Jump to content
View in the app

A better way to browse. Learn more.

Thorpe Park Mania Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Leaderboard

Popular Content

Showing content with the highest reputation since 12/12/24 in Blog Entries

  1. Day 1 - Portaventura and Ferrari Land

    Matt N and one other reacted to Cal for a blog entry

    2 points
    Portaventura Trip Report – Day 1 Travel & Hotel Huge bucket list park for me: PortAventura. I’ve been watching vlogs and reading plenty of reports from PortAventura since a young age, but I’ve just never got around to doing it. They don’t have a huge coaster lineup, and with so many mixed reviews, particularly on operations, it’s never been high up on my list to tick off. I found a great deal on the hotel and flights that worked perfectly, so I booked a solo trip. 3 days and 2 nights, arrive Weds 17th and return on Friday 19th. I bagged return flights from Gatwick for £45, and booked Hotel Roulette for £210 (also got £20 cashback so worked out to £190), which also included 3 days entry at PortAventura and 1 entry for Ferrari Land. Absolute bargain. If it was for 2 people it would’ve been an even better deal as the hotel was the same price. Hotel Roulette is slightly cheaper and allocates you a random hotel - I was allocated El Paso. I got an early flight and arrived in Barcelona at around 11. I arrived at the hotel around 2pm, checked in, dumped my bag and walked straight round to the park. Whats that peeking through the trees. PortAventura First impressions were great. Lovely area of the park with great theme music playing, lots of nice seating and food outlets overlooking the lake. Furious Baco was the first attraction I came across being at the entrance, so I headed straight for the single rider queue. I was sat towards the back on the right side (normally being a single rider you get the left side, but as the group I was allocated with sat there I took the empty seat on the right). The initial launch and pop of airtime at the end of the launch is great. Very unique having the launch on an upwards slant too. But from there, I didn’t enjoy any other part of the layout and it was quite rough. Obviously I needed to ride it more and in different seats to share my thoughts properly. Spoiler: it gets worse. Having just arrived I was pretty eager to get on some more coasters, so I walked past Tutuki Splash then a very long way towards Shambhala and Dragon Khan, B&M land. I had no idea where I was going, just following paths till I found the B&Ms. The views of the 2 B&Ms are stunning. On my approach I noticed Dragon Khan was walk-on, so got straight on. I didn’t know what to expect with this - I love an old B&M but had heard lots about it being rough and showing its age. It looks absolutely stunning with its recent paint job, and I loved the colours of the train. And that roar. You just can’t beat the sound of these old B&Ms. And how did it ride? I absolutely loved it. Thought it rode excellently for an old coaster - I really don’t understand the noise about it being rough. It was very forceful, that zero-g roll in particular was ridiculous. The interlocking corkscrews look great. The cobra roll perfectly placed over the brake run looks stunning. Think I prefer this over Kumba, but hard to say as its now been 10 years since I've been on Kumba. But I don't remember Kumba hitting that hard intensity wise. Went straight back round for another go as I thought it was rude not to with no queue. I was then itching for the big B&M towering above me. I walked round to Shambhala and saw the SRQ was chained off, so joined the main queue which was advertised at 25 minutes, but was on in 20 mins. It wasn’t until I got to the station I realised the SRQ was still in use even though it was chained off - you just had to go over the chain or jump the main queue. That explains why I saw a few people jumping the main queue whilst I was waiting. Anyway. Once again, I didn't know what to expect. Lots of mixed reviews - some love it, some say it’s very overhyped. With all these new Intamins with aggressive airtime, I didn’t know if I was going to like it. I loved this thing. Really loved it. Completely exceeded my expectations. Brilliant first drop, and then floater airtime for pretty much the rest of the layout. The turnaround section is ridiculously forceful, a near grey-out on exit, then straight into a speed hill. My favorite part of the layout. The train design is perfect, I particularly love the ‘outer’ seats which pretty much feel like winged seats. The views from the lift hill are great, and I absolutely love the way the 2 lift hills are placed for this and Khan. So unique, and you get some funny interactions when they’re dispatched at similar times. Lots of waves. The splashdown was off but was randomly turned on midway through Thursday. Good fun on the outer seats and you can touch the water. Pretty much a flawless coaster for me and I decided pretty early on this is my favourite B&M. Nice to have a B&M back in my top 10 😃 After a couple more rides using the ‘closed’ SRQ, I continued to wander round the park and came across Hurakan Condor. I love a drop tower, particularly these Intamin ones. It’s brilliantly themed. I didn’t realize the roof was actually a bit tilted until I saw it in person for the first time. Had to Google if it was meant to be like that 🤣 I entered the queue which was very short, and there was no one waiting in the SRQ so I went for that. I was quite surprised to see all 5 towers operating, after seeing other people report it being on 2–3 in peak summer. I had 3 quick rides using the SRQ, first one being standard sit down and the other 2 being stand up tilt. Great drop tower with great views. I didn’t actually realize how huge this thing is until I was