Jump to content

Marhelorpe

Members
  • Posts

    415
  • Joined

  • Last visited

  • Days Won

    13

Reputation Activity

  1. Like
    Marhelorpe got a reaction from Whatever in The Alton Towers Dungeons - New for 2019   
    Alright, I've had a day to think over what these dungeons are like after experiencing it last Sunday and are going to be brutally honest with it now after the experience I had and will present my opinion of it as a paying customer who dedicated nearly an hour of their 10am - 5pm day on this thing; not as a theme park blogger who is in Merlin/Alton's good graces and paid zilch to experience it.
     
    Contrary to all the positive reviews that are going around right now for it from all the theme park bloggers/vloggers/YouTube "celebrities", I'm sorry, but this is without a doubt the worst Dungeon I have done and I would go as far to say the worst attraction Alton Towers have ever given us in the 21 years I have been visiting this place year-on-year since 1998, and that's saying something. It goes almost entirely against what makes all the other Dungeons enjoyable attractions and it falls flat on delivering a comprehensive experience for guests with no proper thought or imagination put into the product and here's why.
     
    All the other Dungeons I have experienced immerse you properly into each scene with details and theming across every corner, from the flooring, walls, scenery and the actors. Despite many of them having bare roofing such as the London one for example, you tend to forget about it all with every scene and focus your attention on the actor and surroundings, as per you should, so this missing detail never really posed a problem for me with the others. With the Alton Towers one however, the very opposite occurs.
     
    For every scene you go through, I kid you not, there are flat black walls literally everywhere you look from the sides, behind you, the ceiling and even amongst the theming where the actor stands. It look horrendous and every room made you feel like you were in a big black box that had been assembled quickly and cheaply with timber wall panels. There was no texture to any of them, no deformation and no disguising of the walls in any room to make you feel as though you are in a dungeon. It just looks incredibly lazy and cheap and no attempt whatsoever was done to immerse guests 360 degrees unlike all the other Dungeons.
     
    The entrance to the attraction I still hold the view looks disgustingly ugly and cheap. Whilst in-person it looks a little better than through a screen, you can tell it was built on a budget with the randomly placed barrels and crates outside the entrance, along with the temporary fire torches fenced off. Most unforgiving of all is there is still an entire section of the entrance to the left in front of the lift towers with nothing but a giant 30ft black wall. Clearly the park ran out of wooden supports to cover this up properly during construction, so their solution to this problem was to pop down to the local B&Q and buy 50L of Dulux EasyCare Rich Black paint to cover up the shadows of the deceased Oompa Loompas peeking through the 2D windows. I'm guessing with the amount of black walls inside the attraction they had plenty to spare to cover this up too...
     
    Take a look here at what I mean. Taken on Sunday 24th March. It's so revolting to look at:


     
    As for the Black River boat ride, it's the same story - paint every wall black and leave it. The ride follows through the same route as Charlie, but believe it or not, it's now even barer than before with very little decoration or theming present in any portion. There are a few projectors on flat walls as you go round showing the shadows of victims being tortured, a couple of water jets to get you wet, a single animatronic which just bobs up and down ever so slightly in a cauldron, a single projector on a mannequin head and a single oddly-placed smoke machine. That is quite literally it for 4 minutes straight. There are no proper special effects anywhere inside, many zones had no audio playing, there are just black walls and tunnels for 80% of it and most unforgivable is the park were too lazy to remove the old theming from Charlie such as the water wheel in the station and the mirrored section towards the end where Sonic used to be on Toyland Tours. There is so much empty space and wasted area on this ride now that it makes Charlie look like a masterpiece compared to "Black Walls - The Ride". It's so, so bad.
     
    From here, it's pretty much your bog standard Dungeon attraction where there are various scenes stolen copied from other existing ones. Each scene did have its little twist added to the script referencing Alton Towers instead, but 95% of it was exactly the same as all the others. The Plague Doctor was 100% the same as the London one (though with very few effects) and so was The Torturer. The Judge scene was a little different but followed the same procedure - 3 people chosen, 1 found guilty after just saying where they were from. The Highwayman was identical to Ms. Lovett's pie shop mixed with Sweeney Todd at London where it used identical sound effects and audio and had the moving chairs with prodders. Lastly, the Haunting for the last scene was pretty good overall I will admit with some nice use of lighting and sound effects, similar to Witches of Warwick. Was a decent finale.
     
    As for the acting though, I've gotta hand it to those in there, they did a fantastic job in every scene. The actors performed brilliantly with plenty of adult humour which I liked and were interacting with guests very well. In fact, I would go as far to say the actors Alton have for this Dungeon are better than any other I have done before, so well done for hiring the right people!

    But that all aside, even though the acting was brilliant, the rest of it was a total mess. The biggest problem I have is the fact so many areas of the attraction consist of nothing but black walls everywhere in every scene and it's the dominating and most noticeable feature of every room. Each scene I would say is 70:30 in favour of black walls to theming and it looks really rushed in many areas, especially the transitions between each scene which once again are just black walls with no theming or detail put into them either. It is quite literally one giant yet claustrophobic rectangular black box one after the other for the majority of the experience. With the other dungeons, you at least have stuff to see, hear and feel which the London one is especially good at. But for the Alton Towers one? The only thing you can smell is the fumes of freshly coated black Dulux paint mixed with touching the sloppily finished un-sanded walls, and flooring which still has outlines of Charlie's theming and fencing present. It really is genuinely like this inside.
     
    The thing to bear in mind is that this is an attraction every guest unless you are an AT Premium Pass Holder will need to pay £5 for in order to experience, and I am telling you right now, I was really cheesed off my money went on this experience after finishing. There is no way in hell this is worth the upcharge the park is enforcing, because you can get a much better Dungeon experience across any other corner of the country for free compared to this if you are a MAP. It's completely unjustifiable in my view given there is a serious lack of quality and finish present in this version and you are frankly better off getting two medium Costa cappuccinos in Forbidden Valley for your fiver.
     
    Now, you might say "it's not finished yet hence the black walls", but I would then question why the heck are the park charging customers for a half-baked product if it's evidently not ready? Either open it when it's 100% right (yeah, just like DBGT remember...), or have some decency and not charge guests at all for it until it is fully completed.
     
    Lastly, I want to emphasise on a point @Martin Doyle made above a few posts ago. You might be reading and hearing many great reviews out there for the Alton Towers Dungeon right now from all the big and famous theme park fans out there with a massive following, but please take what you hear from them with a massive grain of salt. These are the same groups of people that praised Thorpe Park's Fright Nights last year with some going as far to say it was the "best Fright Nights yet", so it's obviously evident some of them are in Merlin's good graces when writing their reviews and are restricted on what they really think about it.
     
    Instead, I implore you to focus your attention and effort on those who have actually paid the £5 admission for this attraction and dedicated an hour of their time in the park for it. These reviews are far more credible and realistic through my eyes as they tend to speak their mind properly with no filters in place and aren't towing the company's line of being overly-positive about everything Merlin creates.
     
    To summarise my experience of the attraction, it would be this - a lacklustre, short-sighted and rushed mess that made Charlie and the Chocolate Factory look phenomenal in comparison.
     
    Still, it is better than nothing right?............Oh wait, black walls are nothing............
     
    Alton Towers Dungeon - 3/10
  2. Like
    Marhelorpe got a reaction from alexander in The Alton Towers Dungeons - New for 2019   
    Alright, I've had a day to think over what these dungeons are like after experiencing it last Sunday and are going to be brutally honest with it now after the experience I had and will present my opinion of it as a paying customer who dedicated nearly an hour of their 10am - 5pm day on this thing; not as a theme park blogger who is in Merlin/Alton's good graces and paid zilch to experience it.
     
    Contrary to all the positive reviews that are going around right now for it from all the theme park bloggers/vloggers/YouTube "celebrities", I'm sorry, but this is without a doubt the worst Dungeon I have done and I would go as far to say the worst attraction Alton Towers have ever given us in the 21 years I have been visiting this place year-on-year since 1998, and that's saying something. It goes almost entirely against what makes all the other Dungeons enjoyable attractions and it falls flat on delivering a comprehensive experience for guests with no proper thought or imagination put into the product and here's why.
     
