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Marhelorpe

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  1. Like
    Marhelorpe reacted to Benin in Fright Nights 2013   
    Can never have too much Midnight Syndicate, I was glad to hear it outside Asylum...
    Shame the rest of the music was rather undescript...
  2. Like
    Marhelorpe reacted to OldFarmerDean in X   
    well went on it friday... and with no smoke or lasers, was rather disappointed - absolutely loved it back in the summer when there was smoke in there (even if no lasers) as the main coloured lights look great with the smoke!
  3. Like
    Marhelorpe got a reaction from Gggggggg in Vortex   
    To THORPELAW:
    Yes, ever since Vortex opened this year, the ride seems to stutter/shake a little on the 1st couple of swings. This isn't supposed to happen and might be due to an issue with either the pendulum or motor. It isn't really noticeable unless you're used to how Vortex has run in the past.
  4. Like
    Marhelorpe reacted to Smidget in The Smiler   
    All I'd heard about this coaster is that it's rough and you will come off it feeling destroyed.
    I've now been on it twice and both were smooth rides (except for that jolt, which really is nothing). Even the "dodgy" train (train 4) was absolutely fine, a bit of vibration but certainly nothing to moan about.
    All you people saying Smiler is rough need to man up.
  5. Like
    Marhelorpe got a reaction from Gggggggg in Vortex   
    Vortex to me doesn't need to be replaced with anything. Whilst it is 12 years old and starting to show it's age a bit, it's still a ride that is fun to go on (if you get to the top) and is one of the more "gentle" rides Thorpe has to offer. If Thorpe are aiming at families more in the future, despite the height restriction, Vortex along with Rush would be good rides to aim them towards. They're not too intense, just fun to ride.
    Although, Vortex could do with some TLC as some of the finer details around the ride are deteriorating (such as torn patterns on the back of the seats, worn seats and restraints with the blue tape on them and some more broken speakers in the queueline). Plus, Vortex has recently had a row of 4 seat restraints replaced with the older pink coloured ones. I'm sure these are temporary and will be painted to match the rest at the beginning of the next season, but it just looks a little odd. Also, I hope Thorpe will fix the stutter when it begins to swing too.
  6. Like
    Marhelorpe got a reaction from OldFarmerDean in Vortex   
    Vortex to me doesn't need to be replaced with anything. Whilst it is 12 years old and starting to show it's age a bit, it's still a ride that is fun to go on (if you get to the top) and is one of the more "gentle" rides Thorpe has to offer. If Thorpe are aiming at families more in the future, despite the height restriction, Vortex along with Rush would be good rides to aim them towards. They're not too intense, just fun to ride.
    Although, Vortex could do with some TLC as some of the finer details around the ride are deteriorating (such as torn patterns on the back of the seats, worn seats and restraints with the blue tape on them and some more broken speakers in the queueline). Plus, Vortex has recently had a row of 4 seat restraints replaced with the older pink coloured ones. I'm sure these are temporary and will be painted to match the rest at the beginning of the next season, but it just looks a little odd. Also, I hope Thorpe will fix the stutter when it begins to swing too.
  7. Like
    Marhelorpe got a reaction from pognoi in Vortex   
    Vortex to me doesn't need to be replaced with anything. Whilst it is 12 years old and starting to show it's age a bit, it's still a ride that is fun to go on (if you get to the top) and is one of the more "gentle" rides Thorpe has to offer. If Thorpe are aiming at families more in the future, despite the height restriction, Vortex along with Rush would be good rides to aim them towards. They're not too intense, just fun to ride.
    Although, Vortex could do with some TLC as some of the finer details around the ride are deteriorating (such as torn patterns on the back of the seats, worn seats and restraints with the blue tape on them and some more broken speakers in the queueline). Plus, Vortex has recently had a row of 4 seat restraints replaced with the older pink coloured ones. I'm sure these are temporary and will be painted to match the rest at the beginning of the next season, but it just looks a little odd. Also, I hope Thorpe will fix the stutter when it begins to swing too.
  8. Like
    Marhelorpe reacted to GOOSEANIMATICS in Park Music   
    I don't think so. Certainly, there are many people now who visit Thorpe Park purely for the rides themselves with no particular interest in theming or atmosphere (particularly with the newer marketing style introduced by Merlin), but I doubt that this represents a 'majority' who 'prefer listening to chart music'. I do agree that most visitors probably wouldn't choose to listen to themed audio when not at the park, but not that this is strong enough cause to simply forego this element of the experience entirely - especially if only to be replaced with music that is generic and ultimately irrelevant.
    If Thorpe Park is to be considered a theme park at all, it would surely be contradictory to compromise the intended ambience of its attractions so that visitors 'pass the time': I appreciate that Thorpe Park is not a profound sensory experience, of course, but this doesn't mean dismissing prominent and effective design features. Realistically, passing the time should have nothing to do with it as, after all, it's supposed to be a place of fantasy and escapism. Introducing regular chart music doesn't resolve any issues of queueline boredom - nor does it rejuvenate old areas - it merely acts as a hinderance to what could and should otherwise occupy its place in an otherwise crafted environment.
  9. Like
    Marhelorpe got a reaction from BigBobJones in SAW: The Ride   
    I'm currently on park right now and I don't appreciate Thorpe Park doing this with the exit of Saw, as it just feels as though they want you to exit through their shop.
    I know Colossus and Inferno do this already, but blocking the path to the rides drop not only messes with the rides exit, but also the queueline that can sometimes lead outside the entrance:
    Sent from my GT-I9505

