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  1. 11 points
    BaronC.

    Fright Nights 2017

    I feel sorry for anyone who has to go to media night, since they'll have to be near some arrogant enthusiasts who think they're special since they get to go to a theme park a day earlier...
  2. 8 points
    BaronC.

    Fright Nights 2017

  3. 7 points
    WWTPRadio

    Fright Nights 2017

    Na, you wouldn’t.
  4. 5 points
    MattyMoo

    Fright Nights 2017

    I'm avoiding the spoilers since it's my one and only visit to a Merlin park this year #truefan #MattyMoo4BestMemberInTPMAwards
  5. 5 points
    Benin

    Fright Nights 2017

    To be fair, you can go any day of the week to find some arrogant goons
  6. 4 points
    Coaster

    Fright Nights 2017

    What a ridiculous post.
  7. 4 points
    Dean_W

    Park Music

    "Living Nighmare" - should be 'Living Nightmare' "Derren Browns Ghost Train Rise Of The Demon" - should be 'Derren Brown's Ghost Train: Rise of the Demon', or 'Waste of Time and Money: The Experience'.
  8. 4 points
    pluk

    SAW: Alive

    I think some fanatics who visit more frequently than most forget how infrequent most visitors are. Something that's open for a few days a year (on very busy days too, making rerides less likely) isn't really going to get 'stale' for most people. Especially in something which naturally varies depending on the actors actions. Saw Alive is still solid, nothing needs changing really.
  9. 4 points
    Second attempt at this damn my phone! Well as the title states, I recently took a trip oooop North with @Roodieto visit the famous pleasure beach. Having never been that far up the country in my life I was a tad anxious as I don't go too far from home generally - however, stepping out of my comfort zone was worth it. The sunset on the drive up was pretty lush so I took a fairly standard photo We stayed over at The Big Blue Hotel which was really nice and meant that we didn't have to travel in the morning as the pleasure beach is next door - the staff there are really friendly and helped out with a few questions we had. As it was half term when we visited and was a tad busy we decided to get the VIP speedy passes - unlike Merlin these things are more affordable at £45 - but because we stayed at their hotel we got them half price - definitely worth it as we were only there for one day. There are some rides not included in the speedy pass - Steeplechase, Skyforce, Wild Mouse (possibly others) and you only get one go on Grand National with it. We kicked off the day on Blue Flyer which is a cute little coaster and neither myself nor Roodie had ever ridden a woodie before so it was a gentle introduction - although I thought my knee caps were going to smash as its a bit of a squeeze. After that we headed to their dinky log flume (I forget the name) "yeah that looks tame" - wow I got drenched - a rather sizeable wave decided to pay me a visit as we splashed down so that was nice - thankfully it was hot so I dried off quick Over the course of the day my ride count was as follows - Log flume X 1 Valhalla X 5 Wild mouse X 1 Steeplechase X 1 Blue flyer X 1 Big Dipper X 2 Infusion X 1 Nick streak X 2 Big one X 1 Wallace and Gromit X 1 Avalanche X 1 Sky force X 1 Alice's wonderland X 1 Derby racer X 1 Grand National X 1 Big Dipper This is such an iconic ride at BPB and I was excited about riding it - first go on this thing and my butt was flying off the seat so much which was fun although I randomly began screaming which I have a habit of doing on rides I'm not familiar with - love this ride - the first drop is pretty good and I love the tight turns on it and the whole layout Nickolodeon Streak This one surprised me as I thought it was going to be really tame considering it is in the Nickolodeon land area of the park - apart from a rather noticeable jolt at the top of the lift hill I loved it - the hills, the layout, the fact that embarrassingly I screamed . The seats are so comfy - like mini sofas with a lap bar. Not keen on the colour of the ride but then orange has never been my colour Steeplechase Well....firstly I was worried about how I would get on the flaming horse (I once got stuck on a horse on a carousel which was awkward). Managed to get my leg over ok then we got strapped in and I'm thinking "hmm what's to stop me falling off" - this was all before the ride even started. And blimey when it started I screamed and continued to do so for pretty much the duration of the ride - every corner we went round the screams got louder- I don't have a great sense of balance and was convinced I was going to come a cropper. The ride itself is pretty cool and I would love to try the other tracks as we only did one ride on it - as we came back into the station I got a few funny looks but was more worried that I'd done my throat damage from my sqwaking. Avalanche Prior to visiting, this, along with The Big One were the 2 coasters I was a tad concerned about - The Big One because of the height and Avalanche because - IT HAS NO TRACK! So I'm thinking "well what if this thing rolls over and and my life ends mangled on the floor" - NOT that I overthink things. Stood and watched it for a bit but that annoying laughing man thing (what is that?!!) was beginning to grate so we headed up the exit to ride. Despite screaming the entire time I actually loved this thing - it's so twisty and actually moves a lot swifter than it looks. My onride photo captured the terror on my face- actually I've never had such a look of fear on a coaster picture before - so I bought it..... The Big One Ok so I hate heights - I can't even go on The London Eye because the one and only time I did go on it I had a bad panic attack. I'm only ok with Stealth because I've ridden it so many times but I don't notice the height much on that thing because if you blink you miss it. I remember when this thing opened and watching a news article on it thinking "noooope" but back then I was a huge wuss. After taking an anxiety tablet and waiting for it to kick in I decided to just do it - Roodie has a much worse fear if heights than me so I went on my own. Was actually fairly chilled on the lift hill going up though I was in the middle of the train so was focusing on the persons head in front of me - was feeling quite chuffed with myself until it went down the first drop - I screamed and some very fruity language emerged from my mouth. I've watched POVs of this thing but that drop when you are on it is high...and steep. Then I randomly screamed in other places - not because I was scared but because heck that thing is rough! The ride length is decent and the track layout is pretty good but the roughness was a bit much at times. I'm glad I rode it and I would ride it again if I ever go back but after that first drop its a bit anti-climactic. It's crazy to think this thing opened the same year as Nemesis though I shouldn't compare the 2 - I know which one has aged better This is my ride pic which makes me look like I was chilled...which I wasnt Infusion THIS has to be the worst pain I have ever encountered on a coaster - and I don't mind a bit of roughness (I've ridden Saw 9 times in the space of an hour before). They should have kept with its original name of Traumatizer because I felt like I had some sort of brain trauma after that experience. We sat at the front and I dread to think how horrific it must be on the back row. From when the ride left the lift hill to when it hit the brake run both myself and Roodie were screaming "owwww" "ouch" with the odd swear word chucked in on particularly horrific moments. I can only describe the experience as akin to having my head repeatedly bashed