    All the other Dungeons I have experienced immerse you properly into each scene with details and theming across every corner, from the flooring, walls, scenery and the actors. Despite many of them having bare roofing such as the London one for example, you tend to forget about it all with every scene and focus your attention on the actor and surroundings, as per you should, so this missing detail never really posed a problem for me with the others. With the Alton Towers one however, the very opposite occurs.
     
    For every scene you go through, I kid you not, there are flat black walls literally everywhere you look from the sides, behind you, the ceiling and even amongst the theming where the actor stands. It look horrendous and every room made you feel like you were in a big black box that had been assembled quickly and cheaply with timber wall panels. There was no texture to any of them, no deformation and no disguising of the walls in any room to make you feel as though you are in a dungeon. It just looks incredibly lazy and cheap and no attempt whatsoever was done to immerse guests 360 degrees unlike all the other Dungeons.
     
    The entrance to the attraction I still hold the view looks disgustingly ugly and cheap. Whilst in-person it looks a little better than through a screen, you can tell it was built on a budget with the randomly placed barrels and crates outside the entrance, along with the temporary fire torches fenced off. Most unforgiving of all is there is still an entire section of the entrance to the left in front of the lift towers with nothing but a giant 30ft black wall. Clearly the park ran out of wooden supports to cover this up properly during construction, so their solution to this problem was to pop down to the local B&Q and buy 50L of Dulux EasyCare Rich Black paint to cover up the shadows of the deceased Oompa Loompas peeking through the 2D windows. I'm guessing with the amount of black walls inside the attraction they had plenty to spare to cover this up too...
     
    Take a look here at what I mean. Taken on Sunday 24th March. It's so revolting to look at:


     
    As for the Black River boat ride, it's the same story - paint every wall black and leave it. The ride follows through the same route as Charlie, but believe it or not, it's now even barer than before with very little decoration or theming present in any portion. There are a few projectors on flat walls as you go round showing the shadows of victims being tortured, a couple of water jets to get you wet, a single animatronic which just bobs up and down ever so slightly in a cauldron, a single projector on a mannequin head and a single oddly-placed smoke machine. That is quite literally it for 4 minutes straight. There are no proper special effects anywhere inside, many zones had no audio playing, there are just black walls and tunnels for 80% of it and most unforgivable is the park were too lazy to remove the old theming from Charlie such as the water wheel in the station and the mirrored section towards the end where Sonic used to be on Toyland Tours. There is so much empty space and wasted area on this ride now that it makes Charlie look like a masterpiece compared to "Black Walls - The Ride". It's so, so bad.
     
    From here, it's pretty much your bog standard Dungeon attraction where there are various scenes stolen copied from other existing ones. Each scene did have its little twist added to the script referencing Alton Towers instead, but 95% of it was exactly the same as all the others. The Plague Doctor was 100% the same as the London one (though with very few effects) and so was The Torturer. The Judge scene was a little different but followed the same procedure - 3 people chosen, 1 found guilty after just saying where they were from. The Highwayman was identical to Ms. Lovett's pie shop mixed with Sweeney Todd at London where it used identical sound effects and audio and had the moving chairs with prodders. Lastly, the Haunting for the last scene was pretty good overall I will admit with some nice use of lighting and sound effects, similar to Witches of Warwick. Was a decent finale.
     
    As for the acting though, I've gotta hand it to those in there, they did a fantastic job in every scene. The actors performed brilliantly with plenty of adult humour which I liked and were interacting with guests very well. In fact, I would go as far to say the actors Alton have for this Dungeon are better than any other I have done before, so well done for hiring the right people!

    But that all aside, even though the acting was brilliant, the rest of it was a total mess. The biggest problem I have is the fact so many areas of the attraction consist of nothing but black walls everywhere in every scene and it's the dominating and most noticeable feature of every room. Each scene I would say is 70:30 in favour of black walls to theming and it looks really rushed in many areas, especially the transitions between each scene which once again are just black walls with no theming or detail put into them either. It is quite literally one giant yet claustrophobic rectangular black box one after the other for the majority of the experience. With the other dungeons, you at least have stuff to see, hear and feel which the London one is especially good at. But for the Alton Towers one? The only thing you can smell is the fumes of freshly coated black Dulux paint mixed with touching the sloppily finished un-sanded walls, and flooring which still has outlines of Charlie's theming and fencing present. It really is genuinely like this inside.
     
    The thing to bear in mind is that this is an attraction every guest unless you are an AT Premium Pass Holder will need to pay £5 for in order to experience, and I am telling you right now, I was really cheesed off my money went on this experience after finishing. There is no way in hell this is worth the upcharge the park is enforcing, because you can get a much better Dungeon experience across any other corner of the country for free compared to this if you are a MAP. It's completely unjustifiable in my view given there is a serious lack of quality and finish present in this version and you are frankly better off getting two medium Costa cappuccinos in Forbidden Valley for your fiver.
     
    Now, you might say "it's not finished yet hence the black walls", but I would then question why the heck are the park charging customers for a half-baked product if it's evidently not ready? Either open it when it's 100% right (yeah, just like DBGT remember...), or have some decency and not charge guests at all for it until it is fully completed.
     
    Lastly, I want to emphasise on a point @Martin Doyle made above a few posts ago. You might be reading and hearing many great reviews out there for the Alton Towers Dungeon right now from all the big and famous theme park fans out there with a massive following, but please take what you hear from them with a massive grain of salt. These are the same groups of people that praised Thorpe Park's Fright Nights last year with some going as far to say it was the "best Fright Nights yet", so it's obviously evident some of them are in Merlin's good graces when writing their reviews and are restricted on what they really think about it.
     
    Instead, I implore you to focus your attention and effort on those who have actually paid the £5 admission for this attraction and dedicated an hour of their time in the park for it. These reviews are far more credible and realistic through my eyes as they tend to speak their mind properly with no filters in place and aren't towing the company's line of being overly-positive about everything Merlin creates.
     
    To summarise my experience of the attraction, it would be this - a lacklustre, short-sighted and rushed mess that made Charlie and the Chocolate Factory look phenomenal in comparison.
     
    Still, it is better than nothing right?............Oh wait, black walls are nothing............
     
    Alton Towers Dungeon - 3/10
  3. Like
    Marhelorpe got a reaction from pluk in The Alton Towers Dungeons - New for 2019   
    Alright, I've had a day to think over what these dungeons are like after experiencing it last Sunday and are going to be brutally honest with it now after the experience I had and will present my opinion of it as a paying customer who dedicated nearly an hour of their 10am - 5pm day on this thing; not as a theme park blogger who is in Merlin/Alton's good graces and paid zilch to experience it.
     
    Contrary to all the positive reviews that are going around right now for it from all the theme park bloggers/vloggers/YouTube "celebrities", I'm sorry, but this is without a doubt the worst Dungeon I have done and I would go as far to say the worst attraction Alton Towers have ever given us in the 21 years I have been visiting this place year-on-year since 1998, and that's saying something. It goes almost entirely against what makes all the other Dungeons enjoyable attractions and it falls flat on delivering a comprehensive experience for guests with no proper thought or imagination put into the product and here's why.
     
    All the other Dungeons I have experienced immerse you properly into each scene with details and theming across every corner, from the flooring, walls, scenery and the actors. Despite many of them having bare roofing such as the London one for example, you tend to forget about it all with every scene and focus your attention on the actor and surroundings, as per you should, so this missing detail never really posed a problem for me with the others. With the Alton Towers one however, the very opposite occurs.
     
    For every scene you go through, I kid you not, there are flat black walls literally everywhere you look from the sides, behind you, the ceiling and even amongst the theming where the actor stands. It look horrendous and every room made you feel like you were in a big black box that had been assembled quickly and cheaply with timber wall panels. There was no texture to any of them, no deformation and no disguising of the walls in any room to make you feel as though you are in a dungeon. It just looks incredibly lazy and cheap and no attempt whatsoever was done to immerse guests 360 degrees unlike all the other Dungeons.
     
    The entrance to the attraction I still hold the view looks disgustingly ugly and cheap. Whilst in-person it looks a little better than through a screen, you can tell it was built on a budget with the randomly placed barrels and crates outside the entrance, along with the temporary fire torches fenced off. Most unforgiving of all is there is still an entire section of the entrance to the left in front of the lift towers with nothing but a giant 30ft black wall. Clearly the park ran out of wooden supports to cover this up properly during construction, so their solution to this problem was to pop down to the local B&Q and buy 50L of Dulux EasyCare Rich Black paint to cover up the shadows of the deceased Oompa Loompas peeking through the 2D windows. I'm guessing with the amount of black walls inside the attraction they had plenty to spare to cover this up too...
     