  10. Like
    Marhelorpe reacted to Matt 236 in Slammer   
    I don't know what/why people don't like Slammer. I think it's a great ride giving a spinning free fall experience as well as the unnerving feeling you don't feel safe. The ride is very unique in terms of experience (especially with the one in Six Flags now gone). The ride is a one of a kind experience IMO.
  11. Like
    Marhelorpe got a reaction from Inferno in Park Music   
    I've noticed a few changes to the parks audio system so far today as well as some updates:

    1) On Slammer, I've noticed that the music and its safety announcements have changed slightly.

    When the ride was in motion before, the track cut off mid-ride because Slammer now takes a lot longer to raise to the top. Now, Thorpe have extended the track by almost another minute by adding segments in between the raising and lowering parts, whilst the main track plays when the ride is being throttled.

    Also, when the ride used to end, it went "Your frame with Slammer has now come to an end. When the restraints have released, please leave your seats and exit--" and cut off from that point. Now, it continues with "--and exit to the far side". Its essentially the old and new ending announcements put together. Good to see they've fixed it finally!

    2) X's dome speakers are really loud now. Before, their were played at a moderate level but its now loud and they produce a lot of bass! They could be turned up a little more, but for now, they're certainly a lot louder than what they were at the beginning of the year.

    Also, the dead sections of the indoor queue line for X have been fixed, including where the really loud one at the end of the corridor is. Plus, the zigzag section just before the station has the rides music playing in there now with a new speaker.

    (X also has a few new lighting changes near the station too.)

    3) Vortex and Lost City's music are back again. However, Vortex was very quiet for some reason...

    4) Tidal Wave's queue is now silent.

    5) Saw's queuline speakers are STILL dead...

    6) Nemesis Inferno has some new tropical forest sound effects in the main queueline with rain/water-like effects (behind the queue line shop). Also, its old theme music is playing at the entrance again.

    7) The Noise is only playing at the entrance, bridge, dome and Neptune's Beach. (Keep it like this Thorpe!)

    8 ) Rush is finally using its queue speakers at last for its music, however, they're a little quiet to hear.

    9) Colossus, Lost City and Amity Cove are still high pitched. (Please sort it Thorpe.)

    Overall, happy to see Thorpe making these little changes, but there's still a few other parts of the park that still need work.
  12. Like
    Marhelorpe got a reaction from Inferno in SAW: The Ride   
    I'm currently on park right now and I don't appreciate Thorpe Park doing this with the exit of Saw, as it just feels as though they want you to exit through their shop.
    I know Colossus and Inferno do this already, but blocking the path to the rides drop not only messes with the rides exit, but also the queueline that can sometimes lead outside the entrance:
    Sent from my GT-I9505

  13. Like
    Marhelorpe got a reaction from Mitchada04 in Park Music   
    I've noticed a few changes to the parks audio system so far today as well as some updates:

    1) On Slammer, I've noticed that the music and its safety announcements have changed slightly.