against a brick wall - in fact, I have had my head smashed against a brick wall and I can honestly say it was more pleasant than this thing. Ive read about Vekoma SLCs being rough but jeez I didn't think a coaster could be THAT rough. They could really do with having mini air bags at the side of the restraints to cushion people's heads - I might pitch that idea to them. Its not all bad though - the good points of this coaster are that its a nice shade of blue - I also like the water features surrounding it which, to be fair you don't notice whilst riding because you're too busy having your brain bashed. Our on ride photo is very deceiving - it almost looks like we are enjoying the experience but when the pic was taken we were both mid-"OWW" "what sort of cheese was that?" Wild Mouse While queuing for this I was informed that it's mean to be pretty scary - ummm how? It just looks like a very small standard wild mouse - but no - this thing is a wooden wild mouse and the structure wobbles a tad which is fab for putting anxiety at ease! There were kids riding it, couldn't hear much screaming so I wasn't concerned. How wrong was I? As we headed up the lift hill I thought "well this ain't bad" then that quickly changed. I don't think I've ever screamed so much on a ride as that one - I've also never been more terrified on a coaster than wild mouse. Looks are so deceiving with this one - it's a small layout but it's full of very tight turns, drops, air time and (if you're me) seeing your life flash before your eyes. I kept thinking this coaster is old and I genuinely thought the car was going to fly off the tracks. Where Infusion was the most painful coaster I've ridden, Wild Mouse is certainly the scariest - in terms of not feeling safe (you only have a seatbelt aswell) - of course it's safe but jeez it scared me so much that it is one of only a couple of rides I've done that I don't think I could re-ride. The plus of our ride was the noises coming out of my mouth which got some funny looks and possibly entertained people queuing for all of 2 minutes. I think IF I ever rode this again I would need a few anxiety tablets as my nerves were shot to bits after. Yeah maybe I'm a wuss! Grand National So upon arriving at Grand National there is a sign that warns that it can be intense. Ok no problem - this is a ride I've wanted to try for a long time. I can handle a bit of roughness. I wanted to love this ride...but I didn't. Now it may be that we rode it just after the hell that is Infusion so my head hadnt properly recovered and I had one epic headache brewing. We sat at the front and headed up the lift hill - after the first drop that was it - I never thought it possible for my head to rattle quite so much on a ride that just has a lap bar but I felt like a nodding dog in a car doing 120mph. The layout is good, the fact you are racing the other train is good but it was a bit too much for my head to take. I would love to ride this again when my head is normal (well normal for me!) because I'm sure my brewing headache didn't help the situation. This is another iconic ride at the pleasure beach and was very popular so I think it needs another chance before I can properly judge it Thats the coasters covered - The only one we didn't do was Revolution but as it goes backwards that's probably good that we swerved it as I don't do particularly well on things that go the wrong way! Wallace & Gromit ride I really enjoyed and they sell some interesting items in the gift shop - cheese stick of rock anyone?! Alice in Wonderland ride was ok for what it is - not something I would personally queue for though. Derby Racers is adorable and thankfully I didn't get stuck getting off the horse at the end Skyforce is ok - the indoor queue but was hotter than a sauna though so I wasn't able to pay lots of attention to the instructional video. This thing surprised me because it actually goes higher than it looks - I did managed about 75% of one spin on it but freaked out - also it's hard work trying to manoeuvre so I gave up after a while - it's a nice ride but on really busy days it must be horrific to queue for due to its low throughput. I saved my fave ride for last - VALHALLA! I have so much love for Valhalla - we ended up riding it 5 times. The theming outside the ride is brilliant and I love the fact that you can't see any of the actual ride so you have no idea what to expect (unless you've seen a POV which I hadn't). Its hard to believe this ride has been at the park since 2000 because it is so impressive and unlike Tidal Wave which opened the same year offers so much more and shows just how good a water ride can be (just to add I've only so far done UK water rides so I'm sure there are better ones elsewhere in the world). Ive always found water rides fascinating - and back before I conquered my fear of coasters and anything really thrilling, Tidal Wave was my fave ride at Thorpe and I would ride it on my own while my sister went off to go on the coasters. I know Valhalla and Tidal Wave are very different rides (and I enjoy both) but for me I love Valhalla for the theming, the audio, the length of the ride, the drops - everything. Tidal Wave you go up, you come down and you get drenched which is fab on hot days. Of course Valhalla will get you wet - soaked even (front row left hand side especially) but for the experience it's worth it. We didn't bother with ponchos as it was a warm day. I was drenched - my feet were soggy but unlike rides like Storm Surge where your feet get crazy wet for what I think is a naff ride (putting it mildly) I didn't mind so much after Valhalla - later on in the evening the waft from my damp trainers was not pretty but that was the only down side. I love the effects used in the ride - though has anyone noticed that the ice room has a hint of a vinegar aroma about it? ? This is our ORP from the 4th of 5 rides we did on it - and where I got the most drenched Summary (well done if you've got this far!) The park was bigger than I thought it would be even though the coaster seem to be on top of each other (if that makes sense) The staff are really friendly as are people up North in general - seriously if some of those people came to where I live they'd think every Southerner is a miserable git. It was great finally being able to ride some wooden coasters (and face my fear going on The Big One) Being away from home is hard for me at times with my anxiety but I coped fine with it and next big trip is further away There are some rides we didn't get the time to go on and other rides I would love to do again. Construction for ICON is coming along nicely and it would be fab to go back when it opens. All in all a great day - we did Alton Towers the following day as it is en route back home so we took the chance to have a quick snooze on the RMT...as you do Choo choo Thanks for reading - this is the first blog entry I've done in ages so apologies if it is waffly - I'm on the caffeine and can't sleep! Next blog will be in Sept/Oct after visiting Efteling and Phantasialand with @Roodie -I'll try to make the next one less waffly ?
  10. 3 points
    Mattgwise

    Fright Nights 2017

    That's a shame, because those problems were not present the previous week at the TPM meet, just shows inconsistency.
  11. 3 points
    Benin

    SW8

    I lol'd...
  12. 3 points
    Mega-Lite

    General Discussion

    I remember when I worked at the park (nothing to brag about trust me) and they had a shortage of glasses for Hokey Pokey so Thorpe sent over hundreds of pairs from their 4D cinema, of course no one actually checked if they would work on Hokey and as you'd expect they did not.
  13. 3 points
    ashleyrose-66