    Take a look here at what I mean. Taken on Sunday 24th March. It's so revolting to look at:


     
    As for the Black River boat ride, it's the same story - paint every wall black and leave it. The ride follows through the same route as Charlie, but believe it or not, it's now even barer than before with very little decoration or theming present in any portion. There are a few projectors on flat walls as you go round showing the shadows of victims being tortured, a couple of water jets to get you wet, a single animatronic which just bobs up and down ever so slightly in a cauldron, a single projector on a mannequin head and a single oddly-placed smoke machine. That is quite literally it for 4 minutes straight. There are no proper special effects anywhere inside, many zones had no audio playing, there are just black walls and tunnels for 80% of it and most unforgivable is the park were too lazy to remove the old theming from Charlie such as the water wheel in the station and the mirrored section towards the end where Sonic used to be on Toyland Tours. There is so much empty space and wasted area on this ride now that it makes Charlie look like a masterpiece compared to "Black Walls - The Ride". It's so, so bad.
     
    From here, it's pretty much your bog standard Dungeon attraction where there are various scenes stolen copied from other existing ones. Each scene did have its little twist added to the script referencing Alton Towers instead, but 95% of it was exactly the same as all the others. The Plague Doctor was 100% the same as the London one (though with very few effects) and so was The Torturer. The Judge scene was a little different but followed the same procedure - 3 people chosen, 1 found guilty after just saying where they were from. The Highwayman was identical to Ms. Lovett's pie shop mixed with Sweeney Todd at London where it used identical sound effects and audio and had the moving chairs with prodders. Lastly, the Haunting for the last scene was pretty good overall I will admit with some nice use of lighting and sound effects, similar to Witches of Warwick. Was a decent finale.
     
    As for the acting though, I've gotta hand it to those in there, they did a fantastic job in every scene. The actors performed brilliantly with plenty of adult humour which I liked and were interacting with guests very well. In fact, I would go as far to say the actors Alton have for this Dungeon are better than any other I have done before, so well done for hiring the right people!

    But that all aside, even though the acting was brilliant, the rest of it was a total mess. The biggest problem I have is the fact so many areas of the attraction consist of nothing but black walls everywhere in every scene and it's the dominating and most noticeable feature of every room. Each scene I would say is 70:30 in favour of black walls to theming and it looks really rushed in many areas, especially the transitions between each scene which once again are just black walls with no theming or detail put into them either. It is quite literally one giant yet claustrophobic rectangular black box one after the other for the majority of the experience. With the other dungeons, you at least have stuff to see, hear and feel which the London one is especially good at. But for the Alton Towers one? The only thing you can smell is the fumes of freshly coated black Dulux paint mixed with touching the sloppily finished un-sanded walls, and flooring which still has outlines of Charlie's theming and fencing present. It really is genuinely like this inside.
     
    The thing to bear in mind is that this is an attraction every guest unless you are an AT Premium Pass Holder will need to pay £5 for in order to experience, and I am telling you right now, I was really cheesed off my money went on this experience after finishing. There is no way in hell this is worth the upcharge the park is enforcing, because you can get a much better Dungeon experience across any other corner of the country for free compared to this if you are a MAP. It's completely unjustifiable in my view given there is a serious lack of quality and finish present in this version and you are frankly better off getting two medium Costa cappuccinos in Forbidden Valley for your fiver.
     
    Now, you might say "it's not finished yet hence the black walls", but I would then question why the heck are the park charging customers for a half-baked product if it's evidently not ready? Either open it when it's 100% right (yeah, just like DBGT remember...), or have some decency and not charge guests at all for it until it is fully completed.
     
    Lastly, I want to emphasise on a point @Martin Doyle made above a few posts ago. You might be reading and hearing many great reviews out there for the Alton Towers Dungeon right now from all the big and famous theme park fans out there with a massive following, but please take what you hear from them with a massive grain of salt. These are the same groups of people that praised Thorpe Park's Fright Nights last year with some going as far to say it was the "best Fright Nights yet", so it's obviously evident some of them are in Merlin's good graces when writing their reviews and are restricted on what they really think about it.
     
    Instead, I implore you to focus your attention and effort on those who have actually paid the £5 admission for this attraction and dedicated an hour of their time in the park for it. These reviews are far more credible and realistic through my eyes as they tend to speak their mind properly with no filters in place and aren't towing the company's line of being overly-positive about everything Merlin creates.
     
    To summarise my experience of the attraction, it would be this - a lacklustre, short-sighted and rushed mess that made Charlie and the Chocolate Factory look phenomenal in comparison.
     
    Still, it is better than nothing right?............Oh wait, black walls are nothing............
     
    Alton Towers Dungeon - 3/10
  4. Like
    Marhelorpe got a reaction from Matt A in The Alton Towers Dungeons - New for 2019   
    Alright, I've had a day to think over what these dungeons are like after experiencing it last Sunday and are going to be brutally honest with it now after the experience I had and will present my opinion of it as a paying customer who dedicated nearly an hour of their 10am - 5pm day on this thing; not as a theme park blogger who is in Merlin/Alton's good graces and paid zilch to experience it.
     
    Contrary to all the positive reviews that are going around right now for it from all the theme park bloggers/vloggers/YouTube "celebrities", I'm sorry, but this is without a doubt the worst Dungeon I have done and I would go as far to say the worst attraction Alton Towers have ever given us in the 21 years I have been visiting this place year-on-year since 1998, and that's saying something. It goes almost entirely against what makes all the other Dungeons enjoyable attractions and it falls flat on delivering a comprehensive experience for guests with no proper thought or imagination put into the product and here's why.
     
    All the other Dungeons I have experienced immerse you properly into each scene with details and theming across every corner, from the flooring, walls, scenery and the actors. Despite many of them having bare roofing such as the London one for example, you tend to forget about it all with every scene and focus your attention on the actor and surroundings, as per you should, so this missing detail never really posed a problem for me with the others. With the Alton Towers one however, the very opposite occurs.
     
    For every scene you go through, I kid you not, there are flat black walls literally everywhere you look from the sides, behind you, the ceiling and even amongst the theming where the actor stands. It look horrendous and every room made you feel like you were in a big black box that had been assembled quickly and cheaply with timber wall panels. There was no texture to any of them, no deformation and no disguising of the walls in any room to make you feel as though you are in a dungeon. It just looks incredibly lazy and cheap and no attempt whatsoever was done to immerse guests 360 degrees unlike all the other Dungeons.
     
    The entrance to the attraction I still hold the view looks disgustingly ugly and cheap. Whilst in-person it looks a little better than through a screen, you can tell it was built on a budget with the randomly placed barrels and crates outside the entrance, along with the temporary fire torches fenced off. Most unforgiving of all is there is still an entire section of the entrance to the left in front of the lift towers with nothing but a giant 30ft black wall. Clearly the park ran out of wooden supports to cover this up properly during construction, so their solution to this problem was to pop down to the local B&Q and buy 50L of Dulux EasyCare Rich Black paint to cover up the shadows of the deceased Oompa Loompas peeking through the 2D windows. I'm guessing with the amount of black walls inside the attraction they had plenty to spare to cover this up too...
     
    Take a look here at what I mean. Taken on Sunday 24th March. It's so revolting to look at:


     
    As for the Black River boat ride, it's the same story - paint every wall black and leave it. The ride follows through the same route as Charlie, but believe it or not, it's now even barer than before with very little decoration or theming present in any portion. There are a few projectors on flat walls as you go round showing the shadows of victims being tortured, a couple of water jets to get you wet, a single animatronic which just bobs up and down ever so slightly in a cauldron, a single projector on a mannequin head and a single oddly-placed smoke machine. That is quite literally it for 4 minutes straight. There are no proper special effects anywhere inside, many zones had no audio playing, there are just black walls and tunnels for 80% of it and most unforgivable is the park were too lazy to remove the old theming from Charlie such as the water wheel in the station and the mirrored section towards the end where Sonic used to be on Toyland Tours. There is so much empty space and wasted area on this ride now that it makes Charlie look like a masterpiece compared to "Black Walls - The Ride". It's so, so bad.
     