there. Bit of a shame you can’t pick to stand up or sit down, even if you were to go in the main queue. I do love the atmosphere around drop towers - it’s always the one ride at a theme park which scares people. Lots of people getting to the front of the queue and requesting the sit-down tower is quite amusing to watch 🤣 I continued to explore and stumbled into the Wild West area. Beautifully themed. I jumped straight on Stampida (blue side) and had no idea what to expect. I do like that you can choose which side in the queue. Groups together were going separately so they can race. It was not very enjoyable at all unfortunately. Very rough/jolty. Shame as it’s a fantastic layout (John Wardley classic), I particularly like the bit where the 2 trains go towards each other. But yeah, too rough to enjoy any of it really. Next up I wanted to try Uncharted. It was advertised at 50 mins, and unfortunately has no SRQ as that’s been replaced by an express queue. Shame this wasn’t designed with both, seeing as it’s a new ride. Even though it had the highest queue on park (which was a running trend) I just went for it as I know it had a terrible capacity and wasn’t likely to change. I hadn’t actually seen much about this coaster so didn’t know what to expect. The exterior and the indoor queue are both fantastic. Very highly themed. It’s a decent ride. The ride system is absolutely fantastic, really comfy trains and fun launches, and it’s brilliant how the ride vehicle rotates. However the theming on ride is dire. It’s just a dark building with a couple of screens. And I really hate that you can see the track in front of you so you know what’s coming. It’s a fairly short ride too, but the main problem is the theming for me. Big shame as that ride has a lot of potential. Fantastic ride system though so I look forward to seeing what other parks do with them. And that was it for my first day. It was about half 5 so I still had half an hour till queues closed, but Ferrari Land opened at half 4 and Red Force was calling my name. Ferrari Land There was only 1 reason I was bothered about Ferrari Land, Red Force, obviously. Walking into the park, everything looked very new and clean, as you’d expect from a fairly new park. Walking towards Red Force, you can’t help but notice the noise it makes. It’s so loud - love it. Sounds like a plane taking off every couple minutes, very fitting with it being Ferrari Land. I headed straight for the SRQ, walking past huge cattle pens almost backed up to the entrance. Main queue was advertised at 30 minutes which was nonsense. Later on in the evening when the queue was 1/3 of the size it was advertised at 1 hour and 20 mins. Strange as they seemed fairly accurate in Portaventura, most of the time. In Ferrari Land though, they were always wrong. This park seriously needs more capacity though. Queues like that on an 'off peak' day. Amazingly, I only waited 15 minutes in the SRQ, and even more amazingly I lucked out and got allocated the front row on my first ride. Thanks to 2 out of a group of 3 being too scared for the front. Unfortunately you have to wear glasses on the front, similar to Energylandia, but that didn’t take away from the ride too much. It’s a great coaster, the launch is fantastic, particularly at the end of the launch you can really feel the LSMs kick in. I love that there isn’t a pause either — straight out the station into a launch. Amazing views on the top hat. No airtime at the top as it goes over very slowly, but you do get some great views. This is the tallest coaster I’ve done and it feels like it when you’re up there. You then have a brilliant drop, and a nice pop of airtime before going into the brakes. I went round another 4 times all in SRQ and was allocated row 5 the first 3 times, then lucked out and got another front row ride. It is a great coaster, but I couldn’t help but feel a little underwhelmed by it. The launch is great, but it really doesn’t have that same kick to it as the hydraulic launches. Which does make me sad I never got to do TTD or Ka in their original forms 💔 It’s a little rough too. Unless you’re on the front row, it shakes a lot the further you get down that launch track, and it isn’t comfortable. I probably prefer Stealth, purely due to the acceleration and it not being rough, but Red Force is still a fantastic coaster and does create a fantastic atmosphere in Ferrari Land. As I mentioned earlier, the noise that thing makes is incredible. On my 5th ride, whilst I was in the airgate, it had a short breakdown. The train advanced onto the launch track but didn’t launch. But it was dealt with quickly - engineers arrived and reversed it back into the station. They sent the train and it was back in operation, all within 10 mins. After 5 laps, I headed over to the Thrill Towers which were walk-on. This park really filters out as time goes on. It gets really busy at PortAventura park close (6pm), but it seems most people go in the park and have 1 lap on Red Force then leave. Except people like me 🤣 1 of the towers is on the ‘shot’ setting and the other is on the drop setting. You don’t get to choose, you just randomly get allocated one. I had 1 go on each. The shot tower was okay but I’ve definitely done better, the drop one was really good though. Very forceful. There wasn’t long left till park close at 10pm, so I decided to spend the rest of the evening on Red Force. The main queue was empty so I just used that, and managed 3 rides which were all in row 2. This also included another 10 minute breakdown, just a quick reset from engineers. This thing is absolutely incredible at night. There was such a good atmosphere too - the only people left in the park were all lapping it, and the staff on offload were encouraging us to run round to get a last ride in. I