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Day 1 - Portaventura and Ferrari Land
Portaventura Trip Report – Day 1 Travel & Hotel Huge bucket list park for me: PortAventura. I’ve been watching vlogs and reading plenty of reports from PortAventura since a young age, but I’ve just never got around to doing it. They don’t have a huge coaster lineup, and with so many mixed reviews, particularly on operations, it’s never been high up on my list to tick off. I found a great deal on the hotel and flights that worked perfectly, so I booked a solo trip. 3 days and 2 nights, arrive Weds 17th and return on Friday 19th. I bagged return flights from Gatwick for £45, and booked Hotel Roulette for £210 (also got £20 cashback so worked out to £190), which also included 3 days entry at PortAventura and 1 entry for Ferrari Land. Absolute bargain. If it was for 2 people it would’ve been an even better deal as the hotel was the same price. Hotel Roulette is slightly cheaper and allocates you a random hotel - I was allocated El Paso. I got an early flight and arrived in Barcelona at around 11. I arrived at the hotel around 2pm, checked in, dumped my bag and walked straight round to the park. Whats that peeking through the trees. PortAventura First impressions were great. Lovely area of the park with great theme music playing, lots of nice seating and food outlets overlooking the lake. Furious Baco was the first attraction I came across being at the entrance, so I headed straight for the single rider queue. I was sat towards the back on the right side (normally being a single rider you get the left side, but as the group I was allocated with sat there I took the empty seat on the right). The initial launch and pop of airtime at the end of the launch is great. Very unique having the launch on an upwards slant too. But from there, I didn’t enjoy any other part of the layout and it was quite rough. Obviously I needed to ride it more and in different seats to share my thoughts properly. Spoiler: it gets worse. Having just arrived I was pretty eager to get on some more coasters, so I walked past Tutuki Splash then a very long way towards Shambhala and Dragon Khan, B&M land. I had no idea where I was going, just following paths till I found the B&Ms. The views of the 2 B&Ms are stunning. On my approach I noticed Dragon Khan was walk-on, so got straight on. I didn’t know what to expect with this - I love an old B&M but had heard lots about it being rough and showing its age. It looks absolutely stunning with its recent paint job, and I loved the colours of the train. And that roar. You just can’t beat the sound of these old B&Ms. And how did it ride? I absolutely loved it. Thought it rode excellently for an old coaster - I really don’t understand the noise about it being rough. It was very forceful, that zero-g roll in particular was ridiculous. The interlocking corkscrews look great. The cobra roll perfectly placed over the brake run looks stunning. Think I prefer this over Kumba, but hard to say as its now been 10 years since I've been on Kumba. But I don't remember Kumba hitting that hard intensity wise. Went straight back round for another go as I thought it was rude not to with no queue. I was then itching for the big B&M towering above me. I walked round to Shambhala and saw the SRQ was chained off, so joined the main queue which was advertised at 25 minutes, but was on in 20 mins. It wasn’t until I got to the station I realised the SRQ was still in use even though it was chained off - you just had to go over the chain or jump the main queue. That explains why I saw a few people jumping the main queue whilst I was waiting. Anyway. Once again, I didn't know what to expect. Lots of mixed reviews - some love it, some say it’s very overhyped. With all these new Intamins with aggressive airtime, I didn’t know if I was going to like it. I loved this thing. Really loved it. Completely exceeded my expectations. Brilliant first drop, and then floater airtime for pretty much the rest of the layout. The turnaround section is ridiculously forceful, a near grey-out on exit, then straight into a speed hill. My favorite part of the layout. The train design is perfect, I particularly love the ‘outer’ seats which pretty much feel like winged seats. The views from the lift hill are great, and I absolutely love the way the 2 lift hills are placed for this and Khan. So unique, and you get some funny interactions when they’re dispatched at similar times. Lots of waves. The splashdown was off but was randomly turned on midway through Thursday. Good fun on the outer seats and you can touch the water. Pretty much a flawless coaster for me and I decided pretty early on this is my favourite B&M. Nice to have a B&M back in my top 10 😃 After a couple more rides