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Martin Doyle

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  1. Like
    Martin Doyle got a reaction from Matt N for a blog entry, Iron Gwazi - a review   
    Iron Gwazi- A review

    Well its been a long time since I did my Zadra review on this page. So what better way to make a return than with a review for yet another RMC hyper hybrid with Iron Gwazi??
     
    Intro.
    So Gwazi originally opened in 1999 at Busch Gardens Tampa as a GCI dueling wooden coaster. During its opening few years it was quite well liked and proved somewhat popular with park goers until later on in its life it became notorious for offering a rough and unpleasant experience. Full disclosure, the originally Gwazi was actually my outright most hated coaster out of all the ones I have ridden. I found it completely unbearable to ride and just unspeakably rough to the point I was begging for a ride on Furius Baco. So as you could imagine, when RMC made their rise to prominence in the coaster community I was very much one of those hoping to the heavens that Gwazi would be getting the world famous conversion. Sure enough, in 2015 Gwazi finally shut for the last time and instantly the coaster community leaped on the rumours of RMC finally coming to town. Years went by with no activity on Gwazi and then finally in 2019, Iron Gwazi was announced by Busch Gardens. On opening it would become the fastest hybrid with a speed of 76MPH,steepest with a 91 degree drop and would tie with Zadra for the tallest at a height of 206 foot.

    Originally booked for a 2020 opening, Iron Gwazi would be delayed due to the covid 19 pandemic which saw the entire Busch/Seaworld chain postpone all their new coaster additions across their parks back to 2021. In the midst of all this, reports stated that Busch still owed 9 million dollars to RMC for the construction of Iron Gwazi. So this further delayed the rides opening allegedly. Following a further delay, Iron Gwazi finally opened in the spring of 2022. It would open to rave reviews with many considering it the greatest coaster on the planet and the coaster to topple Steel Vengeance for RMCs finest work. So now I shall give my own thoughts on Iron Gwazi.
     
    First Impressions
     
    First impressions of Iron Gwazi are impressive. It is located right at the front of the park and as such is the first coaster you encounter on entering Busch Gardens. The large lift structure and drop making for one hell of a spectacle in front of you. For me personally it was a nice bonus to NOT have to trek right to the back of the park like you would have to do with Steel Vengeance and even more so with Zadra!!

    On walking to the plaza area of Iron Gwazi, you are greeted to the massive purple tracked hybrid with its station building which maintains the same aesthetic of the original coaster in a nice tribute whilst also having the rides signature wave turn over station as a centre piece element for those joining the queue. All in all, Iron Gwazi makes for a good and dominating first impression
     
    Queuing experiences and operations
    The good news, Iron Gwazi will not make you walk for 7-8 minutes to reach the front of the queue line like its polish cousin Zadra does. The bad news?? Iron Gwazi utilises a “stereotypical American amusement park queue" of many switch backs that take you from the lower level of the station building, up a ramp which offers nice views of the prelift and lift hill before reaching the station which features more switch backs which slalom towards the airgates to board the ride. So Iron Gwazi has far from the most exciting queue design in the world. However, on reaching the station, the back of the station offers some wonderful views of the coaster in action for you to take in as you await your ride. One positive with the queue is the audio sountrack present. Iron Gwazi utilises a zoned audio system with three soundtracks playing that get more ominous the closer you get to riding. A very nice touch. Iron Gwazi also utilises a paid locker policy for any bags. You WILL need to put bags in the locker and this is quite strictly enforced. For those with smaller items however, Iron Gwazi features zipper pouches under your seat on the train.
     
    Now, my negatives of Iron Gwazi are very limited. However one MEGA peeve I had with Iron Gwazi across both days I had at Busch Gardens was the operations. Now anyone who is familar with riding an RMC and have ridden either Zadra or Untamed will be familiar with the loading procedure of the rider puts JUST the seatbelt on and then the ride op does the bar. Well Iron Gwazi is an exception to the rule and allows the rider to do both. Sounds great right??. Wrong!! Once the rider puts his seatbelt on, they are made to await a recorded announcement to place the bar down.
     This announcement comes AFTER the staff have checked the seatbelt and to top it off, by the time the announcement comes, the previously dispatched train has already concluded its ride and is now sat in the breaks. So in other words, the previous train has navigated the whole layout before the current loading train has even had the bars put down. So dispatches very regularly hit the 5 minute mark. So all in all, the operations on Iron Gwazi was pretty diabolical

    The ride experience
     
    So on boarding the wonderful looking crocodile themed train with its familiar RMC restraints with the lapbar and shinguard which may or may not cause discomfort depending on the body time (RMC restraints don’t seem to agree with larger riders whatsoever), you are dispatched out the station with dispatch audio blasting out to accompany the train out the station. Turning round to the left, the train swoops down a small hop which may catch riders towards the back offguard before heading up the 206 foot lift hill
     
    The views from this lift are fantastic with riders able to see both out to the city of Tampa and across the park. As the train hits the top, it will slow down a little to build up some additional suspense before plummeting down the 91 degree drop which yes is the steepest on an RMC hybrid. This drop is sensational. Absolutely sensational!! If you are at the front you will get a nice moment of just hanging there before quickly building up speed and if you are at the back, you are absolutely pulled up and out of your seat. Now one difference the drop on Iron Gwazi has compared to Zadra and Steel Vengeance is that the drop banks out to the right a little towards the bottom of the drop whereas the other two come straight out. The twist at the bottom will slam riders back into their seat with some pretty strong positive G force whereas the straight out exit on the other two allows the rider to be out their seat for longer. So which drop is better will be down to your own preference but for me, the mixture of force on this drop and how it suddenly goes from negative to positive G force coupled with a pretty darn good headchopper towards the bottom with the support beams means Iron Gwazi has my favourite drop on an RMC. 

    On exiting the drop, the train flies up into the rides outerbank turn. Comparions with the outerbank on Steel Vengeance are inevitable here. Now, whilst I personally prefer the Steel Vengeance outerbank, the violent side to side action you get on this one can not be sniffed at and it is a very good moment of airtime offered in both front and back rows. On exiting the outerbank the train goes through another moment of strong positive G force before heading up into the rides signature element and what I personally regard as the best inversion on the planet (sorry Velocicoaster and the Mosasaurus roll!!), the death roll!!
     
    The death roll is absolute amazing. With you leaning one way, the death roll whips you VERY STRONGLY in the other direction down a barrel roll drop which is both disorientating and incredibly violent. If you are in the back row, you are really going to get whipped through this violently it is simply the best inversion I have encountered. 
     
    Following the death roll, the ride goes into its “second" inversion which is a cutback/overbanked turn (whichever you want to call it) which again offers a nice moment of airtime on the exit of the element as the train is pulled down towards ground level. This is one of the three advertised inversions that RMC and busch say the ride features. It is very much another inclined loop on the swarm style ones in regards to if you do or do not consider it an actual inversion. Nonetheless another good element before the train whizzes from this into another great element which is the wave turn over the station.
     
    This wave turn is manys favourite element on the ride and with good reason, the riders are suddenly thrown to the right with some amazingly strong sideways airtime before having yet another cool near miss with the rides lift hill. This is a much better wave turn than the one found on Zadra as its more sustained and allows riders to take it in a little more whereas the Zadra equivalent ends before you can really take it in. Another strong airtime moment follows as does another wave turn in the other direction before the train enters a zero g stall. This zero g stall whilst the least picturesque out of this,Zadra and wildfire is actually my favourite stall on an RMC with how it rides. The train still takes the element quite fast whilst also offering a really nice hangtime moment which personally I found a pretty weird but awesome combination.

    On exiting the stall, the train navigates a series of very strong airtime pops before taking a turn with yet more good positive G force before finishing with a bang as the train enters arguably its strongest airtime moment as it navigates a final airtime hop through yet another incredible headchopper before slamming into the breaks to conclude your ride on Iron Gwazi. Whilst it would have been nice to end with an inversion like Zadra or Untamed, I still thought this finale was a nice way to cap of the experience. Each airtime moment delivered with each getting stronger before the final one which was incredibly strong. So your ride on Iron Gwazi has ended. The train will then go past a nice tribute to the original Gwazi with the car fronts hanging on the wall of the shed on the right of the rider. After a long wait due to the ops, you return to the station to offload and go back round again...because why wouldnt you want to ride this incredible coaster as often as possible!?
     
    Final thoughts
     
    I really don’t think any compliment I can pay Iron Gwazi will do the ride its full justice. It is a pure elite level coaster. It is fast,intense,airtime filled and relentless from start to finish. Every element flows so well from one to the other with each element offering a different sensation from the last. It is most definitely the most violent and intense coaster out of the RMC I have done and yet also manages to be the most rerideable of them.

    In regards to front row or back row. Honestly?? They are both as good as each other. Where Steel Vengeance is definitely a back row coaster and Zadra is a front row coaster, Iron Gwazi is every bit as amazing regardless of front or back. The front row offers the greater sensations of speed and intensity where the back offers the more whippier and stronger airtime experience. Iron Gwazi offers front and back seperate queues so it is easy to get your desired row if you are willing to wait longer and I definitely recommend trying both.
     
    The use of headchoppers and near misses on this ride also massively add to the experience. It is simply one thing that RMC have perfected in their coaster designs. The drop and wave turn offer arguably the best headchoppers on the ride and when you have hands up, you do genuinely feel you are inches away from smashing them off the supports. This coupled with the rides ferocious 76mph speeds really does make for some incredible moments.
     
    Even though the drop to break duration is around 45 seconds, Iron Gwazi by no means feels short when you ride it. A lot of shorter duration coasters can somewhat leave you feeling short changed when you hit the breaks. Iron Gwazi is certainly not one of those coasters. You very much do feel you have got great value out of the coaster when it concludes.
     
    There are two big questions that often associate with Iron Gwazi. Is it the best RMC and is it the best coaster in Florida?? For as great as Iron  Gwazi is, the answer to both is no. Velocicoaster for the sheer package offered with that to go with the already immense coaster means I lean more towards Velocicoaster for Floridas finest. That being said, Iron Gwazi joins Velocicoaster and to a certain extent Mako at seaworld in making a trio of elite coasters to be found on any Florida outing
     
    Now in regards to best RMC, the sheer length and amount of airtime found on Steel Vengeance still means that remains my top coaster. However, Iron Gwazi compares VERY favourably against the similar Zadra.
     
    Does Zadra have a better drop than Iron Gwazi? – No
    Is Zadra more intense than Iron Gwazi? – no
    Does Zadra have better airtime? – no
    Are the inversions on Zadra better? – no
    Is the wave turn better on Zadra? – no
     
    So all of these means that to me whilst Zadra is also an amazing coaster, it is completely outgunned by Iron Gwazi. That being said, all three of the RMC hyper hybrids offer an amazing ride and despite all having similar height and speeds, excel in their own area. Steel Vengeance brings the airtime and length, Zadra brings the speed and pace and Iron Gwazi brings the intensity and variety. They are amazing coasters and no matter which one you prefer, the others will also amaze.

    So awful operations aside, Iron Gwazi definitely lives up to its hype and is an absolute must with any visit to Florida!! It takes its place as my third favourite coaster behind Steel Vengeance and Velocicoaster and will likely be a top three for a long long time!!
     
    10/10
     
     
  2. Like
    Martin Doyle got a reaction from Matt 236 for a blog entry, Iron Gwazi - a review   
    Iron Gwazi- A review

    Well its been a long time since I did my Zadra review on this page. So what better way to make a return than with a review for yet another RMC hyper hybrid with Iron Gwazi??
     
    Intro.
    So Gwazi originally opened in 1999 at Busch Gardens Tampa as a GCI dueling wooden coaster. During its opening few years it was quite well liked and proved somewhat popular with park goers until later on in its life it became notorious for offering a rough and unpleasant experience. Full disclosure, the originally Gwazi was actually my outright most hated coaster out of all the ones I have ridden. I found it completely unbearable to ride and just unspeakably rough to the point I was begging for a ride on Furius Baco. So as you could imagine, when RMC made their rise to prominence in the coaster community I was very much one of those hoping to the heavens that Gwazi would be getting the world famous conversion. Sure enough, in 2015 Gwazi finally shut for the last time and instantly the coaster community leaped on the rumours of RMC finally coming to town. Years went by with no activity on Gwazi and then finally in 2019, Iron Gwazi was announced by Busch Gardens. On opening it would become the fastest hybrid with a speed of 76MPH,steepest with a 91 degree drop and would tie with Zadra for the tallest at a height of 206 foot.

    Originally booked for a 2020 opening, Iron Gwazi would be delayed due to the covid 19 pandemic which saw the entire Busch/Seaworld chain postpone all their new coaster additions across their parks back to 2021. In the midst of all this, reports stated that Busch still owed 9 million dollars to RMC for the construction of Iron Gwazi. So this further delayed the rides opening allegedly. Following a further delay, Iron Gwazi finally opened in the spring of 2022. It would open to rave reviews with many considering it the greatest coaster on the planet and the coaster to topple Steel Vengeance for RMCs finest work. So now I shall give my own thoughts on Iron Gwazi.
     
    First Impressions
     
    First impressions of Iron Gwazi are impressive. It is located right at the front of the park and as such is the first coaster you encounter on entering Busch Gardens. The large lift structure and drop making for one hell of a spectacle in front of you. For me personally it was a nice bonus to NOT have to trek right to the back of the park like you would have to do with Steel Vengeance and even more so with Zadra!!

    On walking to the plaza area of Iron Gwazi, you are greeted to the massive purple tracked hybrid with its station building which maintains the same aesthetic of the original coaster in a nice tribute whilst also having the rides signature wave turn over station as a centre piece element for those joining the queue. All in all, Iron Gwazi makes for a good and dominating first impression
     
    Queuing experiences and operations
    The good news, Iron Gwazi will not make you walk for 7-8 minutes to reach the front of the queue line like its polish cousin Zadra does. The bad news?? Iron Gwazi utilises a “stereotypical American amusement park queue" of many switch backs that take you from the lower level of the station building, up a ramp which offers nice views of the prelift and lift hill before reaching the station which features more switch backs which slalom towards the airgates to board the ride. So Iron Gwazi has far from the most exciting queue design in the world. However, on reaching the station, the back of the station offers some wonderful views of the coaster in action for you to take in as you await your ride. One positive with the queue is the audio sountrack present. Iron Gwazi utilises a zoned audio system with three soundtracks playing that get more ominous the closer you get to riding. A very nice touch. Iron Gwazi also utilises a paid locker policy for any bags. You WILL need to put bags in the locker and this is quite strictly enforced. For those with smaller items however, Iron Gwazi features zipper pouches under your seat on the train.
     
    Now, my negatives of Iron Gwazi are very limited. However one MEGA peeve I had with Iron Gwazi across both days I had at Busch Gardens was the operations. Now anyone who is familar with riding an RMC and have ridden either Zadra or Untamed will be familiar with the loading procedure of the rider puts JUST the seatbelt on and then the ride op does the bar. Well Iron Gwazi is an exception to the rule and allows the rider to do both. Sounds great right??. Wrong!! Once the rider puts his seatbelt on, they are made to await a recorded announcement to place the bar down.
     This announcement comes AFTER the staff have checked the seatbelt and to top it off, by the time the announcement comes, the previously dispatched train has already concluded its ride and is now sat in the breaks. So in other words, the previous train has navigated the whole layout before the current loading train has even had the bars put down. So dispatches very regularly hit the 5 minute mark. So all in all, the operations on Iron Gwazi was pretty diabolical

    The ride experience
     
    So on boarding the wonderful looking crocodile themed train with its familiar RMC restraints with the lapbar and shinguard which may or may not cause discomfort depending on the body time (RMC restraints don’t seem to agree with larger riders whatsoever), you are dispatched out the station with dispatch audio blasting out to accompany the train out the station. Turning round to the left, the train swoops down a small hop which may catch riders towards the back offguard before heading up the 206 foot lift hill
     
    The views from this lift are fantastic with riders able to see both out to the city of Tampa and across the park. As the train hits the top, it will slow down a little to build up some additional suspense before plummeting down the 91 degree drop which yes is the steepest on an RMC hybrid. This drop is sensational. Absolutely sensational!! If you are at the front you will get a nice moment of just hanging there before quickly building up speed and if you are at the back, you are absolutely pulled up and out of your seat. Now one difference the drop on Iron Gwazi has compared to Zadra and Steel Vengeance is that the drop banks out to the right a little towards the bottom of the drop whereas the other two come straight out. The twist at the bottom will slam riders back into their seat with some pretty strong positive G force whereas the straight out exit on the other two allows the rider to be out their seat for longer. So which drop is better will be down to your own preference but for me, the mixture of force on this drop and how it suddenly goes from negative to positive G force coupled with a pretty darn good headchopper towards the bottom with the support beams means Iron Gwazi has my favourite drop on an RMC. 