was on the 2nd-to-last train and everyone was clapping and cheering. Great fun. I then wandered back over to the hotel, had some fajitas in the restaurant (open till 11) which were nice, and went to sleep ready for a full day in the park tomorrow. Wrap up & Operations What a great first day. I just couldn’t believe how nice the park was and instantly fell in love with it - the pathways, landscaping, music, and views all create such a nice atmosphere. The weather was perfect too. Food was reasonably priced for a theme park, though drinks were very expensive. I wizzed round and got a feel for the park in the short time I had there so was looking forward to spending a full day there on Thursday. And the operations? Honestly, better than I expected. I’d heard horror stories, but on my trip it wasn’t too bad at all. I imagine busy days would be different, but I didn’t see much queue jumping or overuse of express. Furious Baco: 2/2 trains Shambhala & Dragon Khan: 2/3 on each (a third wouldn’t have helped, they were stacking). They had all 3 available as they were swapped throughout the 3 days. Hurakan Condor: 5/5 towers Stampida: 1/2 on each side (but didn’t need more) Uncharted: 3/3 trains Red Force: 2 trains (not sure if it can run 3). Again all 3 were available as they were swapped on Thursday. The big issue is Red Force. It’s the headline attraction and it draws a huge crowd, but dispatches averaged around 90 seconds — only about 480 pph. That’s terrible, especially once you factor in express and disabled access. Stealth dispatches faster, even with more seats and seatbelts to check. Red Force needs a better baggage system if they want to seriously increase throughput. They should also advance trains into the station quicker - waiting for the train to clear the top hat each time kills throughput. I didn't see any breakdowns all day apart from the 2 short breakdowns on Red Force. Will write up Day 2 & 3 soon with thoughts on the rest of the park and thoughts on re-rides.
  2. Thorpe Park 20th September 2025

    Cal reacted to Matt N for a blog entry

    1 point
    20th September 2025: Thorpe Park Hi guys. Today, I took my first visit to Thorpe Park of the season. While there hasn’t been anything new at Thorpe since my last visit, I was still keen to get back and experience some of my favourites again! I was particularly excited to get back on Hyperia given that I’d only ridden it on one visit last year and it definitely made its mark on me, making its way into my top 10 and christening itself my favourite UK coaster! Also, I was frankly keen to get back to a park after the end of my Master’s degree and the start of my job; I wanted to have something to look forward to after an intense summer, and what better than a trip to Thorpe Park? The day started early, with me leaving home at 6:30am this morning to make my way across the Severn Bridge to Bristol Parkway to catch a 7:21am train to Reading. I then changed in Reading to catch a train towards Staines. All in, this took around 2 hours, and it was mostly a very smooth journey. Incidentally, I’m always surprised at how quiet South Western Railway trains are, and how well stocked they are in terms of carriages. We had 8 carriages going from Reading to Staines; on Transport for Wales, CrossCountry or GWR back home, anything more than 2 feels relatively exuberant! I then decided to use my good friend Uber to get between station and park, which once again worked really well; after having a very friendly chap who asked me lots of theme park questions drive me to the park, I arrived at around 9:45am: After getting to the park, I initially had to wait around 30 minutes in a queue for security before entering; that’s the longest I’ve waited there in a while. After getting through this, though, I got in at around 10:15am: Due to my long security queue, my usual strategy of heading towards Saw and Colossus and knocking those out with minimal queues was stymied, as they already had queues approaching an hour. Resultantly, I decided to head towards a different area of the park and ride… Nemesis Inferno Nemesis Inferno was on an advertised 5 minute queue, so I decided to head over there. As I was approaching, the queue time increased to 15 minutes, but I didn’t think it looked like only 15 minutes, and a little bit after I joined, an announcement came over the tannoy stating it to be 45 minutes. As it turned out, though, the queue took only 25 minutes in reality due to good operations with minimal stacking; it’s always great when expectations are exceeded! So, how was the ride? Well, I was seated in row 5, and it was really good! I’ve always liked Inferno, and today was no exception! The ride was smooth, it had good forces, it had good speed; what’s not to like? I’ll admit, though, that I don’t think the ride did it for me quite like Nemesis Reborn up at Alton Towers did back in July; the original definitely has something special about it that Inferno, while a perfectly decent ride in its own right, doesn’t quite match: After I got off Nemesis Inferno, I headed to a nearby flat ride… Detonator Detonator was on an advertised 10 minute queue, so as I do love a good drop tower and I hadn’t done Detonator since 2023 (I think?), I was keen to give it a ride. The queue took slightly longer than advertised, taking around 15 minutes, but it was still short, so I can’t complain too much. So, how was the ride? Well, I am a fan of a good drop tower, and Detonator is a really good one! I’ve always loved how deceptively forceful the Fabbri towers are for their relatively diminutive stature, and if anything, Detonator was more forceful than I’d remembered. I was launched all the way out of my seat and stayed there for the whole journey down, and it was awesome! It was also my first time back