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Showing content with the highest reputation since 04/20/23 in Blog Entries

  1. Benin

    It's been a long, long time...

    2 years. A lot can happen in that time, and for me that has involved a baby. So that has also meant 2 years without theme park trips (unfortunately a 2021/22 New Years Trip to Europa Park got spited by Covid rules changing) and it's been a interesting time. So behold a trip report to Chessie. My first theme park many a year ago, felt only right to continue such a rite of passage to my own spawn who will be forced to endure terrible football (already done) and varying quality theme parks. Chessie has changed a lot since my last visit over 7 years ago, or has it? First stop (after many toing and froing from the entrance to Guest Services), was the new hot thing in [b]Mandrill Mayhem[/b]. I've posted some brief comments on this in the relevant topic, but will do a little bit of deeper looking here. The area is... lacklustre. Obviously not helped with the small area upon which it resides, completely encircled by the cred itself and security fences, nor is it helped by the jungle theme and distinct lack of actual jungle currently present. The single pathway around also seems to be a problematic bottleneck, since the central area is cut through with planting and activities, it's certainly a design choice and not one that particularly works for a dead end area hosting the first coaster seen since 2004. The jaguar centrepiece is typical Merlin fair, and due to the layout of the coaster itself lends to great views of it. The coaster itself is just, ok. It is a good addition for the park it sits in, but as the new headline coaster fails to solve the issues that have plagued the park over the years. The queue looks god awful (presumably why the virtual queue system was put in place), and not being able to stand in the air gates until the train is coming into park confuses me. Remember when many were claiming the John Wardley said they had solved the throughput issue? Still waiting for the answer there, as the ops are still fairly slow and not helped by the single train (also, they sent RAP queuers to the right side via stairs, which is just... no guys). The actual experience is fun, but doesn't stretch much further beyond that. The launches are surprisingly punchy (yet the beginning backwards one has zero fanfare?) and it's very floaty. The helix spike is uncomfortable as predicted. It's a missed opportunity. I think a clone of the Wing-Rider built at Lego Germany would've been just as good an addition, with potential for decent throughput. I guess Swarm's existence put paid to such a thing, but there's so many potential options out there these days that whilst it's fab to see a B&M at Chessie, why did it have to be this one? Anyway, up next we headed over to [b]Gruffalo[/b]. Big old change from Bubbleworks and baby's first ever ride, so a big milestone that. She enjoyed it, and actually I did too. Almost cosy I think is a good description of it, even if it's fairly basic in terms of things to look at (compared to the older days of things EVERYWHERE). Cutesy and twee and the moved ORP makes far more sense than the original location. Have the middle fountains been taken out in the finale section as well? In traditional fashion, followed up with [b]Vampire[/b]. Running 2 trains but the operations were slow. Running fairly well though so that's something at least? Also what have they done to the station music? Awful. Went to Pizza Pasta for lunch. Doesn't seem to be a great deal of options for proper sit down meals at Chessie if you don't want to get poisoned at Burger Kitchen and I got out-voted for Smokehouse. God the prices are obscene for food there now, but guess it's just a reflection of modern life now. It was acceptable. Wandered around the zoo for a bit. Forgot how much got spited by the addition of the second hotel around Amazu which is a bit depressing. Zoo hasn't really changed beyond that though, though Wanyama's area is poorly designed in terms of pathway width and the ridiculous walk to Zufari. Which I sat out of to babysit but apparently is even more of a Depressing Cave these days. Went to see the Tigers and whilst out that whole area seems really oppressive with the giant fencing now. Didn't do Tiger Falls either cos weather. Decided to go on [b]Tomb Blaster[/b]. My gun didn't work but jeez the ride is in a bit of a mess. Another shoed-in storyline which... Yeah. The boulder seems to be missing completely and the areas around the Anubis statue and Snake are just... lacklustre without the old soundtrack. Feels like it would need far more than the Alty Mans treatment to make it somewhat more acceptable. Bit annoyed that they've changed the cars on [b]Jungle Truckers[/b] to reduce the number of adults. Toadies used to be a staple in the day! It was fine and the Capybaras were out. Also did [b]Sea Dragons[/b] which made me nostalgic and [b]Dragon's Fury[/b] where had just 2 adults and it was spinning like mad. Cemented as the best coaster in the park by miles. Did the [b]Carousel[/b] and [b]Jumbos[/b] as well to up the baby ride count as well, but very little to really say on those. Back to other new things, [b]Room on the Broom[/b], where the ride host got plus points for keeping us separated by the awful group of teens who were going on it. This was a real surprise here, especially compared to what Hocus Pocus Hall used to be. Lots of interaction for the kids and didn't feel like it was put together for about £5. Sure baby would enjoy it when older should it still exist in the future. Did Sea-Life where the staff were very chatty, then hit up [b]Blue Barnacle[/b] after some did the Vile Villager walkthrough which was apparently good. The best thing about the new ship (which looks really small) are the goats that watch over you. After some drinks it was back over to Gruffalo and one more spin on Mandrill Mayhem. Must note here that the booking vanished for me the second time around but the staff member was able to find it so at least was solved. Would've put a really bad spin on the day if hadn't been able to ride it. Second time round was really bouncy which is concerning for a ride not even a year old. And that was it. As we were very out of the theme park mode called it about 6:30 and went to Monkey Puzzle for dinner. I've certainly missed the theme park experiences over the years and going around with the additional mindset of baby (on top of the wheelchair using aspect) makes things a bit different. Chessie was always good for a meander and giggle though over the years when visiting and at least it still is in that respect. Although I must admit the park is very hit and miss in terms of the quality. Croc Drop wasn't spinning and generally didn't bother with it, and don't even think we went into Mexicana more than just to walk through it. Areas like the old Alpine Cafe which is now extended depressing cattlepen land and others are just really weird to look at in terms of a distinct lack of decent thought processes to make it look half decent. The two Julia Donaldson rides are really sweet but even on a quiet day the operations were little to be desired. Jumanji probably should've been a big step for the park in the right direction. I mean it's the biggest addition since Zufari (maybe even Wild Asia) and yet it does little to solve the flaws of the park. The reliability also didn't seem great as Kobra was dead all day, as well as Griffins and Scorpion Express. Rattlesnake opened late as well. I dunno, it's itched the theme park bug and hopefully next year will be a bit more substantial in terms of numbers. Though having to go to Thorpe does depress me somewhat. We shall see.
    5 points
  2. Mark9

    Florida 2023 - A snapshot

    Quick run down of my trip to Florida last time. My last trip in February 2022 saw me lose a lot of trust in the Disney company, their parks were an absolute hassle. Magic Kingdom - Much better this time around. Even without Splash Mountain, the queues were just a lot shorter. Genie+ is relatively strong here and with a lot more rides, the spread across the rides is good. I really like Tron Lightcycle Run. I acknowledge that it is way too short but the strong launch and the excellent soundtrack make this an enjoyable ride. The outside area gives the ride a great visual and the lighting package is beautiful. Animal Kingdom - Now 6 years since investment, this has become the quietest park and as a consequence, remains the most enjoyable and relaxed of the four parks. It also for me has the most consistent rides with the only weak link being Kali River Rapids. Everything else is Disney's best. The park has the best food across the parks and remains strong to its central theme of conservation. Epcot - Meh. Just a one and done park for me. Each ride is fine but not worth going on more then once. Didn't even get on Testrack due to reliability issues. Guardians of the Galaxy Cosmic Rewind is fine but it's a lot of faff to get on and I just find the eight minutes of pre-show beyond tedious and completely self indulgent. The ride is really fun with good air time. But we are essentially have a vekoma family spinning rollercoaster with hours of queuing that goes with it. The two songs we got were good but they completely drown out the commentary from the Guardians as you're riding. Hollywood Studios - This day was tough. Started out with no Rise of the Resistance, Rock 'N' Rollercoaster and Slinky Dog and that caused massive backlogs everywhere. The only ride that worked all day was Runaway Railroad and Star Tours, everything else was an hour wait or more with multiple bouts of downtime. This was the toughest day at Disney, Hollywood Studios just needs more filler rides. Everything is top tier but nothing is there to soak up the people. Genie+ is strongest here but if you're in stand by, it is a miserable day out. Seaworld - This park opens at 10 but the only ride open by 11 was Kraken. Dismal start to the day and it was unbearably hot waiting outside Pipeline with no cover. Pipeline is the worst B&M I have been on, a rare misfire for me. For some reason the vest restraints dug into my shoulders the entire time. Yuck. The ride itself, the seats clunk up and down and for a ride that is relatively full of air time, the seats thud up and down over the hills. I found the whole thing just really uncomfortable but I do realise this could just be me. Manta, Kraken and Mako were excellent as per usual. Ice Breaker was weird with awful restraints. The ride starts off fairly good but the restraint does keep getting tighter and tighter as it goes on. Busch Gardens - Williamsburg is far better. The ride line up is just a tad stronger. Iron Grawzi is well hyped and it is good. but best rollercoaster in the world I'm not so sure. For one the operations absolutely suck. 5 minute dispatches every single time. The ride is also.. for me.. too short. You race into the break run at full speed so it feels like it has a lot more to give. There are some great elements though such as the first drop which made me grey out each time. Some of the air time is pretty good, others is excellent. It has some of the odd transitions that Twisted Timbers and Wildcats Revenge has which are actually more painful than enjoyable. So yeah, I'm undecided on where I sit with it. Montu was fine, Sheikra didn't seem as impressive after Griffon, I liked Cheetah Hunt this time around. Tigris has vile restraints and Scorpion is excellent. Galatic Starcruiser - The soon to be closed hotel experience was by far one of the finest things I've ever completed in my life. It was so engaging, full of great plot twists and excitement and there's a part of me that thinks if it had been just a little bit cheaper, it could have succeeded. Thanks for reading. 😃
    3 points
