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Tom

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Germany trip - Part 1/3

From 19th May to 25th May 2016

With Loose Steele Bluth

Parks visited: Hansa Park, Heide Park, Phantasialand

**Photos to be added at a later date**

 

Edit:  SPOILER TAGS ARE NOT WORKING AT PRESENT, SO BEWARE THERE ARE MANY SPOILERS

 

We hopped on the plane at LHR being keen for the parks again, Got the metro from HAM woo! Am I getting airtime?  Jumped out the train it's Hamburg Central Station, checked in the hotel I can see the free mouthwash.  We are both so tired, everybody seems so gerrrman

 

Day 1 - Hansa Park

 

Woke up early to ensure we had time to buy train tickets and catch a train to get to the park on time:  After buying inter-rail passes (although just for Germany), we took two trains to get from Hamburg to Sierksdorf and had a short 10 minute walk to the park.  Scanned our online-purchased tickets and were in just before main ride opening.

 

General points about the park:

 

              Open 9-6 with most rides opening at 10

              Not a big park, mostly family orientated

              All rides were walk-on during our visit as the park was empty

              Did not see a broken down or SBNO ride all day

 

 

Der Schwur von Kärnan (The Oath of Kärnan) - Spoiler tags are being a bit temperamental on this post, so I am warning you below

 

This was the newest ride, opened last year.  It is a Gerstlauer infinity coaster and whilst not fully themed yet boasts many unique qualities

  • World's only hyper coaster with an inversion
  • World's first and only freefall drop on a lift hill
  • Europe's second tallest coaster after Shambhala

 

Queue

 

You walk past the massive tower, around a castle-turret themed queue and down a set of stairs entering into the building.  On the stairs you wait to be batched into a room, and whilst waiting there are televisions playing a documentary-style TV show which explains that the King who built the Kärnan fortress may have used a spell in order to keep the fortress impenetrable (nonsense says the archeologist being questioned!).  16 people (one train) are then batched into an incredibly well-themed room where another video plays.  This video speaks of the unearthing of the inner workings of the castle and discovery of rooms etc which may lead us to believe the spell is real!  We are told it is too dangerous to bring belongings with us and a bookcase shelf opens for us to deposit items.  Following the depositing of items you are led through a tight winding corridor past some cogs into a room with 12 doors in a circle which meet in a spire above, and 4 rows of 4 crowns on the floor.  When everyone has stood on a crown, the lights get low and above the doors there are crests which illuminate one by one, first slowly, then quickly, and the music climaxes before ending when one row of crowns on the floor lights up.  The floor lights then correspond to a door crest and the door opens for your group of 4 to board the train.  The process repeats until every group of 4 is assigned a row on the train.  This process is completely random; even after 9 rides we could not spot a pattern to the choice at all.  We rode twice in the front, once at the back, and the rest row 2/3.

 

The whole pre-ride experience is just fab.  Having a story behind not being able to take bags on is so unneccesary it's brilliant, and the idea of the spell choosing your rows stops the squabbling/extra queue for the front and creates an extra bit of excitement/tension before the ride.

 

Ride experience - SPOILERS

 

You turn left and pass under a barrel roll before a gentle hill down in pitch black and back up, before a very sharp (why no banking?!) left onto the lift hill. 

 

The lift hill gets off to a slow start much like other vertical lift hills on Gerstlauer coasters, but makes it way up the lift very quickly to about 3/4 of the way up.  There is nothing to see except lights of sensors on the track, which may make the lift suspenseful for some but just boring for me personally.  There are sounds which get increasingly louder and louder until... You freefall drop 100ft down the tower.  In reality you freefall for a short time before brakes gradually slow you to a halt at 1/4 of the lift hill.  The drop is isn't forceful, and whilst it would shock a first time rider I think it's dull and not worth the engineering effort it probably took to make it.  Despite this, it isn't a bad thing and certainly adds to the theme of the spell but perhaps not adding a great deal to the ride experience overall.  If there was more going on in the lift than just darkness and noise then it may have been better, but in its current state is just misplaced somehow.  After the drop there is another long wait before you start moving to the top of the hill.  The whole lift from start to finish takes 2 minutes, meaning a maximum throughput of 480pph (?!); the ride was running two trains when we were there, and whilst could definitely run more, throughput is incredibly hindered by the lift sequence.

 

The train slows at the top of the 200+ft lift hill and down you go.  Down down down.  The layout is a bit of a blur but essentially you go incredibly quickly through very tight turns and elements; the train really flings you out at times during the non-inverting loop at the beginning, there are some tight turns and good airtime hills.  If the ride had OTSRs it doesn't bear thinking about how rough it may have been, so the clam-shell lap bars were welcome although incredibly tight by the end of the outside ride.  The ride does seem to lose a little momentum but the final few turns despite the 80mph start at the bottom of the first drop, however an airtime hill before a sharp brake run shows the train is still travelling at quite a speed.  Past the brakes, a door opens and you enter an un-themed black room with an unexpected, slow, and slightly painful due to the tightness of restraints at this point, barrel roll.  Sharp right into a brake run where your ORP is taken, then a right onto the offload past a lit up shield (lol theming again).  You step off the train on the left and collect your bags from the other side of the bookcase before walking out through a gift shop.