on there following the Big Easy Boulevard retheme, and I have to say that I really like the changes; they add a really fun new element to the ride: After I got off Detonator, I headed for another coaster… Stealth Stealth was on an advertised 40 minute queue time, so as it was one of the shorter queues at this point, I was nearby and I hadn’t ridden it yet, I decided to take a spin on there. I had a very pleasant surprise in the form of the queue on here. While advertised 40, I only waited 15 minutes, likely in no small part due to some of the best operations I’ve ever seen on Stealth. The staff were absolutely throwing the trains out; pretty consistent 70-75 second dispatch intervals were being attained on there, my logged throughput average was almost 1,000pph, and the staff were very frequently outpacing the 40s dispatch timer on the platform (something I’d thought to be largely redundant in years gone by). Great job! But enough about ops; how was the ride? Well, I was seated in row 8, and it was absolutely fantastic; as per usual, the launch was fantastically punchy, the speed was phenomenal, and the airtime over the top hat in the back was on point! I do absolutely love Stealth; it’s easily my second favourite at Thorpe and among my UK top 5, and despite it being much shorter and slower than Red Force, I actually think I prefer it to Red Force. That hydraulic launch packs an unrivalled punch, and it’ll be a sad day when these hydraulic launchers go extinct: After I got off Stealth, the state of the queues elsewhere, and the comparatively short queue and high enjoyment I got from my Stealth ride, meant that I decided to go straight back round for another Stealth lap. I was seated in row 8 this time after a 25-30 minute wait, and the ride was once again fantastic! After my Stealth reride, I decided to head over to another coaster I hadn’t done yet… Saw The Ride Saw was on an advertised 65 minute queue time, but I decided to give it a ride because I was able to exploit a secret weapon… the single rider queue! I must admit it wasn’t quite such a secret weapon today, with it still taking 45 minutes, but even still, it was 20 minutes less than the advertised wait, so I can’t moan too much. So, how was the ride? Well, I got batched onto the back on an outer seat, and as much as I’m not the biggest Saw fan, I have to admit that it wasn’t running too badly today; it was rough in places, but not nearly as bad as it can be. There was also some good airtime on there, to be fair; I think Saw has some surprisingly good bits of air in places! On a side note, Saw seemed to attract some of the more memorable guest interactions today. In the station, two separate people were getting irate with the staff about their child being too short and were requesting multiple repeat measurements, one family tried to force a young girl on to the ride who was in absolute floods of tears and clearly didn’t want to ride, resulting in an argument (I was supposed to sit next to them, but they didn’t end up boarding with me due to said argument taking up too much time), and to cap things off, I was seated next to a teenage boy who kept yelling “F***ing hell, my balls!” throughout the ride: After I got off Saw, I examined the queues and decided to go for another Stealth reride, as it was on one of the shortest advertised queues at 20 minutes. The queue took 20-25 minutes, I was seated in row 9, and the ride was once again fantastic: After that Stealth reride, it began to rain, so I decided to take cover and buy a Burger King lunch. After this, my original plan had been to head to Swarm, but after seeing a certain golden goddess testing, my plans swiftly changed… Now, you might have noticed that despite me saying it was one of my most anticipated attractions of the day, Hyperia has been conspicuously absent from the report up to this point. The reason for this is because the ride had a “delayed opening” and did not open at all in the morning. However, when I left Burger King near Stealth, it was a little before 2pm, and high wind gusts were forecast to come in from 3:30pm or so. So with Hyperia having not opened at all and having suddenly started testing, and with its dislike of wind being well catalogued at this point, I decided I was taking no chances and headed straight over there to wait for it to open. I watched it test for around 10-15 minutes prior to it opening (seeing the unscrewed water dummies spill everywhere was interesting!), and the ride eventually opened at around 2:10pm. After it opened, I joined hordes of people in making a steady beeline into the queue… Hyperia As the ride opened and people gradually filed into the queue, the advertised queue time for Hyperia increased gradually, starting at 70 minutes, then increasing to 90, and eventually hitting 110 before I passed the threshold of the entrance. The queue time eventually hit 2.5 hours! I used the single rider queue, and midway through my wait, the ride actually went down for 10-15 minutes due to high winds. The gusts were registering as 26mph on my Apple Weather app, and were only set to increase… but after a few agonisingly slow test trains, the ride did thankfully reopen, and I waited 80 minutes for my ride on Hyperia from when it opened (probably more like 90-95 including the time I watched it test for), which I honestly don’t think is too bad given the circumstances. With me being initially spited out of the ride in June 2024, and with it delaying in opening and shutting for wind in September 2025, Hyperia really has done everything in its power to make me want to hate it over the years! But that’s enough about queues and wind delays; how was the ride? Well, despite the aforementioned, I’m happy to report that Hyperia was absolutely sublime, and it was possibly even better