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Found 2 results

  1. The Wickerman marks a noticeable and remarkable change from previous Secret Weapon coasters. Not only does it aim more towards older families (over thrill-seekers) but it doesn’t feature a ground breaking element (if one can excuse their previous claims. It’s made out of wood too by the way. This review contains spoilers. Now enthusiasts, fans and the like have been wanting a wooden roller coaster at Towers for years. Previously with little success, until now. Cross Valley was cancelled and for years, Wooden coasters were deemed unmarketable. It perhaps doesn’t help the majority of U.K. park goers only have Blackpool and Stampida (at a push) as notable comparisons to wooden coasters. As time passed, the idea of a Woodie gradually warmed up. Attraction designer John Wardley had always wanted a Wooden coaster at Towers. A Wallace and Gromit themed coaster was just one of many ideas. Years later and the concept for the then labelled SW8 was announced and met with mixed reviews. Many were let down and concerned by the ride’s apparent small and mundane layout, whilst others were concerned of the ride’s theme. Construction progressed and again marked a remarkable difference from previous SW projects. Whilst the others were somewhat more secretive, the park in this case almost wanted more to know of what was to arrive. Windows, posters and video teasers frequently appeared, giving visitors what this future attraction may deliver. After numerous unfortunate weather delays (which seems to be a recurring issue with SW rides), Wickerman opened to the general public. Aside from it’s reliability it was met with mostly positive reviews and some saying it was the best thing at the resort to date. Being the first Woodie in the U.K. since 1996 and at a Merlin park, many could regard the ride as highly successful. But how? The ride doesn’t feature a notable world’s first? The Wickerman does not need a world’s first element, the ride is a complete package. An experience. It all begins from the moment you enter the queue line entrance, welcomes by a sign that is effective and blends in without being too garish or generic. There may be Pirate attractions around the corner, but the ride fits in almost like it has always belonged there. One may argue, too many newer attractions uphold bland and repotive queue lines, frequently resorting to ‘the cattle-pen’ layout. Not Wickerman. The ride’s queue gradually progresses up hill, managing to showcase the ride whilst seeming to head away from it only to become nearer. This queue line style is reminiscent of Tussauds designed rides such as Nemesis and Colossus. The noticeable theming such as buntings and different zoned audio in places, is a welcoming addition. As we become nearer, we reach a baggage hold and then enter into the pre-show room. The show isn’t the longest but delivers a short but sweet delivery into setting the scene and storyline. We now enter the station itself, where the pens (gates) await to open taking the next riders onto the train. The thematic announcements, lighting and styles combine nicely to the already impressive setting and atmosphere. The ride takes a slight drop out of the station through a 180 curve and we pass with some speed before reaching the lift hill after another 180 turn. It’s not the tallest by any means but still looks impressive height wise. We then enter another curved drop (this time enclosed) before we gradually drop. The ride from here features numerous hills, helixes and turns as the train races around the circuit. Several times interacting with the impressive Wicker statue (filled with smoke and fire effects). It’s not the longest, fastest or tallest but makes for one exciting ride. The ride ends after a final small banked curve and enters the first of two break runs. Numerous times smoke and light effects activate, as the train slowly returns to the station through an enclosed tunnel, the third one in total. The ride’s trains are immaculately themed, replicating a Wickerhead and can carry upto 24 riders per train. There are three in total resulting in a theoretical throughout of just over 950 people an hour, which isn’t a bad throughout. The shop is also surprisingly well themed (and looks even better in person). It features plenty of Wickerman merchandise, from your usual T-shirts, trains and keychains to the more unusual Wicker models and wood pieces. How does it stand amongst other Woodies? Balder has airtime, Wodan has theming with relentless pacing and Joris has the fun racing elements with niche features. The Wicker feels like a complete experience attraction and feels like it takes some elements from these. The ride’s first drop features some surprisingly good airtime (especially towards the back), there’s some great theming and impressively forceful areas within the attraction too. One could argue it weakens towards the end a little. However it still offers a highly enjoyable layout. John Wardley is said to have made some improvements to the first drop of the ride. As it currently stands, the ride is now my favourite Wooden coaster in the U.K. and joint second favourite in Alton Towers. It may be the most immersive attraction to open in the U.K. since Hex. Honestly speaking, the ride would not look out of place if it was located in Efteling or Phantasialand. Unfortunately this is where these comparisons end. 2018 for Towers is a high-end investment year and the