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Matt N

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  1. Matt N
    12th September 2024: PortAventura Park Day 3
    It was our final day in PortAventura Park today before heading home! We weren’t really able to have a full day today, as we had to be out of the park by 3:30pm to catch our shared transfer back to Barcelona Airport to fly home, but we nonetheless headed back into the park to mop up some more goes on some of the best attractions!
     
    I headed into the park early on my own this morning, with my mum and dad joining me later. I headed down to the Hotel Gold River entrance at around 9:50am, and entered the park a bit before the 10:30am opening time:


    Upon entering the park, I decided to repeat my winning strategy from yesterday and head to China first. Resultantly, I started my day on…
    Shambhala
    Shambhala had a very short pre-queue, so I decided to start my day on there. I was in the queue early enough to be batched onto the very first train of the day… but unfortunately, wind (well, “adverse meteorological conditions” as per the tannoy announcement) meant that the ride didn’t open until 20 minutes after park opening. Curiously, they had to take off a train and run the ride on 1 train for it to be able to open in the wind; I’ve never seen this on a coaster before. Whether it’s a case similar to The Big One where the ride supposedly has slow and fast trains for different weather conditions, I don’t know, but to be fair, it was windy enough that I can believe it might have caused a 250ft coaster to experience difficulties with operating. Anyhow, how was the ride? Well, I was seated in the back car, and it was absolutely sublime; it was possibly in contention for the best Shambhala ride yet! The airtime was strong and phenomenally sustained, the ride was so fast (and felt faster than usual in the windy conditions), and overall, it was every bit as sublime as I’ve come to expect from Shambhala! That ride was a wonderful way to kick off the day:



    After Shambhala, I then decided to head onto the other coaster in the area…
    Dragon Khan
    Dragon Khan was on an advertised 30 minute queue, so I decided to take a ride on there. Like Shambhala, Dragon Khan had been forced to drop down to 1 train to operate in the windy conditions, so capacity was reduced, but the queue still took only 35 minutes nonetheless, which I didn’t think was too bad, personally. But how was the ride? Well, I was seated in an outer seat on the very front row, and it was similar to previous rides; it was a bit rough in places, but overall not too bad, and the ride had a decent layout with good forces, good pacing and decent inversions:


    After I got off Dragon Khan, my mum and dad had entered the park, so I met up with them in the square in China before we headed to an attraction we hadn’t yet done…
    Templo del Fuego
    Templo del Fuego was on an advertised 20 minute queue time and we hadn’t yet done it, so we decided to give it a go. I’ve often heard that this attraction doesn’t open very often, and I’ve also heard that it’s very good, so I was intrigued to try it out. The queue ultimately only took around 5 minutes, and we were inside the attraction promptly. So, how was it? Well, this style of actor-led attraction isn’t entirely my sort of thing, but I have to concede that it was rather entertaining! Even though I didn’t understand too much of the speech, as it was in Spanish, the actor did a good job of entertaining the crowds, the premise was quite clear even without knowing too much of the script, and the special effects were spectacular! There were also some surprises that I wasn’t expecting… overall, Templo del Fuego was quite an entertaining detour for a few minutes, and I’m glad I got to do it:

    After Templo del Fuego, we started to gradually work our way around to Meditarranea, firstly stopping off at…
    El Diablo
    El Diablo was on an advertised 10 minute queue time, so I decided to take a ride on there. As advertised, the queue took 10 minutes; you can never complain about that! So, how was the ride? Well similarly to yesterday, it was a fun mine train coaster with some fun helixes and good bits of speed, and it also felt a bit smoother than yesterday:

    After El Diablo, we decided to head over to Street Mission, which was advertising a 10 minute queue, for another ride after enjoying it yesterday. However, it unfortunately broke down while we were in the queue for it, so after 10 minutes or so with no action, we eventually bailed:


    We then decided to head down to Meditarranea for lunch, after which my parents took the train from Meditarranea to Far West to leave the park. Being left to my own devices for a little longer, I initially decided to check out Hurakan Condor, as I hadn’t ridden it yet, I’m a fan of a good drop tower, and it was on a 30 minute advertised queue time. However, as with yesterday, it unfortunately was a pretty much static queue; I stuck it out for 10 minutes or so, but I left after it didn’t move. This proved a sound decision, as the advertised queue time had shot up to 1h 30m by the time I left:

    I then decided to head to China and scope out Shambhala for a reride, but it was unfortunately closed for a weather delay (it was still pretty windy at this point). As Dragon Khan was still on 1 train at this point due to the weather and had an eye-watering 2.5 hour advertised queue time, I decided to veto a reride on that too. However, a favourite from earlier in the trip that I had yet to reride was on an unusually low queue, so I decided to head to…
    Uncharted: El Enigma de Penitence
    Uncharted was advertising a 40 minute queue time, so I decided to take a ride on there. This was the first occasion where I’d seen it on an advertised queue time of much below an hour, so as I’d found Uncharted an excellent coaster earlier in the week, I decided to take full advantage of this! The queue time was in fact overstated; the queue only took 30 minutes, and moved fairly decently. You can never complain about that! But how was the ride? Well, my thoughts were very similar to what they were on the first ride. The coaster hardware itself is excellent, with the launches, fun twists and turns and various tricks making for another excellent example of an Intamin family thrill coaster, but the on-ride theming leaves much to be desired for a ride of this style, with the ride largely taking place in a pitch black warehouse and the screen scenes being really rather poor in terms of theming. I find the on-ride theming (or lack of) on Uncharted baffling, as the queue is gorgeous and Street Mission across the park shows that PortAventura clearly has strong dark ride prowess and can make absolutely superb immersive attractions. Nevertheless, the coaster itself was still excellent and put a smile on my face, and as much as I can nitpick, that is the most important thing after all:

    After getting off, I pondered another ride on Uncharted, but it was getting closer to 3:30pm and reriding Uncharted at the queue time it was at would have been cutting it a bit too fine to get back to the hotel for 3:30pm. I scoped out other attractions, but a lot of things either had a queue too long to get back in time for 3:30pm, would have taken too much walking from my current location in the park to get back in time or both. As such, I decided to call it a day there, bid PortAventura Park goodbye for the last time and head back to the hotel to meet my parents and get our transfer to the airport:


    So, that wraps up my final day at PortAventura Park! Today was definitely a weaker day than others on the trip, but PortAventura can’t help the weather. It really was very windy; if we had been in Florida, it felt like a very “there’s a thunderstorm coming imminently” sort of wind, and seeing as I saw Alton Towers practically grind entirely to a halt in similar, if not weaker, wind back in March, I don’t think PortAventura dealt with the circumstances badly at all. We also never went into today under the pretence of it being a full park day; we always knew we had to be out before 3:30pm to catch our transfer, so we were pleased with anything we got, realistically. Given I was only in the park for around 4.5 hours, I’ve done far worse than 5 attractions in that sort of timeframe before!
     
    That isn’t just the end of the day, but also the end of the trip. I’ll write a longer summary post when I’m back in the UK, but in short; I’ve had an absolutely fantastic trip! I loved PortAventura World, and it’s definitely right up there as one of the strongest theme park resorts I’ve visited in Europe for me!
     
    Thanks for reading; I hope you’ve enjoyed this report, as well as the wider series of reports from the rest of the trip! I’ll post a longer review of PortAventura as a whole when I’m back in the UK, but trip reports-wise, I think that’s probably it from me for theme park trips this year. It’s been a terrific year, and PortAventura was an excellent way to end it!
  2. Matt N
    PortAventura: An Overall Review and Trip Summary
    Right, then; I’ve now landed back in the UK, done all of my post-trip spreadsheet stuff, and just about recovered from the journey home! Spending 4 hours waiting in Barcelona Airport and arriving back in Bristol Airport at 1am to temperatures of 6 degrees when used to (and dressed for) the beautiful climate of Salou was certainly a rude awakening from that trip bubble, but the journey mostly went well, and now I’m back, I’m in the mood to write a bit of a trip summary and do a slightly more comprehensive review of PortAventura overall through my first timer’s lens.
     
    Before going to PortAventura, I was excited, but I’ll profess to having slightly more bated breath than when I went to Europa Park, the last major new European theme park I visited, for the first time. Over the years, I’ve read all kinds of diatribes and horror stories about PortAventura, saying about how dreadful the operations are, how dreadful the Express overuse is, how dreadful the food is, how dreadful the hotels are, how dreadful the queue jumping is… despite PortAventura’s widely accepted status as a major European theme park resort, I’ve heard all kinds of dire reports from it over the years. Hearing these reports which are at best extremely mixed did make me quite hesitant about the sort of experience we might have at PortAventura.
     
    But having now visited, did I mirror these reports in being similarly disappointed with PortAventura? I have to say; no, I didn’t. I absolutely loved PortAventura and would definitely rank it as one of my top European theme parks! It had big shoes to fill after the splendour of Europa Park in 2022, but it did not disappoint for me, and I had an immensely pleasurable visit to the park and resort! With some of these reports I had gone in having heard, I would definitely say that the overall product at PortAventura exceeded my expectations.
     
    Let me start by discussing the rides and attractions on offer at PortAventura World…
    Rides and Attractions
    Firstly, you have your roller coasters. I like to call myself a theme park enthusiast, but in reality, I do have a definite slight bias towards coasters over other varieties of attraction. PortAventura has a good coaster selection, but I will say that if talking about coasters alone, I have been to stronger places coasters-wise than PortAventura, particularly if excluding Red Force from the equation and only counting what’s in the main PortAventura Park. I would probably put Alton Towers and Thorpe Park higher overall for coasters, as well as a pre-Voltron Europa Park. If I’m being very picky, I do maybe think that the main park could do with another modern headline thrill coaster to complement Shambhala.
     
    With that being said, the resort is still no slouch in this regard; Shambhala is an absolutely stunning top coaster for the resort for me, Red Force is also absolutely superb, and Uncharted, while somewhat sub-par in terms of on-ride theming, also stood out to me as an excellently fun family thrill coaster that I thoroughly enjoyed. There’s also quite a wide variety of other types of coaster in PortAventura Park that I enjoyed, and there is certainly plenty to satisfy a coaster fan, in my view. At very least, plenty of rerides on Shambhala should do the trick!
     
    Some of the main surprises of PortAventura for me, however, came in the form of its non-coaster attractions. Some of the ones I did were really pleasant surprises! For example, Street Mission was an absolutely fantastic dark ride, with awesome fusion between screens and physical sets, lots of excellent theming and an overall incredibly fun and well executed experience! Grand Canyon Rapids, despite being quite an unassuming rapids ride at first glance, was also an excellent example of the genre, with some really good waves, a generally fast pace, great theming and some fun water effects! Templo del Fuego, while not being entirely my sort of thing, was also quite entertaining, with some excellent special effects on show! While not quite on the level of Europa Park in terms of sheer amount of attractions, I think PortAventura does offer some decent non-coasters, a nice variety of things to do, and at least one very decent attraction in most genres.
     
    Let me now talk about what I feel is one of the strongest aspects of PortAventura…
    Theming/Atmosphere
    I am personally a big fan of parks where thrills and theming exist in unison, and PortAventura most certainly ticks this box! As much as the resort has some great coasters and rides, I think that theming is one of the things it does best. PortAventura Park, visually speaking, is absolutely stunning. The whole place is intricately themed and packed full of details; these themed areas are stunning! Far West is gorgeous, Polynesia is lovely, Mexico is lovely, China is wonderful, Meditarranea is gorgeous… I don’t think there’s one themed area in PortAventura Park that is anything less than gorgeously themed and lavishly packed with detail! Ferrari Land is also very nicely themed, with those Italian streets being lovely!
     
    The resort is a feast for the eyes visually, and I think this contributes to it being an incredibly nice park to walk around and just exist in. It has a very nice atmosphere, and I think that it’s just very pleasant to walk around and not stressful to be in. It’s a park where I think you could be quite satisfied by just walking around or sitting taking in the sights and sounds!
     
    Another point I’d raise is that I think new additions to the park have been integrated incredibly seamlessly and stayed very in-keeping with the original design. Sometimes, new additions can contrast a bit with what was there before and look a bit jarring, but I think PortAventura does an excellent job of maintaining consistent area visions. For example, Shambhala integrates seamlessly with the rest of China, and Uncharted integrates seamlessly with the rest of Far West.
     
    In my opinion, theming is one of the areas where PortAventura shines brightest, and in this sense, I think it is every bit as nice as Europa Park is.
     
    Let me now briefly discuss the on-site hotel and my experience there…
    Hotel
    We stayed on site at PortAventura in Hotel Gold River, in one of the Superior Callaghan Rooms. I’d heard incredibly mixed reviews of the hotels at PortAventura, but I have to say that personally, I could not fault the hotel at all and would say that it’s as nice as any theme park hotel I’ve stayed in. As with the theme parks, Hotel Gold River is a gorgeously themed complex packed with detail. There is so much to look at and so many details to see! The room was also very nice (arguably nicer than the room we stayed in at Hotel Castillo Alcazar at Europa Park, although that may be helped by us having upgraded to the slightly more expensive Callaghan room), and it was absolutely spotless and cleaned every day. We also thought that the food was absolutely excellent; breakfast was lovely, and the evening buffet was very nice, with a different offering every day! It also had a very nice atmosphere; sitting in the central courtyard section with some drinks was a very nice way to spend an evening!
     
    Overall, then, I would definitely stay on site again, and I think it offers excellent value for money! For 3 adults for 3 nights with park tickets (unlimited entry to the main park and 1 entry to Ferrari Land), half board, shared transfers and flights, the entire holiday booking through PortAventura cost around £1,280, and I think that the experience offered is absolutely excellent when considering that price!
     
    Let me now discuss that good old chestnut that seems to get on everyone’s mind when discussing PortAventura…
    Operations/Express Pass
    When discussing PortAventura, people typically moan about the operations and Express Pass.
     
    In terms of ride operations/throughputs; I will not pretend that the operations are fast, or that they rival Europa Park in any way, shape or form… but I was expecting worse. I did not think that PortAventura’s operations were that dreadful at all given common discourse, personally, and based on my personal experience, I think their notoriously rock bottom reputation is not entirely deserved. Shambhala was typically running 2 trains and attaining around 800pph. Dragon Khan was typically running 2 trains and attaining 700-800pph. Stampida was running 2 trains per side and getting a combined 1,200-1,300pph. El Diablo was running 2 trains and getting around 1,000pph. Furius Baco was running 2 trains and getting around 600-700pph when I timed; I’ve seen Rita at Alton Towers do worse than that! The water rides were also sending boats at a decent rate. Single rider queues worked effectively where present, and the batchers were mostly good at filling empty seats. They are not lightning fast operations, and there is certainly room for improvement, but I’ve seen worse.
     
    One possible exception to this is Hurakan Condor; they only appeared to be running 2 towers out of 5, and I didn’t ride it because both times I tried to, the queue pretty much didn’t move.
     
    In terms of Express; despite common reports, I’ve seen far, far worse allocation to non-main queue riders elsewhere. Express exists, but I did not think that usage or allocation appeared to be excessive on any ride I saw, or out of the ordinary compared to other parks I’ve visited. This was hardly, say, Oakwood, where I saw with my own eyes whole trains of Fastrack being loaded and queues hardly moving. I’d even argue that the number of non-main queue riders was possibly lower than at some of the UK Merlin parks; I’d argue that at times, the Fastrack/RAP combo at the likes of Alton Towers slows down queues more than Express appeared to at PortAventura during my visit. We did not buy Express once during our visit, and we got on fine in terms of rides; in the first day alone, I rode every coaster in PortAventura Park apart from Tami-Tami, including both sides of Stampida, I rerode Shambhala twice more after the first ride, and I also rode Tutuki Splash and Grand Canyon Rapids.
     
    I admit that I went in September, and as I’ve only been once, I can hardly declare myself the authority on the subject; I understand these things may differ a lot. With that being said, a public holiday, which was listed as a “very high” influx on the PortAventura website, fell during my visit, and even on that day, I did not think queues were overly excessive and I got on plenty of rides without Express. Based on my experience, I did not feel that Express was essential and I did not feel that the operations were bad enough to warrant their rock bottom reputation.
     
    So in summary, I have to say that I absolutely loved PortAventura and would definitely put it up there as one of my favourite European theme parks! The rides are great, the theming is spectacular, the on-site hotel was excellent, and I did not feel that the operations were as bad as their rock bottom reputation would suggest.
     
    Let me end by plonking in a few summarising stats from my trip:
    Coaster count before the trip: 124 Coaster count after the trip: 134 New coasters ridden: 10 Number of coaster rides: 24 Number of overall rides: 29 Favourite coaster ridden: Shambhala (#1/134) Favourite non-coaster ridden: Street Mission Biggest positive surprise: Street Mission So, that ends out my first ever trip to PortAventura World in Spain! Thank you for following this series of trip reports; I hope you enjoyed reading them as much as I enjoyed this trip!
  3. Matt N
    10th September 2024: PortAventura Park Day 1
    Today was the day, folks; our first day inside PortAventura Park! I couldn’t wait to get inside, ride attractions like Shambhala for the first time, and just generally see what the park had to offer for the very first time!
     
    Now before I start this report, I should declare that perhaps controversially, we decided not to buy any form of Express Pass for our visit to the park today. We figured that if it was terrible today, we could always buy it for tomorrow and/or Thursday. Before spending all that money, we decided that we should at least try the park without Express first before assuming that Express was needed.
     
    Anyway, let me start off our day at PortAventura Park.
     
    After having breakfast in our hotel, we headed down to the Gold River entrance to the park at around 9:45am, and were ultimately let inside at just after 10am. This was very convenient, and put us in good stead to do our first attraction at the 10:30am opening time:

    As we entered into the Far West section of PortAventura Park, we decided to initially head to a nearby attraction that apparently had quite poor capacity…
    Uncharted: El Enigma De Penitence
    Uncharted was nearby and had a relatively short pre-queue, so we decided to give it a go. I had been informed that the ride had low capacity and often built up a substantial queue, so I thought that it might be a sound idea to get that one done first seeing as our hotel entrance put us very close to it. The ride had a technical fault, so opened 15 minutes later than planned, but our decision to do it first proved an astute one, as we only waited 15 minutes for it once it opened and the advertised queue time was 1h 40m when we got off! Anyhow, how was the ride? Well, I actually went in knowing remarkably little, as I purposely didn’t spoil it for myself, and I have to say that I thought it was great fun! In terms of the coaster itself, I thought it was excellent; it had some fun twists and turns and fun launches, it was fast and dynamic, and I really enjoyed some of the tricksy elements (I’ll try not to spoil what those are)! I must admit, however, that I thought the on-ride theming left much to be desired for a coaster of this style; aside from the very first scene, it was pretty much a pitch black warehouse, and the screen scenes had practically nothing aside from said screens, with maintenance sheds and blank walls visible all around them. It’s a shame, as the queue is gorgeous and the coaster itself is excellent and offers potential for a great dark ride roller coaster. With marginally better on-ride theming, this could have been something quite special. Nevertheless, I still thought that Uncharted was great fun, and an excellent indoor coaster that I really enjoyed:

    After getting off Uncharted, we headed to a hotly anticipated headliner of mine…
    Shambhala
    Shambhala was on an advertised 50 minute queue time, so we decided to take a ride on it. This queue ended up being marginally understated, taking more like 60 minutes, but I have to say that for all the tales of woe and horror I’ve heard about PortAventura’s supposedly dire operations over the years, operations on Shambhala were not nearly as bad as I was expecting, and the queue didn’t move terribly slowly. While I’d hesitate to call the operations fast, they were not half as bad as expected. The ride was getting just over 800pph and running 2 trains, and Express allocation did not seem excessive, so the queue didn’t move too badly. But enough about the queue; how was the ride? Well seeing as my current #1 is a B&M Hyper and Shambhala is often touted as the best of the type, it was a hotly anticipated ride for me; my most anticipated of the park, and possibly the whole year. I had very high expectations, but I was seated in the back row of the 6th car, and it did not disappoint; Shambhala is absolutely sublime! There’s so much good stuff to talk about with this ride! For starters, the first drop is absolutely phenomenal, with such strong sustained airtime all the way down; it sits proudly alongside Mako and Iron Gwazi as being one of my favourite first drops I’ve ever experienced! There’s also such wonderful sustained airtime, and it’s over every hill; Shambhala delivers right to the end! I think you also really feel the additional speed of Shambhala compared to the other B&M Hypers I’ve ridden, it’s absolutely glass smooth and comfortable… it’s just such a wonderful ride! My mum and dad loved it as well, and it definitely did not disappoint:



    After our sublime first ride on Shambhala, we initially planned to do Dragon Khan, but instead decided to stroll further around the park, eventually settling on something a little different…
    Tutuki Splash
    Tutuki Splash was on a 10 minute advertised queue time, so we decided to take a ride on there. The queue took marginally longer than advertised, taking around 15-20 minutes, but it still wasn’t a long queue, so we couldn’t really complain too much. So, how was the ride? Well, I had a mild degree of trepidation seeing as I’m not a massive fan of absolute saturation soaking on water rides, but it was actually good fun and wasn’t too bad wetness-wise; it was more Jurassic Park than Valhalla, which suits me better! The theming was also lovely; the volcano is really cool, and I liked the jungle surroundings! Overall, Tutuki Splash was good fun, and although pretty wet afterwards, we dried out quickly in the Spanish sunshine:

    After Tutuki Splash, we sat down and had lunch from a cafe in Meditarranea; I had a lovely margherita pizza slice! We then planned to do Furius Baco, as we’d previously seen that it only had a 20 minute queue, but after we had our lunch, it had broken down, so we instead headed back to Far West to do a different coaster (or duo of coasters) that had now opened…
    Stampida
    Stampida was on an advertised 10 minute queue, so we decided to give one of the coasters a ride. We opted for the Blue track for our first ride, and the queue ended up being very accurate, taking around 10 minutes. So, how was the ride? Well, I was sat in row 8, and the racing element was good fun, with John Wardley’s surprise tunnel touch being particularly fun, and it hasn’t got a bad layout, but I wasn’t a massive fan of Stampida Blue. It was quite rough in numerous sections (albeit I’ve admittedly ridden rougher woodies; something like Grand National, for example, was definitely rougher), and I also thought that the trains were very uncomfortable, with a lap bar that seemed to tighten noticeably and really clasp you in as the ride went on, ensuring that you got precisely zero airtime. It seems like the sort of ride that could be vastly better if they gave it new trains and/or some retracking work, because there are some very decent wooden coaster foundations there. Overall, then, I wasn’t the biggest fan of Stampida Blue, despite it having a decent, long layout and fun racing features:


    After getting off Stampida Blue, I whipped straight back round to nab the other Stampida credit, Stampida Red, while the queue was short. I was sat in the front row on the Red side, and it wasn’t an awful lot different to the Blue side, albeit it felt perhaps marginally smoother. This could have been caused by me being sat in the front, being sat on my own or both, however.
     
    Following Stampida Red, me and my mum nipped to ride the other Far West woodie while the queue was short…
    Tomahawk
    Tomahawk was on an advertised 10 minute queue, so we decided to take a ride on there. As with Stampida, the queue was bang on the advertised time, taking 10 minutes. So, how was the ride? Well, I thought it was perfectly all right for a family woodie, if somewhat unremarkable. There were some fair drops on there and it picked up some speed in sections, and I personally found the ride smooth enough and with comfortable restraints. My mum, however, was somewhat pinned in and found the train uncomfortable. Overall, then, Tomahawk was a perfectly fun, if somewhat unremarkable, family wooden coaster:


    After riding Tomahawk, we decided to go for another water ride…
    Grand Canyon Rapids
    Grand Canyon Rapids was on an advertised 10 minute queue, so we decided to give it a whirl. If anything, 10 minutes was slightly overestimated, as we were on the ride in only 5 minutes; you can never complain about that! So, how was the ride? Well, it looked like a somewhat unassuming rapids from off ride, but it was proof that you shouldn’t judge a book by its cover, as it was a very strong rapids! The river was fast, there were some good waves and some good water effects, and it was overall a very surprising rapids, with a certain ferocity that you don’t really get on a UK rapids anymore! While not Bilge Rats level soaked, we walked off surprisingly wet after being struck by a particularly vicious wave! The girls batched into our boat with us came off somewhat drier… proof if it was needed of the complete lottery rapids rides are! Overall, then, Grand Canyon Rapids was a very surprising rapids that packed many unexpected elements:

    After Grand Canyon Rapids, my dad and I headed back over towards China, with us stopping at another coaster on the way there…
    El Diablo: Tren de la Mina
    El Diablo was on an advertised 10 minute queue, so we decided to take a ride on there. The 10 minute advertised queue time was in fact overstated, as we waltzed straight onto row 15! But how was the ride? Well, I did not go in with very high expectations, as I’ve never heard overly good things about El Diablo, but it was surprisingly good fun and definitely exceeded my expectations! It’s a really long coaster, it’s not overly rough, and while not the most thrilling coaster, it has some really fun helixes and turns where it gains surprising speed! Overall, then, I definitely enjoyed El Diablo more than I expected to, and my dad liked it too; it was definitely a positive surprise:



    After El Diablo, me and my dad headed into China to tick off a big thrill coaster we hadn’t done yet…
    Dragon Khan
    Dragon Khan was on an advertised 10 minute queue, so we decided to give it a whirl. This queue was fractionally understated, taking around 15 minutes, but I still didn’t think that was an overly long queue for such a major headliner. So, how was the ride? Well, I’d heard that Dragon Khan was very rough, but I was seated in an inner seat on row 6, and I did not find it as bad as expected based on reviews, despite not having an overly high roughness tolerance. It has a bit of headbanging in places, and is perhaps one of the rougher B&Ms I’ve ridden, but it wasn’t anything overly terrible and the ride was overall not terribly rough. It was no rougher than, say, the retracked Hulk at Universal. The layout is also very decent, with some excellent inversions and good forces; it’s rather reminiscent of Kumba in that regard, even if it hasn’t seemingly aged quite as well. Overall, then, Dragon Khan wasn’t a bad ride at all; while not glass smooth, I didn’t find it massively rough, and the layout is very decent:


    After Dragon Khan, my mum and dad left the park and left me to my own devices. As such, I decided to go for not one, but two, rerides on Shambhala using the single rider queue. This worked well; on a 30 minute advertised queue, I got onto the ride within 15 minutes the first time, and even with a stoppage of 5-10 minutes while I was in the queue, I still matched the advertised main queue time of 30 minutes the second time. As for the ride itself, I was seated in the back row of the 7th car both times, and if anything, the ride was possibly even better than it was in the morning, and seemingly grew on me even more with each ride! The sustained airtime was once again glorious, the speed was once again glorious, the ride was blissfully smooth and comfortable once again, and overall, the ride was just absolutely sublime and such a joyous experience!:



    You may notice that earlier in the report, I steered clear of doing any direct comparisons and answering the question of whether Shambhala has bested Mako as my #1 coaster. After my first ride, I was unsure of Shambhala’s placement among my B&M Hypers (the other two I’ve ridden are Mako and Silver Star), but I knew it was in the conversation of top coasters… the second and third rides, however, made me think that it may have sealed the deal to become my favourite B&M Hyper Coaster, and that after 8 years, I may finally have a new #1 coaster! I’m not concluding that firmly just yet, as I still have 2 more days to ride it more and decide, but currently, I am thinking that Shambhala is a new #1 for me!
     
    In terms of what is spurring me to provisionally place Shambhala above Mako; there are a couple of things that I feel it does slightly better while maintaining all of Mako’s best qualities. Firstly, I think the additional speed really enhances it. Secondly, I also think that Shambhala flows better and keeps the thrills going right to the end marginally better than Mako does; on Mako, you have the harsh trim and the slightly weaker ending, but on Shambhala, the ride flows beautifully, every hill delivers sublime sustained airtime and it keeps the thrills going right to the end! I also thought that Shambhala’s speed hill was a bit better than Mako’s; on Mako, that hill, while wonderful, isn’t a particularly standout moment, but on Shambhala, it provides an absolutely stunning pop of ejector airtime! Mako is still an absolutely sublime ride, but when it’s the #1 spot you’re talking about, pedantry has to win out, and Shambhala marginally wins on pedantry for me!
     
    I pondered a 3rd reride on Shambhala, but the single rider queue looked longer when I got off after my 2nd reride, and I realised that there was still a key thrill coaster I needed to ride to get the clean sweep of major coasters in PortAventura Park. As such, I headed down to Mediterranea to go and ride…
    Furius Baco
    While Furius Baco had a single rider queue, it looked rather long, so I decided to chance the 50 minute main queue instead. The 50 minute main queue turned out to be perfectly accurate, taking the advertised 50 minutes; you can never complain about that! So, how was the ride? Well, I was morbidly intrigued to ride Furius Baco, as I’ve always heard deeply polarised opinions about it and it has its fair share of both passionate lovers and passionate haters. One common thread, however, is that the ride is generally agreed to be quite rough, and given what some of Baco’s haters say about it, I was morbidly intrigued to see just how rough it actually was. I was seated in a relatively unremarkable seat, being in the row 4 inner seat on the left, and I can’t say I was too much of a fan. The launch was excellent and incredibly punchy, as is always the case with these Intamin hydraulic launches… but it is definitely a pretty rough ride! Interestingly, I wouldn’t say it was overly rough in the traditional sense of head-splitting jolts or jerkiness, which I tend to be more sensitive to than rattling/bouncing… but it is perhaps one of the bounciest coasters I’ve ever ridden, to the extent where the sheer degree of bouncing bordered on head-splitting joltiness on odd occasions, and I definitely came off with a decent headache! In the seat I was sat in, I wouldn’t say it was quite uncomfortably rough enough to be “the worst coaster I’ve ever ridden” or in that very bottom 1/10 tier like some declare it, and I think I have ridden some rougher coasters… but it was still a bit too rough for me, and given how rough it was in the row 4 inner seat, it’s not too hard to imagine it being utterly vile on an outer seat! Overall, then, I’m afraid I wasn’t a huge fan of Furius Baco, despite the ever punchy Intamin hydraulic launch. For me, it’s simply much too rough to be something I overly enjoy or rate highly; even if it perhaps wasn’t the most uncomfortably rough coaster I’ve ever ridden in the row 4 inner seat, it was still too rough to fully enjoy for me, and it’s not too hard for me to imagine how it could be absolutely vile on an outer seat or further back in the train!:


    By the time I got off Furius Baco, the 6pm park closing time had passed, so I bade PortAventura Park goodnight for the day and headed back to Hotel Gold River to meet back up with my mum and dad:



    So, that wraps up our first day in PortAventura Park! I had an absolutely excellent day; Shambhala was a particularly huge highlight, but there were many other great bits too, and in general, I just thoroughly enjoyed the day and loved setting foot inside PortAventura Park for the first time and seeing what it had to offer!
     
    In terms of my first impressions of PortAventura Park; they are overall very, very positive, and I feel that the park is right up there as one of the strongest in Europe, of the ones I’ve visited (admittedly not too many compared to some)! It’s an utterly gorgeous park to walk around and just exist in, the theming is sublime and intricately detailed throughout, and there are some great rides (Shambhala being the main highlight)! Thus far, I’m absolutely loving the park, and I can’t wait to get back in there tomorrow; I dare say that it’s possibly exceeded my expectations so far!
     
    I also feel that I should address those old chestnuts that people always moan about with PortAventura; the operations, the queues and Express Pass. Overall, I did not feel that those things were nearly as bad as I was expecting. Express usage did not appear to be excessive, and while I’d hesitate to call the operations fast, I didn’t think they were overly awful by any stretch of the imagination; I’ve seen far worse. Shambhala was doing over 800pph on 2 trains, Stampida had 2 trains on both sides and was doing a combined 1,200pph, the water rides were sending boats at a decent rate, and in general, the operations did not seem that terrible. The queues also weren’t that bad either. I did not buy Express Pass today, and personally, I don’t think I needed it; on the whole, the queues today were no worse than on a busy day at Alton Towers or Thorpe Park, and I’ve certainly waited in longer and slower-moving queues at some of our UK Merlin parks. I’d also argue that PortAventura actually had an advantage over those in that it seemed easier to find major rides with a short queue; rides like Stampida, Tomahawk, El Diablo and the water rides seemed to have queues of 20 minutes or less all day. I was certainly very content with my ride count of 12 in 7.5 hours without using Express Pass; I managed to get on every major coaster, as well as 2 water rides, and get in rerides on Shambhala!
     
    Overall, though, I had a fantastic day at PortAventura Park, and my first impressions are overall very positive!
     
    Thanks for reading; I hope you’ve enjoyed this report! Tomorrow, we’ll be heading back into PortAventura Park, as well as also visiting Ferrari Land. I can’t wait to get on Red Force for the first time!
  4. Matt N
    9th September 2024: Travel
    Hi guys. Today was an exciting day; the start of my big foreign theme park trip for the year. This year, that trip is my first ever trip to PortAventura World in Spain! This will be my first time ever experiencing the likes of Shambhala and Red Force, amongst other major rides, as well as experiencing a pretty major European theme park resort in the form of PortAventura World for the first time and seeing the delights it has to offer through a fresh set of eyes! It’s also my first time ever going to Spain despite doing a GCSE in Spanish… there are quite a lot of firsts this trip!
     
    We set off early this morning, leaving our Gloucestershire home at a little before 7:30am. With us living in the South West of England, we flew from Bristol Airport, our nearest airport. Despite us not living very far from Bristol, it took us over an hour to get there; I can see why my dad jokingly calls Bristol Airport “Bedminster International”, because it’s miles out of Bristol… anyway, when we got there, check in and security were nice and prompt. Bristol Airport has a fancy new check in system where you don’t take anything out of your bag and it just checks the bag… other than me needing to take my shoes off and have them sent back round the carousel due to some sort of anomaly, it overall worked well and we got through quickly!:


    When we got into the airport, we then headed for our flight. It was an EasyJet flight to Barcelona El Prat Airport, and it was excellent! The plane was very nice, and everything ran to schedule; it took a little under 2 hours, and we even landed a few minutes ahead of schedule! The time went quite quickly on there; we ate lunch, and I played some games on my iPad and also read How Westminster Works… And Why it Doesn’t, an excellent book by Ian Dunt that explains how every part of the English political system is apparently structured to work against meaningful scrutiny and change. It’s a fascinating read… political books might be a fascinating new genre for me to delve into! Anyway, that’s besides the point; the flight was good, and immigration was also relatively quick:



    After we landed, we headed to find our shared transfer, booked through PortAventura. This was interesting… it was relatively easy to find and set up, but they like to send you walking for this! We landed in Terminal 2C, but the desk to arrange transfers was at the very end of the check in desks in Terminal 2B, which was a decent walk from where we landed, and then we had to walk even further to all the way past the taxis to catch our bus:

    The bus itself was easy to catch and we got on it with relative ease, but when we were on it, the flaws of coach travel began to emerge; I’m not sure how long the drive from Barcelona El Prat to PortAventura would normally be, but it took us around 2h 45m to reach our hotel from leaving our pick up point, in large part due to us spending at least an hour going on a whistle stop tour of the many different hotels of Salou to drop different people off. As such, we reached PortAventura at around 5:30pm despite leaving the original pick up point at around 2:45pm. On the positive side, however, I must say that from having driven along the road, Spain is probably one of the more picturesque foreign countries I’ve been to; the mountainous landscape and clear blue sea is absolutely gorgeous! I also found it interesting how large parts of the road network seem to be encased in tunnels; it was almost like being back in the Brynglas Tunnels on the M4 near Newport back at home, except without nearly the same volume of queueing!
     
