely empty queue, and got asked if I wanted to wait for a group or just go in alone (Didn't meet my family until after this house). So for the whole first half of the maze I was completely alone until I caught up with another group. It was one of the most intense experiences of my life. Full of scares, including actors on swings/bungees who come out of no where and swing of the wall right up to you (you can't see them on a wall before they swing at you, they just come at you out of nowherere and swing back again. ) Clown costumes were excellent, music was excellent, acting quality again was amazing and overall just an amazing house. Defiantly one of the best I've ever done. 9/10
    Facade looked amazing.

    And there was a giant clown running around outside as well.

    Next up was the new house for this year, Unearthed scarlets revenge.

    Waited around 15 minutes for this one, was a bit stupid of us going in the house at the entrance of the park just as the event started as it had no queue later on Gwazis queue was used as the queue for this house, and even went right up to the station...



    So annoying having a beautiful woodie lit up next to us SBNO which closed months before we went All the trains are still there sitting in the maintenance sheds.
    Anyway back to the house, it was alright. Theming was good once again and was creepy, but lacked scares, which wasn't helped by the fact too many people were let in meaning it was very slow moving inside there. The main character in there Scarlett was just weird, a sexy girl with horns? Don't know how she was meant to be scary, or how she linked in with the rest of the monsters in there and rest of the house. Was just all a bit weird. Was a good house but just no where near as strong as the first 2 I did. 7/10
    Death Water Bayou
    Didn't really know what to expect for this one. Walked up a long path to find a nice facade, looked like an abounded house. This house was seriously amazing. Probably the best house/maze I've ever done. Seemed to have so many parts of the houses all combined into one, for example the swings/bungees from the clown maze were in here. A ridiculous amount of scares, a spinning tunnel, actors were amazing, theming was amazing, was just a really strong house throughout, loved every second. Very intense, most amount of scares in a maze. 10/10!!
    Zombie Mortuary
    Wasn't expecting to be scared a lot from this one, had never been through a zombie maze but once again a very good house. Soundtrack was great with a strong organ sound playing throughout, made a creepy atmosphere. Zombie costumes were really good, theming was good surprisingly a lot of scares. Another really strong house. 8/10
    Deadfull
    Again a pretty strong house, not a lot to say about this one. Theming was great, remember seeing a Merry go round, a playground, a graveyard. Was more creepy than scary. 8/10
    Zombie Containment unit 15
    Unfortunately I didn't get to experience this one. It had over a 45 minute queue the whole night when everything else was pretty much walk on, so we really couldn't be bothered. Guessing the reason for this is low throughput, all I know is that you have a gun and have to shoot the zombies. My advice to anyone that goes would be to do this first before it builds up a queue, the queue did not go down the whole time we were there.
    Rides open at night were:
    Cheetah Hunt in the dark was very good with a lot of it being dark.

    Dodgems were great with smoke, lazers and loud music.

    Kumba :wub: :wub: :wub:

    Sheikra

    Falcons Fury, which the Americans seemed to love.

    and Montu.
    Overall this was by far the best Halloween event I've ever done. The park atmosphere was fantastic, actors all round the park were fantastic and obviously all the main rides are open for night rides. There was really good music throughout the park, lighting and smoke machines everywhere. It's crazy how much a huge place can all have such a good atmosphere.
    All the houses were very good, all had excellent theming, nice facades, great soundtracks and full of actors. Obviously some were better than others, but all the houses were very strong and there was none that I thought were terrible.
    Walking around the park in the day is completely different to walking around it at night, it just all comes out of no where. There are loads of really nice photo opportunities dotted around the park as well, with actors standing there and staff to take a photo for you. Have one of me and my Dad.