than I’d remembered from 2024! I was seated in row 8, and everything about it was absolutely cooking! There is so much to talk about with this ride; that first drop remains a highlight, with the mix of sustained ejector the whole way down and the lateral twist making for something quite unforgettable, but so many other aspects of it stand out! The general negative g-forces throughout are sublime, the speed is sublime, and unique elements like the outer banked turn and the stall dive loop also provide phenomenal hangtime and wonderfully weird sensations! And in general, the speed and execution of the entire thing is just delectable, and as well as that, it’s also so smooth and comfortable! I think it’s been a phenomenal addition to Thorpe Park and the UK industry; it’s certainly my favourite in the country by some distance, and to be honest, I’m pondering whether it should be an overall top 5 contender for me: After my ride on Hyperia, I resumed my original plan by heading over to… The Swarm The Swarm was on an advertised 55 minute queue, so as I’ve always liked Swarm and I hadn’t ridden it yet today, I decided to give it a go. Similarly to Stealth earlier, the queue was quite vastly shorter than advertised, with it only taking around 30 minutes. Once again, I think brilliant operations played a part in this; the staff were attaining over 1,000pph on here, and consistently attaining little to no stacking! But how was the ride? Well, I’ve always liked Swarm, but I have to admit that it was particularly potent for me today; I was sat in row 6, and I had an absolutely fantastic ride! Prior to Mako in 2016, Swarm spent 2 years as my number 1 coaster, and while it’s not nearly that high for me now, today’s ride made me remember why I always used to admire it so much; the sense of speed on there is brilliant, there are some great forces, there are some wonderfully floaty inversions, and overall, there’s a lot to love about it! On the plus side, the restraints were also nowhere near as bothersome as they have been in terms of tightening; have they adjusted these? Overall, The Swarm certainly went back up a little in my estimations after today’s ride; it was absolutely awesome!: After The Swarm, I’ll admit I got a little indecisive about what to do next. I briefly mulled over a reride on Detonator, and I also briefly mulled over a reride on Nemesis Inferno… but with how much I enjoyed it earlier, I made a spur-of-the-moment choice to reride Hyperia using the single rider queue. The queue was advertised at 110 minutes, and using the single rider queue, I got on in 75. Interestingly, Apple Weather said that wind gusts were now 36mph, 10mph faster than what it said when Hyperia was closed for wind earlier… yet Hyperia operated for the entire time I was in the queue, with only occasional vague threats of “we may potentially have to cease operation”. If nothing else, I think this speaks to the poor accuracy of Apple Weather! As for the ride itself, I was seated in row 5, and while I was concerned that the ride might be less potent in a middle seat, it hit every bit as hard as the previous ride, and if anything, some elements like the outerbank and the stall possibly felt more powerful further towards the front! I have to say that Hyperia today made me laugh and feel things like no coaster has in a while; in my slightly lighter year of only doing UK parks in 2025, it’s by far and away my favourite thing I’ve ridden this year, and my two rides on it have been my two favourite coaster rides of 2025 for sure: After I got off Hyperia, 6pm had arrived and it was time to leave the park and head back to the station, so I bade Thorpe Park goodbye before heading out to catch an Uber back to Staines station: Upon getting back to Staines station, I waited for my train to Reading, and I saw a rather cool Pullman vintage steam train pass through while I was there (apologies for the rubbish picture; I couldn’t take a picture of the front steam train car quickly enough…)! I unfortunately ended up being stranded in Reading for a solid hour due to my train back to Bristol being delayed by half an hour, which put a dampener on the end of the day; I ultimately arrived back in Bristol Parkway at just after 9:30pm and arrived back home at just after 10pm: So, that brings my day at Thorpe Park to an end! I’d be lying if I said it was my most fruitful day at the park in terms of ride count, with me only managing 9 rides, but even still, I had a good day and it was nice to get back to Thorpe! I particularly enjoyed getting back on Hyperia; it really is an absolutely sublime ride, and I dare say I liked it even more than I did in 2024! But as well as that, I also enjoyed getting back on some other Thorpe favourites like Stealth, Inferno and Swarm, and I just generally enjoyed getting back to the park for my first time of 2025! I rarely have a bad day at Thorpe Park, and there’s just something about the place that I really like! Thanks for reading; I hope you’ve enjoyed this report! This trip to Thorpe Park brings my 2025 season to an end. It’s definitely been a lighter year for me compared to the last couple, particularly in terms of new things (I guess that’s what happens when you choose to do a Master’s degree and have to do a dissertation over the summer), but I’ve still had some really enjoyable visits, and I have been pleased with my efficiency of coaster riding this year (despite only having 5 theme park visits this year, I’ve managed my second highest number of coaster rides in a year ever, being only 9 rides lower than last year!). I don’t know when my next park trip will be or where it will be to, but I’ll definitely report on it either way; I hope to hit the hobby a bit harder again in 2026, with some foreign travel potentially on the table!