    Anyhow, after our bus ride, we arrived at our accommodation for the trip; Hotel Gold River, one of the on-site hotels at PortAventura. I’ve often heard deeply mixed reviews of PortAventura, which gave me some degree of trepidation… but on first impressions, Hotel Gold River is absolutely stunning! It’s impeccably themed, with so many little details around the place, our Superior Callaghan Room is lovely, the place is pristine, it has a lovely ambience about it, and overall, the whole place is just wonderful! From a theming and ambience standpoint, it’s as nice as any theme park hotel I’ve ever been to, and that includes the ones at Europa Park; from the hotel, I’m getting a real Europa Park vibe, and given how excellent those hotels were and that park was, I think that’s encouraging:








    (I apologise for the bombardment of photos… Gold River is such a photogenic hotel, and there was so much I wanted to photograph!)
     
    After arriving and checking in, we initially went for a little stroll around the hotel complex to explore our surroundings (where many of the above photos were taken) and had a drink in one of the bars. My mum and dad were thrilled at the drink prices; 2 large Estrellas for them and a Diet Coke for me only cost €13.30, which seems very cheap!
     
    Later on, we then went for our evening meal at the Grand Hall buffet. This was lovely; the food was really nice, and we all enjoyed it! Although it was nothing too fancy, the food was lovely, and I’m not a huge foodie, so that suits me fine. Another interesting thing that happened during our meal is that at one point, the waiting staff all suddenly erupted into a song and dance show to a song with the primary lyrics “Hola, hola!”, where they were dancing and clapping along to the music! I’ve never seen that in a restaurant before, and I thought it was quite a fun touch… the restaurant also erupted into a chorus of “cumpleaños feliz” a couple of times for people’s birthdays, where the waiting staff were going through the restaurant clapping with cake to tables where people had birthdays, but I’ve seen that in plenty of restaurants. I’m already getting the impression that PortAventura is quite a “showy” park where they like to do a song and dance, and I’m sensing that that “hola, hola” song could be a recurring theme during the break, as we also heard it from one of the shows in the saloon bar…
     
    After our lovely meal at the buffet, we then got more drinks from the bar and sat outside in the central plaza area of Gold River. The hotel just has such a lovely ambience about it, and with the pleasant Spanish climate, being sat outside with drinks soaking up the night time ambience of Hotel Gold River was just lovely:


    After that, we headed back to our room for the night, ready for our first day in PortAventura Park tomorrow.
     
    So, that wraps up the first instalment of this series of reports from my first ever visit to PortAventura World in Spain! I have to say that based on my experience at the hotel tonight, it’s looking very promising for the park itself; Hotel Gold River is wonderful, and with its wonderfully detailed theming, nice food and lovely ambience, I could not say enough nice things about it! It’s made me very excited to set foot in PortAventura Park and see all of the delights it has to offer tomorrow; I can’t wait for Shambhala in particular, and I’m just excited to see what’s on offer at a new major European theme park!
     
    Thanks for reading; I hope you enjoyed this report! I’m sorry that it’s a bit more of a boring one today, but tomorrow’s will be far more interesting, as we’re setting foot into PortAventura Park for the first time!
  5. Matt N

    Drayton Manor
    5th September 2024: Drayton Manor
    Hi guys. Today was an exciting day; the day of my solo trip to Drayton Manor! With my last visit being in 2022, I was returning to the park to check out Gold Rush, the final new-for-2024 UK coaster for me to ride, as well as The Wave following the sit-down conversion, and to take in the various other delights of Drayton Manor!
     
    Today started early, with me making the 5 minute drive to my local train station at a bit before 7am to take a 7:24am train to Wilnecote, arriving in Wilnecote at 9:04am. This train was very prompt, and all went well:





    After I arrived in Wilnecote, I walked the 30 minutes or so from the station to Drayton Manor, getting to the park entrance at just gone 9:30am. Aside from one other small group, I was the first at the park entrance, putting me in good stead for entry into the park at 10:30am:



    After entering the park, my initial idea was to head to Gold Rush and get the new credit out of the way. However, I waited around the area for a few minutes, and the ride didn’t seem as though it was going to open any time soon, so I eventually changed course and went to the other “new” ride since my last visit…
    The Wave
    The Wave was open and on a practically walk-on queue, so I decided to have a go on there. I was interested to try The Wave out, as I’ve long held the possibly controversial opinion that Shockwave would have been greatly improved with sit-down trains. So, how was The Wave? Did it improve on standup Shockwave as I’d long suspected it might? Well, I was seated in row 2, and the answer is yes overall, but I think the ride’s flaws are still quite apparent. On the positive side, the new trains are generally very comfortable, and a considerable improvement on the old standing trains. As I suspected, this has allowed some of the ride’s more decent elements to shine through more; some of the inversions are quite decent. However, it is still a bit rough in places (albeit you feel it slightly less due to the lack of OTSRs), that brake run slam is still horribly abrupt at the end, and the ride also doesn’t have the most interesting of layouts. I also noticed that the lap bar occasionally had a tendency to tighten quite noticeably during the ride. Nonetheless, I do think it’s overall an improvement, particularly seeing as the new trains open it up to a wider audience and allow younger kids to ride. I think it fills the role of a “first big inverting coaster” quite nicely!:


    After The Wave, I decided to do another ride in Adventure Cove…
    Maelstrom
    Maelstrom was on a walk-on queue, so I decided to have a ride on it. I can never complain about a walk-on queue! But how was the ride? Well, I’m perhaps controversially not a huge fan of gyroswings, and Maelstrom isn’t really an exception to that, but I have to say that it is probably my favourite gyroswing of the 3 I’ve ridden. There is some nice speed in there and the odd bit of airtime, but I don’t find the sensations to hit as hard as they do on, say, an S&S Screamin’ Swing, and I’m not a huge lover of the spinning aspect. Overall, I’m not a huge lover of gyroswings, but to be fair, I must admit that Maelstrom is probably the strongest gyroswing I’ve ridden:

    After Maelstrom, I decided to try another Adventure Cove flat ride, but one that I’d never done before…
    Wave Swinger
    As with most things thus far in my Drayton Manor day, Wave Swinger was on a walk-on queue, so I decided to take a ride on there. I was interested to try Wave Swinger, as other than a solitary ride on Twirling Toadstool at Alton Towers as a very young child, I had never actually ridden one of these swing rides before. So, how was the ride? Well, I wasn’t the biggest fan, with my key gripe being that it felt rather spinnier than it looked off-ride, meaning that I found the experience mildly dizzying, to say the least. That’s down to my poor spin tolerance rather than being the ride’s fault, but overall, I wasn’t a huge fan:

    After Wave Swinger, I noticed that a key draw of my visit was finally open, so I decided to make a beeline for it…
    Gold Rush
    Gold Rush had now opened, so I decided to head on over and take a ride on there. Once again, this ride was practically walk-on, and I waltzed straight into the back row. I can never complain about that! But how was the ride? Well, I’d heard quite muted initial reviews of Gold Rush, so I went in with somewhat lowered expectations, but I have to say that it definitely exceeded my expectations. I thought Gold Rush was absolutely fab, and it was a very pleasant surprise! Don’t get me wrong, it is not the world’s most intense or thrilling coaster, but I thought it was just really great fun and very easily rerideable! There are plenty of fun twists and turns, the ride packs surprising vigour in places, it’s smooth and comfortable, it’s long, and overall, I just thought it was an excellent family coaster! The theming is also lovely, and overall, I think it’s an absolutely superb fit for Drayton Manor, and exactly the sort of fun, rerideable family coaster they needed, in my view:


    After Gold Rush, I headed to the final operating non-kiddie coaster I hadn’t yet ridden…
    Jormungandr
    As with everything else, Jormungandr was on a practically walk-on queue (you’re probably sick to death of me saying that by now…), so I decided to give it a go. So, how was Jormungandr? Well, it’s all right for what it is, but I wouldn’t call it an overly strong powered coaster. It has its fun moments of mild speed, but it seems to really struggle up any kind of incline and have considerable stretches where it goes very slowly. Between that and the fact that it’s also somewhat rough whenever it picks up speed, I’d definitely argue that Jormungandr is showing its age a tad now, but for what it is, I think it’s overall OK:


    After Jormungandr, I headed for another ride on The Wave. This time, I was seated in row 3, and it was similar to before; an improvement on the old Shockwave, with more comfortable new restraints and some decent inversions, but still not without some notable flaws:

    After my reride on The Wave, I headed for two back-to-back rerides on Gold Rush (one in row 7 and one in row 10). As with before, I found the ride to be a fantastic family coaster that was great fun and definitely proved a positive surprise:


    After my rerides on Gold Rush, I briefly sat down to eat my lunch, timing the throughput of Gold Rush as I ate (for those interested in such matters, my reading was 511pph). I then headed for a reride on The Wave; I was seated in the front row this time, and while it was probably the best ride I’d had on it so far, my thoughts remained quite similar:

    After my reride on The Wave, I then headed for a reride on Jormungandr; I was sat in the front row this time, and similarly to earlier, I thought that the ride was OK for what it was, with some fun moments of mild speed, but nothing particularly earth-shattering. Sat up front, however, I did notice some rather disconcerting creaking noises as we re-entered the station…:

    After Jormungandr, I headed to my first different ride for the day for a couple of rides…
    Thor
    Thor looked empty and like it was looking for riders, so I decided to give it a whirl while I was in the Vikings area. While I’m not generally a huge fan of flat rides, I didn’t remember Thor being too bad back in 2022, so I was interested to take a ride on there. So, how was the ride? Well, I’m sorry to say that it wasn’t quite as good as I’d remembered in 2022. While there was some good speed in places, the ride was a little spinnier than I’d previously remembered, and today, I also found the motorbike-style seats rather uncomfortable:


    After my ride on Thor, I headed for two more back-to-back rides on Gold Rush (one in row 2 and one in the back row), and I really enjoyed them once again. Gold Rush has been such an excellent addition to Drayton Manor and given them the rerideable, fun family coaster they really needed:

    After the two rerides on Gold Rush, I decided to do something slightly different and head for a dark ride…
    Sheriff’s Showdown
    Sheriff’s Showdown was walk on, so I decided to take a ride on there. I thought a dark ride might mark a nice change of pace at this point, and Sheriff’s Showdown was right there in front of me! So, how was it? Well, it was good fun! I’m not very good at interactive dark rides, but I found Sheriff’s Showdown to have quite a nice, self-explanatory shooting system. There are also some nice props and sets in there; I particularly liked how some of the props reacted to being “shot at”, which added a nice touch compared to something like Duel where you shooting targets had no impact on any of the surrounding scenery. Overall, then, Sheriff’s Showdown provided a nice dark ride diversion for a few minutes; in terms of my score, I got 7,800:

    After my ride on Sheriff’s Showdown, I had a go on the other dark ride directly next to it…
    The Haunting
    The Haunting was right next to where I was, so I decided to give it a go. This was the first time today where I had to wait for a few minutes; due to the manner in which The Haunting operates, wherein the experience only runs every 15 minutes, there is often a small wait outside. It didn’t take long, however, and me and one or two other groups with small children were ushered inside the building before we knew it. So, how was The Haunting? Well, I thought it was quite good! The various pre-shows are quite good and atmospheric on there, and while the madhouse portion itself is perhaps weaker in terms of ambience and effects than some others I’ve experienced, it still provides a solid conclusion to the experience nonetheless! I also had a rather eerie experience on here… you may remember that I mentioned that the two other groups joining me in the Haunting were groups with small children. Well, said small children were put off the ride portion of the experience by the spooky pre-shows… so they skipped the ride portion, meaning that I ended up being the only person in the entire Madhouse! I’ve done rides on my own before, but I’ve never done something like a Madhouse on my own and been the only person in the entire experience before… it was incredibly eerie! That certainly added an interesting angle to the experience for me, anyhow:

    After The Haunting, I then went for two more fun rerides on Gold Rush. I was seated in row 11, and I did both rides without leaving my seat!:

    After that, I went for another reride on Jormungandr. I was seated in row 13, and similarly to earlier, it was OK, with some fun moments of mild speed:

    I then went for another reride on The Wave, where I was seated in row 2. Similarly to earlier, it had some decent elements and felt somewhat improved over the standup version:

    I then went for two more back-to-back rerides on Gold Rush (one in the front row and one in the back row). By this point, the cycle had changed to Cycle 2, so that provided a different experience; I’m not entirely sure which of the two cycles I prefer, to tell you the truth:

    After my two rides on Gold Rush, I decided to go for something slightly more relaxing…
    Polperro Express
    The Polperro Express had only a short wait, so I decided to take a relaxing detour on there. I’d never ridden it before, so I was interested to see what it was like. I have to say that it was a very nice ride; there’s something quite charming about a steam train, and it was nice to just sit back and take in the sights of the park for a few minutes:

    After my ride on the Polperro Express, I went for two back-to-back rerides on The Wave (one in the front, one in the back). These were enjoyable enough, even if that brake run slam became no less abrupt with successive rerides:

    I then went to my final different ride for the day…
    Flying Dutchman
    Flying Dutchman was walk on, so as I’d never ridden it before, I decided to give it a go. My relatively poor spin tolerance is well documented at this point, so I wondered whether I’d find the ride too spinny, but it wasn’t too bad, with the ride being a relatively sedate experience:

    After my ride on Flying Dutchman, I decided to have a reride on Jormungandr in row 16:

    I then closed out the day with 5 back-to-back rerides on Gold Rush (4 in the back row and 1 in row 3). This was a great note to end the day on; Gold Rush is such a fun and rerideable coaster:

    After my final rides on Gold Rush, the 4:30pm closing time had arrived, and I headed out of the park. To get back home, I actually had to do something slightly different and go from Tamworth station instead of Wilnecote, so my good friend Uber once again came in handy. As with my South East trip in June, Uber proved excellent; I could not say enough good things about it. As for Tamworth station itself; this was a confusing station. The split level platform meant that it took me a good few minutes to get to the right platform… I also changed in Birmingham New Street on the way home, and that is an impressive station following the revamp work! I was a particular fan of the giant animatronic bull; I thought that was very cool! I eventually got picked up in Gloucester at around 7:30pm, thus bringing my day to an end:







    So, that just about wraps up my day at Drayton Manor! I had an excellent day; I was thrilled to get on both Gold Rush and The Wave, and I was thrilled with the deserted crowd levels, which meant that I ended the day on a ride count of 31 (!). That is a new record ride count for me in one theme park day (albeit only narrowly beating my previous record of 30)! For those who have lost track, my final ride count was as follows:
    Gold Rush x14 The Wave x6 Jormungandr x4 Maelstrom x1 Wave Swinger x1 Thor x1 Sheriff’s Showdown x1 The Haunting x1 Polperro Express x1 Flying Dutchman x1 I had a brilliant day both riding new things and reriding things I’ve done before, but I have to say that Gold Rush was a definite highlight! Apocalypse was a brilliant ride that left big shoes to fill, but Gold Rush is a more than satisfactory replacement, in my view; it’s a brilliant family coaster that’s fun and rerideable, and it thoroughly exceeded my expectations! It’s such a good addition to the park, and exactly what they needed!
     
    On a personal note, I was also happy for another solo trip to go well. I know I’ve been on a solo day trip to Drayton Manor before, but it does always give me a confidence boost when these things go well!
     
    Thanks for reading; I hope you enjoyed this report! You haven’t got long to wait until my next one, as I’m off on my first ever visit to PortAventura World in Spain on Monday! I can’t wait to get to another major European theme park, and I can’t wait to experience headline coasters such as Shambhala and Red Force for the first time!
  6. Matt N

    Thorpe Park
    18th August 2024: Thorpe Park
    Hi guys. Today was an exciting day; the day of my return to Thorpe Park to finally ride Hyperia! I was going to Thorpe today seeking sweet, sweet redemption… I’d already been unsuccessful on a previous attempt to ride Hyperia back in June, with me having to agonisingly watch it test before it reopened 2 days later… that tasted particularly bitter, and to rub salt in the wound, I then watched tons of other people, including my sister who isn’t overly into coasters, go on it and tell me how brilliant it was. Today, I was finally going to find out whether I agreed!
     
    That was not the only exciting aspect of the day, however… the other exciting aspect is that after two successful visits to Alton Towers that he absolutely loved, my grandad decided to join me and my dad at Thorpe Park today! After he loved Alton Towers, me and dad thought that Thorpe Park would be the next logical step for him, and I was excited to show him the sights and sounds of the UK’s most thrilling theme park for the first time!
     
    That’s enough of a prologue, though; let’s get into the meat of our day at Thorpe Park!
     
    We left our home in Gloucestershire at around 7:40am this morning and after a relatively smooth drive barring some reduced speed limits and roadworks on the M4, we arrived at Thorpe Park 2 hours later, making good time for entry into the park a little after 10am following a brief wait for security:




    On the subject of security, we actually had a rather interesting near miss with Thorpe Park security today…
     
    As we were queueing for security, my dad was telling my grandad that he would need to take his watch and such off for the metal detector. Thinking that my grandad would be irritated by this, we were both taken by surprise when he said “I’m more worried about the f***ing knife in my pocket!”. Before anyone gets any ideas, I should clarify that this was a small penknife that my grandad uses for gardening and had simply forgotten to take out of his pocket, but it still gave my dad fear that Thorpe Park security staff would get the wrong idea if my grandad tried to go in with it, and he sternly directed my grandad to the sign clearly stating “No Knives”! It didn’t seem to cause any issues (we were relieved, but I’m not sure whether the lack of drama is a good thing or not in the grand scheme of things…), but me and my dad were nonetheless concerned about how this could have been received by the security staff… I think we were very lucky!
     
    After thankfully entering the park drama-free, we pondered going to Hyperia first, but as it had by far the longest queue and we wanted to give my grandad a proper first timer’s taste of what Thorpe Park had to offer, we decided to go for a different big coaster first…
    Colossus
    While some signs said it was closed, Colossus was in fact open on a 0 minute advertised queue, so me and my grandad decided to give it a go (my dad sat this one out, as he’s too tall for the restraints). As promised, the ride was indeed walk-on, so me and grandad waltzed onto row 7 very promptly; you can never complain about that! But how was the ride? Well, I’m not the biggest fan of Colossus, but I have to say that today’s ride in row 7 was not bad at all as Colossus goes, and maybe in contention for being the best ride I’ve ever had on it! It was a bit rough in places, but nothing overly terrible by any stretch, and the first half was pretty decent! The tight restraints definitely take away from the ride, and I’m still not convinced I overly enjoy the numerous consecutive heartline rolls in the second half, but in the grand scheme of Colossus rides, I could not complain too much! My grandad was a big fan of the ride; he described Colossus as “right up there with Smiler as one of the most insane coasters [he’d] ever ridden” and remarked that it “was the first time [he’d] ever felt like [he] was going to fall out of the restraint”!:


    After Colossus, we decided to head to another big coaster nearby…
    Saw: The Ride
    Saw was on an advertised 10 minute queue, so we decided to take a ride on there. This queue was marginally understated, taking more like 15-20 minutes, but it still wasn’t overly long. So, how was the ride? Well, we were seated on the front row, and I’m afraid to say that it wasn’t an overly good Saw ride; there were a number of notable jolts, including a particularly head-splitting one on the first drop, and there was a general strong roughness throughout. Unfortunately, I’m sad to say that my grandad did not enjoy this one, or at very least, it did not seem to agree with him; he came off it feeling “sick as a dog” and didn’t seem to enjoy the roughness and jerkiness of it. To be honest, I sadly think it was a bit of a day ruiner for him, as I’m not sure he ever completely recovered from it:



    After Saw, we finally decided to give into temptation and ride the big new draw after seeing that its queue time had dropped…
    Hyperia
    Hyperia was on an advertised 65 minute queue time, and my dad didn’t think that it even looked that long, so we decided to give it a ride. Despite my dad’s thinking that it didn’t look 65, the queue time board was true to its word and we ended up waiting 65 minutes. Even still, I can’t complain too much about a 65 minute queue for a brand new ride in the summer holidays; I’ve waited far worse! So, how was Hyperia after all the anticipation? Well, I was seated in row 8, and it was a phenomenal ride, with obscene speed and very nice airtime and hangtime… but I wasn’t immediately certain on whether it was absolutely top tier. I’m going to remain shtum on Hyperia at this stage in the report, however, as previous experience with hyped-up, revered rides has taught me that 1 ride is not necessarily enough to reliably get the measure of a hyped ride’s true greatness. When I went to Florida last year, for example, both VelociCoaster and Iron Gwazi grew on me considerably after a second ride, so I wondered if the same would be true of Hyperia… let’s just say that the story does not end there! In terms of my dad and grandad’s thoughts, my dad said that it was “undeniably excellent, but not as good as VelociCoaster” (my dad’s favourite ride), remarking that “it was absolutely mental”, and that “the first drop was mental”, but that he was “unsure on [his] feelings on this getting airtime by pushing you out of your seat sideways lark”. I didn’t get much of an opinion from my grandad other than relief that it was smoother than Saw (although I did think I heard a distinct “f***ing hell” fall out of his mouth as we hit the brake run… interpret that however you wish!):


    After Hyperia, we decided to sit down on a bench and calmly eat lunch for a bit before heading to our next big coaster…
    The Swarm
    The Swarm was on an advertised 35 minute queue, so we decided to take a ride. This queue time ended up being understated, as we ultimately ended up waiting around 50 minutes. On a side note, the operations seemed notably slower than usual on here, with 2+ minute dispatches and stacking being frequent. But how was the ride? Well, we were seated in row 3, and it was really decent! I do really like Swarm, and today was no exception; I love the sense of speed (particularly on the first drop as you start it’s a smooth ride, and I also think that there are some very nice inversions on there! The vest restraints are a minor detractor for me, but not a huge one; I overall thoroughly enjoyed my ride! My grandad seemed a bit non-plussed by the experience, describing it as “a bit uneventful”:



    After The Swarm, we headed over to our next big coaster…
    Nemesis Inferno
    Nemesis Inferno was on an advertised 30 minute queue, so me and my dad decided to take a ride on there. By this point, my grandad had clearly had enough of the rides and decided to sit Nemesis Inferno out. The 35 minute queue was marginally overstated, instead taking 30 minutes, and we took our seats on the back row. So, how was the ride? Well, I thoroughly enjoyed today’s ride on Nemesis Inferno; it was smooth, was forceful without being excessively forceful, and packed some awesome inversions and a brilliant sense of speed throughout! I do really enjoy Nemesis Inferno, and I don’t think the Nemesis comparison does it any favours; it’s a cracking coaster in its own right! My dad said that the ride was “good”, but that “it definitely wasn’t as smooth as the new Nemesis at Alton Towers” for him (I disagreed with him on this, but to be fair, I was seated in a middle seat while dad was sat in an outer seat):


    After Nemesis Inferno, we met back up with my grandad to head over to Stealth and see whether he’d ride it, but it pretty much closed the second we got there. As my grandad wasn’t even sure if he wanted to ride it anyway and seemed like he’d had enough, we decided to leave the ride be for today. I would have liked to get a ride on there, as I do love Stealth, but I wasn’t too distraught not to seeing as I had 4 rides on my June visit; I can’t exactly say I haven’t already had a decent fill of Stealth this year:


    After we abandoned Stealth, my grandad had no intentions of riding anything else and we’d covered all of the other big coasters, so my dad let me loose to go and reride Hyperia using the single rider queue. I had not one, but two additional rides on Hyperia using this, and both gave me a notable advantage over the main queue. The first ride saw me dodge a 65 minute advertised queue and only wait 35 minutes, while the second ride saw me dodge a 90 minute advertised queue and only wait 30 minutes. I can never complain about that! By complete fluke, I also got assigned to the back row on both rides, so I managed to take two rides in the back right seat, which is supposedly “the best seat on the ride” according to one of the designers!:


    Now, I think it’s about time I talked in a little more detail about Hyperia than I did earlier. The million dollar question is; did Hyperia repeat the phenomenon of VelociCoaster and Iron Gwazi, where “the second ride was the charm”, so to speak? Well, the answer is yes! Oh my god, yes! I loved Hyperia the first time and thought it was phenomenal, but it was the rerides that made me see the height of its true greatness and declare with certainty that for me, this is definitely a top tier ride! Where to begin with it… in terms of some key highlights:
    That first drop is absolutely unhinged, and so, so good! I love a big first drop, and this is a sublime one; the ejector airtime is absolutely absurd (you get absolutely ripped out of the seat!), the 180 degree twist adds an intriguing additional sensation, and the sense of speed you are hit with at the bottom is nuts! Hyperia definitely sits alongside Mako and Iron Gwazi as having one of my favourite first drops I’ve ever done! That outerbanked turn into the inversion is insane. I’ve never experienced an element quite like it; while I’m not necessarily convinced that sideways airtime beats good old straight airtime for me, the sustained sideways ejector was absolutely absurd! The Immelmann is just wonderful! The speed you get going up into it is brilliant, and you get an absolutely sublime pop of sustained ejector airtime coming out of it! This was a definite highlight of the ride for me! This is a fast ride, and you can definitely feel it! The sense of speed is absolutely absurd; Hyperia reminds you just how fast 81mph is! I’ll do a longer and more detailed review later in the relevant thread that has a couple of critiques as well, but overall, Hyperia is just absolutely sublime, in my view! It’s a stunning investment for Thorpe Park and the UK theme park industry, and it certainly lived up to the years of hype for me! In terms of comparisons and specific ranking spots; I’ve thought it over following my 3 rides, and I will say the following:
    It is easily my favourite ride at Thorpe Park It is easily my favourite UK coaster In terms of overall rankings out of the 123 coasters I’ve ridden, I have conservatively opted for the #5 spot, with the ride currently being beaten only by Mako, VelociCoaster, Silver Star and Iron Gwazi in my rankings. It’s definitely a top 5 worthy candidate, folks! Overall, then; I absolutely loved Hyperia, and it definitely lived up to the hype for me!
     
    To return to our Thorpe Park day; by the time I’d had 2 Hyperia rides, it was around 3:45pm. My grandad was clearly flagging and had had enough and my dad seemed like he didn’t to wait around any longer, so we left the park for the day.
     
    So, that brings my day at Thorpe Park today to a close! Overall, then, I had a great day; I was thrilled to finally get on Hyperia for the first time, and it did not disappoint! That was my main aim for the day, and with 3 rides on it, I comfortably accomplished this aim! I also enjoyed getting on some of Thorpe’s other great rides; these always put me in a good mood, and while Hyperia is now the crown jewel, some of Thorpe’s other coasters are no slouches either! Thorpe has always had an excellent coaster selection for me, and Hyperia has just taken it to the next level!
     
    I was disheartened, however, by the fact that my grandad didn’t seem to have an especially enjoyable day, and didn’t warm to Thorpe Park like he did to Alton Towers. I think I may have made a mortal error by directing us to Saw so early on in the day, as it was that ride that seemed to put him off for the rest of the day. He absolutely loved our first ride on Colossus, and declared that one of his favourites! Me and my dad also had a theory that his sickness feeling may not have been helped by the fact that he decided to forego wearing his glasses for the whole day instead of taking them on and off all day, so he was walking around the park with blurred vision all day. Nonetheless, he just didn’t warm to Thorpe Park at all. He apparently said to my dad that “it seems busy compared to Alton Towers… and I don’t like busy”, and whatever the reason, he just seemed to go off the park and the rides quickly and not warm to them at all. I was sad that he didn’t like it, but he’s never going to like everything and I’m glad that he came and tried it out. I don’t sense he’ll be in a rush to return to Thorpe with us, however!
     
    But overall, I thoroughly enjoyed the day and was glad to both accomplish my aim of getting on Hyperia and hear my grandad’s first time thoughts on Thorpe Park!
     
    Thanks for reading; I hope you enjoyed this report! My next trip report will be coming on 5th September, when I visit Drayton Manor to take my first ever ride on Gold Rush and ride the last of the new for 2024 UK coasters! I can’t wait to try that ride out!
  7. Matt N
    11th August 2024: Great Yarmouth Pleasure Beach/Joyland Children’s Fun Park
    Hi guys. Today was an exciting day; today, me, my mum and my dad set off for our trip to East Anglia! I’ve never been to any of the parks in the region, and to be honest, me and my mum had never actually visited East Anglia full stop (unless Watford and Stansted Airport count, being part of what the ONS technically considers “the East of England”…). My dad had been to Great Yarmouth once back in the 1980s, when he still lived in Kent, but even for him, the area was relatively new. I was interested to get to some of the more major UK parks I hadn’t been to, and possibly the most significant place in the UK for theme parks I hadn’t been to, and I was excited to see what some of East Anglia’s finest parks had to offer!
     
    We weren’t originally sure if we were going to visit a park today, as our original plan was to saunter steadily down to the area, see how the drive went, and maybe do Joyland, the smaller of the two Great Yarmouth parks, if the drive wasn’t too bad. However, we changed tack at the last minute and decided to try and tackle both of the parks in Great Yarmouth today, as my mum and dad were daunted by the thought of the long drive home and felt that we may not necessarily be keen to do anything on Tuesday with the drive ahead of us afterwards.
     
    With this in mind, we set off early from our home in Gloucestershire, leaving at around 8am, and after a perfectly clean run (it was an absolutely idyllic drive in terms of traffic, and surprisingly, no one needed to stop for the toilet either!), we arrived in Great Yarmouth 4.5 hours later, at around 12:30pm, and parked up. After a brief stroll down the seafront from the car park, we headed to our first theme park of the day; Great Yarmouth Pleasure Beach:


    After getting our Fun Cards and heading in, we decided to go to the park’s principal draw first…
    Roller Coaster
    Roller Coaster was the principal draw of Great Yarmouth Pleasure Beach for us and had a relatively short-looking queue, so we decided to give it a go. Even with a one-train service, the queue only took around 15 minutes; I can’t really complain about that! On a side note, I have to say that I found the boarding and sending process on Roller Coaster interesting; I’ve never seen a coaster pushed out of the station before, and they didn’t even need to check our lap bars! But how was the ride? Well, it was my first brakeman-operated coaster, so I was interested to see how it rode. I was seated in the very back row, and I have to say, I found it rather enjoyable! Yes, it’s nothing particularly mind-blowing on the world stage or by modern standards, but it’s a decades-old heritage woodie. For what it is, I thought it was a really pleasant, fun coaster! It’s definitely not a particularly intense ride and does peter out a bit in places, but it was smooth for a woodie of its age, it was a really long ride, it had some surprising airtime in places (which was accentuated by the loose lap bar design), and on the whole, I just found it a very pleasant and charming coaster! I felt that the whole thing just had a certain charm about it that made me smile and made the ride a very pleasant ride to just exist on, and sit back and enjoy the sensations of a wooden roller coaster on, if you get my drift. Overall, then, I thought the Roller Coaster was a really nice, enjoyable coaster, and I certainly found my lap on there pleasant:


    After our ride on Roller Coaster, me and my mum went to ride the next coaster the park had to offer…
    Family Star
    Family Star was on a short queue, so me and my mum decided to take a ride. I very much know the drill with these spinning wild mouse coasters, and I’m not a fan of them at all having ridden 7 of the ubiquitous Reverchon models, but I was mildly interested to try Family Star, as I’ve never done one of the Fabbri models before and I was interested to see how it compared. So, how was the ride? Well, I’m afraid to say that I possibly found Family Star worse than its Reverchon siblings, which is quite impressive! It span from the get go rather than being unlocked halfway through, which I found interesting, but I found it more uncomfortable than the Reverchons for two reasons. Firstly, there was a really awkward seat divider that I kept getting smacked against around the corners, and secondly, it had some of the most awful sharp braking I’ve ever encountered, rivalling the now defunct Sand Serpent at Busch Gardens Tampa! To give credit where credit is due, however, I thought the operations were really decent on here for a park of this calibre. They had 5 cars on, and they were getting them sent out in not much over 30 seconds, which I think is pretty good for a park of Great Yarmouth’s calibre! In terms of the ride, though, I’m afraid to say that I wasn’t a fan at all. My mum wasn’t either; she turned to me during the ride and said “Matthew, how on Earth do you find this even vaguely enjoyable?”:

    After Family Star, me and my dad decided to go for a dark ride detour…
    Haunted Hotel
    Haunted Hotel had a nigh-on non-existent queue, so me and my dad decided to give it a go. After two coasters, we thought it might be fun to try something different, and I’d heard good things about Haunted Hotel. But how was the ride? Well, I thought it was reasonably decent for a seaside ghost train in a park of this calibre! It wasn’t particularly scary in terms of jumpscares, but I didn’t mind that, not being a huge fan of horror, and I thought that some of the sets and effects were quite decent for one of these seaside ghost trains! Overall, then, I thought Haunted Hotel was quite an enjoyable ghost train:

    After Haunted Hotel, we met back up with my mum and found a shady corner to eat our packed lunch in before I headed off to go and try a flat ride…
    Sky Drop
    I am a fan of a good drop tower, so I decided to give Sky Drop a spin. The queue was walk-on, and I waltzed straight into my seat on there; you can never complain about a walk-on ride! But how was the ride? Well, it didn’t exactly give Venom, Detonator or the late Apocalypse a run for their money in terms of UK drop towers, but for more of a family thrill drop tower, I thought Sky Drop was great fun! It packed reasonable force in its drops and launches, and it also had a really long cycle, and offered great views across Great Yarmouth! As a drop tower fan, I definitely came off it with a smile on my face, and for a more family thrill drop tower, I thought it absolutely hit the nail on the head! It had really good forces and a long cycle, and was just great fun for a family drop tower; I’d definitely take it over the SBF models like Croc Drop and Magma, personally:

    After Sky Drop, I decided to head to another coaster that was on a walk-on queue…
    Whirlwind
    I was sceptical about whether Whirlwind would be too much of a kiddie coaster for my liking, as I don’t generally ride kiddie coasters, but it didn’t look too bad in person. It was also walk-on and had no one in line, so I thought I may as well give it a whirl! So, how was it? Well, I’ve surprisingly never done one of these figure-8 SBF spinning coasters before, despite how common they are, and I thought it was it was, really. It wasn’t anything spectacular, but I didn’t find it particularly offensive either; it was just a profoundly average small coaster that didn’t have any significant detractors, but didn’t have a huge amount going for it either. On a side note, though, they give you a really long cycle on this; my mum counted that I got 6 laps on this coaster, which is obscene:

    After Whirlwind, I met back up with my parents, and me and my mum went to do something that I never thought I’d do…
    Big Apple Coaster
    Prior to our arrival at Great Yarmouth Pleasure Beach, I did not think I would do this coaster. As I explained above, I don’t generally do kiddie coasters. However, my mother kindly offered to do it with me, and perhaps surprisingly, I dare say she possibly encouraged me to do it; when I said that I’d ruled this coaster out as it was a kiddie coaster, my mum’s words were “Who the f*** cares if you want to ride a kiddie coaster? I’ll go on it with you… besides, the website describes it as “family” and not “kiddie”!”. The ride was also walk-on, with space left on the train, so I thought “oh, what the hell!” and decided to finally lose my wacky worm virginity! I long thought that this day would never come, and I told myself for years that it would never come after an embarrassing experience on Octonauts at Alton Towers put me off doing kiddie coasters, but I must admit that being sat in that caterpillar train and rattling through that fibreglass apple for the first time, 117 coasters into the hobby, did feel like somewhat of a (marginally tragic) watershed moment! Anyway, that’s besides the point; how was my first ever wacky worm? Well, I thought it was perfectly OK, as kiddie coasters go! Similarly to Whirlwind above, it was nothing spectacular, but nothing particularly offensive either; it was profoundly average for a kiddie coaster. The trains were extremely tight, however; I, despite not exactly being astoundingly tall at 5’10”, felt very crammed in, and even my mother at only 5’3” had to sit sideways to get her legs behind the seat… you can definitely tell it’s designed for children, let’s put it that way! On a side note, I did find this particular wacky worm to have some fun historical value, as it used to reside at Alton Towers, a park very near and dear to me; mum and dad both looked at it and instantly said that they remembered it from Alton!:


    After riding Big Apple, we met back up with my dad and decided to leave Great Yarmouth Pleasure Beach at that point and take a walk down the seafront of Great Yarmouth. We had only been in the park for around 1.5 hours, but we felt quite satisfied with what we’d done in that time and didn’t feel like we needed any longer in the park:



    After around 20 minutes, our little stroll along the seafront eventually took us to our second park of the day; Joyland Children’s Fun Park. I was interested to try some of the unique rides on offer here, such as Tyrolean Tubtwist and the iconic Snails:

    We entered Joyland and got some tokens, and unlike in Great Yarmouth Pleasure Beach, my parents had no intention of riding anything in Joyland, so I went on everything in there entirely alone (this tidbit of information may be relevant later…). After getting my tokens, I decided to head to the ride that was nearest to the token machine, and the one that’s known as the park’s real icon…
    Snails
    The Snails were on a short queue and were near to the token machine, so I decided I might as well give them a go first. I was interested to try the Snails, as it’s the park’s main iconic attraction, it’s really unique, and I was told that I had to give them a go if I went to Great Yarmouth. So, how did I find the Snails? Well, I have to say that I thought they were really quite cute and charming; the little dips were good fun, and the whole thing just oozed vintage charm! However, I must admit that I found the experience quite embarrassing. I felt like a bit of an idiot riding the snail on my own as I went past the path and people were looking at me, and being sat there while the ride host personally took my picture with a camera at the end did not help matters… that’s my problem, though, and if looking purely at my own personal enjoyment of the Snails, I thought it was a really cute and charming attraction, and I was really glad to take a spin on this Joyland icon:

    After the Snails, I decided to head to my first coaster at Joyland…
    Spook Express
    Spook Express was on a short queue, so I decided to give it a go. Similarly to on the Snails, I felt excruciatingly awkward while the ride host stood there with a camera and told me to “do a big smile!” while they personally took my picture, and it did not help matters that I was the only adult on a train full of small children… if you’ve ever seen Elf, I felt a bit like Will Ferrell in that scene where he’s awkwardly sat in a classroom with all the tiny elves! Putting that aside, however, how was the ride? Well, I thought it was quite decent for a kiddie coaster! It was smooth, the helixes were surprisingly fast, the darkness added a fun element, and all in all, I thought it was quite an enjoyable kiddie coaster as kiddie coasters go, and probably a level above either of the two small coasters I did over at Great Yarmouth Pleasure Beach:

    After Spook Express, I decided to tick off my final ride in Joyland…
    Tyrolean Tubtwist
    Tyrolean Tubtwist was on a walk-on queue, so I decided to take a ride on it. I was quite excited to give Tyrolean Tubtwist a go; it’s such a unique coaster, being the only Virginia Reel coaster left in the world, and I’ve often heard it recommended as a charming hidden gem. But how did I find the ride? Well, I’ll start with a positive spin; it’s certainly different. It’s extremely unique, quite unlike anything else I’ve ever ridden and I’m glad I managed to do this piece of history once. I’m delaying talking about the ride itself, because I don’t want to hurt the feelings of the many people who love it, think it’s a hidden gem and have nostalgia for it… but if I’m being honest, uniqueness is where the positives end for me, because I’m so sorry to say that I absolutely hated this coaster. I thought it was absolutely vile, and it’s right down there as one of my least favourite coasters I’ve ever ridden. In fact, I think it may honestly be my least favourite coaster, usurping the likes of Infusion and Hero. I appreciate that that’s a very controversial opinion, and certainly not one I expected to hold, but I’d genuinely struggle to think of a coaster I enjoyed less, so hear me out for a second. For starters, the ride is pretty rough around the corners, but that’s not the main thing that did it for me. It was a definite detractor, but I could have put up with that to some extent; the roughness in isolation was not what made me hate it so much. The main thing that did it for me was that it was so, so spinny; far, far too spinny for my personal liking. I do not have a terribly high tolerance for spinning (I can take a bit, but not loads), and Tyrolean Tubtwist is by far the most sickeningly spinny coaster I have ever ridden, usurping any of the spinning wild mice I’ve ridden by a good margin. When I got off, my head was spinning like mad and I genuinely couldn’t walk in a straight line, and my mum almost had to marshal me down the exit stairs so I didn’t fall down them. I felt really quite sick for quite a bit afterwards, and that ride was right up there along with Air Race at Drayton Manor as being one of the only rides where I’ve ever felt like I might be physically sick upon getting off. I know I probably sound like a right baby, I’m sorry if I sound dramatic, and I’m sorry if I seem disrespectful of this piece of history that a lot of people love, but I will always be honest about these things, and as disappointed as I was about it, no coaster has ever made me feel as vile as Tyrolean Tubtwist did, when you combine the sickening degree of spinning with the fact that the ride was also quite rough. I did, however, wonder if me riding alone made some difference to the level of spin; I know weighting does often make a difference on these spinning coasters.
    (I realise I did not take a photo of Tyrolean Tubtwist… sorry about that!)
     
    After my ride on Tyrolean Tubtwist, I needed a minute to recover and my parents thought I looked I did, so we took a sedate, steady stroll back to the car, having completed all the parks I was hoping to do. After I’d recovered a little, we did get an ice cream along our journey; I had a salted caramel ice cream, and it was delicious! Eventually, we got back to the car and bade Great Yarmouth goodbye, heading to our hotel 10 minutes down the road in Lowestoft. We may have finished with both parks in less than 3 hours, including the walks, but I felt satisfied with my afternoon in Great Yarmouth:

    So, that just about wraps up my day in Great Yarmouth visiting Great Yarmouth Pleasure Beach and Joyland Children’s Fun Park for the first time! I had a really enjoyable day overall; I always enjoy going to new parks and getting some new credits, and it was really interesting to see the parks of Great Yarmouth for the first time! In terms of a key highlight; my favourite ride of the day was definitely the Roller Coaster. I thought it was a really pleasant, fun coaster, and I enjoyed getting on my first ever brakeman-operated coaster!
     
    In terms of the individual parks; I had a fun time and enjoyed visiting them. I think both do really well for that they are and hit their target audience nicely. However, I thought Great Yarmouth Pleasure Beach, aside from the Roller Coaster, felt more like Brean Theme Park than Blackpool Pleasure Beach in terms of vibe; there is some fun stuff there, but most of it is quite generic travelling rides that I could find in any small UK park or funfair, including parks far more local to me like Brean and Barry Island. It was good fun, I enjoyed my time there, and I think they do a good job at the park for what it is, but given I live 250 miles, and a 4.5 hour drive on a very good run, away, I think it lacks sufficient draws for me to want to specifically revisit in the absence of new major investment. I’m sorry if this makes me sound finicky, but given how far from Great Yarmouth I live, I felt it was a point I should raise.
     
    Joyland down the promenade oozes charm, packs an impressive amount into the small space it has to work with, and has some really unique attractions. It’s a very cute park, and I’m glad I went to try these attractions out! However, I’ll be honest and say that riding these made me remember why I don’t normally do kiddie coasters, as I did feel a bit embarrassed. That’s entirely my problem, though, and I think the park works really well for a seaside children’s park in Great Yarmouth; it’s very charming!
     
    With all that being said, I did enjoy my first ever trip to the parks of Great Yarmouth. I’m glad I came, I was satisfied with the day and there is some fun stuff here. I apologise for ending the report on such a picky and likely snobby-sounding note; I didn’t mean to make it sound as though I didn’t enjoy my day, as I did really enjoy my day and I enjoyed experiencing the parks for the first time!
     
    Thanks for reading; I hope you enjoyed this report! Look out for another report tomorrow, when I make my first ever trip to Pleasurewood Hills in Lowestoft! It’ll be an interesting day; I’m excited to ride things like Cannonball Express and Jolly Roger, and I’ll also be interested to lose my virginity on another common coaster type in the good old Vekoma Boomerang, with Wipeout being my first ever ride on this ubiquitous coaster model!
  8. Matt N

    Matt N’s Expedition to East Anglia 11th-13th August 2024
    12th August 2024: Pleasurewood Hills
    We had our second park day today, visiting the final new park of the trip; Pleasurewood Hills in Lowestoft, Suffolk! I was interested to get into this park and try out attractions such as Cannonball Express, the unique Schwarzkopf, and Wipeout, my first ever Vekoma Boomerang, amongst others!
     
    With our hotel being less than a mile down the road from Pleasurewood Hills, we left at a bit after 9:30am, and after stopping at the nearby Tesco superstore to get some meal deals for lunch, we ended up arriving on Pleasurewood Hills property at around 10am. After quite a few minutes of faff trying to sort out Pleasurewood Hills’ new parking charge app, we ended up entering the park at around 10:15am:



    After entering the park, we decided to initially head to a coaster…
    Cannonball Express
    I’d been advised to knock out Cannonball Express early, so we decided to head there first. This turned out to be prudent advice! We joined a very short-looking queue of only a few people, but due to a rather low throughput of only around 160pph, this ended up taking about 15-20 minutes, and by the time we got off, the queue was almost stretching out of the allocated queue line. I think we dodged a bullet joining that queue as early as we did! But how was the ride? Well, I was interested to ride Cannonball Express, as I’d heard some very good things about it. I was also interested to ride because it was my first non-looping Schwarzkopf coaster, and while I didn’t really rate either of the other two Schwarzkopfs I’ve ridden, I wondered whether I’d like one of their non-looping coasters more. I was seated in the front row, and I’m afraid to say that the answer was not really. Cannonball Express is a rough old beast, isn’t it? Most of the ride seemed to consist of getting bashed around from side to side, and some of the turns and brakes, particularly the brake at the end, were just horribly harsh for me. The layout had some fun turns and helixes, and kind of reminded me of the Pinfari RC40 layout if it had better restraints, but I didn’t think it was anything especially groundbreaking even putting aside the roughness. I think my parents summed it up quite nicely; my mum turned to me and my dad and said “They didn’t build smooth things in the 80s, did they?”, and my dad said to me “I hope you’re not going to call that glass smooth in the trip report”… Overall, then, I’m sorry to say that I wasn’t a huge fan of Cannonball Express, and it reinforced my controversial view that I personally find Schwarzkopf coasters to be wildly overrated, for lack of a better term. I apologise if I sound insensitive to an iconic and unique Schwarzkopf, but I have to be completely honest about these things:


    After Cannonball Express, I decided to go on the attraction directly next to it…
    Jolly Roger
    Jolly Roger was on a practically walk-on queue, so I decided to give it a go. I didn’t wait long at all, and I was on the next cycle, which I can never complain about! So, how was the ride? Well, I’m a fan of a good drop tower, and Jolly Roger was an excellent one! The drop was so fast and punchy, and there was cracking airtime all the way down! I’m a big fan of these Fabbri towers, with Detonator and Venom also sitting highly in my estimations, and I have to say that overall, it’s right up there with them in contention for the title of my favourite UK drop tower. Jolly Roger was excellent, and I thoroughly enjoyed my lap on there:

    After Jolly Roger, we steadily ambled over to the other side of the park, and on our way over, we took a detour to ride…
    Rootin’ Tootin’ Target Trail
    Rootin’ Tootin’ Target Trail was along our route to the other side of Pleasurewood Hills, so we decided to give it a whirl on our way by. The queue was short here, at only around 5 minutes, so we got onto the ride promptly. So, how was it? Well, I have to say that I thought it was quite good fun; for what it was, I thought it was a perfectly fun little dark ride! There was some nice theming in there, and despite me not being very good at interactive dark rides in general, I found the shooting system easy to use and very self-explanatory! One marginally disappointing aspect, however, is that you didn’t seem to be able to view your score at any point. There was no way of viewing it during the ride, and we couldn’t find how to view our score at the end after getting off, so for the competitive among us (which my dad certainly is!), you’re unable to get the payoff of finding out what you scored at the end. Nonetheless, this didn’t really matter ultimately, and it was still a fun dark ride:

    After getting off Rootin’ Tootin’ Target Trail, we headed over to the next coaster…
    Wipeout
    Wipeout was practically walk on, so me and my mum decided to give it a go. I was interested to try Wipeout, as somehow, I’d made it 121 coasters into the hobby without ever encountering a traditional Vekoma Boomerang. So “the tallest and fastest coaster in East Anglia” was an interesting introduction to this ubiquitous ride model! But how was my first ever Boomerang? Well, I’m afraid to say that while an impressive ride for the space it takes up, I wasn’t really a fan of Wipeout, and my mum seemed to agree. It was just very rough for me, with the backwards portion being particularly awkward and uncomfortable, and I came off with a banging headache and shoulders. Shuttle coasters aren’t an absolute favourite ride style of mine to begin with, and when you combine that with the roughness, I’m sorry to say that I didn’t really rate Wipeout:


    After Wipeout, we decided to head around to the final coaster of the day…
    Egg-Spress
    Egg-Spress was walk-on, so we waltzed onto the ride swiftly and took our seats on the very back row. So, how was the ride? Well, my dad said to me before we dispatched “With what we all thought of Cannonball and what you and mum said about Wipeout, I think this could well end up being the best coaster here”. And you know, I honestly think my dad was right! As family coasters go, I have a little soft spot for these Zierer Tivoli coasters, and as per usual for the ride type, Egg-Spress was quite good fun, with some fun helixes and some surprising whip towards the back of the train! There were also some nice near misses with the trees! However, I must admit that it definitely seemed a little rougher than usual for one of these coasters, and with me and my dad crammed in a car together, it did get a bit fierce at times! Nonetheless, Egg-Spress was still a pleasant enough coaster for what it was, and probably the most enjoyable of the day for me:

    After Egg-Spress, my parents sat down briefly while I went for another lap on there while it was still walk on. As with the first, it was fun enough, but I slid around a lot more, as I was sat on my own!
     
    After my second ride on Egg-Spress, me and my parents headed over to do something slightly different…
    Sea Lion Splash
    It was coming up to the 12pm showing of Sea Lion Splash, so we decided to head down to the theatre for a watch. By this point in the day, the sun was really beating down, so it got quite hot while we were sat watching the show! In terms of the show itself; I thought it was quite good fun, with lots of informative information about sea lions and seals, and the sea lions looked happy on stage. However, I must confess that while the sea lions were never forced to participate and looked happy, I felt that the ethics of them doing tricks with balls and such in this day and age was questionable. I’m aware that animals performing for entertainment is a contentious topic, so I’ll leave it there:



    After watching Sea Lion Splash, we went to find some shade and eat our packed lunch. Despite it only being around 12:30pm at this point, we quickly realised that we’d sort of run out of things to do at Pleasurewood, so I closed out my time there by taking two final back-to-back rides on Jolly Roger. Once again, both were excellent; the airtime and speed were sublime, the forces were wonderful, and it was overall a top-drawer drop tower! It was without question the highlight of the park for me:

    After my back-to-back rides on Jolly Roger, we left Pleasurewood Hills for the day, content with our time in the park despite it only being around 1pm:

    With us having exited the park at 1pm and spent less time in there than we’d expected, we found ourselves at somewhat of a loose end for the afternoon, so we decided to head into the town of Lowestoft itself.
     
    We firstly visited Ness Point, the easternmost point of the UK. It was cool to come here, stand in the easternmost part of the country and see the sea views, but I must admit that I’m surprised it wasn’t more of an “attraction” so to speak; it was very hidden, in the back of an industrial estate, with nothing of note around it:

    After our brief visit to Ness Point, we decided to head down to Lowestoft South Beach and have a stroll along the seafront of Lowestoft, getting an ice cream while we were there. I tried the Honeycomb Caramel Swirl flavour of Kelly’s ice cream today after having the Salted Caramel flavour in Great Yarmouth yesterday, and it was very tasty:

    After that, we got back in the car and headed back to the hotel, thus ending our day.
     
    So, that wraps up my day at Pleasurewood Hills, as well as the detour we took to Lowestoft afterwards! I had an  enjoyable day; I enjoyed seeing Pleasurewood Hills and what it had to offer for the first time, and I enjoyed getting on some new rides! My highlight was definitely Jolly Roger; I love a good drop tower, and Jolly Roger was an excellent one!
     
    In terms of Pleasurewood Hills itself; it’s an odd one to review, and I’d say I was slightly underwhelmed overall, if I’m being honest. My expectations were calibrated to something along the lines of an East Coast equivalent of Oakwood Theme Park in Wales, and after visiting, it kind of matched that expectation in some ways, exceeded it in some and fell short in others.
     
    In all fairness, it’s not a badly kept park in places; parts of it look really nice and colourful and clean, and they’re clearly making an ongoing effort to spruce parts of it up. Areas such as the bit by the log flume, the sea lion show and the shooting dark ride look quite nice, my first impression upon entering was quite positive, and some of the other rides like the safari and the horse ride looked quite new and well maintained. There seems to be a bit more of this effort than there is at Oakwood, and if it continues, I can see the whole park beginning to look really nice in the years to come.
     
    However, what I would say is that other significant parts of Pleasurewood Hills, possibly more so than any other park I’ve ever visited including Oakwood, looked quite decrepit and frankly abandoned. I could see notable areas with old, decaying husks of rides stood crumbling away, there was a massive castle theatre that looked completely abandoned, there was some amphitheatre that looked completely abandoned and overgrown, the bird show theatre looked shuttered and like it hadn’t operated in some time, and there were also quite a few shops and food outlets closed. The feeling of decrepitude in portions is very similar to the last time I went to Oakwood, but even Oakwood didn’t seem to have quite so many blatantly abandoned areas. Hopefully the ongoing efforts in aesthetics from the Looping Group will see this rectified in time, and I’m sure it will, but right now, the abandoned areas don’t give off the greatest impression.
     
    The other critique I would raise is that for our demographic, we didn’t think there was a huge amount to do at Pleasurewood, and there was nothing there that would really make us want to make specific effort to return, if I’m being honest. One significant strong area of Oakwood, for comparison, is its roller coaster hardware, and for me, both Megafobia and Speed are leaps and bounds ahead of any individual coaster at Pleasurewood Hills and comfortably beat Cannonball Express and Wipeout as a duo of headline coasters. Jolly Roger was an excellent drop tower for me, as someone who likes a good drop tower, but I’m quite a big coaster person in terms of what draws me to parks. And coasters-wise, I think Pleasurewood lacked a real headline draw that would make me want to specifically return there, if I’m being finicky. Nothing there held a candle to Megafobia or even Speed, in my view. With that being said, I would say that we may not have been the ideal demographic to visit; it seemed like the sort of park that you might get more out of if you were visiting with young children, so do bear that in mind.
     
    Don’t get me wrong, I enjoyed my time at Pleasurewood Hills and I’m glad I came to see it, but if I’m being honest, it’s not a park I think I’d make specific effort to return to any time soon in the absence of new major investment, particularly given how far away from the park I live. I may not have given it a fair chance, I may have been overly finicky, and I apologise if it comes across that way, but that’s how I honestly felt.
     
    Thanks for reading; I hope you enjoyed this report, and the reports from this wider trip! I think we’re just going to be heading straight home tomorrow, so the chances of me writing a report are pretty slim, but if we do stop anywhere interesting on the way home, I’ll write about it! Chances are, though, that my next trip report will be coming on Sunday, when I head back to Thorpe Park for my first ever ride on Hyperia! I can’t wait to get on that coaster; I’ve heard insanely good things about it!
  9. Matt N

    Alton Towers
    28th July 2024: Alton Towers
    Hi guys. Today, I returned to Alton Towers for a revisit after receiving a free return ticket following our weak visit to Alton After Dark back in March. Another visit to Alton Towers is not exactly anything new for me (today was my 43rd day at the park in total and my 3rd day this year), but one aspect was new for me… despite having visited Alton Towers so much over the years, today was my first time ever spending a solo day alone at the park! With my dad attending the nearby LIV Golf event at JCB in Rocester, he dropped me off at the park in the morning and picked me up in the evening, and I spent the rest of the day alone, which was a novelty for me at Alton Towers!
     
    With my dad unable to enter LIV Golf until 12pm, we left our home in Gloucestershire at just before 8:30am and arrived at Alton Towers at just before 11am. Getting my free revisit redeemed was quick and easy, and I was in the park by 11:10am:

    After getting into the park, I headed towards Dark Forest for my first ride…
    Thirteen
    I was originally going to go on Rita with a 20 minute advertised queue, but this had risen to 45 minutes by the time I reached Dark Forest. As such, I instead decided to try Thirteen, which also had a 45 minute advertised queue and was a ride I didn’t go on in March. Shortly after I joined, the queue time was re-announced as 60 minutes and ended up taking 55 minutes, so was perhaps marginally understated when I initially joined. That’s enough about the queue, though; how was the ride? Well, I was seated in row 4, and it was great fun! I do rather enjoy Thirteen, and today was no exception; the outdoor section had some fun twists and the odd pop of airtime or two and seemed to pack fair speed, and that drop track and backwards section are always a laugh! Overall, then, Thirteen was great fun, and an excellent way to start off the day:

    After my ride on Thirteen, I decided to head to a favourite of mine in X-Sector…
    Oblivion
    Oblivion was on an advertised 25 minute queue, so I decided to take a ride on it. There was an interesting happening while I was waiting for Oblivion in that a shuttle stopped on the lift hill briefly, and a staff member had to head up and press some buttons to get it going again; it was interesting to see this, and the problem was resolved in under 5 minutes! The queue ended up taking a little longer than advertised, ultimately taking 40 minutes, but I imagine that the stoppage may have played a role in this. So, how was the ride? Well, I absolutely love Oblivion, and today was no exception! Today’s ride was absolutely fantastic; smooth, full of sustained airtime, and so, so fast! I can still never quite believe the sheer speed the ride picks up in that tunnel; it’s Alton’s fastest coaster, and it certainly feels it! All in all, then, Oblivion was absolutely fantastic; it was great to get back on:


    After my awesome ride on Oblivion, I decided to head to the other coaster in the area…
    The Smiler
    The Smiler was on an advertised 45 minute queue, so I decided to give it a go. As I was visiting solo, however, I had a secret weapon I could use… the single rider queue! This has often saved me significant time when queueing for The Smiler, so I decided to take a gamble on it. The gamble did not pay off as much as it has in the past, as I waited 25 minutes, but I still saved 20 minutes compared to the advertised queue time, so I can’t really complain! But how was the ride? Well, I was allocated the back row, and I’m sorry to say that it was the weakest ride I’ve had on Smiler in a good while. I really want to like Smiler more than I do, but I’m afraid to say that despite its grandeur and impressive engineering, I just don’t particularly care for it. Today’s ride was pretty rough and rattly, and I was also really stapled in by the OTSR by the end, meaning that by the end, my thighs, shoulders and neck were all feeling somewhat worse for wear. Smiler is an impressive ride, and it has some good elements, but I’m afraid I wasn’t a massive fan of it today:


    After my ride on The Smiler, I decided to head over to the other side of the park, taking a dark ride detour on my way over…
    The Curse at Alton Manor
    The Curse at Alton Manor was on an advertised 5 minute queue time, so I decided to have a go on it. The queue time board was true to its word, as the queue was very short indeed; I think 5 minutes was a pessimistic estimate! I was interested to have another go on Alton Manor, as I‘d only actually ridden it once previously, 1 week after it opened in 2023. So, how was it? Well, I think it was a pretty good run in terms of effects; with the glaring exception of the Trommel Tunnel, pretty much everything worked! They’ve also done a few nice enhancements in there since my last ride! In terms of my overall thoughts on Alton Manor, these are largely unchanged compared to my initial ride in March 2023; I think it’s a nice overhaul of Duel, and it overall works well, but I don’t think it‘s perfect and I do perhaps find it slightly overhyped. As someone who’s not a huge fan of horror, I also find it a bit jumpy and overwhelming in places, even if I didn’t find the ride overall too bad in this regard. Nonetheless, I overall enjoyed my ride on Alton Manor; it was running very well in terms of effects, and I enjoyed some of the enhancements since my initial ride:



    After my ride on Alton Manor, I headed onto my next coaster…
    Nemesis Reborn
    Nemesis was on an advertised 15 minute queue, so I decided that was an opportunity too good to pass up! If anything, this 15 minute queue was overstated, as I only waited around 10 minutes; it’s great when that happens! So, how was the ride? Well, I was seated in row 6, and it was absolutely excellent! The ride was fast, wonderfully forceful without being too forceful and also very smooth and comfortable (I personally find the much debated rattle largely benign; it doesn’t even come close to affecting my enjoyment, and I hardly notice it for the most part)! Having Nemesis back in the lineup has made me remember just what a cracking coaster it is; the layout design is so original, and I absolutely love some of those sequences of elements! Overall, then, I absolutely loved my ride on Nemesis; it was absolutely fantastic:




    After my ride on Nemesis, I sat down and ate my packed lunch for a few minutes. After that, I decided to go for another ride on Nemesis straight away; I thought that one of my favourite Alton coasters on a queue less than 15 minutes was an opportunity too good to pass up! I was seated in row 4 this time, and the ride was once again excellent, providing a highly thrilling and rerideable experience!
     
    After my ride on Nemesis, I headed over to Galactica, which had an advertised queue time of 15 minutes that looked even shorter. I was anticipating another very quick ride, but Galactica unfortunately broke down when I was just outside the station. I waited it out for 5-10 minutes, but it didn’t look as though the situation was improving, so I bailed and exited the queue after that:


    After bailing on Galactica, I decided to take a 3rd ride on Nemesis Reborn, which was still on a very short advertised queue of only 15 minutes. I was seated in row 3 this time, and the ride was once again absolutely awesome! I know this completely defies all logic, but I swear that Nemesis Reborn feels more intense towards the front of the train:


    After my reride on Nemesis, I took a route I don’t usually take and took the Lakeside Walk through The Gardens. This is a surprisingly excellent shortcut to the other side of the park, and the scenery is lovely!
     
    After taking this walk, I then headed back over to Oblivion, which had an advertised queue time of 20 minutes. The queue turned out to be under 15 minutes and later became only around 5 minutes, so I had not one, not two, not three, but four consecutive rerides on Oblivion! As with my ride earlier, all of these rerides were absolutely excellent; the raw sense of speed in that tunnel is unrivalled, and the airtime is wonderful! To make things even better, I had some wonderfully loose restraints on these rides, so I really flew out of my seat over the drop!:


    After my wonderful riding session on Oblivion, I headed over to a coaster I hadn’t yet done that had just reopened following an earlier bout of downtime…
    Rita
    Rita was on an advertised 15 minute queue, so as I hadn’t done it yet, I decided to give it a go. This 15 minute queue turned out to be overstated, as I found myself in the air gates of row 2 merely 5 minutes after joining. It’s always great when that happens! So, how was the ride? Well, I have to say that I actually quite like Rita, for all my sins. Yes, it’s no Stealth, but I think it’s a really solid coaster, with an awesome hydraulic launch and some cracking ejector airtime! It’s not the most comfortable coaster in terms of restraints, which is perhaps exacerbated by the stronger lateral motions than on Stealth, but I also don’t find it overly rough; today’s ride had only a small rattle overall. All in all, I really enjoyed my ride on Rita today; it was a good way to end the day, and I’m glad I went for a ride:


    After my ride on Rita, it was just gone 5:30, and my dad was on his way back from JCB to pick me up, so I wandered back to the entrance, bade Alton Towers goodbye for the day and headed out to the drop off zone:


    So, that brings my day at Alton Towers today to an end! I had a wonderful day; I liked having my first solo experience at Alton Towers, and I was really happy to get on 12 rides! Given that it was a Sunday in the summer holidays where I didn’t enter the park until 11:10am and stopped riding at 5:30pm, I was absolutely chuffed with 12 rides!
     
    It was a shame that Wicker Man, my favourite ride on park and favourite UK coaster, was closed following its fiery incident on Friday, and having some rides on that would have been the cherry on top, but its absence didn’t detract from the day and I still had an absolutely amazing day regardless! In terms of specific highlights; it would have to go to Oblivion and Nemesis. Of the coasters I rode today, those two were easily my favourites; I loved getting multiple rides on both, and both of them are comfortably among the finest coasters in the UK, in my view. It was also good to get back on some of the other rides, and overall, I just had a thoroughly brilliant day at Alton Towers today!
     
    Thanks for reading; I hope you enjoyed this report! My next report will be coming in just 2 weeks’ time, when I head to East Anglia for my first ever visits to Great Yarmouth Pleasure Beach, Pleasurewood Hills and Joyland, so stay tuned for that!
  10. Matt N
    Disclaimer: This is a long, geeky post. If you don't like statistics or maths talk, turn back now! If you'd like a more concise summary, a TL;DR can be found at the bottom.
    Hi guys. When you go to a park, you will often see advertised queue times all over the place to help you determine how long the ride queues are. But sometimes, you might find that these do not necessarily tell the truth. At times, you might get in a queue with a reasonable advertised time and wait far longer than expected, and at other times, you might get in a queue with a long advertised time and wait far less than expected. With this in mind, you might be wondering; how accurate actually are these advertised queue times? Can they be relied upon? Or are they largely hokum?
     
    Well, dear reader, that is the question I'm aiming to answer today. Through the power of statistics, I am going to work out; how accurate are advertised queue times? 
     
    Let's firstly start with the methodology of my statistical analysis...
    Methodology
    You might be wondering "Matt, how on Earth are you going to get hold of advertised and actual queue time data to conduct this analysis?". Well, the answer to that is that I had an idea... for years, I've been writing trip reports from various theme parks, and within these, I often make reference to the advertised queue time and how it compared to the actual queue time. And I was thinking that I could use my anecdotes from some of these trip reports as samples for the analysis. Yes, there's finally a day where my comparisons of advertised and actual queue times come in handy!
     
    My method entailed reading my various trip reports from the UK Merlin parks from over the years and looking for anecdotes referring to the advertised queue time in comparison to the actual queue time of a ride. I chose the UK Merlin parks because these are where I have by far the most data from, and they are also likely to share similar technology, processes and the like for determining advertised queue times, which removes any uncertainty from working with companies with differing processes.
     
    I should note that I did not count every time I went on a ride. I only counted rides where there was one of:
    An explicit comparison between advertised queue time and actual queue time given. A comparison between advertised queue time and actual queue time that heavily hinted towards the actual queue time given. For instance, words like "walk-on" or "I waltzed straight onto the train" would infer a 0 minute actual queue time, and words like "the queue time board stayed true to its word" would infer no discrepancy between the advertised and actual queue times. There were rides I did not count, as I felt that they would not be representative of the actual main queue. These are:
    Any time where I talk about using a Single Rider Queue or otherwise benefitting considerably from single rider status (such as being called to walk past a long queue to fill an empty seat). Any time where I talk about using Fastrack or similar. Any time where I talk about waiting longer for a specific experience, such as the front row. Through these rules, I was able to gather:
    15 days and 75 rides of data from Alton Towers, dating back as far as 23rd June 2019 9 days and 48 rides of data from Thorpe Park, dating back as far as 6th May 2018. 3 days and 9 rides of data from Legoland Windsor, dating back as far as 31st August 2017. 1 day and 3 rides of data from Chessington, from 17th September 2023. I should also give a few caveats. These are:
    This is my data and mine only. There are multiple reasons why that means that it may not be a fully representative sample. For example, Chessington and Legoland are under-represented, whereas Alton Towers and Thorpe Park are over-represented. The actual level of understatement may be higher than what this analysis suggests, as this only factors in queues I have personally waited in. If a queue looks vastly understated at first glance, there's a good chance I won't join it. Where I provided a range of time for the actual queue length, I went with the upper bound. For example, if I described a queue as taking 20-25 minutes, I logged the actual queue time as 25 minutes. I should strongly emphasise that this is not a massively exact science. The measurement of actual queue time was me looking at my watch throughout the queue, and for a variety of reasons, the movement of a queue can be affected in ways that the advertised time can't account for. With this out of the way, let's move onto the actual meat of the analysis...
     
    For each part of the analysis, I'll look at an individual park, as well as all 4 Merlin parks amalgamated together. For the individual park, I picked Alton Towers, as this is the park for which I have the most data.
     
    Let's start with a simple correlation analysis to determine the strength of the relationship between advertised queue time and actual queue time...
    Correlation
    For those not aware, the correlation between two variables determines whether or not they are inter-related. The magnitude of a correlation lies between 0 and 1, with 0 indicating no correlation and 1 indicating a perfect strong correlation, and a correlation can also be positive or negative. A positive correlation means that as the value of one variable rises, the value of the other rises in unison, while a negative correlation means that as the value of one variable rises, the value of the other falls.
     
    Now that I've explained a bit about correlation, let's have a look at what the data says about the correlation between advertised queue time and actual queue time! I'll consider two different correlation coefficients, Pearson and Spearman. Pearson's correlation coefficient assumes a linear relationship between two variables, whereas Spearman's correlation coefficient does not.
     
    If we look at Alton Towers on an individual level, the scatter graph of advertised queue time and actual queue time looks something like this:

    And the correlation figures are as follows:
    Correlation Type Correlation Coefficient (2dp) Correlation Classification Pearson 0.67 Moderate Positive Correlation Spearman 0.74 Moderate Positive Correlation  
    Whereas if we look at the UK Merlin parks overall, the scatter graph of advertised queue times versus actual queue times is as follows:

    And the correlation figures are as follows:
    Correlation Type Correlation Coefficient (2dp) Correlation Classification Pearson 0.65 Moderate Positive Correlation Spearman 0.70 Moderate Positive Correlation  
    So if we look at correlation, I think we can conclude that there is a relationship between advertised queue time and actual queue time. Based on correlation alone, we can infer that on a general level, there is a moderate-to-strong correlation between advertised and actual queue time, so if the advertised queue time increases, you can generally expect actual queue time to increase along with it. However, the correlation is far from a perfect positive correlation, so this will not be the case in every scenario. In fact, the fact that the positive correlation does not even quite breach the threshold of "strong" (which I was told was 0.75) would suggest that this is not always the case by a long shot, and the relationship is far from perfectly proportional.
     
    So in general, the correlation analysis would suggest that the advertised queue times are trustworthy to a broad extent to get a gauge of the broader picture, but perhaps with a notable margin of error for exact figures.
     
    Let's now look at the average discrepancy...
    Discrepancy (Vector)
    Let's now look at the average discrepancy as a vector quantity. Vector quantities have both magnitude and direction, so this form of discrepancy will consider whether the queue is overstated or understated as well as its actual magnitude. Where the queue is overstated, the discrepancy is negative, whereas the discrepancy is positive where the queue is understated.
     