using the ‘closed’ SRQ, I continued to wander round the park and came across Hurakan Condor. I love a drop tower, particularly these Intamin ones. It’s brilliantly themed. I didn’t realize the roof was actually a bit tilted until I saw it in person for the first time. Had to Google if it was meant to be like that 🤣 I entered the queue which was very short, and there was no one waiting in the SRQ so I went for that. I was quite surprised to see all 5 towers operating, after seeing other people report it being on 2–3 in peak summer. I had 3 quick rides using the SRQ, first one being standard sit down and the other 2 being stand up tilt. Great drop tower with great views. I didn’t actually realize how huge this thing is until I was there. Bit of a shame you can’t pick to stand up or sit down, even if you were to go in the main queue. I do love the atmosphere around drop towers - it’s always the one ride at a theme park which scares people. Lots of people getting to the front of the queue and requesting the sit-down tower is quite amusing to watch 🤣 I continued to explore and stumbled into the Wild West area. Beautifully themed. I jumped straight on Stampida (blue side) and had no idea what to expect. I do like that you can choose which side in the queue. Groups together were going separately so they can race. It was not very enjoyable at all unfortunately. Very rough/jolty. Shame as it’s a fantastic layout (John Wardley classic), I particularly like the bit where the 2 trains go towards each other. But yeah, too rough to enjoy any of it really. Next up I wanted to try Uncharted. It was advertised at 50 mins, and unfortunately has no SRQ as that’s been replaced by an express queue. Shame this wasn’t designed with both, seeing as it’s a new ride. Even though it had the highest queue on park (which was a running trend) I just went for it as I know it had a terrible capacity and wasn’t likely to change. I hadn’t actually seen much about this coaster so didn’t know what to expect. The exterior and the indoor queue are both fantastic. Very highly themed. It’s a decent ride. The ride system is absolutely fantastic, really comfy trains and fun launches, and it’s brilliant how the ride vehicle rotates. However the theming on ride is dire. It’s just a dark building with a couple of screens. And I really hate that you can see the track in front of you so you know what’s coming. It’s a fairly short ride too, but the main problem is the theming for me. Big shame as that ride has a lot of potential. Fantastic ride system though so I look forward to seeing what other parks do with them. And that was it for my first day. It was about half 5 so I still had half an hour till queues closed, but Ferrari Land opened at half 4 and Red Force was calling my name. Ferrari Land There was only 1 reason I was bothered about Ferrari Land, Red Force, obviously. Walking into the park, everything looked very new and clean, as you’d expect from a fairly new park. Walking towards Red Force, you can’t help but notice the noise it makes. It’s so loud - love it. Sounds like a plane taking off every couple minutes, very fitting with it being Ferrari Land. I headed straight for the SRQ, walking past huge cattle pens almost backed up to the entrance. Main queue was advertised at 30 minutes which was nonsense. Later on in the evening when the queue was 1/3 of the size it was advertised at 1 hour and 20 mins. Strange as they seemed fairly accurate in Portaventura, most of the time. In Ferrari Land though, they were always wrong. This park seriously needs more capacity though. Queues like that on an 'off peak' day. Amazingly, I only waited 15 minutes in the SRQ, and even more amazingly I lucked out and got allocated the front row on my first ride. Thanks to 2 out of a group of 3 being too scared for the front. Unfortunately you have to wear glasses on the front, similar to Energylandia, but that didn’t take away from the ride too much. It’s a great coaster, the launch is fantastic, particularly at the end of the launch you can really feel the LSMs kick in. I love that there isn’t a pause either — straight out the station into a launch. Amazing views on the top hat. No airtime at the top as it goes over very slowly, but you do get some great views. This is the tallest coaster I’ve done and it feels like it when you’re up there. You then have a brilliant drop, and a nice pop of airtime before going into the brakes. I went round another 4 times all in SRQ and was allocated row 5 the first 3 times, then lucked out and got another front row ride. It is a great coaster, but I couldn’t help but feel a little underwhelmed by it. The launch is great, but it really doesn’t have that same kick to it as the hydraulic launches. Which does make me sad I never got to do TTD or