    When the ride was in motion before, the track cut off mid-ride because Slammer now takes a lot longer to raise to the top. Now, Thorpe have extended the track by almost another minute by adding segments in between the raising and lowering parts, whilst the main track plays when the ride is being throttled.

    Also, when the ride used to end, it went "Your frame with Slammer has now come to an end. When the restraints have released, please leave your seats and exit--" and cut off from that point. Now, it continues with "--and exit to the far side". Its essentially the old and new ending announcements put together. Good to see they've fixed it finally!

    2) X's dome speakers are really loud now. Before, their were played at a moderate level but its now loud and they produce a lot of bass! They could be turned up a little more, but for now, they're certainly a lot louder than what they were at the beginning of the year.

    Also, the dead sections of the indoor queue line for X have been fixed, including where the really loud one at the end of the corridor is. Plus, the zigzag section just before the station has the rides music playing in there now with a new speaker.

    (X also has a few new lighting changes near the station too.)

    3) Vortex and Lost City's music are back again. However, Vortex was very quiet for some reason...

    4) Tidal Wave's queue is now silent.

    5) Saw's queuline speakers are STILL dead...

    6) Nemesis Inferno has some new tropical forest sound effects in the main queueline with rain/water-like effects (behind the queue line shop). Also, its old theme music is playing at the entrance again.

    7) The Noise is only playing at the entrance, bridge, dome and Neptune's Beach. (Keep it like this Thorpe!)

    8 ) Rush is finally using its queue speakers at last for its music, however, they're a little quiet to hear.

    9) Colossus, Lost City and Amity Cove are still high pitched. (Please sort it Thorpe.)

    Overall, happy to see Thorpe making these little changes, but there's still a few other parts of the park that still need work.
  14. Like
    Marhelorpe got a reaction from pluk in Park Music   
    I've noticed a few changes to the parks audio system so far today as well as some updates:

    1) On Slammer, I've noticed that the music and its safety announcements have changed slightly.

    When the ride was in motion before, the track cut off mid-ride because Slammer now takes a lot longer to raise to the top. Now, Thorpe have extended the track by almost another minute by adding segments in between the raising and lowering parts, whilst the main track plays when the ride is being throttled.

    Also, when the ride used to end, it went "Your frame with Slammer has now come to an end. When the restraints have released, please leave your seats and exit--" and cut off from that point. Now, it continues with "--and exit to the far side". Its essentially the old and new ending announcements put together. Good to see they've fixed it finally!

    2) X's dome speakers are really loud now. Before, their were played at a moderate level but its now loud and they produce a lot of bass! They could be turned up a little more, but for now, they're certainly a lot louder than what they were at the beginning of the year.

    Also, the dead sections of the indoor queue line for X have been fixed, including where the really loud one at the end of the corridor is. Plus, the zigzag section just before the station has the rides music playing in there now with a new speaker.

    (X also has a few new lighting changes near the station too.)

    3) Vortex and Lost City's music are back again. However, Vortex was very quiet for some reason...

    4) Tidal Wave's queue is now silent.

    5) Saw's queuline speakers are STILL dead...

    6) Nemesis Inferno has some new tropical forest sound effects in the main queueline with rain/water-like effects (behind the queue line shop). Also, its old theme music is playing at the entrance again.

    7) The Noise is only playing at the entrance, bridge, dome and Neptune's Beach. (Keep it like this Thorpe!)

    8 ) Rush is finally using its queue speakers at last for its music, however, they're a little quiet to hear.

    9) Colossus, Lost City and Amity Cove are still high pitched. (Please sort it Thorpe.)

    Overall, happy to see Thorpe making these little changes, but there's still a few other parts of the park that still need work.
  15. Like
    Marhelorpe got a reaction from Coaster in Park Music   
    I've noticed a few changes to the parks audio system so far today as well as some updates:

    1) On Slammer, I've noticed that the music and its safety announcements have changed slightly.

    When the ride was in motion before, the track cut off mid-ride because Slammer now takes a lot longer to raise to the top. Now, Thorpe have extended the track by almost another minute by adding segments in between the raising and lowering parts, whilst the main track plays when the ride is being throttled.

    Also, when the ride used to end, it went "Your frame with Slammer has now come to an end. When the restraints have released, please leave your seats and exit--" and cut off from that point. Now, it continues with "--and exit to the far side". Its essentially the old and new ending announcements put together. Good to see they've fixed it finally!