    If we firstly look at Alton Towers on an individual level, here are the boxplots showing the ranges of raw and proportional discrepancies respectively. It's important to consider proportional discrepancy because if an advertised queue time is longer, there's bound to be a larger discrepancy in general:


    And the raw and proportional discrepancy stats, as well as average queue time, are as follows. Both mean and median values are provided, as each metric has flaws in isolation and I felt that showing both offered maximum transparency:
      Average Advertised Queue Time (minutes, 1dp) Average Raw Discrepancy (minutes, 1dp) Average Proportional Discrepancy (1dp) Adjusted Average Proportional Discrepancy (1dp) Mean (Calculated Average) 28.3 2.2 8.8% 7.8% Median (Middle Value) 25 0 0% 0%  
    I should clarify that Average Proportional Discrepancy is the average of the proportional discrepancies listed alongside each anecdote, which excludes those where the advertised queue time was 0 minutes and the actual queue time was a different number (you cannot divide a non-zero number by 0, so a percentage proportion cannot be provided). Adjusted Average Proportional Discrepancy is a simpler calculation of Average Raw Discrepancy as a share of Average Advertised Queue Time on an overall basis, which (sort of) takes these into account.
     
    If we now look at the UK Merlin parks overall, here are the boxplots showing the ranges of raw and proportional discrepancy respectively:


     
    And the raw and proportional discrepancy stats, as well as average advertised queue time, are as follows:
      Average Advertised Queue Time (minutes, 1dp) Average Raw Discrepancy (minutes, 1dp) Average Proportional Discrepancy (1dp) Adjusted Average Proportional Discrepancy (1dp) Mean (Calculated Average) 26.1 1.3 13.7% 5.1% Median (Middle Value) 25 0 0% 0%  
    So looking at this, Alton Towers and UK Merlin queue times are understated by up to 1-2 minutes on average.
     
    If we look at the median, that would imply that there's no discrepancy between advertised and actual queue time at all on average, and even the higher mean values infer that there are average discrepancies of less than 10% in some cases. At face value, these stats would give reason to believe that Merlin's advertised queue times are very accurate overall, with an average error of only 1-2 minutes and less than 10%.
     
    However, you should note my use of the term "at face value"... because that's not the full picture. You might remember that earlier, I said about how the discrepancy being shown here is a vector quantity, meaning that it has both magnitude and direction. That means that understated queues have a positive discrepancy value and overstated queues have a negative discrepancy value, so the two balance each other out. So while you'd think that the low average discrepancies shown here mean that the queue times are very accurate... the use of vector discrepancies here mean that all this really shows is that understating and overstating balance each other out quite nicely, meaning that you can't really rely on Merlin parks to understate or overstate their queues. They both understate and overstate to broadly equal extents.
     
    To get the true picture of how accurate these queue times really are, we need to convert the discrepancy values into a scalar quantity and look at the absolute values of discrepancy...
    Absolute Discrepancy
    To get the true gist of how accurate these queue times really are, let's now look at the absolute discrepancy values. Absolute means that only the magnitude of discrepancy is considered, and that the discrepancy values are scalar quantities rather than vector quantities.
     
    If we firstly look at Alton Towers on an individual level, the boxplots showing the range of raw and proportional absolute discrepancy values are as follows:


    And the raw and proportional absolute discrepancy stats, as well as average queue time, are as follows:
      Average Advertised Queue Time (minutes, 1dp) Average Raw Absolute Discrepancy (minutes, 1dp) Average Proportional Absolute Discrepancy (1dp) Adjusted Average Proportional Absolute Discrepancy (1dp) Mean (Calculated Average) 28.3 14.1 39.3% 49.6% Median (Middle Value) 25 10 27.5% 40%  
    If we look at the UK Merlin parks overall, the boxplots showing the ranges of raw and proportional absolute discrepancy are as follows:


    And the raw and proportional absolute discrepancy stats, as well as average queue time, are as follows:
      Average Advertised Queue Time (minutes, 1dp) Average Raw Absolute Discrepancy (minutes, 1dp) Average Proportional Absolute Discrepancy (1dp) Adjusted Average Proportional Absolute Discrepancy (1dp) Mean 26.1 13.5 58.7% 51.6% Median 25 5 33.3% 20%  
    So looking at these stats, UK Merlin queue times are wrong by 5-15 minutes on average, and broadly, the average proportional absolute discrepancy ranges between 20% and almost 60%.
     
    This would imply that the advertised queue times are not phenomenally accurate, and may not be 100% correct in terms of the exact figure on average. However, it would suggest that they are still quite good at a more general level to get a general gauge of how long a queue might be. If a queue is advertised at 100 minutes, it's unlikely to be walk-on, and vice versa. These figures suggest that the advertised queue times can generally be used as a broad gauge of the length of the queue, but should not be taken as gospel and the exact figures should be taken with some degree of caution.
     
    Let's now look at some final conclusions...
    Conclusion
    So in conclusion, how accurate are these advertised queue times? Well, I think these results show that they're overall reasonable as a gauge of the broad ballpark the queue time is likely to fall into, but have somewhat weaker accuracy at determining exact queue times.
     
    In terms of the correlation analysis, the advertised queue time and the actual queue time have a reasonable correlation, but not a perfect one. The two are moderately positively correlated, with a correlation coefficient of around 0.6-0.7, which would suggest that the two variables are broadly related and do increase in unison with one another in general, but this is far from a perfectly proportional increase and is not a perfect rule by any means.
     
    On average, the vector discrepancy between advertised queue time and actual queue time was to be understated by 1-2 minutes, and the percentage margin of error was often to be understated by less than 10%. This suggests that understating and overstating overall happen to roughly equal degrees, and you can't really rely on Merlin to reliably do either.
     
    On average, the absolute discrepancy between advertised queue time and actual queue time was 5-15 minutes, and the percentage margin of error for the advertised queue time was between 20% and 60%. This would suggest that the advertised queue times are rarely 100% accurate and should be treated with a degree of caution and a margin of error, but that they're generally decent as a way of gauging broadly how long a queue will be. If a queue is advertised at 30 minutes, for example, you can assume that it will probably be between about 15 minutes and about 45 minutes. That is quite a wide margin, admittedly, but the advertised queue times are unlikely to be amazingly wrong, on the whole. A 30 minute advertised queue, as an example, would indicate a roughly "middle of the road" queue time with a reasonable degree of reliability; the queue is unlikely to be obscenely short, but it's unlikely to be obscenely long as well.
     
    So in conclusion, I think this analysis suggests that the advertised queue times are decent for getting an idea of broadly how long a queue is likely to be, but are worse at pinpointing the actual exact queue time, and the estimates should be considered with a good margin of error and not taken as exact estimates.
     
    If you'd like to look at my data, here are the full spreadsheets for Alton Towers and UK Merlin queue times respectively:
    https://docs.google.com/spreadsheets/d/1c2b05czi2xwwDxKRVBMJ9qyB3_-_b0RyMdc-N8n8JJI/edit?usp=sharing
    https://docs.google.com/spreadsheets/d/1jpqqpu2pErHY41vHTpDP_NEZqnjuMwgtVVp99JexjvI/edit?usp=sharing
     
    So that brings us to the end of this statistical analysis! I hope you enjoyed reading it as much as I enjoyed concocting it, and I hope you found it interesting! I'd be really interested to hear your thoughts; I'm receptive to any feedback, good or bad!
    TL;DR: I performed a statistical analysis to try and determine how accurate advertised queue times are, using datasets of advertised vs actual queue times in Alton Towers and the UK Merlin parks taken from my past trip reports. A correlation analysis showed that there was a moderate positive correlation of magnitude 0.6-0.7 between advertised and actual queue time, indicating that they do generally increase in unison, but that this is far from a perfect trend and this is not necessarily a proportional increase. An analysis of average vector discrepancies showed that Merlin parks do not reliably understate or overstate queue times, with both understating and overstating happening to broadly equal degrees. An analysis of average absolute discrepancies showed that the queue times can provide a broad idea of roughly how long a queue may be, but are unlikely to be too accurate at determining the exact queue time.
  11. Matt N

    Matt N’s Solo South East Jaunt 9th/10th June 2024
    10th June 2024: Thorpe Park
    It was the second day of the trip today, and another day can only mean another park; today, I visited Thorpe Park! Today marked my first visit of 2024 to the UK’s most thrilling theme park, so I was excited to get back on some of my favourites at the park for the first time in 2024!
     
    After my night in the Premier Inn in Staines, my Thorpe day started at a little before 9am, when I took a short walk to Elmsleigh Bus Station in Staines to catch the Sullivan Buses 950, which is probably better known as the Thorpe Park Express bus, to Thorpe Park from stop 4:


    Now, I had originally intended to catch the 9:10 service, which arrived at Thorpe Park at 9:20. However, lots of people wanted to get on at my stop and the bus was already extremely crowded. Therefore, I was at the back of the queue from standing aside to let others on first, so I ended up not being allowed on this bus and having to wait for the next bus at 9:25. However, the wait was only 15 minutes, and I still got to Thorpe well before opening, so I can’t complain too much.
     
    When I got on the bus, it had to have been one of most crowded buses I’ve ever been on. The whole walkable area of the bus had patrons standing in it, and I was rubbing shoulder to shoulder with people at the very front of the bus. However, the bus was punctual, ran at a ridiculous frequency (15 minutes between buses is hardly any time at all!), and it got me there, so I can’t really complain! On an odd side note, the card machine on the bus was broken, and the bus driver waved me and others straight through and said "just get on" when I tried to present my bank card to pay for a ticket... so I actually got that bus journey for free!
     
    After getting off the bus, I headed into Thorpe Park itself. By the time I got through security and past the turnstiles, it was around 9:40, so I was still in the park a good amount of time before rope drop even with me having to take a later bus:



    Before I get into the main body of my day, I should probably address the main elephant in the room; Hyperia. The ride was one of the main motivations for booking this trip, but in the days leading up to today, I had a bad feeling that it might be closed, and this was unfortunately the case. It was disappointing to not get on the ride today, but I was determined to make the best of the situation and not to let it take away from my day at Thorpe Park. And even if I couldn’t actually ride it, it was quite cool to finally see it in person and see it test a little! It looks awesome; hopefully it can reopen soon:


    Anyway, that’s enough about Hyperia. Let me get back to my day at Thorpe Park.
     
    I decided to start my day by heading to the Saw/Colossus end of the park. My original plan was to start things off on Colossus, but the ride was still closed initially, so I instead decided to head down to…
    Saw: The Ride
    Saw was on an advertised walk-on queue, so I decided to take a ride on it. This queue looked as though it was quickly getting longer than walk-on, but as a solo visitor, I had a secret weapon I could use; the single rider queue! This worked very well indeed, with me getting on the ride in no time at all! So, how was the ride? Well, Saw isn’t an absolute favourite of mine, but I have to say that this morning run was one of the smoothest rides I’ve ever had on it! I was seated on the back, and while it was still a bit rough in places, it was nothing like it has been for me in the past; there wasn’t too much Gerst-ache here! As for the ride layout itself, there was some surprising airtime in places, and I think this might be the first time I’ve ever ridden Saw and had the water effect in the heartline roll actually work! I got very surprisingly wet from that effect! Overall, then, Saw wasn’t running badly at all this morning, and it was an interesting way to start the day:


    When I was off Saw: The Ride, I noticed that Colossus was open, so I decided to head over to it…
    Colossus
    Colossus was on an advertised 5 minute queue time, so I decided to give it a go. This 5 minute queue time turned out to be overstated, as I waltzed straight into the station and straight onto the back row; you can never complain about that! But how was the ride? Well, it was OK; Colossus isn’t a favourite of mine, but as with Saw earlier, my back row ride on Colossus today was on the much more favourable end of the spectrum. It was a bit rough in places, but not nearly as overbearing as it has been in the past. As for the layout itself; I really like the first half of Colossus, with the loop, cobra roll and two consecutive corkscrews packing a punch and the airtime hill even providing a small pop of airtime on this occasion! However, I’m not a huge lover of the second half, as I find the multiple consecutive heartline rolls a bit nauseating, and I also think the train and restraint design makes Colossus a bit uncomfortable even excluding any roughness. Overall, Colossus, while not a favourite of mine, wasn’t running too badly today:


    After getting off Colossus, I decided to head to another major coaster…
    Nemesis Inferno
    Nemesis Inferno was on an advertised 5 minute queue time, so I decided to have a go on it. The queue times board was true to its word, as I walked straight into the station; it’s always great when that happens! But how was the ride? Well, I rode in row 3, and I have to say that this morning’s Nemesis Inferno ride was absolutely fantastic, and possibly one of the best I’ve ever had on it! The ride packed such an awesome sense of speed throughout, it was thrilling and had really good forces without being excessively intense, it was smooth, and overall, everything about the ride just clicked! Perhaps controversially, I must admit that I struggle to pick whether I prefer Nemesis Inferno or Nemesis Reborn; it will be a continual struggle, but that morning ride certainly made a strong case for Inferno:



    After Nemesis Inferno, I headed to the next coaster…
    Stealth
    Stealth was on an advertised 5 minute queue time, so I decided to take a ride on it. The queue time board was relatively true to its word, with the queue taking around 5-10 minutes. So, how was the ride? Well, I was seated in row 5, and it was absolutely fantastic! That hydraulic launch is always phenomenal; it really takes your breath away and gets you up to speed ridiculously quickly! Aside from the launch, the ride has many other great attributes; the speed throughout is brilliant, and the airtime over the top hat is also excellent! Overall, then, my ride on Stealth was excellent, and I thoroughly enjoyed it:



    After Stealth, my original plan was to head over to The Swarm, on an advertised 10 minute queue. However, the queue was spilling out of the entrance and looking far longer than 10 minutes when I got to the area, so I decided to change course and instead head to...
    Rush
    Rush was on an advertised 15 minute queue time, so I decided to give it a go. This queue time proved roughly accurate, with the queue taking 10-15 minutes. So, how was the ride? Well, I'm a fan of a good S&S Screamin' Swing, and Rush is no exception; the speed and weightlessness are awesome! I love the airtime delivered at each peak, and the speed delivered in the troughs provides a real rush! However, I must admit that Rush seemed to be running a slightly underwhelming cycle today, with only one full height swing. I don't know if it's just me misremembering, but it seemed like it did more on previous visits. Nonetheless, Rush was a fun ride, with some nice airtime and speed:


    After Rush, I had a reride on Stealth, with a 25 minute advertised queue time. I was seated in row 10 this time, and the ride was just as fantastic as earlier, if not more so. Right on the back, the airtime over the top hat felt notably stronger; I got some excellent sustained ejector going over it!:


    After my ride on Stealth, I headed to the final major coaster I was yet to tick off...
    The Swarm
    The Swarm was on an advertised 35 minute queue time, so I decided to take a ride on it. This queue time turned out to be somewhat overstated, with the queue taking more like 25 minutes; it's always a bonus when the queue time is overstated! But how was the ride? Well, I was seated in the back left row, and I have to say that it was absolutely great! The ride had a truly awesome sense of speed throughout, it had some decent forces without being overly intense, it had some great, floaty inversions, and it was overall really good fun! The very rigid and tight vest restraints were a bit of a detractor for me, as they really dug into my collar bones and made me feel quite tightly pinned to my seat, but I have to say that these didn't seem to be quite as bad as they've been in the past; have Thorpe altered Swarm's restraints? Overall, then, my ride on The Swarm was thoroughly decent, and I really enjoyed it:


    After The Swarm, I headed back towards the rest of the park. But as I walked by, I sampled a ride that I haven't done in a few years...
    Flying Fish
    Flying Fish was on an advertised 5 minute queue time, so I decided to have a go on it. The queue time board was relatively true to its word, with there only being a one cycle wait, and I was on the ride in no time. So, how was the ride? Well, I was sat in row 6, and it was a fun little powered coaster; it had its odd moments of speed and some fun turns! It's not exactly a spectacular example of the ride type, but for what it is, it does the job. Overall, then, Flying Fish was a fun diversion along my way back to the rest of the park:


    After my ride on Flying Fish, I had a reride on Nemesis Inferno, on a 45 minute advertised queue time. I was seated in row 7, and as with my earlier ride, it was absolutely excellent, with great forces and speed, and hit the spot very nicely! On a side note, the operations were also excellent; there was a brief stoppage while I was in the queue, but once the ride was back up, the Inferno team were banging the trains out with no stacking whatsoever! Great job, guys:


    After my reride on Nemesis Inferno, I headed towards Hyperia and sat down with a Burger King lunch to watch it test for a bit. It is a very impressive-looking ride, and I'm sure it'll be brilliant when I eventually get on it:


    After I'd had my lunch, I decided to try another quick go on Saw via the single rider queue while I was nearby. The queue was once again quick, but I rather wish I hadn't, in all honesty. I was sat in the front, and the ride could not have been more different to the one I had earlier in the day. It was very rough, with some horrific jolts; the first drop and the ending were particularly bad. I'll digress to being a little confused as to how the front was seemingly rougher than the back on Saw, but I came off with a headache after that Saw ride, for sure:


    After my reride on Saw, I had a reride on Stealth. I was seated in row 8 that time, and it was every bit as fantastic as the earlier two rides had been; that launch is such an awesome gut punch:



    After my reride on Stealth, I then had a reride on The Swarm. I was in row 6 on the left side that time, and as with earlier, Swarm was an awesome ride with some great speed and great inversions:


    After my Swarm reride, I had a reride on Nemesis Inferno. I was in row 5 that time, and the ride was once again brilliant, with a nice amount of force and a brilliant sense of speed:


    After that, I had another reride on The Swarm. I was seated in row 5 on the right hand side that time, and it was once again a thoroughly decent coaster. I also had this ride during a bout of pouring rain, which added an... interesting dimension to the experience!
     
    After my Swarm reride, I then had one final go on Stealth to close out the day. I was seated on the back row, and it was absolutely fantastic, with that ever punchy launch providing an amazing rush and the top hat providing some great ejector! It was a brilliant way to close out a great day at Thorpe Park:

     
    After that final ride on Stealth, I left the park to get on the Sullivan Buses 951 back to Staines train station. The bus was very similar to earlier; extremely busy, but very punctual and getting me to the right place. However, I did not get this journey for free, as the card machine was working this time:


    After I got to Staines train station, I did the final train legs of the trip to get me back to Bristol to meet up with my parents. I took 2 trains; a train from Staines to Reading and a train from Reading to Bristol Parkway. This journey was relatively simple and went without a hitch, so I can't really complain about that:



    So, that brings my day at Thorpe Park to an end! I had an absolutely brilliant day; it was great to get back on some of my favourites at the park multiple times, and I was thrilled to get 15 rides in over the course of the day! Stealth was fantastic, Nemesis Inferno was awesome, Swarm was really decent, and overall, it was just nice to get back to Thorpe Park and get back on some of their rides for my first time in 2024! In terms of a particular highlight; my favourite ride at Thorpe, pre-Hyperia, would have to be either Stealth or Nemesis Inferno. I'm struggling to pick between the two, as they were both brilliant today!
     
    Not getting on Hyperia was disappointing, but it didn't detract from the day in the slightest for me. I still had an absolutely cracking day at Thorpe Park without it, and when I was in the swing of riding some of my existing Thorpe favourites, the lack of Hyperia didn't really occur to me at all; I only really clocked it when I noticed it testing from a queue or on a ride! It does look like an awesome ride, though, and I'll be back very, very soon (potentially imminently) once it reopens... I can't wait to get on it, and given I had a relatively complete Thorpe day today, I'm not sure I'd even mind waiting a potentially considerable length of time for it at the expense of other rides in the park! Given how easy the train between Bristol and Staines is, I could pop back to Thorpe for the day with great ease whenever Hyperia reopens... I have plenty of money, and having just finished university, I've also got plenty of time to kill over the summer, so I'm hardly short of potential Hyperia-riding opportunity in the not-too-distant future once it's back open!
     
    All in all, I do have a real soft spot for Thorpe Park. I rarely have a bad day there, and today was no exception! I think the park has a brilliant ride lineup, and for pure strength of rides, I'd struggle to think of a UK park on par with or better than Thorpe aside from Alton Towers! I also think Thorpe has some nicely themed areas and a nice atmosphere, and overall, I do just really enjoy it!
     
    As well as the day at Thorpe Park, that also brings this trip to an end. And I have to say that I've overall been thrilled with how it's gone; I was very gratified by how surprisingly easy I found the logistics of managing a solo stay away with some additional public transport complexities, the whole process of staying in a hotel alone was much easier than I expected, and all in all, I'm really pleased to have pushed my solo trip boundaries that little bit further! From a pure theme park standpoint, the trip has also been relatively successful. Yes, I didn't get on Hyperia, but the trip was far from fruitless in terms of +1s, as I still got both Minifigure Speedway credits. It also got me back to both Legoland Windsor, a park I hadn't been to in 3 years, and Thorpe Park, a UK park that I'm very fond of, so that can never be a bad thing!
     
    Thanks for reading; I hope you've enjoyed this report, and the overall duo of reports from this trip! To be honest, my next report is very likely to be another Thorpe Park report if Hyperia reopens any time soon, as I am eager to get on that ride ASAP!
  12. Matt N

    Matt N’s Solo South East Jaunt 9th/10th June 2024
    9th June 2024: LEGOLAND Windsor
    Hi guys. Today was an exciting, albeit also somewhat nerve-wracking, day for me; it was the first day of my first ever solo stay away from home. For my first solo stay away, I decided to go for a trip to LEGOLAND Windsor and Thorpe Park, two of the London area Merlin parks. This was because I felt that I should try this with something that wasn’t ridiculously far from home what with it being my first time, and even putting aside my anxieties about doing my first ever solo trip away, both LEGOLAND and Thorpe Park have new coasters for 2024 that I wanted to get on!
     
    That’s probably enough of a prelude, though; let me start the first day of my trip, my day at LEGOLAND Windsor, right from the beginning.
     
    I left my home in Gloucestershire at a little after 7:30 this morning to make the 30 minute drive to Bristol Parkway, a nearby major train station. After my parents dropped me in Bristol, I was able to start my train journey to Windsor, which consisted of three different legs; a train from Bristol Parkway to Reading, a train from Reading to Slough, and a train from Slough to Windsor & Eton Central. Apart from a 5 minute delay in Swindon, this all went relatively smoothly; I arrived in Windsor & Eton Central around 1h 50m after I left Bristol Parkway:







    After getting off the train in Windsor, my initial plan when I booked the trip 2 months ago had been to catch a bus from Windsor to LEGOLAND. However, I discovered a few days ago that today was the day of the Windsor Triathlon, which threw large parts of the bus route out of whack compared to my original plans. As such, I decided to resort to a backup plan and do something I’ve never done before; I actually caught an Uber. I have to say that this worked excellently; the process of securing an Uber was really easy, a driver turned up within a couple of minutes, and I got into LEGOLAND by about 11am after a 20 minute ride from near the train station:

    After entering the park, I decided to make a beeline for the main purpose of my visit…
    Minifigure Speedway
    Minifigure Speedway was on an advertised 45 minute queue time, so I decided to give it a go. This queue time turned out to be quite notably overstated, with the queue only taking 20 minutes; the queue moved reasonably quickly! But how was the ride? Well, I rode the Allstars side for my first go, and I have to say that it was quite good fun! I was seated in row 5, and the ride had some good speed, it was smooth, and the backwards section was quite fun without being too intense! With this being the first of these models manufactured by Zierer, I was also interested to see how the ride compared to the two Vekoma Family Boomerangs I’ve ridden. If I were pressed, I’d probably say that it was a little weaker than either of the two Vekomas I’ve done (Velociraptor and Accelerator), as the layout didn’t seem quite as punchy and the ride didn’t seem quite as refined, for lack of a better term, as the Vekoma models. Nonetheless, it’s a good, fun ride, it’s a great addition, and I think it fits this park wonderfully (LEGOLAND really needed a marginally more thrilling family coaster, in my view):


    After my ride on Minifigure Speedway, I headed over to the other coaster in LEGOLAND…
    Dragon
    The Dragon was on an advertised 55 minute queue, so I decided to take a ride on it. As with Minifigure Speedway, this queue turned out to be reasonably overstated, taking only 40 minutes or so. On a side note; is it me, or does The Dragon have an incredibly short queue music loop? I think it every time I ride it, but I swear that it only has about a 2 minute loop; it started to get a little grating after a 40 minute queue! But enough about the queue; how was the ride? Well, I was seated in row 12, and it was a perfectly fine ride! The dark ride section was good, with some brilliant animatronics and smells! As for the outdoor coaster section, it was smooth, and towards the back, it did have some moments of better speed than I’d previously remembered. However, it is definitely showing its age a bit, and it does seem like it hardly gets going before you hit another lift hill or brake run. Overall, though, The Dragon was fun enough for what it is, and the theming in the dark ride section was great:



    After my ride on The Dragon, I decided to head to…
    Flight of the Sky Lion
    Flight of the Sky Lion was on an advertised 60 minute queue, so I decided to have a ride on it. When I looked at the queue, however, I didn’t think it looked like a 60 minute queue. It looked notably shorter than the queue I waited in for it back in 2021, and that queue was itself less than 60 minutes. My hunch was proven correct; the queue was quite notably overstated, taking only 35-40 minutes or so. That’s enough about the queue, however; how was the ride? Well, I have to say that it was absolutely brilliant, and possibly better than I’d remembered from back in 2021! The film on the ride is brilliant; it draws some parallels with Flight of Passage at Animal Kingdom, and it’s a very original premise for a flying theatre! It also has a brilliant soundtrack and brilliant smells, and overall, I think it’s an excellent ride! It’s a very uplifting ride, with a brilliantly immersive film and storyline, and overall, I’d personally say that it’s among my favourite dark rides in the UK:



    After my ride on Flight of the Sky Lion, I headed back over to Minifigure Speedway to try and get the other credit. I was psyching myself up to try asking for the Legends side, but I thankfully got assigned it by pot luck without needing to ask. As for the ride itself, I was seated in row 8, and it was similar to the ride I had on Allstars earlier in the day; fast, fun and smooth! However, I’d say it felt a tad punchier, and I’d probably say that I marginally preferred Legends to Allstars, if I had to pick. These coasters are an excellent addition to LEGOLAND overall, however; they’re really good fun and fit the park like a glove. I’ll write a longer review at some stage, but my views of the investment overall are definitely positive:

    After my ride on Minifigure Speedway, I decided to head to a dark ride…
    Haunted House Monster Party
    Haunted House Monster Party was on an advertised 45 minute queue time, so I decided to have a go on it. Continuing the running theme of overstated queue times, the queue time for Haunted House Monster Party was fairly overstated, with the queue actually taking only 15-20 minutes. You can never complain when a queue is overstated, and that was a frequent theme for me at LEGOLAND today! So, how was the ride? Well, it was very good fun! The illusion aspect is always very cleverly executed on these madhouses, and while it’s not quite Hex at Alton Towers, Haunted House Monster Party is a fun and quirky take on the concept! I think the lighting sequence and the whole idea of the ride being a big disco is a really fun concept, and the ride has an awesome soundtrack that really serves to do the concept justice, in my view! Overall, then, Haunted House Monster Party was a good, fun ride that I definitely enjoyed my ride on:


    After my ride on Haunted House Monster Party, I decided to head to yet another dark ride…
    Lego Ninjago: The Ride
    Ninjago was on an advertised 60 minute queue, so I decided to give it a go. I wondered if Ninjago would continue the theme of largely overstated queue times, but Ninjago‘s queue time stayed true to its word, with the queue taking 60-65 minutes. So, how was the ride? Well, I remembered really enjoying Ninjago on my last visit to LEGOLAND in 2021, and today was no exception; the ride was really good fun! I think the shooting technology is very clever, and a very novel concept, even if I probably looked like a complete idiot flailing my arms at a screen! I also think the 3D and screens are good quality in there, the ride system is quite good, and there’s some nice physical theming in there as well, although the ride is mostly screen-based. I will digress that the ride is a little taxing on the arms, with my arms definitely feeling a bit tired by the end of the ride, but overall, Ninjago was really good fun! In terms of my score, I got 45,500, which I was very pleased with given that I am typically very poor at interactive dark rides anyway and was basically flailing my arms around aimlessly with little strategy:

    After Ninjago, I had originally intended to go for another ride on Flight of the Sky Lion, but my phone battery was unfortunately flagging. As I was on my own, I did not want to take any risks with regard to my phone battery (I needed my phone for my Uber, train ticket and hotel reservation), so I decided to end my day at LEGOLAND there. It was already around 4:15pm anyway, so given the park closed at 5pm, I would likely only have had one more ride even if I had stayed. Nonetheless, I think some form of portable phone charger or battery pack might be a good investment for the next time I go on a solo trip:

    To get out of LEGOLAND, I once again decided to take an Uber. As with earlier, the process worked brilliantly, and I was back in Windsor town centre within around 10-15 minutes.
     
    To get to my hotel, I had to go to the other station in Windsor, Windsor & Eton Riverside, and catch a 15 minute train to Staines. The journey went very smoothly, and the very flash South Western Railway train, complete with plug sockets, gave me a prime opportunity to give my phone some much needed charge:


    After getting off the train in Staines, I took a short walk to the Staines Premier Inn, my hotel for the night. Check in was very easy, which made for a nice end to the day:

    So, that brings the first day of this trip to an end! I had a really good day; it was nice to get back to LEGOLAND, and while I didn’t get on absolutely loads, I was pleased with what I did get on and managed to satisfy my primary aim of getting the +2 of Minifigure Speedway. Those two coasters are good fun, and a great addition to the lineup at LEGOLAND, in my view! LEGOLAND was developing a really solid non-coaster lineup, with dark rides being a particular strength, so it’s nice to see the coaster lineup getting a bit of attention.
     
    On a personal note, I was also very pleased with how today went in terms of the logistics. As I mentioned earlier, this is my first ever solo stay away, and compared to earlier solo trips I’ve done, this one has entailed slightly more complexity, so I’m pleased that I’ve managed to pull it off without a hitch thus far (I’m hoping I haven’t tempted fate there…).
     
    Thanks for reading; I hope you’ve enjoyed this report! Tomorrow, I’ll be heading to Thorpe Park, so keep your eyes peeled for that report! While my chances of getting on Hyperia aren’t looking terribly good, I rarely have a bad day at Thorpe, particularly on a midweek day in term time, so it should be fun!
  13. Matt N
    24th March 2024: Alton Towers Day 2
    We had our second day in the park today! After a weaker first day, we went to Alton Towers today hoping to get on slightly more, including some of the stuff we didn’t do yesterday.
     
    As we’d stayed in a local hotel the night before, we left there at around 9:30am and got to Alton Towers before 10am, meaning that we arrived in the park itself at around 10:10am:


    Upon arrival in the park, we noticed that a certain ride we’d bailed on yesterday was on a far shorter queue, so me and my grandad headed to…
    Rita
    Rita was on a 25 minute advertised queue time, so my grandad and I decided to give it a go. The ride was still on 1 train, but the queue was vastly shorter than it was yesterday, and it ultimately took around 35-40 minutes. So, how was the ride? Well, I was seated on the back row, and it was great fun! I always love the launches on these hydraulic launch coasters, and the ride had a brilliant sense of speed and some absolutely brilliant pops of ejector airtime! There was a slight rattle, but nothing that overly detracted from enjoyment, and overall, my ride on Rita was great! My grandad enjoyed it too; he simply turned to me at the end, laughed, and said “insane machine!”:


    After Rita, we met back up with my parents and went to ride another ride we hadn’t done yesterday, which was on a relatively short queue…
    Oblivion
    Oblivion was on an advertised 40 minute queue time, so me, my dad and my grandad decided to give it a go. The queue moved quickly due to brilliant operations resulting in a throughput of over 1,100pph, and we ultimately only waited 20-25 minutes. It’s always a bonus when the queue time is overstated! But how was the ride? Well, I’ve always loved Oblivion, and today’s ride was particularly awesome! I had a rather loose restraint, so I absolutely flew out of my seat going down the drop before getting that unbelievable hit of speed in the tunnel! I did, however, get whacked in the face by a rogue splash of water exiting the tunnel, which was slightly painful… overall, though, Oblivion was absolutely fantastic, and certainly reinforced its place as one of my favourite Alton Towers rides:


    After Oblivion, we met back up with my mum and headed out of X-Sector to…
    Nemesis Reborn
    Nemesis Reborn was on an advertised 50 minute queue, so all four of us decided to reride it. We started queueing significantly further into the queue than we did yesterday, but despite this, we queued for the advertised 50 minutes, only 10 minutes less than yesterday. The queue moved notably slower than yesterday due to weaker operations; stacking was routine, and dispatch intervals were frequently over 2 minutes. But enough about the queue; how was the ride? Well, I was seated in row 4, and the ride was absolutely excellent, and every bit as good as yesterday! The pacing was fast, the intensity was good without being excessive, the ride was smooth, and I must say that the recent rerides have given me a newfound appreciation for some of the more unique aspects of its layout design! Overall, then, Nemesis Reborn was absolutely excellent, and I’m thoroughly glad that such a great ride has been given a new lease of life:


    After riding Nemesis Reborn, we decided to head to the other coaster in Forbidden Valley…
    Galactica
    Galactica was on an advertised 30 minute queue, so we decided to take a ride. I initially thought that this queue looked longer than 30 minutes, but it actually turned out to be pretty accurate, with us waiting around 35 minutes. So, how was the ride? Well, I was seated in row 3, and I’m afraid to say I wasn’t the biggest fan. Granted, the ride is smooth, and it has some interesting manoeuvres, but I just find the riding position rather uncomfortable. I’ve gone off flying coasters in general in recent years. Overall, while Galactica has some interesting elements, it’s not really my thing. It’s definitely the weakest of Alton Towers’ Big 7 for me:


    After Galactica, we headed out of Forbidden Valley to take a reride on…
    Wicker Man
    Wicker Man was on an advertised 65 minute queue time, so as we wanted to have a reride on it, we decided to join the queue. The queue was much shorter than it was yesterday, but the advertised queue time was still somewhat understated, as it took us 80-85 minutes to get on the ride overall. That’s a vast improvement on 2.5 hours, though, so I can’t really complain! But how was the ride? Well, I was a little nervous to see how the day ride seemed after the brilliance of last night’s night ride, but I have to say that it still held its own phenomenally! I was seated in row 11, and the ride was absolutely phenomenal! There was airtime for days, the pacing was relentless, there were loads of wonderful twists and turns, the ride was smooth, and overall, the ride was just absolutely sublime! Overall then, Wicker Man was absolutely phenomenal, and the two rides over the last two days have easily been two of my best ever rides on it; it’s most definitely reinforced its status as my favourite Alton Towers ride:




    After our ride on Wicker Man, it was around 3:30pm, so we decided to head home after that in order to get back home at a sensible time.
     
    So that brought the day, and our March 2024 Alton Towers trip, to an end. While I’d be lying if I said that it was my best Alton Towers trip ever when you consider yesterday, there were still numerous highly enjoyable moments, and today was definitely an improvement on yesterday! I really enjoyed getting on Nemesis Reborn, and I have to say that I absolutely love what they've done with the retrack project and area! I also had two absolutely sublime rides on Wicker Man this trip, with the night ride in particular being one that will always stick with me, and overall, it was just nice to get back to Alton Towers after a long closed season and get back on some of the rides! It is undeniably a park that holds a very special place in my heart, and it always will be. No weaker day will ever change that.
     