Ka in their original forms 💔 It’s a little rough too. Unless you’re on the front row, it shakes a lot the further you get down that launch track, and it isn’t comfortable. I probably prefer Stealth, purely due to the acceleration and it not being rough, but Red Force is still a fantastic coaster and does create a fantastic atmosphere in Ferrari Land. As I mentioned earlier, the noise that thing makes is incredible. On my 5th ride, whilst I was in the airgate, it had a short breakdown. The train advanced onto the launch track but didn’t launch. But it was dealt with quickly - engineers arrived and reversed it back into the station. They sent the train and it was back in operation, all within 10 mins. After 5 laps, I headed over to the Thrill Towers which were walk-on. This park really filters out as time goes on. It gets really busy at PortAventura park close (6pm), but it seems most people go in the park and have 1 lap on Red Force then leave. Except people like me 🤣 1 of the towers is on the ‘shot’ setting and the other is on the drop setting. You don’t get to choose, you just randomly get allocated one. I had 1 go on each. The shot tower was okay but I’ve definitely done better, the drop one was really good though. Very forceful. There wasn’t long left till park close at 10pm, so I decided to spend the rest of the evening on Red Force. The main queue was empty so I just used that, and managed 3 rides which were all in row 2. This also included another 10 minute breakdown, just a quick reset from engineers. This thing is absolutely incredible at night. There was such a good atmosphere too - the only people left in the park were all lapping it, and the staff on offload were encouraging us to run round to get a last ride in. I was on the 2nd-to-last train and everyone was clapping and cheering. Great fun. I then wandered back over to the hotel, had some fajitas in the restaurant (open till 11) which were nice, and went to sleep ready for a full day in the park tomorrow. Wrap up & Operations What a great first day. I just couldn’t believe how nice the park was and instantly fell in love with it - the pathways, landscaping, music, and views all create such a nice atmosphere. The weather was perfect too. Food was reasonably priced for a theme park, though drinks were very expensive. I wizzed round and got a feel for the park in the short time I had there so was looking forward to spending a full day there on Thursday. And the operations? Honestly, better than I expected. I’d heard horror stories, but on my trip it wasn’t too bad at all. I imagine busy days would be different, but I didn’t see much queue jumping or overuse of express. Furious Baco: 2/2 trains Shambhala & Dragon Khan: 2/3 on each (a third wouldn’t have helped, they were stacking). They had all 3 available as they were swapped throughout the 3 days. Hurakan Condor: 5/5 towers Stampida: 1/2 on each side (but didn’t need more) Uncharted: 3/3 trains Red Force: 2 trains (not sure if it can run 3). Again all 3 were available as they were swapped on Thursday. The big issue is Red Force. It’s the headline attraction and it draws a huge crowd, but dispatches averaged around 90 seconds — only about 480 pph. That’s terrible, especially once you factor in express and disabled access. Stealth dispatches faster, even with more seats and seatbelts to check. Red Force needs a better baggage system if they want to seriously increase throughput. They should also advance trains into the station quicker - waiting for the train to clear the top hat each time kills throughput. I didn't see any breakdowns all day apart from the 2 short breakdowns on Red Force. Will write up Day 2 & 3 soon with thoughts on the rest of the park and thoughts on re-rides.2 points
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Thorpe Park 20th September 2025
1 point20th September 2025: Thorpe Park Hi guys. Today, I took my first visit to Thorpe Park of the season. While there hasn’t been anything new at Thorpe since my last visit, I was still keen to get back and experience some of my favourites again! I was particularly excited to get back on Hyperia given that I’d only ridden it on one visit last year and it definitely made its mark on me, making its way into my top 10 and christening itself my favourite UK coaster! Also, I was frankly keen to get back to a park after the end of my Master’s degree and the start of my job; I wanted to have something to look forward to after an intense summer, and what better than a trip to Thorpe Park? The day started early, with me leaving home at 6:30am this morning to make my way across the Severn Bridge to Bristol Parkway to catch a 7:21am train to Reading. I then changed in Reading to catch a train towards Staines. All in, this took around 2 hours, and it