    From here, it's pretty much your bog standard Dungeon attraction where there are various scenes stolen copied from other existing ones. Each scene did have its little twist added to the script referencing Alton Towers instead, but 95% of it was exactly the same as all the others. The Plague Doctor was 100% the same as the London one (though with very few effects) and so was The Torturer. The Judge scene was a little different but followed the same procedure - 3 people chosen, 1 found guilty after just saying where they were from. The Highwayman was identical to Ms. Lovett's pie shop mixed with Sweeney Todd at London where it used identical sound effects and audio and had the moving chairs with prodders. Lastly, the Haunting for the last scene was pretty good overall I will admit with some nice use of lighting and sound effects, similar to Witches of Warwick. Was a decent finale.
     
    As for the acting though, I've gotta hand it to those in there, they did a fantastic job in every scene. The actors performed brilliantly with plenty of adult humour which I liked and were interacting with guests very well. In fact, I would go as far to say the actors Alton have for this Dungeon are better than any other I have done before, so well done for hiring the right people!

    But that all aside, even though the acting was brilliant, the rest of it was a total mess. The biggest problem I have is the fact so many areas of the attraction consist of nothing but black walls everywhere in every scene and it's the dominating and most noticeable feature of every room. Each scene I would say is 70:30 in favour of black walls to theming and it looks really rushed in many areas, especially the transitions between each scene which once again are just black walls with no theming or detail put into them either. It is quite literally one giant yet claustrophobic rectangular black box one after the other for the majority of the experience. With the other dungeons, you at least have stuff to see, hear and feel which the London one is especially good at. But for the Alton Towers one? The only thing you can smell is the fumes of freshly coated black Dulux paint mixed with touching the sloppily finished un-sanded walls, and flooring which still has outlines of Charlie's theming and fencing present. It really is genuinely like this inside.
     
    The thing to bear in mind is that this is an attraction every guest unless you are an AT Premium Pass Holder will need to pay £5 for in order to experience, and I am telling you right now, I was really cheesed off my money went on this experience after finishing. There is no way in hell this is worth the upcharge the park is enforcing, because you can get a much better Dungeon experience across any other corner of the country for free compared to this if you are a MAP. It's completely unjustifiable in my view given there is a serious lack of quality and finish present in this version and you are frankly better off getting two medium Costa cappuccinos in Forbidden Valley for your fiver.
     
    Now, you might say "it's not finished yet hence the black walls", but I would then question why the heck are the park charging customers for a half-baked product if it's evidently not ready? Either open it when it's 100% right (yeah, just like DBGT remember...), or have some decency and not charge guests at all for it until it is fully completed.
     
    Lastly, I want to emphasise on a point @Martin Doyle made above a few posts ago. You might be reading and hearing many great reviews out there for the Alton Towers Dungeon right now from all the big and famous theme park fans out there with a massive following, but please take what you hear from them with a massive grain of salt. These are the same groups of people that praised Thorpe Park's Fright Nights last year with some going as far to say it was the "best Fright Nights yet", so it's obviously evident some of them are in Merlin's good graces when writing their reviews and are restricted on what they really think about it.
     
    Instead, I implore you to focus your attention and effort on those who have actually paid the £5 admission for this attraction and dedicated an hour of their time in the park for it. These reviews are far more credible and realistic through my eyes as they tend to speak their mind properly with no filters in place and aren't towing the company's line of being overly-positive about everything Merlin creates.
     
    To summarise my experience of the attraction, it would be this - a lacklustre, short-sighted and rushed mess that made Charlie and the Chocolate Factory look phenomenal in comparison.
     
    Still, it is better than nothing right?............Oh wait, black walls are nothing............
     
    Alton Towers Dungeon - 3/10
  5. Like
    Marhelorpe got a reaction from Project LC in The Alton Towers Dungeons - New for 2019   
    Alright, I've had a day to think over what these dungeons are like after experiencing it last Sunday and are going to be brutally honest with it now after the experience I had and will present my opinion of it as a paying customer who dedicated nearly an hour of their 10am - 5pm day on this thing; not as a theme park blogger who is in Merlin/Alton's good graces and paid zilch to experience it.
     
    Contrary to all the positive reviews that are going around right now for it from all the theme park bloggers/vloggers/YouTube "celebrities", I'm sorry, but this is without a doubt the worst Dungeon I have done and I would go as far to say the worst attraction Alton Towers have ever given us in the 21 years I have been visiting this place year-on-year since 1998, and that's saying something. It goes almost entirely against what makes all the other Dungeons enjoyable attractions and it falls flat on delivering a comprehensive experience for guests with no proper thought or imagination put into the product and here's why.
     
    All the other Dungeons I have experienced immerse you properly into each scene with details and theming across every corner, from the flooring, walls, scenery and the actors. Despite many of them having bare roofing such as the London one for example, you tend to forget about it all with every scene and focus your attention on the actor and surroundings, as per you should, so this missing detail never really posed a problem for me with the others. With the Alton Towers one however, the very opposite occurs.
     
    For every scene you go through, I kid you not, there are flat black walls literally everywhere you look from the sides, behind you, the ceiling and even amongst the theming where the actor stands. It look horrendous and every room made you feel like you were in a big black box that had been assembled quickly and cheaply with timber wall panels. There was no texture to any of them, no deformation and no disguising of the walls in any room to make you feel as though you are in a dungeon. It just looks incredibly lazy and cheap and no attempt whatsoever was done to immerse guests 360 degrees unlike all the other Dungeons.
     
    The entrance to the attraction I still hold the view looks disgustingly ugly and cheap. Whilst in-person it looks a little better than through a screen, you can tell it was built on a budget with the randomly placed barrels and crates outside the entrance, along with the temporary fire torches fenced off. Most unforgiving of all is there is still an entire section of the entrance to the left in front of the lift towers with nothing but a giant 30ft black wall. Clearly the park ran out of wooden supports to cover this up properly during construction, so their solution to this problem was to pop down to the local B&Q and buy 50L of Dulux EasyCare Rich Black paint to cover up the shadows of the deceased Oompa Loompas peeking through the 2D windows. I'm guessing with the amount of black walls inside the attraction they had plenty to spare to cover this up too...
     
    Take a look here at what I mean. Taken on Sunday 24th March. It's so revolting to look at:


     
    As for the Black River boat ride, it's the same story - paint every wall black and leave it. The ride follows through the same route as Charlie, but believe it or not, it's now even barer than before with very little decoration or theming present in any portion. There are a few projectors on flat walls as you go round showing the shadows of victims being tortured, a couple of water jets to get you wet, a single animatronic which just bobs up and down ever so slightly in a cauldron, a single projector on a mannequin head and a single oddly-placed smoke machine. That is quite literally it for 4 minutes straight. There are no proper special effects anywhere inside, many zones had no audio playing, there are just black walls and tunnels for 80% of it and most unforgivable is the park were too lazy to remove the old theming from Charlie such as the water wheel in the station and the mirrored section towards the end where Sonic used to be on Toyland Tours. There is so much empty space and wasted area on this ride now that it makes Charlie look like a masterpiece compared to "Black Walls - The Ride". It's so, so bad.
     
    From here, it's pretty much your bog standard Dungeon attraction where there are various scenes stolen copied from other existing ones. Each scene did have its little twist added to the script referencing Alton Towers instead, but 95% of it was exactly the same as all the others. The Plague Doctor was 100% the same as the London one (though with very few effects) and so was The Torturer. The Judge scene was a little different but followed the same procedure - 3 people chosen, 1 found guilty after just saying where they were from. The Highwayman was identical to Ms. Lovett's pie shop mixed with Sweeney Todd at London where it used identical sound effects and audio and had the moving chairs with prodders. Lastly, the Haunting for the last scene was pretty good overall I will admit with some nice use of lighting and sound effects, similar to Witches of Warwick. Was a decent finale.
     
    As for the acting though, I've gotta hand it to those in there, they did a fantastic job in every scene. The actors performed brilliantly with plenty of adult humour which I liked and were interacting with guests very well. In fact, I would go as far to say the actors Alton have for this Dungeon are better than any other I have done before, so well done for hiring the right people!