    Thanks for reading; I hope you've enjoyed these reports! I'm not sure exactly when my next theme park trip will be, but if not before, my next trip report will probably be from Oakwood Theme Park at some point in May!
  14. Matt N
    23rd March 2024: Alton Towers Day 1
    Hi guys. Today was an exciting day; the start of my personal UK theme park season with a trip to Alton Towers! We were keen to come to the park this weekend for the Alton After Dark event and a first ride on Nemesis Reborn, and after thoroughly enjoying his first visit to the park last year, my grandad joined me and my parents for a return to the park. He was incredibly excited for his first ever ride on Nemesis after it was closed on his first visit!
     
    Under the pretence of us wanting to stay in the park until 8pm, we left our home in Gloucestershire slightly later than usual, at around 9:15am. Due to congestion on the M5 and an accident on the M6, the journey took a little over 3 hours, with us arriving at Alton Towers at around 12:20pm. Unbeknownst to us, this ended up being rather symbolic of the day ahead… this should become more apparent as the report progresses!
     
    Upon arrival, we took the monorail into the park and pretty much walked straight on, so with a brief stoppage on the ride, we got through Alton’s gates at around 12:45pm:


    After getting into the park, we decided to make a beeline for one of the key draws of our visit…
    Nemesis Reborn
    Nemesis Reborn was on an advertised 110 minute queue time. It was one of the key draws of our visit, and realistically, we knew the queue would probably be long, so we decided to just get in it. This ultimately proved to be a good decision, as the queue only took around 60 minutes, which was in part due to absolutely phenomenal operations. Dispatches were incredibly speedy, and a throughput of around 1,300pph was being attained on 2 trains, which is as high as I’ve ever seen on Nemesis! But how was the ride? Did Nemesis Reborn live up to the hype after a 2 year retrack? Well, I have to say that it was great to get back on Nemesis; not riding it for 2 years did make me realise what an excellent coaster it is! I rode in row 7, and it was one of the best rides I’ve had on it, with awesome speed, just the right amount of intensity and a pretty much glass smooth ride experience! My grandad, who was taking his first ride, absolutely loved it, saying that “you can’t not love that” and that “it was somehow even more insane than Smiler”! He even told me to specifically mention that “the outside loop was so insane, it made snot spread all over my nose”! I also have to say that I really like what they’ve done with the area; it’s looking absolutely brilliant, and my parents were also very impressed! I’ll do a more detailed review of Nemesis Reborn at some stage, but all in all, our verdict was very positive:



    After Nemesis Reborn, the rest of the rides were either closed or on very long queues, so we decided to head for the shortest coaster queue…
    Runaway Mine Train
    Runaway Mine Train was on an advertised 60 minute queue time. As the other coasters were all either closed or on queues of over 100 minutes, we figured that it was the least worst option and decided to give it a go. This queue was ultimately slightly longer than advertised, taking around 65-70 minutes. So, how was the ride? Well, I was seated in row 17, and it was good fun! Runaway Mine Train is a definite guilty pleasure of mine; that tunnel helix is surprisingly intense for a family roller coaster, and the ride definitely feels faster than 22mph! My grandad also really enjoyed it, saying that it was faster than he’d remembered, with the tunnel helix gaining particular plaudits from him! So overall, Runaway Mine Train was a good, fun ride that we all enjoyed:


    After our ride on the Runaway Mine Train, we headed to the snack stand near Wicker Man so that my parents and grandad could get some coffees. However, we were told that the stand had “run out of hot drinks” (my mum’s face upon hearing this was a picture…), so we headed to a different stand to get coffees before heading over to Rita.
     
    At that point, Rita’s 100 minute advertised queue time was the shortest of that of any of the open coasters we hadn’t ridden, so we initially decided to get into the queue. However, the ride was running 1 train and attaining a throughput of slightly under 400pph. This meant that the main queue pretty much wasn’t moving, with it moving more quickly from people leaving it than from the actual ride throughput. Therefore, we decided to bail after 15 minutes of minimal movement, as more rides were opening with shorter advertised queues:


    After bailing on Rita, we decided to head for a ride that had just reopened on a shorter advertised queue time…
    Wicker Man
    Wicker Man had just reopened on an advertised 70 minute queue time, so as all four of us really like Wicker Man, we decided to get in the queue. We had our suspicions that the queue may be a little longer than 70 minutes based on where it stretched to, but we hadn’t bargained for the actual length. It moved quite a bit slower than usual, likely in large part due to a combination of reduced capacity (only 2 trains out of 3 were running) and far more Fastrack and RAP than usual, and with a brief 5-10 minute weather delay, the queue ultimately took 145 minutes. No, that is not a typo… it took us nearly 2.5 hours to get to the airgates, and by the time we got off the ride and were stood in the shop, it was a full 2.5 hours later than when we had joined the queue (we joined at 4:30pm, and we were off the ride and in the shop at 7pm). That is quite possibly the longest queue I’ve ever waited in for a UK coaster, and up there with the likes of Gringotts at Universal in opening year as one of the longest I’ve ever waited in. To be fair, the weather delay added a small amount of time on, but even without that, the queue would still have taken well over 2 hours. But enough about the queue; how was the ride? Well, the longer-than-expected queue actually worked in our favour somewhat for the ride experience itself. By the time we got on the ride, it was pretty much dark, so we had an unexpected night ride with all the themed lighting on! I’d been hoping for a night ride on Wicker Man before our trip, but I had not expected to get one when I joined the queue at 4:30pm, so that was a definite bonus! Perhaps controversially, Wicker Man has long been my favourite Alton Towers ride, and people have always said about how brilliant it is at night. And my god, it did not disappoint! I was seated in row 5, and it was absolutely sublime! The pacing was phenomenal, with the ride absolutely flying through the course, there were loads of excellent airtime moments, and overall, it was just a phenomenal amount of fun! I should also add that it was absolutely belting it down with rain during our ride, which added an… interesting dimension to the experience! Overall, that night ride on Wicker Man was absolutely phenomenal; all four of us were shocked and in complete hysterics at the end, and that ride, for me at least, is an experience I will never forget! I’m going to go out on a limb here and say that it was the best ride I’ve ever had on Wicker Man and quite possibly the best ride I’ve ever had on a UK coaster; it almost made the 2.5 hour queue feel worthwhile! And it was in row 5; I can only imagine how insane it would have been on the back:




    After our absolutely sublime night ride on Wicker Man, it was 7pm. As we’d changed our minds about staying until 8pm earlier in the day and booked a restaurant reservation at our hotel, we decided to leave the park to head back there at that point:

    So, that wrapped up our first day at Alton Towers out of this 2-day trip! I’m not going to beat around the bush here; it was a pretty weak day overall. I’m sorry to be negative, but I’ve had a lot of theme park visits over the years, including countless trips to Alton Towers alone, and it’s definitely the weakest day I’ve ever spent at Alton Towers. In fact, it’s probably down there with Thorpe Park July 2018 as one of the weakest days I’ve ever spent in a theme park full stop. A combination of long queues, sporadic ride availability, and cold and windy weather did definitely test our enthusiasm at times.
     
    However, this wasn’t Alton Towers’ fault. The problems were largely caused by excessive wind speeds and poor weather; they can’t change the weather, and to be fair, it was pretty windy and cold today. And they were kind enough to give us all a free return visit for our troubles, so we are thinking of returning for an additional day trip later in the year.
     
    Also, the day was not without its positives at all. For one, I really enjoyed getting on Nemesis Reborn; I’m a big fan of what they’ve done with the theming and area, the ride itself was running excellently, and it seemed like my parents and grandad were also fans! Secondly, that night ride on Wicker Man was simply sublime; as much as the queue was very long, I’m so glad we got to do that! It was possibly the best ride I’ve ever had on Wicker Man, or any UK coaster for that matter, and it left us all in awe and in complete hysterics!
     
    Thanks for reading; I hope you enjoyed this report! I apologise for a slightly more negative report today, and I admit that I may have been overly harsh at points, but I do feel that I need to be honest with you all, and that means not pretending that things were brilliant when they weren’t. Keep your eyes peeled for another trip report tomorrow, as we’ve got a second day in the park tomorrow!
  15. Matt N

    Chessington
    17th September 2023: Chessington
    Hi guys. Today was the second of my two London theme park visits this week, and a rather interesting one for me; it was my first visit to Chessington in almost a whole decade! To put things into some perspective, I was a fresh primary school leaver last time I went to Chessington in July 2014, so an awful lot has changed since then; I couldn’t wait to get inside and see some of the new things that hadn’t been built last time I was at the park, most notably Mandrill Mayhem and the World of Jumanji!
     
    I was able to visit the park today due to my mum and nan taking a trip to the nearby Hampton Court Palace, so the three of us left Gloucestershire at about 7:30am. The journey is supposed to take around 2h 15m from where I am, but it ended up taking a touch over 3 hours, in large part due to a bad bout of traffic on the M25 where it took about 30 minutes to drive a mile up our exit. As such, I arrived in the park at around 10:40am after my mum and nan dropped me off:


    Now before I get into my park day, I should mention that I did use the Virtual Queue system for Mandrill Mayhem, as I would like to share my experience and offer a corresponding piece of advice. Despite there being a Single Rider Queue for Mandrill Mayhem, the consensus was very divided with regard to whether those using it still needed to book a timeslot in the Virtual Queue or not, so I booked a timeslot just in case. When the Virtual Queue opened at 9:45am, I was still in the car on the way to Chessington, so I got in early despite not being at the park and booked a slot for around 10:45am while I was still in the car. I had a 30 minute window within which to redeem the slot, so as I figured that I would probably be able to make it to the ride entrance by 11:15am unless something went drastically wrong, I booked the slot and wasn’t too worried about making it in time. However, when I got to the park at around 10:40am or so, the app informed me that my timeslot had been moved forward by around 20 minutes, so I only had 10 minutes to make it to the ride and redeem it. This certainly made the panic set in, and I had to hotfoot it over to the ride at a fair pace! So if I were to give you one piece of advice, I would say; do not do what I did unless you are pretty sure that you can make it to the park a good bit before your entry window begins, as your slot may move forward and you may get caught out if not!
     
    With that being said, I did make it in time, and I was ultimately told by the entrance host that I did not need a Virtual Queue timeslot to use the Single Rider Queue. As such, I made my way straight into the Single Rider Queue to start my day on…
    Mandrill Mayhem
    Mandrill Mayhem was the main draw I had come to Chessington to experience, so as I did not need a Virtual Queue timeslot, I hopped straight into the Single Rider Queue to give it a go. As is often the case with Single Rider Queues, this was very fruitful, as there was only one person in front of me and I was batched into the ride and ready to go within minutes! I was very interested to experience Mandrill Mayhem, as the ride seemed like easily one of the most unique B&M coasters out there, and I’d always felt that it seemed like a very eclectic combination of ride types. I think Sarah from Coaster Studios put it quite well when she described it as being “like B&M picked a load of different ride types out of a hat”! But how was the ride? Did this unique blend of coaster types work well? Well if I’m being completely honest, I’m sorry to say that I didn’t overly rate the ride. I was seated in the front row outer left seat, and I have to say that I was definitely a bit disappointed with my first go on it after hearing some fairly positive reviews. It starts off quite well, with the initial swing launch sequence being fairly fun and providing some good speed and a surprisingly potent launch in terms of punch. The initial turn to the left provided some mild airtime, which was good fun, although the Junior Scorpion Tail wasn’t really up to much in the front. After the initial moments, though, I wasn’t greatly enamoured by it. My first critique is that if I’m being honest, the layout kind of feels a bit… bland, for lack of a better term. The inversion is OK, but perhaps taken a little bit too slowly for my personal taste, as someone who doesn’t massively love slow, hangy inversions. The various turns felt less dynamic and fast-paced than they looked off-ride and didn’t provide as much fun as I’d hoped, and the execution of them with the huge winged trains felt a little bit awkward (which I’ll touch upon in my second critique). I also wasn’t a fan of the main helix at all; the sideways hang was very awkward and uncomfortable for me. My second main critique of the ride is that for a brand new coaster, it is definitely not the smoothest. My first ride packed a fair old rattle, and in some of the more “dynamic” parts of the layout, such as the backwards dive out of the station and the s-bend before the big helix, the train seemed to almost shudder up and down in a very awkward fashion. The rattle was definitely noticeable and did detract from the ride for me, and I did step off with a little bit of a headache. Overall, then, Mandrill isn’t a terrible coaster by any means, but it wasn’t one I overly rated either. Based on the first ride, I was somewhat disappointed by it, and it definitely wasn’t one of my favourites. I apologise if I come across overly harsh or nitpicky, but that’s how I genuinely felt:


    After my first ride on Mandrill Mayhem, I looked at the app and considered my options. Nearby Dragon’s Fury was advertising a 100 minute queue, so that was swiftly vetoed, but another major coaster was on a much shorter wait…
    Vampire
    Vampire was on an advertised 5 minute queue, so I decided to head over and have a ride on it. When I arrived in the area, the queue looked a fair bit longer than 5 minutes, but as Rattlesnake was closed, Dragon’s Fury was on 100 minutes and I’d just ridden Mandrill Mayhem, I figured that I might as well give the queue a chance anyway. The queue initially moved faster from people leaving it than from the actual ride throughput, which did not bode well, and it ultimately took 60 minutes. The queue likely wasn’t helped by what may be the slowest operations I’ve ever seen in a Merlin park. The throughput average I clocked was somewhere in the ballpark of 400pph, with dispatch intervals clocking in at over 4 minutes in some of the longest cases. When I got to the station, I figured that this was likely due to the fact that the ride was seemingly lacking staff; there was only one operator on our side of the queue, who was handling both batching and restraint checking simultaneously, with another handling the seats on the left and what appeared to be the RAP queue. The staff were checking restraints at a fairly rapid pace and trying their best, but I do feel that the ride could have done with more staff on this occasion. But enough about the operations; how was the ride? Well, I hadn’t remembered particularly liking Vampire on my last visit to Chessington in 2014, but I was seated in row 5, and I have to say that it was a fair amount better than I’d remembered; some of the twists and turns through the trees were great fun, and the ride has some really surprising moments of intensity and thrill for a family coaster! My critiques from 2014 do still stand to a degree, though; the ride does have somewhat odd pacing, with a few moments where it’s quite slow, and while it was notably less rough than I’d previously remembered, it is showing its age a tad, with a couple of moments of slight headbanging and a couple of bits where the train kind of shunts forward awkwardly. Overall, though, Vampire was definitely a more fun coaster than I’d remembered from my last visit; I certainly found my lap on there pleasurable:



    After my ride on Vampire, another coaster was on a shorter queue than earlier, so I headed over to…
    Dragon’s Fury
    Dragon’s Fury was on a 40 minute advertised queue time, but the queue was only stretching back to the queue line shop and looked relatively innocuous, so I decided to give it a go. The queue ultimately took around 40-45 minutes, so broadly similar to what was advertised; it’s always great when that happens! So, how was the ride? Well, I’d remembered Dragon’s Fury being my favourite coaster at Chessington on my last visit, but I hadn’t remembered an awful lot beyond that, so I was interested to get back on. It wasn’t as enjoyable as I’d remembered, though; it probably isn’t helped by spinning coasters not being my favourite ride style in general these days, but the ride also seemed to have quite a few pretty rough and uncomfortable bits where it really threw you around, similar to Spinball Whizzer at Alton Towers (albeit perhaps not quite as uncomfortable as Spinball). I do have to say that it has a strong layout, though, with some surprising intensity and even the odd surprising pop of airtime, and I definitely prefer it to Spinball. Overall, Dragon’s Fury wasn’t my favourite; even though I do concede that its layout is strong, I’m not the biggest fan of spinning coasters these days, and the ride also had a fair few uncomfortably rough moments for me:



    After my ride on Dragon’s Fury, I headed for another ride on Mandrill Mayhem using the Single Rider Queue. I was seated in the row 3 inner right seat this time, and while the Junior Scorpion Tail did feel a little more potent this time and was good fun, my opinion was broadly unchanged from my first ride:


    After my reride on Mandrill Mayhem, the heavens opened, so I quickly made a beeline for an indoor attraction to ride while the rain came down…
    Tomb Blaster
    Tomb Blaster was on an advertised 30 minute queue, so I decided to have a ride on it. I initially feared the worst, as the queue was coming down the stairs near to the entrance, but the extension queue going around the whole plaza was thankfully shut off, so the queue took about the advertised 30 minutes; when a queue is exactly as advertised, I can’t really complain! But how was the ride? Well, I’d been on Tomb Blaster before, as it was one of only a select few rides I could ride with a plastercast on my visit in 2013, but I hadn’t really remembered an awful lot about it. And to be honest, I thought it was pretty good! I liked the storyline with the ancient priest, and there were some neat animatronics and surprisingly grand-scale physical set pieces! The interactivity also worked quite well, and I overall felt that the ride was definitely superior to something like Duel in its last year. On a side note; if anyone is interested to know my score, I got 2,850! Overall, then, I rather enjoyed Tomb Blaster; it was definitely a fun way to stay dry:

    After my ride on Tomb Blaster, I headed to another attraction nearby…
    Croc Drop
    Croc Drop was on an advertised 15 minute queue, so I decided to take a ride on it. This queue ended up being even less than advertised for me; as a single rider, I was ushered forward by the operator when a seat was going spare, so my queue only took 5-10 minutes. It’s great when that happens; it’s one of the definite bonuses of visiting parks alone! So, how was the ride? Well, I’m a fan of a good drop tower, and I thought that Croc Drop was good fun! It’s certainly on the far gentler end of the spectrum, but that’s to be expected from a family drop tower, and similarly to Magma at Paultons Park, the ride had some surprisingly fun moments of airtime! Overall, then, I found Croc Drop an enjoyable ride; I definitely had a fun time on there:


    After my ride on Croc Drop, I sat down and ate my lunch for a bit before heading over to Mandrill Mayhem for a third ride using the Single Rider Queue. I was seated in the row 5 outer right seat this time, and even though the Junior Scorpion Tail was at its most potent yet and very fun in this ride, my overall thoughts remained pretty much unchanged from my first ride:


    After that, Vampire was showing as a 30 minute queue, so I headed over intending to reride. However, it was approaching 3pm, and my mum rang me not very long after I joined to say that she would be in the drop off zone in 15 minutes. As the advertised queue time swiftly jumped up to 60 minutes and the queue didn’t appear to be moving anywhere very quickly, I ultimately bailed and left the queue:


    After I bailed on Vampire due to the increasing queue length, my mum and nan were approaching, so I decided to call it a day there and exit the park:


    So, that just about wraps up my day at Chessington! I had a nice day; I was glad to get on Mandrill Mayhem, and I was just generally glad to get back to the park after 9 years! I do maintain that it’s not one of my favourite UK parks, though; I’d probably say it’s the weakest of the Merlin four for me, as while it’s got some fun rides and some nice theming, there aren’t any rides there that I absolutely love, even for the family demographic, and the park does also appear to suffer from some notable capacity issues that can make queues quite long. For large parts of the day, Vampire and Dragon’s Fury both had queues of comfortably over an hour even though the park did not appear to be crazily busy, and I’d probably say that it has some of the weakest operations I’ve seen relative to the crowds it gets. Nonetheless, I had a fun day, and I certainly enjoyed my time at Chessington; I’m very glad I came back!
     
    Thanks for reading; I hope you enjoyed this report! I’m not sure when my next report will be or where it will be from, as this was almost definitely my final theme park visit of 2023. I’ve had a phenomenal season, and this was a nice way to end it!
  16. Matt N

    Thorpe Park
    15th September 2023: Thorpe Park
    Hi guys. Today was an exciting day; it was the day of my dad’s trip to Wentworth, and thus my now annual solo trip to Thorpe Park! I know I’ve been to Thorpe Park many times, but I always look forward to my solo trip there, so I was excited for today!
     
    My dad and I left Gloucestershire at around 7:25am this morning, and even with a stop for petrol and a stop at Reading services, we made it to Thorpe Park by around 9:30am. After making brilliant time, I was then dropped off by my dad, so I bade him goodbye before making my way into the park ready to wait for the 10am opening time:




    When opening time came, I decided to deviate from my normal strategy of starting with the Stealth/Inferno end of the park and take a gamble on a different strategy. As such, I started on…
    Colossus
    Colossus was on a near walk on queue, so I decided to have a go on it before a queue built up (it’s a low capacity ride that often generates long queues later on). This queue took merely 1 or 2 trains, so I was on the ride in very little time. I was interested to see how Colossus felt having done Sik, its modernised clone at Flamingo Land, last month. But how was the ride? Well, it did feel notably inferior to Sik, but with that being said, that ride was probably the best I have ever had on Colossus by some margin! Don’t get me wrong, Colossus still isn’t a favourite of mine due to the uncomfortable restraints, a sequence of repeated heartline rolls I don’t overly like (and this sequence was definitely less enjoyable than on Sik for me), and some roughness, but the roughness was nowhere near as overbearing as it normally is; I was sat in row 13, and it was a bit rough in places, but it did not provide nearly the same degree of pounding as it normally does, and today’s ride definitely shot Colossus up a fair few spots in my rankings:



    After my ride on Colossus, I had a ride on its neighbour…
    Saw: The Ride
    Saw was on an advertised 10 minute queue, so I decided to give it a go. My original plan was to use my secret weapon, the Single Rider Queue, to bypass this and take a gamble at reducing my queue time, but this was closed, so I had to get into the main queue. By the time I’d gone into the SRQ (which had an open entrance and 2 other people waiting in it), been ushered out by the operator and gotten into the main queue, the advertised queue time had gone up to 20 minutes, but this was slightly overstated, as I only waited for 15 minutes or so. The queue is besides the point, though; how was the ride? Well, as with Colossus above, that was possibly the best ride I’ve ever had on Saw! I was seated in the back middle seat, and the ride was a bit rough in places, but certainly not as headache-inducing as it has been in the past. There was also some absolutely brilliant airtime, and overall, I came off Saw pretty headache-free this morning! While I would still like it if the ride were smoother, my ride this morning was certainly not nearly as rough as Saw has been in the past:


    After my ride on Saw, I headed east to ride my next coaster…
    Nemesis Inferno
    Nemesis Inferno was on an advertised 10 minute queue, so I decided to take a ride on it. This queue time estimate ended up being broadly accurate, with my wait being around 10-15 minutes; it’s always great when that happens! So, how was the ride? Well, I thought that it was thoroughly great; I rode in row 5, and I thought that the ride was fast and intense without being excessively intense, and it was also perfectly smooth, with not a modicum of headbanging anywhere! When a ride is fast, smooth, and just the right level of intense, what more can you ask for? Overall, I thoroughly enjoyed my ride on Nemesis Inferno; I’ve always found it a thoroughly decent coaster, and today was no exception:



    After my ride on Nemesis Inferno, I headed to another coaster situated nearby…
    Stealth
    Stealth was on an advertised 15 minute queue time, so I decided to take a ride on it. The queue time was accurate or possibly a little underestimated, taking only 10-15 minutes to get to the station. Operations were absolutely excellent on here, with a number of consecutive dispatch intervals as quick as 75-80 seconds being attained! As the queue was overstated and I was doing quite well on the ride count front given that I had only been riding for just over an hour, I decided to wait for a little additional time and ride in the front row of Stealth for the first time since my only prior front row experience in 2020, where I got it by chance in batching. So, how was my first front row Stealth ride in 3 years and only my second ever? Well, I have to say that the front row firmly lived up to my memories; it was absolutely fantastic, and it reinforced my prior view that front row is easily the place to be on Stealth! The sense of speed on that launch is absolutely ridiculous in the front, with the combination of the unshielded wind in your face and the view of that track being devoured at a phenomenal rate making the ride feel every single bit of its 80mph top speed, and perhaps surprisingly, I’d also argue that the airtime is stronger in the front, with the airtime being sustained for the entire way over the top hat rather than only dropping out of it like it is in the back and the braked airtime hill being notably more potent in the front. As an added bonus, it also seems slightly smoother in the front! Overall, I absolutely loved my experience of front row Stealth; it was absolutely fantastic:



    After Stealth, I went for a ride on the final big coaster I hadn’t yet ridden…
    The Swarm
    The Swarm was on an advertised 15 minute queue time, so I decided to have a ride on it. This queue ended up being slightly underestimated, with the queue ultimately taking around 20 minutes. I must say that operations were absolutely brilliant on here; there were numerous cycles where there was mere seconds of stacking, and dispatch intervals as quick as 90 seconds were being attained for numerous dispatches in a row! So, how was the ride? Well, I was seated in the back right inner seat, and it was a fairly decent ride; there was a very good sense of speed and some great inversions, and it was relatively smooth as well! However, it's not an absolute favourite for me anymore like it used to be. I'm generally finding myself a little less keen on some of the ride's more brain-draining moments of sustained positive g's, most notably the helicopter helix, with time, but my main bone of contention with The Swarm these days is its vest restraints. I'm not a fan of them at all; the rigid vest and the way they tighten throughout the ride do make these restraints detract noticeably from the overall experience. Nonetheless, my ride on Swarm was relatively decent, with all things considered; I'll be intrigued to see how Mandrill Mayhem compares in 2 days' time:



    As I had already managed to have one ride on each of Thorpe Park's big 5 thrill coasters by before 12pm, I decided to stray away from the coasters for a little bit to go and ride...
    Detonator
    Detonator was on an advertised 5 minute queue time, so I decided to take a ride on it. This queue time proved relatively accurate or slightly understated, as the queue took 5-10 minutes and a couple of cycles overall. But how was the ride? Well, I'm a big fan of a drop tower, and Detonator is a very good one, in my view; that drop is so punchy, and you get a fair degree of airtime for such a small tower! Overall, Detonator is a brilliant drop tower that I absolutely love, and today's ride was no exception; these Fabbri towers are a real guilty pleasure of mine:


    After my ride on Detonator, I decided to sit down for 15-20 minutes to have a drink and eat lunch, timing the throughput of Colossus as I ate. After my sit down, I headed to another flat ride in the immediate vicinity of Colossus...
    Rush
    Rush was nearby and on a 10 minute queue, so I decided to have a go on it. This queue time was pretty accurate, with the queue taking 10-15 minutes overall. So, how was the ride? Well, despite not generally being a huge fan of flat rides, I'm a big fan of an S&S Screamin' Swing, and Rush was fantastic; there was an excellent sense of speed and nice acceleration in the troughs, there was nice sustained floater at the peaks, and the ride was thrilling without being overly nauseating! I was also intrigued to see how Rush stacked up after having ridden Serengeti Flyer, the giant Screamin' Swing at Busch Gardens Tampa, earlier this year, and while Rush was not quite as impressive as its giant sibling over in Florida, it still offered a fantastically enjoyable experience in its own right, in my view. Overall, I loved Rush; I thought it was a fantastic flat ride, and I thoroughly enjoyed its airtime and speed:

    After my ride on Rush, I headed over to Stealth for two back-to-back rides, as the ride was on an advertised 5 minute queue time which turned out to be pretty much walk-on. When my favourite coaster at Thorpe is on a queue that short, who would I be to resist a ride or two? I took a ride in the front, as well as a ride in the back, and both were absolutely fantastic, although as I inferred earlier, the front row does usurp the back row on Stealth, in my view:



    After my two rides on Stealth, I headed over to The Swarm for a reride on a 10 minute queue. This time, I was seated on the row 5 outer right seat, and similarly to earlier, it was a pretty decent ride. It was perhaps a little less smooth, but in fairness, it was notably smoother than I'd previously remembered the ride's outer seats being:




    After my Swarm reride, I headed for a reride on Rush on a 5 minute queue. As with earlier, it was a fantastic flat ride with great airtime and speed:

    After my reride on Rush, I headed to do an attraction I'd never done before for the first time...
    Vortex
    Vortex was on an advertised 5 minute queue time and looked to be pretty much walk-on, so I decided to give it a whirl. Despite having visited Thorpe Park numerous times before, I had somehow never ridden Vortex before today, so I thought I'd finally give it a try. Despite controversially having not been a huge fan of the two other gyroswing-type rides I've done (Cyclonator at Paultons and Maelstrom at Drayton), I was interested to try Vortex, as I'd never ridden a KMG Afterburner before and I know these are slightly different to a regular gyroswing. So how did I find the experience? Well, I'm afraid to say that I still wasn't a massive fan. In my view, it suffers from exactly the same flaw as the other two gyroswings I've ridden in that the spinning makes it a little bit much and ruins it. There was some fair weightlessness and speed in places, but it wasn't as potent as on a ride like Rush, and when the ride properly got going, this seemed to disappear in favour of intense spinning, and as someone who has quite a weak stomach for spinning flat rides, I didn't personally find that overly enjoyable. Overall, Vortex is similar to other gyroswings in that I can see why people like it, but it's not really for me:


    After Vortex, I decided to head and try out another flat ride that I hadn't done in a long time...
    Samurai
    Samurai was on a 10 minute advertised queue time, so I decided to give it a go. The queue looked to be a cycle or two long, but as I was a single rider, the host ushered me onto the cycle that was about to go pretty much as soon as I joined, as there was a spare seat; it's always great when that happens! But how was the ride? Well unlike Vortex, I had done Samurai before; it was one of only two rides that I did during a school trip to Thorpe Park in July 2018, with the other being Rush. At the time, I thought it was pretty decent and not too nauseating, and when I first rode it, I even considered that I might have preferred it to Rush out of the two flats I did that day. With this in mind, I was intrigued to see how it stacked up after over 5 years. I'm very sorry to say, however, that my recollections could not have disagreed more with the experience I had today... because I'm afraid that I personally found Samurai absolutely vile. Today's experience moved it down considerably in my estimations and has it in close competition with Air Race at Drayton Manor for the title of the most sickeningly vile flat ride I've ever done. It was horribly jerky, it did that horrible slow flipping like Air Race does (where I swear I can physically feel stuff moving around inside my stomach), it had horribly long periods of inverted hangtime, and overall, I'm sorry to say that I didn't like it at all. Overall, I did not enjoy Samurai, and I'm afraid that it did not live up to my relatively positive 2018 memories of it; I'm not sure if something has changed with the ride or if I've simply grown more fragile over the last 5 years, but for whatever reason, I just didn't like it at all today, I'm afraid:

    After getting off Samurai, I felt a little worse for wear and needed a sit down, so I sat down in Angry Birds Land for 15-20 minutes or so to eat a snack out of my bag and have a drink, timing the throughput of Nemesis Inferno as I sat. After my sit down, I headed for a reride on Detonator with a 5 minute queue time, which was just as awesome as it had been earlier; that punchy drop never gets old!:

    After my ride on Detonator, I headed back over to Stealth for two more back-to-back rerides on a 10 minute queue; I had a ride in row 9 and another on the front, and both were absolutely fantastic, with a phenomenal sense of speed and great airtime:


    After my two rerides on Stealth, I headed for another reride on The Swarm on a 10 minute queue time. I was seated in the row 3 inner left seat this time, and as with earlier, it was a thoroughly decent ride:



    After my ride on The Swarm, I headed over to Nemesis Inferno for a reride on a 10 minute queue. I was seated on the back row, and as with earlier, it was a great coaster, with excellent speed and some good inversions:


    After my reride on Nemesis Inferno, I headed over to Saw for a reride on a 10 minute queue. I was seated in the back edge seat this time, and similarly to earlier, the ride was very much on the smoother and more enjoyable end of the spectrum as Saw goes; the ride had some excellent airtime, and I exited relatively headache-free!:


    After my ride on Saw, I headed back towards the rest of the coasters, but the attendant of Rush saying "there's no queue here; you can get straight onto the ride!" was too much to resist, so I had a walk-on reride on Rush. Once again, it was fantastic, with great speed and airtime:
    After my ride on Rush, I had a brief sit down with a bottle of water and a Magnum before heading back over to Stealth, where I had two further back-to-back rides on a 5 minute queue. I had one ride in row 9 and one ride in row 8, and both were just as fantastic as ever; Stealth is such a fantastic coaster, in my view:


    After my two rides on Stealth, I headed over to Detonator for another reride on a 5 minute queue. It was a fantastic drop tower once again; that punchy drop and awesome airtime just keep on giving:

    After my ride on Detonator, I had my three final back-to-back rides on Stealth for the day on a 5 minute queue. I had one ride in the front, one ride in row 5 and one ride in row 7, and all three were absolutely fantastic! On a side note; I clearly wasn't the only person hammering Stealth today, as the ride operator gave a shoutout to a couple who were having their 20th consecutive ride on it on one of my last rides:

    After my final rides on Stealth, I had three back-to-back rides on Nemesis Inferno on a 5 minute queue which turned out to be walk-on. I had a ride on the back row, a ride in row 5 and a ride in row 6, and as with the earlier two rides, all three rides were great, with great speed, intensity and inversions! It was great to be able to make the most of an inverted coaster like this, what with the current absence of Nemesis at Alton Towers:

    After my three rides on Nemesis Inferno, I closed out the day with a final ride on Detonator. As with the earlier 3 rides, the drop was fantastically punchy and there was great airtime to be had! I also had quite a unique experience in that I was the only member of the public on the ride, so numerous ride hosts joined me on it:

    After my final ride on Detonator, it was only four minutes away from the 6pm close time and my dad was waiting in the drop-off zone in the car park, so I bade Thorpe Park goodbye for the day and headed home:


    So, that wraps up my solo day at Thorpe Park! I had an absolutely phenomenal day; I'm going to go out on a limb and say that it's my favourite day I have ever spent at Thorpe Park and quite possibly one of my favourite theme park days ever! I managed a total of 30 rides during the 8 hours I spent on park; if you lost track, these are the rides I managed:
    Colossus x1 Saw: The Ride x2 Nemesis Inferno x5 Stealth x10 The Swarm x3 Detonator x4 Rush x3 Vortex x1 Samurai x1 I was chuffed to bits with having done 30 rides; that is joint with my June 2022 day at Drayton Manor for the most rides I've ever done in one theme park day, and my 10 rides on Stealth are the most I have ever ridden one attraction during a theme park day! As an added bonus, the weather was lovely, the rides themselves were absolutely great and I had some brilliant runs on them, and overall, it was one of those wonderful days where the stars aligned and everything seemed to go just right! If I'm being sentimental, it's theme park days like today that remind me why I love theme parks and roller coasters as much as I do. My day at Thorpe today has left me with some absolutely wonderful memories to cherish, and I have to say that in some of the moments lapping rides like Stealth and Nemesis Inferno, I felt truly in my element and like there was nowhere I'd rather be.
     
    In terms of Thorpe itself; I have to admit that today made me realise that as much as enthusiasts seemingly love to hate it, I personally absolutely love Thorpe Park! The coasters are great, there's some great theming and surprising greenery in places, and there's just something about the place that I really like! In terms of a specific highlight ride-wise from today; Stealth was absolutely fantastic. Today's rides definitely raised it a fair amount in my estimations, and I now view it as my comfortable favourite ride at Thorpe Park, one of my favourite coasters in the UK and in my high top 20 overall. Nemesis Inferno was also awesome, Detonator was fantastic, Rush was fantastic, Swarm was decent, Saw was OK, and even Colossus was not nearly as bad as normal!
     