    We left the park a few hours early, we got we wanted to do done multiple times as there was literally no queues. Busch are good with re-rides on the coasters as well which is nice.
    Lots of actors at the exit when we left

    Apologies all the photos are terrible but they were all taken on my phone and all turned out very bad at night.
    Thanks for reading. Happy to do a trip report of Busch Gardens in the day, Universal halloween horror night, Islands of adventure, Studios, Sea World, Fun Spot if people are interested
  21. Like
    Kerfuffle reacted to pognoi for a blog entry, Kinder bars give me happiness.   
    I got back from a trip to Italy ab out 3 weeks ago. Personally, I think the trip could've been better. This was down to several reasons;
    1. The people on it were eh
    2. The people running it were rubbish
    3. We were 20 minutes from Cinecitta world at one point AND WE DIDNT VIST WHY
    buuuut it's sop picturesque I can't really complain too much
    Anyway, here's a little collection of pictures and talk through my 5 day trip to Naples and Sorrento and Capri (no sun).
    Day 1.
    So we spent most of the day travelling but when we arrived in the evening a group of us (there were 40 people on this trip) decided to have a quick look round Sorrento's centre. There really isn't very much, but you get some nice views and architecture here and there.
    (this was also a brilliant opportunity for me to get used to my new camera and see what it's like in the dark. The whole trip was basically a chance for me to play with it, as I was given the title 'officially official photographer of the trip guy')


    You see right across the bay to Naples. Bare in mind it was very very dark, I couldn't even make out Vesuvius with my naked eye, so I sort of jumped when I saw the photo because it was like a ghost mountain.
    Day 2.
    Spent most of the day on the Amalfi coast, which is so stereotypiucally Italian you wouldn't believe it.

    god h8s u lol



    One thing very visible in Italy is the amount of stray pet animals you see. There were wild hot dog dogs. It was absolutely terrifying.


    favorite shop of the whole trip tbh


    One of the Michelangelo's crypt churches. It's pretty cool but unfortunately my lens was too small to take a picture of the entire structure so I had to take the photo through my friends phone XD
    Day 3.
    So today we visited Pompeii and Vesuvius. Again my camera's lens wasn't wide enough to take any good photos at the crater of Vesuvius, but yeah the Pompeii photos are alright.


    It's not very clear from the pictures but it's mentally windy up at the top. It's a weird sensation, your head is absolutely freezing from the wind yet your feet are quite warm from the rocks.

    There were some pretty fun rock formations at the top to take arty pictures with. Played around with the shadows and focus a lot up here; this one is probably my favourite.

    After our traditional at every foreign country we go to we have to get a McDonald's at least once meal, we continued into Pompeii, where you're immediately greeted by a bunch of rock people who were caught in the blast, giving you a '15 minutes into Pompeii and chill and he give u dis look' glare.

    The ruins were pretty cool to run around. I could see a themed area looking amazing with something like this at a big park like Universal, or maybe even Towers?




    A couple cool facts: Pompeii was purposefully built in the shape of a fish, for strategic reasons. Whilst a lot of it is uncovered, archaeologists still reckon about 1/4 of it is under dirt, however after recent excurvations costed so much and actually caused damage to a lot of the artifacts, the excavations have stopped and the site is now being preserved. Also, the roman building technique of this entire city has a particular name which meant 'whatever' or, 'random', but I can't remember the name of the technique in Italian. But it's the reason for some of the structural collapses, and the reason why any of the buildings are prone to just falling over if they decide to.
    day 4
    We spent the whole day at the island of Capri. Really beautiful place, clearly the inspiration for some of the scenes in How to train your dragon.

    probably my favourite picture of the trip. I borrowed someone else's lens for this, and oh my it's just so picturesque and look how blue the water is and the rocks are all so cute I want to hug them

    clear httyd resemblance

    and from above (with someone elses lens again)

    18 people were sick on the boat trip around the island of Capri. I'm proud to say I was not, one of those 18.

    Stray dogs everywhere!

    Italy just does have the greatest ice cream.