  3. Paultons Park 5th June 2025

    Inferno reacted to Matt N for a blog entry

    1 point
    5th June 2025: Paultons Park Hi guys. Today was an exciting day; in the words of our former Prime Minister Boris Johnson, “I went, as we all must, to Peppa Pig World”… yes, I returned to Paultons Park in Hampshire! I hadn’t been to the park since 2021, but I felt that the addition of Ghostly Manor, a unique new interactive dark ride, was the perfect excuse for me to return! The day started at around 6:45am, with a 30 minute drive across the Welsh border to Severn Tunnel Junction railway station in Wales to catch my train. I took a Great Western Railway service down to Romsey, and it was a journey of two distinct sections. Up to Bristol Temple Meads, the train was hideously overcrowded like few I’d ever seen before (the only comparable trains I’ve seen were trains to Cheltenham during Cheltenham Festival week… I was stood rubbing shoulder to shoulder with people in the foyer!). However, there was a mass exodus at Temple Meads and I managed to bag a window seat for the remaining trek down to Romsey, and the remainder of the journey was a wonderfully quiet, pleasant and scenic train ride down through the West Country. The journey time was roughly 2 hours, and I ended up reaching Romsey on time at just before 10am: After getting off the train, I took a taxi from the station to Paultons Park. This was prompt, and allowed me to make good time for entry at around 10:10am: If it isn’t apparent from the pictures, it was raining a fair amount when I entered the park, and as none of the rides on the Lost Kingdom side were open, I initially decided to head to Ghostly Manor to take refuge from the rain. I waited in the indoor queue for around 5 minutes ahead of a terribly irritating Year 6 school group who would not stop shouting and screaming, but unfortunately, the ride went down and the queue was evacuated: As such, I decided to start my day on a coaster… Storm Chaser Storm Chaser was open and completely deserted, so I went for a spin on there. I was the first rider of the day, apparently, despite the park having been open for at least 20 minutes at this point! I was swiftly joined by 1 or 2 other people, and then the train was sent. So, how was the ride? Well, I was seated in the front row, and my memories from 2021 of it being a fun and enjoyable family coaster were reaffirmed. It was a fun ride; it packs a surprising amount of speed, is smooth, and also has some pretty intense and thrilling moments for a family coaster. That low helix in particular is surprisingly forceful! As someone who isn’t a huge lover of things that spin excessively, I also find that the ride offers a good spin without being excessive; I found the spin level tolerable and fun! Overall, then, I thoroughly enjoyed my first ride of the day on Storm Chaser; it was a really good way to start off the day: After my ride on Storm Chaser, there was no one waiting to get on, so as was encouraged by the ride staff I decided to stay on and go around for another highly enjoyable lap (although technically, my row had reverted to row 2 due to the car switching direction)! After my second ride on Storm Chaser, I scouted out Tornado Springs to see what was open. I was, rather eerily, the only person I could see in the area, so it was hard to tell! As it turned out, Farmyard Flyer and Cyclonator did not open until 12pm, but despite it being deserted, a Tornado Springs ride I hadn’t previously tried was open, so I decided to give that a try… Windmill Towers Windmill Towers was open despite its deserted appearance, so as I hadn’t previously done it, I decided to give it a try. I’d been told that these towers were “more forceful than Magma” before trying them, so as someone who loves a good drop tower, I was naturally curious! So, how was the ride? Well, I have to say that it was really good fun! Don’t get me wrong, it is not some intense, world-beating drop tower extravaganza by any means, but there were some very fun tickles of airtime that really made me chuckle! It has a surprisingly long cycle as well, so you get plenty of giggly airtime pops for your money! All in all, then, I thought Windmill Towers was a good, fun drop tower; I definitely enjoyed giving it a go: After my ride on Windmill Towers, I was unsure whether the Lost Kingdom side coasters had opened yet and I wanted to give Ghostly Manor a little time to reopen, so I firstly decided to reride Storm Chaser while in Tornado Springs. I was the only person in the area, so I bagged not one, but two consecutive back row rides! These were once again very good fun; it felt like the ride packed a bit more speed at the back! After my rerides on Storm Chaser, I decided to head to another coaster in the near(ish) vicinity… Cat-O-Pillar Cat-O-Pillar was open and, like pretty much everything else I’d encountered so far, walk-on, so I decided to take a ride while I was in the area. Unlike Windmill Towers and the previous two rides on Storm Chaser, however, there were people on the train, so I waltzed into row 4 to take my ride. So, how