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Matt N

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  1. Like
    Matt N reacted to Inferno in Do you currently have a Merlin Annual Pass? Have you ever had one?   
    I don’t at the moment.
    I was a pass holder for I think 15 years and stopped a few years ago because of having kids.
    Will pick it up again soon I think though, it’s still great value even though I’ll need to buy it for all the family this time 😬
    I do miss it.
  2. Like
    Matt N reacted to Mark9 in Do you currently have a Merlin Annual Pass? Have you ever had one?   
    I do. Currently on subscription at £15 a month and it expires 200 years after I pass away.
     
    Compared to some of the rubbish I waste my money on, £180 a year is great value and with some of the investment at the moment, it's easy to justify. 
  3. Like
    Matt N got a reaction from Cal in Worldwide Operations/Throughput Timings Thread   
    Hopefully this is the start of slightly stronger ops on Oblivion! In previous years, it's often had slightly weaker operations, with throughputs slipping to 800-900pph on occasions, so I was pleased to see this improved throughput reading!
     
    That's an interesting finding with Wicker Man. Clearly it was going a bit slower during your visit, as both of my readings had it closer to 800pph, or dispatches roughly 10s or so faster.
  4. Like
    Matt N reacted to MattyMoo in Park Operations   
    I've seen that Colossus has been up and down a bit.
     
    Opening day availability went to the wall when a storm hit combined with "strong" winds, but that can't be helped - at one point, everything was closed bar TWDTR, Rush and Dobble Tea Party.
  5. Like
    Matt N reacted to Cal in Worldwide Operations/Throughput Timings Thread   
    Thanks for this @Matt N always find these interesting! 
     
    Its so satisfying being in the Nemesis queue, always seem to have a good team running it and the queue constantly moves. Nice to see Oblivion is being ran slightly better this year hopefully that continues. 
     
    Only timing I got last week was in the Wickerman queue as I was bored and was interested how it does on 2 trains. Were dispatching trains roughly every 2 mins so 720.
  6. Like
    Matt N got a reaction from Cal in Worldwide Operations/Throughput Timings Thread   
    For anyone who's interested, I managed to time various ride throughputs on my visits to Alton Towers yesterday and today. The throughput readings I managed to attain are as follows:
    Galactica (Theoretical: 1,500pph on 3 trains/2 stations): 871pph (3 trains/2 stations, 24th March 2024, average of 10) Nemesis Reborn (Theoretical: 1,400pph on 2 trains): 1,301pph (2 trains, 23rd March 2024, average of 8 ) Oblivion (Theoretical: 1,900pph on 7 shuttles/2 stations): 1,146pph (5 shuttles/2 stations, 24th March 2024, average of 7) Rita (Theoretical: 1,150pph on 2 trains): 394pph (1 train, 23rd March 2024, average of 5), 357pph (1 train, 24th March 2024, average of 8 ) Runaway Mine Train (Theoretical: 1,061pph on 1 train): 473pph (1 train, 23rd March 2024, average of 4) Note: The back car was missing, so the 473pph figure, which assumed a full train of 46, would have been more like 432pph in reality due to the train actually only carrying 42 riders as opposed to the usual 46. The average dispatch interval was 5m 49s, for reference. Wicker Man (Theoretical: 952pph on 3 trains): 829pph (2 trains, 23rd March 2024, average of 8), 770pph (2 trains, 24th March 2024, average of 8 ) I also have a few other side observations and insights to offer:
    Operations on Nemesis Reborn were noticeably slower today than they were yesterday. Yesterday's operations, listed above, saw dispatch intervals of 90s or less and little to no stacking, with a train often being dispatched as the one in front of it was still completing the course. Today, however, dispatch intervals of no faster than 2 minutes were being attained and stacking was routine. I'm not sure what the difference was, but today's operations were notably slower. I was unable to get a proper timing, but a brief attempt I made at timing saw a dispatch interval of over 2 minutes being attained, and I'd say that this was quite par for the course for the time I was in the queue. Pretty much every train I saw stacked outside the station for a notable period. For some perspective, I waited 60 minutes from the gun for my ride yesterday, while I queued 50 minutes from a little before the Phalanx shipping container lab for my ride today. The Smiler looked as though it might have been running 4 trains today, but I wasn't sure. I say this because the ride was often attaining perfect duelling, which I wouldn't imagine is possible on only 3 trains! I noticed that the intervals on Galactica appeared to be pretty inconsistent when I was doing the timing above. The intervals appeared to range between 80s and over 3 minutes!
  7. Like
    Matt N reacted to Stuntman707 in What is your favourite coaster drop in the UK?   
    The Big One by far. The way it whips round to the right is always a bit terrifying. But Hyperia could take the best first drop. 
  8. Like
    Matt N reacted to Cal in Alton Towers General Discussion   
    I was in the area due to work so I thought it would be rude not to pop in Tuesday and Wednesday, so thought I'd share some thoughts from this season below.
     