park should be in top form. If only this was the case. The park still continue to face operational cuts as parent company Merlin see the park as struggling despite numbers gradually returning. This has resulted in mothballed kiosks, staggered openings, reduced hours and deductions to capacity. Even baggage holds have disappeared. On my second day visiting, four of the main coasters broke down simultaneously, resulting in longer queues and complaints. Whilst this could have been an unfortunate coincidence, it does question whether there have been further staff reductions. I don’t recall witnessing this on previous visits. Not to this level anyway. It was also a 4pm close, which felt too early as lots of people were still around after 5pm. The Rapids also seemed short of boats and the monorail no longer allows people on the platform unless the train has stopped. This has reduced the capacity significantly. Europa Park have managed to reopen their rapids after a major fire and relocate most of the food offering. Meanwhile at Towers, we still have Toadstall and Sub-Terra closed after 2-3 seasons and food outlets remaining closed on super-peak days. I understand both parks have different structures, but it is disappointing that Towers is being financially starved and limited in such a year. Just to please faceless shareholders, turn an even bigger profit and build Legoland clones. I do also worry how Wickerman will age after it’s first couple of seasons, especially considering Merlin aren’t known for great upkeep. Will the baggage hold still exist? What state the pre show holds? How re-rideable will it be? The state of The Smiler, does not hold much reassurance. The ride looks rather grotty and many effects remain broken. Just one effect is still working in the projection room. I’d like Towers and Merlin to prove me wrong with Wickerman. Right, I think it’s time to go back to the positives. The conservatories and Pagoda look competitively better after their restorations. Duel seems a noticeable improvement in most areas, whilst there is still room for improvement, it is believed to be a working project. The staff also seemed particularly friendly too. Wickerman is an excellent coaster and will hopefully pave the way for great things in the U.K. all Towers need to do is maintain and look after it. All we need is for Merlin to give Towers more budget and put them off budget cuts. Wickerman Nine Out Of Ten 2B669A04-336E-45CF-B0A8-F89E9166BA41.jpeg
  2. It had been almost two years since my previous visit to Alton Towers, due to numerous reasons and terrible planning in 2015 [see my Alton Towerless weekend entry]. Whilst 2016 is set to Thorpe's year on the new ride development front, a new attraction managed to pull me in to the orbit of Alton Towers. That new experience was Galactica, the park's former flyer Air, now turned VR coaster for 2016.Would this ret-heme reach new heights or lack atmosphere without Air. Now I know what some of you are thinking, where is the proof that I actually visited the park recently following my non trip to Disneyland Resort? Here it is. Anyway, back on topic. The Entrance The entrance plaza is definitely alot more striking and eye catching from the old one. The new logo is a nice touch with the ride's name below which gives the attraction a modern and sleek personality. Most of the rocks have been repainted space grey except the one that used be between the old air sign. The Galactica floor paving is also a very attractive feature in the plaza area. The Music Soundtrack the ride has also gained a new soundtrack. Created by IMA Score [arguably the B&M of park music], the new theme is very tranquil, airy and ambient whilst entailing a sense of excitment and wonder. Amongst it's similarities with other IMA work , the music features similarities to a number of film soundtracks & Composers. These include Vangelis, The Matrix, American Beauty and Interstellar. Since most of these are Space/ Sci-Fi related, the music is definitely coherent. The Queue line/build up Aside from some improved fences and painted areas, the queue line remains almost identical to when it was Air [which was expected]. However it does look a lot more neat and tidier and builds the ride up more. The photo opportunity unit is where the old merge point was which involves placing your head in a bowl like thing and automatic photos taken moments later. Once finished, the queue continues where the ride splits in to the two stations like before. The ride's stations are considerably different whilst retaining similarities to the original. The main change that both are now fully enclosed [whilst previously being semi-enclosed]. This helps add some atmosphere prior to boarding alongside the new instructional videos through the attraction's fictional computer Eve explaining how to prepare prior to riding. One of the things I love and hate are the air gate signs. I love how they say Galactica Gate [a sort of reference/element from one of Air's old features]. However I don't like that there are no numbers on the signs, which feels like a very simple flaw [making boarding harder for guests]. The experience Once seated a ride host helps you strap on your VR goggles located in boxes/pouches connected to the restraint. The goggles can be adjusted at the back for comfort and element, whilst the focus can also be adjusted for blurriness. One thing that should be noted is that dispatch times are considerably slower than when it was Air and the