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  1. Germany trip - Part 2/3 From 19th May to 25th May 2016 With Loose Steele Bluth Parks visited: Hansa Park, Heide Park, Phantasialand **Photos to be added at a later date** Day 1 - Hansa Park is in the previous blog post Day 2 - Heide Park General points ⁃ Park open 10-6 ⁃ It was a Saturday so the park was very busy (See queue-times to see the difference between Saturday and Sunday particularly!) ⁃ Difficult to access before 10 on a Saturday due to train timetabling ⁃ Fairly large park, especially compared to Hansa ⁃ Weekend following the opening of the 'How to Train Your Dragon' land ⁃ Good ride reliability! A few times rides appeared as temporarily closed on queue time boards, but we were unaffected by/didn't see a break down all day (except Flug in the morning which I will talk about) Public transport made it difficult to get to the park before opening - There is a bus from Hamburg to the park that arrives at 10:10am, but leaves to go back at 5 so we did not opt for this option and instead got trains. Despite Heide offering a shuttle bus from Soltau station, the bus times did not coincide with our options for trains so we instead alighted at Wolterdingen at 10:17 (Train before arrived at 8:05 and we would have needed to be up at 6 or something ridiculous). The park is then a 20-minute walk from the station on a road surrounded by trees. On arrival it was obvious the park was going to be incredibly busy despite its size. At 10:45 queue time boards showed Desert Race had an hour queue and Krake was on 45 minutes so we headed to Flug der Daemonen which was sporting a 10-minute queue. We considered the Express Butler (Q-bot essentially) as it only costed €20 and you could use it similar to reserve and ride where you wait in a virtual queue for the wait time of the ride you wished to ride. There were other pricing options such as €30 to wait half the queue time, and €70 for unlimited use on all rides all day too. We however had faith in our ability to plan the day effectively and get on everything necessary without giving an extra €20 to Merlin for no reason. Flug der Daemonen Walking into the queue, I was pleasantly surprised at the theming, The portion of the queue in the old log flume building was really atmospheric and also a good use of the historical existing structure, despite some unthemed cattle pens following that (and nets everywhere of course) the queue was very dealable, having views of the ride above and a noise when the train passed by an area of the queue similar to the Swarm. Batching into the station was good as it kept everything organised (Germany ❤), however meant you could not opt for front row if someone else got their first! So we got the back on the left hand side and admired the station and bag-drop turntable (No bag rooms made life so much better for all ❤) before setting off. Halfway up the lift we came to a stop and after 5 minutes a member of staff came out to talk to someone two rows ahead of us (we presumed about camera usage on the ride?!) - Another 5 minutes and the ride started again. At the end of the ride the person was spoken to by security and a park manager and trains were being sent empty, potentially indicating that he was tampering with the ride in some way?! Unknown to us but we had lost a crucial 10 minutes early on in the day and went off to our next ride. The experience itself was good! I personally preferred that the transition from the lift to half loop was quicker than The Swarm, the airtime hill was good, the twists and turns were tight which led to a little bouncing of the trains but it didn't make the ride uncomfortable. Sounds are played during times the train enters tunnels which was very effective and one of those small things which makes a big impact on the ride experience. On the whole the length of the ride was welcome in comparison to The Swarm, but the Swarm is definitely more thrilling. Flug may suffer potentially as every inversion feels the same, just another roll rather than a loop; even an inline would be a nice change. All in all it was a fun ride with an interesting layout, theme, and effects. The queue-line shop was hellish though... We couldn't make sense of why Flug der Daemonen was shoehorned into the area its in as there is space elsewhere in the park, plus it makes the left corner of the park just a mash of coasters with Krake, Bobbhan, Flug, Big Loop, and Limit all there. But it was impressively shoe-horned at least, leading to some tight elements and interaction with pathways, the queue, and itself. Scream An Intamin Gyrodrop tower. This was fairly well themed as a pair of giant cogs moves as the ride is raised. The queue moved quickly due to the high capacity, and it was nice to hear a very similar version of the detonator music! Because it's a gyrodrop, it offered some good views of the resort from above as well as the local area (forestland). A familiar top-spin gondola was spotted in the maintenance area, but more on that later! The drop itself was more forceful than expected and caught us off guard - Really enjoyable ride. Limit An SLC which is the same as the rest... Awful. I would love to see more parks invest in new trains for these like those on the SLC in WB Movie World, Gold Coast, Australia. However I was a fan of the fact that the transfer track went over the queue line hilariously. Land of the Huss flats There is a Mayan-themed area with 7 flat rides all next to each other, all manufactured by Huss (The company is based in Bremen not too far from the park) The topspin and Rotor ride were closed, and we ignored the enterprise. The topspin was closed for essentially maintenance, so the Ripsaw gondola may have been sent to Heide to have its parts cannibalised in