    Day 5.
    The last day on our trip we were given 6 hours of free time to do whatever. Unfortunately from our hotel the nearest theme park was a 2 hour drive away and no one else wanted to give it a go.
    I didn't take any pictures that day because I wasn't expecting to go anywhere particularly picturesque, but anyway, here's a couple from the evening pizza making thingy we did.




    After pizza we did some bowling. I broke my all time high score of 27 and got 72!
    Only those who went to Guildford know how much of an achievement that is for me.

    Aaaaand then we congo lined all the way home.

    Oh yes, and kinder bars. I lived off them for the week. You can buy pakcs of 48 for €7 so I was like buying 200 a day. They are great. Just yum.
    Sorry for long non rolly toasty post, here's an Italian potato.

  22. Like
    Kerfuffle reacted to Celia Mae for a blog entry, The Delay... This Darned Technology.   
    Sup nerds,
    I have to start this one by saying sorry. This blog is for me to apologise for the delay in writing the rest of my disappearance blog, as I'm afraid my laptop has lost all ability to connect to WiFi... Typical. And the last part was gonna be the best one too...
    So part three will have to wait until I go home from university for Christmas, sorry! Got loads of great photos (especially of Scarefest) so I promise it will be worth the wait! I hope.
    Cheers, see some of you at the Christmas meet! (Might have even written the entry by then, who knows.)
    Bye!
  23. Like
    Kerfuffle reacted to Exodus Matt for a blog entry, An Efteling Review   
    For the best part of at least three years, I have been looking at spiralling out of the UK circle of Theme Parks. Though doing Tivoli World many times [part of annual family holidays], it wasn't really to count as at the end of the day it was little more than a glorified fair ground [though the shows & fountains were half decent].
    It was not until this year where I managed my first large non UK park in the form of DLP which was achieved in April this year, however this was to only mark the beginning of a brand new era. It is here where MC16 is set to begin [MC16 meaning Matt Creek, Mega Creds, or Mighty Coasters 2016].
    The next steps of which park to do after DLP was an interesting one, with Europa Park & Liseberg initially projected as the next parks to do. However in the end Efteling was decided as the next park to do, with the great incentive to experience the impressive looking Baron 1898 coaster amongst those lucky enough to do this park amongst others on a long trip this summer. I will not name any names see [C] here. It was also Benin's loverly TR from a few years ago that gave me the incentive to visit here as until then I didn't really know of this place.
    Part 1 of this report will focus on the rides.
    Part 2 will mostly look at the shows and anything else worth noting about the park
    Moving On to the report then! After a loverly cheeky night ride on the eye, we stayed over night at the Stansted Premier Inn with a train journey, sleep and bus shuttle that left very little to be desired. However after munching down a slightly overpriced Weatherspoons Eggs Benedict & taking the train to our gate [not a cred surely] we were on our plane and made it to Eindhoven in a remarkably quick 35 minutes. Ryanair aren't as bad as they are geared up to be.
    A short'ish sight seeing tour and a generally easy commute [despite train problems] followed before we reached our port of call.


    EFTELING! Don't think I had been so excited seeing this since spotting those spotlights of Tower Of Terror at Disney.
    Since we weren't visiting the park until the next day, we walked to our hotel, checked in before finding a Steak House for tea [which was quite good actually] before hitting the sack for the next day ahead. One thing to note is, how the area is quite rural and very much in the middle of nowhere where aside from the roaring motorway, a couple of restaurants and a petrol garage [though not quite to the level of Towers perhaps].

    Walking from our hotel to the guests of the park [NH Waalwijk [which is a very good hotel and decent for the price]], we arrived at Efteling. One of the first things to spot upon entering the mighty impressive curved building which stands out from quite a distance away. Accompanied by some appropriate yet subtle music brought out excitement levels on a similar level yet different feel to that of walking in to a Disney park.

    Impressive is an understatement. Much of the rest of the park architecture upkeeps this fantastic standard.

    Upon entering we swapped in our printed e-tickets for actual tickets [which didn't work], however we were given a signed note from turnstile staff to enter for ERT, which we technically missed due to a mixture of poor/confused organisation [from us] and one of the entrances being closed due to the new Pinocchio element in the Fairy Tale Forest.