was mostly a very smooth journey. Incidentally, I’m always surprised at how quiet South Western Railway trains are, and how well stocked they are in terms of carriages. We had 8 carriages going from Reading to Staines; on Transport for Wales, CrossCountry or GWR back home, anything more than 2 feels relatively exuberant! I then decided to use my good friend Uber to get between station and park, which once again worked really well; after having a very friendly chap who asked me lots of theme park questions drive me to the park, I arrived at around 9:45am: After getting to the park, I initially had to wait around 30 minutes in a queue for security before entering; that’s the longest I’ve waited there in a while. After getting through this, though, I got in at around 10:15am: Due to my long security queue, my usual strategy of heading towards Saw and Colossus and knocking those out with minimal queues was stymied, as they already had queues approaching an hour. Resultantly, I decided to head towards a different area of the park and ride… Nemesis Inferno Nemesis Inferno was on an advertised 5 minute queue, so I decided to head over there. As I was approaching, the queue time increased to 15 minutes, but I didn’t think it looked like only 15 minutes, and a little bit after I joined, an announcement came over the tannoy stating it to be 45 minutes. As it turned out, though, the queue took only 25 minutes in reality due to good operations with minimal stacking; it’s always great when expectations are exceeded! So, how was the ride? Well, I was seated in row 5, and it was really good! I’ve always liked Inferno, and today was no exception! The ride was smooth, it had good forces, it had good speed; what’s not to like? I’ll admit, though, that I don’t think the ride did it for me quite like Nemesis Reborn up at Alton Towers did back in July; the original definitely has something special about it that Inferno, while a perfectly decent ride in its own right, doesn’t quite match: After I got off Nemesis Inferno, I headed to a nearby flat ride… Detonator Detonator was on an advertised 10 minute queue, so as I do love a good drop tower and I hadn’t done Detonator since 2023 (I think?), I was keen to give it a ride. The queue took slightly longer than advertised, taking around 15 minutes, but it was still short, so I can’t complain too much. So, how was the ride? Well, I am a fan of a good drop tower, and Detonator is a really good one! I’ve always loved how deceptively forceful the Fabbri towers are for their relatively diminutive stature, and if anything, Detonator was more forceful than I’d remembered. I was launched all the way out of my seat and stayed there for the whole journey down, and it was awesome! It was also my first time back on there following the Big Easy Boulevard retheme, and I have to say that I really like the changes; they add a really fun new element to the ride: After I got off Detonator, I headed for another coaster… Stealth Stealth was on an advertised 40 minute queue time, so as it was one of the shorter queues at this point, I was nearby and I hadn’t ridden it yet, I decided to take a spin on there. I had a very pleasant surprise in the form of the queue on here. While advertised 40, I only waited 15 minutes, likely in no small part due to some of the best operations I’ve ever seen on Stealth. The staff were absolutely throwing the trains out; pretty consistent 70-75 second dispatch intervals were being attained on there, my logged throughput average was almost 1,000pph, and the staff were very frequently outpacing the 40s dispatch timer on the platform (something I’d thought to be largely redundant in years gone by). Great job! But enough about ops; how was the ride? Well, I was seated in row 8, and it was absolutely fantastic; as per usual, the launch was fantastically punchy, the speed was phenomenal, and the airtime over the top hat in the back was on point! I do absolutely love Stealth; it’s easily my second favourite at Thorpe and among my UK top 5, and despite it being much shorter and slower than Red Force, I actually think I prefer it to Red Force. That hydraulic launch packs an unrivalled punch, and it’ll be a sad day when these hydraulic launchers go extinct: After I got off Stealth, the state of the queues elsewhere, and the comparatively short queue and high enjoyment I got from my Stealth ride, meant that I decided to go straight back round for another Stealth lap. I was seated in row 8 this time after a 25-30 minute wait, and the ride was once again fantastic! After my Stealth reride, I decided to head over to another coaster I hadn’t done yet… Saw The Ride Saw was on an advertised 65 minute queue time, but I decided to give it a ride because I was able to exploit a secret weapon… the single