    But that all aside, even though the acting was brilliant, the rest of it was a total mess. The biggest problem I have is the fact so many areas of the attraction consist of nothing but black walls everywhere in every scene and it's the dominating and most noticeable feature of every room. Each scene I would say is 70:30 in favour of black walls to theming and it looks really rushed in many areas, especially the transitions between each scene which once again are just black walls with no theming or detail put into them either. It is quite literally one giant yet claustrophobic rectangular black box one after the other for the majority of the experience. With the other dungeons, you at least have stuff to see, hear and feel which the London one is especially good at. But for the Alton Towers one? The only thing you can smell is the fumes of freshly coated black Dulux paint mixed with touching the sloppily finished un-sanded walls, and flooring which still has outlines of Charlie's theming and fencing present. It really is genuinely like this inside.
     
    The thing to bear in mind is that this is an attraction every guest unless you are an AT Premium Pass Holder will need to pay £5 for in order to experience, and I am telling you right now, I was really cheesed off my money went on this experience after finishing. There is no way in hell this is worth the upcharge the park is enforcing, because you can get a much better Dungeon experience across any other corner of the country for free compared to this if you are a MAP. It's completely unjustifiable in my view given there is a serious lack of quality and finish present in this version and you are frankly better off getting two medium Costa cappuccinos in Forbidden Valley for your fiver.
     
    Now, you might say "it's not finished yet hence the black walls", but I would then question why the heck are the park charging customers for a half-baked product if it's evidently not ready? Either open it when it's 100% right (yeah, just like DBGT remember...), or have some decency and not charge guests at all for it until it is fully completed.
     
    Lastly, I want to emphasise on a point @Martin Doyle made above a few posts ago. You might be reading and hearing many great reviews out there for the Alton Towers Dungeon right now from all the big and famous theme park fans out there with a massive following, but please take what you hear from them with a massive grain of salt. These are the same groups of people that praised Thorpe Park's Fright Nights last year with some going as far to say it was the "best Fright Nights yet", so it's obviously evident some of them are in Merlin's good graces when writing their reviews and are restricted on what they really think about it.
     
    Instead, I implore you to focus your attention and effort on those who have actually paid the £5 admission for this attraction and dedicated an hour of their time in the park for it. These reviews are far more credible and realistic through my eyes as they tend to speak their mind properly with no filters in place and aren't towing the company's line of being overly-positive about everything Merlin creates.
     
    To summarise my experience of the attraction, it would be this - a lacklustre, short-sighted and rushed mess that made Charlie and the Chocolate Factory look phenomenal in comparison.
     
    Still, it is better than nothing right?............Oh wait, black walls are nothing............
     
    Alton Towers Dungeon - 3/10
  6. Like
    Marhelorpe got a reaction from 2542464 in The Alton Towers Dungeons - New for 2019   
    Alright, I've had a day to think over what these dungeons are like after experiencing it last Sunday and are going to be brutally honest with it now after the experience I had and will present my opinion of it as a paying customer who dedicated nearly an hour of their 10am - 5pm day on this thing; not as a theme park blogger who is in Merlin/Alton's good graces and paid zilch to experience it.
     
    Contrary to all the positive reviews that are going around right now for it from all the theme park bloggers/vloggers/YouTube "celebrities", I'm sorry, but this is without a doubt the worst Dungeon I have done and I would go as far to say the worst attraction Alton Towers have ever given us in the 21 years I have been visiting this place year-on-year since 1998, and that's saying something. It goes almost entirely against what makes all the other Dungeons enjoyable attractions and it falls flat on delivering a comprehensive experience for guests with no proper thought or imagination put into the product and here's why.
     
    All the other Dungeons I have experienced immerse you properly into each scene with details and theming across every corner, from the flooring, walls, scenery and the actors. Despite many of them having bare roofing such as the London one for example, you tend to forget about it all with every scene and focus your attention on the actor and surroundings, as per you should, so this missing detail never really posed a problem for me with the others. With the Alton Towers one however, the very opposite occurs.
     
    For every scene you go through, I kid you not, there are flat black walls literally everywhere you look from the sides, behind you, the ceiling and even amongst the theming where the actor stands. It look horrendous and every room made you feel like you were in a big black box that had been assembled quickly and cheaply with timber wall panels. There was no texture to any of them, no deformation and no disguising of the walls in any room to make you feel as though you are in a dungeon. It just looks incredibly lazy and cheap and no attempt whatsoever was done to immerse guests 360 degrees unlike all the other Dungeons.
     
    The entrance to the attraction I still hold the view looks disgustingly ugly and cheap. Whilst in-person it looks a little better than through a screen, you can tell it was built on a budget with the randomly placed barrels and crates outside the entrance, along with the temporary fire torches fenced off. Most unforgiving of all is there is still an entire section of the entrance to the left in front of the lift towers with nothing but a giant 30ft black wall. Clearly the park ran out of wooden supports to cover this up properly during construction, so their solution to this problem was to pop down to the local B&Q and buy 50L of Dulux EasyCare Rich Black paint to cover up the shadows of the deceased Oompa Loompas peeking through the 2D windows. I'm guessing with the amount of black walls inside the attraction they had plenty to spare to cover this up too...
     
    Take a look here at what I mean. Taken on Sunday 24th March. It's so revolting to look at:


     
    As for the Black River boat ride, it's the same story - paint every wall black and leave it. The ride follows through the same route as Charlie, but believe it or not, it's now even barer than before with very little decoration or theming present in any portion. There are a few projectors on flat walls as you go round showing the shadows of victims being tortured, a couple of water jets to get you wet, a single animatronic which just bobs up and down ever so slightly in a cauldron, a single projector on a mannequin head and a single oddly-placed smoke machine. That is quite literally it for 4 minutes straight. There are no proper special effects anywhere inside, many zones had no audio playing, there are just black walls and tunnels for 80% of it and most unforgivable is the park were too lazy to remove the old theming from Charlie such as the water wheel in the station and the mirrored section towards the end where Sonic used to be on Toyland Tours. There is so much empty space and wasted area on this ride now that it makes Charlie look like a masterpiece compared to "Black Walls - The Ride". It's so, so bad.
     
    From here, it's pretty much your bog standard Dungeon attraction where there are various scenes stolen copied from other existing ones. Each scene did have its little twist added to the script referencing Alton Towers instead, but 95% of it was exactly the same as all the others. The Plague Doctor was 100% the same as the London one (though with very few effects) and so was The Torturer. The Judge scene was a little different but followed the same procedure - 3 people chosen, 1 found guilty after just saying where they were from. The Highwayman was identical to Ms. Lovett's pie shop mixed with Sweeney Todd at London where it used identical sound effects and audio and had the moving chairs with prodders. Lastly, the Haunting for the last scene was pretty good overall I will admit with some nice use of lighting and sound effects, similar to Witches of Warwick. Was a decent finale.
     
    As for the acting though, I've gotta hand it to those in there, they did a fantastic job in every scene. The actors performed brilliantly with plenty of adult humour which I liked and were interacting with guests very well. In fact, I would go as far to say the actors Alton have for this Dungeon are better than any other I have done before, so well done for hiring the right people!

    But that all aside, even though the acting was brilliant, the rest of it was a total mess. The biggest problem I have is the fact so many areas of the attraction consist of nothing but black walls everywhere in every scene and it's the dominating and most noticeable feature of every room. Each scene I would say is 70:30 in favour of black walls to theming and it looks really rushed in many areas, especially the transitions between each scene which once again are just black walls with no theming or detail put into them either. It is quite literally one giant yet claustrophobic rectangular black box one after the other for the majority of the experience. With the other dungeons, you at least have stuff to see, hear and feel which the London one is especially good at. But for the Alton Towers one? The only thing you can smell is the fumes of freshly coated black Dulux paint mixed with touching the sloppily finished un-sanded walls, and flooring which still has outlines of Charlie's theming and fencing present. It really is genuinely like this inside.
     
    The thing to bear in mind is that this is an attraction every guest unless you are an AT Premium Pass Holder will need to pay £5 for in order to experience, and I am telling you right now, I was really cheesed off my money went on this experience after finishing. There is no way in hell this is worth the upcharge the park is enforcing, because you can get a much better Dungeon experience across any other corner of the country for free compared to this if you are a MAP. It's completely unjustifiable in my view given there is a serious lack of quality and finish present in this version and you are frankly better off getting two medium Costa cappuccinos in Forbidden Valley for your fiver.
     