  3. Hi there, This is just a write up of a trip that I've wanted to do for what feels like my whole life but in reality is about twenty years. When I first really opened my world to theme parks beyond Chessington, Alton Towers and Thorpe Park, there was three rollercoasters that were announced and about to begin construction. Those were Silver Bullet at Knotts Berry Farm, Storm Runner at Hersheypark and Hydra at Dorney Park. Silver Bullet was ticked off neatly a decade ago but a series of events has meant I've been waiting to hit the East Coaster for far longer then I'd have wanted. With 2022, the year of revenge travel kind of over, wedding done, honeymoon and 12 day cruise done it was time to think about where to go. And I straight away aimed for the East Coast, we got planning and this trip was very much designed around the idea of rest days and giving certain parks priority over others. At Six Flags Great America in 2018. we didn't give ourselves enough time so didn't get to really enjoy our day. A power cut scuppered several rides and it felt like a missed opportunity. Here I set up the trip so that big flagship parks got the time they deserved whilst the smaller ones got a day and less car travel to the next destinations. It went like this Day 1 - Kings Dominion Day 2 & 3 - Busch Gardens Williamsburg Day 4 - Six Flags America Day 5 & 6 - Hersheypark Day 7 - Dorney Park Day 8 & 9 - Six Flags Great Adventure Day 10 - Nickelodeon Universe Day 11, 12 & 13 - New York Tourism. Soo one thing that became clear on this trip is that the weather was not on our side. Unseasonable rain storms were a frequent occurrence and the sky was often grey and rainy. Kings Dominion is very much known for Intimidator 305, the Intamin giga that tries to anhailiate you from the word go. I'd write up about it but we never even saw it move. It was down for the entire time we were there and it would not be the first intamin that didn't open for us. For this park we did actually have fast lane. We wanted a relaxing day and it turned out to be a good move. We started the day by heading to Twisted Timbers, an RMC that opened in 2018. I really liked it. Chris did not like it. One thing this RMC does differently to the bigger ones is that at only 110 feet, it has a higher emphasis on lots of airtime and twisted track moments. This air time is pretty brutal. You are pushed each and every time into the restraint and you do this about 16 times throughout its layout. I prefer this smarter use of layout design to some of the others (Zadra) but I can understand that the variety is slightly lacking if all you feel like you're doing is being thrown up and down relentlessly. Our next ride was a classic, a racing wooden rollercoaster named Racer. As we got there fairly early on, only one side was running but later in the day, both sides were operating with one train a side. I really liked this and it rides well for its age. America has a lot of classic wooden rollercoasters and its nice to see they have retained these orders rides and kept them in such great condition. To keep up the wooden rollercoaster momentum we went to ride Grizzly which had some rebuilt track work in the last six months. I've come to expect that the old parts of the track are bumpy and the newer parts are silly smooth and Grizzly did not disappoint. It was a peculiar ride, very big but not particularly memorable. Chris loved it. I don't remember much from it aside from the entrance being in a gift shop. So far, so good. I was getting good feelings from Kings Dominion. The park wasn't crazily busy and the rides were running nicely. To keep the positivity up, we headed to Dominator, an absolutely huge B&M Floorless rollercoaster that used to live in Geauga Lake and then moved to KD in 2008. iIve seen POV's of Dominator and it always came across as bit weak, like the train just went off meandering with no purpose. it's nothing of the sort and I think it is actually my favourite floorless out there. It is absolutey huge, the vertical loop is a monster but I also like how the layout isn't atypical B&M. The train goes through high speed banked corners, up and over the station, down again with little air time moments peppered in there to break up the pacing. The interlocking corkscrews are full of force. This is a ride that hasn't got restrictions and is unashamedly big and bold. We took a dive into some dark ride that used to be Scooby doo themed, now isn't and is just sad. it was walk on so that was fine. We went to ride Reptilian, a mack bobsled which is my last one to do and I've done them all. We were about to get on when a code red was called. All rides were closed because of a thunderstorm in the area. Yes even the indoor ones. So whilst we waited around in absolutely stunning sunshine, nothing moved, nothing could be done. This closure ended up lasting three hours and that long in a park with no rides does take its toll. There was a five minute rain storm in that three hours. We didn't see any lightening or thunder. The park was in no rush to get things open is how it felt. We were about to see if there was anything we could do for our fast lane, it's not like we could just come again another day with a weather back guarantee. We then saw Dominator testing so thought we'd head back to intimidator to get on that when it reopened. We saw Backlot Stunt Coaster was back in operation so went straight on with the fast lane. These rides are just odd and I think without the Italian Job theme, just don't work. More and more rides were springing back to life. We got on Reptilian which was about what you'd expect from a Mack bobsled, got on Anaconda, a classic Arrow coaster with a terrifying dive into the lake followed by some inversions that I don't even know how the train got through them. We rode Flight of Fear which I was okay with but Chris absolutely hated. Like despised, easily one of his least favourite rides from the trip. At this point I started to lose faith that Intimidator was going to open so we did one last lap of the park getting rides on Racer red, Twisted Timbers, Woodstock Express and Dominator. We called it a day around 7pm, the weather had taken its toll on our enthusiasm to stay and something else was bothering me. The operations at Kings Dominion are not good. Cedar Fair are particularly guilty of running rides at full capacity but have you sitting on break runs for five minutes a go. Cedar Point is about the only place where the staff have energy. Here at KD they were quite happy to leave us waiting whilst they faffed around with something. So would I visit again? Not unless they add something of real value. I like Twisted Timbers and Dominator, but they aren't the solid main attraction. Maybe that ride is Intimidator 305. But that being down all day was a frustration that lingered throughout the day unfortunately. Thank you for reading.
    3 points
  4. Hershey Park was the one I most worried about. They have a notoriously strict weather policy and wirth predicted thunder storms all day for both days of our visit I was extremely concerned. Storm Runner, Skyrush and Candymonium do not operate in the rain, all the other big rides close in heavy rain. We arrived with giant black clouds hovering over the entrance but Canydmonium was running for extra ride time. Our goal was to hit as many rides before the heavens opened and I had purchased fastrack as I was most worried about Hershey being the busiest, this being the weekend. 10AM, park opens, here comes the rain. We dash to Candymonium and dun dun dun, rides closed due to rain. All that time running half empty and then the moment the rest of us get in, closed. My heart sunk. We made a swift dash to any ride that we could see with guests on and thankfully Great Bear was open. This 1998 B&M inverter, this being the second of the trip had big competition what with Alpengeist a few days earlier, its vintage is a classic, older B&M and relatively well reviewed. The operations are absolutely dire. This ride easily had the worst operations in the park with 3-5 minutes of stacking on every train. We opted for the back row and watching them, it's just not good. B&Ms are designed to be easy to run but some of these parks just don't run them like they should. Great Bear was alright. There are moments where it feels like the train just wants to get going but the layout just gets in the row. For example the drop off the lift hill where you helix over the midway. It's really cool actually, quite forceful but to get us to the rest of the layout, it has to rise and unfortunately loses quite a lot of speed. You drop into a vertical loop, an Immelmann and a zero g roll. These are all great in their own right but.. I dunno a bit generic of a layout. Then as the train repositions itself over the river, the train roars into life speeding through a straight piece of track (it is so weird) and into a really forceful corkscrew. Then the train meanders past Superdooperlooper to get back to the station. This ride feels like a generic inverter meets auto complete. And thats the theme for a few rides at Hershey. We got on the last ride for a while. Every outside rollercoaster was now closed and... I kind of got a bit depressed. It's very hard to get out to a park that you've' heard so much about, built expectations, planned for years to visit and then you arrive and you're defeated by the weather. We waited around in the rain, hoping for some let up in the weather. It came after about half an hour where we saw Trailblazer testing. This arrow mine train was pretty bad, it felt like it was built because it was the in thing in the 80's but without any concept for how to make it interesting. The rain was still pretty heavy but we managed to get over to Jolly Rancher remix, Chris really didn't like this a it hurt his head. I like the colour and music but it's a generic Vekoma boomerang so it's not going to trouble any top tens. We rode their nebula in the rain, in which their terrible operations meant we got drenched. We then went skipped a 15 minute wait for Fahrenheit , a surprisingly good Intamin looper. The only Intamin to feature a vertical lift in this style, this is a well paced, comfortable, intense ride with some of the best air time in the park. Our first ride in the pouring rain meant we were pounded with water and couldn't see a thing. But we know we enjoyed it. Monorail was ridden which was a nice little break from the park and from this we could see that the Boardwalk area of the park was all open. After initially struggling to find it, we eventually got down there for a ride on Wildcats Revenge. This is an outstanding RMC and I echo some of the thoughts out there that this and Aeriforce One in Atlanta are the very limits of what we can take in air time. Wildcat hurts. It is a violent, intense and vicious ride that rag dolls you across its layout and never lets up. No moment is wasted, not a single seat delivers a mediocre ride. I was incredibly impressed and this rates as my second favourite RMC after Steel Vengeance. It had great operations, a sublime layout with pace and some wild air time. I loved it. We then took a little walk to the mid way and had a go on Superdooperlooper which was on one train. This was average and also has the auto complete option on. Waste of a layout. Comet is a great old style woodie and highly recommended. Also one of the most consistently busy rides. Skyrush. Is a moment. It is vile. I don't mind out of control feeling rides, heck Wildcat is exactly that kind of ride. But Skyrush is nasty. It has this horrible feeling, like you're riding a horse and it's just trying to throw you off into the bushes. On a side seat is is rough and that feeling off being thrown to your death is amplified. Was also slightly concerning when you sit in the break run and your seat releases slightly. Not a fan. To make up for this ride, it was off to Candymonium which was walk on so we had three goes round. I think Candymonium is excellent. The evolution from Apollos Chariot to this ride shows how much better the B&M hyper has become and Candy is full of air time and nice little moments. Chris's description was 'they built Candymonium to apologise for Skyrush.' Rather apt I think. The final ride before the rain returned was Storm Runner, the 2004 intamin accelerator. I was slightly disappointed to be honest. I've been spoilt by Stealth which has an excellent and faster launch. Storm Runners lacked the punch that even Rita has. The layout is okay on paper but it felt rather lifeless to me. I like the colours of the ride more than the ride itself. With the rain back we opted for a few more rides on Wildcat and then riding Lightening Racer, both sides. I liked both sides of the GCI even if Thunder is the side that always wins no matter what. Now, Laff Trek. What am embarrassment. Hershey should do this ride a favour and shut it now and put it out of its misery. Absolutely atrocious. Poorly run in every respect. Maurer spinners are not good enough for any park like this and this needs to be wiped off the map. We did a second day here and topped up our ride counts, particularly on Storm Runner and Candymonium. I think the prospect of the rain had put a lot of people off visiting, it being a Saturday in the holiday season, queues were perfectly reasonable with walk on Skyrush and ten minute Candy waits. We both agreed that Hershey Park is a great park but Chris felt that it had an okay ride selection but nothing they have is the outstanding ride, the top tier attraction. And I sort of agree. The boardwalk type of park is one that doesn't appeal much to me, the Blackpool, ride on top of the other has never been a firm favourite. But I can see why this park would have such a following. Weather aside.. Yeah. This review feels rather mixed but the key is on those days, two weeks ago, this is what the park delivered.