    On exiting the drop, the train flies up into the rides outerbank turn. Comparions with the outerbank on Steel Vengeance are inevitable here. Now, whilst I personally prefer the Steel Vengeance outerbank, the violent side to side action you get on this one can not be sniffed at and it is a very good moment of airtime offered in both front and back rows. On exiting the outerbank the train goes through another moment of strong positive G force before heading up into the rides signature element and what I personally regard as the best inversion on the planet (sorry Velocicoaster and the Mosasaurus roll!!), the death roll!!
     
    The death roll is absolute amazing. With you leaning one way, the death roll whips you VERY STRONGLY in the other direction down a barrel roll drop which is both disorientating and incredibly violent. If you are in the back row, you are really going to get whipped through this violently it is simply the best inversion I have encountered. 
     
    Following the death roll, the ride goes into its “second" inversion which is a cutback/overbanked turn (whichever you want to call it) which again offers a nice moment of airtime on the exit of the element as the train is pulled down towards ground level. This is one of the three advertised inversions that RMC and busch say the ride features. It is very much another inclined loop on the swarm style ones in regards to if you do or do not consider it an actual inversion. Nonetheless another good element before the train whizzes from this into another great element which is the wave turn over the station.
     
    This wave turn is manys favourite element on the ride and with good reason, the riders are suddenly thrown to the right with some amazingly strong sideways airtime before having yet another cool near miss with the rides lift hill. This is a much better wave turn than the one found on Zadra as its more sustained and allows riders to take it in a little more whereas the Zadra equivalent ends before you can really take it in. Another strong airtime moment follows as does another wave turn in the other direction before the train enters a zero g stall. This zero g stall whilst the least picturesque out of this,Zadra and wildfire is actually my favourite stall on an RMC with how it rides. The train still takes the element quite fast whilst also offering a really nice hangtime moment which personally I found a pretty weird but awesome combination.

    On exiting the stall, the train navigates a series of very strong airtime pops before taking a turn with yet more good positive G force before finishing with a bang as the train enters arguably its strongest airtime moment as it navigates a final airtime hop through yet another incredible headchopper before slamming into the breaks to conclude your ride on Iron Gwazi. Whilst it would have been nice to end with an inversion like Zadra or Untamed, I still thought this finale was a nice way to cap of the experience. Each airtime moment delivered with each getting stronger before the final one which was incredibly strong. So your ride on Iron Gwazi has ended. The train will then go past a nice tribute to the original Gwazi with the car fronts hanging on the wall of the shed on the right of the rider. After a long wait due to the ops, you return to the station to offload and go back round again...because why wouldnt you want to ride this incredible coaster as often as possible!?
     
    Final thoughts
     
    I really don’t think any compliment I can pay Iron Gwazi will do the ride its full justice. It is a pure elite level coaster. It is fast,intense,airtime filled and relentless from start to finish. Every element flows so well from one to the other with each element offering a different sensation from the last. It is most definitely the most violent and intense coaster out of the RMC I have done and yet also manages to be the most rerideable of them.

    In regards to front row or back row. Honestly?? They are both as good as each other. Where Steel Vengeance is definitely a back row coaster and Zadra is a front row coaster, Iron Gwazi is every bit as amazing regardless of front or back. The front row offers the greater sensations of speed and intensity where the back offers the more whippier and stronger airtime experience. Iron Gwazi offers front and back seperate queues so it is easy to get your desired row if you are willing to wait longer and I definitely recommend trying both.
     
    The use of headchoppers and near misses on this ride also massively add to the experience. It is simply one thing that RMC have perfected in their coaster designs. The drop and wave turn offer arguably the best headchoppers on the ride and when you have hands up, you do genuinely feel you are inches away from smashing them off the supports. This coupled with the rides ferocious 76mph speeds really does make for some incredible moments.
     
    Even though the drop to break duration is around 45 seconds, Iron Gwazi by no means feels short when you ride it. A lot of shorter duration coasters can somewhat leave you feeling short changed when you hit the breaks. Iron Gwazi is certainly not one of those coasters. You very much do feel you have got great value out of the coaster when it concludes.
     
    There are two big questions that often associate with Iron Gwazi. Is it the best RMC and is it the best coaster in Florida?? For as great as Iron  Gwazi is, the answer to both is no. Velocicoaster for the sheer package offered with that to go with the already immense coaster means I lean more towards Velocicoaster for Floridas finest. That being said, Iron Gwazi joins Velocicoaster and to a certain extent Mako at seaworld in making a trio of elite coasters to be found on any Florida outing
     
    Now in regards to best RMC, the sheer length and amount of airtime found on Steel Vengeance still means that remains my top coaster. However, Iron Gwazi compares VERY favourably against the similar Zadra.
     
    Does Zadra have a better drop than Iron Gwazi? – No
    Is Zadra more intense than Iron Gwazi? – no
    Does Zadra have better airtime? – no
    Are the inversions on Zadra better? – no
    Is the wave turn better on Zadra? – no
     
    So all of these means that to me whilst Zadra is also an amazing coaster, it is completely outgunned by Iron Gwazi. That being said, all three of the RMC hyper hybrids offer an amazing ride and despite all having similar height and speeds, excel in their own area. Steel Vengeance brings the airtime and length, Zadra brings the speed and pace and Iron Gwazi brings the intensity and variety. They are amazing coasters and no matter which one you prefer, the others will also amaze.

    So awful operations aside, Iron Gwazi definitely lives up to its hype and is an absolute must with any visit to Florida!! It takes its place as my third favourite coaster behind Steel Vengeance and Velocicoaster and will likely be a top three for a long long time!!
     
    10/10
     
     
  3. Like
    Martin Doyle got a reaction from terrortomb for a blog entry, Zadra - A review (UPDATED!!)   
    So I was recently lucky enough to head across to Poland to visit Energylandia In Zator. The main reason to visit the park ofcourse was the hotly anticipated new for 2019 RMC Hybrid Zadra. So for this write up, I will be sharing my full thoughts on this well received in the coaster community coaster and where it matches up to my top coasters.
     
    A brief history and background!!
     
    Zadra is Rocky Mountain Constructions second “hyper hybrid" ibox track coaster with the first being my personal number one coaster Steel Vengeance. It is also the third RMC installation on the continent behind Wildfire at Kolmarden and Untamed at Walibi Holland. Zadra is also the very first RMC Ibox track coaster to be a ground up installation. Previously, RMC would use the “topper track” design that features on rides like Lightning Rod and Wildfire for their ground up designs whereas the “Ibox" track design would be used on conversions of pre-existing wooden coasters. So this was the first use of Ibox track for a ground up model. At opening, Zadra would break the records set by Steel Vengeance for the tallest and fastest Hybrid coaster by a whopping 1 FOOT and 1MPH. Zadra will lose the record for fastest when Iron Gwazi at Busch Gardens Tampa opens (also by 1mph!!) and will see its height record matched by the new Florida hyper hybrid. It will also lose the record it shares with Steel Vengeance for steepest drop (90 degree) on a hybrid when Iron Gwazi opens by 1 degree!! Zadra initially was going to open at the park in 2020. However, as a result of it being completed ahead of schedule, the park was able to open it at the end of August 2019. This is even more impressive given a portion of the structure was blown over in a storm during its construction!!
     
    Heading to Zadra/ Dragon Zone

    Zadra is located at the very back of the park in the new expanded area the park has built into. So on entering Energylandia and walking through what could best be described as a glorified fun fair, you will find an underpass to take you to the other side of the road and into “Dragon zone" (or Dragon Castle) and you will find a new Medieval themed village with a few stores and eateries with Zadra towering above the lot of it on the right hand side. This area is charming enough with its audio (featuring an appearance from Hall Of The Mountain King!!) and the odd show going on. This area also features two family coasters and a kiddy flat ride. To get to the star attraction, you will walk through the entirety of this themed area where you will then find the entrance to Zadra on the right.
     
    The queue!!
     
    There has been a lot of enthusiasts who have visited the park and cried blue murder over the sheer length of Zadras physical queue line and I can now safely say, they are not unjustified in their comments!!. I have ridden many coasters in my time and not once have I found a coaster that has a queue of such a ridiculous length to walk through than what Zadra takes to navigate. Coupled with the fact there are NO short cuts whatsoever to cut off some of the queue, you WILL have to deal with this walk every single time you ride Zadra. This massively hurts the rides reliability unless you are as fit as a fiddle and just enjoy walking for a ridiculous amount of time. The queue takes 5-7 minutes to navigate and I kid you not, equates to half a mile worth of walking when you convert steps into mile. If you are familiar with the FLY queue and the length of that queue than that may give you a slight idea what to expect with Zadra. It also does not help when theres a fair few stairs to climb up and down to get to the ride aswell. So yes. I would advise getting fit before heading out to ride this thing However!! Whilst the queue is insanely long, it is relatively aesthetically pleasing on the eye with the medieval style walls in certain places and also allows for some wonderful views of the coaster. So this is a big positive for those who enjoy video taking and photography.
     
    The lockers
     
    So after finally reaching the station buidling for Zadra, you will be faced with the locker area. Energylandia offers a fairly decent locker set up in where you pay around the same as £1 and you are given a wristband for all day lockers. You will scan your wristband and then you will be allocated a locker to store bags and loose belongings in. The lockers are double sided so you will collect your belongings from the other side of the wall on exiting the ride. No belongings are allowed to be left in the station.
     
    Operations/batching
     
    On placing your items in your locker, you will climb the stairs and head to be batched. Zadra (as well as Hyperion) uses a pretty neat loading system where there are four screens which count down the amount of riders who can go through into the station. One screen is for the front row line. Another screen is for single riders and two more screens are for the rest of the train. Once the counter shows theres seats for you, you will go through to board the coaster. A tip if you want the back row. Try to make sure you get yourself in a position where you are in front of the door to the station and as soon as it opens, make a beeline for the back. You can NOT request a row from my experience whilst in the station. Depending on what mood Energylandia are in, they will run it on one or two trains. So if you are wanting the front row, be aware that you will be waiting a long time if they opt to run it on one given the length of the coaster.
     
    Operations on Zadra was very bizarre on my visit. They opened on one train and then when the queue got longer it put a second on but then half an hour later, they took the second off when the queue went back down. Then the real “what the hell!!?” moment came later on where one hour before closing, they swapped trains around which wasted well over 15 minutes of my time. Its also worth noting that if the ride is walk on, they will wait until the train is near full until they send it. So abandon any hope of a “zen ride" on it before going to ride!! A part of me feels the train swap I mentioned earlier was a way of building the queue up a little.
     
    The trains
     
    So after all the effort it took to get to this point, it is now time to head into the nicely styled station of Zadra and board the train. Zadra ofcourse uses the standard RMC trains so you will be greeted with the usual policy of fasten your seatbelt but let the operator put the bar down. Although on my rides, the staff insisted on doing the seatbelt aswell. The trains feature the standard RMC restraints of a lapbar and a pair of shin guards. As I have mentioned previously with my reviews on the other RMC coasters, these restraints cause me personally no bother at all. However, if you are a larger rider or have larger legs then they can cause major discomfort. Its also worth noting that the shinguards on Zadra are slightly thicker than the ones on Untamed and Steel Vengeance. So be aware of this if you found the restraints on those two painful. The operators on my visit also seemed to be hell bent on causing me as much pain as possible. As in, literally slamming the restaint down on me and trying to put it as far down as possible. Compared to how I was treated on Steel Vengeance and Untamed, this left a very sour taste in my mouth. Hopefully in future visits, this wont be the case.
     
    The coaster itself

    After being given the clearance to dispatch, you are on your way!!. The train glides out of the station and dips down to the right before latching onto the loud (the mark of a Hyper Hybrid lift hill!!) 206 foot lift hill. Ascending this hill, you are greeted with some amazing views of the area around you. With the local countryside to the right and front of you and the new Dragon zone area to the left. You also will get some views of the all new Aqualantis area.
     
    The train ascends this lift hill at a quick speed and sooner than you think, you reach the top and hit the 200 plus foot vertical drop!! This drop is a pure and utter stunner!! You are raised out of your seat the whole way down regardless of where you sit and as it drops into the wooden structure, it creates one hell of a head chopper moment. This drop feels exactly the same as that on Steel Vengeance in terms of the physical sensation and you WILL feel the force at the bottom of this drop but given the head chopper at the bottom, this rides drop just about edges that on big Steve!!
     
    Speeding through the woodwork, you will turn slightly to the right over a small speed hill where the camera for your onride photo is to the right. This speed hill is then followed by the highlight of the coaster. At a massive 76mph, you will bank upwards aggressively to the left in a massive turn around before levelling up at the top before plummeting back down to ground level. This element is an amazing combo of intensity and airtime. As you bank upwards, you are right on your side feeling grey out level of force and when you hit the top and drop down you get a beautiful sustainted pop of ejector airtime. This is the absolute show stealer on Zadra. On exiting this element, the train will shoot up into the Zero G Stall and boy is this a cracker of an inversion. You enter and exit the element at a great speed and experience some stunning hangtime. The height of this element also adds to that hangtime sensation massively. The best inversion on the coaster.

     
    Still travelling at a breakneck pace, the train then sharply turns left into its outwards airtime hill which sharply throws riders from right to left before navigating some turns before hitting the massive airtime hill. This airtime hill is utterly brilliant. Going through it offers a good mix of ejector and floater airtime and is a good solid intense moment.
     
    Following this, the train shoots up into its second inversion which is a Zero G Roll in the middle of the wooden structure. It takes this element at a quick pace and coupled with the rider being surrounded with the structure, it is a real disorientating element and offers great headchoppers. Yet another great element.
     
    Speeding out the structure, the train shoots through a double down element which offers two pops of solid ejector which feels like shades of the Untamed and Steel Vengeance airtime. The ride will then race through an S turn which throws the rider around even more before it enters a very fastly taken Zero G Roll before turning to the left and into the very aggressive breaks. Brace yourself for these breaks as you will be lunged right forward into your restraint. Let the speed it hits the breaks at tell you how fast this coaster navigates its 1316 metres of track!!. The ride then heads back into the station and you are free to exit and ride again!!....if you really want to make that walk again that is!!
     
    Overall thoughts

     
    Zadra is incredible. Absolutely incredible. I at the time of updating this have now done three trips to Energylandia and each time it has got better and better.
     
    Whilst I do not think Energylandia is a particularly great park (for now!!) Thanks largely to its glorified fun fair feel, they have absolutely struck gold with Zadra. Zadra is a perfect mix of intensity,airtime,hangtime,speed and transitions. Loads of people have been dismissive of the airtime on Zadra by watching POV videos of it but let me tell you that the airtime on this should not be underestimated. It is not all about the airtime like what Untamed is but my lord it still has some strong moments of it.
     
    What makes Zadra great to me is its use of speed throughout the whole course. It really does not lose any steam from drop to breaks and of anything, it could have gone on much longer if it wanted to with the speed it hits the breaks at. It really is paced wonderfully and has a flawless layout.
     
    Surprisingly, I found the front row of this coaster to be the best row on it by an ever so slight margin. With Untamed and Steel Vengeance, I go for the back but on Zadra, I found the front to be where its at. You still get a good drop there and you feel the speed and airtime very well in the front. The back row however gives one heck of a pull over the drop and over the massive turnaround element. So both rows definitely excel over the other in some regards.
     
    The million pound question when Zadra came around was “is this going to be the Steel Vengeance killer?”. In my own personal opinion, the answer to that is no as Steel Vengeance has all of whats great about Zadra AND Untamed in one package. The extra 30 plus seconds on Steel Vengeance is to me is what clinches it. Whilst I prefer Steel Vengeance, it is by an ever so slight margin and if Zadra lasted an additional 15-20 seconds, it may well have been the coaster to displace Steel Vengeance. On my initial rides on Zadra in 2020, I was also convinced I also preferred Untamed over at Walibi but having now done additional trips to both of these hybrids, it really is now a no contest that Zadra is not only the best RMC in Europe but also HANDS DOWN the best coaster overall in Europe. It really does offer such an unrelenting ferocious coaster in what is a relatively short ride time. I personally would rather a 40 second coaster that has no dead spots and ferocious pacing than I would a coaster that is a minute and a half and farts about for most of it. So Zadra to me is just ideal.
     
    One negative as I mentioned earlier is that the rerideabillity of Zadra is greatly harmed by the excessive length of the queue. Even if you love riding a coaster over and over, its just so hard to motivate yourself to walk all the way back round Zadra to do so.
     
    The other silly negative negative is the fact front row riders are required to wear goggles in the front. This is also present at Hyperion. To the best of my understanding, this was in place BEFORE Covid but was bought back post Covid (it we can call it that) so makes zero sense how we could do without them for two years but magically need them now
     

     
    That being said, Zadra is a stunning coaster and takes its place at number 2 on my top coaster list. It really is a great coaster from start to finish and once again showcases that RMC are the top dog in the coaster industry and that other manufacturers need to up their game to keep up with them. Please get yourself out there to ride it whenever you can and you will not be disappointed in this absolute masterpiece.
     