    No Strings holding down this one then.

    First stop is what could be called the chase. Baron 1898.



    Amazing architecture again, very much near Disney standards here and superier to much of what the Uk currently offers.

    That animatronic though



    Saw Alive, eat your heart out!




    So Photo friendly.

    Efteling have created half a masterpiece here; why half I hear you ask?
    Well, two things struck out for me on Baron; the experience and the ride. Baron as an exprience is absolutely fantastic, from the moment you approach the surrounding area and landscape, you can tell lots of effort and dedication went in to not just building up the impressive steampunk style building/life structure but the small details such as the lights at the top, the turning wheels and even the smaller details all over the building.
    The preshows too are also of very high quality. The first in where the Baron introduces us to his mine, where we briefly meet the white women is superb and the descrete touch of a more tinny recording of the soundtrack in order to give the attraction a nostalgic feel only helps it better and better. The second pre-show keeps up this with a high quality of the Baron himself where after setting in your rows, doors open shortly taking you directly to the station [with a smaller bag drop for smaller things] in a fashion of entering a ride station never ever seen before.
    The third and final pre-show occurs on the ride itself, which is where the white women sing and curse riders before the main cut of the ride begins.
    The layout though, left seeking for more. The drop at the top is impressive in the that the rest of the park is surrounding you before you enter the mine, but then it's it's goes through a few inversions, airtime hill, helix and then the ride is pretty much over. For me, it was sort of like the ride finished as I had just got in to it really. Though it surpassed Blivvy [though the drop was better], I would rate Inferno better at least on the layout.
    The ride however as I rode later in the trip though did grow on me quite a lot more though as I re-did the ride in different rows [once at night] and have since rated it better, to the degree it has just made it in to my Top 10 [however that's not hard so far].
    Baron is a stunning ride at the park and everything about it has been polished to a remarkable standard that has rarely been seen outside of the giants of Disney & Universal and once again proves that the difference between small details can make the difference between a ride that is average to something which is great. The park should be proud of their baby right now [if only we had seen this details on the Smiler station].

    Efteling of course has many other coasters, most of which comprise the park's coaster corner where all the coasters except Bob can be found.

    One of those is the Flying Dutchman [ or De Vilegende Hollander if you prefer], which is a water coaster at the park [and my first such cred too].

    Opening in 2007 by Intamin, this ride was supposed to open a year before hand, but numerous problems occurred with the ride's original manufacturer Kumbak [who make Intamin look like B&M in many ways] had problems and Intamin stepped in.



    Fantastic indoor queue line theming. Wouldn't see that at Merlin, you'd be waiting outside in a hideous cattle pen before hand.

    Or station for that matter.
    Flying Dutchman was a ride I really enjoyed and passed my expectations. The theming and effects featured in the ride again are superb and of high quality. The dark ride parts actually reminded me of Valhalla a little acutally. After going through the fantastic theming parts, the ride cascades in to a roller coaster section with twists and turns with drops before splashing in to the lake below.
    One of my favourites at the park for certain [and has made it in to my top 10 water rides]. Incidentally got stuck on this ride when it broke down just as our boat reached the station. Not sure what happened but a bright halogen light was on when we reached the brake run. Fixing took a while at this time, so candy crush was the only way to pass the time.

    Two down and town to go. There are two more coasters to knucle in this area of the park, so which we we do next.
    Hint- It's not the one with all the loops

    Joris of course, the park's duel racing woodie. Built in 2010 by GCI, this beast replaced the ageing Pegasus coaster [which I hear was boring & rough]. Though this wouldn't be my first racing woodie, it would be my first GCI [aside from the first outside the UK too].