 

Put simply the actual coaster experience is crazy, travelling as fast as stealth through elements designed to fling you out of the train, tight turns, and airtime hills.  Impressive pre-show and batching procedure, and despite poor-pacing inside (potentially due to not being finished) the experience is on the whole incredible in all the right ways.

 

Fluch von Novgorod

 

A Gerstlauer Eurofighter opened in 2009 like our Saw - The Ride

 

The queue was very well themed, you snake through corridors before choosing row 1 or 2 closer to the station.  Boarding the train from the left, after a quick check and you're off.  Using a pepper's ghost illusion a figure appears to the right and has a little sing, the train progresses and on the left a hooded figure with projected-face speaks more german goodness before the train moves forwards once more.

 

A sharp drop into an unexpected forceful launch, sharp right outside into an airtime hill which I would build in NoLimits and say 'no that's unrealistic'.  Twists and turns before a barrel roll and brake run into a building.  In the building is the classic Eurofighter lift hill with the hooded figure from before speaking to you from the left, crows seemingly attacking you (air cannons), and  lights etc in the ceiling above.  You plummet into a 97° drop, through an over banked turn, and into a set of trims before a sharp hill into the main brakes. A scarecrow then flys from the ceiling towards the train, which is particularly scary as it is unexpected due to being on the final brake run; also most effective if you're on the front row.

 

Whilst there was a fair amount of movement/rattle on the cars, the ride was not rough and incomparable to Saw's roughness despite similar speeds and tight elements (Why Saw, why...)

 

The theming and story was brilliant, and the only negative would have to be how short the layout was after the inside drop, there is just so much momentum that it seems wasted to end the ride after one hill.  But it was really fun, the launch was surprising, and the ride was forceful too.

 

Other rides and attractions

 

The other inverting coaster was a Schwarzkopf coaster called 'Nessie - Superrollercoaster'.  I have ridden looping Schwarzkopf coasters before but from memory only ever shuttle-loops, so I wasn't sure what to expecting in terms of roughness, and was pleasantly surprised that it was incredibly smooth.  The ride was fun with a loop through a mine train ride, a helix, and a few airtime moments (best in the back).  The ride finale is a drop into the mouth of the happy Loch Ness Monster into a tunnel of flashing lights (also the train storage area).  In the station there was a speed counter which showed how quick the previous train had traveller through the loop (Highest spotted that day was just over 86kmph, lowest around 80kmph which shows the difference between a full and almost-empty train).  All in all it was an enjoyable coaster!

 

The aformentioned mine train which passed through the Nessie loop was a very tired-looking Vekoma junior coaster.  Fairly forceful and long considering it was a junior coaster with penty of interaction with Nessie and its own track

 

Die Schlange von Midgard (The Snake of Midgard) was another Gerstlauer, this time family coaster.  The ride enters into a well themed preshow area before acceding the lift hill and completing the ride's short but thrilling curcuit twice.  As has been mentioned before on the forums, it is truly ridiculous the level of theming and detail put into this small attraction which rivals that of Disney and certainly puts Legoland's Dragon Coaster to shame to be honest, despite the difference in length of pre-show section

 

Spinning boat ride that was incomparable to Storm Surge - There was no water in the boats, the boats spun very forcefully despite several changes in direction of the flume, the circuit was a lot longer and more interesting, and it had a great deal of theming in the station and lower half of the ride.  It was really good fun and you can see why Storm Surge might have been a good ride for Thorpe, but unfortunately it is just run terribly somehow.

 

Die Glöcke (The Bell) - So much wtf, it was fun but I'll keep a KMG afterburner or similar over it anyday.

 

Plenty of fun playgrounds and a free high ropes course which had the biggest queue of the day.  A train which made its way around the park, Depth Charge clone, inverted pirate ship, Rattlesnake clone, indoor space-themed bumper cars, Calgary Stampede clone, and much more!

 

In the Kärnan pre-show there is a plan on a wall for a Gerstlauer sky-fly, so this may be installed on the patch of land behind Kärnan between Schlange and Die Glocke where there is currently empty plot.

 

Overall veiw of Hansa was that it was a fairly well themed, well cared-for park.  You can see that the theme and implementation of newer rides is really important to the park and well thought out, not dis-similar to the shift of Paulton's from rides like the Edge to the current Lost Kingdom.

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Hansa sounds a loverly park. 

 

Definitely sounds like it's rides though are superior to Merlins with smoother Gersts, a better storm surge ride and even better dark ride sections.

 

 

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