    10/10

     

  4. Like
    Martin Doyle got a reaction from Coaster for a blog entry, Zadra - A review (UPDATED!!)   
    So I was recently lucky enough to head across to Poland to visit Energylandia In Zator. The main reason to visit the park ofcourse was the hotly anticipated new for 2019 RMC Hybrid Zadra. So for this write up, I will be sharing my full thoughts on this well received in the coaster community coaster and where it matches up to my top coasters.
     
    A brief history and background!!
     
    Zadra is Rocky Mountain Constructions second “hyper hybrid" ibox track coaster with the first being my personal number one coaster Steel Vengeance. It is also the third RMC installation on the continent behind Wildfire at Kolmarden and Untamed at Walibi Holland. Zadra is also the very first RMC Ibox track coaster to be a ground up installation. Previously, RMC would use the “topper track” design that features on rides like Lightning Rod and Wildfire for their ground up designs whereas the “Ibox" track design would be used on conversions of pre-existing wooden coasters. So this was the first use of Ibox track for a ground up model. At opening, Zadra would break the records set by Steel Vengeance for the tallest and fastest Hybrid coaster by a whopping 1 FOOT and 1MPH. Zadra will lose the record for fastest when Iron Gwazi at Busch Gardens Tampa opens (also by 1mph!!) and will see its height record matched by the new Florida hyper hybrid. It will also lose the record it shares with Steel Vengeance for steepest drop (90 degree) on a hybrid when Iron Gwazi opens by 1 degree!! Zadra initially was going to open at the park in 2020. However, as a result of it being completed ahead of schedule, the park was able to open it at the end of August 2019. This is even more impressive given a portion of the structure was blown over in a storm during its construction!!
     
    Heading to Zadra/ Dragon Zone

    Zadra is located at the very back of the park in the new expanded area the park has built into. So on entering Energylandia and walking through what could best be described as a glorified fun fair, you will find an underpass to take you to the other side of the road and into “Dragon zone" (or Dragon Castle) and you will find a new Medieval themed village with a few stores and eateries with Zadra towering above the lot of it on the right hand side. This area is charming enough with its audio (featuring an appearance from Hall Of The Mountain King!!) and the odd show going on. This area also features two family coasters and a kiddy flat ride. To get to the star attraction, you will walk through the entirety of this themed area where you will then find the entrance to Zadra on the right.
     
    The queue!!
     
    There has been a lot of enthusiasts who have visited the park and cried blue murder over the sheer length of Zadras physical queue line and I can now safely say, they are not unjustified in their comments!!. I have ridden many coasters in my time and not once have I found a coaster that has a queue of such a ridiculous length to walk through than what Zadra takes to navigate. Coupled with the fact there are NO short cuts whatsoever to cut off some of the queue, you WILL have to deal with this walk every single time you ride Zadra. This massively hurts the rides reliability unless you are as fit as a fiddle and just enjoy walking for a ridiculous amount of time. The queue takes 5-7 minutes to navigate and I kid you not, equates to half a mile worth of walking when you convert steps into mile. If you are familiar with the FLY queue and the length of that queue than that may give you a slight idea what to expect with Zadra. It also does not help when theres a fair few stairs to climb up and down to get to the ride aswell. So yes. I would advise getting fit before heading out to ride this thing However!! Whilst the queue is insanely long, it is relatively aesthetically pleasing on the eye with the medieval style walls in certain places and also allows for some wonderful views of the coaster. So this is a big positive for those who enjoy video taking and photography.
     
    The lockers
     
    So after finally reaching the station buidling for Zadra, you will be faced with the locker area. Energylandia offers a fairly decent locker set up in where you pay around the same as £1 and you are given a wristband for all day lockers. You will scan your wristband and then you will be allocated a locker to store bags and loose belongings in. The lockers are double sided so you will collect your belongings from the other side of the wall on exiting the ride. No belongings are allowed to be left in the station.
     
    Operations/batching
     
    On placing your items in your locker, you will climb the stairs and head to be batched. Zadra (as well as Hyperion) uses a pretty neat loading system where there are four screens which count down the amount of riders who can go through into the station. One screen is for the front row line. Another screen is for single riders and two more screens are for the rest of the train. Once the counter shows theres seats for you, you will go through to board the coaster. A tip if you want the back row. Try to make sure you get yourself in a position where you are in front of the door to the station and as soon as it opens, make a beeline for the back. You can NOT request a row from my experience whilst in the station. Depending on what mood Energylandia are in, they will run it on one or two trains. So if you are wanting the front row, be aware that you will be waiting a long time if they opt to run it on one given the length of the coaster.
     
    Operations on Zadra was very bizarre on my visit. They opened on one train and then when the queue got longer it put a second on but then half an hour later, they took the second off when the queue went back down. Then the real “what the hell!!?” moment came later on where one hour before closing, they swapped trains around which wasted well over 15 minutes of my time. Its also worth noting that if the ride is walk on, they will wait until the train is near full until they send it. So abandon any hope of a “zen ride" on it before going to ride!! A part of me feels the train swap I mentioned earlier was a way of building the queue up a little.
     
    The trains
     
    So after all the effort it took to get to this point, it is now time to head into the nicely styled station of Zadra and board the train. Zadra ofcourse uses the standard RMC trains so you will be greeted with the usual policy of fasten your seatbelt but let the operator put the bar down. Although on my rides, the staff insisted on doing the seatbelt aswell. The trains feature the standard RMC restraints of a lapbar and a pair of shin guards. As I have mentioned previously with my reviews on the other RMC coasters, these restraints cause me personally no bother at all. However, if you are a larger rider or have larger legs then they can cause major discomfort. Its also worth noting that the shinguards on Zadra are slightly thicker than the ones on Untamed and Steel Vengeance. So be aware of this if you found the restraints on those two painful. The operators on my visit also seemed to be hell bent on causing me as much pain as possible. As in, literally slamming the restaint down on me and trying to put it as far down as possible. Compared to how I was treated on Steel Vengeance and Untamed, this left a very sour taste in my mouth. Hopefully in future visits, this wont be the case.
     
    The coaster itself

    After being given the clearance to dispatch, you are on your way!!. The train glides out of the station and dips down to the right before latching onto the loud (the mark of a Hyper Hybrid lift hill!!) 206 foot lift hill. Ascending this hill, you are greeted with some amazing views of the area around you. With the local countryside to the right and front of you and the new Dragon zone area to the left. You also will get some views of the all new Aqualantis area.
     
    The train ascends this lift hill at a quick speed and sooner than you think, you reach the top and hit the 200 plus foot vertical drop!! This drop is a pure and utter stunner!! You are raised out of your seat the whole way down regardless of where you sit and as it drops into the wooden structure, it creates one hell of a head chopper moment. This drop feels exactly the same as that on Steel Vengeance in terms of the physical sensation and you WILL feel the force at the bottom of this drop but given the head chopper at the bottom, this rides drop just about edges that on big Steve!!
     
    Speeding through the woodwork, you will turn slightly to the right over a small speed hill where the camera for your onride photo is to the right. This speed hill is then followed by the highlight of the coaster. At a massive 76mph, you will bank upwards aggressively to the left in a massive turn around before levelling up at the top before plummeting back down to ground level. This element is an amazing combo of intensity and airtime. As you bank upwards, you are right on your side feeling grey out level of force and when you hit the top and drop down you get a beautiful sustainted pop of ejector airtime. This is the absolute show stealer on Zadra. On exiting this element, the train will shoot up into the Zero G Stall and boy is this a cracker of an inversion. You enter and exit the element at a great speed and experience some stunning hangtime. The height of this element also adds to that hangtime sensation massively. The best inversion on the coaster.

     
    Still travelling at a breakneck pace, the train then sharply turns left into its outwards airtime hill which sharply throws riders from right to left before navigating some turns before hitting the massive airtime hill. This airtime hill is utterly brilliant. Going through it offers a good mix of ejector and floater airtime and is a good solid intense moment.
     
    Following this, the train shoots up into its second inversion which is a Zero G Roll in the middle of the wooden structure. It takes this element at a quick pace and coupled with the rider being surrounded with the structure, it is a real disorientating element and offers great headchoppers. Yet another great element.
     
    Speeding out the structure, the train shoots through a double down element which offers two pops of solid ejector which feels like shades of the Untamed and Steel Vengeance airtime. The ride will then race through an S turn which throws the rider around even more before it enters a very fastly taken Zero G Roll before turning to the left and into the very aggressive breaks. Brace yourself for these breaks as you will be lunged right forward into your restraint. Let the speed it hits the breaks at tell you how fast this coaster navigates its 1316 metres of track!!. The ride then heads back into the station and you are free to exit and ride again!!....if you really want to make that walk again that is!!
     
    Overall thoughts

     
    Zadra is incredible. Absolutely incredible. I at the time of updating this have now done three trips to Energylandia and each time it has got better and better.
     
    Whilst I do not think Energylandia is a particularly great park (for now!!) Thanks largely to its glorified fun fair feel, they have absolutely struck gold with Zadra. Zadra is a perfect mix of intensity,airtime,hangtime,speed and transitions. Loads of people have been dismissive of the airtime on Zadra by watching POV videos of it but let me tell you that the airtime on this should not be underestimated. It is not all about the airtime like what Untamed is but my lord it still has some strong moments of it.
     
    What makes Zadra great to me is its use of speed throughout the whole course. It really does not lose any steam from drop to breaks and of anything, it could have gone on much longer if it wanted to with the speed it hits the breaks at. It really is paced wonderfully and has a flawless layout.
     
    Surprisingly, I found the front row of this coaster to be the best row on it by an ever so slight margin. With Untamed and Steel Vengeance, I go for the back but on Zadra, I found the front to be where its at. You still get a good drop there and you feel the speed and airtime very well in the front. The back row however gives one heck of a pull over the drop and over the massive turnaround element. So both rows definitely excel over the other in some regards.
     
    The million pound question when Zadra came around was “is this going to be the Steel Vengeance killer?”. In my own personal opinion, the answer to that is no as Steel Vengeance has all of whats great about Zadra AND Untamed in one package. The extra 30 plus seconds on Steel Vengeance is to me is what clinches it. Whilst I prefer Steel Vengeance, it is by an ever so slight margin and if Zadra lasted an additional 15-20 seconds, it may well have been the coaster to displace Steel Vengeance. On my initial rides on Zadra in 2020, I was also convinced I also preferred Untamed over at Walibi but having now done additional trips to both of these hybrids, it really is now a no contest that Zadra is not only the best RMC in Europe but also HANDS DOWN the best coaster overall in Europe. It really does offer such an unrelenting ferocious coaster in what is a relatively short ride time. I personally would rather a 40 second coaster that has no dead spots and ferocious pacing than I would a coaster that is a minute and a half and farts about for most of it. So Zadra to me is just ideal.
     
    One negative as I mentioned earlier is that the rerideabillity of Zadra is greatly harmed by the excessive length of the queue. Even if you love riding a coaster over and over, its just so hard to motivate yourself to walk all the way back round Zadra to do so.
     
    The other silly negative negative is the fact front row riders are required to wear goggles in the front. This is also present at Hyperion. To the best of my understanding, this was in place BEFORE Covid but was bought back post Covid (it we can call it that) so makes zero sense how we could do without them for two years but magically need them now
     

     
    That being said, Zadra is a stunning coaster and takes its place at number 2 on my top coaster list. It really is a great coaster from start to finish and once again showcases that RMC are the top dog in the coaster industry and that other manufacturers need to up their game to keep up with them. Please get yourself out there to ride it whenever you can and you will not be disappointed in this absolute masterpiece.
     
    10/10

     

  5. Like
    Martin Doyle got a reaction from Marhelorpe for a blog entry, Zadra - A review (UPDATED!!)   
    So I was recently lucky enough to head across to Poland to visit Energylandia In Zator. The main reason to visit the park ofcourse was the hotly anticipated new for 2019 RMC Hybrid Zadra. So for this write up, I will be sharing my full thoughts on this well received in the coaster community coaster and where it matches up to my top coasters.
     
    A brief history and background!!
     
    Zadra is Rocky Mountain Constructions second “hyper hybrid" ibox track coaster with the first being my personal number one coaster Steel Vengeance. It is also the third RMC installation on the continent behind Wildfire at Kolmarden and Untamed at Walibi Holland. Zadra is also the very first RMC Ibox track coaster to be a ground up installation. Previously, RMC would use the “topper track” design that features on rides like Lightning Rod and Wildfire for their ground up designs whereas the “Ibox" track design would be used on conversions of pre-existing wooden coasters. So this was the first use of Ibox track for a ground up model. At opening, Zadra would break the records set by Steel Vengeance for the tallest and fastest Hybrid coaster by a whopping 1 FOOT and 1MPH. Zadra will lose the record for fastest when Iron Gwazi at Busch Gardens Tampa opens (also by 1mph!!) and will see its height record matched by the new Florida hyper hybrid. It will also lose the record it shares with Steel Vengeance for steepest drop (90 degree) on a hybrid when Iron Gwazi opens by 1 degree!! Zadra initially was going to open at the park in 2020. However, as a result of it being completed ahead of schedule, the park was able to open it at the end of August 2019. This is even more impressive given a portion of the structure was blown over in a storm during its construction!!
     
    Heading to Zadra/ Dragon Zone

    Zadra is located at the very back of the park in the new expanded area the park has built into. So on entering Energylandia and walking through what could best be described as a glorified fun fair, you will find an underpass to take you to the other side of the road and into “Dragon zone" (or Dragon Castle) and you will find a new Medieval themed village with a few stores and eateries with Zadra towering above the lot of it on the right hand side. This area is charming enough with its audio (featuring an appearance from Hall Of The Mountain King!!) and the odd show going on. This area also features two family coasters and a kiddy flat ride. To get to the star attraction, you will walk through the entirety of this themed area where you will then find the entrance to Zadra on the right.
     
    The queue!!
     
    There has been a lot of enthusiasts who have visited the park and cried blue murder over the sheer length of Zadras physical queue line and I can now safely say, they are not unjustified in their comments!!. I have ridden many coasters in my time and not once have I found a coaster that has a queue of such a ridiculous length to walk through than what Zadra takes to navigate. Coupled with the fact there are NO short cuts whatsoever to cut off some of the queue, you WILL have to deal with this walk every single time you ride Zadra. This massively hurts the rides reliability unless you are as fit as a fiddle and just enjoy walking for a ridiculous amount of time. The queue takes 5-7 minutes to navigate and I kid you not, equates to half a mile worth of walking when you convert steps into mile. If you are familiar with the FLY queue and the length of that queue than that may give you a slight idea what to expect with Zadra. It also does not help when theres a fair few stairs to climb up and down to get to the ride aswell. So yes. I would advise getting fit before heading out to ride this thing However!! Whilst the queue is insanely long, it is relatively aesthetically pleasing on the eye with the medieval style walls in certain places and also allows for some wonderful views of the coaster. So this is a big positive for those who enjoy video taking and photography.
     
    The lockers
     
    So after finally reaching the station buidling for Zadra, you will be faced with the locker area. Energylandia offers a fairly decent locker set up in where you pay around the same as £1 and you are given a wristband for all day lockers. You will scan your wristband and then you will be allocated a locker to store bags and loose belongings in. The lockers are double sided so you will collect your belongings from the other side of the wall on exiting the ride. No belongings are allowed to be left in the station.
     
    Operations/batching
     
    On placing your items in your locker, you will climb the stairs and head to be batched. Zadra (as well as Hyperion) uses a pretty neat loading system where there are four screens which count down the amount of riders who can go through into the station. One screen is for the front row line. Another screen is for single riders and two more screens are for the rest of the train. Once the counter shows theres seats for you, you will go through to board the coaster. A tip if you want the back row. Try to make sure you get yourself in a position where you are in front of the door to the station and as soon as it opens, make a beeline for the back. You can NOT request a row from my experience whilst in the station. Depending on what mood Energylandia are in, they will run it on one or two trains. So if you are wanting the front row, be aware that you will be waiting a long time if they opt to run it on one given the length of the coaster.
     
    Operations on Zadra was very bizarre on my visit. They opened on one train and then when the queue got longer it put a second on but then half an hour later, they took the second off when the queue went back down. Then the real “what the hell!!?” moment came later on where one hour before closing, they swapped trains around which wasted well over 15 minutes of my time. Its also worth noting that if the ride is walk on, they will wait until the train is near full until they send it. So abandon any hope of a “zen ride" on it before going to ride!! A part of me feels the train swap I mentioned earlier was a way of building the queue up a little.
     