    First ride over, this ride didn't impress me, IT BLEW ME AWAY!
    This coaster is superb, the way everything has been knotted is so creative from it's swampy queueline building up the ride to the touches so small yet effective. There is far more fanfare on this ride when a train wins [than on the likes of National] as not only does a sign notify which train won, but the winners come back to flags and cheers whilst the losing trains arrives to booes and jeers, and that's before I start talking about the nicely themed station, impressive soundtrack or that this is a coaster smooth as silk yet is so forceful when it rides though the corners. It may well be my favourite woodie now on the basis alone of it's use of simple theatrical effects and smoothness.
    It is also possible this was the ride to heavilly influence Wodan as well.

    Last & least of the coaster corner is Pyphon, the park's original coaster which opened in 1981 & made by Vekoma.




    Well it was no surprise that this was my least favourite coaster at the park [and that's before we review the other two].
    Aside from the lacking the overall theatre,theming & atmosphere due to being an older addition, the ride just feels rather short and a little dull, however the helix at the end was pretty good, least the ride was very smooth thanks to it's decent train designs.
    Speaking on trains, I think this is the third or even fourth carnation of trains they have here two as the original trains were replaced at somepoint in the early 2000's by some form of vile Kumbak ones then may have been re-replaced by Vekoma ones before the current ones replaced them I think.
    Whilst it's noticeably weaker than it's other coaster counterparts, I am sort of glad they've still got a ride like this in the park. Not just is it showing how much the park have progressed since it's early days amongst it's original coaster, but also a type of generic ride that seems to be sort of in a position of being endangered seeing how both Uk corkscrews removed [though one may have been spared], Walibi's Tornado & Holiday Land's corky coasters torn down. It's makes me question how long Heide's & even Garda's have left. I can see Efteling happily keeping theirs though for a while, especilly with the trains which were probably one of the best things about the ride.

    The park's second classic coaster was Bob, built by Intamin a few years after Pyphon. This seems to Efteling's equivalent to Spinball, Crush or Boating School. Not so much in style but more so it suffers from having a high popularity but a low throughput. Fortunately a few years ago, the trains were replaced by newer ones which can take 6 instead of 4 people marking the throughput to a slightly better 850 PPH aprox. It's still the lowest throughput coaster though.


    The ride still entails some fairly nice theming [though not a patch on the other coasters]. Bob was a fun ride, it really pulled some force when it went round it's corners and helixes. Slightly prefer this to Avalanche, whether that's due to one being in a picturesque forest & the other in the middle a grotty seaside town who knows, but I found this one to retain a better pace and the 'semi' night ride only helped add brownie points to this.

    The final coaster at the park to do was Vogel Rok, a Vekoma indoor coaster which opened in 2001. This would by my fourth indoor coaster [and indoor Vekoma too for that matter as I'm yet to do an indoor coaster that isn't a Vekoma].

    Didn't take many pics of this one for some reason, probably either due to my phone running out of storage or rushing the ERTs on day two.
    A really great coaster here, packs a punch for it's short but sweet cycle and the music throughout the ride like most others at the park is superb, especially the fanfare'ish bit at the end. Reminds me a bit of a family/ non looping Space Mountain in a few ways here, no idea why.
    It's probably my join second favourite indoor coaster right now after DLP's Space Mountain with RNR on the same place and X at Thorpe taking last place, the 2 people blanket rule probably hasn't helped it for me either [sorry X].

    Moving from coasters now to dark rides [Vogel transitions this quite well really] where the park has a great selection. First off the highly impressive Fate Morgana, an Intamin tow boat ride which opened in 1986.


    Essentially an Arabian equivalent of Pirates Of The Caribbean, the ride is pure perfection. The intimate yet high quality scenes and story of the landscape is so perfectly paced throughout the whole ride, starting in a jungle, heading in to town, jungle & palace landscapes before ending in jungle again which makes you wonder almost 'was what I experienced real'? Another sublime attraction, one of my favourite dark rides I have done. It obviously doesn't top tower but is definitely in my dark ride top 10's.