    Now, you might say "it's not finished yet hence the black walls", but I would then question why the heck are the park charging customers for a half-baked product if it's evidently not ready? Either open it when it's 100% right (yeah, just like DBGT remember...), or have some decency and not charge guests at all for it until it is fully completed.
     
    Lastly, I want to emphasise on a point @Martin Doyle made above a few posts ago. You might be reading and hearing many great reviews out there for the Alton Towers Dungeon right now from all the big and famous theme park fans out there with a massive following, but please take what you hear from them with a massive grain of salt. These are the same groups of people that praised Thorpe Park's Fright Nights last year with some going as far to say it was the "best Fright Nights yet", so it's obviously evident some of them are in Merlin's good graces when writing their reviews and are restricted on what they really think about it.
     
    Instead, I implore you to focus your attention and effort on those who have actually paid the £5 admission for this attraction and dedicated an hour of their time in the park for it. These reviews are far more credible and realistic through my eyes as they tend to speak their mind properly with no filters in place and aren't towing the company's line of being overly-positive about everything Merlin creates.
     
    To summarise my experience of the attraction, it would be this - a lacklustre, short-sighted and rushed mess that made Charlie and the Chocolate Factory look phenomenal in comparison.
     
    Still, it is better than nothing right?............Oh wait, black walls are nothing............
     
    Alton Towers Dungeon - 3/10
  7. Like
    Marhelorpe got a reaction from JoshuaA in The Alton Towers Dungeons - New for 2019   
    Alright, I've had a day to think over what these dungeons are like after experiencing it last Sunday and are going to be brutally honest with it now after the experience I had and will present my opinion of it as a paying customer who dedicated nearly an hour of their 10am - 5pm day on this thing; not as a theme park blogger who is in Merlin/Alton's good graces and paid zilch to experience it.
     
    Contrary to all the positive reviews that are going around right now for it from all the theme park bloggers/vloggers/YouTube "celebrities", I'm sorry, but this is without a doubt the worst Dungeon I have done and I would go as far to say the worst attraction Alton Towers have ever given us in the 21 years I have been visiting this place year-on-year since 1998, and that's saying something. It goes almost entirely against what makes all the other Dungeons enjoyable attractions and it falls flat on delivering a comprehensive experience for guests with no proper thought or imagination put into the product and here's why.
     
    All the other Dungeons I have experienced immerse you properly into each scene with details and theming across every corner, from the flooring, walls, scenery and the actors. Despite many of them having bare roofing such as the London one for example, you tend to forget about it all with every scene and focus your attention on the actor and surroundings, as per you should, so this missing detail never really posed a problem for me with the others. With the Alton Towers one however, the very opposite occurs.
     
    For every scene you go through, I kid you not, there are flat black walls literally everywhere you look from the sides, behind you, the ceiling and even amongst the theming where the actor stands. It look horrendous and every room made you feel like you were in a big black box that had been assembled quickly and cheaply with timber wall panels. There was no texture to any of them, no deformation and no disguising of the walls in any room to make you feel as though you are in a dungeon. It just looks incredibly lazy and cheap and no attempt whatsoever was done to immerse guests 360 degrees unlike all the other Dungeons.
     
    The entrance to the attraction I still hold the view looks disgustingly ugly and cheap. Whilst in-person it looks a little better than through a screen, you can tell it was built on a budget with the randomly placed barrels and crates outside the entrance, along with the temporary fire torches fenced off. Most unforgiving of all is there is still an entire section of the entrance to the left in front of the lift towers with nothing but a giant 30ft black wall. Clearly the park ran out of wooden supports to cover this up properly during construction, so their solution to this problem was to pop down to the local B&Q and buy 50L of Dulux EasyCare Rich Black paint to cover up the shadows of the deceased Oompa Loompas peeking through the 2D windows. I'm guessing with the amount of black walls inside the attraction they had plenty to spare to cover this up too...
     
    Take a look here at what I mean. Taken on Sunday 24th March. It's so revolting to look at:


     
    As for the Black River boat ride, it's the same story - paint every wall black and leave it. The ride follows through the same route as Charlie, but believe it or not, it's now even barer than before with very little decoration or theming present in any portion. There are a few projectors on flat walls as you go round showing the shadows of victims being tortured, a couple of water jets to get you wet, a single animatronic which just bobs up and down ever so slightly in a cauldron, a single projector on a mannequin head and a single oddly-placed smoke machine. That is quite literally it for 4 minutes straight. There are no proper special effects anywhere inside, many zones had no audio playing, there are just black walls and tunnels for 80% of it and most unforgivable is the park were too lazy to remove the old theming from Charlie such as the water wheel in the station and the mirrored section towards the end where Sonic used to be on Toyland Tours. There is so much empty space and wasted area on this ride now that it makes Charlie look like a masterpiece compared to "Black Walls - The Ride". It's so, so bad.
     
    From here, it's pretty much your bog standard Dungeon attraction where there are various scenes stolen copied from other existing ones. Each scene did have its little twist added to the script referencing Alton Towers instead, but 95% of it was exactly the same as all the others. The Plague Doctor was 100% the same as the London one (though with very few effects) and so was The Torturer. The Judge scene was a little different but followed the same procedure - 3 people chosen, 1 found guilty after just saying where they were from. The Highwayman was identical to Ms. Lovett's pie shop mixed with Sweeney Todd at London where it used identical sound effects and audio and had the moving chairs with prodders. Lastly, the Haunting for the last scene was pretty good overall I will admit with some nice use of lighting and sound effects, similar to Witches of Warwick. Was a decent finale.
     
    As for the acting though, I've gotta hand it to those in there, they did a fantastic job in every scene. The actors performed brilliantly with plenty of adult humour which I liked and were interacting with guests very well. In fact, I would go as far to say the actors Alton have for this Dungeon are better than any other I have done before, so well done for hiring the right people!

    But that all aside, even though the acting was brilliant, the rest of it was a total mess. The biggest problem I have is the fact so many areas of the attraction consist of nothing but black walls everywhere in every scene and it's the dominating and most noticeable feature of every room. Each scene I would say is 70:30 in favour of black walls to theming and it looks really rushed in many areas, especially the transitions between each scene which once again are just black walls with no theming or detail put into them either. It is quite literally one giant yet claustrophobic rectangular black box one after the other for the majority of the experience. With the other dungeons, you at least have stuff to see, hear and feel which the London one is especially good at. But for the Alton Towers one? The only thing you can smell is the fumes of freshly coated black Dulux paint mixed with touching the sloppily finished un-sanded walls, and flooring which still has outlines of Charlie's theming and fencing present. It really is genuinely like this inside.
     
    The thing to bear in mind is that this is an attraction every guest unless you are an AT Premium Pass Holder will need to pay £5 for in order to experience, and I am telling you right now, I was really cheesed off my money went on this experience after finishing. There is no way in hell this is worth the upcharge the park is enforcing, because you can get a much better Dungeon experience across any other corner of the country for free compared to this if you are a MAP. It's completely unjustifiable in my view given there is a serious lack of quality and finish present in this version and you are frankly better off getting two medium Costa cappuccinos in Forbidden Valley for your fiver.
     
    Now, you might say "it's not finished yet hence the black walls", but I would then question why the heck are the park charging customers for a half-baked product if it's evidently not ready? Either open it when it's 100% right (yeah, just like DBGT remember...), or have some decency and not charge guests at all for it until it is fully completed.
     
    Lastly, I want to emphasise on a point @Martin Doyle made above a few posts ago. You might be reading and hearing many great reviews out there for the Alton Towers Dungeon right now from all the big and famous theme park fans out there with a massive following, but please take what you hear from them with a massive grain of salt. These are the same groups of people that praised Thorpe Park's Fright Nights last year with some going as far to say it was the "best Fright Nights yet", so it's obviously evident some of them are in Merlin's good graces when writing their reviews and are restricted on what they really think about it.
     
    Instead, I implore you to focus your attention and effort on those who have actually paid the £5 admission for this attraction and dedicated an hour of their time in the park for it. These reviews are far more credible and realistic through my eyes as they tend to speak their mind properly with no filters in place and aren't towing the company's line of being overly-positive about everything Merlin creates.
     
    To summarise my experience of the attraction, it would be this - a lacklustre, short-sighted and rushed mess that made Charlie and the Chocolate Factory look phenomenal in comparison.
     
    Still, it is better than nothing right?............Oh wait, black walls are nothing............
     