    2 points
  5. The threat of thunderstorms dominated day two. Cloudy skies and the threat of torrential rain was testing me as we made our way to the Old country. This is a park that is always looked at fondly for its stunning looks. I've never been the biggest fan of Busch Tampa, it just makes me feel hot even thinking about it. but Williamsburg is very different. Its European influences bring a different charm to other American parks and its cozy entrance makes you feel comfortable. The threat of rain meant we just wanted to hit the big rides quickly before anything shut down from the weather. We headed straight to Apollos Chariot, the first B&M hyper coaster. They have got better, let's put it that way. I think for 1999 this was probably an impressive ride but hyper coasters have come a long way. This was weak and I'd say my least favourite rollercoaster at Busch. I didn't even expect Pantheon to open to be honest. I'd heard that it rarely opens on poor weather days so when I saw it running with people on, I was straight on. It was also walk on. There's quite obvious comparisons with Toutatis which is an absolutely sublime ride and whilst the highs on Pantheon aren't as good, there's something to be sad for Pantheon. it's a really good rides. It's nowhere near as aggressive as Toutatis, but thats fine. Pantheon hits you with much more sustained air time moments such as the banked curve which is as graceful as it fun. The top hat is also untrimmed so you get the full force of the air time compared to its French cousin which deliberately slows you down. It hits the breaks at the end pretty hard which makes me think it could have done more. A really great ride and I just adore the spikes on these rides. They are so. good. Next was Verbolten (RIP Big Bad Wolf). I'm going to pin myself here and say I reckon Verbolten is the better ride. It's just so much fun, full of force and really good moments. The sudden drop isn't as seamless as Thirteen but these drops are so punchy and such great moments that I'll forgive it. The iconic drop isn't as great as the rest of the ride funnily enough, Big Bad Wolf wins here. Really enjoyed this ride, at this point I was starting to believe that BGW might have one of the finest ride line ups out there. Next was Alpengeist, one of those rides that is pretty well known for its stunning first drop and not a lot else. I was hyped for Alpengeist I can safely say that it delivered in every aspect. The lift and first hill are absolutely humungous but thats not all. I love how the lift hill slows down towards the top, a trim right on the pre drop even tries to shave some speed from the train but it's not enough. The speed and sheer force as you drop down the valley is one of my favourite drops ever. It's just incredible. You rise into an Immelmann before diving down into a vertical loop. These are so forceful, not much more to add. You speed down into a cobra roll which just feels massive and its properly intense as well as you jerk through the snake head. The ride then takes a breather as it comes out of the valley and to a mid course. this shaves a lot of speed out of the train which is a shame but I think after the insanity of the previous parts of the ride, this might be a sigh of relief. A mid tier zero g followed by a really good corkscrew finish off the ride. This was, I'd say, my favourite ride of the trip and is definitely a top ten contender. In coaster circles we talk about how Nemesis and Black Mamba use the ground whilst American rides don't really. Alpengeist is like the best of both worlds as its uses the landscape to create this incredible rollercoaster. By this point I was full of energy. The last three rollercoasters had been superb and the next was a GCI woody. This reminded me of the Wicker Man except it had zero story or theming, no centrepiece. It was just a french themed wooden rollercoaster on a hill. It also ended up being my 400th rollercoaster credit. It was a fine enough ride but not my favourite GCI. We next ended up at Griffin. I love this ride. It's just stupidly big. I know Valravn is bigger but lord, Griffin just has that fear factor. I think this ride is excellent. Like Sheikra, I think it gets slightly overlooked as just a one hit wonder but I think these rides hit like no other, especially with the older style restraint system. This has such a hit of air time, my favourite weirdly being the jump into the water pool. By this point, I was really into this park. It has a really gorgeous look to it and the rides are top notch. We took a little walk to find Loch Ness Monster and ended up at the very bottom of the valley. I was blown away by this area with three of the most iconic parts of their big rides, all next to each other. Once we ended up on the other side, we got into Loch Ness. This did hurt a lot more then your average Arrow but its such an historic ride, it deserves its place. The helix in the dark was my favourite part of the ride. With all the major rollercoasters completed we took some time to enjoy this park. Whether it was the food which was excellent, the 50 cent beer or the fantastic rides, this park was a real highlight. On day two, the rain did not hold off and as a result both Apollos Chariot and Pantheon was closed all day. Everything else though, completely walk on with what felt like less than 1000 people on site. The park ultimately closed at 4PM (it was originally 9PM when we first booked) so clearly the weather kept people away. But nonetheless we had a great second day and would recommend this park to anyone. It's world class.
    2 points
  6. Matt N

    Thorpe Park 15th September 2023

    15th September 2023: Thorpe Park Hi guys. Today was an exciting day; it was the day of my dad’s trip to Wentworth, and thus my now annual solo trip to Thorpe Park! I know I’ve been to Thorpe Park many times, but I always look forward to my solo trip there, so I was excited for today! My dad and I left Gloucestershire at around 7:25am this morning, and even with a stop for petrol and a stop at Reading services, we made it to Thorpe Park by around 9:30am. After making brilliant time, I was then dropped off by my dad, so I bade him goodbye before making my way into the park ready to wait for the 10am opening time: When opening time came, I decided to deviate from my normal strategy of starting with the Stealth/Inferno end of the park and take a gamble on a different strategy. As such, I started on… Colossus Colossus was on a near walk on queue, so I decided to have a go on it before a queue built up (it’s a low capacity ride that often generates long queues later on). This queue took merely 1 or 2 trains, so I was on the ride in very little time. I was interested to see how Colossus felt having done Sik, its modernised clone at Flamingo Land, last month. But how was the ride? Well, it did feel notably inferior to Sik, but with that being said, that ride was probably the best I have ever had on Colossus by some margin! Don’t get me wrong, Colossus still isn’t a favourite of mine due to the uncomfortable restraints, a sequence of repeated heartline rolls I don’t overly like (and this sequence was definitely less enjoyable than on Sik for me), and some roughness, but the roughness was nowhere near as overbearing as it normally is; I was sat in row 13, and it was a bit rough in places, but it did not provide nearly the same degree of pounding as it normally does, and today’s ride definitely shot Colossus up a fair few spots in my rankings: After my ride on Colossus, I had a ride on its neighbour… Saw: The Ride Saw was on an advertised 10 minute queue, so I decided to give it a go. My original plan was to use my secret weapon, the Single Rider Queue, to bypass this and take a gamble at reducing my queue time, but this was closed, so I had to get into the main queue. By the time I’d gone into the SRQ (which had an open entrance and 2 other people waiting in it), been ushered out by the operator and gotten into the main queue, the advertised queue time had gone up to 20 minutes, but this was slightly overstated, as I only waited for 15 minutes or so. The queue is besides the point, though; how was the ride? Well, as with Colossus above, that was possibly the best ride I’ve ever had on Saw! I was seated in the back middle seat, and the ride was a bit rough in places, but certainly not as headache-inducing as it has been in the past. There was also some absolutely brilliant airtime, and overall, I came off Saw pretty headache-free this morning! While I would still like it if the ride were smoother, my ride this morning was certainly not nearly as rough as Saw has been in the past: After my ride on Saw, I headed east to ride my next coaster… Nemesis Inferno Nemesis Inferno was on an advertised 10 minute queue, so I decided to take a ride on it. This queue time estimate ended up being broadly accurate, with my wait being around 10-15 minutes; it’s always great when that happens! So, how was the ride? Well, I thought that it was thoroughly great; I rode in row 5, and I thought that the ride was fast and intense without being excessively intense, and it was also perfectly smooth, with not a modicum of headbanging anywhere! When a ride is fast, smooth, and just the right level of intense, what more can you ask for? Overall, I thoroughly enjoyed my ride on Nemesis Inferno; I’ve always found it a thoroughly decent coaster, and today was no exception: After my ride on Nemesis Inferno, I headed to another coaster situated nearby… Stealth Stealth was on an advertised 15 minute queue time, so I decided to take a ride on it. The queue time was accurate or possibly a little underestimated, taking only 10-15 minutes to get to the station. Operations were absolutely excellent on here, with a number of consecutive dispatch intervals as quick as 75-80 seconds being attained! As the queue was overstated and I was doing quite well on the ride count front given that I had only been riding for just over an hour, I decided to wait for a little additional time and ride in the front row of Stealth for the first time since my only prior front row experience in 2020, where I got it by chance in batching. So, how was my first front row Stealth ride in 3 years and only my second ever? Well, I have to say that the front row firmly lived up to my memories; it was absolutely fantastic, and it reinforced my prior view that front row is easily the place to be on Stealth! The sense of speed on that launch is absolutely ridiculous in the front, with the combination of the unshielded wind in your face and the view of that track being devoured at a phenomenal rate making the ride feel every single bit of its 80mph top speed, and perhaps surprisingly, I’d also argue that the airtime is stronger in the front, with the airtime being sustained for the entire way over the top hat rather than only dropping out of it like it is in the back and the braked airtime hill being notably more potent in the front. As an added bonus, it also seems slightly smoother in the front! Overall, I absolutely loved my experience of front row Stealth; it was absolutely fantastic: After Stealth, I went for a ride on the final big coaster I hadn’t yet ridden… The Swarm The Swarm was on an advertised 15 minute queue time, so I decided to have a ride on it. This queue ended up being slightly underestimated, with the queue ultimately taking around 20 minutes. I must say that operations were absolutely brilliant on here; there were numerous cycles where there was mere seconds of stacking, and dispatch intervals as quick as 90 seconds were being attained for numerous dispatches in a row! So, how was the ride? Well, I was seated in the back right inner seat, and it was a fairly decent ride; there was a very good sense of speed and some great inversions, and it was relatively smooth as well! However, it's not an absolute favourite for me anymore like it used to be. I'm generally finding myself a little less keen on some of the ride's more brain-draining moments of sustained positive g's, most notably the helicopter helix, with time, but my main bone of contention with The Swarm these days is its vest restraints. I'm not a fan of them at all; the rigid vest and the way they tighten throughout the ride do make these restraints detract noticeably from the overall experience. Nonetheless, my ride on Swarm was relatively decent, with all things considered; I'll be intrigued to see how Mandrill Mayhem compares in 2 days' time: As I had already managed to have one ride on each of Thorpe Park's big 5 thrill coasters by before 12pm, I decided to stray away from the coasters for a little bit to go and ride... Detonator Detonator was on an advertised 5 minute queue time, so I decided to take a ride on it. This queue time proved relatively accurate or slightly understated, as the queue took 5-10 minutes and a couple of cycles overall. But how was the ride? Well, I'm a big fan of a drop tower, and Detonator is a very good one, in my view; that drop is so punchy, and you get a fair degree of airtime for such a small tower! Overall, Detonator is a brilliant drop tower that I absolutely love, and today's ride was no exception; these Fabbri towers are a real guilty pleasure of mine: After my ride on Detonator, I decided to sit down for 15-20 minutes to have a drink and eat lunch, timing the throughput of Colossus as I ate. After my sit down, I headed to another flat ride in the immediate vicinity of Colossus... Rush Rush was nearby and on a 10 minute queue, so I decided to have a go on it. This queue time was pretty accurate, with the queue taking 10-15 minutes overall. So, how was the ride? Well, despite not generally being a huge fan of flat rides, I'm a big fan of an S&S Screamin' Swing, and Rush was fantastic; there was an excellent sense of speed and nice acceleration in the troughs, there was nice sustained floater at the peaks, and the ride was thrilling without being overly nauseating! I was also intrigued to see how Rush stacked up after having ridden Serengeti Flyer, the giant Screamin' Swing at Busch Gardens Tampa, earlier this year, and while Rush was not quite as impressive as its giant sibling over in Florida, it still offered a fantastically enjoyable experience in its own right, in my view. Overall, I loved Rush; I thought it was a fantastic flat ride, and I thoroughly enjoyed its airtime and speed: After my ride on Rush, I headed over to Stealth for two back-to-back rides, as the ride was on an advertised 5 minute queue time which turned out to be pretty much walk-on. When my favourite coaster at Thorpe is on a queue that short, who would I be to resist a ride or two? I took a ride in the front, as well as a ride in the back, and both were absolutely fantastic, although as I inferred earlier, the front row does usurp the back row on Stealth, in my view: After my two rides on Stealth, I headed over to The Swarm for a reride on a 10 minute queue. This time, I was seated on the row 5 outer right seat, and similarly to earlier, it was a pretty decent ride. It was perhaps a little less smooth, but in fairness, it was notably smoother than I'd previously remembered the ride's outer seats being: After my Swarm reride, I headed for a reride on Rush on a 5 minute queue. As with earlier, it was a fantastic flat ride with great airtime and speed: After my reride on Rush, I headed to do an attraction I'd never done before for the first time... Vortex Vortex was on an advertised 5 minute queue time and looked to be pretty much walk-on, so I decided to give it a whirl. Despite having visited Thorpe Park numerous times before, I had somehow never ridden Vortex before today, so I thought I'd finally give it a try. Despite controversially having not been a huge fan of the two other gyroswing-type rides I've done (Cyclonator at Paultons and Maelstrom