rider queue! I must admit it wasn’t quite such a secret weapon today, with it still taking 45 minutes, but even still, it was 20 minutes less than the advertised wait, so I can’t moan too much. So, how was the ride? Well, I got batched onto the back on an outer seat, and as much as I’m not the biggest Saw fan, I have to admit that it wasn’t running too badly today; it was rough in places, but not nearly as bad as it can be. There was also some good airtime on there, to be fair; I think Saw has some surprisingly good bits of air in places! On a side note, Saw seemed to attract some of the more memorable guest interactions today. In the station, two separate people were getting irate with the staff about their child being too short and were requesting multiple repeat measurements, one family tried to force a young girl on to the ride who was in absolute floods of tears and clearly didn’t want to ride, resulting in an argument (I was supposed to sit next to them, but they didn’t end up boarding with me due to said argument taking up too much time), and to cap things off, I was seated next to a teenage boy who kept yelling “F***ing hell, my balls!” throughout the ride: After I got off Saw, I examined the queues and decided to go for another Stealth reride, as it was on one of the shortest advertised queues at 20 minutes. The queue took 20-25 minutes, I was seated in row 9, and the ride was once again fantastic: After that Stealth reride, it began to rain, so I decided to take cover and buy a Burger King lunch. After this, my original plan had been to head to Swarm, but after seeing a certain golden goddess testing, my plans swiftly changed… Now, you might have noticed that despite me saying it was one of my most anticipated attractions of the day, Hyperia has been conspicuously absent from the report up to this point. The reason for this is because the ride had a “delayed opening” and did not open at all in the morning. However, when I left Burger King near Stealth, it was a little before 2pm, and high wind gusts were forecast to come in from 3:30pm or so. So with Hyperia having not opened at all and having suddenly started testing, and with its dislike of wind being well catalogued at this point, I decided I was taking no chances and headed straight over there to wait for it to open. I watched it test for around 10-15 minutes prior to it opening (seeing the unscrewed water dummies spill everywhere was interesting!), and the ride eventually opened at around 2:10pm. After it opened, I joined hordes of people in making a steady beeline into the queue… Hyperia As the ride opened and people gradually filed into the queue, the advertised queue time for Hyperia increased gradually, starting at 70 minutes, then increasing to 90, and eventually hitting 110 before I passed the threshold of the entrance. The queue time eventually hit 2.5 hours! I used the single rider queue, and midway through my wait, the ride actually went down for 10-15 minutes due to high winds. The gusts were registering as 26mph on my Apple Weather app, and were only set to increase… but after a few agonisingly slow test trains, the ride did thankfully reopen, and I waited 80 minutes for my ride on Hyperia from when it opened (probably more like 90-95 including the time I watched it test for), which I honestly don’t think is too bad given the circumstances. With me being initially spited out of the ride in June 2024, and with it delaying in opening and shutting for wind in September 2025, Hyperia really has done everything in its power to make me want to hate it over the years! But that’s enough about queues and wind delays; how was the ride? Well, despite the aforementioned, I’m happy to report that Hyperia was absolutely sublime, and it was possibly even better than I’d remembered from 2024! I was seated in row 8, and everything about it was absolutely cooking! There is so much to talk about with this ride; that first drop remains a highlight, with the mix of sustained ejector the whole way down and the lateral twist making for something quite unforgettable, but so many other aspects of it stand out! The general negative g-forces throughout are sublime, the speed is sublime, and unique elements like the outer banked turn and the stall dive loop also provide phenomenal hangtime and wonderfully weird sensations! And in general, the speed and execution of the entire thing is just delectable, and as well as that, it’s also so smooth and comfortable! I think it’s been a phenomenal addition to Thorpe Park and the UK industry; it’s certainly my favourite in the country by some distance, and to be honest, I’m pondering whether it should be an overall top 5 contender for me: After my ride on Hyperia, I resumed my original plan by heading over to… The Swarm The Swarm was