    General Discussion

    I went to Chessington last Saturday and I have to say, I was hugely disappointed. Hocus Pocus Hall was open, but we had an announcement on the way in that the Goblins had made off with the 3D specs so we just had to walk through without any of the effects. I know it's better than closing the attraction altogether, but what reason can there be for not having the 3D specs available? We went on Zufari, and it really is shocking now. I know they'd cut the audience interaction a couple of years ago, and to be honest I don't miss the Goetze stuff in the queue, but the actual ride is so poor now. There was no sign of the Flamingoes as we first started and the truck whizzed straight past. We arrived where the Giraffe were and there were 2 Giraffe feeding, which was nice. No sign of the Zebra or Ostrich though. On we went and were able to just see a Rhino the other side of a fence, almost hidden by a tree. There were a few Blesbok to our left, but we didn't stop to take a proper look. In the cave; we just went straight through. No lightning or waterfall, just straight through and unloaded. Whilst I know you can't account for all animals being available or visable, the experience itself has become rushed and it is unattractive. I'm fortuante to have ridden it when it was better than it is now, but if I rode it for the first time on Saturday after queuing for 45 minutes, I'd wonder what the fuss was about and question where the aminals are! I used to love going to 'Chessie', but I have to say I feel quite sad when I am there these days. There is so much needed to improve the park and whilst I have only been a MAP holder for 6 years, the decline in the park in the past 3-4 years is alarming.
  14. 3 points
    MattyMoo

    MTDP

    That's interesting - it does mean that the new tacked on 2nd fake ending for 2018 on DBGTROTD will be a total surprise come March next year.
  15. 3 points
    Mer

    Fright Nights 2017 - Spoilers!

    It does seem unfair that the mazes always seem to be their best on press night, but they can't even put that same effort in for MAP holders on preview night. Of course, mazes run the risk of being inconsistent/varying each time, but it was dead in there!
  16. 3 points
    Cian

    Your Sexuality

  17. 3 points
    Martin.C

    Fright Nights 2017 - Spoilers!