was it? Well, as smaller family coasters go, I do often quite like a Zierer Tivoli, and Cat-O-Pillar wasn’t riding badly! I always find it really quirky how you seem to speed up going uphill when you sit towards the front of these coasters, and Cat-O-Pillar was showing this off quite nicely, with some fun helixes! The ride was also smooth, which I was glad of after the surprisingly jolty Egg-Spress at Pleasurewood Hills last year; this was certainly more enjoyable! Overall, then, I enjoyed my ride on Cat-O-Pillar, and thought it provided a perfectly fine Tivoli experience: After my ride on Cat-O-Pillar, the new ride had reopened, so I decided to head to… Ghostly Manor Ghostly Manor was on an advertised 5 minute queue, so I decided to give it a go. This queue time was if anything overstated, as only one group were ahead of me and I got on very promptly! So, how was the ride? Well, I have to say that it was really good fun! There’s some really cool theming on there, with some of the scenes having a really nice blend of screens and physical set pieces and animatronics! The queue line also has some really nice theming, and while the ride is more “shooting gallery” like in style, I think it works without feeling monotonous. I’ll do a longer review, as I do have some minor nitpicky critiques to suggest, but overall, I think it’s a really cool addition to the park and works well! Incidentally, my score on the first ride was 43,600; given that I'm not typically very good at shooting dark rides, I wasn't displeased with this: After Ghostly Manor, some of the Lost Kingdom side coasters had opened, so I headed for my first ride of the day on… Flight of the Pterosaur Flight of the Pterosaur was walk on, so I decided to hop on there and take a ride. The station was very quiet, with only one other group up front, so I hopped on the back. But how was the ride? Well, I’d remembered Pterosaur being great fun in 2021, and the ride was if anything better than I’d remembered; this thing is such good fun! I like a good inverted coaster, and while this is more of a family ride, it still packs a good sense of speed for its intended scale, with some of the drops feeling good and fast! There are also some surprisingly forceful moments; that ending helix in particular is absolutely awesome, and almost reminds me of a family version of Nemesis’ helix! It’s also really smooth and comfortable (those restraints are wonderful!), and all in all, I just find it really enjoyable! If I were to rank, I’d say that this is probably my favourite coaster in the park; as fun as Storm Chaser is, Pterosaur is a little more my thing. Simply put, I think I’d take an inverted coaster over a spinning coaster 9 times out of 10: After I got off Pterosaur, I headed for the other coaster in the area… Velociraptor Velociraptor was absolutely deserted, so I decided to give it a go. I was the only person in the queue or the station, and the host looked somewhat surprised to see me, so as with some of the other rides I’d done today, I ended up having the ride entirely to myself! So, how was it? Well, it had been a few years since I’d ridden Velociraptor, but I remembered it being a relatively strong example of a family shuttle coaster, and that view was reaffirmed; if anything, it was slightly better than I’d remembered! The forward portion of the layout is smooth, fun, and keeps quite a good sense of speed, even packing a mild pop of airtime! I’ll admit that I don’t like the backwards portion as much, and family shuttle coasters aren’t a ride style I tend to go nuts for in general, but I think Velociraptor is probably the strongest I’ve ridden, narrowly beating Accelerator and the two sides of Minifigure Speedway. It was a fun ride overall: After my ride on Velociraptor, I decided to bring out my slightly more shameless side and grab a new credit… Dino Chase Some of you may know that I often don’t ride kiddie coasters, but as there was no one in the queue or on the ride and I had just seen a group of 3 who definitely weren’t children get off it, I decided to put aside my kiddie coaster reservations and nab a credit that I didn’t get in 2021 on Dino Chase. The host was friendly and didn’t draw any attention to me not being a child, I sat discreetly in the front row, and there was no one in the area; it was possibly the least embarrassing kiddie coaster ride I’ve ever had, and I got a solo ride to boot! So, how was the ride itself? Well, Dino Chase is what it is, really. The ride did pack surprising vigour in places for something so small, but it is ultimately an oval-shaped layout designed for children, so it’s not ever going to hit any top coaster lists. I was glad to tick off the credit (#136 in the count!) and overcome my kiddie coaster embarrassment with such an inoffensive experience, though: After Dino Chase, I headed for two back-to-back rerides on Flight of the Pterosaur. I had one in the front and one in the back, and they were once again great fun with some great forces. And I also had the whole train to myself on both rides! I then had two back-to-back rerides on