    The trains
     
    So after all the effort it took to get to this point, it is now time to head into the nicely styled station of Zadra and board the train. Zadra ofcourse uses the standard RMC trains so you will be greeted with the usual policy of fasten your seatbelt but let the operator put the bar down. Although on my rides, the staff insisted on doing the seatbelt aswell. The trains feature the standard RMC restraints of a lapbar and a pair of shin guards. As I have mentioned previously with my reviews on the other RMC coasters, these restraints cause me personally no bother at all. However, if you are a larger rider or have larger legs then they can cause major discomfort. Its also worth noting that the shinguards on Zadra are slightly thicker than the ones on Untamed and Steel Vengeance. So be aware of this if you found the restraints on those two painful. The operators on my visit also seemed to be hell bent on causing me as much pain as possible. As in, literally slamming the restaint down on me and trying to put it as far down as possible. Compared to how I was treated on Steel Vengeance and Untamed, this left a very sour taste in my mouth. Hopefully in future visits, this wont be the case.
     
    The coaster itself

    After being given the clearance to dispatch, you are on your way!!. The train glides out of the station and dips down to the right before latching onto the loud (the mark of a Hyper Hybrid lift hill!!) 206 foot lift hill. Ascending this hill, you are greeted with some amazing views of the area around you. With the local countryside to the right and front of you and the new Dragon zone area to the left. You also will get some views of the all new Aqualantis area.
     
    The train ascends this lift hill at a quick speed and sooner than you think, you reach the top and hit the 200 plus foot vertical drop!! This drop is a pure and utter stunner!! You are raised out of your seat the whole way down regardless of where you sit and as it drops into the wooden structure, it creates one hell of a head chopper moment. This drop feels exactly the same as that on Steel Vengeance in terms of the physical sensation and you WILL feel the force at the bottom of this drop but given the head chopper at the bottom, this rides drop just about edges that on big Steve!!
     
    Speeding through the woodwork, you will turn slightly to the right over a small speed hill where the camera for your onride photo is to the right. This speed hill is then followed by the highlight of the coaster. At a massive 76mph, you will bank upwards aggressively to the left in a massive turn around before levelling up at the top before plummeting back down to ground level. This element is an amazing combo of intensity and airtime. As you bank upwards, you are right on your side feeling grey out level of force and when you hit the top and drop down you get a beautiful sustainted pop of ejector airtime. This is the absolute show stealer on Zadra. On exiting this element, the train will shoot up into the Zero G Stall and boy is this a cracker of an inversion. You enter and exit the element at a great speed and experience some stunning hangtime. The height of this element also adds to that hangtime sensation massively. The best inversion on the coaster.

     
    Still travelling at a breakneck pace, the train then sharply turns left into its outwards airtime hill which sharply throws riders from right to left before navigating some turns before hitting the massive airtime hill. This airtime hill is utterly brilliant. Going through it offers a good mix of ejector and floater airtime and is a good solid intense moment.
     
    Following this, the train shoots up into its second inversion which is a Zero G Roll in the middle of the wooden structure. It takes this element at a quick pace and coupled with the rider being surrounded with the structure, it is a real disorientating element and offers great headchoppers. Yet another great element.
     
    Speeding out the structure, the train shoots through a double down element which offers two pops of solid ejector which feels like shades of the Untamed and Steel Vengeance airtime. The ride will then race through an S turn which throws the rider around even more before it enters a very fastly taken Zero G Roll before turning to the left and into the very aggressive breaks. Brace yourself for these breaks as you will be lunged right forward into your restraint. Let the speed it hits the breaks at tell you how fast this coaster navigates its 1316 metres of track!!. The ride then heads back into the station and you are free to exit and ride again!!....if you really want to make that walk again that is!!
     
    Overall thoughts

     
    Zadra is incredible. Absolutely incredible. I at the time of updating this have now done three trips to Energylandia and each time it has got better and better.
     
    Whilst I do not think Energylandia is a particularly great park (for now!!) Thanks largely to its glorified fun fair feel, they have absolutely struck gold with Zadra. Zadra is a perfect mix of intensity,airtime,hangtime,speed and transitions. Loads of people have been dismissive of the airtime on Zadra by watching POV videos of it but let me tell you that the airtime on this should not be underestimated. It is not all about the airtime like what Untamed is but my lord it still has some strong moments of it.
     
    What makes Zadra great to me is its use of speed throughout the whole course. It really does not lose any steam from drop to breaks and of anything, it could have gone on much longer if it wanted to with the speed it hits the breaks at. It really is paced wonderfully and has a flawless layout.
     
    Surprisingly, I found the front row of this coaster to be the best row on it by an ever so slight margin. With Untamed and Steel Vengeance, I go for the back but on Zadra, I found the front to be where its at. You still get a good drop there and you feel the speed and airtime very well in the front. The back row however gives one heck of a pull over the drop and over the massive turnaround element. So both rows definitely excel over the other in some regards.
     
    The million pound question when Zadra came around was “is this going to be the Steel Vengeance killer?”. In my own personal opinion, the answer to that is no as Steel Vengeance has all of whats great about Zadra AND Untamed in one package. The extra 30 plus seconds on Steel Vengeance is to me is what clinches it. Whilst I prefer Steel Vengeance, it is by an ever so slight margin and if Zadra lasted an additional 15-20 seconds, it may well have been the coaster to displace Steel Vengeance. On my initial rides on Zadra in 2020, I was also convinced I also preferred Untamed over at Walibi but having now done additional trips to both of these hybrids, it really is now a no contest that Zadra is not only the best RMC in Europe but also HANDS DOWN the best coaster overall in Europe. It really does offer such an unrelenting ferocious coaster in what is a relatively short ride time. I personally would rather a 40 second coaster that has no dead spots and ferocious pacing than I would a coaster that is a minute and a half and farts about for most of it. So Zadra to me is just ideal.
     
    One negative as I mentioned earlier is that the rerideabillity of Zadra is greatly harmed by the excessive length of the queue. Even if you love riding a coaster over and over, its just so hard to motivate yourself to walk all the way back round Zadra to do so.
     
    The other silly negative negative is the fact front row riders are required to wear goggles in the front. This is also present at Hyperion. To the best of my understanding, this was in place BEFORE Covid but was bought back post Covid (it we can call it that) so makes zero sense how we could do without them for two years but magically need them now
     

     
    That being said, Zadra is a stunning coaster and takes its place at number 2 on my top coaster list. It really is a great coaster from start to finish and once again showcases that RMC are the top dog in the coaster industry and that other manufacturers need to up their game to keep up with them. Please get yourself out there to ride it whenever you can and you will not be disappointed in this absolute masterpiece.
     
    10/10

     

  6. Like
    Martin Doyle got a reaction from JoshuaA for a blog entry, Zadra - A review (UPDATED!!)   
    So I was recently lucky enough to head across to Poland to visit Energylandia In Zator. The main reason to visit the park ofcourse was the hotly anticipated new for 2019 RMC Hybrid Zadra. So for this write up, I will be sharing my full thoughts on this well received in the coaster community coaster and where it matches up to my top coasters.
     
    A brief history and background!!
     
    Zadra is Rocky Mountain Constructions second “hyper hybrid" ibox track coaster with the first being my personal number one coaster Steel Vengeance. It is also the third RMC installation on the continent behind Wildfire at Kolmarden and Untamed at Walibi Holland. Zadra is also the very first RMC Ibox track coaster to be a ground up installation. Previously, RMC would use the “topper track” design that features on rides like Lightning Rod and Wildfire for their ground up designs whereas the “Ibox" track design would be used on conversions of pre-existing wooden coasters. So this was the first use of Ibox track for a ground up model. At opening, Zadra would break the records set by Steel Vengeance for the tallest and fastest Hybrid coaster by a whopping 1 FOOT and 1MPH. Zadra will lose the record for fastest when Iron Gwazi at Busch Gardens Tampa opens (also by 1mph!!) and will see its height record matched by the new Florida hyper hybrid. It will also lose the record it shares with Steel Vengeance for steepest drop (90 degree) on a hybrid when Iron Gwazi opens by 1 degree!! Zadra initially was going to open at the park in 2020. However, as a result of it being completed ahead of schedule, the park was able to open it at the end of August 2019. This is even more impressive given a portion of the structure was blown over in a storm during its construction!!
     
    Heading to Zadra/ Dragon Zone

    Zadra is located at the very back of the park in the new expanded area the park has built into. So on entering Energylandia and walking through what could best be described as a glorified fun fair, you will find an underpass to take you to the other side of the road and into “Dragon zone" (or Dragon Castle) and you will find a new Medieval themed village with a few stores and eateries with Zadra towering above the lot of it on the right hand side. This area is charming enough with its audio (featuring an appearance from Hall Of The Mountain King!!) and the odd show going on. This area also features two family coasters and a kiddy flat ride. To get to the star attraction, you will walk through the entirety of this themed area where you will then find the entrance to Zadra on the right.
     
    The queue!!
     
    There has been a lot of enthusiasts who have visited the park and cried blue murder over the sheer length of Zadras physical queue line and I can now safely say, they are not unjustified in their comments!!. I have ridden many coasters in my time and not once have I found a coaster that has a queue of such a ridiculous length to walk through than what Zadra takes to navigate. Coupled with the fact there are NO short cuts whatsoever to cut off some of the queue, you WILL have to deal with this walk every single time you ride Zadra. This massively hurts the rides reliability unless you are as fit as a fiddle and just enjoy walking for a ridiculous amount of time. The queue takes 5-7 minutes to navigate and I kid you not, equates to half a mile worth of walking when you convert steps into mile. If you are familiar with the FLY queue and the length of that queue than that may give you a slight idea what to expect with Zadra. It also does not help when theres a fair few stairs to climb up and down to get to the ride aswell. So yes. I would advise getting fit before heading out to ride this thing However!! Whilst the queue is insanely long, it is relatively aesthetically pleasing on the eye with the medieval style walls in certain places and also allows for some wonderful views of the coaster. So this is a big positive for those who enjoy video taking and photography.
     
    The lockers
     
    So after finally reaching the station buidling for Zadra, you will be faced with the locker area. Energylandia offers a fairly decent locker set up in where you pay around the same as £1 and you are given a wristband for all day lockers. You will scan your wristband and then you will be allocated a locker to store bags and loose belongings in. The lockers are double sided so you will collect your belongings from the other side of the wall on exiting the ride. No belongings are allowed to be left in the station.
     
    Operations/batching
     
    On placing your items in your locker, you will climb the stairs and head to be batched. Zadra (as well as Hyperion) uses a pretty neat loading system where there are four screens which count down the amount of riders who can go through into the station. One screen is for the front row line. Another screen is for single riders and two more screens are for the rest of the train. Once the counter shows theres seats for you, you will go through to board the coaster. A tip if you want the back row. Try to make sure you get yourself in a position where you are in front of the door to the station and as soon as it opens, make a beeline for the back. You can NOT request a row from my experience whilst in the station. Depending on what mood Energylandia are in, they will run it on one or two trains. So if you are wanting the front row, be aware that you will be waiting a long time if they opt to run it on one given the length of the coaster.
     
    Operations on Zadra was very bizarre on my visit. They opened on one train and then when the queue got longer it put a second on but then half an hour later, they took the second off when the queue went back down. Then the real “what the hell!!?” moment came later on where one hour before closing, they swapped trains around which wasted well over 15 minutes of my time. Its also worth noting that if the ride is walk on, they will wait until the train is near full until they send it. So abandon any hope of a “zen ride" on it before going to ride!! A part of me feels the train swap I mentioned earlier was a way of building the queue up a little.
     
    The trains
     
    So after all the effort it took to get to this point, it is now time to head into the nicely styled station of Zadra and board the train. Zadra ofcourse uses the standard RMC trains so you will be greeted with the usual policy of fasten your seatbelt but let the operator put the bar down. Although on my rides, the staff insisted on doing the seatbelt aswell. The trains feature the standard RMC restraints of a lapbar and a pair of shin guards. As I have mentioned previously with my reviews on the other RMC coasters, these restraints cause me personally no bother at all. However, if you are a larger rider or have larger legs then they can cause major discomfort. Its also worth noting that the shinguards on Zadra are slightly thicker than the ones on Untamed and Steel Vengeance. So be aware of this if you found the restraints on those two painful. The operators on my visit also seemed to be hell bent on causing me as much pain as possible. As in, literally slamming the restaint down on me and trying to put it as far down as possible. Compared to how I was treated on Steel Vengeance and Untamed, this left a very sour taste in my mouth. Hopefully in future visits, this wont be the case.
     
    The coaster itself

    After being given the clearance to dispatch, you are on your way!!. The train glides out of the station and dips down to the right before latching onto the loud (the mark of a Hyper Hybrid lift hill!!) 206 foot lift hill. Ascending this hill, you are greeted with some amazing views of the area around you. With the local countryside to the right and front of you and the new Dragon zone area to the left. You also will get some views of the all new Aqualantis area.
     
    The train ascends this lift hill at a quick speed and sooner than you think, you reach the top and hit the 200 plus foot vertical drop!! This drop is a pure and utter stunner!! You are raised out of your seat the whole way down regardless of where you sit and as it drops into the wooden structure, it creates one hell of a head chopper moment. This drop feels exactly the same as that on Steel Vengeance in terms of the physical sensation and you WILL feel the force at the bottom of this drop but given the head chopper at the bottom, this rides drop just about edges that on big Steve!!
     
    Speeding through the woodwork, you will turn slightly to the right over a small speed hill where the camera for your onride photo is to the right. This speed hill is then followed by the highlight of the coaster. At a massive 76mph, you will bank upwards aggressively to the left in a massive turn around before levelling up at the top before plummeting back down to ground level. This element is an amazing combo of intensity and airtime. As you bank upwards, you are right on your side feeling grey out level of force and when you hit the top and drop down you get a beautiful sustainted pop of ejector airtime. This is the absolute show stealer on Zadra. On exiting this element, the train will shoot up into the Zero G Stall and boy is this a cracker of an inversion. You enter and exit the element at a great speed and experience some stunning hangtime. The height of this element also adds to that hangtime sensation massively. The best inversion on the coaster.

     
    Still travelling at a breakneck pace, the train then sharply turns left into its outwards airtime hill which sharply throws riders from right to left before navigating some turns before hitting the massive airtime hill. This airtime hill is utterly brilliant. Going through it offers a good mix of ejector and floater airtime and is a good solid intense moment.
     
    Following this, the train shoots up into its second inversion which is a Zero G Roll in the middle of the wooden structure. It takes this element at a quick pace and coupled with the rider being surrounded with the structure, it is a real disorientating element and offers great headchoppers. Yet another great element.
     
    Speeding out the structure, the train shoots through a double down element which offers two pops of solid ejector which feels like shades of the Untamed and Steel Vengeance airtime. The ride will then race through an S turn which throws the rider around even more before it enters a very fastly taken Zero G Roll before turning to the left and into the very aggressive breaks. Brace yourself for these breaks as you will be lunged right forward into your restraint. Let the speed it hits the breaks at tell you how fast this coaster navigates its 1316 metres of track!!. The ride then heads back into the station and you are free to exit and ride again!!....if you really want to make that walk again that is!!
     
    Overall thoughts

     
    Zadra is incredible. Absolutely incredible. I at the time of updating this have now done three trips to Energylandia and each time it has got better and better.
     
    Whilst I do not think Energylandia is a particularly great park (for now!!) Thanks largely to its glorified fun fair feel, they have absolutely struck gold with Zadra. Zadra is a perfect mix of intensity,airtime,hangtime,speed and transitions. Loads of people have been dismissive of the airtime on Zadra by watching POV videos of it but let me tell you that the airtime on this should not be underestimated. It is not all about the airtime like what Untamed is but my lord it still has some strong moments of it.
     
    What makes Zadra great to me is its use of speed throughout the whole course. It really does not lose any steam from drop to breaks and of anything, it could have gone on much longer if it wanted to with the speed it hits the breaks at. It really is paced wonderfully and has a flawless layout.
     
    Surprisingly, I found the front row of this coaster to be the best row on it by an ever so slight margin. With Untamed and Steel Vengeance, I go for the back but on Zadra, I found the front to be where its at. You still get a good drop there and you feel the speed and airtime very well in the front. The back row however gives one heck of a pull over the drop and over the massive turnaround element. So both rows definitely excel over the other in some regards.
     
    The million pound question when Zadra came around was “is this going to be the Steel Vengeance killer?”. In my own personal opinion, the answer to that is no as Steel Vengeance has all of whats great about Zadra AND Untamed in one package. The extra 30 plus seconds on Steel Vengeance is to me is what clinches it. Whilst I prefer Steel Vengeance, it is by an ever so slight margin and if Zadra lasted an additional 15-20 seconds, it may well have been the coaster to displace Steel Vengeance. On my initial rides on Zadra in 2020, I was also convinced I also preferred Untamed over at Walibi but having now done additional trips to both of these hybrids, it really is now a no contest that Zadra is not only the best RMC in Europe but also HANDS DOWN the best coaster overall in Europe. It really does offer such an unrelenting ferocious coaster in what is a relatively short ride time. I personally would rather a 40 second coaster that has no dead spots and ferocious pacing than I would a coaster that is a minute and a half and farts about for most of it. So Zadra to me is just ideal.
     