    The next dark ride takes us away from the east to somewhere a lot more dreamy. It's Dream Flight [Droomvlucht]. This one opened in 1993.

    Cattle Pens! least they're not like Saws. I think they were added after the ride opened due to it's popularity I believe.




    I have never seen so much charm built in to a dark on such a large scale.
    Whilst it doesn't top Fate Morgana, I adored Dream Flight, from it's astounding soundtrack, large, high quality set pieces and lighting affects alongside the coaster section at the end [which is a lot faster in person the POV's suggest]. Was unsure on this ride on my first go what to think of it, but grew on me a lot more on the second go to become one of my park favourites and at nearly 25 years old [scary the fact the ride is the same age as me ], in no way does the attraction appear dated in anyway.
    Liseberg's Fairy Tale ride is surely a patronising insult in comparison.

    after the charming forests of Dream Flight, we move on to the comical world of Festival Carnival which is one of the park's most famous rides.








    Definitely one of the park's more comical attractions, and unPC to say the least. Apparently a critic slated this ride for it's subtle racism a few years ago [despite praising the rest of the park] and as a result received lots of backslash and even death threats.
    Carnival Festival is such a fun ride, from it's bright colours, catchy soundtrack to amusing depications of the world. It feels like an It's A Small World style ride done in a Bubbleworks [pre 2006] format. Though it's not making the top list, it's a dark ride I strongly enjoy. This was Daniel Sheldrake's favourite ride of the trip too [who as a result bought the ride's music at the end].

    The park's final dark ride is nestled in the forest on this cold autumn day. [note the failed Hex reference].

    It's Villa Volta, the park's mad house which opened in 1996. Although it preceeded it by four years, the ride's biggest problem is it's frequently compared to Hex at Alton Towers which unfortunately affects the ride's experience, at least to begin with.



    Unfortunately, I too was in that camp of comparing, however before hand, here's what I thought.
    Villa Volta is definitely a beautifully detailed attraction, the facade fits in perfectly with the nearby Ravelijan & Dream Flight, not to mention the animatronic figure in the second pre-show is of high quality. Unfortunately, this was potentially my lesser favourite of the dark rides, not so much that this was a bad ride [far from it], but I struggled getting the storyline really, however reading up after my trip I believe the basic story is of some gang robbing a town or something [ with Villa Volta being the leader's home] and a woman cursing them with that the leader will never have peace or something like that].
    Looking back at the pre-shows which I vaguely remember, this seems accurate especially with the animatronic being the gang leader himself. I probably should've done a re-ride to be fair as you can't really judge a ride on just one go. Soundtrack though was impressive as was the decor in the ride itself. However unfortunately on these grounds mentioned earlier, Hex still wins the battle by a long shot. Hex features some amazing theatrical build up's aside from it's also just as impressive soundtrack and even the subtle things like the evil face when the room turns upside down. But enough review of Hex now.

    The last notable ride yet to be ventured at the park is the Pirana Rapids, a massive wild water set of rapids which is the park's main water ride.





    Safe to say is now my favourite Rapids rides, and probably the roughest too. Quite often our boat was get stuck in different pockets throughout the ride and may sometimes take a while to get out too. Wetness levels were mild-moderate soaking [ around Dragon Falls soaking level] which was refreshing to say the least. a slightly better Congo or themed Viking River Splash essentially.

    Amongst other rides at the park include, this impressive Pirate Ship [second after Buccaneer].

    The strangest carnation of a sea storm ride, it doesn't go too fast nor does it turn backwards [the theming is decent though].

    These very very stiff tea cups which for that alone make it my least favourite ride on park. The theming & soundtrack were still good though.

    Too many caroulsels to count.