    Thanks for reading; I hope you enjoyed this report! My next trip report will be coming on Sunday, when I make a solo trip to Chessington for my first visit in 9 years! I can't wait to see what Mandrill Mayhem is like, and I'm generally very interested to see what Chessington is like after nearly a decade of not visiting. Today will certainly be a tough act for it to follow, but if my day at Chessington is even half as brilliant as today was, then I'll be very happy!
  17. Matt N

    Brean Theme Park
    9th September 2023: Brean Theme Park
    Hi guys. Today was an exciting day; I went for my first ever visit to Brean Theme Park, near Burnham-on-Sea in Somerset! Now I know that that might not sound too exciting to many of you, but I was glad to finally tick it off seeing as it’s actually my closest semi-major theme park! Oddly given that I’ve lived in the South West of England my whole life and amassed a coaster count of over 100, I had never been to Brean Theme Park (or any theme park in my local South West region, for that matter) before today. I’d walked past the outside of it during a camping trip to Brean when I was no older than about 8, but I’d never been inside and seen what delights it had to offer. With that in mind, I was excited to tick off my closest non-kiddie +3 and finally see what my closest theme park is like!
     
    I was originally planning to do this as a solo trip via train and bus, but my mum decided she didn’t like the idea of me going to Brean alone and kindly offered to drive me there, and my nan decided that she fancied joining us. The 3 of us set off from Gloucestershire at a bit before 10am, and with the drive taking just over an hour, we arrived in Brean in very good time for the 11am opening time:

    After parking up, we headed into the park and got Fun Cards. As I was riding the coasters, I put 14 credits on mine, and my mum and nan put credits on theirs to play a game of Congo Adventure Golf while I rode the coasters. After paying, I split off from my mum and nan and headed into the main theme park itself:

    Upon entering the park, I was initially unsure whether any of the coasters were even open, as they looked very empty and showed little sign of being operational. However, I did find one coaster that was open upon closer inspection, so I headed over to it…
    Astro Storm
    Astro Storm was open and had a very short-looking queue consisting of around 6 people, so I decided to take a ride on it. This queue ended up taking around 10-15 minutes all in, which I wasn’t too displeased with, in all honesty. Interestingly, though, I noticed that the operators were very casually walking across the track and between the unload and load stations in a way that you definitely wouldn’t see at a park like Alton Towers, and it’s also the first coaster where I’ve ever had the operator push me out of the station! That’s not a criticism, but just something interesting I noticed. But enough about that; how was the ride? Well, I was interested to ride it given that it was a former resident of Blackpool Pleasure Beach, and I have to say that it wasn’t too bad at all for a ride at a park of this calibre! Sure, it’s not going to blow any minds on the world stage, and I’d argue that the claim that it’s “Europe’s best indoor coaster” is a bit debatable, but the ride was quite good fun for what it is, with some fun twists and turns! I was also quite pleasantly surprised by the theming; there were some nice effects, although there were quite a few air cannons that did make me jump! Overall, Astro Storm was a perfectly fine enclosed coaster with some surprising theming:



    After getting off Astro Storm, I headed over to the next coaster…
    Bulldog Coaster
    Bulldog Coaster was open and on a very short queue consisting of only 2 other people, so I decided to have a go on it. The wait was very short, only taking the time that it took for the train to negotiate the remainder of the circuit and unload the riders in it; I can’t complain about that! So, how was the ride? Well, it was the second Pinfari coaster I’ve ridden, and the first looping Pinfari Zyklon I’ve ridden, and similar to the first Pinfari coaster I rode, Creepy Crawler at Oakwood, I wasn’t a huge fan. The restraint was very uncomfortable, and although the signature loop was admittedly quite forceful, the layout was pretty rough in numerous places, with a fair amount of bracing required. It’s admittedly an impressive headliner for a park like Brean, but I’m afraid to say that I wasn’t a fan:



    After getting off Bulldog Coaster, I made my way to the final credit I needed…
    Magic Mouse
    Magic Mouse was open and had a relatively short-looking queue consisting of around 10-15 people, so I decided to take a ride on it. This queue, similarly to that of Astro Storm, took around 10-15 minutes, which I can’t really complain about. I did notice that they were only loading one group per car regardless of the group size, though, and it was similar on Astro Storm; I rode in a car on my own on both rides, even though I could quite easily have been batched in alongside other groups that came before me in both cases. It wasn’t really a problem today, but it was just something I noticed. That’s besides the point, though; how was the ride? Well, Magic Mouse was my 7th Reverchon spinning wild mouse coaster, so I’m quite well versed in how these coasters ride by this point, and I’m not a fan of them at all, as I’m not a fan of the wild mouse ride style in general. This was one of the smoother ones I’ve done, though, and with me being in a car on my own, it span a lot; I was a little bit light-headed getting off! Overall, Magic Mouse was pretty much par-for-the-course for these Reverchon spinning coasters; I don’t really rate them at all, I’m afraid:



    After getting off Magic Mouse, it was around 12pm, so as my Fun Card credits had run out and I’d ridden all 3 of the coasters I wanted to ride, I met back up with my mum and nan, who’d finished their game of Congo Adventure Golf. They both tied with each other, but said that they’d very much enjoyed their game!
     
    After meeting back up, we exited the park:

    Before heading back home, we took a stroll along a very foggy Brean Beach. This must easily be the foggiest I’ve ever seen a beach; you couldn’t even see the sea!:




    After our brief beachside stroll, we headed back to the car and headed home, stopping in Sedgemoor services for a spot of lunch on the way back.
     
    So, that concludes our day (or, more accurately, morning) at Brean Theme Park in Somerset! I know this probably hasn’t been the most exciting report, and I apologise for that, but I was very glad to finally visit my closest theme park and grab the +3 that it had to offer, and if nothing else, it made for a fun morning on a hot day like today! None of the coasters are anything particularly earth-shattering in the grand scheme of things, but I didn’t go in expecting top 10/20 candidates or anything, and for a park of the calibre that it is, I think Brean is a perfectly fine place. Now I’ve been, it’s not somewhere I’d rush back to, but I’m glad that I finally went and ticked off my closest theme park, and I had a nice morning there.
     
    Thanks for reading! Despite this probably not being the most interesting report, I hope you still enjoyed it! It won’t be long at all until you next see a trip report from me, as I’m headed to two theme parks next week; I’ll be taking my annual visit to Thorpe Park on Friday 15th September, swiftly followed by my first visit to Chessington in nearly a decade on Sunday 17th September!
  18. Matt N
    Disclaimer: This is a very long post with a fair amount of statistical talk. I'll try my best to simplify some of it a bit and explain a few things, but if you don't like statistics, this post may not be for you!
    Hi guys. Over the course of my many years being a Brit following the UK enthusiast scene, I've noticed that that there is a common feeling among British enthusiasts of the country being a poor relation to other countries in Europe in terms of roller coasters and theme parks. Many British enthusiasts make out that parks in Britain are being left behind by parks on the continent in the roller coaster stakes, and overall, the topic of the British coaster scene lagging behind that of other countries in Europe has been well-discussed at this point, along with many other variations on the wider point of "British parks and coasters are rubbish compared to those in mainland Europe". With this in mind, I thought that I'd put this common theory to the test and perform a statistical analysis of European countries' roller coaster selections, and attempt to answer the question of "Which European country is best for roller coasters?". I thought that it would be interesting to see which European country comes out on top in the coaster stakes when applying various statistical measures and asking various questions. As inferred above, I also thought it would be interesting to see whether that common British feeling that our coasters are lagging behind those of other mainland European countries is 100% justified, or whether it's simply a case of the grass seeming greener where we're not.
     
    I hear you asking "Hold on a second, Matt. Haven't you analysed European coaster selections before?". Well, my answer to that would be that I have indeed analysed European coaster selections before, but my previous analysis focused on parks rather than countries, so with me focusing on whole countries this time as opposed to individual parks, the analysis will be different and will produce very different results.
     
    So without further ado, let's get started on the analysis! Firstly, let me explain some of my methods...
     
    Methodology
    To perform this analysis, the dataset I used was Captain Coaster's World Roller Coaster Ranking for August 2023 (https://captaincoaster.com/en/ranking/?filters[continent]=&filters[country]=&filters[materialType]=&filters[seatingType]=&filters[model]=&filters[manufacturer]=&filters[openingDate]=&page=1), with the Country filter being used to discern the top-ranking coasters in each country. Captain Coaster is a site run by members of the French enthusiast group CoastersWorld.fr, but it has a very wide user base encompassing plenty of users of many different nationalities, so as far as sources on roller coaster opinions go, I figured that Captain Coaster was a pretty good, unbiased one to use with a large amount of available data. For each country, I used the top 20 extant roller coasters from the list (so the first page of the country's Captain Coaster ranking if no defunct coasters made the all-time top 20), as I figured that in most cases, 20 would be enough to get a broader understanding of a country's roller coaster selection beyond its headliners without necessarily delving deeply into the entire coaster selection to the point of reaching rides that people don't really care about. By an extant roller coaster, I'm referring to anything that has not been confirmed as permanently defunct or has some kind of potential operational future ahead of it. So for instance, I included Nemesis in the UK's top 20, as it is returning next year, but I did not include Wild Mouse, The Ultimate or Raptor Attack, as those coasters have either been demolished or left the UK permanently. There were also a few cases where travelling coasters were present, and I did not count those; for instance, Olympia Looping is listed in the lists of both Germany and Austria, but I did not include it in either country's ranking as it is a travelling ride with no permanent base. Where there were not 20 scoreable roller coasters available, but I felt that there was a sufficient amount to play with for one or both of the questions I asked, I simply included the whole selection. Two countries with scoreable roller coasters were excluded on the basis of them not even having enough to form a top 3, and those are Ireland with 1 scoreable coaster and Switzerland with 2. For each coaster, I used the score given by Captain Coaster to determine its ranking. The score is out of 100 and is given to one decimal place. While Captain Coaster has never officially revealed exactly what determines a coaster's score, I ascertain that it is determined by some combination of its ratings and rankings versus those of other rides. It should also be noted that a coaster has to have at least a certain degree of ridership to get a score in the first place, so none of the scores here are influenced by the opinions of a vast minority of riders. Coasters that the site classifies as "kiddie" are also excluded from receiving a score. For clarity, the 14 countries I investigated (and the coasters within them, along with their scores) are as follows:
    Austria (16)
    Gesengte Sau - Wiener Prater (71.3/100) Wild Train - Fantasiana (69.7/100) Rattenmuhle - Familypark (66.3/100) Megablitz - Wiener Prater (65.1/100) Fridolin's verruckter Zauberexpress - Fantasiana (59.3/100) Big Bang - Freizeitpark Familienland (55.1/100) Gotterblitz - Familypark (53.8/100) Insider - Wiener Prater (49.1/100) Boomerang - Wiener Prater (46.4/100) Hochshaubahn - Wiener Prater (40.9/100) Super 8er Bahn - Wiener Prater (36.7/100) Maskerade - Wiener Prater (29.6/100) Dizzy Mouse - Wiener Prater (18.4/100) Roller Ball - Wiener Prater (16.0/100) Wilde Maus - Wiener Prater (8.9/100) Volare - Wiener Prater (3.2/100) Belgium (20)
    Ride to Happiness - Plopsaland de Panne (99.4/100) Kondaa - Walibi Belgium (98.5/100) Fury - Bobbejaanland (86.6/100) Anubis The Ride - Plopsaland de Panne (80.3/100) Heidi The Ride - Plopsaland de Panne (78.6/100) Pulsar - Walibi Belgium (76.1/100) Wakala - Bellewaerde (69.7/100) Psyke Underground - Walibi Belgium (68.6/100) Tiki-Waka - Walibi Belgium (66.4/100) Vicky The Ride - Plopsa Coo (61.0/100) Huracan - Bellewaerde (61.0/100) Typhoon - Bobbejaanland (54.0/100) Revolution - Bobbejaanland (53.6/100) Calamity Mine - Bobbejaanland (51.1/100) Loup Garou - Walibi Belgium (49.8/100) Schtroumpfeur - Plopsa Coo (47.0/100) Naga Bay - Bobbejaanland (43.1/100) SuperSplash - Plopsaland de Panne (37.7/100) Bob Express - Bobbejaanland (36.8/100) Oki Doki - Bobbejaanland (33.8/100) Denmark (20)
    Fonix - Farup Sommerland (96.0/100) Piraten - Djurs Sommerland (94.2/100) Juvelen - Djurs Sommerland (85.7/100) Rutschebanen - Tivoli Gardens (84.3/100) Daemonen - Tivoli Gardens (78.5/100) Lynet - Farup Sommerland (78.2/100) Mine Train Ulven - Bakken (73.1/100) Orkanen - Farup Sommerland (71.2/100) DrageKongen - Djurs Sommerland (69.4/100) Polar X-plorer - Legoland Billund (66.6/100) Falken - Farup Sommerland (63.9/100) Tornado - Bakken (63.1/100) Thor's Hammer - Djurs Sommerland (54.9/100) Saven - Farup Sommerland (53.6/100) Skatteoen - Djurs Sommerland (53.5/100) Han-Katten - BonBon Land (51.6/100) Rutschebanen - Bakken (51.4/100) Vild-Svinet - BonBon Land (51.1/100) Flying Eagle - Legoland Billund (33.9/100) Maelkevejen - Tivoli Gardens (33.1/100) Finland (18)
    Taiga - Linnanmaki (99.5/100) Junker - PowerPark (93.4/100) Thunderbird - PowerPark (79.9/100) Tornado - Sarkanniemi (78.6/100) Vuoristorata - Linnanmaki (76.4/100) Pitts Special - PowerPark (70.0/100) Hype - Sarkanniemi (66.4/100) Salama - Linnanmaki (59.5/100) Kirnu - Linnanmaki (45.8/100) Ukko - Linnanmaki (43.3/100) MotoGee - Sarkanniemi (42.6/100) Linnunrata eXtra - Linnanmaki (35.0/100) Joyride - PowerPark (27.3/100) Cobra - PowerPark (26.0/100) Pikajuna - Linnanmaki (12.9/100) Neo's Twister - PowerPark (12.2/100) Tulireki - Linnanmaki (8.5/100) Trombi - Sarkanniemi (3.0/100) France (20)
    Toutatis - Parc Asterix (98.5/100) OzIris - Parc Asterix (93.2/100) Monster - Walygator Grand Est (91.3/100) Alpina Blitz - Nigloland (90.2/100) Mystic - Walibi Rhone-Alpes (88.4/100) Yukon Quad - Le Pal (85.4/100) Wood Express - Parc Saint Paul (83.7/100) Big Thunder Mountain - Disneyland Park Paris (81.4/100) Tonnerre 2 Zeus - Parc Asterix (80.2/100) Timber - Walibi Rhone-Alpes (79.8/100) Pegase Express - Parc Asterix (78.1/100) Namazu - Vulcania (75.4/100) Vertika - La Recre des 3 Cures (74.2/100) Orochi - Parc du Bocasse (74.1/100) Objectif Mars - Futuroscope (71.7/100) Twist - Le Pal (71.6/100) Crush's Coaster - Walt Disney Studios Park (69.1/100) Star Wars Hyperspace Mountain - Disneyland Park Paris (68.8/100) Timber Drop - Fraispertuis City (68.6/100) Avengers Assemble: Flight Force - Walt Disney Studios Park (67.5/100) Germany (20)
    Taron - Phantasialand (98.2/100) Expedition GeForce - Holiday Park (98.0/100) Schwur des Karnan - Hansa Park (96.9/100) FLY - Phantasialand (96.8/100) Black Mamba - Phantasialand (91.9/100) Wodan Timbur Coaster - Europa Park (91.6/100) Colossos - Heide Park (91.2/100) Dynamite - Freizeitpark Plohn (89.3/100) Silver Star - Europa Park (89.3/100) Karacho - Tripsdrill (88.3/100) Blue Fire - Europa Park (88.3/100) Hals-uber-Kopf - Tripsdrill (88.2/100) Flucht von Novgorod - Hansa Park (88.1/100) El Toro - Freizeitpark Plohn (87.8/100) Flug der Damonen - Heide Park (87.1/100) Star Trek Operation Enterprise - Movie Park Germany (85.4/100) Krake - Heide Park (79.1/100) Desert Race - Heide Park (78.8/100) Winjas Fear - Phantasialand (78.2/100) Sky Scream - Phantasialand (77.6/100) Italy (20)
    iSpeed - Mirabilandia (95.7/100) Katun - Mirabilandia (95.4/100) Oblivion The Black Hole - Gardaland (86.7/100) Storm - Etnaland (86.6/100) Raptor - Gardaland (85.4/100) Shock - MagicLand (84.6/100) Inferno - Cinecitta World (80.1/100) Freestyle - Cavallino Matto (78.5/100) Altair - Cinecitta World (75.6/100) Vertigo - Zoomarine (69.1/100) Diabolik - Movieland Park (58.1/100) Divertical - Mirabilandia (55.9/100) Eurofighter - Zoosafari Fasanolandia (54.2/100) Fuga de Atlantide - Gardaland (52.4/100) Mammut - Gardaland (51.7/100) Fun Bob - Haunold Baranci (51.5/100) Eldorado - Etnaland (50.2/100) Gioco Delle Onde - Osteria Ai Pioppi (46.9/100) Desmo Race (Right) - Mirabilandia (46.7/100) Desmo Race (Left) - Mirabilandia (46.3/100) Netherlands (20)
    Untamed - Walibi Holland (98.9/100) Goliath - Walibi Holland (93.3/100) Fenix - Toverland (92.0/100) Troy - Toverland (91.0/100) Lost Gravity - Walibi Holland (86.8/100) Gold Rush - Attractiepark Slagharen (86.3/100) Baron 1898 - Efteling (85.4/100) Joris en de Draak (Vuur) - Efteling (83.2/100) Joris en de Draak (Water) - Efteling (82.5/100) Dwervelwind - Toverland (74.9/100) Vliegende Hollander - Efteling (74.9/100) Formule X - Drievliet Family Park (72.0/100) Xpress Platform 13 - Walibi Holland (61.4/100) Dragon Fly - Duinrell (59.4/100) Vogel Rok - Efteling (58.9/100) Tweestryd (Duurzaam Landbouw) - Wildlands Adventure Zoo Emmen (58.7/100) Python (2018) - Efteling (57.5/100) Falcon - Duinrell (56.5/100) Tweestryd (Eerlijk Mijnbouw) - Wildlands Adventure Zoo Emmen (55.4/100) Booster Bike - Toverland (52.5/100) Norway (6)
    Speed Monster - TusenFryd (80.9/100) Storm The Dragon Legend - TusenFryd (79.1/100) Thundercoaster - TusenFryd (62.4/100) SuperSplash - TusenFryd (35.8/100) Western-Expressen - TusenFryd (20.1/100) Loopen - TusenFryd (12.2/100) Poland (20)
    Zadra - Energylandia (99.7/100) Hyperion - Energylandia (98.1/100) Lech Coaster - Legendia (96.7/100) Abyssus - Energylandia (90.4/100) Werewolf - Majaland Kownaty (84.8/100) Formula - Energylandia (82.7/100) Dragon Roller Coaster - Energylandia (70.1/100) Speed - Energylandia (61.8/100) Light Explorers - Energylandia (46.9/100) Boomerang - Energylandia (46.6/100) Roller Coaster Mayan - Energylandia (36.6/100) Frida - Energylandia (31.2/100) Rollercoaster Wikingow - Majaland Kownaty (30.8/100) Energus Roller Coaster - Energylandia (30.1/100) Devil's Loop - Legendia (29.7/100) Toboggan Run - Gorski Park Rownica (20.4/100) Dream Hunters Society - Legendia (13.7/100) Scary Toys Factory - Legendia (5.2/100) Toboggan Run - Gora Zar (3.8/100) Viking Roller Coaster - Energylandia (0.4/100) Spain (20)
    Batman Gotham City Escape - Parque Warner Madrid (97.7/100) Shambhala - PortAventura Park (97.2/100) Superman la Atraccion de Acero - Parque Warner Madrid (92.2/100) Red Force - Ferrari Land (91.0/100) Stunt Fall - Parque Warner Madrid (86.0/100) Shadows of Arkham - Parque Warner Madrid (84.7/100) Dragon Khan - PortAventura Park (83.8/100) Muntanya Russa - Tibidabo (75.1/100) Tarantula - Parque de Atracciones de Madrid (73.6/100) Abismo - Parque de Atracciones de Madrid (73.6/100) Furius Baco - PortAventura Park (72.8/100) TNT Tren de la Mina - Parque de Atracciones de Madrid (59.1/100) Correcaminos Bip Bip - Parque Warner Madrid (54.7/100) Tornado - Parque de Atracciones de Madrid (54.6/100) Stampida (Red) - PortAventura Park (51.1/100) Stampida (Blue) - PortAventura Park (49.8/100) Montana Suiza - Parque de Atracciones Monte Igueldo (48.1/100) Inferno - Terra Mitica (47.0/100) Tomahawk - PortAventura Park (39.9/100) Diablo Tren de la Mina - PortAventura Park (37.2/100) Sweden (18)
    Wildfire - Kolmarden (98.5/100) Helix - Liseberg (97.8/100) Balder - Liseberg (93.9/100) Valkyria - Liseberg (88.2/100) Monster - Grona Lund (87.6/100) Lisebergbanan - Liseberg (82.0/100) Twister - Grona Lund (79.4/100) Jetline - Grona Lund (75.7/100) Vilda Musen - Grona Lund (63.8/100) Insane - Grona Lund (50.1/100) Kvasten - Grona Lund (48.8/100) Tranan - Skara Sommarland (48.0/100) Luna - Liseberg (41.3/100) Delfinexpressen - Kolmarden (22.9/100) Gruvbanan - Skara Sommarland (22.8/100) Godistaget - Kolmarden (21.3/100) Spinner - Skara Sommarland (19.1/100) Rabalder - Liseberg (15.8/100) Turkey (7)
    Hyper Coaster - Land of Legends Theme Park (94.0/100) Red Fire - Korsan Adasi (93.9/100) Nefeskesen - Isfanbul (76.0/100) Typhoon Coaster - Land of Legends Theme Park (60.7/100) Family Coaster - Korsan Adasi (53.2/100) Maceraperest - Isfanbul (52.4/100) Family Coaster - Land of Legends Theme Park (46.1/100) United Kingdom (20)
    Nemesis - Alton Towers (95.4/100) Icon - Blackpool Pleasure Beach (91.1/100) Stealth - Thorpe Park (89.8/100) The Smiler - Alton Towers (87.7/100) The Swarm - Thorpe Park (87.2/100) Galactica - Alton Towers (83.7/100) Wicker Man - Alton Towers (82.7/100) Nemesis Inferno - Thorpe Park (80.9/100) Sik - Flamingo Land (80.0/100) Oblivion - Alton Towers (79.8/100) Megafobia - Oakwood Theme Park (79.6/100) Dragon's Fury - Chessington (74.1/100) Saw The Ride - Thorpe Park (74.0/100) Thirteen - Alton Towers (72.8/100) Rita - Alton Towers (72.2/100) Storm Chaser - Paultons Park (68.8/100) Rage - Adventure Island (65.4/100) Speed No Limits - Oakwood Theme Park (63.8/100) Mandrill Mayhem - Chessington (62.7/100) Big One - Blackpool Pleasure Beach (62.6/100) Now I've gotten that out of the way, let's head into the main analysis...
    Main Analysis
    Just as a recap, our question here is "Which European country is best for roller coasters?"!
     
    There are a number of ways in which you could answer this question, as "best" is an open-ended metric that can be assessed from many different viewpoints, but I chose two different angles to approach the question from; the overall quality of a country's top 20 (or entire scoreable selection where this was not applicable), and the quality of a country's top end (I.e. its main headlining draws). Let's start with the overall top 20 quality...
    Overall Top 20 Quality (Which country's coaster lineup is the most consistently strong?)
    My first question asks which country's lineup is the most consistently strong. To determine this, I looked at the overall top 20 (or entire selection where this is not applicable) to gauge an idea of which countries have the most consistently strong coaster selections.
     
    The first statistical measure I used to determine this is the mean coaster score per country. The mean is a calculated average where all of a country's scores are added together and divided by the number of scores; the formula is as follows:
    Mean Score per Country = Overall Sum of all Scores/Number of Scores
     
    When this formula was applied to all the countries used, the ranking was as follows:
    Ranking Country Mean Coaster Score out of 100 (to 1dp) Number of Coasters Used 1 Germany 88.5 20 2 France 79.6 20 3 United Kingdom 77.7 20 4 Netherlands 74.1 20 5 Spain 68.5 20 6 Turkey 68.0 7 7 Italy 67.6 20 8 Denmark 65.4 20 9 Belgium 62.7 20 10 Sweden 58.7 18 11 Poland 50.0 20 12 Finland 48.9 18 13 Norway 48.4 6 14 Austria 43.1 16 Using the mean, our top 3 most consistently strong countries are Germany, France and the United Kingdom.
     
    However, one key flaw of the mean is that it can be heavily influenced by extreme values on the high or low end of the spectrum, and this becomes more apparent as the dataset becomes smaller.
     
    As such, I used another statistical measure to determine the answer; the median coaster score per country. The median is the middle value within an ordered dataset, so in a dataset with 20 numbers as many countries in this dataset are, the median value will be the midpoint between the 10th and 11th values.
     
    When the median was applied to all the countries used, the ranking was as follows:
    Ranking Country Median Coaster Score out of 100 (to 1dp) Number of Coasters Used 1 Germany 88.3 20 2 United Kingdom 79.7 20 3 France 79.0 20 4 Netherlands 74.9 20 5 Spain 73.2 20 6 Denmark 65.3 20 7 Italy 63.6 20 8 Belgium 61.0 20 9 Turkey 60.7 7 10 Sweden 57.0 18 11 Norway 49.1 6 12 Austria 47.8 16 13 Finland 44.6 18 14 Poland 41.6 20 Using the median, our top 3 most consistently strong countries are Germany, the United Kingdom and France, with the same countries coming out on top but the UK and France having swapped places.
     
    While the median is not overly influenced by extreme values on the top and bottom ends of a dataset as the mean can sometimes be, it arguably goes too far in the opposite direction in that it doesn't consider what's happening on the top or bottom at all; it is purely the middle value, and it will stay the same whether the top or bottom value is 5 above/below it or 50 above/below it.
     
    Seeing as both the mean and the median are arguably imperfect measures in their own different ways, I used a final statistical measure that I invented myself... The Matt N Consistent Strength Coefficient. As the mean can be overly influenced by extremely high and low values and the median completely ignores what's going on outside of the midpoint of the dataset, I decided to try and create a coefficient that combined the best of the mean and median and cancelled out the flaws of both methods. The formula for this coefficient is as follows:
    Matt N Consistent Strength Coefficient = ((Highest Value + Upper Quartile)+(Lowest Value + Lower Quartile))/2
    It considers the top and bottom values, similarly to the mean, but also considers the upper and lower quartiles (the values that are higher than 75% and 25% of the dataset, respectively), so considers the more centralised focus of the median too.
     
    When I applied the Matt N Consistent Strength Coefficient to all the countries used, the ranking was as follows:
    Ranking Country Matt N Consistent Strength Coefficient (to 1dp) Number of Coasters Used 1 Germany 177.1 20 2 France 161.9 20 3 United Kingdom 156.8 20 4 Netherlands 148.3 20 5 Italy 139.2 20 6 Turkey 138.9 7 7 Spain 135.4 20 8 Denmark 130.2 20 9 Belgium 129.5 20 10 Sweden 114 18 11 Poland 105.4 20 12 Finland 101.8 18 13 Norway 96.0 6 14 Austria 81.0 16 Using the Matt N Consistent Strength Coefficient, our top 3 countries were Germany, France and the United Kingdom.
     
    Finally, here is a boxplot showing the distribution of all 14 countries' top 20(ish) lists, created using Python's MatPlotLib library:

    That should be clear enough to see which country is which, but if you have trouble, the countries are listed in alphabetical order from A to Z.
     
    So if we're working based on consistent strength across a wider cross-section of a country's coaster selection, I think it's fair to say that Germany is our comfortable winner, with some combination of France and the United Kingdom taking 2nd and 3rd place.
     
    However, this is not the only metric by which you can assess which European country is "best" for roller coasters. And indeed, one flaw of this metric is that to some extent, it is a bit biased towards countries with more roller coasters; the top 20 of a country with over 100 scoreable coasters will likely be very different to the top 20 of a country with 25 scoreable coasters. I would personally argue that although I accept and agree with the "quantity isn't everything" point, I do think it should still be a factor when deciding which country wins out over another, so to some extent, I would argue that having a lower quantity of scoreable coasters could make the country "worse" for roller coasters overall. Nonetheless, the flaws of this metric should still be taken into account, and I will approach the question from another angle for some balance.
     
    Let's now move onto the other way in which I'm going to try and answer the question...
    Top 3/Top End Quality (Which country has the strongest top end/strongest headline draws?)
    Ultimately, I know that it's the headline draws that encourage enthusiasts to visit a country, so I feel that another important metric to assess these countries by is how strong their headline draws are. To do this, I applied various statistical measures to the countries' top 3 most highly scoring coasters, as well as the general top end of the lineup.
     
    The first statistical measure I used was the mean coaster score of the top 3. As explained above, the mean is a calculated average, and when applied to the top 3s of each country, the ranking was as follows:
    Ranking Country Mean Top 3 Coaster Score (to 1dp) Top 3 Coasters 1 Poland 98.2 Zadra - Energylandia (99.7/100) Hyperion - Energylandia (98.1/100) Lech Coaster - Legendia (96.7/100) 2 Germany 97.7 Taron - Phantasialand (98.2/100) Expedition GeForce - Holiday Park (98.0/100) Schwur des Karnan - Hansa Park (96.9/100) 3 Sweden 96.7 Wildfire - Kolmarden (98.5/100) Helix - Liseberg (97.8/100) Balder - Liseberg (93.9/100) 4 Spain 95.7 Batman Gotham City Escape - Parque Warner Madrid (97.7/100) Shambhala - PortAventura Park (97.2/100) Superman la Atraccion de Acero - Parque Warner Madrid (92.2/100) 5 Belgium 94.8 Ride to Happiness - Plopsaland de Panne (99.4/100) Kondaa - Walibi Belgium (98.5/100) Fury - Bobbejaanland (86.6/100) 6 Netherlands 94.7 Untamed - Walibi Holland (98.9/100) Goliath - Walibi Holland (93.3/100) Fenix - Toverland (92.0/100) 7 France 94.3 Toutatis - Parc Asterix (98.5/100) OzIris - Parc Asterix (93.2/100) Monster - Walygator Grand Est (91.3/100) 8 Italy 92.6 iSpeed - Mirabilandia (95.7/100) Katun - Mirabilandia (95.4/100) Oblivion The Black Hole - Gardaland (86.7/100) 9 United Kingdom 92.1 Nemesis - Alton Towers (95.4/100) Icon - Blackpool Pleasure Beach (91.1/100) Stealth - Thorpe Park (89.8/100) 10 Denmark 92.0 Fonix - Farup Sommerland (96.0/100) Piraten - Djurs Sommerland (94.2/100) Juvelen - Djurs Sommerland (85.7/100) 11 Finland 90.9 Taiga - Linnanmaki (99.5/100) Junker - PowerPark (93.4/100) Thunderbird - PowerPark (79.9/100) 12 Turkey 88.0 Hyper Coaster - Land of Legends Theme Park (94.0/100) Red Fire - Korsan Adasi (93.9/100) Nefeskesen - Isfanbul (76.0/100) 13 Norway 74.1 Speed Monster - TusenFryd (80.9/100) Storm The Dragon Legend - TusenFryd (79.1/100) Thundercoaster - TusenFryd (62.4/100) 14 Austria 69.1 Gesengte Sau - Wiener Prater (71.3/100) Wild Train - Fantasiana (69.7/100) Rattenmuhle - Familypark (66.3/100) Using the mean, our top countries for top 3 strength are Poland, Germany and Sweden.
     
    However, as I did above, I will also use the median top 3 score. The median value of a dataset is the middle value, so in this instance, the median value is the 2nd highest-scoring coaster in a given country.
     
    When the median was applied to the top 3s of each country, the ranking was as follows:
    Ranking Country Median Top 3 Coaster Score (to 1dp) Top 3 Coasters 1 Belgium 98.5 Ride to Happiness - Plopsaland de Panne (99.4/100) Kondaa - Walibi Belgium (98.5/100) Fury - Bobbejaanland (86.6/100) 2 Poland 98.1 Zadra - Energylandia (99.7/100) Hyperion - Energylandia (98.1/100) Lech Coaster - Legendia (96.7/100) 3 Germany 98.0 Taron - Phantasialand (98.2/100) Expedition GeForce - Holiday Park (98.0/100) Schwur des Karnan - Hansa Park (96.9/100) 4 Sweden 97.8 Wildfire - Kolmarden (98.5/100) Helix - Liseberg (97.8/100) Balder - Liseberg (93.9/100) 5 Spain 97.2 Batman Gotham City Escape - Parque Warner Madrid (97.7/100) Shambhala - PortAventura Park (97.2/100) Superman la Atraccion de Acero - Parque Warner Madrid (92.2/100) 6 Italy 95.4 iSpeed - Mirabilandia (95.7/100) Katun - Mirabilandia (95.4/100) Oblivion The Black Hole - Gardaland (86.7/100) 7 Denmark 94.2 Fonix - Farup Sommerland (96.0/100) Piraten - Djurs Sommerland (94.2/100) Juvelen - Djurs Sommerland (85.7/100) 8 Turkey 93.9 Hyper Coaster - Land of Legends Theme Park (94.0/100) Red Fire - Korsan Adasi (93.9/100) Nefeskesen - Isfanbul (76.0/100) 9 Finland 93.4 Taiga - Linnanmaki (99.5/100) Junker - PowerPark (93.4/100) Thunderbird - PowerPark (79.9/100) 10 Netherlands 93.3 Untamed - Walibi Holland (98.9/100) Goliath - Walibi Holland (93.3/100) Fenix - Toverland (92.0/100) 11 France 93.2 Toutatis - Parc Asterix (98.5/100) OzIris - Parc Asterix (93.2/100) Monster - Walygator Grand Est (91.3/100) 12 United Kingdom 91.1 Nemesis - Alton Towers (95.4/100) Icon - Blackpool Pleasure Beach (91.1/100) Stealth - Thorpe Park (89.8/100) 13 Norway 79.1 Speed Monster - TusenFryd (80.9/100) Storm The Dragon Legend - TusenFryd (79.1/100) Thundercoaster - TusenFryd (62.4/100) 14 Austria 69.7 Gesengte Sau - Wiener Prater (71.3/100) Wild Train - Fantasiana (69.7/100) Rattenmuhle - Familypark (66.3/100) Using the median, our top countries for top 3 strength are Belgium, Poland and Germany.
     