at Drayton), I was interested to try Vortex, as I'd never ridden a KMG Afterburner before and I know these are slightly different to a regular gyroswing. So how did I find the experience? Well, I'm afraid to say that I still wasn't a massive fan. In my view, it suffers from exactly the same flaw as the other two gyroswings I've ridden in that the spinning makes it a little bit much and ruins it. There was some fair weightlessness and speed in places, but it wasn't as potent as on a ride like Rush, and when the ride properly got going, this seemed to disappear in favour of intense spinning, and as someone who has quite a weak stomach for spinning flat rides, I didn't personally find that overly enjoyable. Overall, Vortex is similar to other gyroswings in that I can see why people like it, but it's not really for me: After Vortex, I decided to head and try out another flat ride that I hadn't done in a long time... Samurai Samurai was on a 10 minute advertised queue time, so I decided to give it a go. The queue looked to be a cycle or two long, but as I was a single rider, the host ushered me onto the cycle that was about to go pretty much as soon as I joined, as there was a spare seat; it's always great when that happens! But how was the ride? Well unlike Vortex, I had done Samurai before; it was one of only two rides that I did during a school trip to Thorpe Park in July 2018, with the other being Rush. At the time, I thought it was pretty decent and not too nauseating, and when I first rode it, I even considered that I might have preferred it to Rush out of the two flats I did that day. With this in mind, I was intrigued to see how it stacked up after over 5 years. I'm very sorry to say, however, that my recollections could not have disagreed more with the experience I had today... because I'm afraid that I personally found Samurai absolutely vile. Today's experience moved it down considerably in my estimations and has it in close competition with Air Race at Drayton Manor for the title of the most sickeningly vile flat ride I've ever done. It was horribly jerky, it did that horrible slow flipping like Air Race does (where I swear I can physically feel stuff moving around inside my stomach), it had horribly long periods of inverted hangtime, and overall, I'm sorry to say that I didn't like it at all. Overall, I did not enjoy Samurai, and I'm afraid that it did not live up to my relatively positive 2018 memories of it; I'm not sure if something has changed with the ride or if I've simply grown more fragile over the last 5 years, but for whatever reason, I just didn't like it at all today, I'm afraid: After getting off Samurai, I felt a little worse for wear and needed a sit down, so I sat down in Angry Birds Land for 15-20 minutes or so to eat a snack out of my bag and have a drink, timing the throughput of Nemesis Inferno as I sat. After my sit down, I headed for a reride on Detonator with a 5 minute queue time, which was just as awesome as it had been earlier; that punchy drop never gets old!: After my ride on Detonator, I headed back over to Stealth for two more back-to-back rerides on a 10 minute queue; I had a ride in row 9 and another on the front, and both were absolutely fantastic, with a phenomenal sense of speed and great airtime: After my two rerides on Stealth, I headed for another reride on The Swarm on a 10 minute queue time. I was seated in the row 3 inner left seat this time, and as with earlier, it was a thoroughly decent ride: After my ride on The Swarm, I headed over to Nemesis Inferno for a reride on a 10 minute queue. I was seated on the back row, and as with earlier, it was a great coaster, with excellent speed and some good inversions: After my reride on Nemesis Inferno, I headed over to Saw for a reride on a 10 minute queue. I was seated in the back edge seat this time, and similarly to earlier, the ride was very much on the smoother and more enjoyable end of the spectrum as Saw goes; the ride had some excellent airtime, and I exited relatively headache-free!: After my ride on Saw, I headed back towards the rest of the coasters, but the attendant of Rush saying "there's no queue here; you can get straight onto the ride!" was too much to resist, so I had a walk-on reride on Rush. Once again, it was fantastic, with great speed and airtime: After my ride on Rush, I had a brief sit down with a bottle of water and a Magnum before heading back over to Stealth, where I had two further back-to-back rides on a 5 minute queue. I had one ride in row 9 and one ride in row 8, and both were just as fantastic as ever; Stealth is such a fantastic coaster, in my view: After my two rides on Stealth, I headed over to Detonator for another reride on a 5 minute queue. It was a fantastic drop tower once again; that punchy drop and awesome airtime just keep on giving: After my ride on Detonator, I had my three final back-to-back rides on Stealth for the day on a 5 minute queue. I had one ride in the front, one ride in row 5 and one ride in row 7, and all three were absolutely fantastic! On a side note; I clearly wasn't the only person hammering Stealth today, as the ride operator gave a shoutout to a couple who were having their 20th consecutive ride on it on one of my last rides: After my final rides on Stealth, I had three back-to-back rides on Nemesis Inferno on a 5 minute queue which turned out to be walk-on. I had a ride on the back row, a ride in row 5 and a ride in row 6, and as with the earlier two rides, all three rides were great, with great speed, intensity and inversions! It was great to be able to make the most of an inverted coaster like this, what with the current absence of Nemesis at Alton Towers: After my three rides on Nemesis Inferno, I closed out the day with a final ride on Detonator. As with the earlier 3 rides, the drop was fantastically punchy and there was great airtime to be had! I also had quite a unique experience in that I was the only member of the public on the ride, so numerous ride hosts joined me on it: After my final ride on Detonator, it was only four minutes away from the 6pm close time and my dad was waiting in the drop-off zone in the car park, so I bade Thorpe Park goodbye for the day and headed home: So, that wraps up my solo day at Thorpe Park! I had an absolutely phenomenal day; I'm going to go out on a limb and say that it's my favourite day I have ever spent at Thorpe Park and quite possibly one of my favourite theme park days ever! I managed a total of 30 rides during the 8 hours I spent on park; if you lost track, these are the rides I managed: Colossus x1 Saw: The Ride x2 Nemesis Inferno x5 Stealth x10 The Swarm x3 Detonator x4 Rush x3 Vortex x1 Samurai x1 I was chuffed to bits with having done 30 rides; that is joint with my June 2022 day at Drayton Manor for the most rides I've ever done in one theme park day, and my 10 rides on Stealth are the most I have ever ridden one attraction during a theme park day! As an added bonus, the weather was lovely, the rides themselves were absolutely great and I had some brilliant runs on them, and overall, it was one of those wonderful days where the stars aligned and everything seemed to go just right! If I'm being sentimental, it's theme park days like today that remind me why I love theme parks and roller coasters as much as I do. My day at Thorpe today has left me with some absolutely wonderful memories to cherish, and I have to say that in some of the moments lapping rides like Stealth and Nemesis Inferno, I felt truly in my element and like there was nowhere I'd rather be. In terms of Thorpe itself; I have to admit that today made me realise that as much as enthusiasts seemingly love to hate it, I personally absolutely love Thorpe Park! The coasters are great, there's some great theming and surprising greenery in places, and there's just something about the place that I really like! In terms of a specific highlight ride-wise from today; Stealth was absolutely fantastic. Today's rides definitely raised it a fair amount in my estimations, and I now view it as my comfortable favourite ride at Thorpe Park, one of my favourite coasters in the UK and in my high top 20 overall. Nemesis Inferno was also awesome, Detonator was fantastic, Rush was fantastic, Swarm was decent, Saw was OK, and even Colossus was not nearly as bad as normal! Thanks for reading; I hope you enjoyed this report! My next trip report will be coming on Sunday, when I make a solo trip to Chessington for my first visit in 9 years! I can't wait to see what Mandrill Mayhem is like, and I'm generally very interested to see what Chessington is like after nearly a decade of not visiting. Today will certainly be a tough act for it to follow, but if my day at Chessington is even half as brilliant as today was, then I'll be very happy!
    1 point
  7. 9th September 2023: Brean Theme Park Hi guys. Today was an exciting day; I went for my first ever visit to Brean Theme Park, near Burnham-on-Sea in Somerset! Now I know that that might not sound too exciting to many of you, but I was glad to finally tick it off seeing as it’s actually my closest semi-major theme park! Oddly given that I’ve lived in the South West of England my whole life and amassed a coaster count of over 100, I had never been to Brean Theme Park (or any theme park in my local South West region, for that matter) before today. I’d walked past the outside of it during a camping trip to Brean when I was no older than about 8, but I’d never been inside and seen what delights it had to offer. With that in mind, I was excited to tick off my closest non-kiddie +3 and finally see what my closest theme park is like! I was originally planning to do this as a solo trip via train and bus, but my mum decided she didn’t like the idea of me going to Brean alone and kindly offered to drive me there, and my nan decided that she fancied joining us. The 3 of us set off from Gloucestershire at a bit before 10am, and with the drive taking just over an hour, we arrived in Brean in very good time for the 11am opening time: After parking up, we headed into the park and got Fun Cards. As I was riding the coasters, I put 14 credits on mine, and my mum and nan put credits on theirs to play a game of Congo Adventure Golf while I rode the coasters. After paying, I split off from my mum and nan and headed into the main theme park itself: Upon entering the park, I was initially unsure whether any of the coasters were even open, as they looked very empty and showed little sign of being operational. However, I did find one coaster that was open upon closer inspection, so I headed over to it… Astro Storm Astro Storm was open and had a very short-looking queue consisting of around 6 people, so I decided to take a ride on it. This queue ended up taking around 10-15 minutes all in, which I wasn’t too displeased with, in all honesty. Interestingly, though, I noticed that the operators were very casually walking across the track and between the unload and load stations in a way that you definitely wouldn’t see at a park like Alton Towers, and it’s also the first coaster where I’ve ever had the operator push me out of the station! That’s not a criticism, but just something interesting I noticed. But enough about that; how was the ride? Well, I was interested to ride it given that it was a former resident of Blackpool Pleasure Beach, and I have to say that it wasn’t too bad at all for a ride at a park of this calibre! Sure, it’s not going to blow any minds on the world stage, and I’d argue that the claim that it’s “Europe’s best indoor coaster” is a bit debatable, but the ride was quite good fun for what it is, with some fun twists and turns! I was also quite pleasantly surprised by the theming; there were some nice effects, although there were quite a few air cannons that did make me jump! Overall, Astro Storm was a perfectly fine enclosed coaster with some surprising theming: After getting off Astro Storm, I headed over to the next coaster… Bulldog Coaster Bulldog Coaster was open and on a very short queue consisting of only 2 other people, so I decided to have a go on it. The wait was very short, only taking the time that it took for the train to negotiate the remainder of the circuit and unload the riders in it; I can’t complain about that! So, how was the ride? Well, it was the second Pinfari coaster I’ve ridden, and the first looping Pinfari Zyklon I’ve ridden, and similar to the first Pinfari coaster I rode, Creepy Crawler at Oakwood, I wasn’t a huge fan. The restraint was very uncomfortable, and although the signature loop was admittedly quite forceful, the layout was pretty rough in numerous places, with a fair amount of bracing required. It’s admittedly an impressive headliner for a park like Brean, but I’m afraid to say that I wasn’t a fan: After getting off Bulldog Coaster, I made my way to the final credit I needed… Magic Mouse Magic Mouse was open and had a relatively short-looking queue consisting of around 10-15 people, so I decided to take a ride on it. This queue, similarly to that of Astro Storm, took around 10-15 minutes, which I can’t really complain about. I did notice that they were only loading one group per car regardless of the group size, though, and it was similar on Astro Storm; I rode in a car on my own on both rides, even though I could quite easily have been batched in alongside other groups that came before me in both cases. It wasn’t really a problem today, but it was just something I noticed. That’s besides the point, though; how was the ride? Well, Magic Mouse was my 7th Reverchon spinning wild mouse coaster, so I’m quite well versed in how these coasters ride by this point, and I’m not a fan of them at all, as I’m not a fan of the wild mouse ride style in general. This was one of the smoother ones I’ve done, though, and with me being in a car on my own, it span a lot; I was a little bit light-headed getting off! Overall, Magic Mouse was pretty much par-for-the-course for these Reverchon spinning coasters; I don’t really rate them at all, I’m afraid: After getting off Magic Mouse, it was around 12pm, so as my Fun Card credits had run out and I’d ridden all 3 of the coasters I wanted to ride, I met back up with my mum and nan, who’d finished their game of Congo Adventure Golf. They both tied with each other, but said that they’d very much enjoyed their game! After meeting back up, we exited the park: Before heading back home, we took a stroll along a very foggy Brean Beach. This must easily be the foggiest I’ve ever seen a beach; you couldn’t even see the sea!: After our brief beachside stroll, we headed back to the car and headed home, stopping in Sedgemoor services for a spot of lunch on the way back. So, that concludes our day (or, more accurately, morning) at Brean Theme Park in Somerset! I know this probably hasn’t been the most exciting report, and I apologise for that, but I was very glad to finally visit my closest theme park and grab the +3 that it had to offer, and if nothing else, it made for a fun morning on a hot day like today! None of the coasters are anything particularly earth-shattering in the grand scheme of things, but I didn’t go in expecting top 10/20 candidates or anything, and for a park of the calibre that it is, I think Brean is a perfectly fine place. Now I’ve been, it’s not somewhere I’d rush back to, but I’m glad that I finally went and ticked off my closest theme park, and I had a nice morning there. Thanks for reading! Despite this probably not being the most interesting report, I hope you still enjoyed it! It won’t be long at all until you next see a trip report from me, as I’m headed to two theme parks next week; I’ll be taking my annual visit to Thorpe Park on Friday 15th September, swiftly followed by my first visit to Chessington in nearly a decade on Sunday 17th September!