    One negative as I mentioned earlier is that the rerideabillity of Zadra is greatly harmed by the excessive length of the queue. Even if you love riding a coaster over and over, its just so hard to motivate yourself to walk all the way back round Zadra to do so.
     
    The other silly negative negative is the fact front row riders are required to wear goggles in the front. This is also present at Hyperion. To the best of my understanding, this was in place BEFORE Covid but was bought back post Covid (it we can call it that) so makes zero sense how we could do without them for two years but magically need them now
     

     
    That being said, Zadra is a stunning coaster and takes its place at number 2 on my top coaster list. It really is a great coaster from start to finish and once again showcases that RMC are the top dog in the coaster industry and that other manufacturers need to up their game to keep up with them. Please get yourself out there to ride it whenever you can and you will not be disappointed in this absolute masterpiece.
     
    10/10

     

  7. Like
    Martin Doyle got a reaction from JoshC. for a blog entry, Zadra - A review (UPDATED!!)   
    So I was recently lucky enough to head across to Poland to visit Energylandia In Zator. The main reason to visit the park ofcourse was the hotly anticipated new for 2019 RMC Hybrid Zadra. So for this write up, I will be sharing my full thoughts on this well received in the coaster community coaster and where it matches up to my top coasters.
     
    A brief history and background!!
     
    Zadra is Rocky Mountain Constructions second “hyper hybrid" ibox track coaster with the first being my personal number one coaster Steel Vengeance. It is also the third RMC installation on the continent behind Wildfire at Kolmarden and Untamed at Walibi Holland. Zadra is also the very first RMC Ibox track coaster to be a ground up installation. Previously, RMC would use the “topper track” design that features on rides like Lightning Rod and Wildfire for their ground up designs whereas the “Ibox" track design would be used on conversions of pre-existing wooden coasters. So this was the first use of Ibox track for a ground up model. At opening, Zadra would break the records set by Steel Vengeance for the tallest and fastest Hybrid coaster by a whopping 1 FOOT and 1MPH. Zadra will lose the record for fastest when Iron Gwazi at Busch Gardens Tampa opens (also by 1mph!!) and will see its height record matched by the new Florida hyper hybrid. It will also lose the record it shares with Steel Vengeance for steepest drop (90 degree) on a hybrid when Iron Gwazi opens by 1 degree!! Zadra initially was going to open at the park in 2020. However, as a result of it being completed ahead of schedule, the park was able to open it at the end of August 2019. This is even more impressive given a portion of the structure was blown over in a storm during its construction!!
     
    Heading to Zadra/ Dragon Zone

    Zadra is located at the very back of the park in the new expanded area the park has built into. So on entering Energylandia and walking through what could best be described as a glorified fun fair, you will find an underpass to take you to the other side of the road and into “Dragon zone" (or Dragon Castle) and you will find a new Medieval themed village with a few stores and eateries with Zadra towering above the lot of it on the right hand side. This area is charming enough with its audio (featuring an appearance from Hall Of The Mountain King!!) and the odd show going on. This area also features two family coasters and a kiddy flat ride. To get to the star attraction, you will walk through the entirety of this themed area where you will then find the entrance to Zadra on the right.
     
    The queue!!
     
    There has been a lot of enthusiasts who have visited the park and cried blue murder over the sheer length of Zadras physical queue line and I can now safely say, they are not unjustified in their comments!!. I have ridden many coasters in my time and not once have I found a coaster that has a queue of such a ridiculous length to walk through than what Zadra takes to navigate. Coupled with the fact there are NO short cuts whatsoever to cut off some of the queue, you WILL have to deal with this walk every single time you ride Zadra. This massively hurts the rides reliability unless you are as fit as a fiddle and just enjoy walking for a ridiculous amount of time. The queue takes 5-7 minutes to navigate and I kid you not, equates to half a mile worth of walking when you convert steps into mile. If you are familiar with the FLY queue and the length of that queue than that may give you a slight idea what to expect with Zadra. It also does not help when theres a fair few stairs to climb up and down to get to the ride aswell. So yes. I would advise getting fit before heading out to ride this thing However!! Whilst the queue is insanely long, it is relatively aesthetically pleasing on the eye with the medieval style walls in certain places and also allows for some wonderful views of the coaster. So this is a big positive for those who enjoy video taking and photography.
     
    The lockers
     
    So after finally reaching the station buidling for Zadra, you will be faced with the locker area. Energylandia offers a fairly decent locker set up in where you pay around the same as £1 and you are given a wristband for all day lockers. You will scan your wristband and then you will be allocated a locker to store bags and loose belongings in. The lockers are double sided so you will collect your belongings from the other side of the wall on exiting the ride. No belongings are allowed to be left in the station.
     
    Operations/batching
     
    On placing your items in your locker, you will climb the stairs and head to be batched. Zadra (as well as Hyperion) uses a pretty neat loading system where there are four screens which count down the amount of riders who can go through into the station. One screen is for the front row line. Another screen is for single riders and two more screens are for the rest of the train. Once the counter shows theres seats for you, you will go through to board the coaster. A tip if you want the back row. Try to make sure you get yourself in a position where you are in front of the door to the station and as soon as it opens, make a beeline for the back. You can NOT request a row from my experience whilst in the station. Depending on what mood Energylandia are in, they will run it on one or two trains. So if you are wanting the front row, be aware that you will be waiting a long time if they opt to run it on one given the length of the coaster.
     
    Operations on Zadra was very bizarre on my visit. They opened on one train and then when the queue got longer it put a second on but then half an hour later, they took the second off when the queue went back down. Then the real “what the hell!!?” moment came later on where one hour before closing, they swapped trains around which wasted well over 15 minutes of my time. Its also worth noting that if the ride is walk on, they will wait until the train is near full until they send it. So abandon any hope of a “zen ride" on it before going to ride!! A part of me feels the train swap I mentioned earlier was a way of building the queue up a little.
     
    The trains
     
    So after all the effort it took to get to this point, it is now time to head into the nicely styled station of Zadra and board the train. Zadra ofcourse uses the standard RMC trains so you will be greeted with the usual policy of fasten your seatbelt but let the operator put the bar down. Although on my rides, the staff insisted on doing the seatbelt aswell. The trains feature the standard RMC restraints of a lapbar and a pair of shin guards. As I have mentioned previously with my reviews on the other RMC coasters, these restraints cause me personally no bother at all. However, if you are a larger rider or have larger legs then they can cause major discomfort. Its also worth noting that the shinguards on Zadra are slightly thicker than the ones on Untamed and Steel Vengeance. So be aware of this if you found the restraints on those two painful. The operators on my visit also seemed to be hell bent on causing me as much pain as possible. As in, literally slamming the restaint down on me and trying to put it as far down as possible. Compared to how I was treated on Steel Vengeance and Untamed, this left a very sour taste in my mouth. Hopefully in future visits, this wont be the case.
     
    The coaster itself

    After being given the clearance to dispatch, you are on your way!!. The train glides out of the station and dips down to the right before latching onto the loud (the mark of a Hyper Hybrid lift hill!!) 206 foot lift hill. Ascending this hill, you are greeted with some amazing views of the area around you. With the local countryside to the right and front of you and the new Dragon zone area to the left. You also will get some views of the all new Aqualantis area.
     
    The train ascends this lift hill at a quick speed and sooner than you think, you reach the top and hit the 200 plus foot vertical drop!! This drop is a pure and utter stunner!! You are raised out of your seat the whole way down regardless of where you sit and as it drops into the wooden structure, it creates one hell of a head chopper moment. This drop feels exactly the same as that on Steel Vengeance in terms of the physical sensation and you WILL feel the force at the bottom of this drop but given the head chopper at the bottom, this rides drop just about edges that on big Steve!!
     
    Speeding through the woodwork, you will turn slightly to the right over a small speed hill where the camera for your onride photo is to the right. This speed hill is then followed by the highlight of the coaster. At a massive 76mph, you will bank upwards aggressively to the left in a massive turn around before levelling up at the top before plummeting back down to ground level. This element is an amazing combo of intensity and airtime. As you bank upwards, you are right on your side feeling grey out level of force and when you hit the top and drop down you get a beautiful sustainted pop of ejector airtime. This is the absolute show stealer on Zadra. On exiting this element, the train will shoot up into the Zero G Stall and boy is this a cracker of an inversion. You enter and exit the element at a great speed and experience some stunning hangtime. The height of this element also adds to that hangtime sensation massively. The best inversion on the coaster.

     
    Still travelling at a breakneck pace, the train then sharply turns left into its outwards airtime hill which sharply throws riders from right to left before navigating some turns before hitting the massive airtime hill. This airtime hill is utterly brilliant. Going through it offers a good mix of ejector and floater airtime and is a good solid intense moment.
     
    Following this, the train shoots up into its second inversion which is a Zero G Roll in the middle of the wooden structure. It takes this element at a quick pace and coupled with the rider being surrounded with the structure, it is a real disorientating element and offers great headchoppers. Yet another great element.
     
    Speeding out the structure, the train shoots through a double down element which offers two pops of solid ejector which feels like shades of the Untamed and Steel Vengeance airtime. The ride will then race through an S turn which throws the rider around even more before it enters a very fastly taken Zero G Roll before turning to the left and into the very aggressive breaks. Brace yourself for these breaks as you will be lunged right forward into your restraint. Let the speed it hits the breaks at tell you how fast this coaster navigates its 1316 metres of track!!. The ride then heads back into the station and you are free to exit and ride again!!....if you really want to make that walk again that is!!
     
    Overall thoughts

     
    Zadra is incredible. Absolutely incredible. I at the time of updating this have now done three trips to Energylandia and each time it has got better and better.
     
    Whilst I do not think Energylandia is a particularly great park (for now!!) Thanks largely to its glorified fun fair feel, they have absolutely struck gold with Zadra. Zadra is a perfect mix of intensity,airtime,hangtime,speed and transitions. Loads of people have been dismissive of the airtime on Zadra by watching POV videos of it but let me tell you that the airtime on this should not be underestimated. It is not all about the airtime like what Untamed is but my lord it still has some strong moments of it.
     
    What makes Zadra great to me is its use of speed throughout the whole course. It really does not lose any steam from drop to breaks and of anything, it could have gone on much longer if it wanted to with the speed it hits the breaks at. It really is paced wonderfully and has a flawless layout.
     
    Surprisingly, I found the front row of this coaster to be the best row on it by an ever so slight margin. With Untamed and Steel Vengeance, I go for the back but on Zadra, I found the front to be where its at. You still get a good drop there and you feel the speed and airtime very well in the front. The back row however gives one heck of a pull over the drop and over the massive turnaround element. So both rows definitely excel over the other in some regards.
     
    The million pound question when Zadra came around was “is this going to be the Steel Vengeance killer?”. In my own personal opinion, the answer to that is no as Steel Vengeance has all of whats great about Zadra AND Untamed in one package. The extra 30 plus seconds on Steel Vengeance is to me is what clinches it. Whilst I prefer Steel Vengeance, it is by an ever so slight margin and if Zadra lasted an additional 15-20 seconds, it may well have been the coaster to displace Steel Vengeance. On my initial rides on Zadra in 2020, I was also convinced I also preferred Untamed over at Walibi but having now done additional trips to both of these hybrids, it really is now a no contest that Zadra is not only the best RMC in Europe but also HANDS DOWN the best coaster overall in Europe. It really does offer such an unrelenting ferocious coaster in what is a relatively short ride time. I personally would rather a 40 second coaster that has no dead spots and ferocious pacing than I would a coaster that is a minute and a half and farts about for most of it. So Zadra to me is just ideal.
     
    One negative as I mentioned earlier is that the rerideabillity of Zadra is greatly harmed by the excessive length of the queue. Even if you love riding a coaster over and over, its just so hard to motivate yourself to walk all the way back round Zadra to do so.
     
    The other silly negative negative is the fact front row riders are required to wear goggles in the front. This is also present at Hyperion. To the best of my understanding, this was in place BEFORE Covid but was bought back post Covid (it we can call it that) so makes zero sense how we could do without them for two years but magically need them now
     

     
    That being said, Zadra is a stunning coaster and takes its place at number 2 on my top coaster list. It really is a great coaster from start to finish and once again showcases that RMC are the top dog in the coaster industry and that other manufacturers need to up their game to keep up with them. Please get yourself out there to ride it whenever you can and you will not be disappointed in this absolute masterpiece.
     
    10/10

     

  8. Like
    Martin Doyle got a reaction from Matt 236 for a blog entry, Zadra - A review (UPDATED!!)   
    So I was recently lucky enough to head across to Poland to visit Energylandia In Zator. The main reason to visit the park ofcourse was the hotly anticipated new for 2019 RMC Hybrid Zadra. So for this write up, I will be sharing my full thoughts on this well received in the coaster community coaster and where it matches up to my top coasters.
     
    A brief history and background!!
     
    Zadra is Rocky Mountain Constructions second “hyper hybrid" ibox track coaster with the first being my personal number one coaster Steel Vengeance. It is also the third RMC installation on the continent behind Wildfire at Kolmarden and Untamed at Walibi Holland. Zadra is also the very first RMC Ibox track coaster to be a ground up installation. Previously, RMC would use the “topper track” design that features on rides like Lightning Rod and Wildfire for their ground up designs whereas the “Ibox" track design would be used on conversions of pre-existing wooden coasters. So this was the first use of Ibox track for a ground up model. At opening, Zadra would break the records set by Steel Vengeance for the tallest and fastest Hybrid coaster by a whopping 1 FOOT and 1MPH. Zadra will lose the record for fastest when Iron Gwazi at Busch Gardens Tampa opens (also by 1mph!!) and will see its height record matched by the new Florida hyper hybrid. It will also lose the record it shares with Steel Vengeance for steepest drop (90 degree) on a hybrid when Iron Gwazi opens by 1 degree!! Zadra initially was going to open at the park in 2020. However, as a result of it being completed ahead of schedule, the park was able to open it at the end of August 2019. This is even more impressive given a portion of the structure was blown over in a storm during its construction!!
     
    Heading to Zadra/ Dragon Zone

    Zadra is located at the very back of the park in the new expanded area the park has built into. So on entering Energylandia and walking through what could best be described as a glorified fun fair, you will find an underpass to take you to the other side of the road and into “Dragon zone" (or Dragon Castle) and you will find a new Medieval themed village with a few stores and eateries with Zadra towering above the lot of it on the right hand side. This area is charming enough with its audio (featuring an appearance from Hall Of The Mountain King!!) and the odd show going on. This area also features two family coasters and a kiddy flat ride. To get to the star attraction, you will walk through the entirety of this themed area where you will then find the entrance to Zadra on the right.
     
    The queue!!
     
    There has been a lot of enthusiasts who have visited the park and cried blue murder over the sheer length of Zadras physical queue line and I can now safely say, they are not unjustified in their comments!!. I have ridden many coasters in my time and not once have I found a coaster that has a queue of such a ridiculous length to walk through than what Zadra takes to navigate. Coupled with the fact there are NO short cuts whatsoever to cut off some of the queue, you WILL have to deal with this walk every single time you ride Zadra. This massively hurts the rides reliability unless you are as fit as a fiddle and just enjoy walking for a ridiculous amount of time. The queue takes 5-7 minutes to navigate and I kid you not, equates to half a mile worth of walking when you convert steps into mile. If you are familiar with the FLY queue and the length of that queue than that may give you a slight idea what to expect with Zadra. It also does not help when theres a fair few stairs to climb up and down to get to the ride aswell. So yes. I would advise getting fit before heading out to ride this thing However!! Whilst the queue is insanely long, it is relatively aesthetically pleasing on the eye with the medieval style walls in certain places and also allows for some wonderful views of the coaster. So this is a big positive for those who enjoy video taking and photography.
     
    The lockers
     
    So after finally reaching the station buidling for Zadra, you will be faced with the locker area. Energylandia offers a fairly decent locker set up in where you pay around the same as £1 and you are given a wristband for all day lockers. You will scan your wristband and then you will be allocated a locker to store bags and loose belongings in. The lockers are double sided so you will collect your belongings from the other side of the wall on exiting the ride. No belongings are allowed to be left in the station.
     
    Operations/batching
     
    On placing your items in your locker, you will climb the stairs and head to be batched. Zadra (as well as Hyperion) uses a pretty neat loading system where there are four screens which count down the amount of riders who can go through into the station. One screen is for the front row line. Another screen is for single riders and two more screens are for the rest of the train. Once the counter shows theres seats for you, you will go through to board the coaster. A tip if you want the back row. Try to make sure you get yourself in a position where you are in front of the door to the station and as soon as it opens, make a beeline for the back. You can NOT request a row from my experience whilst in the station. Depending on what mood Energylandia are in, they will run it on one or two trains. So if you are wanting the front row, be aware that you will be waiting a long time if they opt to run it on one given the length of the coaster.
     