    2) X's dome speakers are really loud now. Before, their were played at a moderate level but its now loud and they produce a lot of bass! They could be turned up a little more, but for now, they're certainly a lot louder than what they were at the beginning of the year.

    Also, the dead sections of the indoor queue line for X have been fixed, including where the really loud one at the end of the corridor is. Plus, the zigzag section just before the station has the rides music playing in there now with a new speaker.

    (X also has a few new lighting changes near the station too.)

    3) Vortex and Lost City's music are back again. However, Vortex was very quiet for some reason...

    4) Tidal Wave's queue is now silent.

    5) Saw's queuline speakers are STILL dead...

    6) Nemesis Inferno has some new tropical forest sound effects in the main queueline with rain/water-like effects (behind the queue line shop). Also, its old theme music is playing at the entrance again.

    7) The Noise is only playing at the entrance, bridge, dome and Neptune's Beach. (Keep it like this Thorpe!)

    8 ) Rush is finally using its queue speakers at last for its music, however, they're a little quiet to hear.

    9) Colossus, Lost City and Amity Cove are still high pitched. (Please sort it Thorpe.)

    Overall, happy to see Thorpe making these little changes, but there's still a few other parts of the park that still need work.
  16. Like
    Marhelorpe reacted to Luke_A in SAW: The Ride   
    Maybe this is a solution which could be implemented one day for those who find Saw: The Ride rough??