order to get this one up and running again! We enjoyed the breakdance although it was tamer than a recently enjoyed one in Tivoli Park. A chair swing sits on a raised platform central in the land with the other flats surrounding it. There was a moon dance which was surprisingly forceful, and a twister-type ride which was good fun too. Desert Race A quick look at queue times showed Desert Race at 20-30mins, so we headed there after all it had been 60 earlier on. Walked past these wonderfully themed toilets on our way. **Photo to come soon** Another rotating bag drop was used here ❤ The ride seemed very out of place and just plonked down, but the experience itself was pretty fun. The layout is the same as rita with some more ground-hugging moments and a faster turn after the trims before the main brake run. Better than Rita? Yes, but potentially only due to the first turn not being the jolt we've grown to know and love of course. The park's rapids were really good. Long with two waterfall sections and loads of actual rapid sections. The Mack Powered Mine Train has a similar (if not identical) layout to the one at Europa Park, and was therefore deemed a failure as the theming was lacking in comparison, especially when entering the big shed. How to Train your Dragon Land Land had opened two weeks prior and took advantage of the prevoius nordic-ish themed land Had a boat ride like Charlie and the Chocolate factory which entered a cave and has screen-based Dragon entertainment. There was a spinner ride with water similar to Solugden at Djurs Sommerland, Denmark. There was a smaller spinner and finally a Zamperla Kite Flyer ride where you lie down and are spun like a chairswing. It was painful on the neck if you didn't push upwards, but much fun was had. The land was well themed and the IP is popular, so good news for Merlin, Dreamworks, and guests alike! Lunch We ate at the Dämonen Grill which was located next to Flug. The ordering system was similar to Nando's athough there is a ordering form with both german and english to make it easier for everyone! Restaurant was really well themed, with some nice cosy seating areas too! Food was nice and like all the german food was in massive portions... 5? from me. Krake The queue reached 90+ minutes at a point so when it was down to 45-60 minutes we thought this would be the ideal time to ride. The queue itself just had Dragon's Fury written all over it as you queue by the brake run with little view of anything. After a bag drop (whyyyy) you enter the station where you have the choice of choosing front row or rows 2/3. We opted for the front having waited a good 50 minutes outside already, an extra 10 minutes really wasn't an issue, however most other people felt the same and the other rows were not being filled. People queuing assumed that row 3 wasn't a row and staff made no effort to correct this, even allowing people on the 3rd row to re-ride despite 15 + people waiting for row 2?! This may have been due to staff shortage as they were running 2 trains (Not sure how many trains the ride can run, but there was a lot of stacking on 2...). Two staff members checking bars and two in the bag room is just annoying to see when they run good bag shelves etc on their other rides. The ride itself was really good; loved being eaten by the Octopus and coming out of a ship, nice floaty immelman and airtime hill too. The ride is short but the main attraction of a dive machine is the drop which is delivered well here. Big Loop The park's oldest coaster with a train donation from Corkscrew at Alton Towers. As rough as you expect a 1989 Arrow Sit-down to be, but it was still fun. Bobbhan Having ridden the Bobsled at Europa Park we didn't have high expectations, but felt like we should ride as we had the time towards the end of the day. Surprise hit of the day! It is long with loads of tight turns, and general hilarity which was so so much better than Europa's bobsled. Colossos The queue was listed at 90+ minutes all day so we decided to do this towards the end of the day. Queue was incredibly unimaginative switchbacks despite plenty of room amongst this monster of a ride. Managed two rides as we entered the queue a second time just before ride close at 6. Both times we rode at the back as our experience with Intamin pre-fab wooden coasters (Balder at Leisberg) led us to believe this would give the best chance of airtime and fun. The ride is just huge and incredible, debatably still the signature attraction of the park despite the much newer Krake and Flug pulling big queues and dominating the skyline on the left side of the park. I don't have much to say except that it was as good as expected if not better, so much airtime and immense speed. Whilst I would prefer the smooth-yet-exciting transitions of a GCI such as Wodan, it really was the most enjoyable ride in the park for me and I can see why it was so popular. Overall it was an enjoyable day despite not having time for some of the smaller rides like the monorail, and whilst the coasters were good they lack a certain charm that Kärnan and Fluch had the day before, and none are stand-out rides except maybe Colossos! Heide exuded the charm of a lot of European Parks which had their own mascots, and paid a lot of attention to detail etc with a quirkiness. At present it does scream 'Merlin' quite a bit, but probably not noticeable unless you've been to a UK Merlin park. Day 3 - Travelling Train from Hamburg to Brühl before getting a taxi to Phantasialand (Were too late for the shuttle bus the park provides as our train was delayed). I wrote days 1 and 2 on my phone during this time which may explain the difference in writing style or detail compared to Phantasialand days (part 3).
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