    Operations on Zadra was very bizarre on my visit. They opened on one train and then when the queue got longer it put a second on but then half an hour later, they took the second off when the queue went back down. Then the real “what the hell!!?” moment came later on where one hour before closing, they swapped trains around which wasted well over 15 minutes of my time. Its also worth noting that if the ride is walk on, they will wait until the train is near full until they send it. So abandon any hope of a “zen ride" on it before going to ride!! A part of me feels the train swap I mentioned earlier was a way of building the queue up a little.
     
    The trains
     
    So after all the effort it took to get to this point, it is now time to head into the nicely styled station of Zadra and board the train. Zadra ofcourse uses the standard RMC trains so you will be greeted with the usual policy of fasten your seatbelt but let the operator put the bar down. Although on my rides, the staff insisted on doing the seatbelt aswell. The trains feature the standard RMC restraints of a lapbar and a pair of shin guards. As I have mentioned previously with my reviews on the other RMC coasters, these restraints cause me personally no bother at all. However, if you are a larger rider or have larger legs then they can cause major discomfort. Its also worth noting that the shinguards on Zadra are slightly thicker than the ones on Untamed and Steel Vengeance. So be aware of this if you found the restraints on those two painful. The operators on my visit also seemed to be hell bent on causing me as much pain as possible. As in, literally slamming the restaint down on me and trying to put it as far down as possible. Compared to how I was treated on Steel Vengeance and Untamed, this left a very sour taste in my mouth. Hopefully in future visits, this wont be the case.
     
    The coaster itself

    After being given the clearance to dispatch, you are on your way!!. The train glides out of the station and dips down to the right before latching onto the loud (the mark of a Hyper Hybrid lift hill!!) 206 foot lift hill. Ascending this hill, you are greeted with some amazing views of the area around you. With the local countryside to the right and front of you and the new Dragon zone area to the left. You also will get some views of the all new Aqualantis area.
     
    The train ascends this lift hill at a quick speed and sooner than you think, you reach the top and hit the 200 plus foot vertical drop!! This drop is a pure and utter stunner!! You are raised out of your seat the whole way down regardless of where you sit and as it drops into the wooden structure, it creates one hell of a head chopper moment. This drop feels exactly the same as that on Steel Vengeance in terms of the physical sensation and you WILL feel the force at the bottom of this drop but given the head chopper at the bottom, this rides drop just about edges that on big Steve!!
     
    Speeding through the woodwork, you will turn slightly to the right over a small speed hill where the camera for your onride photo is to the right. This speed hill is then followed by the highlight of the coaster. At a massive 76mph, you will bank upwards aggressively to the left in a massive turn around before levelling up at the top before plummeting back down to ground level. This element is an amazing combo of intensity and airtime. As you bank upwards, you are right on your side feeling grey out level of force and when you hit the top and drop down you get a beautiful sustainted pop of ejector airtime. This is the absolute show stealer on Zadra. On exiting this element, the train will shoot up into the Zero G Stall and boy is this a cracker of an inversion. You enter and exit the element at a great speed and experience some stunning hangtime. The height of this element also adds to that hangtime sensation massively. The best inversion on the coaster.

     
    Still travelling at a breakneck pace, the train then sharply turns left into its outwards airtime hill which sharply throws riders from right to left before navigating some turns before hitting the massive airtime hill. This airtime hill is utterly brilliant. Going through it offers a good mix of ejector and floater airtime and is a good solid intense moment.
     
    Following this, the train shoots up into its second inversion which is a Zero G Roll in the middle of the wooden structure. It takes this element at a quick pace and coupled with the rider being surrounded with the structure, it is a real disorientating element and offers great headchoppers. Yet another great element.
     
    Speeding out the structure, the train shoots through a double down element which offers two pops of solid ejector which feels like shades of the Untamed and Steel Vengeance airtime. The ride will then race through an S turn which throws the rider around even more before it enters a very fastly taken Zero G Roll before turning to the left and into the very aggressive breaks. Brace yourself for these breaks as you will be lunged right forward into your restraint. Let the speed it hits the breaks at tell you how fast this coaster navigates its 1316 metres of track!!. The ride then heads back into the station and you are free to exit and ride again!!....if you really want to make that walk again that is!!
     
    Overall thoughts

     
    Zadra is incredible. Absolutely incredible. I at the time of updating this have now done three trips to Energylandia and each time it has got better and better.
     
    Whilst I do not think Energylandia is a particularly great park (for now!!) Thanks largely to its glorified fun fair feel, they have absolutely struck gold with Zadra. Zadra is a perfect mix of intensity,airtime,hangtime,speed and transitions. Loads of people have been dismissive of the airtime on Zadra by watching POV videos of it but let me tell you that the airtime on this should not be underestimated. It is not all about the airtime like what Untamed is but my lord it still has some strong moments of it.
     
    What makes Zadra great to me is its use of speed throughout the whole course. It really does not lose any steam from drop to breaks and of anything, it could have gone on much longer if it wanted to with the speed it hits the breaks at. It really is paced wonderfully and has a flawless layout.
     
    Surprisingly, I found the front row of this coaster to be the best row on it by an ever so slight margin. With Untamed and Steel Vengeance, I go for the back but on Zadra, I found the front to be where its at. You still get a good drop there and you feel the speed and airtime very well in the front. The back row however gives one heck of a pull over the drop and over the massive turnaround element. So both rows definitely excel over the other in some regards.
     
    The million pound question when Zadra came around was “is this going to be the Steel Vengeance killer?”. In my own personal opinion, the answer to that is no as Steel Vengeance has all of whats great about Zadra AND Untamed in one package. The extra 30 plus seconds on Steel Vengeance is to me is what clinches it. Whilst I prefer Steel Vengeance, it is by an ever so slight margin and if Zadra lasted an additional 15-20 seconds, it may well have been the coaster to displace Steel Vengeance. On my initial rides on Zadra in 2020, I was also convinced I also preferred Untamed over at Walibi but having now done additional trips to both of these hybrids, it really is now a no contest that Zadra is not only the best RMC in Europe but also HANDS DOWN the best coaster overall in Europe. It really does offer such an unrelenting ferocious coaster in what is a relatively short ride time. I personally would rather a 40 second coaster that has no dead spots and ferocious pacing than I would a coaster that is a minute and a half and farts about for most of it. So Zadra to me is just ideal.
     
    One negative as I mentioned earlier is that the rerideabillity of Zadra is greatly harmed by the excessive length of the queue. Even if you love riding a coaster over and over, its just so hard to motivate yourself to walk all the way back round Zadra to do so.
     
    The other silly negative negative is the fact front row riders are required to wear goggles in the front. This is also present at Hyperion. To the best of my understanding, this was in place BEFORE Covid but was bought back post Covid (it we can call it that) so makes zero sense how we could do without them for two years but magically need them now
     

     
    That being said, Zadra is a stunning coaster and takes its place at number 2 on my top coaster list. It really is a great coaster from start to finish and once again showcases that RMC are the top dog in the coaster industry and that other manufacturers need to up their game to keep up with them. Please get yourself out there to ride it whenever you can and you will not be disappointed in this absolute masterpiece.
     
    10/10

     

  9. Thanks
    Martin Doyle reacted to JoshuaA for a blog entry, Every Shocktoberfest Attraction ranked and reviewed.   
    So due to the corona virus, I thought I would actually post on this blog (for my own amusement as well as others)
    This blog today will rank every Tulleys Maze ever to exist (bar a few that I did not sadly get to experience)
    Here is the few attractions excluded from this list:
     
    Field Of Screams- this was a maze in the park's former cornfield (where The Wreckoning currently is)
    I sadly didn't get to experience this or some of the future reincarnations
     
    Dr Plagues Trail of Terror- This is the 2012 successor to Field Of Screams
    Woodshock: Rottin since 69'- Another Field Of Screams incarnation I sadly did not get to experience
    ItsCurtains- This is one I really regret not being to able to walk through. This was the original Clown Maze that debuted back in 2009. This maze apparently was incredibly confusing with the classic curtain maze being the staple of this attraction. This is now Twisted Clowns 3D.
     
    Anyway, onto every haunt I have been through!
    Ranked from worst to bet, this was hard list!
     
    The Wreckoning: (present)
    Tulleys have done quite high quality attractions throughout the years, this makes finding a 'worst' maze hard.
    The Wreckoning sadly falls short compared to other Tulleys attractions. It just doesn't quite work.
     
    It certainly brought some interesting ideas though, and I think with some extensive tweaks this could be a great maze. Coven wasn't my favourite in its opening year and look at that maze now. If they give this the coven treatment next year I could see this being a highlight attraction for the park, I think this year though it just got a bit upstaged by another new maze..
     
    Pandemonium's 3D Carnival: (2016)
    The clown maze at Tulleys has always been chopping and changing. Back in 2016 they debuted the 3D element, this element is incredibly cool though the maze only had its second half in 3D, which meant you had a awkward pause in the maze and the pacing kinda didn't work because of that.

    Silver Scream Drive In Scare Zone: (2014)
    I think this one gets forgotten about really easily. Silver Scream was located next to the entrance of Twisted (before Chop Shop and The Colony were there) and it was a lot of fun. This scare zone is where the 'popcorn girls' originated from, the girls who walk around with their disgusting flavoured popcorn. 
    It is not higher due to the fact it was pretty short and small, but it still has a left a mark on the park today with the popcorn girls still coming out every now and then.
     
    The Tunnel (2014)
    Before The Colony was the incredibly suspenseful and long, The Tunnel.
    This maze's first half was just long dark tunnels with short spaces and extended pitch black darkness. The maze at points made you feel the walls to find the way which was unnerving for 10 minutes at a time! The second half was a long Wastelands style strobe maze, it was long and incredibly confusing to the eyes after the stupid amount of darkness. The maze was very fun though I have ranked it this low due to the first half having little to no actors. But when its so dark and claustrophobic, I'm kinda glad they didn't have actors in that first half.
     
    The Volt (2015)
    2015 was a huge year for Tulleys. With Nightshade, The Colony, Chop Shop, and this maze debuting, it was a big year for them.
    Unlike the huge highly themed Colony or Chop Shop, The Volt was a very minimalist attraction in comparison, the theming was really not all that good.
    The maze didn't really focus on theming though, it was a 5 minute pitch black maze meant to create anxiety with the electric shock gimmick.
    The maze was all about the idea of the shocks with the actors being somewhat of a afterthought, overall The Volt was unique and certainly was a interesting concept.
    I do think The Dark at The Howl (2015) did this concept better and I can see why the concept was not brought back after the initial year. 
    The reason it isn't lower as it actually was quite scary, like the shock element was very psychological and it meant actors had a very easy job of scaring.
     
    Chop Shop (Present)
     
    Chop Shop is such a hard maze to rank as on its opening year it was amongst my favourite mazes ever, but sadly over the years it has kinda ran out of steam.
    I decided in the end to rank it by its current incarnation which isn't bad, it has such great theming in the first half and the maze certainly is enjoyable. 
     
    Creepy Cottage/Haunted House (present) 
    The Creepy Cottage was my first haunt at Tulleys and I always have had a soft spot for it. 
    Its tight corridors, amazing theming, and good use of a small cast really makes this maze for me.
    Its not the scariest, its a bit cheesy, but its such a classic that makes me smile every year. It can also pack quite a punch depending on the cast!
     
     
    The Cellar: (Present)
    Arguably the signature maze from about 2009 to 2012, The Cellar has spanned a very long time at the event. The maze has seen an extension and a cage section since opening, but besides that it is completely the same as it was in 2009.
    The Cellar remains a long jump scare focused assault, with some theming here and then to compliment the experience.
     
    The reason it isn't higher is that I think the event has really grown a lot since 2009, and Cellar in a way has became a little dated. It still is a brilliant maze though that certainly is a classic. 
     
    VIXI (Present)
    This is gonna piss some people off, but I like VIXI.
    I think it was a trailblazer for the industry and its something completely different to any other maze at Tulleys.
    When you have so many haunts like Tulleys it is so important to have a maze that is so different, Vixi really impressed me last year.
    The experience seemed to have a good amount of actors and the maze actually made me want to go again!
    I think Vixi gets a bit over-hated if I'm being honest.
     
    Twisted Maze: (2012-2014)
    Twisted Maze was honestly such a fun time back in 2014. It didn't focus on scares but it had a lot of funhouse elements including a section where you walk through a slanted corridor, a huge check room with actors in matching costumes (this room was a lot bigger than the current check room), many elevation changes, darkness, and a bunch of curtains. This maze was not very scary but it was buckets of fun and honestly it was my fav maze when I visited in 2014 (that is very nostalgia flavoured though..)
    Though I do admit its future incarnations are superior (barring Pandemonium)
     
    Nightshade Circus (2015) 
    This maze was really a push up from Twisted. The maze had severe layout changes along with a new entrance with a themed facade (it is Tulleys after all!)
    The Nightshade Circus introduced a lot of UV lights into the clown maze as well as refining the classic Tulleys Clown Maze formula with a brilliant layout and a curtain maze or two!
     
    The Nightshade Circus also had some new music as well as a really fun finale which is now sadly absent.
     
    Twisted Clowns 3D (Present)
    Very close with Nightshade but ultimately Clowns 3D is probably the best edition of the park's clown maze.
    The Bungee scare really lights up the first half of the maze and the 3D element being consistent throughout most of the maze makes it very trippy and fun.
    This is very biased though considering I've worked in here for the past two years 😉
     
    The Colony (2015-2018)
    The Colony was utterly epic compared to The Tunnel.
    The maze has so much theming and it never seemed to end. It was easily the most impressive maze back in 2015.
    I think this maze certainly is missed, it was a absolute monster of a attraction.
     
    Coven Of 13 (present)
    I was incredibly harsh on Coven upon its debut back in 2016. Let me just pull up that review to show just how harsh I was..
    Every year since the maze has got progressively stronger for me. In 2017 I lukewarmly liked it, and my run through in 2019 with the new finale honestly blew me away.
    The maze really feels complete now. It is long, has a great finale, great scares, and a nice variety of inside and outdoor sets.
    This now makes Coven a maze that I think will be a staple in the lineup for many years, it also is quite unique with its all female cast.
     
    Haunted Hayride (present)
    The heart, the soul, and the lungs of Shocktoberfest. 
    The hayride never seems to get old, even with some of the scenes like the billboard being the same since its debut..
    It is just such a brilliant attraction that sums up everything that Tulleys is about. The Hayride is here to stay and easily the most iconic attraction at Shocktoberfest.
     
    Wastelands (present)
    Probably one of my favourite mazes to ever grace the earth, I adore Wastelands.
    Its not even the maze, its the area around it, the queue, and the show. Its more than a new maze, its a immersive scare zone, show, and a brilliant maze.
    Wastelands to this date is probably the most epic, the most immersive, and the best attraction to grace Shocktoberfest.
     
    Anyway hope you enjoyed this list. Make sure to stay safe everyone!
     
     

     
  10. Thanks
    Martin Doyle reacted to JoshC. for a blog entry, Halloween Fright Nights - Walibi Holland   
    It's only taken me 4 months to get around the posting this..
     
    Walibi Holland's Halloween Fright Nights is well respected in the scare industry. They pump serious amounts of money into their attractions, and have TONNES of actors to boot. They go all out. And that's one of the many reason it had been on my to-do list for so long, and why I eventually went last year.
     
    Now I actually wrote a trip report in Word a while back trying to cover the whole event. That report ended up being over 12 pages of pure text, and that was with me being concise. And that's just down to the sheer quantity AND quality of it all. The event is made of a family friendly daytime event (Spooky Days), with 3 scare zones and an upcharge scare maze, and an evening event (Fright Nights), with 6 upcharge mazes and 8 scare zones. So I won't cover them all, but I'll just instead pick out some particular highlights...
     
    The Clinic
    This has been mentioned on the forums a few times, most recently in my review of their VR experience, Neurogen. The Clinic opened in 2016, and is an entirely alone experience where - for the majority of the experience - you are strapped to a gurney and wheeled around a hospital and, ahem, associated areas. And in short, this attraction is genius - utter brilliance. It's definitely my favourite 'scare' attraction, and I'd say up there with one of my all time favourite theme park attractions. 
     
    I won't say anything that happens here, but whilst it's alone and marketed as 'intense', it's very different to the UK definition of an 'intense'/extreme experience. Psychological, theatrical and haunting are 3 good words to describe it. The experience stayed with me for days afterwards too; it was always on my mind. 
     
    Unsurprisingly, it comes in at a hefty cost - €17.50 if booked in advance. But it's worth every cent and so much more.

     
    Below
    The other of the park's 'intense' mazes. In groups of at most 6, you explore a set of sewers looking for vermin...though maybe the vermin are looking for you. And because you're in sewers, you of course go through the entire experience in waders, since you go through most of the maze knee-deep in water! Again, a genius set up, and felt super realistic! 
     