    I didn't bother visiting with no Nemesis last year so was my first time in a couple years, meaning it was also my first time on the Curse. Was really impressed with this, couldn't comment on what effects were working/broken as I'd never been on before. Easily my favorite dark ride in the UK.
     
    Main reason for visiting was to get as many rides as possible on Nemmy. Got 5 on Tuesday, but was only open half a day so was expecting a better day on Wednesday, but with it only operating with half a train I only went on it twice. One of them I got in the queue just before 4pm, and it still took 85 mins with no fastrack/rap. 

    Got back on Sub Terra for the first time in yearssss, same as I remember nothing special but nice to have a filler attraction back, something towers really lack.
     
    The park in general looks really fresh. Oblivion in particular looking really good. Could tell the Smiler has had some touch ups but still looking pretty poor in some places. Towers always seem pretty consistent on the effects and audio front. Audio everywhere was sounding great, didn't notice any broken/distorted speakers. A lot of their speakers are still bose too which I prefer. 
     
    Operationally wise, pretty poor. The staff were all doing a great job with what they had, but every major coaster bar Nemesis has started the season on reduced capacity. This isn't just due to it being a weekday as well, as I've heard it was the same on the weekend.
    Rita - 1 train
    Thirteen - 2 trains (3rd train currently in pieces under the lift hill) 
    Oblivion - 4 trains 1 station. No complaints here, team were smashing it and it didn't have a queue. 
    Smiler - 3 trains
    Wickerman - 2 trains
    Galactica - 2 trains 1 station
    Nemmy - 2 trains Tuesday, till around 20 mins before closing 1 train. Opened on Weds on half a train and remained like that all day.
     
    Few other points;
     
    - Never been the biggest fan of Wickerman but I was really enjoying it this trip. It was absolutely flying round in the rain on Wednesday, the back row and front row rides I had are the best I've ever had on it. 6 years on its still looking like a brand new ride, solid edition to their lineup and nice they're looking after it.
    - Same goes for Smiler, never been the biggest fan but no matter where I was sat was riding really smooth and really enjoyed it. Single rider queue on it is lovely too.
    - Pleasantly surprised to see roaming actors at Nemesis, Curse and Wickerman on an offpeak weekday. They do add to the areas, and I wish Thorpe had this approach rather than the cringe we get there. Would prefer a few actors at Swarm and Saw than the 'thrill makers' 
    - Love the fact the park opens early, believe the entrance opens at 9. On Wednesday I got in just after 9:30, went straight to dark forest. By just after 10, I had done 2 rides on Rita and and Thirteen thanks to them both opening early.
     
    - Galactica really doesn't fit in with Forbidden Valley anymore and is looking in a state. The track looks pretty terrible, half the TVs off, projector off in the station. Just looks like they've given up with it, so hopefully a re-theme coming with the new flat next year.
    - 4pm close. In my opinion if queues are anything more than 10 minutes, especially a park the size of Towers, it should never close at 4. 5pm minimum.
    - As someone who really likes flats, there really isn't a lot to do apart from going coaster to coaster. It seems they're going to address this though, I do hope there is more coming than the 1 they've already put plans in for.
  9. Like
    Matt N reacted to JoshC. in Thorpe Shark Hotel   
    Update to this; the park are keeping these for a further 10 years whilst they work on a permanent hotel:
     
     
     
     
  10. Like
    Matt N reacted to JoshC. in Sparkle Project   
    All things TPM reported here and on social media a couple of weeks ago, without having to watch a 40 minute video with ads
     
    Thanks for rounding up the key things from the video Matt; appreciated as always!
  11. Like
    Matt N reacted to Cal in Sparkle Project   
    I noticed Russ mentioned this too, but unless I'm imagining things they were definitely spinning all of last season 😄
  12. Like
    Matt N reacted to Martin Doyle in What is your favourite coaster drop in the UK?   
    Big One by some distance. Though Hyperia should have something to say about that!!
  13. Like
    Matt N reacted to Mark9 in What is your favourite coaster drop in the UK?   
    Either The Swarm or Dragons Fury for me
  14. Like
    Matt N reacted to JoshC. in What is your favourite coaster drop in the UK?   
    Swarm for me I think. Dive drops are just lovely
  15. Like
    Matt N reacted to Cal in What is your favourite coaster drop in the UK?   
    Oblivions first drop is my favorite in the UK, and Kondaa outside of UK
     
    Definitely think Hyperias has the potential to clinch the title for me 😃
  16. Like
    Matt N reacted to Cal in Nemesis   
    Got back on Nemesis today. 
     
    Overall, they've done a great job with the area and I do like the new colour scheme. I do prefer the original music, and the original queue line too. Yes the new queue offers new views of the ride I hadn't seen before, but I quite liked queuing down in the pit and getting close to the ride.
     