    This Get Set Go style ride

    This boating ride [one of the few attractions I didn't do at the park].
    There was a sky view ride called Pagoda, but sadly this one was closed for refurbishment during the visit.
    Efteling has some really good rides there amongst some which are just ok. You can definitely see which rides are the more recent ones with all the intricate details and elements included and those that are park veterans and stick out more than others and not so much in a good way.
    However, the rides at Efteling are only half the experience as there's lots more to experience than just rides. And that's what we will look in to in Part 2 where we look in to what flipping forests of fairytale fountains can be discovered at Efteling apart from it's decent selection of rides.
  24. Like
    Kerfuffle reacted to Exodus Matt for a blog entry, Howl For Halloween   
    For several years now, there's been something on my theme park bucket I've always been wanting to tick off now for a long time. No, not Baron 1898 [although soon hopefully], not Europa Park either I'm afraid, however keep an eye out for MC16 which is happening soon, some hints to what this may even appear in this very blog entry.

    This something is of course on home soil and relatively simplistic in all honesty. It's Chessington's Howl O ween event. It's been something I've planned for over two years but until had not worked out, due to not getting chance in 2013 and absolute rotten luck in 2014, very narrowly missing out on going [big emphasis on the very narrowly].
    However due to numerous reasons [cough cough budget cuts], the two former fantastic mazes from the last few years were gone despite receiving strong reviews in their time and in were two new mazes [although in different locations to those], which begged the question. Would they remain as strong? Wait & see.

    One thing to note about Chessington is how much theming and decoration there was set-up, which made it feel a-lot more in swing, certainly more than Thorpe too.

    Pumpkins, lots of lots of pumpkins.



    Not bad theming for Chessington.
    BTW, I would recommend the Chicken Shack for food at the park as I'd say it's the best eatery there by a large'ish margin, especially if your fed up with Pizza, Pasta buffets or don't want miniscule fish & Chips either.


    But this was definitely the most impressive Halloween thematic element though, and looked even better at night.
    Review Of The Mazes [why the heck didn't I take more pictures]
    Curse Of The Lost Tomb
    The Main new maze for this year, with the absence of Haunting & Mystery [as mentioned earlier], this was the maze I was looking forward to the most and it had a lot to make up for. The maze was located in Wild Asia where the conference centre was [there might have been a stage there once too]. From the outside, there wasn't much to see really, just a standard temporary cattle pen like in to a building [bit like Thorpe really], not to mention was taking a bit of time for the queue to move. But the question was, did the maze itself prove to be worth it?
    Overall rating 9/10.
    Really enjoyed this maze, which featured an original storyline and features [game show like in a way] but unlike Thorpe's mazes were your just straight in to the action and are scraed silly, this had not just more of a backstory and not to mention a general reason why you were here in the first place.
    Trick Or Tweet Woods
    Located on the grassy area near Hocus Pocus where the log cabins continue to still exist. Being out in the open, not the best setting for a maze [though Blair Witch copes well] not to mention the cabin and trees were some cause for concern. Due to these reasons, we avoided the maze during the day and only did it once it was starting to get dark, hoping it would turn out better. But were we in for a trick; or a treat?
    Overall rating 2/10 [I'm feeling generous]
    That's 5 minutes I won't be getting back, makes Blair Witch MK1 look amazing, bring back Haunting In The Hollows!
    Though feeling hugely let down by that second maze, there was one good thing now, it was completely dark and meant it was time for some night rides. With the park closing at 8pm this year [something that will hopefully remain for next year], this gave us over 2 hours to experience rides fully in the dark [over 3 hours once the clocks change].