    I'm also going to apply the Matt N Consistent Strength Coefficient to the top 3 of each country. As said above, this is a formula I invented that tries to integrate elements of both the mean and the median and cancel out their respective flaws, and when applied to the top 3s of each country, the ranking was as follows:
    Ranking Country Matt N Consistent Strength Coefficient for Top 3 (to 1dp) Top 3 Coasters 1 Poland 196.4 Zadra - Energylandia (99.7/100) Hyperion - Energylandia (98.1/100) Lech Coaster - Legendia (96.7/100) 2 Germany 195.3 Taron - Phantasialand (98.2/100) Expedition GeForce - Holiday Park (98.0/100) Schwur des Karnan - Hansa Park (96.9/100) 3 Sweden 193.2 Wildfire - Kolmarden (98.5/100) Helix - Liseberg (97.8/100) Balder - Liseberg (93.9/100) 4 Spain 191.0 Batman Gotham City Escape - Parque Warner Madrid (97.7/100) Shambhala - PortAventura Park (97.2/100) Superman la Atraccion de Acero - Parque Warner Madrid (92.2/100) 5 Netherlands 189.8 Untamed - Walibi Holland (98.9/100) Goliath - Walibi Holland (93.3/100) Fenix - Toverland (92.0/100) 6 France 189.0 Toutatis - Parc Asterix (98.5/100) OzIris - Parc Asterix (93.2/100) Monster - Walygator Grand Est (91.3/100) 7 Belgium 188.8 Ride to Happiness - Plopsaland de Panne (99.4/100) Kondaa - Walibi Belgium (98.5/100) Fury - Bobbejaanland (86.6/100) 8 Italy 184.5 iSpeed - Mirabilandia (95.7/100) Katun - Mirabilandia (95.4/100) Oblivion The Black Hole - Gardaland (86.7/100) 9 United Kingdom 184.5 Nemesis - Alton Towers (95.4/100) Icon - Blackpool Pleasure Beach (91.1/100) Stealth - Thorpe Park (89.8/100) 10 Denmark 183.4 Fonix - Farup Sommerland (96.0/100) Piraten - Djurs Sommerland (94.2/100) Juvelen - Djurs Sommerland (85.7/100) 11 Finland 181.3 Taiga - Linnanmaki (99.5/100) Junker - PowerPark (93.4/100) Thunderbird - PowerPark (79.9/100) 12 Turkey 174.5 Hyper Coaster - Land of Legends Theme Park (94.0/100) Red Fire - Korsan Adasi (93.9/100) Nefeskesen - Isfanbul (76.0/100) 13 Norway 147.0 Speed Monster - TusenFryd (80.9/100) Storm The Dragon Legend - TusenFryd (79.1/100) Thundercoaster - TusenFryd (62.4/100) 14 Austria 138.1 Gesengte Sau - Wiener Prater (71.3/100) Wild Train - Fantasiana (69.7/100) Rattenmuhle - Familypark (66.3/100) Using the Matt N Consistent Strength Coefficient on the countries' top 3s, the top-ranking countries are Poland, Germany and Sweden.
     
    I tried one final statistical measure on the top ends... and I say "top ends" because I widened the scope slightly beyond simply the top 3s to invent another coefficient, the Matt N Top End Strength Coefficient! This measure is a calculated average of the highest value and the upper quartile, and I invented this to apply to this dataset because I felt that examining a country's top 3 alone was perhaps too limiting to gauge a perspective on its wider headliners, as some countries arguably have more than 3 headliners. The formula for the Matt N Top End Strength Coefficient is as follows:
    Matt N Top End Strength Coefficient = (Highest Score + Upper Quartile)/2
     
    When this formula was applied to all the countries, the ranking was as follows:
    Ranking Country Matt N Top End Strength Coefficient (to 1dp) Number of Coasters Used 1 Germany 94.9 20 2 Netherlands 92.7 20 3 Sweden 92.4 18 4 France 92.3 20 5 Poland 91.5 20 6 Spain 91.4 20 7 Italy 90.3 20 8 United Kingdom 89.9 20 9 Turkey 89.5 7 10 Belgium 88.1 20 11 Finland 87.2 18 12 Denmark 87.1 16 13 Norway 77.9 6 14 Austria 66.0 16 So when looking at "top ends" rather than solely top 3s, the top-ranking countries are Germany, the Netherlands, and Sweden.
     
    Finally, let me insert a boxplot showing the distribution of each country's top 3, which was once again created using Python's MatPlotLib library:

    As I said about the boxplot further up; this should be clear enough to see which country is which, but if it isn't, the countries are listed in alphabetical order from A to Z.
     
    Now we've done our analysis, I think it's about time we drew some conclusions from it...
    Conclusions
    So now we've done the analysis, we can begin to draw some conclusions to answer our original question of "Which European country is best for roller coasters?". And I actually think that there are some very interesting conclusions to be drawn from this particular analysis, personally!
     
    In terms of a country to nominate for that top spot of being the creme de la creme of European roller coaster countries; based on the data I have, it's hard to argue against Germany, in my view. In terms of consistent strength across a broad cross-section of the lineup, it consistently ranked on top across all 3 measures, and its headline draws also consistently ranked towards the very top of the continent. As far as I can see, Germany is the only country that consistently ranked in the top 3 or higher through both consistent strength across a broad cross-section and the strength of the headliners alone, and I'd say that that gives it a very robust claim to the top spot, personally. It's the only country that consistently ranks highly on both fronts.
     
    Most other countries rank highly in either one or the other, but not both. For instance, Poland has stellar headline draws, but there's not much consistent strength across a broad cross-section of the lineup once you probe beyond those few headline draws. On the opposite side of the coin, the UK stacks up very favourably in terms of consistent strength across a broad cross-section of the lineup, but its headliners are comparatively lacking compared to those of other European countries.
     
    Finally, let's go back to my original motivation for doing this analysis and ask ourselves; do the results of this analysis suggest that the UK's coaster scene is lagging behind that of mainland Europe, as is so often stated by UK enthusiasts? Well, I think it's a very mixed bag. In terms of consistent strength across a broader cross-section of the lineup, the first angle I approached this question from, the UK actually compared very, very favourably, scoring in the top 3 for all 3 measures of consistent strength. If you want a broad, plentiful selection of decent coasters, my data actually suggests that the UK is one of the strongest countries in Europe in this regard; you could certainly do a lot, lot worse than the UK in terms of consistent strength across a broad cross-section of the lineup, anyhow! On the other hand, the UK does not compare so favourably in terms of its headline draws, with the country consistently scoring in the bottom 50% of European countries on the merit of its headline coasters alone. And I think that a large part of it scoring as highly as it did in many of the metrics was Stealth being a fairly solid 3rd place coaster; only Norway and Austria had lower-scoring second place coasters than Icon, and even Nemesis, which is often revered as the crown jewel of the UK, was only the 11th highest scorer of the 14 first place coasters, with only Turkey, Norway and Austria having lower-scoring top coasters. All coasters in the top 3s of Poland and Germany scored higher than Nemesis, and a number of other countries had 2 of their top 3 coasters being more highly scoring than Nemesis. So in essence, the UK's performance against other European countries in the coaster stakes is very mixed; the country stacks up very favourably in terms of having a broad selection of consistently decent coasters, but the UK's headliners are definitely on the weaker side compared to those of other European countries.
     
    So in conclusion, my data suggests that Germany is the winning country for European coasters overall, with it being the only country to score consistently highly in terms of both its headliners and the consistent strength across a broader cross-section of its lineup. I should stress that that is not the answer to the question, though; it is simply an answer that my chosen methods drew from a certain dataset. You may hold a completely different opinion, and a different analysis with a different dataset may yield completely different results.
     
    If you're interested to read more, here are the Google Sheets for both the top 20s and the top 3s:
    https://docs.google.com/spreadsheets/d/1s6VBT_p4nsYIIqbFMR1pqvA22Z8BarTrS98GNMt_P_Y/edit?usp=sharing
    https://docs.google.com/spreadsheets/d/1w2U6LkVl_nQ2WJybb3V2icnCYm4Mdw7TD2iH0_JxFus/edit?usp=sharing
     
    I hope you've enjoyed my deep statistical dive into the coaster selections of European countries; I know I certainly enjoyed carrying out the analysis! I'd be really interested to know your thoughts, good or bad! And don't hold back in that regard, either; if you think my analysis is a load of rubbish, do tell me! If you'd like me to explore this dataset more or ask any further questions about it, I'd also be very open to suggestions!
    TL;DR: When I analysed the coaster selections of 14 different European countries to work out which European country is the best for roller coasters, my analysis revealed that Germany came out on top, as it was the only country to score consistently highly in terms of both consistent strength across a broad cross-section of the lineup and its headline coasters alone. I was also interested to see whether the common feeling from Brits that the UK's coaster scene lags behind that of mainland Europe was justified. My analysis found that the UK's performance was a mixed bag, with the country comparing very, very favourably to other European nations in terms of consistent strength across a broad cross-section of the lineup, but not comparing so favourably in terms of the headline coasters; the country consistently scored in the bottom 50% of European nations on the merit of its headline coasters alone.
  19. Matt N

    Flamingo Land
    7th August 2023 (Flamingo Land)
    Hi guys. Today, I visited a new theme park that I’d never previously visited before; I visited Flamingo Land in North Yorkshire for the first time! This visit was a present from my parents for my 20th birthday last week, and I was interested to see what the park had to offer; prior to today, Flamingo Land was probably the most major UK park I was yet to visit, and Sik was probably the most revered UK coaster I was yet to ride!
     
    We’d actually made the 4.5 hour journey to North Yorkshire yesterday afternoon, so as we’d stayed in a local hotel only around 5 miles away the night before, we set off for the park at around 9:20am to get in just after the 9:30am park opening time:


    After getting into the park, we headed to the back of the park to ride our first coaster…
    Mumbo Jumbo
    Mumbo Jumbo was a coaster that I’d been advised to tackle first due to low capacity, so me and my mum decided to give it a go (my dad steered clear as he thought that the tight-looking turns might not do his back much good). There was pretty much no one in front of us waiting for the 10am ride opening time, which was definitely a good thing given that we saw a sign while negotiating the queue indicating that two switchbacks into the queue took an estimated 60 minutes to navigate, which definitely shocked my mum a bit… but how was the ride? Well, I’d never ridden an S&S El Loco before (or an S&S coaster, for that matter), so I was interested to try Mumbo Jumbo, but I’m afraid to say that neither of us were huge fans of it. I’ll admit that it’s a novel ride with the repeated slow hangtime, and a beyond vertical drop is always good fun, but I really wasn’t a fan of the shoulder bars on there. When the shoulder bars were combined with the repeated slow hangtime and tight wild mouse-style turns, I didn’t find it a terribly enjoyable experience, I’m afraid, and my mum seemed to echo my thoughts:




    After Mumbo Jumbo, we decided to try the coaster directly next to it…
    Kumali
    Kumali had a relatively short-looking queue, so we decided to give it a go while we were nearby. This queue was short, and only took about 10 minutes or so; I couldn’t complain too much about that! But how was the ride? Well, I had pretty low expectations given that my least favourite coaster was Infusion, a fellow SLC at Blackpool Pleasure Beach, but it was actually OK! I was seated in row 9, and it was a bit rough in places, which did detract to an extent, but it was not nearly as bad as Infusion, and the ride had some pretty decent inversions and was well-paced and reasonably intense without being excessively so! Overall, I still wouldn’t have said that Kumali was one of my absolute favourite coasters, but it was a perfectly all right ride that was only somewhat rough, unlike the very rough Infusion, and had some decent elements, so I couldn’t really complain too much:


    After Kumali, we headed towards Metropolis to ride a unique and highly notorious ride…
    Hero
    Hero didn’t look to have an overly long queue, so me and my mum decided to give it a go (this was another one my dad steered clear of). When we entered the queue, it became apparent that this not overly long queue could be longer than we’d previously thought, as I’d logged a throughput of 167pph, and it ultimately took 35 minutes. But how was the ride? Did Hero live up to its notorious reputation? Well, I have to say… yes, it did. It’s certainly a novel ride, but it wasn’t one I was keen on at all. The car and position are very weird; I’m not a huge lover of flying coasters at the best of times, and this car was extremely uncomfortable with the stepladder and how unrestrained you were, and it was very, very rough throughout for me, throwing you around a lot. I’m sorry to be negative, but I didn’t like Hero at all, and I’m very tempted to say that it’s usurped Infusion as my least favourite coaster:


    After getting off Hero, we got some ice cream before heading to our next coaster…
    Velocity
    Velocity was another coaster we were interested to do, so we decided to give it a go. Like numerous coasters at this park, I hadn’t really done anything quite like Velocity before; my closest comparison would have been Hagrid’s Magical Creatures Motorbike Adventure at Universal (which I loved!), and even that is a very chalk-and-cheese comparison given that Hagrid’s has a normal seat and is on a vastly grander scale. The queue here took around 30 minutes, which I didn’t think was too bad at all, personally! So, how was the ride? Well, I thought that it had a fun layout, with a few nice pops of airtime, a punchy launch and some nice fast-paced turns! However, I did find the actual motorbike position a bit odd and uncomfortable compared to a ride like Hagrid’s, what with how it has you riding so that all your weight is placed on your chest, and that was a big detractor for me. Overall, I thought that Velocity had a fun layout, but I wouldn’t have said that it was one of my favourite coasters due to the discomfort of the riding position being a fair detractor for me:

    After getting off Velocity, we headed around to the final big coaster that we hadn’t done yet, as well as our most anticipated…
    Sik
    Sik was on an advertised 30 minute queue time, so we decided to take a ride on it. The advertised queue time ended up being pretty accurate, so we couldn’t complain too much! But how was the ride? Was Sik… sick, as its name suggests? Well, I was personally intrigued to see how Sik rode, as I’ve never liked Colossus, but I’ve always felt that my biggest issues with that ride were the trains and the roughness, which were both issues that Sik looked to have solved. I have to say that I thought it was great; it was a thoroughly decent coaster, in my view, and the comfort of the overhead lap bars make a big difference! I also really liked the altered first drop, with the steep turn to the left being a definite enhancement compared to the original Colossus’ drop, in my view! The first half was much the same as Colossus elements-wise, and I’ve always felt that this is a pretty good first half; it works really well here. I’m still not 100% sure on the second half with the successive heartline rolls, as they are definitely a bit dizzying, but I’ll concede that the overhead lap bars do make them more comfortable than they are on Colossus. Overall, then, I thought Sik was a really decent coaster, with the lap bars and altered profiling being a definite game changer; it definitely lived up to my expectations, and I definitely enjoyed it! It’s not a top 10 coaster for me or anything, or one of my absolute favourite UK coasters, but that style of ride doesn’t tend to rank phenomenally highly for me anyway and I’ve never liked Colossus, so I wasn’t really expecting that to begin with. On its own merit, I thought Sik was a very good coaster that I definitely enjoyed overall, and my dad, who’d never ridden Colossus before due to being too tall for the restraints, thought pretty highly of the ride:



    After our ride on Sik, we got some lunch in the Muddy Duck Cafe before heading to look around the zoo for a bit. We initially decided to head onto…
    Zoo Monorail
    The Zoo Monorail was nearby and looked to have a short queue, so we decided to give it a go to get a panoramic view of the zoo and its animals. We hadn’t been in the queue very long, and had only narrowly missed the first and second monorail trains that went after we joined the queue, but we’d noticed that the first train had come to a stop not very far after the station, and the operator later noticed, abruptly stopped the second train, and told us that “the battery’s gone flat”. As such, we left the queue; I think we made the right choice given that everyone else left shortly afterwards, with even the operator swiftly abandoning the scene:



    After our ill-fated attempt at riding the Zoo Monorail, we headed around the zoo on foot for about an hour, looking at animals such as lemurs, the park’s namesake flamingos, kangaroos, wallabies, penguins, black rhinos, zebras, camels and giraffes, amongst numerous others. The animals seemed a bit inactive and not too keen to come out, likely due to the current British summer we’re having, but it was nice to walk around the zoo nonetheless. It looked like quite a nice zoo, and it was fairly big; have a few pictures I took:










    After leaving the zoo, we initially headed to try and do Twistosaurus, as I had thought that this and Zooom! might be two nice bonus family coaster +1s that didn’t look like embarrassing bonafide kiddie coasters (Runaway Mine Train, Dino Roller and Go Gator were all conclusively ruled out beforehand on this basis). We did get in the queue briefly, but it was quite long, the throughput didn’t look overly high, and my parents were put off after seeing a particularly spinny car containing a very perturbed-looking woman going around for a second lap… I ultimately decided that I wasn’t that bothered about doing Twistosaurus or Zooom!, so we decided to leave that queue:



    After we bailed on Twistosaurus, my parents decided that they didn’t fancy riding anything else, so they headed around the zoo while I headed for some rerides.
     
    I started off with a reride on Kumali. I was seated in row 9 once again (I’d initially gone to sit in row 7, but row 9 was empty, the operator later noticed this and moved me up, and the lady I had been batched next to said “let’s go to the back; it’s faster!”), and it was similar to how it had been earlier, with possibly a touch of additional speed from having warmed up:


    I then headed for a reride on Sik using the single rider queue, which was very useful as I pretty much walked straight on there! I was seated in row 2 this time, and as with earlier, it was a thoroughly decent coaster that I really enjoyed, although I think I preferred it towards the back of the train:



    After my reride on Sik, I went for a reride on Velocity. I was seated in row 2 this time, and it was similar to earlier, although I think I found it a touch more uncomfortable:


    After my reride on Velocity, I headed to try out a ride I hadn’t done yet…
    Pterodactyl
    Pterodactyl appeared to have a relatively short queue, so I decided to give it a go. I was interested to try Pterodactyl, as even though I’m not generally huge on flat rides, I’d never ridden a Star Flyer-style ride before. As with a number of rides at Flamingo Land, the “relatively short queue” was longer than expected, ultimately taking around 40 minutes, and I ended up not getting on Pterodactyl. I nearly did, as I was initially batched into a cycle that went as usual, but the operator realised they’d overbatched without considering exit riders and abruptly ushered me back into the queue. The cycle that I was then batched into looked promising, as I fastened my restraint and the operator went into their booth as normal to send it with no sign that anything was wrong, but they abruptly came back out and said “Ride’s broken, get off!”, so I was ultimately unable to ride Pterodactyl:


    After my ill-fated attempt to ride Pterodactyl, I went for one final single rider queue reride on Sik. I was seated in row 7 this time, and it was once again a very good ride:


    After my final Sik reride, I headed back towards the Muddy Duck Farm to meet back up with my parents. It was about 5pm by this point, so we decided to bid Flamingo Land goodbye and head back to our hotel:

    So, that just about covers my first ever visit to Flamingo Land in Yorkshire! I had a nice day; I was really pleased to get 9 rides in, I got on many of the things I’d hoped to get on, including all 5 big thrill coasters, and overall, I really enjoyed visiting somewhere different! There really is no feeling quite like going to a new park for the first time, and I had a really nice day discovering all that Flamingo Land has to offer!
     
    In terms of the park itself; sure, it’s not the greatest theme park I’ve ever been to, but I don’t think the park deserves some of the hate it gets, personally, and I certainly had an enjoyable day. The operations are slow (some of the slowest I’ve ever personally encountered), and the park is not the most cohesively themed in numerous areas (although I thought that some others were reasonably nicely themed), but overall, I think it’s a nice enough park that I certainly had a nice day at, and I do think that there is something to be said for the breadth of the park’s offering and the relative strength of its coaster selection for a park of its calibre. Sik is a very decent headliner, and while I wouldn’t have said that I rated any of the other coasters overly highly (I’d probably say that only Kumali makes my top 50% out of the other 4), they are certainly novel experiences that add good variety to the lineup and help to flesh it out. There are also quite a few other rides that I didn't do; for instance, Cliff Hanger was unfortunately closed today, but had I done it, I imagine that that would have been a really decent headline flat ride for me (I love a good drop tower!). The zoo was also nice and surprisingly expansive, and overall, I had a nice day at Flamingo Land! You can talk about the operations and such, but given what I got on, I don’t think I can really complain; the longest queue I waited in all day was 40 minutes, and I managed 9 rides in 7 hours, which I was pleased with!
     
    Thanks for reading; I hope you enjoyed this report! My next report will probably be from Thorpe Park at some point in early September!
  20. Matt N

    Matt N’s Frolic in Florida 10th-24th June 2023
    Trip Summary
    All right, then! Now I’m back in the UK after a 7.5 hour flight from Orlando to London Heathrow, I think it’s about time I posted the trip summary I promised at the end of the last report!
     
    To cut to the chase; this was an absolutely fantastic trip! I loved getting back to Universal, SeaWorld and Busch Gardens after 7 years, and I loved getting on some of the brilliant new rides that have been installed since my last trip! As well as that, Volcano Bay was also a real positive surprise (I’ll touch on that more later), and I thoroughly enjoyed myself there!
     
    I’ll start by ranking all of the parks I went to in this trip, and I’ll say a little bit about each:
    Islands of Adventure - This is still easily one of my favourite parks ever, and I dare say that it now has possibly the most well-rounded selection of top-class major rides I’ve ever seen. I always felt that the coaster selection at IOA was one of its relatively weaker links in the past, but the additions of Hagrid’s and VelociCoaster have strengthened its credentials as a coaster park considerably, in my view, with both of these rides providing absolutely top-class experiences. The park also has some truly top-class dark rides and water rides, with Spider-Man being my favourite dark ride and Jurassic Park River Adventure being my favourite water ride out of the non-coaster offering! The theming is also wonderful throughout the park, in my opinion, and overall, I think it’s a truly stunning theme park! I’ve always loved how Islands of Adventure is a bit of a “jack of all trades”, and masters quite a number of different areas of the theme park experience, and I feel that the additions since my last visit have only strengthened that, personally! I will say, though, that if I’m being phenomenally picky, I think it can sometimes feel like the park has quite a hectic atmosphere with not much room to relax, and that is one thing that I feel the other Universal park does better. Overall, though, I absolutely love IOA; the combination of amazing rides and amazing theming make it easily one of my favourite parks ever! Universal Studios Florida - I may prefer Islands of Adventure, but it’s a close race between the two for me, and this is still definitely one of my favourite parks! The ride selection isn’t quite as varied as Islands of Adventure’s, and I don’t think that any of the individual rides quite match the best IOA has to offer for me, but there are still some absolutely fantastic headliners, with Revenge of the Mummy, Harry Potter and the Escape from Gringotts and Transformers being real headline draws of the park for me! There are some other really solid rides at the park too, and I also think that the overall theming is better than I’d remembered. Diagon Alley is the big standout thematically, but the rest of the park is also wonderfully detailed and has loads to look at! As I inferred above, the park also has a somewhat more relaxed atmosphere than IOA, in my view, with it often feeling slightly less crowded and there being more areas to slow down and take a breather. My whole family apart from me actually preferred USF of the two parks due to the more relaxing atmosphere and the fact that they felt that the theming was “way better”, as well as the fact that USF’s rides were more “grandparent-friendly” on the whole than IOA’s. Overall, while I may prefer Islands of Adventure overall, Universal Studios Florida still has a lot going for it, in my view, and it’s also one of my all-time favourite parks! Busch Gardens Tampa - I had a great day here! The coaster selection is second to none, there are some decent non-coaster rides, with the flat ride department in particular really shining, and the park is nicer in terms of landscaping than I’d remembered, being very green! It’s not the most heavily themed park I’ve ever been to, but I also feel that Busch does decently in terms of theming in numerous places, with the Egyptian section containing Cobra’s Curse and Montu being a favourite of mine. If I’m being picky, however, I personally found the park to have a somewhat confusing layout. Something I noticed a fair amount during my day is that attractions would look very close as the crow flies, but you’d try to find them and struggle, with them turning out to be absolutely miles away in path terms, which would see you passing numerous other totally different attractions on the way. The park also lacks indoor attractions despite being faced with the ever unpredictable Florida climate, and while stormy weather wasn’t a problem on our visit, some indoor entertainment might have been nice as a respite from the humidity. Overall, though, I had a great day at Busch Gardens, and it’s a fair amount nicer than I’d previously remembered! SeaWorld Orlando - Despite this park being last, I actually find it to be a really nice park that I seem to like more than most, and I had a great day here! The coaster selection is getting to be really excellent, queues are often short, and the park generally has a really nice, relaxed atmosphere; what’s not to like? While not particularly heavily themed, the park also has nice theming in areas and generally looks nice. However, I think the reason it’s not as high as the other 3 for me is because the park fundamentally doesn’t have that much to do rides-wise. In particular, it has very little to do rides-wise aside from the coasters; the only major non-coaster I can think of is Infinity Falls (which I was unable to ride due to unreliability and lightning). Similarly to Busch Gardens, I do feel that an indoor attraction of some description wouldn’t go amiss here, both to provide some entertainment in the event of a thunderstorm and provide a respite from the Florida humidity. This wasn’t a massive problem for me overall, though, as I’m pretty content just riding coasters all day! Overall, SeaWorld is a great park, and I really enjoyed my visit! Let me move onto some of my personal highlights of the trip in terms of new stuff… there were so many, but I’ll try to name just a few!
    New Highlights
    VelociCoaster - My favourite new attraction of the trip was VelociCoaster, a stunning Intamin LSM Launch Coaster! This sensational ride has a stonker of a layout with some really impactful elements, including a euphoric second launch, a top hat with some sublime ejector airtime, and a final heartline roll that really whips you out of the seat and leaves you blown away upon hitting the brake run! There are also loads of other great elements including some great inversions and excellent pops of ejector airtime, the ride maintains a great sense of speed throughout, and all of this is also packaged within a wonderfully comfortable and rerideable coaster, with absolutely superb restraints! Overall, I loved VelociCoaster; I had high expectations, and it did not disappoint for me! Hagrid’s Magical Creatures Motorbike Adventure - Hagrid’s may not have many standout moments of extreme thrill, but what it does have is a truly spell-binding sense of pure fun throughout! Despite having high expectations, the whole thing was a huge amount more fun than I’d expected, with the launches being great fun and surprisingly punchy, the low-to-the-ground twists and turns being surprisingly thrilling, and the whole thing just being magically fun overall! This coaster always left me with a huge smile on my face, and overall, it was a definite highlight among the trip’s new experiences for me! Iron Gwazi - I may not have rated it quite as highly as many do, but my first RMC coaster was still a definite highlight of the trip for me! The ride had some absolutely ludicrous ejector airtime, it was absolutely relentless throughout, and the layout had some truly spectacular elements; that first drop in particular was absolutely absurd! I did find it a tad much for me in terms of violence and being thrown around towards the snappier end portions of the layout, which is why it wasn’t my favourite coaster of the trip, but it was still an absolutely phenomenal ride overall! Universal’s Volcano Bay - This isn’t a theme park, but a new attraction I did manage to experience and was absolutely floored with was Universal’s Volcano Bay! The consensus towards this waterpark is somewhat mixed, with the chief complaint being the TapuTapu system and associated problems. However, I thought it was brilliant, and it definitely exceeded my expectations! In general, TapuTapu worked really well for me, and Volcano Bay is a really great waterpark with some brilliant attractions; some particular favourites of mine include the Krakatau Aqua Coaster, Honu, Taniwha Tubes and the enormously fun TeAwa: The Fearless River! Overall, Volcano Bay was brilliant for me and my family; I’d firmly recommend a visit! Those are just some of the highlights; that isn’t necessarily an exhaustive list by any means! Now I’ll move on to my main positive surprises of the trip…
    Biggest Positive Surprises
    Universal’s Volcano Bay - I’ve already spoken at length about Volcano Bay in the above section, so I won’t dedicate too much to it here, but it was a big surprise for me and the rest of my family, so I thought I’d mention it here! Skull Island: Reign of Kong - I had never ridden this dark ride at Islands of Adventure before; it was the big new thing at IOA when we last went in 2016, but we didn’t manage to get onto it. I went into this ride with low expectations, as reviews are generally quite negative, but I have to say that this ride was a massive pleasant surprise; it’s an absolutely fantastic dark ride, in my opinion, and a real asset to Universal’s dark ride lineup! The 3D is excellent, with some awesome action sequences and a brilliant 360 degree screen, there is some excellent physical scenery (including a stunning Kong animatronic that's absolutely huge!), and overall, I just thought it was a brilliant attraction! Kong far exceeded my expectations, for sure! Ice Breaker - I had pretty low expectations for this coaster, as its reviews are generally middling to negative, but I ended up absolutely loving it! The swing launch was my first ever swing launch, and I found it brilliantly fun and punchy! The backwards spike provided some brilliantly fun floater airtime, the ejector airtime got surprisingly strong towards the end of the swing launch, the top hat provided some more brilliant (and surprisingly sustained) airtime, and the rest of the layout consisted of some more surprisingly brilliant pops of airtime and some really fun twists and turns! Overall, I thought that Ice Breaker was a phenomenal ride that was just so much fun, and it hugely exceeded my expectations for sure! Let me move onto a slightly less positive category... my biggest disappointment.
    Biggest Disappointment
    You may be wondering why I have named this category "biggest disappointment" rather than "biggest disappointments". Well, that is because I only experienced one new attraction that I would call a true disappointment for me. Yes, I was slightly less enamoured with 1 or 2 big hitters than most, but they were still excellent, and I think it would be terribly harsh of me to consider them "disappointments" because they were still incredibly, phenomenally great.
     
    For me, I'm afraid to say that the main damp squib of the trip, by a considerable distance, was the new-for-2023 Pipeline: The Surf Coaster. I had heard some very positive initial reviews, so I went in with high hopes that it could be a top 10/20 contender and a ride that I really enjoyed. However, it just didn't do it for me. In short, the ride has everything on paper (fun layout, punchy launch, surprising airtime, an interesting new idea in the form of the jumping seats... it has so much going for it!), but it's ruined for me by the fact that it just isn't very comfortable, in my view. The "jumping" airtime is an interesting idea, but it just hurts in numerous different places for me, and in general, I think standing up on a roller coaster is an inherently uncomfortable riding position that Pipeline hasn't really improved, in my view. I went into Pipeline really wanting to like it, but it just didn't do it for me, I'm sorry to say.
     
    Finally, let me display some stats:
    Unique coasters ridden: 18 Unique parks visited: 4 (Islands of Adventure, Universal Studios Florida, SeaWorld Orlando, Busch Gardens Tampa) New coasters ridden: 8 New parks visited: 0 Total rides: 45 Total coaster rides: 29 Total park visits: 10 (4x Islands of Adventure, 4x Universal Studios Florida, 1x SeaWorld Orlando, 1x Busch Gardens Tampa) Favourite coaster ridden: Mako (overall #1/99) Favourite new coaster ridden: VelociCoaster (overall #2/99) Favourite non-coaster ridden: The Amazing Adventures of Spider-Man Favourite new non-coaster ridden: Skull Island: Reign of Kong Most surprising coaster: Ice Breaker Most surprising non-coaster: Skull Island: Reign of Kong Biggest disappointment: Pipeline: The Surf Coaster So, that summarises my June 2023 Florida trip! Thank you so much for following this series of trip reports; I really hope you've enjoyed reading them as much as I enjoyed this trip! I'm unsure when my next trip report will be, but I should be back at you with another trip report before too long (September at the latest, as I've got a locked-in park visit booked for that month...)!
  21. Matt N
    24th June 2023 (Islands of Adventure/Universal Studios Florida)
    Today was the last day of our trip and the day of our flight home, so we decided to head to Universal Orlando for one last visit. If I’m being honest, today’s report will probably be short and quite dull, as we only spent around 4 hours in the parks themselves and it was one of those days where few things seemed to go right. Let me start from the very beginning.
     
    As we didn’t have to check out of our house until 10am and my family didn’t want to spend ages at Universal before heading to the airport, we left our house at slightly before 10am to arrive at Universal Orlando at around 11:15am:



    After going through security at CityWalk, we split up, with me and my dad heading to Islands of Adventure and the rest of our group heading to Universal Studios Florida. We got into the park at just after 11:30am:


    Our initial aim was to try and get on VelociCoaster, as we’d noticed that it was on only a 60 minute queue on the app when arriving. However, we were just a touch too late, as the ride was delayed and cycling empty trains. As such, we instead decided to look at a different headline coaster…
    Hagrid’s Magical Creatures Motorbike Adventure
    Even though Hagrid’s was on an advertised 110 minute queue time according to the app, we decided to scope it out anyway, as we’d noticed that its queue time was often substantially overstated during our trip. The advertised queue time fell as we got closer to the ride, hitting just 80 minutes by the time we got there. The queue looked a little longer than it had been on our previous rides, but as our longest queue previously had been around 40-45 minutes (breakdown aside), we decided to stay in the queue and ride. We got the pre-show again, which is always quite fun, but when we were in the cave section of the queue (around 40 minutes in), the ride encountered a “short delay”. We were initially optimistic given that these “short delays” elsewhere in the trip had traditionally been resolved in 10 minutes or less, so we waited it out, but this delay later turned into an “extended delay”, and when the emergency exit doors were opened by the staff, we bailed and left the queue after almost 70 minutes of total queueing. This was ultimately for the best given that many fellow guests near us in the queue seemingly left not long after and the ride did not reopen all afternoon:

    After our failed attempt to ride Hagrid’s, we headed back over to VelociCoaster, which had reopened and had an advertised 45 minute queue time according to the app. This had gone up to 50 minutes by the time we arrived in the plaza, and in the time we were walking towards it, the queue time was increasing exponentially, going up to 60 minutes and then straight to 75 minutes. With the queue time ever increasing and us needing to meet the others in Universal Studios Florida for food in less than an hour, it was decided that joining this queue was not a good idea. We were later vindicated according to the app, as the queue time did nothing but increase further and eventually peaked at 135 minutes:



    After this, we realised that quite a few other attractions in Islands of Adventure were either delayed or had rather long queues, and we needed to meet the rest of our group over in Universal Studios Florida anyway, so we declared our visit to Islands of Adventure a bust and headed over to Universal Studios Florida.
     
    We then met up with the rest of our group, who had ridden ET Adventure and watched the Animal Actors show. They described ET Adventure as being “very retro” with “some of the worst animatronics you’ve ever seen”, while the Animal Actors show seemed to go down quite well.
     
    We all sat down to eat lunch together before heading to ride…
    Men in Black: Alien Attack
    Men in Black was on an advertised 35 minute queue, so we decided to give it a go. The queue ended up taking around 30 minutes overall, so slightly less than advertised; it’s always great when that happens! Interestingly, my grandad even came on with us, making MIB only his second ride of the trip (with the first being Jurassic Park River Adventure on our inaugural visit to Islands of Adventure). But how was the ride? Well, it was just as fun as it had been the other day, with some great theming and an interesting touch in the way of spinning, and I got a surprisingly high score of 30,000! My grandad, however, did not enjoy the ride, saying that the spinning was a bit too much for him thrill-wise:

    After we got off of Men in Black, all outdoor attractions had gone down due to weather, so no outdoor attractions were open and the indoor attractions mostly had elevated queue times.
     
    I was informed by my mum that was allowed to go off on my own and ride Revenge of the Mummy on the condition that the single rider queue was open and not too long. Alas, it wasn’t to be as the single rider queue was closed and the main queue time had risen a fair amount since I set off:

    After my failed attempt to ride Revenge of the Mummy, I met back up with my family, who had decided that all of the open queues were too long and that even though we weren’t due to leave for the airport until 4pm and it wasn’t much after 3pm, their preference was to look through some shops and leave the park an hour earlier than planned. As such, we left Universal Orlando for the last time to make our way to Orlando International Airport:

    So, that concludes our day at Universal Orlando and the trip! It was good to go to Universal for one last time, but I’d be lying if I said that today was a highlight of the trip, and I was slightly sad that the trip had to end on a somewhat flatter note. I guess it wasn’t the worst day overall, as I did at least go on Men in Black and beat my earlier score, and weather, long queues and ride breakdowns can’t be helped. However, I was disappointed that I couldn’t have one last go on VelociCoaster and Hagrid’s, and what seemed like a litany of bad luck did, rightly or wrongly, leave me feeling a tad flat. I apologise, as I know that none of what happened was the park’s fault, but I can’t lie about how I felt. Still, at least I got plenty of Universal visits earlier on in the trip, and at least I managed to ride Men in Black today!
     