    So I attended the first 'proper' day of Fright Nights on Friday the 29th September and was there from opening until closure to get the full package, especially with a £10 charge for standard pass holders. But unfortunately, in a nutshell, if it wasn't for Big Top, I would have to state this has got to be one of the WORST Fright Nights I have been to for a few years now. Not the worst, but it certainly stoops down into the bottom 4 since 2008. What I'm about to share was what I experienced myself, so I understand opinions may be different to others who were also there the same day. My rating of the event is a combination of the quality of the mazes, the management of the event and the park operations since I don't think of Fright Nights as just simply mazes and nothing else. To me, it means more than that. So I'll start with the main focus and get onto the scare attractions: Big Top - 9/10 It's great to see this back after last year and the changes made are absolutely welcome. The intro with the fortune teller involves the use of a projector through a crystal ball onto the screen and the speech is definitely loud enough to hear it properly this time, so it's a good start. Once down the corridor, you enter the first half of the maze which has a different layout this year, but is a lot more disorientating this time with smoke so thick you can't see more than 1m in front of you! First run I was in there for a solid 6 minutes before fining the right route out as a result. Once you're out of the proper maze section, this is where it's all new. You immediately go through a small mirror maze in a zig-zag pattern with flashing lights similar to earlier. Once out, there are all these confined spaces and corridors you need to pass such as the clown's room, caged inhabitants, props from last year and a section where you choose one of three rooms, all lead through different rooms similar to Cabin in the Woods beginning before rejoining near the end again for the finale of the chainsaw corridor. What made this easily the best maze was the quality of the actors inside as there were so many in the 2nd half all over the place interacting with guests it was great! And on my second run, the chainsaw corridor had two of them in there which really got me nervous with how close they were being revved to my face. You can tell the actors in this maze were having lots of fun over the evening and some played alongside the soundtrack's beats which was really good too. The only issue I had with it was to do with the quality of the speakers used during the 2nd half of the maze because at the start, you get some very powerful, bassy and loud ones whilst in the maze section, but once you leave that, they all gradually get smaller and naturally start to sound worse. In the last section, the speakers were crackling as a result as they were being overdriven. Wouldn't surprise me at one point if one of them goes. Also, I was irritated by the open roof again, so some light was still leaking inside during the day and in other areas of the maze. But apart from that, best maze of the event and had loads of fun inside! This just goes to show you don't need an IP to make the best attraction. Learn from it, Thorpe. Living Nightmare - 6/10 When hearing Cabin in the Woods was leaving, it was pretty damning for me as I happened to really like it, even during it's final year. So when it was announced this would be replaced with a maze themed on the Walking Dead, I was very skeptical because as someone who has never even touched a single episode of the show, I was worried I wouldn't understand a single reference inside, but I did get the gist of what was happening though. First disappointment however was the batching corridor where you wait your turn to go through the maze. When it was Cabin, it was pitch black inside with these patterns on the walls with a soft floor representing soil and leaves. Now though? It's back to standard concrete flooring and brightly lit with no audio inside like Hellgate used to years ago. Oddly however, some of those patterns were still present from Cabin? Bizarre decision to make and the build-up was non-existent this time. Bad start. Now onto the first room itself and this just felt as though it was forcefully put in as it's nothing other than a photo opportunity with the character telling you what's going on and what awaits ahead (again, I have no knowledge of the franchise so forgive me for sounding so vague here). He even as some have pointed out swore a couple of times which surprised me, not that I didn't mind. Now from here, you enter through what I presume is a hospital wing and the level of detail in here is brilliant. From all the rooms with the beds, equipment, roofing, lighting and theming to make it feel derelict really was done well here. There was only one actor in this entire section however, so it did feel a bit scare-less. Once leaving the hospital, you go through a bricked tunnel which was very wide and high to another room with a staircase for use by the actors. There were a few strobes inside with a single actor on the stairs and that was it really. Also, why was this bit open-roofed? Besides from venting possibly the smoke inside, that cheapened the effect slightly, similar to the entirety of I'm a Celeb. And lastly, there was the strobe maze section which wasn't a maze, just a walkthrough with actors against the wired fences with flashing strobes and you pass through a bus with all these dummy props of people, including the driver. Didn't have much of an effect on me as it was blatantly obvious they were all inanimate objects and none were actors. Felt like a wasted opportunity here. And once leaving the bus, a quick reminder from the guy at the start you must pass through these doors which is the end of the maze. My overall impression of this in a nutshell which I though once it finished was 'Is that it?' because it was far, far too short to deliver anything scary, jumpy or build tension and some of the rooms were so wide and open it lost some of it's effect. Partly why I liked Cabin so much was because of these claustrophobic sections as you couldn't see what was ahead most of the time. But theming wise, it is very well done inside (minus the open roofed areas) but simply didn't deliver on scares anywhere. If there's a comparison to be made to another attraction, think of this as the Sherlock Experience at Madame Tussauds, only loads shorter and with a few flashing strobes. Platform 15 - 6/10 I never did this last year because whenever I visited, the queues were monstrously long for what seemed upon initial impressions a walk behind Loggers Leap. Buy thankfully, after finally trying it, it was better than what I was lead to believe it was like. The start from where you leave the station down the first pathway was done well despite the beautiful steel walls to hide Loggers Leap. The amount of water mist used down this pathway was really thick and provided a good effect when walking down in the dark and looking behind to not see anything but lighting. The actor led us step-by-step down this pathway until reaching the first flaps (or Logger's lift hill) and from here, we were left as a group to find our own way through. From here onwards, there were some good uses of sound effects and lighting when heading up to the dilapidated Canada Creek train which was nice to see again after all these years and the synchronisation of the audio with the fire effect coming from the funnel was well done here as it certainly made me jump the first time! There were a couple of actors too staring at our group the whole time which became unsettling at one point which was good. However, from here until reaching the house, it falls apart. The next third of the walk was just empty pathways with almost no lighting, actors, smoke or audio present and it just felt too much like a walk in the woods, so points are lost here. Once reaching the house's front however, this is where the best parts occur. You walk through a tiny house which was nicely detailed inside with a couple of actors and a very gory scene of innards all over the worktop and sink. Upon leaving the house, there are a few zig-zag walls to pass before entering the tunnel and this was where it got good. The tunnel inside was pitch black with not a sight of a light anywhere for about 3/4 of the run. This coupled with some really effective sound effects worked well as it certainly got me nervous in case something wasn't ahead I couldn't see. A couple of actors as a result were hiding in the tunnel and out of nowhere shocked the bleedin' life out of me and the rest of the group, as it was timed with one of the sound effects perfectly. Finally, when reaching the end of the tunnel, the room turns a bright red colour full of smoke and the sounds of a train from behind you before leaving to go outside again. Not the best finale for a maze it must be said. Overall, Platform 15 is a nice idea and has it's good moments, but was far too long, open and empty to really deliver anything special, though I will say the use of lighting, audio and visual effects worked well throughout. SAW Alive - 4/10 I'll keep this short: It's exactly the same as last year. And the year before that, and that, and that, and that...... Moving on! Sanctum - 2/10 Oh man, where do I begin here other than saying it's Dead End Terror Zone V2.0? I wonder how many remember that from 2010 as I certainly still do! This was laughably bad. The first insult was they reused some perfectly good shipping containers which were once for Experiment 10 and My Bloody Valentine. Heck, the logos were still present on one of them and both were superior in almost every measure to what this atrocity is. Secondly, who's genius idea was it to put an outdoor walkthrough attraction on a sandy gravel pathway... in AUTUMN?! I would've at least expected something like wooden floorboards to at least be used on this somewhere to avoid getting your shoes and jeans ruined for the rest of the day. Thirdly, it felt cheap. Really cheap. Though, not as cheap as Dead End Terror Zone I'll give it that. The walls were ineffective between each section, the props used I'm certain the majority are recycled from previous attractions and the scares were non-existent from start to finish. Fourth and lastly, why? I got the impression from this considering there was so little substance to it all that it was a last-minute decision for the park to boast "We have TWO NEW MAZES for 2017, not one!". If there's an attraction which should not make it to next year, this should be it. If it returns, regardless of what hype might surround it, I'm not interested next time. Now I know this is not a Fright Nights exclusive attraction and is open year-round, but I'm going to count it on the scare attraction list anyway since it's still relevant to the event: Derren Brown's Ghost Train: Rise of the Demon - 4/10 My biggest fear with this after how it performed back in early October last year during Fright Nights was the same thing was going to happen again this time despite the 'upgrades' it