gap between putting on the headset and dispatch feels uncomfortably long and under whelming. When the VR starts, it literally does start. no introduction, no build up it just begins as if someone's pressed play on a device. The VR experience starts off well to begin with [bar the sudden jump], where a narration and the ride theme accompany some interesting graphics depicting being in a launch tunnel with lots of working machinery and devices. This is visually impressive to witness and reminds me somewhat of films like The Matrix, Inception and Interstellar to name a few. Once you get to the top, a launch sequence begins where you then enter the space travel part of the attraction. Whilst it's interesting to witness on the ride, it's just as exciting off ride with the Portal element [more on that later]. Unfortunately like the ride's drop, it is here where the VR experience goes downhill. Whilst the graphics are interesting to witness, a lot happens in the VR, too much. One minute you enter this hot fiery galaxy then the next your in this cold snowy planet less than 20 seconds later. This is before entering at least 2 more different worlds and then suddenly re-entering the portal element. It is here you are told you are safe and back at HQ before the VR ends a bit suddenly. You are then told to remove the goggles before heading back in the station. Once back on foot, you follow the exit path where you soon enter the Galactica shop, which occupies 1/3 of Air's former shop. Some nice space-esque lighting. It may not be on the grand scale of the Derren Brown shop but it's still nicely themed and reminds me a little bit of Space Mountain in a way. There's some fairly decent merch in here too [though the shot glass looked a little tacky]. One of the other significant changes and additions is the portal. Located at the bottom of the drop, trains fly through this massive thematic element where a number of different light, smoke and mist effects go off in the process. This is a fantastic addition to the ride and gives Galactica that much more interaction and excitement to off riders amongst improving the themed experience as a whole. The Critical Review The Good The portal is a stunning piece of theming and has got to be the most exciting feature built at Towers since the Marmaliser. The sound track retains the fantastic quality IMA Score are renowned for The entrance plaza is much more distinctive, striking and eye pleasing prior to when it was Air The station area builds up to the ride much more than Airs used to The pre-show videos fit in remarkably well The new shop is decently themed The Bad The wait between dispatch and VR kicking in is quite painstaking Dispatch times are much slower to how Airs were The headset can feel a bit uncomftable at times The pace of the VR is off putting, it's too fast and begins and ends too suddenly Headset tries to fall off during ride VR may not be optional now Conclusion I have always thought Air has lacked style and personality compared to the other coasters [minus Rita]. It's felt rather bare, empty and a little unfished. However the retheme to Galactica has definitely given the ride a much stronger image and personality as a stand out ride which feels more like an experience as . As Galactica the ride has gained a fantastic thematic centrepiece, loose storyline of space travelling and holes of it's empty past filled in. However, it can't be helped that the VR feels like a gimmick just to make the ride's update feel more marketable. Whilst it still has some good points, the flaws including throughput, comfortability and pacing do outweigh the plus points. Unless something gives, I can't see the VR lasting by 2018 time as it causes too much hassle. The perfect ride would be Galactica's theme/landscaping with Air's original flying concept. Creeky Rating 6/10 But Lets Face It! Towers isn't about VR It's about experiencing this beuaty! As she's had a marvelous makeover this year And I don't know about you. But at 22 she still runs very fine And one the park's turds has been washed in glitter. It was running quite well that day too. However this alone can't help the fact The Uk's best experience is currently closed A much needed flat has been sweeped out of the lineup Alongside a much less popular one Alongside a family staple [even it wasn't a patch on the also closed Loggers] Not forgetting the selected shops And food outlets that have also closed up for 2016 And these massive B&Q fences only add insult to injury However I can happily cope with this closure, nothing lost here. This place is nice though and Nemesis beer? what's not to like But this needs to be great whenever it happens. Wood that be possible? However with an entrance like this, how much is there not to like So Smile always! And I'll be back in June To hopefully check out this exciting looking experience One Creeky Criticism One last thing I will however say, the park does now really lack rides. In an 8 hour day [thanks to ERT], I completed everything except Congo & Mine Train due to queues [and others not wishing to ride]. I even managed to do all coasters except Rita & Smiler at least twice alongside Duel and Skyride. Considering it's the UK's biggest park, Towers no longer feels like a multiday park. At the moment it's very easy to nail the park in one day [even with a trip through the gardens]. Lets hope the park can get off it's knees and return to greatness now.
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