    1 point
  8. Matt N

    Flamingo Land 7th August 2023

    7th August 2023 (Flamingo Land) Hi guys. Today, I visited a new theme park that I’d never previously visited before; I visited Flamingo Land in North Yorkshire for the first time! This visit was a present from my parents for my 20th birthday last week, and I was interested to see what the park had to offer; prior to today, Flamingo Land was probably the most major UK park I was yet to visit, and Sik was probably the most revered UK coaster I was yet to ride! We’d actually made the 4.5 hour journey to North Yorkshire yesterday afternoon, so as we’d stayed in a local hotel only around 5 miles away the night before, we set off for the park at around 9:20am to get in just after the 9:30am park opening time: After getting into the park, we headed to the back of the park to ride our first coaster… Mumbo Jumbo Mumbo Jumbo was a coaster that I’d been advised to tackle first due to low capacity, so me and my mum decided to give it a go (my dad steered clear as he thought that the tight-looking turns might not do his back much good). There was pretty much no one in front of us waiting for the 10am ride opening time, which was definitely a good thing given that we saw a sign while negotiating the queue indicating that two switchbacks into the queue took an estimated 60 minutes to navigate, which definitely shocked my mum a bit… but how was the ride? Well, I’d never ridden an S&S El Loco before (or an S&S coaster, for that matter), so I was interested to try Mumbo Jumbo, but I’m afraid to say that neither of us were huge fans of it. I’ll admit that it’s a novel ride with the repeated slow hangtime, and a beyond vertical drop is always good fun, but I really wasn’t a fan of the shoulder bars on there. When the shoulder bars were combined with the repeated slow hangtime and tight wild mouse-style turns, I didn’t find it a terribly enjoyable experience, I’m afraid, and my mum seemed to echo my thoughts: After Mumbo Jumbo, we decided to try the coaster directly next to it… Kumali Kumali had a relatively short-looking queue, so we decided to give it a go while we were nearby. This queue was short, and only took about 10 minutes or so; I couldn’t complain too much about that! But how was the ride? Well, I had pretty low expectations given that my least favourite coaster was Infusion, a fellow SLC at Blackpool Pleasure Beach, but it was actually OK! I was seated in row 9, and it was a bit rough in places, which did detract to an extent, but it was not nearly as bad as Infusion, and the ride had some pretty decent inversions and was well-paced and reasonably intense without being excessively so! Overall, I still wouldn’t have said that Kumali was one of my absolute favourite coasters, but it was a perfectly all right ride that was only somewhat rough, unlike the very rough Infusion, and had some decent elements, so I couldn’t really complain too much: After Kumali, we headed towards Metropolis to ride a unique and highly notorious ride… Hero Hero didn’t look to have an overly long queue, so me and my mum decided to give it a go (this was another one my dad steered clear of). When we entered the queue, it became apparent that this not overly long queue could be longer than we’d previously thought, as I’d logged a throughput of 167pph, and it ultimately took 35 minutes. But how was the ride? Did Hero live up to its notorious reputation? Well, I have to say… yes, it did. It’s certainly a novel ride, but it wasn’t one I was keen on at all. The car and position are very weird; I’m not a huge lover of flying coasters at the best of times, and this car was extremely uncomfortable with the stepladder and how unrestrained you were, and it was very, very rough throughout for me, throwing you around a lot. I’m sorry to be negative, but I didn’t like Hero at all, and I’m very tempted to say that it’s usurped Infusion as my least favourite coaster: After getting off Hero, we got some ice cream before heading to our next coaster… Velocity Velocity was another coaster we were interested to do, so we decided to give it a go. Like numerous coasters at this park, I hadn’t really done anything quite like Velocity before; my closest comparison would have been Hagrid’s Magical Creatures Motorbike Adventure at Universal (which I loved!), and even that is a very chalk-and-cheese comparison given that Hagrid’s has a normal seat and is on a vastly grander scale. The queue here took around 30 minutes, which I didn’t think was too bad at all, personally! So, how was the ride? Well, I thought that it had a fun layout, with a few nice pops of airtime, a punchy launch and some nice fast-paced turns! However, I did find the actual motorbike position a bit odd and uncomfortable compared to a ride like Hagrid’s, what with how it has you riding so that all your weight is placed on your chest, and that was a big detractor for me. Overall, I thought that Velocity had a fun layout, but I wouldn’t have said that it was one of my favourite coasters due to the discomfort of the riding position being a fair detractor for me: After getting off Velocity, we headed around to the final big coaster that we hadn’t done yet, as well as our most anticipated… Sik Sik was on an advertised 30 minute queue time, so we decided to take a ride on it. The advertised queue time ended up being pretty accurate, so we couldn’t complain too much! But how was the ride? Was Sik… sick, as its name suggests? Well, I was personally intrigued to see how Sik rode, as I’ve never liked Colossus, but I’ve always felt that my biggest issues with that ride were the trains and the roughness, which were both issues that Sik looked to have solved. I have to say that I thought it was great; it was a thoroughly decent coaster, in my view, and the comfort of the overhead lap bars make a big difference! I also really liked the altered first drop, with the steep turn to the left being a definite enhancement compared to the original Colossus’ drop, in my view! The first half was much the same as Colossus elements-wise, and I’ve always felt that this is a pretty good first half; it works really well here. I’m still not 100% sure on the second half with the successive heartline rolls, as they are definitely a bit dizzying, but I’ll concede that the overhead lap bars do make them more comfortable than they are on Colossus. Overall, then, I thought Sik was a really decent coaster, with the lap bars and altered profiling being a definite game changer; it definitely lived up to my expectations, and I definitely enjoyed it! It’s not a top 10 coaster for me or anything, or one of my absolute favourite UK coasters, but that style of ride doesn’t tend to rank phenomenally highly for me anyway and I’ve never liked Colossus, so I wasn’t really expecting that to begin with. On its own merit, I thought Sik was a very good coaster that I definitely enjoyed overall, and my dad, who’d never ridden Colossus before due to being too tall for the restraints, thought pretty highly of the ride: After our ride on Sik, we got some lunch in the Muddy Duck Cafe before heading to look around the zoo for a bit. We initially decided to head onto… Zoo Monorail The Zoo Monorail was nearby and looked to have a short queue, so we decided to give it a go to get a panoramic view of the zoo and its animals. We hadn’t been in the queue very long, and had only narrowly missed the first and second monorail trains that went after we joined the queue, but we’d noticed that the first train had come to a stop not very far after the station, and the operator later noticed, abruptly stopped the second train, and told us that “the battery’s gone flat”. As such, we left the queue; I think we made the right choice given that everyone else left shortly afterwards, with even the operator swiftly abandoning the scene: After our ill-fated attempt at riding the Zoo Monorail, we headed around the zoo on foot for about an hour, looking at animals such as lemurs, the park’s namesake flamingos, kangaroos, wallabies, penguins, black rhinos, zebras, camels and giraffes, amongst numerous others. The animals seemed a bit inactive and not too keen to come out, likely due to the current British summer we’re having, but it was nice to walk around the zoo nonetheless. It looked like quite a nice zoo, and it was fairly big; have a few pictures I took: After leaving the zoo, we initially headed to try and do Twistosaurus, as I had thought that this and Zooom! might be two nice bonus family coaster +1s that didn’t look like embarrassing bonafide kiddie coasters (Runaway Mine Train, Dino Roller and Go Gator were all conclusively ruled out beforehand on this basis). We did get in the queue briefly, but it was quite long, the throughput didn’t look overly high, and my parents were put off after seeing a particularly spinny car containing a very perturbed-looking woman going around for a second lap… I ultimately decided that I wasn’t that bothered about doing Twistosaurus or Zooom!, so we decided to leave that queue: After we bailed on Twistosaurus, my parents decided that they didn’t fancy riding anything else, so they headed around the zoo while I headed for some rerides. I started off with a reride on Kumali. I was seated in row 9 once again (I’d initially gone to sit in row 7, but row 9 was empty, the operator later noticed this and moved me up, and the lady I had been batched next to said “let’s go to the back; it’s faster!”), and it was similar to how it had been earlier, with possibly a touch of additional speed from having warmed up: I then headed for a reride on Sik using the single rider queue, which was very useful as I pretty much walked straight on there! I was seated in row 2 this time, and as with earlier, it was a thoroughly decent coaster that I really enjoyed, although I think I preferred it towards the back of the train: After my reride on Sik, I went for a reride on Velocity. I was seated in row 2 this time, and it was similar to earlier, although I think I found it a touch more uncomfortable: After my reride on Velocity, I headed to try out a ride I hadn’t done yet… Pterodactyl Pterodactyl appeared to have a relatively short queue, so I decided to give it a go. I was interested to try Pterodactyl, as even though I’m not generally huge on flat rides, I’d never ridden a Star Flyer-style ride before. As with a number of rides at Flamingo Land, the “relatively short queue” was longer than expected, ultimately taking around 40 minutes, and I ended up not getting on Pterodactyl. I nearly did, as I was initially batched into a cycle that went as usual, but the operator realised they’d overbatched without considering exit riders and abruptly ushered me back into the queue. The cycle that I was then batched into looked promising, as I fastened my restraint and the operator went into their booth as normal to send it with no sign that anything was wrong, but they abruptly came back out and said “Ride’s broken, get off!”, so I was ultimately unable to ride Pterodactyl: After my ill-fated attempt to ride Pterodactyl, I went for one final single rider queue reride on Sik. I was seated in row 7 this time, and it was once again a very good ride: After my final Sik reride, I headed back towards the Muddy Duck Farm to meet back up with my parents. It was about 5pm by this point, so we decided to bid Flamingo Land goodbye and head back to our hotel: So, that just about covers my first ever visit to Flamingo Land in Yorkshire! I had a nice day; I was really pleased to get 9 rides in, I got on many of the things I’d hoped to get on, including all 5 big thrill coasters, and overall, I really enjoyed visiting somewhere different! There really is no feeling quite like going to a new park for the first time, and I had a really nice day discovering all that Flamingo Land has to offer! In terms of the park itself; sure, it’s not the greatest theme park I’ve ever been to, but I don’t think the park deserves some of the hate it gets, personally, and I certainly had an enjoyable day. The operations are slow (some of the slowest I’ve ever personally encountered), and the park is not the most cohesively themed in numerous areas (although I thought that some others were reasonably nicely themed), but overall, I think it’s a nice enough park that I certainly had a nice day at, and I do think that there is something to be said for the breadth of the park’s offering and the relative strength of its coaster selection for a park of its calibre. Sik is a very decent headliner, and while I wouldn’t have said that I rated any of the other coasters overly highly (I’d probably say that only Kumali makes my top 50% out of the other 4), they are certainly novel experiences that add good variety to the lineup and help to flesh it out. There are also quite a few other rides that I didn't do; for instance, Cliff Hanger was unfortunately closed today, but had I done it, I imagine that that would have been a really decent headline flat ride for me (I love a good drop tower!). The zoo was also nice and surprisingly expansive, and overall, I had a nice day at Flamingo Land! You can talk about the operations and such, but given what I got on, I don’t think I can really complain; the longest queue I waited in all day was 40 minutes, and I managed 9 rides in 7 hours, which I was pleased with! Thanks for reading; I hope you enjoyed this report! My next report will probably be from Thorpe Park at some point in early September!
