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Cal

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Everything posted by Cal

  1. The queue for Detonator has changed so you no longer queue on the platform, which is a shame. Was always good watching peoples reactions while queuing, it was also a good way of seeing it had a short queue when walking past. I imagine this could've been a H&S decision though maybe? Do like the sound of the new audio though, although do think the voiceover will get annoying quickly
  2. Cal

    Nemesis

    Looks stunning. Actually quite like the changes they've made, the new soundtrack sounds nice Didn't bother with Towers all of last season but I'll be there asap for this alone
  3. Oblivions first drop is my favorite in the UK, and Kondaa outside of UK Definitely think Hyperias has the potential to clinch the title for me 😃
  4. I've always loved the Colossus entrance, but really hate what they've done with that. At least they recognize that and are going to make improvements though. Apart from that, I love what they've done. For the first time in a long time, I like the direction the park is going in and feel the current management know what they're doing and are making the right decisions. Hoping with the removal of Slammer at the end of the year we get a new flat in its place, that'll finish that area off nicely. No black mirror means we get a nice maze space back hopefully. They haven't given up on the Stealth SRQ queue by the sounds of it so hopefully we'll get that this season too!
  5. Makes sense re the viewing area, I was initially a bit gutted about this, but it wouldn't have looked like the concept art with all the additional fencing required. SRQ and front row queue in the station (as expected) is great news. If Stealth also gets a SRQ this year can see myself being at the park a lot...
  6. Nice to finally have some transparency from Alton Towers Thought this was a good watch. Bianca clearly has a lot of passion and does seem to making the right decisions for Towers. The future is looking bright (finally) I hope these 8pm closes at the start of the season are successful too would love to see more of them throughout the season
  7. Agreed, the best I’ve ever seen it look. I didn’t actually realise how bad Stealth looked until they started to do this. You can also see on the stairs the new TV which will show pre loading information to try and speed up dispatches. All stealth is missing now is a single rider queue
  8. Can we add a dislike reaction so I can dislike every post from Parm Pap?
  9. Cal

    Nemesis

    Still roaring away too 🥰 Really noticeable how slow it goes over the loop, but not really concerning I imagine this is due to the cold and new wheels etc...
  10. They certainly provided a lot of entertainment over the years! I can't have been the only one who would watch someone struggle for ages before telling them how to turn the tap on? 😆
  11. Opening times for this season have been released on the website. Overall I'd say its an improvement on last season, and its nice to see that Thorpe continue to have the best opening times out of the UK Merlin parks. Less closed days than last season and more 7pm openings, however Oktoberfests seem to have been cut as no 7pm closes during Oktoberfest this year. I've said it plenty of times before and I'll say it again, the only improvement I'd like to see is the return of 10pm closes for Fright Nights. The extra hour in the dark really makes a big difference. I'd love to see the return of a 10pm closing event during summer but I doubt that'll happen due to demand unfortunately. Also, the Sunday opening this year is strange? But I assume thats due to a buyout day on the Saturday.
  12. More details about some of the work happening as park of the 'sparkle project' announced, including repainting Samurai back to its original red and black. Nice to see them spending a good amount of money on TLC. With multiple repainted rides, a new coaster, a refurbished area + more Thorpe is really going to look the best its done in years!
  13. The more I see of this, the more I love it... https://twitter.com/AttractionSc/status/1728394310658162839/photo/1
  14. As much as it'll be nice to have Nemesis back, Hyperia for me. It took me a while to get exited for Hyperia and although I still have my doubts I do believe we could have something quite special here!
  15. Looks like a good replacement - better than I expected to be honest and fits in with the surrounding area well. For anyone wondering, as expected Detonators original soundtrack won't be returning, it'll be a new one 😢
  16. Very true, if they weren't essential and people didn't notice then I guess there was no reason for them to be replaced. I was thinking it could be reliability related, back in the day I used to see Detonator have downtime on every visit pretty much, nowadays I never see it go down. Who knows!
  17. Original black hole soundtrack on Detonator and the pistons back 🤞 I doubt we'll see the pistons back though unfortunately as I imagine theres a technical reason why they were removed
  18. The only answer is more attractions or lower the capacity to help with the crowds really. I've mentioned it many times but the 10pm closes do make a big difference too, and I do hope they find a way to bring them back. More Fright Night dates doesn't really seem to make a difference as the peak nights are the same every year regardless of how many days they're open. I remember in 2019 they started Fright Nights at the end of September, and the first few weekends were dead. It clearly wasn't financially viable as they've never done that again since.
  19. Completely agree. Last time I was there Fury was running 4 cars, which later went down to 3. Most of the time all 4 were in the station/break run. Painful to watch how they were operating it. Tiger Rock, Tomb blaster, Vampire + many more as we know are getting nowhere near what they're capable of an hour. Chessington is a pleasant day out on an off peak weekday, but as soon as they get any sort of crowd its really depressing how they run that place.
  20. As far as I’m aware the unlimited maze ticket holders would have to queue it’s just RAP who would get to skip the queue. I would love to do Stiches again as well. I could see it has big potential but I just had a pretty poor run through on it. I was going to head down yesterday afternoon for another run through and some rides but the heavy rain put me off. Will have to wait till next year now. I just really hope they can sort out the queueing for next year. Anything over 30 minutes is unacceptable in my opinion.
  21. So, its been confirmed retro squad is no more next season. With the loss of enterprise, that means no thrill flat rides apart from Sub Terra, if that counts. I really hope we get at least 1 permanent flat for next year but thats looking really unlikely with no planning gone in yet. Maybe they're thinking with the extra capacity from Sub Terra and Nemesis back next year they're no longer required?
  22. Yep that was you then haha! We were at the back of the group but dropped off after a few minutes so we were on our own. Agree with all your comments. I thought that run through on Coven may have just been particularly good as it was the beginning of the night so all the actors had energy, but that energy was kept up throughout the whole night in all the mazes, and as I said in my previous post, that was the most amount of actors I've seen in all the mazes. Completely agree with your comments about the Creepy Cottage and Coven, Creppy Cottage in particular has always been one of my favorite. I think they get forgotten about because they're a little bit hidden too - someone I was with had been to Tulleys a couple times before, but when we took them to the Cottage they were shocked they had never been on it before, didn't even know it was there. I've heard they aren't doing as well as expected this year and are down most days on numbers compared to last year - maybe to do with the issues they had with the 16+ licensing or no new mazes. Hopefully a couple can get a refresh for next year, I would love to see the end of Hellements and the island personally. They've always been the weakest for me.
  23. Odd decision seeing as pretty much all the Fright Night soundtracks they’ve used for Stealth have all still said heads back and face forwards and a countdown. What a shame. Seems they’ve become more strict since people were asking for ‘blind launches’ every other dispatch. Still doesn’t explain why there isn’t Fright Nights audio on the other flats and coasters.
  24. Love that. It was the standard angry birds soundtrack last Sunday and they didn’t have that lighting so that’s a recent change.
  25. I went tonight and was just as good as last year, if anything there seemed to be more actors tonight than I’ve ever seen at Tulleys. All mazes were the same, the only thing that’s seen changes this year is the hayride. The hayride was playing a mix in the queue which included the old Asylum soundtrack 😄 @MattyMoo Pretty sure I shared a run through with you on Coven if that was you who went on it first thing tonight 😂
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