    Image credit TPR.
  17. Like
    Marhelorpe reacted to Marc in Park Music   
    After visiting yesterday Lost City has its ambiance back which is good, WWTP at stealth and Tidal seemed way higher pitched though!
  18. Like
    Marhelorpe reacted to Marc in Rebranding Thorpe   
    Didnt notice the fat heads had gone actually but yeah there no where to be seen!
    I think with the Crash Pad and then X being rethemed and alot of effort going into making it a half decent ride (especially for the younger ones) its clear that the park are looking to appeal to the whole family, and I suspect this will continue as the parks looks to become a Resort to.
    Overall I quite like the "branding" what the park use, the fonts / colours / graphics etc, I think they all look quite funky and fun and could easily be used on park when trying to appeal to all ages.
    One thing I would like to see is the the return of themed areas, things like The Swarm are great, but id like to see areas like that expanded in the future, and current areas neatened up. Its good theyve bought back area music such as in Lost City, all seems to be steps in the right direction.
  19. Like
    Marhelorpe reacted to Dan9 in The Smiler   
    So it begins.
  20. Like
    Marhelorpe reacted to Fred in Park Music   
    I'm sure guests would prefer a lot of things, however they generally don't know what's good for them half the time.
    Repetitive theme music invokes memories and experiences. Remembering the inferno tune may bring you back to riding the first time, may wish to make you visit again or spark subconscious decisions to reride.
    It also builds a brand, to which you can market the ride and the park and it's merchandise to guests. You'll never remember what tunes were playing on the rides or invoke memories unless they don't suit the area whatsoever.
  21. Like
    Marhelorpe reacted to imagineera in Chessington Music   
    First time poster here!
    Visited today. The Vampire music now plays at the entrance to the ride, like it used to.
    Mexicana has new music, seems more atmospheric.
    Also, speaking to someone who works at the park, apparently there is plans to install new area audio in Pirates Cove. They are also adding themed announcements to Seastorm, Buccaneer and Vampire! Apparently due to be completed by July so exciting times!
  22. Like
    Marhelorpe got a reaction from EmilyLovesVortex in Park Music   
    On park right now and have a few updates regarding the park music:
    - Colossus is still high pitched.
    - Rush's queue line speakers are still silent.
    - Saw's queue line speakers are still silent (been like that for 2 years now).
    - X has a dead zone in the queue line with no music.
    - Lost City is once again playing Chart Music. *sigh*
    - Vortex is yet again playing Chart Music, no awesome theme tune.
    The thing that I'm confused upon is the fact that in early April and late March, Vortex and Lost City were playing their usual theme music which we all thought "Oh, Thorpe Park have finally fixed it." But now that it's back to Chart Music, what is going on? Can they decide whether to have Chart or Themed music playing?
    When I visited on April 2nd, Vortex was playing its themed music and I was very happy that it was, since I hadn't heard it for at least 2 years, plus it suits the ride a whole lot better. But today, its gone again. Not happy one bit.
    I don't have a problem with The Noise being played at Thorpe, I really don't. What I do have a problem with is that it plays on the rides, especially ones like Vortex who have one of the best soundtracks Thorpe has to offer.
    Keep The Noise to the entrance, dome, bridge and Neptune's Beach. Leave Lost City and Vortex alone Thorpe!
  23. Like
    Marhelorpe got a reaction from Graw in Park Music   
    On park right now and have a few updates regarding the park music:
    - Colossus is still high pitched.
    - Rush's queue line speakers are still silent.
    - Saw's queue line speakers are still silent (been like that for 2 years now).
    - X has a dead zone in the queue line with no music.
    - Lost City is once again playing Chart Music. *sigh*
    - Vortex is yet again playing Chart Music, no awesome theme tune.
    The thing that I'm confused upon is the fact that in early April and late March, Vortex and Lost City were playing their usual theme music which we all thought "Oh, Thorpe Park have finally fixed it." But now that it's back to Chart Music, what is going on? Can they decide whether to have Chart or Themed music playing?
    When I visited on April 2nd, Vortex was playing its themed music and I was very happy that it was, since I hadn't heard it for at least 2 years, plus it suits the ride a whole lot better. But today, its gone again. Not happy one bit.
    I don't have a problem with The Noise being played at Thorpe, I really don't. What I do have a problem with is that it plays on the rides, especially ones like Vortex who have one of the best soundtracks Thorpe has to offer.
    Keep The Noise to the entrance, dome, bridge and Neptune's Beach. Leave Lost City and Vortex alone Thorpe!
  24. Like
    Marhelorpe got a reaction from pluk in Park Music   
    On park right now and have a few updates regarding the park music:
    - Colossus is still high pitched.
    - Rush's queue line speakers are still silent.
    - Saw's queue line speakers are still silent (been like that for 2 years now).
    - X has a dead zone in the queue line with no music.
    - Lost City is once again playing Chart Music. *sigh*
    - Vortex is yet again playing Chart Music, no awesome theme tune.
    The thing that I'm confused upon is the fact that in early April and late March, Vortex and Lost City were playing their usual theme music which we all thought "Oh, Thorpe Park have finally fixed it." But now that it's back to Chart Music, what is going on? Can they decide whether to have Chart or Themed music playing?
    When I visited on April 2nd, Vortex was playing its themed music and I was very happy that it was, since I hadn't heard it for at least 2 years, plus it suits the ride a whole lot better. But today, its gone again. Not happy one bit.
    I don't have a problem with The Noise being played at Thorpe, I really don't. What I do have a problem with is that it plays on the rides, especially ones like Vortex who have one of the best soundtracks Thorpe has to offer.
    Keep The Noise to the entrance, dome, bridge and Neptune's Beach. Leave Lost City and Vortex alone Thorpe!
  25. Like
    Marhelorpe got a reaction from BigBobJones in Park Music   
    On park right now and have a few updates regarding the park music:
    - Colossus is still high pitched.
    - Rush's queue line speakers are still silent.
    - Saw's queue line speakers are still silent (been like that for 2 years now).
    - X has a dead zone in the queue line with no music.
    - Lost City is once again playing Chart Music. *sigh*
    - Vortex is yet again playing Chart Music, no awesome theme tune.
    The thing that I'm confused upon is the fact that in early April and late March, Vortex and Lost City were playing their usual theme music which we all thought "Oh, Thorpe Park have finally fixed it." But now that it's back to Chart Music, what is going on? Can they decide whether to have Chart or Themed music playing?
    When I visited on April 2nd, Vortex was playing its themed music and I was very happy that it was, since I hadn't heard it for at least 2 years, plus it suits the ride a whole lot better. But today, its gone again. Not happy one bit.
    I don't have a problem with The Noise being played at Thorpe, I really don't. What I do have a problem with is that it plays on the rides, especially ones like Vortex who have one of the best soundtracks Thorpe has to offer.
    Keep The Noise to the entrance, dome, bridge and Neptune's Beach. Leave Lost City and Vortex alone Thorpe!
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