    Again, a hefty price - this time €15 if booked in advance. And it's super limited (1 group goes in every 15 minutes!).
     
    Below suffers in one major way though: it's very short. After getting the waders on and having a walk pre-show (by means of a guided tour), you're not in the maze for long. Arguably you don't want to be in there for too long: despite the waders, my feet were feeling a bit cold towards the end. But having said that, it's still a super immersive experience and a genius set up that I've never heard of anywhere else!

    (Image from Walibi)
     
    Psychoshock and Other Mazes
    Walibi Holland have 4 "normal" mazes, which you can buy individually or get a combo ticket for €24 (which I did). However, Psychoshock was the highlight of those 4.
     
    Before going onto describing Psychoshock, just a quick word on how the normal mazes operate. They're designed to have 1500pph (for comparison, that's about 3x what Thorpe's mazes manage on average), so usually have a continuous flow of people. Every actor has an accompanying 'effects button' which they press, which can set off an array of sound, lighting, smoke and/or water effects to go with their scare. And with a large number of actors, even if you miss one's scare, you'll be hit with another, and not lose any story either.
     
    You choose a 30min time slot for each where you have to arrive in the queue for it. Too early? Not getting let in. Too late? They'll see what they can do, but otherwise, tough.
     
    Psychoshock is a fairly standard maze in theme: your generic 'laboratory with something gone wrong' vibe. But it's themed exceptionally well (apparently, this 2011 maze was designed by someone who has since gone on to design the theming concepts for stuff like Baron at Efteling), with a very good - and long! - layout. And the group I was in did this maze about half an hour after it opened, which was clearly a quiet slot. As such, out group of 3 was sent in with no one else, before we were split up in the pre show and made to go through the maze entirely alone. The actors are clearly prepared for this and knew full well how to tackle me. A particular highlight was an actor with a syringe squirting water in my face, and then at my crotch making it look like I wet myself...and with no witnesses to say otherwise!
     
    My experience of Psychoshock is likely a bit bias because of alone treatment, but I really did love it. Even ignoring that, the set up of the maze is up there with some of my favourites. The other mazes were all set up so they could choose to either 'batch' groups at regular intervals, or to let in a continual flow, and the actors seemed prepared for any eventuality. Was really fantastic to see them by so reactive!

     
    Eddie de Clown
    Eddie is the headline character of Halloween Fright Nights, and has been for 13 years. He's been played by the same person every year. And he's very much synonymous with Walibi Holland across Europe. He's effectively your standard demented clown who likes to do evil things, and a quick look at things like his Facebook or YouTube pages show the style the park have gone for with him (seriously, watch some of the videos they've produced - they're amazing!!).
     
    In recent years, the park have gone all out with Eddie, slowly giving him a more fixed presence in terms of a show and a mini area. In 2019, one of the 4 new scare zones was entirely based around Eddie: Eddie's Festival of Freaks. Taking place in an area outside the normal park, just behind Goliath, it is effectively a mini Festival! Freak show acts akin to the Carnival of Horrors, roaming 'freaks' (bearded lady, strongmen, fire eaters, etc), sideshow games, street meat, a ghost train, etc. This is all complimented Eddie's presence, with him being a ringleader of sorts, and his show: Eddie's Roast Show, where he effectively invites audience members on stage, and roasts them as harshly as possible.
     
    The whole area was chaotic, but in a good way. So much fun, and very easy to forget you're actually at a theme park event. The downside is that it's all in Dutch (which sounds stupid given it's a Dutch theme park, but they're very good at being accommodating to English speakers, as well as German speakers too). But even with the language barrier, I really enjoyed the area. Like, really did.

    (Photo from Walibi)
     
    Firepit and Campsite of Carnage
    If one area highlights the stark difference between Walibi Holland's and the UK's Halloween events, it's Firepit. An American hillbilly area (and, as such, all the actors spoke with southern American accents), the area featured (unsurprisingly) a giant firepit, live music other stalls and roaming actors (most of whom had chainsaws), along with a couple of actors above the entrance arch to the zone. The tone, however, was jaw-dropping.
     
    Firepit was all about gross, inbred hillbillies who had no problem thrusting sexual comments in your face, swearing constantly and being on the funny side of rude (just). Nothing is scary; everything is there to shock you. Because of the context of the event, being strongly pushed as a dark, 16+ event, they can get away with it, but it's certainly feels like it's pushing towards "how controversial can we be without getting into trouble?". An example from the entrance arch characters: "Welcome to the f**king Firepit...oh, but we don't mean that how y'all think we do, we mean the literal...f**king...Firepit" (the couple then proceed to imitate having sex). 
     
    Personally, I found the area absolutely brilliant. It was designed fantastically. It's clear they had a vision, and they've realised it all the way through.
     

     
    A further surprise was Campsite of Carnage - marketed as a scare zone, but was in fact an outdoor (and free!) scare maze. A simple but clever layout, with a lot of chainsaws and sweary hillbillies. Again, it focused more on trying to shock than scare you. The ending, however, truly did scare me. You're chased into an enclosed section (which is effectively a corridor) by a chainsaw, and when inside, the actor plays a sound effect which makes it sound like you're surrounded by chainsaws. Chainsaws don't do anything for me, but when it sounded like I was in an enclosed space surrounded by 10 off them, it made me jump and I definitely picked up the pace!
     
    Amazingly, the area is also open during the day for Spooky Days (presumably to just help with capacity), with none of the sweary actors in the Firepit, and a shorter, less-chainsaw-filled version of Campsite designed for Under 12s!
     

    (Photo from Walibi)
     
    I think I'll leave it there. I haven't touched the park's FIVE other scare zones, which admittedly had varying quality, and could go into much greater detail about the other 3 mazes. Nor the stage by the entrance of the park with music acts. Or all the pop up stalls they have. But I don't want to ramble on forever. But suffice to say that, despite their lack of presence here, even the weaker experiences were still at least 'pretty good'.
     
    How expensive is it?
    Short answer: Very. To book everything costs about €90 on a quieter night. But even then, it could be tight to do all the scare zones and rides. If you go on a busy day and want to do rides as well, you'd maybe want to invest in their Fastpass too, which adds even more cost. The event is strictly pre-book only, but there are some good deals when they first release tickets.
    How busy is it?
    Short answer: Very. The park get up to a quarter of their annual visitor numbers in the 3 weeks that the event goes on for. Their quietest days still see them attract 10k people. I visited on a Friday, and it was reasonably quiet until about 6pm, but from then until close (11pm) it was rammed!
    Is it worth it?
    Short answer: Yes. Long answer: Yes. Yes! YES!
     
    tl;dr - Walibi's Fright Nights is, by a country mile, the best Halloween event I've ever attended. If you like Halloween events, go to Walibi Holland. You won't regret it.
     
    The park's 'aftermovie' for the 2019 event, showcasing most of what they offered..
  11. Like
    Martin Doyle reacted to Marhelorpe for a blog entry, A Newbie's Trip to Tulleys Shocktober Fest   
    It's no secret to those that know me well that I passionately believe Halloween as a whole is just an overblown annual event which leads to disappointment, scare-less attractions, cringy atmosphere and nothing but annoyance with masses of people flooding the events held everywhere across the country. The problem for me is for over 9 years in a row now between 2008 - 2017, I have only ever managed to attend one event during this entire time of year and that's Thorpe Park's Fright Nights and to be brutally honest, I am now getting tired, bored and frankly sick of the event. 

    The event during the 2008/2009 season was excellent with consistent operations, brilliant audio, tons of park-wide decorations, great use of smoke and lighting effects and most of all, every single maze at the time was home-brewed and original, some with inspirations from other IP's such as Se7en for instance. Asylum, Se7en, Curse and Hellgate were awesome! But now however, hardly any of this is prevalent at the event anymore and hasn't been since 2013 when Lionsgate started taking over everything, and now AMC's The Walking Dead. It's gone to the point now that when someone mentions the words 'Fright Nights' to me, all I can picture is long queues, crappy operations, overselling of Fastrack, needless use of IP's, mediocre scare mazes and up-charges everywhere you go. The whole thing now just feels like a giant cash grab and rip off frankly with very little meaning behind it where every year that passes, it's fun-factor is diminishing like a burning flame. Fireworks/bonfire night however does have a meaning and historical relevance behind it in Britain, which is why it's by far my preferred event at the end of each season and I'll never stop requesting Thorpe to bring it back after it's last appearance in 2011.
     
    Now, you might ask by this point why am I talking about Fright Nights when this blog is titled 'A Newbie's Trip to Tulleys Shocktober Fest'? Well, it's because this review is going to highlight such a stark contrast I experienced between Thorpe's version of a Halloween event and Tulleys, and I feel it's needed to set the premise of this review, because it's important to note at this point after visiting Tulleys on the 21st October 2017, despite Storm Brian interfering with the weather, that night has restored my faith and excitement in these types of events once again. These are words that I honestly thought I would never say!


     
    Similar to my other couple of previous blogs, I warn at the start my reviews are detailed, precise and very long, and this is no exception. So if you're someone who wants to have a quick read, focuses on the main highlights or doesn't want to get bored of reading my analysis by the end of the first paragraph, this isn't for you I'm afraid!


     
    So to begin, I would like to start with my overall first impressions of the event upon walking inside the site and the general atmosphere of the place:
     
    

Initial Impressions and Atmosphere:


     
    I've know Tulleys Farm for as long as I can remember ever since I was just 4 years old during the summer when on the other side of the field the wheat maze was open with other smaller activities, as well as picking your own fruit during June for the strawberries and raspberries. But despite this, the way Tulleys have set up this event made the place almost unrecognisable to me. It turns out that instead of the event being held in the small area near the front where the huts, cafe and fields are it is instead directly behind all of this on a massive open grass field on a gentle slope which I have never ventured onto before until now. So whilst in some places it felt familiar, the majority of it felt as though it was an entirely different site to what it's like during summer!


     
    Upon the entrance next to the grass field for parking, the entrance stands amongst the trees with flames on either side and giant pumpkin scarecrows lit up in orange, filled with smoke, creating a very natural, dominating yet familiar atmosphere to how I've know Tulleys before. Once going under the entrance hut into the ticket booth area, the entire roof is covered with white canopy tents which I appreciated very much as it ensured we didn't get wet whilst waiting to have our bags searched and collect our tickets on the muddy green fields. It reminded me a little at first of Fairford's Royal International Air Tattoo event every July with the way it was all handled, which was organised very well by the staff, so kudos for keeping the system easy, quick and simple with the large number of people at the event.
     
    

Once outside the tent and you've got your tickets/wristband, you are instantly surrounded by lots of attractions, food/drink stalls, stages, rides and seating which I guessed immediately was the centre of the whole event as all of the eight attractions were scattered across the field within equal distance of each other. A small detail I really liked was consistently across the fields there were small fires being lit with burning wood to keep guests warm at night and blend into the whole 'festival feel' of the place. The smell of burning wood in these fields felt comforting and familiar, especially as someone who once was part of the Scouts and went on these camping trips all the time! The audio used across the park wasn't blaring or obtrusive anywhere either and instead was subtle, evenly balanced and played quite a lot of Midnight Syndicate's music both old and new across each area which was a nice touch. After their audio was banished at Thorpe Park starting in 2013 with Lionsgate (grrrrrrr), it was nice to hear it once again. Also, there was tons of smoke everywhere across the place with lots of roaming actors interacting very well with guests which was quite amusing to watch!


     
    The attractions from this centre are situated down either the south or west sides of the field down slopes. To the left of the square you will find The Colony, The Chop Shop, The Cellar and Twisted Clowns. Directly in front you will see the couple of rides the event has which was a Booster ride similar to the one on Brighton pier, and a bouncer similar to the one which can still be at Hastings years ago, as well as on Brighton pier outside the Haunted House which was nice. And lastly, to the right down the hill, Horrorwood Haunted Hayride, Creepy Cottage, VIXI and Coven of 13, as well as the shop, paintball alley and further food and drink stalls.
     
    

It's also worth mentioning that behind you in this centre there is also a stage where a live band is held and plays several chart music hits which was nice, including many which fit in with the Halloween theme. Further down the hill on the right there is another live band too performing for guests. Inside the tents across a few areas, you could buy pumpkins which I presume the farm has grown for guests to purchase at the event, some of which were enormous and very heavy to handle! It's the smaller things with simple decorations like pumpkins that can make a big difference sometimes to the overall feel of an event. It adds to the Halloween theme, unlike Thorpe who still for some reason think little/no decorations = Halloween atmosphere.
     
    

With all of these points taken into consideration, this has a very different vibe and feel to it all compared to what Fright Nights is, and really, I loved it! The whole place felt just like being at a festival with all the canopies for the queues, muddy fields, live music, great theming, large variety of food and drink stalls, the many small campfires everywhere and the consistent feel the place had where nothing seemed to stick out like a sore thumb anywhere. Compared to Fright Nights, the only fair comparison to be made here is that Tulleys clearly know how to create a better atmosphere at night for their customers which is more relevant to Halloween and better organised than Fright Nights has ever been.

    Food & Drink:

    As mentioned above, all of the food and drink available at the farm was available through these temporary food stalls which you typically find at most events similar to this, but the variety and close proximity between them all was quite convenient and was all situated in the centre. Everything from hot drinks, takeaway food, sweet snacks and even a hog roast were available for guests and the variety offered was quite good.

    Although, the prices were a little too much for what I expected to pay. I went to the noodles bar and ordered pulled pork curry noodles and a large spring roll which came to £10.25 altogether without a drink and a regular cup of coffee was £3. So whilst the variety was great and you get large portions, the prices here did feel too high compared to what I would comfortably pay for typically and was the only area where I felt ripped off slightly by the whole event. £3 for a regular Americano was too much! Not surprising, just thought it’s worth noting to those who have yet to visit to be prepared with enough cash in their wallets.

    Operations:

    As a whole, Tulleys demonstrated to me exactly how you should manage events with lots of people going through the attractions. There was only 50 VIP and only 200 Fastrack ticket holders in the entire field that night, which meant the queues for Fastrack were extremely small or non-existent most of the night. Dispatches were fast and frequent for all the mazes, especially for the Haunted Hayride and every bit of effort was made by the staff to keep the queues to a minimal as long as possible throughout the night. When you consider all mazes at Fright Nights in the evening have Fastrack overflowing for all attractions, some of which can actually be longer than the normal queue, this was a really pleasant surprise for me.
     
    If there were a slight niggle I had with the handling of letting people through the mazes, it’s that some of the groups put through each time were quite large, some as much as 20 people at once. And if you are leading the group, if you’re a fast walker through these types of attractions, it’s not uncommon for you to at some point through the maze bump into the group ahead. Whilst it wasn’t a major issue considering all of the attractions were excellent, it did hinder the scare factor a little when too many people are in the same room with you. I wish the dispatches were a little slower when the queues were shorter at the start and end of the evening, but I suppose you get that with any scare maze really.

    Fairground Rides:

    As mentioned above in my initial impressions section, there were just two rides available at the farm in the evening, so with the time available between 5pm - 11pm, I only did the Booster catapult ride which is identical to the one which can be found on Brighton Pier. One ride costs £6 and you get throttled several times both backwards and forwards and at night, it was really great fun and very intense! Plus, despite the wind speeds reaching 42mph gusts in the evening, the ride still ran flawlessly without any problems and didn’t stall at any point as a result (unlike Thorpe who now fear Flying Fish and Banana Boat will stall with just 20mph gusts).

    So if you are planning on visiting this year or maybe next year if these two rides remain, I do recommend trying Booster at night and you’ll have the peace of mind that even if it’s raining or winds reach 42mph, you’ll still find it open.
     
    Scare Attraction Reviews:

    Now onto the best part and that’s with small mini reviews of all eight scare attractions available at the farm. As a whole, I must report the quality, length, amount of fun and scariness in these attractions is far superior to any maze I have done at Thorpe Park’s Fright Nights in the 9 years I have attended the event! All of them were excellent and had their own unique qualities behind them, one of which used a really cool effect which reminded me of a scene from one of my favourite films. Another reason is because every single one of them was original and didn't need an IP to market itself and I'm a big fan of original ideas as it sparks innovation in these types of attraction.

    So to begin, I’d like to start with the ‘least excellent’ one which was Twisted Clowns:

    Twisted Clowns - 6/10

    I should admit at the start clowns as a whole do not scare me one bit and never have done, so before walking through the entrance I wasn’t expecting an enormous scare factor behind it and true enough, it didn’t scare me at all this one sadly.

    You are given at the start 3D glasses which act as a filter to bring out the colours inside on the walls and props present inside and quite a lot of the artwork present popped out quite well, especially with the luminous colours. Throughout the whole of the maze, you wear them and walk through several dark rooms with lots of these UV paintings to fit in with the theme, to which I must point out they are all hand-painted which I really appreciated and admired when inside. Think of the rooms similar to Hocus Pocus at Chessington only with a different theme.