on an advertised 55 minute queue, so as I’ve always liked Swarm and I hadn’t ridden it yet today, I decided to give it a go. Similarly to Stealth earlier, the queue was quite vastly shorter than advertised, with it only taking around 30 minutes. Once again, I think brilliant operations played a part in this; the staff were attaining over 1,000pph on here, and consistently attaining little to no stacking! But how was the ride? Well, I’ve always liked Swarm, but I have to admit that it was particularly potent for me today; I was sat in row 6, and I had an absolutely fantastic ride! Prior to Mako in 2016, Swarm spent 2 years as my number 1 coaster, and while it’s not nearly that high for me now, today’s ride made me remember why I always used to admire it so much; the sense of speed on there is brilliant, there are some great forces, there are some wonderfully floaty inversions, and overall, there’s a lot to love about it! On the plus side, the restraints were also nowhere near as bothersome as they have been in terms of tightening; have they adjusted these? Overall, The Swarm certainly went back up a little in my estimations after today’s ride; it was absolutely awesome!: After The Swarm, I’ll admit I got a little indecisive about what to do next. I briefly mulled over a reride on Detonator, and I also briefly mulled over a reride on Nemesis Inferno… but with how much I enjoyed it earlier, I made a spur-of-the-moment choice to reride Hyperia using the single rider queue. The queue was advertised at 110 minutes, and using the single rider queue, I got on in 75. Interestingly, Apple Weather said that wind gusts were now 36mph, 10mph faster than what it said when Hyperia was closed for wind earlier… yet Hyperia operated for the entire time I was in the queue, with only occasional vague threats of “we may potentially have to cease operation”. If nothing else, I think this speaks to the poor accuracy of Apple Weather! As for the ride itself, I was seated in row 5, and while I was concerned that the ride might be less potent in a middle seat, it hit every bit as hard as the previous ride, and if anything, some elements like the outerbank and the stall possibly felt more powerful further towards the front! I have to say that Hyperia today made me laugh and feel things like no coaster has in a while; in my slightly lighter year of only doing UK parks in 2025, it’s by far and away my favourite thing I’ve ridden this year, and my two rides on it have been my two favourite coaster rides of 2025 for sure: After I got off Hyperia, 6pm had arrived and it was time to leave the park and head back to the station, so I bade Thorpe Park goodbye before heading out to catch an Uber back to Staines station: Upon getting back to Staines station, I waited for my train to Reading, and I saw a rather cool Pullman vintage steam train pass through while I was there (apologies for the rubbish picture; I couldn’t take a picture of the front steam train car quickly enough…)! I unfortunately ended up being stranded in Reading for a solid hour due to my train back to Bristol being delayed by half an hour, which put a dampener on the end of the day; I ultimately arrived back in Bristol Parkway at just after 9:30pm and arrived back home at just after 10pm: So, that brings my day at Thorpe Park to an end! I’d be lying if I said it was my most fruitful day at the park in terms of ride count, with me only managing 9 rides, but even still, I had a good day and it was nice to get back to Thorpe! I particularly enjoyed getting back on Hyperia; it really is an absolutely sublime ride, and I dare say I liked it even more than I did in 2024! But as well as that, I also enjoyed getting back on some other Thorpe favourites like Stealth, Inferno and Swarm, and I just generally enjoyed getting back to the park for my first time of 2025! I rarely have a bad day at Thorpe Park, and there’s just something about the place that I really like! Thanks for reading; I hope you’ve enjoyed this report! This trip to Thorpe Park brings my 2025 season to an end. It’s definitely been a lighter year for me compared to the last couple, particularly in terms of new things (I guess that’s what happens when you choose to do a Master’s degree and have to do a dissertation over the summer), but I’ve still had some really enjoyable visits, and I have been pleased with my efficiency of coaster riding this year (despite only having 5 theme park visits this year, I’ve managed my second highest number of coaster rides in a year ever, being only 9 rides lower than last year!). I don’t know when my next park trip will be or where it will be to, but I’ll definitely report on it either way; I hope to hit the hobby a bit harder again in 2026, with some foreign travel potentially on the table!1 point