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  9. Just like that, the final theme park of the trip was here. Known for Kingda Ka and the largest selection of B&M rollercoasters in the world. With the weather continuing to create issues we wanted to hit the problematic loading rides in Green Lantern and Superman Ultimate Flight. We always knew that King Ka was pretty much a no go with its incident and El Toro wasn't running. Green Lantern it was and it was fine. Nothing extraordinary, nothing awful just a solid ride. I liked that it was a pretty long ride. The ending did tend to fizzle out and the head banging did seem to get worse in the lower to the ground sections. Superman Ultimate Flight had a massive line and with dark clouds on the horizons, we decided that Nitro was a better option. Unfortunately it wasn't operational so we went for the single rail RMC Jersey devil instead. First thing to note is that nothing whatsoever is allowed in the queue. Security staff at the entrance and it was strict. Weirdly this ride never had a queue and is a significant upgrade on Railblazer at Californias Great America. I'd heard negative things bout Jersey Devil but I actually really liked it. Nice long ride, doesn't feel out of control on speed. The continuous loading is also an excellent addition, keeping the queue moving consistently. We then attempted a second go but the moment occurred, the bad weather hit. Unlike Kings Dominion which didn't really bother telling anyone what was happening, Six Flags was much better. Announcements were playing on all rides, staff were informing everyone and unlike KD, the indoor rides remained open. Sure there's only like three of them but hey, theres still things to do. And unlike KD, the rides reopened after an hour with announcements declaring the rides are back in operation. We went for a ride on Batman, my fourth clone and by now I'm used to what these rides deliver. This was good but the only one I really like is the one at Great America. It was also weirdly on one train and the only ride on a reduced capacity. With the school crowds still dotted around we went for a wander over to Medusa, the first B&M floorless. I had previously been on the mirrored version (Scream at Magic Mountain) and I really liked that version. After Dominator, this felt good but nowhere near as explosive or impactful. It had a really loud roar which I wonder if it has any impact on the animals as the trail is nearby. The first half is excellent with full speed and intensity. The trim break though, kills all speed and it feels like the train is barely making it through the final corkscrews. This was easily the quietest ride in the park as its all the way at the very back of the park on its own little pathway. We never had to wait for Medusa and it was easy to get lots of rerides as Six Flags let you stay on. Runaway Mine Train followed, almost at 50 years old and it was pretty crazy. I found it pretty intense if jerky. With a little walking we ventured over to the El Toro area where it remained closed. Good old Intamin. We instead headed to Superman Ultimate Flight. This is not a great ride, distinctly average. After the pretzel loop it just fades into obscurity. With the longest waits in the park, its only worth doing if the queue is less then ten minutes (or you need the cred). I don't think it's the ride operators fault either, they were working damn hard to get those trains out but these flyers just have so many technical issues that get in the way. On and upwards and Nitro was finally open. After walking through the insane long queue to get to the station we chose row 8 for our first go. I have to hand it to Great Adventure on so many levels. They were running this thing like it was Silver Star at Europa Park. Three train operation, no stacking, the operator using comms to 'gently' push guests to get on the train as quickly as possible. When you are operating a ride like the best theme park in the world, you're doing something right. And I really liked Nitro. The jump from Apollos Chariot to this is quite something. They are pretty similar rides but the forces on Nitro are so much better. I love the adventure into the forest, how you can barely see any of the ride from the park. We had several goes as with the operations, the ride never had a wait. Each ride delivered. After lunch (pizza for like $100), we went on some of the Justice League area rides such as Dark Knight (clunky), the Sally dark ride (fun) and Cyborg Spin (useless). We attempted to get back on Jersey Devil but.. the bad weather was back with a nearby thunderstorm. Beer was grabbed and we waited. A little rabbit emerged and did a little run around the nearly empty pathways. Surreal. Unlike the earlier storm, this lasted ten minutes and the rides opened up quickly. I was impatient and grabbed a ride by myself on Jersey Devil. My own train, lucky me. It delivered again, lovely ride. Chris then wanted a ride so back round we went. Then onto Skull Mountain which was a ride in a theme park. With the park essentially dead with all the school groups gone and the weather closure having an impact, it was easy to mop up lots of rides such as Harley Quinns Crazy Train and the Joker. The Joker incidentally, is the first time I've actually been able to get on an S&S 4D. The version at Great America was closed because of a power cut and the one at Kings Dominion closed and never reopened because of the thunder storm. It was fine, much better than the Intamin equivalent. But lets face it, they aren't great rides. It was around 5PM now and we thought we'd take one last chance at El Toro. We walked to a good viewing point and waited about five minutes to see if there was any chance of life. Nothing. We were about to walk away and then suddenly, there's a train. With people on. A sudden skip in our step, we raced over to it before downtime naturally happens. I'd heard a lot about this ride. Some have described it as a bigger Balder (which I don't really like), some have called it the best wooden rollercoaster ever created. My opinion is... this is a beast of a ride. It's a monster. It's an outstanding ride really. The reason I've never really got on with Balder is because it feels too controlled, the air time is great but it is the same on every single hill. But El Toro is just out of this world with fast hills, crazy sweeping turns and some of the most aggressive forces on a wooden rollercoaster. It's major downfall is the area which has had a retracking. It's still way to jerky and rough for my liking. Even with fresh wood, the train just does not like the speed and angle of the turn. It hurt my neck and back and after three goes in a way I didn't feel up to doing another ride. Even with this thought, this was the stand out ride at Great Adventure. it isn't necessarily my favourite ride (thats Nitro), but it's the one that left the biggest impression. This was a park with a second day and the only real difference in the days was that Kingda Ka was testing all day. Frustratingly it never opened but it was to be expected. I have to say Great Adventure was a nice surprise to be had. Six Flags has this reputation in the industry and at each Six Flags park I have been to, I have never had a bad day. Discovery Kingdom, Magic Mountain, Great America, America and now Great Adventure have been great parks to visit with some unique and interesting rides across them all. There's a whole sea of difference between the active operations that Six Flags has and the awful operations of the Cedar Fair parks. When your parks are all about the rides and less about experiences, then your park needs to deliver the operations otherwise the whole day becomes a frustrating mess. Next up: Nickelodeon Universe at New Jersey American Dream mall.
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  10. After the craziness of Hershey Park, today was about the more chilled out, relaxed atmosphere of Dorney Park. This Cedar Fair park has a rich history and is the perfect park for a chilled out Sunday of B&M's, Intamins and Morgans?! One of my biggest observations of the parks on this trip is that when there's a water park as part of the admission, thats where people want to be. The 100/200 odd people waiting at the entrance to Dorney made a swift right to Wildwater Kingdom. Without even trying we got to Talon first, front row, only two riders on the train. Weird quirk of Dorney is that the air gates don't open, you have to push them. Must be a slight frustration for ride ops, having to shout 'push the gates' on every ride. Talon is a very traditionally layout B&M inverter but it looks absolutely gorgeous. Yellow, orange and blue really works on that thick B&M track. It's all eerily quiet. I'd heard that the track was filled with sand but you struggle to even know the train is on the move. If no one is screaming on a train, it's as if the ride isn't even moving. There are some lovely forces on the ride but it is on the tamer side. The to the ground helix was definitely the highlight, nice and low to the ground and a fitting bit of iconography for a ride that holds you in the grip of fear. Next stop was Hydra: The Revenge. The last of those rides I spoke about in the first blog. Yet again we got to the train and were the only two people on board. This peculiar B&M floorless is very unconventional for this ride type. Odd order of inversions, everything taken at a gradual pace. The jo-jo roll is quite representative of the ride as a whole with the more graceful way it takes inversions being vastly different to the other Floorless I've done so far on this trip. It also had quite a severe rattle that really made itself apparent after the cobra roll. The operations were rubbish to say the least. Later on in the day the glacial pace was really causing an unnecessary queue. CHESSINGTON REPRESENT. Our next stop was Possessed, an Intamin impulse coaster which Chris hates. Yet again it was just us two so we opted on the front row and it was okay if not a tad repetitive. No, the real highlight of the park is Steel Phantom, a morgan hyper which is excellent and reminds me heavily of Magnum Force. It's a lovely long ride with huge amounts of air time. Would have ridden more if it had not broken down. Thunderhawk was the rides older wooden, previously named Rollercoaster. One thing I love about Dorney is how much it celebrates its history. What I don't like is how a lot of it has been removed and doesn't exist anymore. There are bits here and there such as Rollercoaster, the Whip and the Zephyr. But the rest has been eradicated and is completely gone. A few boards here and there are dedicated to remembering what else has been there. But all this talk of dark rides and there's none at Dorney now at all. Such a shame. A selection of classic funfair rides dots around the park and the ride operators have a lot of fun on the PA getting the guests pumped and ready to ride. There's a real contrast of Dorney with other Cedar Fair parks I've done; Dorney rates nicely because it has a charm and still has the feel of a family owned theme park. We took a ride on Wild Mouse. This has the worst operations of any ride ever. Well it is a maurer wild mouse so should have expected this. We took a couple of rides, were about to leave then noticed Demon Drop was open. This intamin first generation drop tower is surreal, so weird. Not recorded for multiple rerides but its fine as a novelty. We left to get ahead of the poor weather forecast. We had a lovely day. Sure the park is nowhere near the others in terms of park investments. But it is a decent, varied day out. I recommend. If they do get the B&M dive machine like is rumoured, this will be the second cedar fair park to get one just after I've visited. I shall return..