    Alton Towers Dungeon - 3/10
  8. Like
    Marhelorpe reacted to Martin Doyle in The Alton Towers Dungeons - New for 2019   
    And that is precisely why I did not even bother to think about this abomination “funding future projects”
     
    I think it’s safe to say Alton Towers make enough money with
     
    1. Food
    2. Merchandise
    3. Ticket sales
    4. Fastrack
    5. On ride photos
    6. Parking
    7. Hotel prices
     
    and much more for them to NOT have to start opening damned upcharge attractions... especially upcharged attractions where you can get longer and better versions of them for free!!
     
    Assuming M£rlin decide to actually give the money raised by those actually to Alton Towers and not towards building another 1 million Legolands!!
  9. Thanks
    Marhelorpe reacted to SteveJ in The Alton Towers Dungeons - New for 2019   
    Merlin have enough money to build as is, the profit from Dungeon will be going straight into the bank. It's probably ticketed to  cover costs of the actors. They managed to build big projects for 20 years without replacing free major attractions with ticketed ones.

    If the lighting and sets did their job right, you'd be naturally misdirected and wouldnt notice what you're not supposed to anyway. Guests shouldnt' have to actively focus on only where the lighting 'wants' you to, it's a subliminal thing. Not unless you purposefully turn around and look where you wouldnt think to, which I don't think is what the poster was doing.

    If the sets are done in such a way that you notice these things, then something's up. It won't be a major complaint from guests obviously but it all adds to the overall experience
  10. Like
    Marhelorpe reacted to Ringo in The Alton Towers Dungeons - New for 2019   
    What I find more shocking is if it’s not finished then why is it open and why are they charging money for it? 
  11. Like
    Marhelorpe reacted to Martin Doyle in The Alton Towers Dungeons - New for 2019   
    Having now done all the UK dungeon attractions aswell as Amsterdam and being somebody who is actually quite a big fan of the dungeons, I can quite categorically say that this is easily the worst of the dungeons by a mile. First off I will start with the positives and say the acting quality was strong as was the final scene with the haunting. HOWEVER and without given much away,I find the amount of black walls and blank corridors between the scenes to be absolutely horrendous. Half the joy of the other dungeons in the UK (which gentle reminder, premium pass holders get FOR FREE!!) is the level of detail and immersion that guests get. This dungeon however I can honestly say that when it comes to detail, it makes Charlie and the chocolate factory look like Pirates of the carribean and I am not even close to joking. In terms of the whole “it’s not finished” malarkey I have heard, well if it’s not finished then don’t have the cheek to open it unfinished and then have the nerve to charge extra for what frankly is a very half heartedly executed experience. Again I reiterate that there ARE positives with the acting ability on display as well as the finale. However that does not save an otherwise lacklustre and needless addition to Alton Towers.
     
    Honestly I know I could say “it’s better than nothing”, but in this instance I genuinely think I would prefer literally nothing.
  12. Haha
    Marhelorpe got a reaction from Matt 236 in The Alton Towers Dungeons - New for 2019   
    Done it. It's awful. Review later.
  13. Like
    Marhelorpe reacted to Martin Doyle in The Alton Towers Dungeons - New for 2019   
    Perhaps you missed the part where I said I’m “actually a big fan of the dungeons” (matter of fact, Edinburgh and Amsterdam are my two favourite M£rlin attractions) so yeah I think it’s safe to say I gave this every chance possible and wanted it to succeed.
     
    For the record, I DID focus on what the show lights wanted me to see... however when the lack of theming in the walls and roofs stick out like a sore thumb (you don’t really have to be Sherlock Holmes to spot them!!) it is quite difficult to turn a blind eye to it ESPECIALLY for somebody who as he has just said, has done every other UK dungeon plus Amsterdam so I would like to think I have a rough idea of what the dungeons are capable of as thematic experiences. I went into this with an open mind hoping for it to be good however I’m sorry but on this visit, it fell flat. I don’t care if “other opinions are positive”, this is MY opinion which I feel I’m entitled to regardless if it differs from the majority or not  
  14. Haha
    Marhelorpe got a reaction from JoshuaA in The Alton Towers Dungeons - New for 2019   
    Done it. It's awful. Review later.
  15. Haha
    Marhelorpe got a reaction from pluk in The Alton Towers Dungeons - New for 2019   
    Done it. It's awful. Review later.
  16. Haha
    Marhelorpe got a reaction from Mattgwise in The Alton Towers Dungeons - New for 2019   
    Done it. It's awful. Review later.
  17. Like
    Marhelorpe got a reaction from JoshC. in 2019 Season   
    I concur with Coaster above, today really was brilliant! For a preview day, I gotta give credit to the park here as I was honestly surprised by how well things were being run and the availability of the attractions for guests, especially when Stealth unexpectedly opened in the early afternoon. I'd go as far as to say this has been one of the best preview events the park has held yet. 

    All coasters minus WD were running full capacity, including Colossus on two trains and Tidal Wave on two boats which is something rarely seen these days! The staff running the coasters were on fire too with frequent and fast dispatch times. No messing around or delays this visit anywhere across any ride. Staff were friendly and cooperative when DBGT broke down and all of them seem enthused, which is a promising start to the season.
     
    Probably the most surprising thing for me was walking into a park where every minute between 10am - 5pm, the coasters did not remove any trains on their circuits due to small queues later in the day, which has become a terrible habit of this park lately. Instead, by 4pm, I was riding a train on Colossus with only 6 guests and loads of empty ones. Same for Inferno too. This is what I like to see!
     
    As for the changes and things I noticed across the park, there are some questionable cosmetic changes made inside the dome I really don't think highly of, especially given it's just black walls everywhere now and PVC posters in front of the store instead of a glass display window as an example. It looks so incredibly dull in there without the old theming anymore and no massive widescreen projector will ever excuse the decision to do this. Also, there were some areas of the park which clearly weren't looked over properly during the winter, as the LED lighting rigs from Fright Nights are still standing next to Tidal Wave, Loggers Leap and IAC. Why are they still standing? It looks really lazy.
     
    Colossus in-person looks awful with the land filled in under the vertical loop. They could have at least turfed the ground with some grass or plants couldn't they? Least the original audio was back on it today which was great to hear! It honestly suits the coaster so much better than the IMAscore version.
     
    Swarm's station was also quite bad, as whilst they painted the steel supports after removing all the cladding surrounding them, they didn't paint the footers right down to the ground and as a result, bare silver metal is still visible near the floor on all the supports. It looks really bad and like a botch job.
     
    But most of all, my biggest concern about what I saw from today was a seriously worrying lack of upkeep with their audio and SFX, because it was incredibly inconsistent in some areas and many effects have not been fixed since the end of last season. This is something I have noticed Chessington and Alton Towers are also suffering from currently so it's not unique just to Thorpe.
     
    Here is a long list of every little observation I made from today for each ride. Used spoiler tags to keep this post from getting too long:
     
  18. Like
    Marhelorpe got a reaction from Olistjj in 2019 Season   
    I concur with Coaster above, today really was brilliant! For a preview day, I gotta give credit to the park here as I was honestly surprised by how well things were being run and the availability of the attractions for guests, especially when Stealth unexpectedly opened in the early afternoon. I'd go as far as to say this has been one of the best preview events the park has held yet. 

    All coasters minus WD were running full capacity, including Colossus on two trains and Tidal Wave on two boats which is something rarely seen these days! The staff running the coasters were on fire too with frequent and fast dispatch times. No messing around or delays this visit anywhere across any ride. Staff were friendly and cooperative when DBGT broke down and all of them seem enthused, which is a promising start to the season.
     
    Probably the most surprising thing for me was walking into a park where every minute between 10am - 5pm, the coasters did not remove any trains on their circuits due to small queues later in the day, which has become a terrible habit of this park lately. Instead, by 4pm, I was riding a train on Colossus with only 6 guests and loads of empty ones. Same for Inferno too. This is what I like to see!
     
    As for the changes and things I noticed across the park, there are some questionable cosmetic changes made inside the dome I really don't think highly of, especially given it's just black walls everywhere now and PVC posters in front of the store instead of a glass display window as an example. It looks so incredibly dull in there without the old theming anymore and no massive widescreen projector will ever excuse the decision to do this. Also, there were some areas of the park which clearly weren't looked over properly during the winter, as the LED lighting rigs from Fright Nights are still standing next to Tidal Wave, Loggers Leap and IAC. Why are they still standing? It looks really lazy.
     