    It didn't open till around 1ish today so was a bit busier than I expected. They also decided to take a train off 20 mins before park close, causing a queue. Weird decision unless there was an issue with the train. Apart from that though, they were running it flawlessly as usual with little to no stacking.
     
    Strange decision to remove the front row queue. Was also annoying having a batcher in the station so you can no longer choose a row. Hoping this doesn't last long, they never bothered with that before and it never seemed to be an issue.
     
    Hoping for a better day tomorrow and to get on the back row.
  17. Like
    Matt N reacted to Mark9 in Nemesis   
    That's pretty much all the eye does. It's given life by the claws around the eye moving up and down like its in anger. There was already some dead pixels so hopefully its an easyish fix.
     
    I was very excited for the return of Nemesis and I'm very happy that it's already running incredibly well, pretty much picking up where the old OG left off. I was concerned it might run slow but it isn't. I think it's a success and the energy around Nemesis was electrifying. Managed 6 rides including a front row and a back row and I'm happy. 
  18. Like
    Matt N reacted to Cornflakes in Nemesis   
    Have some in-depth thoughts about Nemesis Reborn and the new Forbidden Valley, entirely about the new theming, as you all know the ride itself is excellent - It’s Nemesis!

    Been looking forward to this a lot, but had some reservations regarding Forbidden Valley and its theming, I do think it’s a real shame that Forbidden Valley has lost its Post Apocalyptic, Mad Max-y vibe, but what’s been done with the new theme is - regardless of personal taste - very impressive.

    Almost every major set piece moves, every set piece has sound, the station and shop have their own small show sequences, the theming is dynamic in a way that Merlin hasn’t really attempted before. The area makes you feel like you’re in a bombastic monster movie, if old Forbidden Valley was about exploring where an event had happened, New is about seeing it, hearing it, and feeling it happen. This whole project feels like Merlin’s first step into the modern era of theme parks, if this is the new quality bar for Merlin there’s a lot to be excited about.

    Towers' continual commitment to street theatre helps the area shine as well. I’m not under the illusion there will be this many characters out all the time, but knowing you’ll see at least one of them is a lot of fun and helps the area feel alive. I’m particularly fond of the Mushroom Cloud Tour Guide, hope you find your bus king!

    This isn’t to say everything’s perfect of course, the “school perimeter” fencing is ugly and the gun in the queue line screams “We tried to move the old one but it fell apart, so we threw this together” But what’s wrong is pretty minor and fixable, after seeing the tweaks Alton Manor got last year I wouldn’t be surprised if we *actually* saw this stuff worked on.

    But yeah, really impressed with it all, Forbidden Valley truly feels like it belongs to Nemesis again. I’m looking forward to spending more time in the area throughout the year and seeing how it evolves over the coming years, they cooked!
  19. Like
    Matt N reacted to Cal in Which 2024 UK coaster project are you most looking forward to?   
    As much as it'll be nice to have Nemesis back, Hyperia for me. 
     
    It took me a while to get exited for Hyperia and although I still have my doubts I do believe we could have something quite special here! 
  20. Like
    Matt N reacted to JoshC. in Which 2024 UK coaster project are you most looking forward to?   
    Hyperia.
     
    Nemesis is great. And will be great.
     
    But Hyperia.
  21. Like
    Matt N reacted to Livinthecoasterlife in Which 2024 UK coaster project are you most looking forward to?   
    I'm looking forward to Hyperia but just as excited to see Nemesis up and running again! 
  22. Like
    Matt N reacted to Benin in Nemesis   
    She's back on Saturday.
     
     
  23. Like
    Matt N reacted to CoasterCreditsCymru in Hyperia - New for 2024   
    Great progress today on the transfer track and outerbank turn! Credit to DG95
    https://www.instagram.com/p/C2aN8Tzt5-f/?igsh=eTFzOWplMGk2NGZz
  24. Like
    Matt N reacted to JoshC. in Hyperia - New for 2024   
    Trims on the exit to the non-inverting Immelmann (the element prior to the outerbank dive):
     


     
    hopefully one of those 'just in case' trims, like the one at the bottom of Swarm's drop, but we shall see
  25. Like
    Matt N reacted to CoasterCreditsCymru in Hyperia - New for 2024   
    Theme Park Guide's latest Hyperia Construction Update article (07/01/2024) has just been published (link below). A brief summary to follow;
     
    - More track and supports have been installed on the lower sections of the ride, with work continuing on the support structures for the Immelmann / Stall Dive.
    - Theming has started inside the station, with doors installed on the station and maintenance shed.
    - There are currently two large items being protected from the elements outside the maintenance shed. Unsure as to what these are at the moment.
     
    https://themeparkguide.co.uk/news-page/7th-January-2024-Hyperia-Construction-Work-Resumes
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