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  11. The little invested Six Flags America is an interesting place to me. It was by far the least refined of the parks visited on this trip and yet it had a certain local park charm. The main purpose of this visit was to get on the first B&M ever constructed. While B&M as a team and worked on other rides, this was their first ride under the B&M name. The previous day, Firebird had been closed all day. So I was concerned about that but my worries were unfounded. Firebird was open on time and ready to go. It initially being a stand up, this is the third stand up model I have ridden that has been converted to Floorless. Unlike Patriot this layout was okay and pretty substantial. However it doesn't ride particularly well with some rough moments scattered throughout. But it does have intensity and it's easy to see why this ride was just the start of a world leading company. We got three rides including the front and there wasn't much difference between them. Superman - Ride of Steel almost feels like a relic from the past compared to what Intamin can do now. This is a very odd layout with long straights and giant helixes. It was running one train (which is all it needed) and rode pretty well. Surprisingly enjoyable without being outstanding. And thats a great review. I personally prefer Goliath at Wailibi Holland which is a snappier layout but Ride Of Steel is fun. I managed to trick Chris onto Jokers Jynx which is a clone of Flight of Fear but outside. He hated it just as much as the other version. I preferred the other version just because of it being inside. Not much to say although it definitely needs a repaint and refurbishment. Batwing the Vekoma first generation flying coaster was fascinating and if it wasn't for downtime and reliability would have ridden a lot more. But I'm thankful for the one ride we did get. This was great but it felt so dangerous. The vest restraint is substantially different to the B&M version with essentially two flaps being seat belted together in the middle. Bizarre. This was great to get on with really unique sensations and a very different layout. Just not enough go's around to really get a good feel for it. We did a couple of flat rides as this isn't really a rollercoaster park and the staff were great. Less of this corporate feel like Cedar Fair and Disney has and the more raw local park flavour. I personally liked that it wasn't generic 'want to go faster' stuff and this tailored feel. it's hard to describe but it was just more what I value from guest interaction. We got to Wild One, one of the parks two wooden coasters. This was a classic wooden coaster built in 1917 and relocated in 1980 to Great America. Randomly on two trains this was the most popular ride at the park and it felt like it was going to collapse. Needs a bit of work as a lot of the paint has chipped away over the years. I really respect Americas treatment of their classic wooden rollercoasters, it feels like every park has one dotted away somewhere and they are always consistent, some of the busier rides at the parks they are in. Unfortunately both Rajun Cajun (Reverchon spinner) and Roar (GCI woodie) were closed so after a couple of re rides across the park we decided to leave early and get some classic American Mexican food. Would I revisit this park? Again, if the investment was put into it yes. But it is clearly a bit of an ugly duckling of the Six Flags chain. Thing is though, this is one of the better operated park across my visits. Each ride was well staffed and they were getting trains out at pace. It just needs some love.
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  12. Trip Summary All right, then! Now I’m back in the UK after a 7.5 hour flight from Orlando to London Heathrow, I think it’s about time I posted the trip summary I promised at the end of the last report! To cut to the chase; this was an absolutely fantastic trip! I loved getting back to Universal, SeaWorld and Busch Gardens after 7 years, and I loved getting on some of the brilliant new rides that have been installed since my last trip! As well as that, Volcano Bay was also a real positive surprise (I’ll touch on that more later), and I thoroughly enjoyed myself there! I’ll start by ranking all of the parks I went to in this trip, and I’ll say a little bit about each: Islands of Adventure - This is still easily one of my favourite parks ever, and I dare say that it now has possibly the most well-rounded selection of top-class major rides I’ve ever seen. I always felt that the coaster selection at IOA was one of its relatively weaker links in the past, but the additions of Hagrid’s and VelociCoaster have strengthened its credentials as a coaster park considerably, in my view, with both of these rides providing absolutely top-class experiences. The park also has some truly top-class dark rides and water rides, with Spider-Man being my favourite dark ride and Jurassic Park River Adventure being my favourite water ride out of the non-coaster offering! The theming is also wonderful throughout the park, in my opinion, and overall, I think it’s a truly stunning theme park! I’ve always loved how Islands of Adventure is a bit of a “jack of all trades”, and masters quite a number of different areas of the theme park experience, and I feel that the additions since my last visit have only strengthened that, personally! I will say, though, that if I’m being phenomenally picky, I think it can sometimes feel like the park has quite a hectic atmosphere with not much room to relax, and that is one thing that I feel the other Universal park does better. Overall, though, I absolutely love IOA; the combination of amazing rides and amazing theming make it easily one of my favourite parks ever! Universal Studios Florida - I may prefer Islands of Adventure, but it’s a close race between the two for me, and this is still definitely one of my favourite parks! The ride selection isn’t quite as varied as Islands of Adventure’s, and I don’t think that any of the individual rides quite match the best IOA has to offer for me, but there are still some absolutely fantastic headliners, with Revenge of the Mummy, Harry Potter and the Escape from Gringotts and Transformers being real headline draws of the park for me! There are some other really solid rides at the park too, and I also think that the overall theming is better than I’d remembered. Diagon Alley is the big standout thematically, but the rest of the park is also wonderfully detailed and has loads to look at! As I inferred above, the park also has a somewhat more relaxed atmosphere than IOA, in my view, with it often feeling slightly less crowded and there being more areas to slow down and take a breather. My whole family apart from me actually preferred USF of the two parks due to the more relaxing atmosphere and the fact that they felt that the theming was “way better”, as well as the fact that USF’s rides were more “grandparent-friendly” on the whole than IOA’s. Overall, while I may prefer Islands of Adventure overall, Universal Studios Florida still has a lot going for it, in my view, and it’s also one of my all-time favourite parks! Busch Gardens Tampa - I had a great day here! The coaster selection is second to none, there are some decent non-coaster rides, with the flat ride department in particular really shining, and the park is nicer in terms of landscaping than I’d remembered, being very green! It’s not the most heavily themed park I’ve ever been to, but I also feel that Busch does decently in terms of theming in numerous places, with the Egyptian section containing Cobra’s Curse and Montu being a favourite of mine. If I’m being picky, however, I personally found the park to have a somewhat confusing layout. Something I noticed a fair amount during my day is that attractions would look very close as the crow flies, but you’d try to find them and struggle, with them turning out to be absolutely miles away in path terms, which would see you passing numerous other totally different attractions on the way. The park also lacks indoor attractions despite being faced with the ever unpredictable Florida climate, and while stormy weather wasn’t a problem on our visit, some indoor entertainment might have been nice as a respite from the humidity. Overall, though, I had a great day at Busch Gardens, and it’s a fair amount nicer than I’d previously remembered! SeaWorld Orlando - Despite this park being last, I actually find it to be a really nice park that I seem to like more than most, and I had a great day here! The coaster selection is getting to be really excellent, queues are often short, and the park generally has a really nice, relaxed atmosphere; what’s not to like? While not particularly heavily themed, the park also has nice theming in areas and generally looks nice. However, I think the reason it’s not as high as the other 3 for me is because the park fundamentally doesn’t have that much to do rides-wise. In particular, it has very little to do rides-wise aside from the coasters; the only major non-coaster I can think of is Infinity Falls (which I was unable to ride due to unreliability and lightning). Similarly to Busch Gardens, I do feel that an indoor attraction of some description wouldn’t go amiss here, both to provide some entertainment in the event of a thunderstorm and provide a respite from the Florida humidity. This wasn’t a massive problem for me overall, though, as I’m pretty content just riding coasters all day! Overall, SeaWorld is a great park, and I really enjoyed my visit! Let me move onto some of my personal highlights of the trip in terms of new stuff… there were so many, but I’ll try to name just a few! New Highlights VelociCoaster - My favourite new attraction of the trip was VelociCoaster, a stunning Intamin LSM Launch Coaster! This sensational ride has a stonker of a layout with some really impactful elements, including a euphoric second launch, a top hat with some sublime ejector airtime, and a final heartline roll that really whips you out of the seat and leaves you blown away upon hitting the brake run! There are also loads of other great elements including some great inversions and excellent pops of ejector airtime, the ride maintains a great sense of speed throughout, and all of this is also packaged within a wonderfully comfortable and rerideable coaster, with absolutely superb restraints! Overall, I loved VelociCoaster; I had high expectations, and it did not disappoint for me! Hagrid’s Magical Creatures Motorbike Adventure - Hagrid’s may not have many standout moments of extreme thrill, but what it does have is a truly spell-binding sense of pure fun throughout! Despite having high expectations, the whole thing was a huge amount more fun than I’d expected, with the launches being great fun and surprisingly punchy, the low-to-the-ground twists and turns being surprisingly thrilling, and the whole thing just being magically fun overall! This coaster always left me with a huge smile on my face, and overall, it was a definite highlight among the trip’s new experiences for me! Iron Gwazi - I may not have rated it quite as highly as many do, but my first RMC coaster was still a definite highlight of the trip for me! The ride had some absolutely ludicrous ejector airtime, it was absolutely relentless throughout, and the layout had some truly spectacular elements; that first drop in particular was absolutely absurd! I did find it a tad much for me in terms of violence and being thrown around towards the snappier end portions of the layout, which is why it wasn’t my favourite coaster of the trip, but it was still an absolutely phenomenal ride overall! Universal’s Volcano Bay - This isn’t a theme park, but a new attraction I did manage to experience and was absolutely floored with was Universal’s Volcano Bay! The consensus towards this waterpark is somewhat mixed, with the chief complaint being the TapuTapu system and associated problems. However, I thought it was brilliant, and it definitely exceeded my expectations! In general, TapuTapu worked really well for me, and Volcano Bay is a really great waterpark with some brilliant attractions; some particular favourites of mine include the Krakatau Aqua Coaster, Honu, Taniwha Tubes and the enormously fun TeAwa: The Fearless River! Overall, Volcano Bay was brilliant for me and my family; I’d firmly recommend a visit! Those are just some of the highlights; that isn’t necessarily an exhaustive list by any means! Now I’ll move on to my main positive surprises of the trip… Biggest Positive Surprises Universal’s Volcano Bay - I’ve already spoken at length about Volcano Bay in the above section, so I won’t dedicate too much to it here, but it was a big surprise for me and the rest of my family, so I thought I’d mention it here! Skull Island: Reign of Kong - I had never ridden this dark ride at Islands of Adventure before; it was the big new thing at IOA when we last went in 2016, but we didn’t manage to get onto it. I went into this ride with low expectations, as reviews are generally quite negative, but I have to say that this ride was a massive pleasant surprise; it’s an absolutely fantastic dark ride, in my opinion, and a real asset to Universal’s dark ride lineup! The 3D is excellent, with some awesome action sequences and a brilliant 360 degree screen, there is some excellent physical scenery (including a stunning Kong animatronic that's absolutely huge!), and overall, I just thought it was a brilliant attraction! Kong far exceeded my expectations, for sure! Ice Breaker - I had pretty low expectations for this coaster, as its reviews are generally middling to negative, but I ended up absolutely loving it! The swing launch was my first ever swing launch, and I found it brilliantly fun and punchy! The backwards spike provided some brilliantly fun floater airtime, the ejector airtime got surprisingly strong towards the end of the swing launch, the top hat provided some more brilliant (and surprisingly sustained) airtime, and the rest of the layout consisted of some more surprisingly brilliant pops of airtime and some really fun twists and turns! Overall, I thought that Ice Breaker was a phenomenal ride that was just so much fun, and it hugely exceeded my expectations for sure! Let me move onto a slightly less positive category... my biggest disappointment. Biggest Disappointment You may be wondering why I have named this category "biggest disappointment" rather than "biggest disappointments". Well, that is because I only experienced one new attraction that I would call a true disappointment for me. Yes, I was slightly less enamoured with 1 or 2 big hitters than most, but they were still excellent, and I think it would be terribly harsh of me to consider them "disappointments" because they were still incredibly, phenomenally great. For me, I'm afraid to say that the main damp squib of the trip, by a considerable distance, was the new-for-2023 Pipeline: The Surf Coaster. I had heard some very positive initial reviews, so I went in with high hopes that it could be a top 10/20 contender and a ride that I really enjoyed. However, it just didn't do it for me. In short, the ride has everything on paper (fun layout, punchy launch, surprising airtime, an interesting new idea in the form of the jumping seats... it has so much going for it!), but it's ruined for me by the fact that it just isn't very comfortable, in my view. The "jumping" airtime is an interesting idea, but it just hurts in numerous different places for me, and in general, I think standing up on a roller coaster is an inherently uncomfortable riding position that Pipeline hasn't really improved, in my view. I went into Pipeline really wanting to like it, but it just didn't do it for me, I'm sorry to say. Finally, let me display some stats: Unique coasters ridden: 18 Unique parks visited: 4 (Islands of Adventure, Universal Studios Florida, SeaWorld Orlando, Busch Gardens Tampa) New coasters ridden: 8 New parks visited: 0 Total rides: 45 Total coaster rides: 29 Total park visits: 10 (4x Islands of Adventure, 4x Universal Studios Florida, 1x SeaWorld Orlando, 1x Busch Gardens Tampa) Favourite coaster ridden: Mako (overall #1/99) Favourite new coaster ridden: VelociCoaster (overall #2/99) Favourite non-coaster ridden: The Amazing Adventures of Spider-Man Favourite new non-coaster ridden: Skull Island: Reign of Kong Most surprising coaster: Ice Breaker Most surprising non-coaster: Skull Island: Reign of Kong Biggest disappointment: Pipeline: The Surf Coaster So, that summarises my June 2023 Florida trip! Thank you so much for following this series of trip reports; I really hope you've enjoyed reading them as much as I enjoyed this trip! I'm unsure when my next trip report will be, but I should be back at you with another trip report before too long (September at the latest, as I've got a locked-in park visit booked for that month...)!