has received over winter where almost nothing worked properly inside. Thankfully, this wasn't the case, but over half of everything still wasn't working the way it should and problems arouse all three times it was ridden. The pre-show was decent enough with the audio noticeably turned up a bit finally, but they were still playing the shorter version of the show despite it being a 0 minute queue by the evening. Also, a few of the bulbs above are still broken and have not been replaced yet, something you would think should take a few minutes to do with a ladder and the correct light bulb... Also, that obtrusive industrial fan was still on all day, destroying any build-up in this room all three goes. Up the stairs and thankfully on all three occasions there was only a 1-2 minute wait here before being lead into the warehouse even though the ride experienced it's normal routine and broke down twice before boarding. Once inside, the train on all three goes had a fair number of the headsets broken, including one where the foam pad for the right speaker was missing. I mentioned it to a member of staff who moved me to another seat, but he left it for use and didn't bag it up. Not sure why... But the content itself for the first half worked fine, despite the headset on one go thinking I was standing up in the carriage the whole time. Once in the middle live-action section, just like the condition it was in last year, the moving train was not working again! *slowly claps* I have visited a few times in the last few weeks and I reckon that hasn't worked for nearly 2 months now, so that's really bad performance for a 'groundbreaking' investment. Nevertheless, can't say I was too surprised it was broken either. The second half worked great all three times with the exception of the audio quality on two goes being either too quiet or corrupted with all this static noise present on the left speaker. Mentioned it to staff again, moved seats but still left it for use for another guest and wasn't bagged up. I began to wonder how many of the other 50+ headsets in the carriage were broken but weren't bagged up in order to increase the number of guests able to ride at the same time. The ending as ever was the same and as entertaining to watch, though the floor has stopped moving again after briefly doing so back in early September. Lastly, something in the shop made me laugh. Those jarred heads where the photo screens are were all off because an error occurred. It even had the error message in each jar at the bottom. Also, the fortune teller Derren was still down. Overall, I would say it has performed much better compared to what it was like in October 2016, but there are still tons of errors and inconsistencies across the attraction which should not be there for a ride only 14 months old since it's opening day. Sadly, I don't think it will ever 100% work in it's lifetime, but thing like the broken tunnel effect, broken light bulbs and glitchy headsets still being used are inexcusable at this point. As for the positives across the park, these are the highlights: • The park lighting was better with more colours and the use of stencils for some of the areas was welcome. • Park-wide audio was nice as it incorporated parts of the Walking Dead's theme with the island soundtrack. Hearing the 30 minute track back, I am certain the entire thing is 100% composed by IMAscore. • Plenty of smoke machines were used across the park such as next to Tidal Wave and Inferno which was nice to see and created a good-looking atmosphere at night. • The use of Fastrack was thankfully very little which helped all the queues move fast, especially for the mazes, so that price increase seems to have made an effect already. However, I must report that overall, this was a very badly managed event day for several reasons. Here are a few key ones that aggravated me hugely: • Little to no effort in park-wide decorations visible in the park past the entrance bridge. Sure, there are a few scattered in places like next to the Dodgems, Swarm, Stealth and Big Top but that was it. Really disappointing the park is still not taking decorations as seriously as it used to back in the late 2000's where the park and it's rides looked fantastic during the event. Heck, adding coloured lighting on the bridge's mesh above your head would be an improvement! • The management of what I consider to be a key element of Fright Nights is the park's audio from every corner, as it was incredibly sloppy this day. I'll discuss it as a separate topic later. • All coasters minus Saw, X and Inferno were all on one train for the entire day and night, despite me thinking this was a routine I was told was stopped earlier this year. It became incredibly frustrating with Swarm especially because not only were the staff dispatching the trains at incredibly slow speeds, but the entire station was ram packed with people everywhere from the stairs, to the loading gates and other walkways. What would easily have been just 10 minutes if both trains are running became a 25 minute queue in the end and it drove me mad nearly, especially with the awful new dispatch announcement used. Thorpe Park, if you are reading this, for goodness sake, stop this ridiculous operation of your coasters. It shouldn't matter what day of the week, time of year or circumstance it is in. If your rides can run two trains (minus Colossus), do it! • Lots of the little closed rides across the park like Storm in a Teacup and Lumber Jump were closed all day, along with about 50% of all food and drink stalls too throughout the entire day and evening. Whilst it was a quiet day for the most part, I didn't appreciate having to trek all the way from Old Town after Platform 15 to Amity Cove to get a hot drink in the cold weather. • Why does X still play disco music during a Halloween event? I would've expected something spooky to at least be playing inside, as nothing screams Halloween more than Darude - Sandstorm. Now, I mention audio will have it's own topic because it was an utter mess throughout the day and night. Bear in mind these do not point to the broken speakers still present in the park, but more on what they were playing more than anything: 1) Upon entering the park at 10am, I was confused as to why the IMAscore Fright Nights audio track was playing everywhere, because every previous year is done where the regular park/ride themes are played until the event begins at 3pm, so it really confused me at first, but didn't necessarily mind it. However, what did irritate me was about 2 hours later around midday, it all changed back again to regular park audio in Lost City, Old Town, The Jungle, Stealth, Tidal Wave and the entrance and dome. Huh? I get the impression someone must have forgotten to change it back from media event last night to the regular audio and took them about 2 hours after park opening to realise this. 2) The levels of inconsistency I noticed on every ride with what audio should play for it's loading, dispatch and ending themes was very noticeable. E.G. 1: Samurai before 3pm was using it's regular loading and dispatch themes, but it's ending theme was the Fright Nights one? E.G. 2: Colossus' queue and plaza was playing it's newish Lost City theme, but the station was playing the Fright Nights dispatch theme and it's regular loading ambience? E.G. 3: Stealth's queue and plaza was playing WWTP radio and the station was playing the regular sound effects, but the launch was the Fright Nights one? E.G. 4: Detonator was playing in the queue and platform all day it's regular Angry Birds theme, even at night? E.G. 5: Zodiac was playing it's regular music during dispatch, but Fright Nights in the queue? I understand some rides play Fright Nights music even during the day which is understandable, but to see some half-regular, half-Fright Nights like Samurai for instance? That's really sloppy work and was never an issue historically for the event over the years. Sort it out Thorpe as it was bad. 3) Those rides which did have Fright Nights announcements like Colossus and Stealth were all using the Director's one from 2013, 2014 and 2016 which was confusing as I thought the whole Movie Studios theme and Lionsgate IP finished last year? Was it cheaper for the park to recycle old audio and not invest in newer, more relevant dispatch announcements on the Walking Dead, or even better, bringing back Midnight Syndicate music once again? I know audio might not seem that much of an importance for many who visit a theme park or a Halloween event, but to me, it does. And when it is screwed up this badly like it was in my experience of the event, I notice it easily and get irritated by it all. I don't care how complex an audio system might be, the park should have been prepared properly for audio changes and it is completely inexcusable. So there we are. That's my experience of the event. Going back to what I said at the very start, if Big Top wasn't available this year in the superb state it was in, I wouldn't even bother with Fright Nights this year for those considering going. The Walking Dead theme was hardly prevalent at the park besides from Living Nightmare and Sanctum was a pile of rubbish. The other mazes like Platform 15 and SAW Alive were all average but nothing special. The management of the audio was clumsily managed and inconsistencies were present everywhere with it. Operations for the coasters were awful with queues reaching nearly an hour for Swarm on one train all day and night, and Derren Brown's Ghost Train is in a bad state once again. I will give credit where it is due though. The park lighting was fab at night with all the colours and silhouettes used over them. The use of park-wide smoke across several areas made the park look really good at night. One of their mazes I would argue is the best ever historically for a Fright Nights event, and lastly, all of the staff were nice and friendly throughout the day and evening. But sadly, this doesn't make up for the awful experience I had and as a pass holder who paid a £10 premium instead of the regular £5, I cannot say this was a value for my money and I feel incredibly sorry for the poor folk who might be shelling over £20 for entry as a pass holder later in October. Now, some would argue you get all the mazes included in that price compared to Alton Towers who charge per maze, but I would put back to you if Big Top wasn't available this year, I would be more than happy to pay extra for a quality scare maze at Scarefest or Tulley's Farm than experience four mediocre ones at Thorpe Park, each with 2 hour queues. It will take a fair bit of persuasion to visit this event again later in October. Unless the park are prepared properly next time, I would find it difficult to justify another £10 premium again. Fright Nights 2008 - 7/10. Fright Nights 2009 - 8/10. Fright Nights 2010 - 4/10. Fright Nights 2011 - 7/10. Fright Nights 2012 - 6/10. Fright Nights 2013 - 7/10. Fright Nights 2014 - 8/10. Fright Nights 2015 - 5/10. Fright Nights 2016 - 7/10. Fright Nights 2017 - 6/10.
  18. 3 points
    OliIzzy