    Night rides we managed were Scorpion Express which looked quite impressive at night especially the orange fire effect.
    We queued for Vampire next, which the dimly lit queue in the darkness really added to the experience even more than it does in the day. Unfortunately the ride broke for a while when we queued but was well worth it in the end, as the ride at night is superb. The way the ride interacts with the trees as it helix's through the shrubbery, it was absolutely amazing, shame there is only 10 days in the whole season you can really experience this ride at night.
    We did Fury after which turned out to be our final ride of the trip, which proved to be just as good at night, the darkness made the ride more fun and disorienting, not to mention the view from the lift was highly impressive [why I don't see that in the day is astounding].
    Howl'O-Ween Summary
    The event as a whole was very good. Absolutely loved the Curse Of The Lost Tomb maze and the night rides, where the park as a whole looks amazing, even more so than Thorpe [except Stealth], as there was different coloured lighting and effects park wide which greatly added to the atmosphere. The park's soundtrack helped set the scene but was a little repetitive in all honesty.
    Whilst in some ways this event was better than Thorpes [There I Said It!], like the park's current state, there were a lot of flaws. Firstly ride operations were hit and miss. Some rides were OK such as Scorpion and Falls, but others left little to be desired. Rattlesnake especially which was going very very slowly and took 45 minutes to queue for from the cave, plus Vampire didn't seem to operating as fluently as normal, whether this was because of possible ride issues remains another story.
    Aside from Trick Or Treat being disappointing, this years event was described as not being as good as previous years [gutted 2014 never happened], but the overall absence of two fantastic mazes replaced by one that was very good and one that was poor, amongst there being a severe lack of live entertainment and roaming actors, which made Thorpe look like it was flooded with in comparison. The factor that Ramesis once had lasers and did not continue to this year, only added insult to injury. There was even slightly less theming this year too [so I've been told].
    If the park had kept Haunting In The Hollows, at least one live stage show and live roaming actors, the event would've been amazing to the degree it's better than Fright Nights. However, unfortunately due to the line up being a little on the small side, I would say Fright Nights at least maze and entertainment wise is better.
    Chessington need to get their act together and pick up the disco ball they once held, I've heard some amazing things about their Halloween events in the park and though this years was ok, it didn't seem to quite up to it's previous amazing standard. With much investment, TLC & efforts Chessington could once again become the creme de la creme of UK parks but has since become very stale.
    Scarefest is definitely at the top of next years Halloween list.
  25. Like
    Kerfuffle reacted to Celia Mae for a blog entry, The Disappearance! Part One (Holland, Summer Nights, Oakwood, moving house, moving out)   
    Hey again nerds!
    I kinda went AWOL for a bit. I'm sorry. I disappeared somewhere around July but I'm back again! And I have so many blogs to catch up on... So I'm gonna try and smoosh them all into one
    So late July I went to Holland with cadets to do my 100-mile hike. Owch, my god it was painful. But so rewarding

    This year I did it as a member of the British military contingent, so we had to stay on this camp with the 5000 other military personnel from all over the world. On the first day they raised the flags of every country that had sent a contingent.


    This was the entrance to the camp, which was the starting line for each day of the march. Each of the four days we walked a 40-kilometre (25-mile) circuit, which ended in the same place, apart from the final day where we finished in the centre of Nijmegen town. Every day the route was lined by people who lived in the surrounding areas who came to watch, who handed us sweets and food and freebies and things. They really help so much. I've done marches before where no one is watching at all, and it DRAGS so long.
    Summer Nights was good. Of course it was, a quiet park is always good. Not sure about the music at that night's Island Beats, I can't remember who it was but it was someone who had been raved about, but ended up from the sound of it like just one guy rapping over the top of other people's songs. I enjoyed the atmosphere created by hearing the pop music all over park, it was very relaxed.
    In August I attended the TPM meet at Oakwood. Unfortunately I was ill the whole weekend but still had fun! Was great to meet fellow TPMers from all over the country! Rides at Oakwood were great too, especially Megafobia (my first ever woodie!) The night rides were good, but the fireworks and water screen were slightly disappointing. Maybe at some point I'll get to see the Alton Towers fireworks display and see how it really should be done.

    Megafobia!
    Megafobia and water screen in the dark
    The rest of August I worked full time, until the 28th, where I moved house.
    Then two weeks later I moved out of home and into university So yes, life has been very chaotic.
    Anyway, the rest of my catch up will be in another blog coming soon, so yeah! Speak soon!
    I'm back, did you miss me? (Sherlock fans please get the reference so I don't sound like a prat )
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