    Colossus in-person looks awful with the land filled in under the vertical loop. They could have at least turfed the ground with some grass or plants couldn't they? Least the original audio was back on it today which was great to hear! It honestly suits the coaster so much better than the IMAscore version.
     
    Swarm's station was also quite bad, as whilst they painted the steel supports after removing all the cladding surrounding them, they didn't paint the footers right down to the ground and as a result, bare silver metal is still visible near the floor on all the supports. It looks really bad and like a botch job.
     
    But most of all, my biggest concern about what I saw from today was a seriously worrying lack of upkeep with their audio and SFX, because it was incredibly inconsistent in some areas and many effects have not been fixed since the end of last season. This is something I have noticed Chessington and Alton Towers are also suffering from currently so it's not unique just to Thorpe.
     
    Here is a long list of every little observation I made from today for each ride. Used spoiler tags to keep this post from getting too long:
     
  19. Like
    Marhelorpe got a reaction from Coaster in 2019 Season   
    I concur with Coaster above, today really was brilliant! For a preview day, I gotta give credit to the park here as I was honestly surprised by how well things were being run and the availability of the attractions for guests, especially when Stealth unexpectedly opened in the early afternoon. I'd go as far as to say this has been one of the best preview events the park has held yet. 

    All coasters minus WD were running full capacity, including Colossus on two trains and Tidal Wave on two boats which is something rarely seen these days! The staff running the coasters were on fire too with frequent and fast dispatch times. No messing around or delays this visit anywhere across any ride. Staff were friendly and cooperative when DBGT broke down and all of them seem enthused, which is a promising start to the season.
     
    Probably the most surprising thing for me was walking into a park where every minute between 10am - 5pm, the coasters did not remove any trains on their circuits due to small queues later in the day, which has become a terrible habit of this park lately. Instead, by 4pm, I was riding a train on Colossus with only 6 guests and loads of empty ones. Same for Inferno too. This is what I like to see!
     
    As for the changes and things I noticed across the park, there are some questionable cosmetic changes made inside the dome I really don't think highly of, especially given it's just black walls everywhere now and PVC posters in front of the store instead of a glass display window as an example. It looks so incredibly dull in there without the old theming anymore and no massive widescreen projector will ever excuse the decision to do this. Also, there were some areas of the park which clearly weren't looked over properly during the winter, as the LED lighting rigs from Fright Nights are still standing next to Tidal Wave, Loggers Leap and IAC. Why are they still standing? It looks really lazy.
     
    Colossus in-person looks awful with the land filled in under the vertical loop. They could have at least turfed the ground with some grass or plants couldn't they? Least the original audio was back on it today which was great to hear! It honestly suits the coaster so much better than the IMAscore version.
     
    Swarm's station was also quite bad, as whilst they painted the steel supports after removing all the cladding surrounding them, they didn't paint the footers right down to the ground and as a result, bare silver metal is still visible near the floor on all the supports. It looks really bad and like a botch job.
     
    But most of all, my biggest concern about what I saw from today was a seriously worrying lack of upkeep with their audio and SFX, because it was incredibly inconsistent in some areas and many effects have not been fixed since the end of last season. This is something I have noticed Chessington and Alton Towers are also suffering from currently so it's not unique just to Thorpe.
     
    Here is a long list of every little observation I made from today for each ride. Used spoiler tags to keep this post from getting too long:
     
  20. Like
    Marhelorpe got a reaction from Coasterforce in 2019 Season   
    I concur with Coaster above, today really was brilliant! For a preview day, I gotta give credit to the park here as I was honestly surprised by how well things were being run and the availability of the attractions for guests, especially when Stealth unexpectedly opened in the early afternoon. I'd go as far as to say this has been one of the best preview events the park has held yet. 

    All coasters minus WD were running full capacity, including Colossus on two trains and Tidal Wave on two boats which is something rarely seen these days! The staff running the coasters were on fire too with frequent and fast dispatch times. No messing around or delays this visit anywhere across any ride. Staff were friendly and cooperative when DBGT broke down and all of them seem enthused, which is a promising start to the season.
     
    Probably the most surprising thing for me was walking into a park where every minute between 10am - 5pm, the coasters did not remove any trains on their circuits due to small queues later in the day, which has become a terrible habit of this park lately. Instead, by 4pm, I was riding a train on Colossus with only 6 guests and loads of empty ones. Same for Inferno too. This is what I like to see!
     
    As for the changes and things I noticed across the park, there are some questionable cosmetic changes made inside the dome I really don't think highly of, especially given it's just black walls everywhere now and PVC posters in front of the store instead of a glass display window as an example. It looks so incredibly dull in there without the old theming anymore and no massive widescreen projector will ever excuse the decision to do this. Also, there were some areas of the park which clearly weren't looked over properly during the winter, as the LED lighting rigs from Fright Nights are still standing next to Tidal Wave, Loggers Leap and IAC. Why are they still standing? It looks really lazy.
     
    Colossus in-person looks awful with the land filled in under the vertical loop. They could have at least turfed the ground with some grass or plants couldn't they? Least the original audio was back on it today which was great to hear! It honestly suits the coaster so much better than the IMAscore version.
     
    Swarm's station was also quite bad, as whilst they painted the steel supports after removing all the cladding surrounding them, they didn't paint the footers right down to the ground and as a result, bare silver metal is still visible near the floor on all the supports. It looks really bad and like a botch job.
     
    But most of all, my biggest concern about what I saw from today was a seriously worrying lack of upkeep with their audio and SFX, because it was incredibly inconsistent in some areas and many effects have not been fixed since the end of last season. This is something I have noticed Chessington and Alton Towers are also suffering from currently so it's not unique just to Thorpe.
     
    Here is a long list of every little observation I made from today for each ride. Used spoiler tags to keep this post from getting too long:
     
  21. Like
    Marhelorpe got a reaction from PJ. in 2019 Season   
    “Angry Birds 4D Experience - Suitable for all ages, meet here for education TED talks”
     
    Ooooooooh, is TED coming to Thorpe? Big thumbs up from me if they are this season!
     

  22. Like
    Marhelorpe reacted to JoshC. in TPM Discord   
    Following feedback, we're trialing a Thorpe Park Mania Discord!
     
    Please find the link here!
     
    This can be a place for members to chat, to get to know each other in a relaxed and friendly atmosphere. For those who have been on the forums for a while, this is in many ways acting as a new Chat Room. 
     
    A couple of housekeeping rules...
    -Please keep things friendly, polite and appropriate
    -If your Discord username is different to your forum username, please remember to introduce yourself
    -As Discord is separate to TPM, we can't necessarily moderate it in the same way as we do the forums. Members of the TPM team are in the chat and can keep an eye on things, but we're mostly there to chat too! If you do ever have an problems/concerns about it though, drop me or one of the team a message
     
    We can look at doing organised chat times and such in the future, but for now, we'll see how things go!
  23. Like
    Marhelorpe got a reaction from Ringo in Galactica   
    One white elephant down, another left to go at Thorpe Junction...
     
    Am a little bit saddened it's gone since Galactica was my first ever experience of the VR platform and remember being pretty damn impressed by it at the time, but accepted by the end of last year it's time was up, especially given the headphones used in those headesets during 2017/2018 was appalling quality and volume-wise.
     
    Just as long as the theme and audio for Galactica remains, it's not a huge loss through me eyes. I see absolutely no reason why the theme should revert back to Air as some are now saying. It's still the same ride no matter how it's dressed up!
  24. Haha
    Marhelorpe got a reaction from pluk in Chessington General Discussion   
    Aaaah, on park today and it's so refreshing to see that the retheme of Hocus Pocus Hall to Room on the Broom has been executed perfectly with no reference of the old 4D attraction anywhere across the park. More importantly, the goblins are nowhere to be seen. Excellent work Chessington......
     
  25. Haha
    Marhelorpe got a reaction from JoshuaA in Chessington General Discussion   
    Aaaah, on park today and it's so refreshing to see that the retheme of Hocus Pocus Hall to Room on the Broom has been executed perfectly with no reference of the old 4D attraction anywhere across the park. More importantly, the goblins are nowhere to be seen. Excellent work Chessington......
     
×
×
  • Create New...