    In addition, actors inside were jumping and appearing all over the place, including one which jumped on a bungee swing from the ceiling which really took me by surprise the first time with how close they hovered over me! Whilst the actors at no point touched guests, they interacted with them brilliantly with lots of props from swings, car horns, wigs and clothing to name a few. The makeup they wore was also nicely done and had popping luminous colours on their faces similar to all the dozens of paintings throughout the maze.

    But as a whole, this just didn’t deliver any real or genuine scares for me sadly, which is a shame because I love 3D mazes like this. However, I will say the quality of the actors jumping all over you with props inside, the amount of work with the paintings which went into this and most of all, the incredibly long length of this maze were the best qualities it offered.
    Other smaller details like a themed safety announcement at the start, to Midnight Syndicate’s audio used inside, to the huge number of actors present did make this a lot of fun to go through.

    I suppose the bigger problem is Big Top at Thorpe whilst might be a lot shorter than this one is ultimately better in lots of ways. Elements such as better audio, better disorientating rooms and a great finale make it better than Twisted Clowns and therefore, this is the only maze Tulleys could do with some improvements on next year I feel and was a little disappointing.

    VIXI - 7/10

    When I discovered this involves you placing a bag over your head to obstruct your view the entire time, the first thing that came to my mind was “Oh no, It’s Tulleys version of that damn awful The Passing maze at Thorpe Park back in 2012!” But after going through it, whilst it did feel very similar The Passing for 3/4 of the maze, the quality of the scares delivered and surprise factor was far superior in comparison and I happened to really like it as a result!

    From the start you must place these black bags over your heads as though you are about to be sent to the gallows for execution and ultimately death, again, very similar to The Passing at the start. But these bags used are with a much thicker material as it is impossible to see through them in any way possible. But once you start the attraction, you must follow the rope on your left side which will guide you through the maze and over all the hurdles for the first 75% of the maze.

    Whilst you can’t see a thing out of these, the interaction and tricks this maze plays on you inside is brilliant. Various sound effects are used everywhere and effects such as smell, wind, water, fire and very uneven surfaces were used. In addition, actors interacted with you from both sides of your ears, so it became quite unsettling at one point with all the effects and actors in play and really got my heart racing being unable to see anything!

    But the best section is towards the end of this experience. The last corner you turn with the bag still on your head is into a room which was very hot inside and within seconds it became apparent why that is. There is one giant flame thrower inside the centre of this room which goes off every few seconds and the noise of it is incredibly loud, so much so that the heat, light and shock made myself and several others scream the fist time it went off! It’s a simple but incredibly effective scare used and you are less than 1m away from the flame, so you can really feel the heat from it.

    Finally, in the last quarter, you are asked to take the bags off your head and give them to a staff member. Now, like The Passing, you are lead to believe this is the end, but oh no, there’s more! You go down this pitch black corridor, turn the corner and you are inside a very dark warehouse with what appears to be burnt bodies of corpses lying on a table and an actor behind it with a giant knife and blowtorch. He instructed us to go down the stairs quickly, only to encounter behind a metal cage even more fire effects, this time less than a metre away which was another excellent jump scare for guests. After that, you zig-zag down the ramps and find yourself outside once again and the experience is over.

    The concept of this maze might sound simple and remind many who did in at the time of The Passing, but the interaction with guests in this one and the effectiveness really pays off and was tons of fun, and was the first maze in probably about 4 years which really got my heart pounding at certain points due to the unknown which awaits ahead due to the fact you can’t see anything. Then to top it all off, the ending finishes the maze perfectly and the use of fire in this maze was executed perfectly and was a great use of the effect. Plus, this was also a very long maze, lasting at around 11 minutes inside according to the timer. Thumbs up overall!

    Creepy Cottage - 7.5/10

    This was the maze I was most familiar with because it has been at this event for years now and I remember a few times during Autumn when visiting Tulleys years ago seeing preperations being made for it in time for October, so was most intrigued to see what it was like inside. Whilst it did have it’s moments of scariness to it, the selling factor behind this was the attention to detail inside and overall creepiness it delivered, which also explains why it’s available for younger kids too during the day. The best way to describe it is imagine walking through a much smaller, cramped and longer version of the haunted house from the play and film ‘The Woman in Black’.

    From the start where you are greeted inside the first room, you are immediately surrounded by lots of theming and details everywhere which hint at it being just like an old historian haunted house, with the furniture, fireplace and props inside with all the cobwebs and candle lights present. As you progress through each room, the corridors and roofing is very small and narrow, so you do feel quite claustrophobic inside and it’s incredibly dark too.

    The atmosphere inside doesn’t feel chaotic like Big Top, Living Nightmare and Saw Alive are. Instead, it has an eerie, cold and creepy feel to it all with very subtle uses of sound effects and music used inside and in every room making it feel very abandoned. It also made me quite tense throughout because you expect something to either appear out of nowhere all of a sudden or an effect scaring you, but as said above, this maze relied purely on feeling unsettled inside than being jump scared.

    The quality of the props and attention to detail was very noticeable with every corner of every corridor and room looked after, from the wallpapers, to the chandeliers and lighting, to the physical objects laying around everywhere and the surface of the flooring and smells inside. One prop particularly caught me out and that was what appeared to be a child’s doll of Chucky. It too me 2 walk through’s to notice it! Plus, towards the end of the maze, you need to walk through a corridor with loads of corn field plants surrounding you, almost as if you are navigating through the maze Tulleys have during summer which was a nice touch.

    The only disappointment was the ending as it just involved a small room with an actor inside surrounded by more props. Nothing seemed to stand out in this room which indicated it as the finale, just another room added at the end simply.

    So whilst it might not be the most scary out of all the mazes, it was certainly the most unsettling and eerie feeling maze with all the actors inside each room dressed to fit the theme of an abandoned cottage from the last century, so it’s good for me!
     
    The Colony - 7.5/10

    This was quite an interesting concept for a maze as it incorporated elements which were both used outside and inside and the overall vibe from this maze is one set back in time to the medieval ages and honestly, a novel which is going to be implemented into a ride next year at Alton Towers. It certainly delivered on scare quality and the length of this thing was mad! On average, it takes between 15-20 minutes to pass through all of it!

    The first corridor you pass through is almost like an abandoned underground mine with the lighting and planks of wood holding the ceiling and walls together and then you instantly go outside onto the field which is guided by very high wooden planks similar to that which you can find in Alton’s new maze ‘The Welcoming’. Whilst I haven’t done it yet, the overall look and feel for the outdoor sections looked similar to this from the pictures looking down at it on the Sky Ride.

    Once navigating your way through outside, you go back inside through these huts and buildings with lots of lighting, audio and smoke effects present, as well as actors hiding in the shadows. From here onwards, you are constantly going inside/outside and it’s an equal balance between the two overall. Some outdoor scenes were really interactive and involved you having to crawl under and through narrow gaps, which was a nice touch you don’t often get with other scare mazes as they tend to be wide and open to pass through many people at once.

    The actors in this maze were excellent. When each approached you, they all spoke in what I can assume is Latin as I couldn’t understand any of what they were saying, but their body language gave hints to what they were trying to communicate with you. By this point, it isn’t necessarily super scary, but unsettling similar to Creepy Cottage.

    When navigating your way up and down the field with indoor and outdoor sections, towards the end, you pass through a corridor which has two pathways and in the centre of these two paths you can take, a chainsaw guy in strobe lights interacts with you, very closely I might add too! After that, you are outside again and the experience is over.

    The best quality of this maze was the length and variety delivered by several different scenes and actors, and it provided a consistent and very enjoyable experience from start to end, especially with the finale. Although, the scares weren’t quite up there to get me really nervous with this one.

    I mention this gave me an impression of Alton’s new coaster for 2018 and considering we now know it’s going to be themed on Wicker Man, this maze kept making me think of that from start to finish. Heck, there’s even a bleedin’ scene with honey bees’ nests hanging from the ceiling you must pass through! Just a fun thought I had with this maze which kept making me think of it, but overall, I really enjoyed this one as it feels to me what Sanctum should have been.
     
    The Cellar - 8/10

    Probably the best way to describe this is imagine Creepy Cottage mixed with The Colony. This was excellent!

    Already the start is nicely done with the safety announcement in the greeting room which was funnily themed and spoken as though it was a witch, and you were passing through their home. After that, you hold each others shoulders and it’s worth noting this is the only maze at the event where you are required to do this. All the others are free-flowing.

    From the start of your journey, the rooms and corridors are incredibly cramped inside with low ceilings and narrow walls and the number of actors present in this maze is the highest out of any of them, which really made the experience quite intense inside.

    Probably the most frightening section for me was at the first walkway which involved the inflatable cushions you must pass through similar to I’m a Celeb near the end just before you climb the hill to go down the slide. Because you are limited by how fast you can move due to it pushing against your legs, it was obvious something was going to jump out of nowhere, and long behold, there was. To the right of this walkway, an enormous and very heavy serpent’s head jumped out of the wall and was big enough to cause me to nearly fall over to the side as a result. It was very heavy and nicely detailed, but my, I personally can’t stand snakes myself and seeing a giant head of it grab my shoulder like that really got to me by that point as it was very unexpected! This is a great element to the maze and took me by complete surprise the first time.

    After that, you navigate your way through various further rooms which had some very narrow walkways and overall, this was extremely dark inside with hardly any lighting visible, just tons of actors hiding in the shadows waiting for the perfect moment to scare you. Some of which had some excellent detail to them all and used several effects which made guest jump, including some very powerful air canons.

    The ending however was a little weak and didn’t stand out from the rest of the maze, but the number of actors used in this maze coupled with the length of the attraction made up for that. The best moment was the giant serpent’s head near the start as it genuinely terrified me the first time!
     
    Coven of 13 - 8.5/10

    Coven of 13 overall was a combination of The Cellar, Creepy Cottage and The Colony as elements from each of these attractions were used throughout, but the best part by far was the start where you need to pass through what I can assume is a deep swamp in the middle of a forest.

    This starting scene where you navigate through the marsh was a great use of smoke, lasers and sound effects as when you passed through the walkways with the inflatable pillows again, there was a layer of mist which helped with the theme of treading through a swamp up to waist level. Probably the best way I can describe this effect is similar to that scene in the first Alien film where John Hurt ventures through a cave with all the eggs and describes a layer of mist above a blue laser effect. When watching it back after trying this maze, it looks identical to that effect used!

    After navigating your way through the swamp scene with actors jumping out and scaring you, you head through more corridors with plants and trees obscuring your path and they are set up in a way which it hides the ceiling and wall panels very effectively, so much so that it definitely felt more like being in a forest that a plain, ordinary corridor.

    You go immediately outside after that and cross into another building which has been themed on a small mini haunted house with some very effective lighting, atmosphere and props used. It did honestly feel just like being inside a mini haunted house as the rooms were a little larger in comparison to Creepy Cottage, bud sadly, the scares in this bit weren’t as effective as a result. However, the attention to detail and quality of the actors made up for this scene, so all is balanced.

    After that, you go outside again and this next section felt the weakest section of the maze. All you do is navigate around a central campfire through different areas around the perimeter of what was the shape of a semi-circle. Each section had it’s own actor in to scare guests, but it felt too open and predictable to deliver any proper good scares sadly, especially when you can see what awaits ahead.

    Finally, you go through inside one last room and that’s what looks like an actor being burnt to the stake in a giant wooden fire and the use of smoke, lighting, heat and audio added to this scene, but like before, just not enough scares here. Also, it’s reminiscent of Wicker Man again and SW8. Sorry! After that, you go outside again and it’s all over.

    Whilst the scares were certainly prevalent throughout the first half of the maze, the 2nd half felt a little tame in comparison unfortunately and fell apart a little. However, the use of effects in that swamp scene at the start were delivered brilliantly and that’s why this is my 3rd favourite attraction as a result.
     
    The Chop Shop - 9/10

    Before trying this I knew it was going to be an intense maze as many have told me it’s the best maze at the event and goodness me, it was certainly the scariest one! The whole theme of rotten meat, blood and flesh makes me feel physically sick, which is why the gluttony scene from Se7en years ago at Thorpe really made me want to vomit when passing through it and I wasn’t expecting anything different here. But what I didn’t expect was the intensity behind this maze which is hidden quite well behind those walls, with the exception of the noises from several chainsaws present.

    The start of the maze isn’t too bad as it’s an exploration through a garage with lots of machinery, equipment, vehicles and tools on shelves everywhere and the lighting is dim, quite reminiscent of scenes from Saw The Ride and the workshops in the Saw films and the actors did a great job at introducing you to their chopping shop. But after this, it gets worse and scarier as a result.

    Once out of the garage, you instantly go through what I can presume is a freezer with lots of frozen meat, including hanging pigs and cows amongst blood everywhere over the floor and walls. Then, an actor breaks through the door in front with a chainsaw and scares the group and this is only just the half-way point!

    From here onwards, it gets even worse because it’s an endless array of zig-zag corridors, rooms and flaps to pass through, all under a constant strobe light. Around several corners, actors are hiding, all with their own chainsaws waiting for you to walk past them. Then, to make it even worse, some rooms have the lights turn off temporarily for about 3 seconds, so you are in complete blackness for a short period of time and all you can hear is the sound of a chainsaw either in front or directly behind you, some of which got as close as 6 inches away from my face! It was truly and honestly terrifying and this lasted for 2/3 of the entire maze, so it became extremely intense at certain parts and got my heart racing the fastest out of any other attraction that night as a result!

    The only advice I can give is do this maze once it is dark outside because the 2nd half has an open roof and if light leaks inside, it can ruin the effect slightly of those dark moments. So if you want a moderate experience, try it before sunset. If you want an extreme one, do it once the sky is completely black. Best maze by far and also the scariest!
     
    Horrorwood Haunted Hayride - 9.5/10

    This was without a doubt the most fun during the entire night and is the best attraction out of everything you will find at this event. It’s very unique, incredibly interactive, long, innovative and ultimately fun. Nothing else out there can be compared to this!

    Whilst it might not have been necessarily scary, the whole idea you are transported through the fields on a tractor ride with various scenes themed to different genres in the movie industry was an excellent idea and was reminiscent of Studio 13 slightly in some areas. Every scene has unique visual and audible effects, the entire ride changes it’s audio depending on what scene you are in and probably the best part was the actors in each scene climb onto the tractor with you and interact with guests using their character. Characters such as clowns, cowboys, hotel butlers, witches, pole-dancing nuns and zombies clambered onto the vehicle through each scene and played their characters perfectly in sync with the audio and movement of the truck. It’s a very consistent and funny experience which I greatly appreciated.

    In addition, each scene had great props and sets used such as falling billboards on guests, flame effects which were incredibly loud and powerful, deaf-defying loud bangs, great uses of audio SFX and lighting used and best of all, the chainsaw people themed on I believe the story of the three little pigs getting extremely close to the guests and even revved the machines against the benches you are sitting on, creating the impression they are cutting through the wood you are sitting on!

    I don’t want to give too much away of what each scene involves for those who have yet to try it, but I very strongly recommend you try this as the must-do attraction of the evening. I guarantee you won’t be disappointed by it one bit!
     
    Conclusion:
     
    So there we are, all my reviews for each attraction, the atmosphere and overall impressions of the event.

    After going to this and leaving the evening, I didn’t in any way feel angry, tired or disappointed like I usually tend to with Fright Nights in recent years. Instead, I felt lively, thrilled and greatly surprised by the whole night because it’s as if I have finally found after 7 years of searching something better and worth it’s value for money compared to what I was typically used to during Halloween and it feels great! Tulleys Shocktober Fest has surprised me hugely with what they offered as I never imagined they were able to pull off such a quality event like this before, especially knowing it for years as a farm with pick-your-own fields and a maze during summer.

    Tulleys has proven if special events are executed very well, it has the ability to change minds of sceptics like me who for years have detested Halloween for all the wrong reasons. In return, I have started to get excited for Halloween once again after this amazing evening I had! The only problem with this however is because Tulleys have set a new bar far higher than any Fright Nights delivered these last 7 years, I am likely going to detest Fright Nights even more now as a result unless there are some radical improvements and changes made to the event which aren’t focused on compromising customer experience for bigger numbers on Merlin’s many dozens of net-profit Excel spreadsheets at their head office.

    Tulleys, like my blog on Liseberg back in May has proved to me again there are places out there which value customer experience above profits, and it's these types of places I appreciate the most. I can happily say I'm absolutely going to attend Shocktober Fest again next year, and likely many years to come now. Well done Tulleys for creating a quality Halloween event for guests.

    It might have taken me several years to finally try it, but my word, the wait was absolutely worth it! 

    Tulleys Shocktober Fest - 8.5/10

    (Some pictures from the event below I took):
     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

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