    Thorpe Shark Hotel

    A really good video that shows off some of the imascore mixes
  19. 3 points
    BaronC.

    Fright Nights 2017

    Don't think the theming picture is getting enough love. Thorpe have demonstrated time and time again that they can do excellently themed set pieces in their mazes, and almost always do. The snippets we've seen from Living Nightmare prove that it'll be no different. As my the maze I'm most looking forward to this year...The Big Top is my choice. As I've explained in the past, though I'm sure I'll enjoy them, I have reservations about TWD mazes. I'm looking forward to Platform's improvements but after last year, you need to keep expectations realistic. Saw will be Saw, and Containment will be Containment. It feels like Thorpe are trying to make Big Top their headline thing, the maze that'll be back year-in, year-out, and will always deliver. Essentially the equivalent of what Asylum was, and what Tower of the Terrors currently is. And if there's supposedly enhancements / changes, I'm all geared up for them...
  20. 3 points
    jonny9403

    Fright Nights 2017

    Actors were doing dress rehearsals in the mazes today!!!
  21. 3 points
    MattyMoo

    Fright Nights 2017

    I'm looking forward to going and dropping my complimentary kebab on Stealth, thus rendering it inoperable for the rest of the season as per MOS last year. I'm going to go and complain to guest services as soon as I arrive that I've managed to get a ticket to press night as I'm not even a proper enthusiast, and demand fastracks.
  22. 3 points
    MarkC

    Fright Nights 2017

    It’s all about the free booze
  23. 2 points
    Mark9

    Fright Nights 2017

    To think, how much shorter those queues would be if Rumba was open..
  24. 2 points
    Martin.C

    Fright Nights 2017

    Yesterday reminded me why you should never attend this event on a Saturday in the middle of October. It was a joke. Swarm was by far the worst out of all problems last night. What could have easily been just a 40 minute queue turned out to be over 2 hours long in the early hours of the evening for the following reasons: 1. Pretty much every train going round the track had at least between 6-8 empty seats due to single riders or odd numbered groups. No organising or grouping from the staff was being used here. 2. The staff in the station as Ringo above mentioned were more interested in having chats with their colleagues during the loading stages of each dispatch than getting those trains going round the circuit at a relentless rate. 3. The ratio of the main queue:Fastrack was 50:50 and the number of people using it just for Swarm alone was absurd. On top of that, nobody next to the baggage hold was monitoring the number of people going through the fastrack queue at one point which explained why the main queue went to a near standstill for nearly 20 minutes. Other problems from the night were prevalent too. Big Top was overcrowded inside, especially during the first half of the maze with the strobes as groups kept going through at a constant rate, so much so that I estimate about 40 people were in that section at the same time on the second run. Why you might ask? Because staff were guiding guests completely through the first fortune teller scene, meaning it was an endless stream of people going through with no holding zones, as well as a missed scene from the attraction. And as for Fastrack, last night just goes to show you even a price hike still isn't enough to stop it being sold in large quantities. The queue pen outside Depth Charge to buy the stuff was overflowing by the time the sun was starting to set for the remainder of the evening. As result, the entire Fastrack queue for Big Top was full all night, an endless number of people were pouring through Swarm's Fastrack queue, Colossus was the same all day and night and Platform 15's Fastrack queue I swear was longer at one point compared to the normal queue. People's feedback online social media is just as valid as anybody else's out there regardless of what platform or rank they have, so I wouldn't write them all off as being OTT or exaggerated. If people fork out over £35 minimum for entry to discover they must queue over 2 hours for a 40 minute queue on Swarm, find lousy operations on all main rides, broken or missed scenes from the scare mazes and to be persuaded the only way to enjoy the night is to shell out more money on Fastrack which ironically had a massive queue all night to get, they have every right to complain and call the park out on it.
  25. 2 points
    Wumbamillio

    SW8

    I doubt anyone has an actual agenda against Merlin, most fans all visit their parks. As paying guests we need to vocalise what we feel is poor or standards dropping (as long as we can reason it), as well as what we enjoy. If we don't like how the parks are heading, visit less/ stop visiting, then as a business they will have to listen. If you think there's nothing wrong with the Merlin parks, then keep visiting, but don't accuse others of having an agenda (unless they're just criticising unreasonably). Merlin is one of the biggest leisure companies in the world, it doesn't need sympathy!
  26. 2 points
    Wumbamillio

    SW8

    You seem to have far more of an agenda than anyone else? At least this 'Merlin project' is panning out very different from most others, which I'd expect to be a good thing - time will tell I guess. But you can't blame people for being concerned by the underwhelming prospects so far. Going in with low expectations but an open mind is better than going in with high expectations, only to be treated to Merlin's cheap formulaic usual. I'm not expecting much from the Wickerman after years of disappointments that have all ended up the same way. But I will love to be pleasantly surprised when it opens, if I am enticed enough to visit. It will be something different for the UK, and that can only be good.
  27. 2 points
    Mega-Lite

    Park Music

    Heard the new Colossus area theme on my fateful visit to the park the other day, completely forgot they had changed the theme and found myself standing there questioning "wtf is this", then it dawned on me that this is the new theme alot of you have been raving about, each to his own I suppose but I think it's crap and it really takes alot of the atmosphere (not that there's much left) out of the Colossus area.
  28. 2 points
    Mitchada04

    Efteling Summer Festival

    I have intention of writing a bumper Halloween blog post with all the scare events I'm visiting. But to do this I should really catch up. So from a good 3 months ago, here is Efteling and their 13 hour day celebrating summer nights or something. We were staying in the very nice Loonscheland Hotel. Our room was suitable for up to 5 people, not sure how comfy that would have been but for the 3 of us it was fine. Very nice bathroom, comfy beds. All good. We had a view of the service yard. Fresh breakfast each morning was great though with breads etc. Climbing frames and goats made it even more fun! 1st July. First day of the festival and Symbolica opening. We used our ERT to wait for it to open Pardoes (?) happy to get a ride about him And the hoards arrive! We made the first batch of guests (should I brag about this?) and it's a very nice attraction. Fun for everyone. Enough of this. Let's start the party! Commencing at 6pm, there was a parade Which was basically of all the entertainment that'd be on offer that night So each land had an offering and a timetable of different events. There was so much going on it was fab And a marching band. Think there was one near the front too So Ravelijn land had sword fighting And other stuff. Was like a mini Warwick castle We then went and got some food from this pop up stand area, was nice. And then these guys got involved, with an amazing repertoire of music they were much entertainment. As can be seen, Josh has a video Carnival had a random sing-a-long session. The area by the rapids had these dancers and Flamenco The Swiss (?) area by Bob had this guy, Steinbok. He was very popular, a comedic singing act. Had like a cult following it seemed. Was a very nice atmosphere though The best in my eyes were the street performers in Arabian Nights land. This guy not giving ice cream (it was free if you could grab it from him) Some magic act. And I think I might have been roped into buying an authentic rug? Flying Dutchman had one of those not moving people who then does move. And then it started to get dark! Steinbok still holding a crowd! And then the beautiful fountains. They had 3 shows on that night, Aquanara as normal, symphony 1 and symphony 2 which were different music configurations from the attractions around the park! We ended up seeing both symphony's and had an amazing night. Possibly one of the best theme park events I've attended. All included in your ticket price It must have now been 11:20 but the park were in no rush to kick us out. So much so they had all the acts from throughout the park at the exit area saying bye to everyone, taking photos etc The entrance is annoyingly large and doesn't fit in my photo. Next time, Liseberg and the city of Gothenburg!
  29. 2 points
    Mark9

    Merlin Entertainments

    Indeed. Why make the parks you already own better when you can buy other places and ruin them instead.
  30. 2 points
    BaronC.

