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  1. Haha oh yes every medication imaginable.
  2. Here's an interesting question, not that I'd expect anyone to actually ever know the answer to it (!), I'm visiting with a friend on Friday who I last visited Thorpe with last August who suffers from migraines. On our last visit, she had a severe migraine come on around half way through the day and had to go home. At the start of the day we'd managed TWD, Stealth, Swarm and Vortex. Around halfway through the day, we rode Saw, Rush and then Zodiac in very quick succession. I suspect Zodiac may have pushed her over the edge. We're giving it another shot this Friday, I've been thinking what order we could do the rides in to go from least-migraine inducing to the worst at the end of the day. Suffice to say the queues were all around 30/40 mins in the summer, and will be non-existent on Friday so we might only last an hour or two!! So, how would we all plan a day round the park before hitting the migraine threshold?! Obviously there's no scientific answer but thought it might be fun to see what everyone thinks!
  3. Been one of them "lurkers" on here since 2006 (!) but wanted to say, love the new park music. Sounded great on park, love the CD. BUT... the removal of the Colossus music is a big loss to the park. Truly iconic, its replacement is far too wishy-washy. Felt it didn't work on park - any intimidation and drama the original had has gone. Works perfectly well as area music around the flat rides but not strong enough as the coaster's theme track. Strange decision..! I just hope the track isn't extended to Vortex which was still using its modified Colossus theme it's been using since 2002. Fits Vortex as perfectly as it does Colossus. Really hope the park listens and reverts the Colossus theme back, while utilising the new version as part of the wider Lost City area music as the majority seem to suggest, but we'll see! The new Nemesis Inferno track on the other hand is very good! It's essentially the same but extended/embellished. The original track was great, but was always far too short for the queue line.
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