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  13. 14th June 2023 (Universal’s Volcano Bay) We went for something slightly different today… unlike the last two days, we went to a waterpark! And it wasn’t just any waterpark, it was one that none of us had ever visited before… Universal’s Volcano Bay! The last time we drove down the Universal end of the I-4 in 2016, this park was under construction, so we were interested to see what the park was like now it was open. Before I get started, I should apologise in advance for the fact that there are no photographs in today’s report. As Volcano Bay is a waterpark, the experience is not terribly conducive to whipping out a smartphone and taking pictures, so I’m afraid you’ll have to rely on only my writing today. We set off for the park at around 8am and got to Universal’s parking structures at around 9:15am, as per usual. Unlike with the other two parks, though, we did not set off over the travelators and into CityWalk. Due to Volcano Bay being separate from the other two parks, we had to take a shuttle bus over to the entrance. There was no wait for this at all, and it only took a few minutes, so it was very convenient and got us to the park in good time. We then arrived at the park and got given our TapuTapu wearables, which we would get very well acquainted with over the course of the day. After getting changed and renting a locker, we headed to the main wave pool to reserve a set of chairs to store our things on before my dad and I headed over to Krakatau Aqua Coaster to reserve slots, as we’d heard that the ride was prone to getting very long virtual queues. When we arrived, the virtual queue was already on 125 minutes, but we decided to reserve it anyway in case it got any longer. This later proved to be a very wise decision, as the virtual queue did nothing but get longer during the time we were in the park, eventually peaking at almost 5 hours. This reservation did mean that we were unable to reserve any additional queue spaces for another 2 hours, but thankfully, there were a fair few slides showing as “Ride Now”, so we headed to… Taniwha Tubes Both sides of Taniwha Tubes were showing as “Ride Now”, so me and my dad decided to try the blue slides. The virtual queue worked well here, as it meant that we only had a couple of boats’ wait at the top of the slide tower. But how was the slide? Well, I thought it was great fun! The tube gained surprising speed in places, and although there were no additional bells and whistles like some of these tube and raft slides often have, there were some really fun twists and turns and it was overall a very fun slide! After Taniwha Tubes, my dad and I wandered back over to the main wave pool so that my sister could join us on some slides. My mum and grandparents were not keen on doing slides, but my sister was keen to join us on some, so when she was with us, we headed over to another “Ride Now” attraction… Maku Maku was showing as “Ride Now”, so we decided to give it a try. As with Taniwha Tubes, the virtual queue worked well here, meaning that the slide had a reasonably short standby line when we arrived. So, how was the slide? Well, I thought that this was a fun slide; even though I think it was probably less intense than the green slide on the same tower whose name currently escapes me, it was good fun, and I liked the open helixes that went around water jets! After Maku, we headed onto another “Ride Now” slide… Punga Racers Punga Racers was showing as “Ride Now”, so we gave it a go. One interesting thing to note here is that any kind of cotton clothing or non-swimwear was not allowed, so I had to remove my goggles and my sister had to remove the cotton t-shirt she was wearing over her swimwear. I was unsure why this was the case when it wasn’t the case on any of the other slides, but I guess it could be down to these generating friction with the channel, what with it being a body slide. After Punga Racers, we headed back onto the blue side of Taniwha Tubes, which were still on “Ride Now”, so that my sister could have a go on the ride. Once again, it was great fun. After our Taniwha Tubes reride, we went back to the main wave pool to meet back up with my mum before the four of us headed into… TeAwa: The Fearless River We were interested to try TeAwa: The Fearless River, as it was billed as great fun in other reviews and we were intrigued to try out a slightly more thrilling lazy river. We ended up taking 2 circuits in total, and I have to say that I thought this was great fun! The current was nice and fast, and I really enjoyed the additional touch of waves coming along to spice things up every now and then. It wasn’t overly intense given you needed a life jacket, although having spent many hours on Center Parcs Longleat Forest’s often “rough and ready” Wild Water Rapids as a child, anything else probably seems pretty tame by comparison! After our circuits on TeAwa: The Fearless River, we met back up with my grandparents and headed for a quick dunk in the main wave pool. While the waves did not quite match “The Wave” in Disney’s Typhoon Lagoon for pure spectacle, they were still really good fun, and were much easier to have a leisurely relax in. After the wave pool, we sat down and relaxed in our sun loungers for a few minutes before me and my dad headed over to our slot for… Krakatau Aqua Coaster After a 125 minute virtual wait, me and my dad’s slots on Krakatau Aqua Coaster were finally beckoning, so we headed over and gave it a go. As per usual, there was a short physical wait, and we were on the ride quickly. So, how was it? Well, I thought that the ride was excellent, with some good pops of airtime and much punchier launches than I’d experienced on Typhoon Lagoon’s Crush’n’Gusher, an earlier iteration of the same ride style. The ride was also very long, with many fun twists and turns! After Krakatau Aqua Coaster, we headed back to the main wave pool to collect my sister so that we could re-ride Taniwha Tubes. We did the green side this time, and I have to say that it felt faster than the blue slide had earlier, with the outdoor sections also providing an interesting touch! We then went to reserve slots on Honu. The ride had a 10 minute virtual queue, so we reserved a slot and went to ride another attraction that was showing as “Ride Now” while we waited… Ika Moana Ika Moana was showing as “Ride Now”, so seeing as it was on the same tower as Honu, we decided to take a ride on it. The standby queue for this ride took a little longer, as our slot for Honu vibrated while we were waiting. So, how was the slide? Well, it was good fun, with some fun twists and turns and nice outdoor sections! After our ride on Ika Moana, Honu was showing as “Ride Anytime”, as our slot had opened up quite a few minutes ago by the time we came off. As such, we went to ride… Honu Honu was ready for us to ride, so we entered the queue and started to ascend the tower. As with Ika Moana, there was a lengthier standby queue for this ride, with us waiting a good few minutes to get on. But how was the slide? Well, I thought it was excellent, with the two walls providing great exhilaration and the initial drop providing some interesting airtime! After our ride on Honu, we headed back to the main wave pool to meet up with my mum and grandparents. By this point, it was well past 2pm, the floors and the sand were getting uncomfortably hot to walk on in bare feet (our final walk from Honu on the concrete paths in Florida heat felt as though it was physically burning our feet, and the sand was little better), and the wave pool had just been evacuated due to a “waterfall incident” (?), so we decided to head home. So, that just about wraps up our day at Universal’s Volcano Bay! I had a great day; I had 8 rides on the slides and a go on TeAwa: The Fearless River, and it was just nice to visit a brand new waterpark! Personally, I’d say that Volcano Bay was every bit as enjoyable as any of the other Florida waterparks I’ve visited (for reference, I’ve been to both Walt Disney World water parks and Aquatica Orlando); the rides were really good, there’s a wide range of different things to do (there were a number of things that we didn’t cover today), and the theming was also lovely, with the central volcano itself being particularly impressive! The park was also an interesting one for me because it was my first ever experience of wholesale virtual queueing in a theme/water park setting, and I have to say that it worked a lot better than expected! It wasn’t perfect (I don’t think the queue times for Krakatau Aqua Coaster would have been nearly as high had it been a physical queue, for instance, and one or two slides did still have a not insignificant standby wait when our time slot arrived), but overall, I did enjoy not having to physically queue as much, and I thought that my overall experience of virtual queueing with TapuTapu was pretty positive! With that being said, I still don’t think that wholesale virtual queueing is something that you could just take, slap into any old theme park and expect to work well. I think the reason for it working reasonably well in Volcano Bay was because the park had quite a number of non-ride activities to keep you occupied while waiting, as well as a number of slides with no wait, and I think the waterpark in general lends itself to the sort of copious non-ride entertainment that virtual queues require better than the theme park does. Overall, though, I had a brilliant day at Volcano Bay, and my family really enjoyed it as well! There is a chance that we may be returning to the park next week, so there may well be a second report from Volcano Bay! Thanks for reading! I hope you enjoyed today’s report, although I apologise for it probably being less interesting (after all, you’re on here to read about theme parks, not water parks, and I was unable to take any pictures). We’re not doing anything tomorrow other than going for a meal in Disney Springs for my nan’s birthday, so I won’t write a report tomorrow, but the next report on Friday will be from SeaWorld Orlando, where I hope to take my first ever rides on new rides like Ice Breaker and Pipeline and see if Mako, my current number 1 coaster (yes, it’s still on top, even post VelociCoaster and Hagrid’s!), still stacks up!
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