    SW8

    altontowers.com/sw8 now redirects to: https://www.thewelcoming.co.uk/ Includes a little bit about The Welcoming, and this: The symbols spell out 'FEED THE FLAMES'
  31. 2 points
    Coaster

    Merlin Entertainments

    Why buy another park when the ones they already own are in a state of neglect and decline?
  32. 2 points
    Martin Doyle

    Fright Nights 2017 - Spoilers!

    Ok had a few goes on each maze now so I’ll just give my brief thoughts. Platform 15 - Kudos to Thorpe Park here!! I utterly hated this maze last year but this year I found it to be terrific. The new village scene with the house was creepy and slightly unnerving with the dolls, the fact it has more of an enclosed feel to it the whole way round means I couldnt see scares coming a mile off like last year and just all round it’s a much better maze. The ending tunnel still lets it down a little though so hopefully if it returns next year then it will have that rectified. 7/10 Saw Alive - same as previous years so won’t say too much, still a solid enough maze but can do with updating next year (if not replacing) as it has got old as far as myself and many others go. Nonetheless still a good maze. 6/10 Sanctum - Not a fan what so ever. Just felt like an improved version of the old scare zone they used to have over near zodiac way back when. I will give it marks for the actors in there as they did seem lively enough but the attraction just felt a little cheap and very short for my liking. Also not too fond of having to get my shoes muddy because of the choice of location. Weakest of the attractions this year by far. 3/10 Living Nightmare - Ok as a fan of walking dead and the character of Negan, I absolutely loved the fact they allow the actors portraying him to swear (“which of you P...ks is the leader” and “I just slid my d..k down your throat and you thanked me for it”) as that is being very true to Negans character. I will say it’s got some ok theming in there (best themed maze at the park) with the sets like the hospital and the bus being quite well done. However what let’s this maze done is that it’s quite weak in the scare department. Not once in this attraction did anything make me jump or even come close to unnerving me which is a bit of a concern for a “SCARE maze”. Again I don’t expect the actors to be frantic and throwing themselves all over the place as they are after all portraying zombies but stuff like air canons or effects along those lines would not go amiss. So overall I’d say it’s a good maze with some alright theming but poor scares. As it’s the mazes first year I won’t be too harsh as let’s face it over the last few years Thorpe Park have had some shockers with new mazes but as we have seen with Big Top and Platform, they do try their best to rectify the issues the following year and this maze clearly has some potential. 5/10 The Big Top - Ok I’ve been going to fright nights for every year since 2004 and as a result I have done every attraction that has ever been at the event and this year, Big Top has taken the crown for my all time favourite fright night attraction (yes that includes the Asylum/Freezer) it was really that good when I went through. First off, the fortune teller scene let it down last year as you could barely hear the actor in there so this year the use of a projector and loud speaker means that issue is long gone. Secondly, the strobe maze is as disorientating as Asylum ever was and that is saying a lot as those who did Asylum will no doubt remember. It is so easy to get lost in there this year!!. Thirdly, last year the latter scenes after the Strobe maze fell flat compared to it so this year it was just great to see a lot of new additions like a mirror maze and multi doors to choose from before the chainsaw. These new scenes seemed to of done a good job in ramping up Big Tops running time (I had a good 10 minutes in there in one run through) as one complaint I had about last year was that it was too short for my liking so it’s just good that there’s now more of a substantial running time rather than feeling like you are out of there no sooner than you enter. Then ofcourse there’s the fact that the actors clearly seemed to have fun working in there!! They really did a great job using the scenery and new hiding places to generate scares and I just hope they can keep this up throughout the event. I really need to applaud Thorpe Park for The Big Top. If you told me in 2015 when this maze was a cheap abomination on the beach that within two years it would become my all time favourite fright night attraction over Freezer/Asylum, I would honestly think you yourself should be working at the circus but that is what has happened!!. Thorpe Park have taken an absolute disaster and turned it into a masterpiece that should remain the crown jewel of the line up for years to come (honestly I’d happily skip fright nights next year without batting an eye over it if Big Top doesn’t return) what a maze!! 9/10
  33. 2 points
    Flipper

    Fright Nights 2017 - Spoilers!

    On preview night there was images of ‘fancy’ lights around Amity projecting onto KFC and things; as well as some around the DBGT neither of which seemed to be present on sunday night; with the one opposite KFC obviously collapsed down as if ready to be removed again. There just off the top of my head; potentially being fixed or whatever but seemed a shame as there was so much shown on press night and a defiant amount less on Sunday.
  34. 2 points
    ProudToServe

    Fright Nights 2017 - Spoilers!

    Nothing, in fact more has been added!
  35. 2 points
    MilesK

    Fright Nights 2017 - Spoilers!

    This year's Fright Nights has really impressed me! I didn't find any of the mazes bad at all last night, although there is room for improvement! Big Top - 9/10 - I didn't think that last year could get any better, but I was so wrong! The strobe maze was so disorientating, I got lost on all of my runs in it! I love all of the new rooms that they've got this year too! The actors were excellent too! Definitely the best attraction of the night! Saw Alive - 8/10 - I've never seen Saw as good as it was yesterday. Yes, it is essentially the same, but a fantastic cast makes this maze one of the best! Platform 15 - 7/10 - Wow! What an improvement on last year! Ignoring the black tunnel, this maze is 1000x better! The village scene in the middle is beautiful and the definite highlight of the maze! Living Nightmare - 7/10 - There is potential for a great maze here. The theming is immaculate, but the whole thing is over within about 2 and a half minutes. Definitely needs more actors in the first half too! Sanctum - 6/10 - The weakest maze of the night by far. It's a real shame that you don't go inside the shipping containers; a couple of indoor sections would've been nice. As with LN, it's too short, but I did still enjoy it.
  36. 2 points
    MattyMoo

    Fright Nights 2017 - Spoilers!