    Thanks for reading; I hope you enjoyed this report! I’m sorry that it was a shorter and slightly more negative one… I know that that isn’t always the best to read, particularly seeing as I’m probably being a tad unfair on Universal here; none of what happened was their fault. When I’m back in the UK and over the jet lag, I’ll write a trip summary talking in a bit more depth about some of the specific things I experienced!
  22. Matt N

    Matt N’s Frolic in Florida 10th-24th June 2023
    22nd June 2023 (Busch Gardens Tampa)
    Today was a hotly anticipated day for me; today was our trip to Busch Gardens Tampa! I was really excited to get on Iron Gwazi, my first ever RMC, as well as to get on a couple of other new rides and get back on some of the other rides at the park!
     
    Me, my mum and my dad set off for the park today (my grandparents and sister did not accompany us today, as my grandparents don’t like intense rides and my sister wasn’t fancying Busch) at just gone 8:30am, and the drive took just over an hour (despite Busch being quite a bit further than Universal, the drive time was broadly similar, which speaks volumes about the amount of traffic on the I-4 going east!), so we arrived at Busch Gardens at around 9:45am and took the tram to the entrance ready for opening time. After the tram ride, we went through the turnstiles just in time for park opening:

    The day got off to a slightly disappointing start, as we’d looked at the weather forecast and it was showing as a 50% chance of thunder pretty much all day. We also ascertained that Montu, Tigris and Falcon’s Fury were all going to be closed for the day. Ride downtime and weather can’t be helped, but I’ll admit that I did grow slightly nervous based on the base we were starting from.
     
    Thankfully, however, things were much better than expected. Let me get back to our day at Busch Gardens.
     
    When we got through the park entrance, there was a rather ominous-looking grey cloud lurking over the area, so even though my original plan had been to leave it for later so that I could hit a milestone on it, I decided to start on a big anticipated ride so that I didn’t miss it altogether…
    Iron Gwazi
    Iron Gwazi was on a 35 minute advertised queue time, so me and my dad decided to have a go on it. The queue ended up being slightly less than advertised, taking around 25-30 minutes. I won’t lie, I was slightly nervous to ride Iron Gwazi. I wasn’t nervous because I was in any way scared of it, but I was nervous because it, and RMCs in general, is/are so hyped up; I was expecting something absolutely top-class based on the reviews. But after all the hype, how was the ride? Did my first ever RMC coaster live up to expectations? Well, I was seated in row 9, and it was absolutely sensational… but similar to my first ride on VelociCoaster last week, I perhaps didn’t love it quite as much as I’d hoped. Make no mistake, though, it was brilliant, and definitely a great ride. In terms of positives, there are a great many. There was some absolutely ludicrous ejector airtime in places (possibly some of the strongest I’ve ever experienced), the thing was so incredibly fast throughout (it felt unstoppable), and overall, it was definitely an absolutely fantastic coaster! However, one thing that meant that it wasn’t my absolute, undeniable top coaster like it is for most is that while not rough by any stretch, it was certainly quite a fierce coaster in numerous places. I noticed that the ride transitioned very quickly and sharply in numerous areas, and it was sometimes a little bit… much in that regard for me. The ending in particular did a lot of this quick transitioning, and while the ejector air was undeniably ludicrous, it almost hurt a tad at times. With that being said, that was the most minor of niggles rather than a total deal breaker, and overall, Iron Gwazi was a truly fantastic coaster that I loved, albeit not quite as much as most seem to. My dad was a little bit underwhelmed with the ride, stating that while it was “really good”, he found it “overhyped” and said that it “definitely wasn’t as good as VelociCoaster” for him. With regard to the common Iron Gwazi vs VelociCoaster debate, I’d be inclined to agree with my dad and say that VelociCoaster reigns supreme out of the two for me:


    After Iron Gwazi, we met back up with my mum and headed onwards, taking a look in the kangaroo exhibit as we walked by.
     
    With Tigris being closed, my initial roadmap for hitting 100 coasters at Busch Gardens had hit a considerable roadblock, but I did have a backup plan… in spite of me not normally riding children’s coasters, my mum had kindly offered to ride on the park’s kiddie coaster, Air Grover, with me, to ensure that I still hit 100 coasters at the park. So, to keep my race to triple figures on track while also ensuring that Air Grover itself was not my 100th coaster (I’m not sure I could quite bring myself to ride a kiddie coaster as my 100th…), we decided to continue along the path left past Iron Gwazi (well, sort of… as I would encounter a lot throughout the day, Busch Gardens is quite an unwieldy park to navigate, with a complicated layout) and ride Air Grover as we walked by.
     
    Or so we thought… because when we got there, the ride appeared to be in a state of complete inactivity. It was closed and cordoned off, and even though the park app later stated that it was open and on a 5 minute queue, it still appeared to be out for the count just like Tigris when we returned there with this information (on a somewhat related note, I should point out that the queue times and operational statuses shown on the app were often quite misleading and did not parallel the situation at the ride itself). As such, my mission for 100 conclusively failed at that moment, and I left the park, and will ultimately be leaving Florida, on a tantalising 99 coasters… I guess my 100th will have to wait until September, when I go to Chessington and ride Mandrill Mayhem for the first time. Ah well; what can you do?:

    After the blow of realising that I would not be riding my 100th coaster today as I had hoped, we decided to continue onwards, and my dad and I decided to ride a big coaster that had been a previous favourite for him in particular…
    SheiKra
    SheiKra was on an advertised 5 minute queue time, so we decided to give it a go. The queue times board was true to its word, as me and my dad quickly waltzed onto the back row. But how was the ride? Well, I’d remembered SheiKra being a brilliant ride last time I did it, and I have to say that it was quite possibly even better than I’d remembered; perhaps controversially, I absolutely love a good B&M Dive Coaster, and SheiKra was an absolutely phenomenal one! Both vertical drops packed absolutely sublime sustained airtime, the sense of speed was amazing, and overall, me and my dad absolutely loved it! My dad, who had previously held up SheiKra as his favourite coaster, was particularly enamoured with the ride, turning to me and saying that he preferred it to Iron Gwazi. In that moment, I dare say that part of me was almost inclined to agree with him (although I later concluded that I did probably prefer Iron Gwazi). Overall, though, SheiKra was a phenomenal ride that firmly exceeded my previous memories of it:



    After SheiKra, we decided to head on around the park, stopping to look in the orangutan exhibit in the way:

    Our original plan of action was to head to Pantopia, as Falcon’s Fury (the main indicator of the area from afar) looked very close by and the two remaining coasters I was missing from this park (I just forgot to ride them on my first visit, for some bizarre reason!) were located in this area. However, Pantopia was a lot further away in path terms than we’d anticipated, and we ultimately ended up stumbling along a completely different major draw. With this in mind, we decided to ride…
    Kumba
    We’d come across Kumba on our travels and it was on only a 5 minute advertised queue time, so my dad and I thought that we may as well take a ride on it whilst it was nearby. Even though the ride was seemingly only running one train, we pretty much walked on to the ride, and we were seated in row 4 in no time! So, how was the ride? Well, I’d remembered it being a relatively decent B&M looper 7 years ago, and my previous impression was reaffirmed; it was a thoroughly decent ride, and quite possibly my favourite B&M sit down/floorless coaster of the 3 I’ve ridden during the trip (well, I liked it considerably more than Hulk and maybe a little more than Kraken, anyhow; it’s very close between Kumba and Kraken for me). There was brilliant pacing and speed, with the ride holding its speed throughout and having some brilliant inversions, and remarkably given it’s easily the oldest of the B&M loopers I’ve ridden this trip, it was also extremely smooth, with no notable rattle or vibration present and only some very mild head banging in one place. I have no idea how Hulk, whose current track is technically only 7 years old, has a noticeable vibration and quite a few moments of headbanging when Kumba, which is 30 years old and has never been retracked, is as smooth as it is. I’ll admit that I did find one or two sections of high g slightly unpleasant; one area between the loop and the dive loop packed a particularly sustained grey out. With that being said, the ride overall was decent, and even though B&M loopers aren’t exactly a favourite ride style of mine these days, it was a good, solid B&M coaster that I enjoyed my lap on:


    After Kumba, we made our way around to Pantopia, where my mum and I went to ride one of two non-kiddie coasters that I had missed on my previous visit…
    Sand Serpent
    Sand Serpent had a fairly short-looking queue, so as it was a coaster that we hadn’t done on our previous visit and is closing permanently on 9th July, my mum and I decided to give it a ride. The queue ultimately took around 10-15 minutes, and we were on relatively quickly. But how was the ride? Well, I’m not a fan of wild mouse coasters at the best of times, so I had pretty low expectations, but the ride was somehow even worse than I was expecting, and is quite possibly my least favourite of the wild mouse genre and one of my least favourite coasters ever. I hate to give a negative review, but this was absolutely dire. The hairpin turns were easily on the rougher end of the spectrum for a wild mouse coaster anyway, but the icing on the cake for me was the horrifically abrupt braking; all of the brake runs threw us forward pretty painfully like no other wild mouse I’ve ever done. Overall, I get that Sand Serpent does well and is popular in its niche of a family coaster, but it’s not a ride that I enjoyed at all and my mum seemed to agree; I’m sorry to say that I won’t miss it when it’s gone in a few weeks’ time, and I hope that its replacement is more enjoyable:

    After Sand Serpent, we decided to head to the other coaster that we’d previously missed in Pantopia…
    Scorpion
    Scorpion looked to have a short wait, and as with Sand Serpent, we’d missed it on our last visit, so we decided to give it a go. I was interested to try a Schwarzkopf looping coaster without the shoulder bars that Olympia Looping has, as I felt that those were a big detractor from the ride and were one of the most significant reasons why I didn’t overly enjoy it. So, how was the ride? Well, I’m afraid to say that I still didn’t particularly enjoy Scorpion, albeit for different reasons to why I didn’t enjoy Olympia Looping. I’ll admit that the restraints were a lot more comfortable, and the layout was a bit less uncomfortably intense than Olympia Looping, but I still felt a bit weird going through that circular Schwarzkopf loop, and the ride was pretty rough, which surprised me given Schwarzkopf’s general reputation for smoothness (and how smooth Olympia Looping admittedly was). It jolted horribly around every corner, and the slam into the final brake run was especially harsh. I apologise, as I know I’m probably being overly harsh given it’s a classic 43 year old Schwarzkopf looper, but I didn’t especially enjoy it and my mum didn’t either:


    After Scorpion, we headed on out of Pantopia in the direction we hadn’t travelled in yet, stopping to view the Asian elephant enclosure as we walked by:



    After viewing the elephants, I headed on to ride a new-for-2023 flat ride that I was keen to have a go on…
    Serengeti Flyer
    Serengeti Flyer was on only a 5 minute advertised queue time, so I decided to give it a try. This queue time was if anything overstated, as I walked straight onto the ride. So, how was it? Well, despite not normally being big on flat rides, I love Rush back at Thorpe Park, a similar S&S Screamin’ Swing, and my first ride on Serengeti Flyer was similarly awesome to that, with some absolutely brilliant speed and weightlessness! Overall, I loved Serengeti Flyer; it was a great flat ride! Upon getting off, I was informed by my parents that I had in fact ridden the “milder” version of the ride, with the “wilder” version commencing at 1:15pm according to a nearby sign; prior to riding, I’d honestly never have guessed that that was the mild version, as I liked it just as much as Rush:

    After Serengeti Flyer, we headed around to the cheetah section of the park, where I split off from my parents (who decided to look at the animals for a bit) and initially pondered a ride on Cheetah Hunt. However, I decided against this, as the queue was billed at 95 minutes on the entrance and looked massive when I briefly ventured into the queue. My parents later informed me that the ride broke down and shut for the day not long after I split off from them, so I think I made the right choice:


    After I vetoed Cheetah Hunt, I decided to scope out another previously ridden coaster…
    Cobra’s Curse
    In spite of the queue time for Cobra’s Curse being billed at 75 minutes on the app, the entrance advertised it at just 15 minutes, so I decided to take a ride. When I last visited Busch Gardens Tampa in 2016, Cobra’s Curse was the big new thing for the year, so we waited quite some time for it and there was a palpable buzz around it. I waited far less time for it this time around, with the queue starting all the way in the pre-show room (the pre-show was not on this time, I should add) and ultimately taking around 20-25 minutes. So, how was the ride? Well, I’d remembered it being a fun, albeit slightly underwhelming, coaster in 2016, and my impression was similar today, although I perhaps liked it somewhat less. The final spinning section was fun and just the right level of spin for my liking, and the controlled spinning at the start is certainly clever and novel, but if I’m being picky, I wasn’t huge on the first two sections, with the backwards section in particular feeling like it’s there for the sake of it rather than doing anything overly purposeful, in my view. I should also add that while the ride was by no means rough, it has picked up a noticeable degree of vibration that wasn’t there in 2016. Overall, though, Cobra’s Curse was a perfectly fine, albeit unremarkable, family spinning coaster, and I should add that it has excellent theming and a truly stunning queue:

    After Cobra’s Curse, I briefly met back up with my parents to reapply suncream and eat some ice cream before heading for a reride on Serengeti Flyer on a 20 minute queue, which had now transitioned to the “wilder” mode of operation. I have to say that I did notice a difference; the ride swung noticeably higher, and the airtime and speed were absolutely sublime:

    After Serengeti Flyer, I headed back over to Iron Gwazi for a reride, which was advertised at a 15 minute queue. I ride in row 6, and while I did perhaps appreciate it a little more than I had earlier, my opinion of it didn’t radically change unlike with my reride on VelociCoaster; my overall feeling towards it was much the same as it had been in the morning, and while it was an absolutely phenomenal ride, the minor flaws keeping it from being an absolute #1 for me were still very much there, and perhaps exacerbated with the ride having warmed up:

    After my reride on Iron Gwazi, I met back up with my parents before taking a 3rd ride on Iron Gwazi. The queue was advertised at 100 minutes by this point, but as I’d just gotten off and not waited very long for it at all, I was confused by this and decided to scope the situation out. My hunch that this was overstated was proven correct, as the queue wasn’t much longer and I waited only 30-35 minutes. For my 3rd ride, I was seated in row 9 and my opinion was very similar to before; a phenomenal ride, but almost a little much for me in areas, and definitely one that is quite fierce.
     
    After my 3rd ride on Iron Gwazi, it was heading towards 4pm, so I met back up with my parents and we left the park:

    So, that just about concludes our day at Busch Gardens Tampa! Even though there were some bad omens at the beginning, and I ultimately didn’t ride my 100th coaster as I’d hoped to, I had a great day! Iron Gwazi, although I didn’t love it quite as much as I’d hoped, was phenomenal, with some ludicrous ejector airtime, and I’m so glad to have finally ridden an RMC coaster! I was also really glad to get on other great attractions like SheiKra, Serengeti Flyer and Kumba, and overall, it was just nice to get back to the park after 7 years! It is a nicer park than I’d remembered, with generally short queues, nice theming and greenery, and some epic coaster hardware. I did find the park slightly difficult to navigate at times, and my parents were not pleased with the park app, but these are minor niggles, and overall, we had a really nice day at a great park!
     
     Thanks for reading; I hope you’ve enjoyed this report! The plan has changed a tad, as we’re no longer doing anything tomorrow, but there will be one final Universal Orlando trip report coming on Saturday before we fly home!
  23. Matt N
    21st June 2023 (Islands of Adventure/Universal Studios Florida)
    After an empty day yesterday, we headed back to Universal Orlando today! I was excited to head back to the park and hopefully try to get back on some favourite attractions I’d ridden earlier in the trip, and it was also my nan’s first time at Universal Studios Florida of the trip!
     
    We left a little later today due to heavy rain, with us leaving at just gone 8:30am, so we did not arrive at Universal until after 10am:


    Upon arrival, we split up. My sister, mum and nan started in Universal Studios, while me and my dad started in Islands of Adventure:


    When we entered the park, we noticed that a certain headline ride was on an advertised queue time that wasn’t too bad (relatively speaking)…
    Hagrid’s Magical Creatures Motorbike Adventure
    Hagrid’s was on only a 70 minute advertised queue time, so we decided to give it a go. This queue was hugely overstated, as we were on the ride within around 30 minutes despite a queue that looked slightly longer than it did the other day; it’s always great when that happens! One interesting difference with today’s ride is that we saw the pre-show. This was a fun little touch, with Hagrid and Arthur Weasley giving us a little background along with the added bonus of a few blasts of air and water squirters! So, how was the ride? Well, I was seated in the back row sidecar, and it was just as phenomenal and fun as it was the other day, with fun launches, fun low-to-the-ground turns and so much going on! However, I concede that I did prefer my initial back row bike seat ride last week, and my dad, who’d ridden up front last time, said that he preferred the front. Nonetheless, it was absolutely phenomenal, and definitely a firm favourite for both of us:


    After Hagrid’s, we headed over to another big headliner of the other day…
    Jurassic World VelociCoaster
    VelociCoaster was on an advertised 45 minute queue time, so we decided to take a ride on it. The queue appeared slightly shorter than it was the other day, so without the technical stoppage that we also had the other day, the queue initially only took 25-30 minutes or so. However, my dad and I decided to wait for the front, as the queue didn’t look that long, so we ultimately took about 35 minutes. Even with the extra wait for the front, however, our wait was still 10 minutes less than advertised, so you can’t complain! But how was the ride? Well… wow! That front row ride on VelociCoaster definitely seemed better than the row 9 ride I had last week; the front row ride was truly mind-blowing, with even the first half feeling more thrilling than it did last week and providing bits of airtime I definitely didn’t remember last time! The second launch was absolutely obscene on the front row; I’ve never done anything quite like that! The top hat was perhaps slightly weaker on the front row than the back, but you still got a sensational bit of ejector airtime there! The second half delivered just as much as it did last week if not more so, and the ride overall just seemed to resonate with me more than it did last week, for whatever reason. Overall, then, VelociCoaster was absolutely sublime, and has definitely gone up somewhat in my estimations compared to last week, even though it was already a phenomenal ride I absolutely loved to begin with:



    After VelociCoaster, the rest of our group informed us that they were taking the Hogwarts Express over from Universal Studios to meet us, so we walked over to Skull Island: Reign of Kong to meet them there. My mum, nan and sister had ridden Jimmy Fallon and the Mummy, with my nan thoroughly enjoying both. After sitting down for a bit around there, we decided to hop back over to the other park with them via a certain magical route…
    Hogwarts Express
    The Hogwarts Express over to Universal Studios was on only a 10 minute advertised queue, so we decided to take a ride. The advertised queue time was very accurate, with us getting on within about 10-15 minutes. So, how was the ride? Well, as with the other day, it was a fun way to park hop, with some simple, but effective immersive mechanisms creating an excellent experience:


    After getting off the Hogwarts Express, we took a brief stroll around Diagon Alley, taking in some of the sights for a bit:


    After that, everyone apart from my dad decided to head onto the area’s headline attraction…
    Harry Potter and the Escape from Gringotts
    Gringotts was on an advertised 35 minute queue time, so we decided to give it a go. This queue appeared to be somewhat understated, as the outdoor extension queue around the back was open, and we did ultimately end up queueing 45-50 minutes for the ride. That is still a far cry from when we rode Gringotts in August of its opening year, however; seeing those back extensions again today brought back memories of waiting for over 3 hours through every single one of them! So, how was the ride? Well, I have to say that as with our ride on Saturday, it was excellent, with stunning sets, brilliant 3D and a better coaster element than I’d previously remembered! My nan also thoroughly enjoyed it, having not ridden the ride since the aforementioned time we waited over 3 hours for it in its opening year:



    After Gringotts, we headed out of Diagon Alley to meet my dad again and have a brief sit down before I headed to ride a favourite of mine within Universal Studios…
    Revenge of the Mummy
    Revenge of the Mummy was on an advertised 35 minute queue time, so I decided to give it a ride using the Single Rider Queue, as I did the other day. The queue was not deserted like it was the other day, but I still got on in only 10 minutes; the Single Rider Queue moved quickly! So, how was the ride? Well, I was seated in row 2, and it was just as great as it had been previously, with some excellent bits of airtime, some fun turns, and an overall fun experience provided:

    After I got off Revenge of the Mummy and met back up with the rest of my family, it was getting towards 3pm and my family were keen to wind down, so we looked through a shop or two before leaving the park:
     
    Our exit was actually very opportune, because a dark cloud was looming ominously on the horizon, and as soon as we made it back to CityWalk and the covered walkways, the heavens opened to unleash the mother of all thunderstorms, with lightning, wind fast enough to blow things over and all!
     
    So, that covers our day at Universal Orlando Resort! I had an amazing day; I was so glad to get back on Hagrid’s and VelociCoaster for rerides, and VelociCoaster in particular has definitely gone up in my estimations since my first ride! I also really enjoyed going on the two rides at Universal Studios Florida, and overall, I just really enjoyed going back to two of my favourite ever parks and hopping between them!
     
    Thanks for reading; I hope you enjoyed this report! Tomorrow’s report is one that I sense is hotly anticipated for a number of readers, as I’m headed to Busch Gardens Tampa to ride Iron Gwazi and other brilliant attractions!
  24. Matt N

    Matt N’s Frolic in Florida 10th-24th June 2023
    19th June 2023 (Universal’s Volcano Bay)
    Today, we decided to break up the theme parking with another waterpark visit; we returned to Universal’s Volcano Bay! Today was an interesting one, because until very little time before our arrival, we had no idea that the Juneteenth federal holiday fell during our trip, and as that day was today, we thought that a waterpark might be a better, more relaxing place to go than any of the theme parks. Federal holidays notwithstanding, we also really enjoyed our first visit to Volcano Bay last week, and there were some bits that we didn’t get to see, so we were keen to redo it at some point in our trip!
     
    As with last week’s report, I apologise for the fact that the intrinsic nature of Volcano Bay (a waterpark) means that there are no photos from today.
     
    Due to Volcano Bay suiting an earlier visit based on our experience last week, we left the house at just before 8am to arrive at Universal’s parking structures at around 9:15am. As with last week, we took a bus over to Volcano Bay itself, entered the park and got given our TapuTapus before finding sun loungers and getting changed.
     
    After getting everything sorted, me, my dad and my sister went over to Krakatau Aqua Coaster to book timeslots, as this virtual queue seemingly does nothing but get bigger as the day goes on. Similarly to last week, the virtual queue was already on 130 minutes, so we tapped in using our TapuTapus and were once again unable to join any other virtual queues for the first two hours of our visit. However, this didn’t stop us from riding attractions with no virtual queue, so we headed to a slide we didn’t do last week that was listed as “Ride Now”…
    Puihi
    The green Puihi slide on the Maku Puihi raft slide tower was showing as “Ride Now”, so as we hadn’t done it last week, we decided to have a go on it. I was interested to ride Puihi, as while I enjoyed Maku last week, it definitely looked like the less intense of the two slides, with Puihi having some interesting looking tricks up its sleeves. But how was the slide? Well, I have to say that it was great fun, and I do feel that I preferred it to Maku the other day; I liked the funnel-type features, and I thought that it generally seemed a bit faster!
     
    After Puihi, we had a reride on a favourite from the other day…
    Taniwha Tubes (Blue)
    The blue side of Taniwha Tubes was showing as “Ride Now”, so we decided to take a ride on it. Even though the slide was listed as “Ride Now”, there was a fair standby queue, so we did wait for a fair few minutes in the physical queue line. So, how was the slide? Well, as with the other day, it was excellent; it may not have any fancy tricks up its sleeves, but it doesn’t need them, with the twists, turns and speed providing more than enough fun in themselves, in my view!
     
    After this, we took a walk through the volcano and took a brief dip in the wave pool before heading back to our sun loungers for a bit. We then headed over to a non-slide favourite from the other day…
    TeAwa: The Fearless River
    TeAwa: The Fearless River was an attraction we all enjoyed the other day, so we decided to take a ride on it. Once again, we found it great fun, with a nice, speedy current providing a good thrill, and the mid-course waves providing an interesting touch! It’s also a very moreish attraction; whenever you reach the end of the circuit, you think “go on, let’s go one more time!”. As such, we ended up having 3 consecutive laps around the river!
     
    After our circuits around TeAwa, we headed for another quick dip in the wave pool and another quick sit on our loungers before our previously booked slot arrived…
    Krakatau Aqua Coaster
    Our timeslot on Krakatau Aqua Coaster had arrived, so we headed over there and gave it a ride. The virtual queue was shorter than it had been the other day, so we got on the ride very quickly. But how was the slide? Well, it was excellent, just as it had been the other day; if anything, it was even better, with the launches feeling more pronounced, the airtime being more discernible, and the slide overall feeling faster and more fun!
     
    After our ride on Krakatau Aqua Coaster, we met back up with the rest of our group and headed for a dip in the Reef Pool (a pool that goes up to 6ft in depth and looks over the Ko’okiri Body Plunge). There were some fun water features that could be activated by the TapuTapu, and it was interesting to look at the Ko’okiri Body Plunge riders as they shot by! After that, we took a group lap on…
    Kopiko Wai
    No one other than my mum and nan had yet done the gentler of the park’s two lazy river-style attractions, so we decided to take a spin on it. It was nice and relaxing, although I should add that my lap entailed many failed attempts at getting into a rubber ring; I tried to jump backwards into it so that my legs could stick out four times, but every time ended with the ring flipping over and me ending up flat on my face in the water, much to the amusement of my family! I eventually gave up and just floated along with no ring… when you combine that with getting in and out of rafts on the various slides and desperately trying not to hit anyone in the Fearless River, I think my dad may have been right when he said that “nothing about waterparks is vaguely dignified”…
     
    After our circuit around Kopiko Wai, we headed for two further laps of TeAwa: The Fearless River before me, my dad and my sister booked into a 30 minute virtual queue for Honu. When we sat down on our sun loungers for a bit, 30 minutes quickly flew by, and before too long, we were heading to…
    Honu
    Our time slots had arrived on Honu, so we headed over to take a ride on there. The standby queue for this was far shorter than it had been the other day, so we were on the slide itself in no time! So, how was the slide? Well, as with the other day, it was excellent, with the two walls being great fun and the slide packing awesome speed!
     
    After Honu, we headed back to our sun loungers to meet my mum and nan. As it was almost 2pm, and getting towards the time of day where the sand and paths were getting uncomfortably hot to walk on in bare feet, we decided to head home.
     
    So, that concludes our day at Volcano Bay! I’m sorry that the report probably wasn’t very interesting today, as I know it’s not a theme park, but I have to say that today was an excellent day at Volcano Bay; I dare say that I enjoyed it more than our first day, and my family seemed to agree! Volcano Bay has been great fun, and I easily like it as much as the other Florida water parks I’ve been to over the years, if not more so!
     
    Thanks for reading; I hope you enjoyed today’s report! I’m not actually sure what we’re doing tomorrow, but if we do visit a park, I’ll be sure to write about it!
  25. Matt N
    17th June 2023 (Islands of Adventure/Universal Studios Florida)
    After a little detour away from Universal yesterday, my parents and I headed back to the Universal Orlando Resort today! It had been 5 days since we went to Islands of Adventure and 4 days since we went to Universal Studios Florida, so we were excited to get back to the two parks and reride some of our favourites, as well as go on a few attractions that we didn’t try the other day! Our original plan was to just visit Islands of Adventure, but we ultimately ended up park hopping, as I’ll explain later!
     
    Unlike the last few visits, we decided to try an afternoon/evening visit. As such, we did not leave our villa until gone 2pm, and as the drive was a little quicker at just under an hour, we arrived at Universal at around 3:15pm:



    After going through security and negotiating CityWalk, we entered the park at around 3:45pm due to repeated issues with our tickets scanning. One thing I have forgotten to mention so far is that our Universal tickets were initially printed with a small black spot obscuring part of the barcode, so their ability to be scanned has been somewhat inconsistent so far. Today, they did not scan, so the barcode numbers were inputted manually and we were sent to Guest Services to get our tickets reprinted. By the time we got our tickets reprinted and we entered Islands of Adventure, it was almost 4pm:


    Once we got into the park, we decided to start on a previous favourite that we hadn’t done yet…
    The Amazing Adventures of Spider-Man
    Spider-Man was on an advertised 25 minute queue, so we decided to have a go on it. We were initially sceptical that the queue was only 25 minutes, as the queue was spilling out of the ride building, but the queue times board was if anything overstated, as we were on within 15-20 minutes; the queue moved quickly! But how was the ride? Well, I’d remembered absolutely loving Spider-Man back in 2016, and I’m happy to say that the ride lived up to my memories of it and then some; this is an absolutely phenomenal dark ride! Most enthusiasts seem to have a vendetta against anything vaguely screen-based, but perhaps controversially, I would easily take this over any wholly physical prop-based dark ride I’ve ever done; of the dark rides I’ve done, I think this may well be my favourite anywhere! I think that the screens are excellent and really well integrated with the physical set pieces, there are some truly incredible effects on there (that levitation and free fall still get me every time, and there are some more understated, yet incredible physical effects matching the events on-screen that I’d never noticed before), and all in all, I think it’s such a thrilling, dynamic and spectacular dark ride! Overall, I absolutely loved Spider-Man; it was a phenomenal dark ride that was possibly even better than I’d remembered, and even though I loved TransFormers the other day, I would say that I easily preferred Spider-Man of the two:

    After Spider-Man, we headed towards Hogsmeade, but we did take a detour on the way to ride another dark ride…
    Skull Island: Reign of Kong
    Kong was on an advertised 25 minute queue time, so as we’d thoroughly enjoyed it the other day, we decided to take a ride. The queue looked shorter than it did the other day, but it didn’t move quite as quickly, so the queue times board stayed true to its word and we were on within 20-25 minutes. So, how was the ride? Well, as with our ride the other day, we all thoroughly enjoyed it and thought it was an absolutely fantastic ride; we all noticed new details we didn’t notice the other day, and the physical scenery and action sequences on the screens were still just as awesome as they were before! Having now ridden Fast & Furious: Supercharged (a similar ride system) as well, I would say that I prefer Kong by a fair distance; the 3D definitely adds something to it for me, and the whole thing just feels a fair amount more impressive and overall more exciting than F&F, in my view:


    After Kong, we headed into Hogsmeade to ride the main Harry Potter ride in Islands of Adventure that we hadn’t yet done…
    Harry Potter and the Forbidden Journey
    Forbidden Journey was on an advertised 25 minute queue, so we decided to have a go on it. By the time we headed to the area, the advertised queue time had dropped to 15 minutes, and this was initially looking pretty accurate, as we walked far further through the stunningly themed Hogwarts queue line than I ever have in the past before we met the back of the queue. However, the ride did go down for quite a few minutes, so our rapid entry was stymied and we ultimately waited around 25 minutes. With that being said, that is still considerably shorter than the 1 hour+ queues through Professor Sprout’s greenhouse that I remember from previous visits, so I can’t really complain! But how was the ride? Well, I’ll admit that I’m in two minds about Forbidden Journey. On the one hand, I think the effects, physical scenery and screen integration are all pretty impressive, albeit perhaps not quite as impressive as on something like Spider-Man earlier on for me; from an immersion standpoint, it does really well. However, I’m not a fan of the ride system; it does lots of jerky motions, and it does definitely make you feel a bit nauseous. It’s definitely one of the most intense dark rides at Universal in terms of ride system forces, in my view, and I didn’t personally find the motions the most pleasant to experience. Overall, Forbidden Journey is a great ride from an immersion standpoint, and the queue line is truly spectacular (it and Gringotts have possibly my two favourite queue lines anywhere in the world), but I do find the motions of the ride system somewhat unpleasant, so I probably like it a fair bit less than most:

    After Forbidden Journey, I pondered a ride on VelociCoaster or Hagrid’s, but the queues for both were absolutely huge (somewhere in the region of 2 hours), likely due to both having reopened not that long ago from stormy weather earlier in the day. As such, we instead decided to hop over to Universal Studios Florida via…
    Hogwarts Express
    The Hogwarts Express to Universal Studios Florida was on an advertised 35 minute queue, and a key attraction on our hit list at Universal Studios had reasonably attractive-looking queue times, so we decided to hop on the train over to the other park. The 35 minute queue time was most certainly overstated, as we were on the train within around 15 minutes; it’s always great when that happens! But how was the ride? Well, I have to say that while the ride is not massively complex, I find it to be incredibly effective, and really quite a magical, feel-good way to park hop! I’d say it might well be my favourite theme park transportation ride; I love watching the film on the way over, and while the immersive mechanisms are simple compared to, say, a full-blown dark ride, I think they create a very compelling immersive product! Overall, I really enjoyed our journey on the Hogwarts Express; I think it’s a great way to hop between parks, personally:

    Once we were in the other park, we quickly headed into Diagon Alley to ride the other major Potter ride we hadn’t ridden yet…
    Harry Potter and the Escape from Gringotts
    Gringotts was on only a 35 minute advertised queue time, and we had been unable to ride it on our first visit to Universal Studios due to downtime, so we decided to have a go on it. The queue time board stayed relatively true to its word, as it took us around 30-35 minutes to get on the ride itself, including the time we spent in the pre-show and fake lift. With memories of having waited 3 hours for this ride in its opening year lingering in the back of my mind, I was very happy with this wait time; I believe it’s the first time where I’ve ever entered straight into the bank lobby itself without queueing through the extended queue line out the back! So, how was the ride? Well, I have to say that it was a fantastic dark ride, and perhaps controversially, it’s quite easily my preferred ride out of the two Harry Potter dark rides. Even though the ride is quite heavily screen-based, there are some surprisingly impressive physical sets in the ride, and the screens and action scenes themselves were absolutely excellent, with the coaster sections themselves, although brief, also being better than I’d remembered! With that being said, I would still say that Spider-Man is my favourite dark ride, and I would also say that I prefer Revenge of the Mummy out of the two enclosed coasters in Universal Studios. Overall, though, Gringotts was a fantastic indoor coaster that I’m glad to have gotten back on:



    After Gringotts, I headed alone to ride a favourite of mine from the other day…
    Revenge of the Mummy
    Revenge of the Mummy was on an advertised 25 minute queue time, and I really enjoyed it the other day, so I fancied a ride on it. However, as I was riding alone, I used a secret weapon… the Single Rider Queue! I’ve always found the Single Rider Queue very useful on The Smiler back at Alton Towers, so I was interested to see how they stacked up at Universal. I was sceptical given I’d heard that rides like VelociCoaster and Hagrid’s often have Single Rider Queues longer than the main queue, but I have to say that Single Rider worked very well indeed here; the queue was empty, with me walking past switchbacks full of people in the main queue, and I got batched into row 4 the second the operator saw me! So, how was the ride? Well, as with the other day, it was great fun, with a great coaster layout, excellent theming and some absolutely immense fire effects:

    After Revenge of the Mummy, I waited for my parents (due to the walk-on Single Rider Queue, I was on and off the ride before they’d even made it back from Diagon Alley!), and as it was 7:15pm by this point, we exited the park together:


    So, that concludes our evening at Universal Orlando! We had a great evening, and even though we only spent around 3.5 hours in the parks, I got on 6 rides (5 if you exclude the Hogwarts Express), which I’d consider a pretty successful tally, personally! I loved getting back on some old favourites for the first time in 7 years, I was also really glad to get back on some favourites from earlier in the trip, and I also loved park hopping for the first time this trip!
     
    Thanks for reading; I hope you enjoyed this report! We’re having a rest day tomorrow, as it’s Father’s Day, but I’ll be back on Monday with what will probably be another Universal Orlando report of some description!
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