    Yep agree with above - Big Top (x2) was amazing, we went in as a 3 and there was a good 5 minutes in between each of us coming out as we got lost! I literally could not get out of the strobe maze section, the dry ice was so disorientating as was the layout - people I was with literally vanished into thin air and then I was on my own! Took me a good 20 minutes before I was back to normal after Big Top (genuinely) - blew my mind, seriously impressed and intense. Saw Alive - an old classic, good throughout, not much more to say. Sanctum (x2) - OK in parts but not scary in the slightest, "scare zone" is more apt. Bit poor that Thorpe haven't put down some temporary flooring or woodchips in the queue area as that's going to get seriously muddy with rain. I fear people will feel a bit hard done by if the queue for this is big - which it will be! Living Nightmare (x2) - excellent themeing inside, great pre-show (though this could be improved if you were perhaps sprayed with water to signify the blood!) actors were decent, loved the bus bit (some chap ended up headbutting me on the way out of the maze by mistake, he misjudged his scare #compo). Platform 15 - never went on the original but this was alright - loved the new house bit, tunnel ending was pretty good and couldn't see a thing, but could've done with more actors. Felt more like a nice walk behind the scenes in parts Containment - never managed to have a go as it kept going down Manged 2 rides on Swarm and no other coasters as we were stuck on DBGTROTD for about 20 minutes which really messed up our plans. I didn't like this "ride" before in terms of the actual ride (themeing spot on though as previously said) and now despise it The second VR is a lot better but as always there were plenty of headsets out of use and mine was glitchy so you had to look a certain way for it to work properly. The ride went down about 20 seconds after leaving the station. New ending was OK but the whole ride just doesn't flow, doesn't make sense (even knowing the story) and just seems like a £30m white elephant to me - heck, Dezza B even draws one in chalk in the preshow I really worry about what they are going to do to this long term. Parkwide lighting was lush (although the lights kept going out around Colossus/Lost City....) - got some great photos. But yeah - tldr: Big Top is absolutely brilliant. Who needs an IP, Thorpe? PS. Watching the so-called "celebs" is hilarious. One in Fins was continually looking around to see if people were looking at her. I was, but for the wrong reasons Did anyone see anyone actually famous? Think I saw some TOWIE people in front of us when we left who had enjoyed the free bar... only proper celeb of sorts I saw was Chloe Jasmine off the old X Factor and Top Model. Oh and Jart of course. PPS. I found the secret room on SAW Alive - the actors dressing room. Whoops.
  37. 2 points
    Coaster

    Blackpool Pleasure Beach

    Now this is where it gets exciting! Quote and image from Pleasure Beach Facebook; https://www.facebook.com/blackpoolpleasurebeach/
  38. 2 points
    Ryan

    Fright Nights 2017

  39. 2 points
    Mark9

    Blackpool Pleasure Beach

    They are everything you want from a rollercoaster. Blue Fire, Helix and Alpina Blitz (does that even count btw?) are all in my top ten, just sheer quality from beginning to end.
  40. 2 points
    Mega-Lite

    Blackpool Pleasure Beach

    That's such a shame to hear, let's hope with the hugely increased crowd numbers for Icon, Pleasure Beach take the time to get the World's best dark ride back into the life altering state it belongs. This has got me thinking. Wild Mouse, Valhalla and soon Icon, the park is going to have an untouchable (for the UK) ride line up. Having to pick between Mouse again or Valhalla till I can't stand was already hard enough and this is only going to complicate things.
  41. 2 points
    Marc

    Park Music

    Theres a new 1 minute or so mix which plays as the park opens now and includes a countdown. Sounds imascoreish with a mix of music from across the park including Stealth, Saw, Swarm, Colosussus and Inferno - Theresa also a video on the big screen which plays along with it, was a nice touch!
  42. 2 points
    jessica2

    Fright Nights 2017

    Is it a zombie themed kebab though? 😂
  43. 2 points
    Jack

    Tulley's Shocktober Fest Scream Park 2017

    Everything is pretty much ready apart from the travelling sim, flats, few food stalls and the tractors need connecting to the trailers for the hayride. The staff are so sick at tulleys, they took me for my own personal little tour around the farm and got to see behind the scenes on vixi and colony, and even got to walk the route of the hayride which took a good 25 minutes, it was bloody amazing!!!
  44. 2 points
    Mitchada04

    TPM Christmas Meet Planning

    Can it be earlier in December eg not the busiest weekend for Christmas in London?
  45. 2 points
    BaronC.

    Chessington Howl'o'ween

    Just as good as other events, who hang signs on the ceilings... Or make small, bland signs with a basic logo stuck on... Moral of the story - everywhere does the occasional bad entrance. And, mostly, it's what's inside that counts.
  46. 2 points
    JoshuaA

    Chessington Howl'o'ween

    Its a decent entrance.. Unlike certain events its not just a banner on the back of a building of a lacklustre ride.. Creepy Caves entrance really isn't bad..
  47. 2 points
    Benin

    Fright Nights 2017

    Everyone goes home because Rumba is closed.
  48. 2 points
    Mark9

    General Discussion

    Slags off Bubbleworks and then says Zufari is the best experience in the park despite that ride being the only one that feels like an actual Animal Kingdom rip off. Eesh. Nostalgia is a powerful thing and it depends on your point of view. It was only ten years ago when the wheels were starting to come off at Thorpe and a lot of theme park geeks were saying they enjoyed Chessington more because it felt like a proper theme park and had a more pleasant and enjoyable atmosphere. So it's not just 90's nostalgia coming into play but for only a decade ago. Love how you bought up Circus World though, an area that few on most theme park forums wold have ever visited and an area that barely lasted. Finally, did you visit Chessington in the 90's?
  49. 2 points
    BaronC.

    General Discussion

    It's a little known fact that Professor Burp's first name is Andrei, and he was in fact a Romanian businessman. When the factory was finished, he did try to sell it to Andrex for the retheme since it matched his name so closely. But that fell through, so he had to go with another bathroom product......... That and things don't always have to make thematic sense if they just 'work'.
  50. 2 points
    Benin

    General Discussion

    Some of this post is dreadful... I don't think there is any park in the entire world which had the budget Animal Kingdom had when built (it quite possibly still is the most expensive park ever built)... Given that Chessie was the first real attempt at a theme park in the UK, and has spent particularly the last decade being butchered to bits, it's astounding how much of the place still stands across many of the areas... Original Bubbles being a half baked idea is honestly the worst thing I've ever read on this forum... I suggest watching the Dark Ride Archive video on it, because I'm just astounded by the ignorance of it... Half baked? Bubbles is perhaps THE ride that captured the minds and hearts of every single UK enthusiast... The park is almost definitely trading on nostalgia, but surely that shows that when people were growing up, it struck an immense chord to the visiting public? Unfortunately it never truly left the 90s...
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