Velociraptor. Both of these were on the back row, and were good fun; I think I preferred the back to the front, as the ride packed more speed through the fun forwards portion! This was then followed by two further back-to-back Flight of the Pterosaur rerides on the back row. Once again, these were great fun! I then headed onto another attraction I’d never done before… Dinosaur Tour Co Dinosaur Tour Co was absolutely deserted, so I decided to give it a go. I hadn’t done this on my 2021 visit and it looked as though it might have some nice animatronics (and I honestly wondered if I should pace myself with something slower given that this was my 17th ride and it wasn’t even 12pm…). I walked straight onto the ride and was off in no time at all! But how was the ride? Well, I have to say it was quite charming! The voiceover and dinosaur animatronics were really sweet, and the indoor scene was an unexpected surprise, particularly the effect at the end! I will say, though, that this had very tight legroom; if you are somewhat on the taller side (I’m 5’10”, for reference), it might be worth keeping in mind. I bashed my knee quite hard on the steering wheel getting out of the truck! The ride was fun, though, and a nice way to have a bit of a gentle detour between coasters: After I got off Dinosaur Tour Co, it had hit 12pm, and another major coaster had opened up, so resultantly, I headed over to... Cobra Cobra was, as you've probably guessed, absolutely deserted, so as a result, I walked straight onto the ride, sat straight down in an empty car and was sent in a jiffy. It is great when that happens, and it was a continuing theme throughout the day! So, how was the ride? Well, I'd remembered quite liking Cobra in 2021, but unfortunately, I wasn't quite as much of a fan this time. It's not a terrible ride by any means; some of the turns and airtime moments are good fun! There's one key bit that really brings it down for me, though, and that's the sequence of wild mouse-style turns. I am not a fan of the harsh laterals provided by wild mouse-style coasters at all, and unfortunately, I wasn't a fan of Cobra's either. The fact that this sequence is only one part of a wider layout containing some more fun elements like helixes, turns and airtime moments puts Cobra well above any regular wild mouse I've ridden, but I still wouldn't say I rated it as highly as I did in 2021, and I dare say it's possibly my least favourite of Paultons' current 4 big coasters. I can sense that might be a controversial one, as lots of people like Gerstlauer Bobsled Coasters, but it's a little bit too wild mouse-adjacent for my personal liking, even if the harsh laterals don't make up the entire ride like they do on wild mice. Cobra was still fun overall, but it wasn't quite doing it for me today like it did in 2021, if I'm honest: After getting off Cobra, I headed back to the other side of the park, riding Ghostly Manor again en route. I once again found the experience really enjoyable; I was noticing new details that I didn't see on the first ride, and I got an improved score of 54,900 this time! After riding Ghostly Manor, I then headed into Tornado Springs to tick off another new credit that had now opened for the day... Farmyard Flyer As with everything else, Farmyard Flyer was deserted and walk-on, so as this coaster had been built since my last trip to Paultons and I therefore didn't have the credit, I decided to give it a try. The ride hadn't long opened, seeing as it was scheduled to open at 12pm like Cobra, and the only two other people in the station were two young boys who parked themselves at the front, so I promptly parked myself at the back to get on the next train. So, how was the ride? Well, I have to say that it is very well themed; the queue is absolutely lovely, with loads of little details, and the ride itself has some really nice bits of theming in it too! That is where my superlative praise ends, however, as I'd say the ride itself is average at best, if I'm honest. It's my favourite new-to-me coaster that I've ridden so far in 2025, but given that the sole competition is Dino Chase (tiny) and the leftmost side of Steeplechase (vile), that's not a particularly high bar! Similarly to Dino Chase (albeit bigger and less embarrassing for adults to ride), it is what it is; it's a children's roller coaster that's fun enough for the intended audience, but is not going to make any top coaster lists for older riders. I will say, though, that it is surprisingly jolty... it's not rough per se, but definitely not smooth for a 3 year old family coaster, and has its fair share of lumps and bumps. Overall, then, I'd say that Farmyard Flyer is beautifully themed, but is very much something that I'd say has limited appeal outside of the children's coaster demographic. It's not something I'd rush to reride on a future visit: After Farmyard Flyer, I had two back-to-back rerides on Storm Chaser in the front row. Once again, the ride was highly enjoyable, although I should say that the rain was coming down a little harder and was paired with a stiff breeze. The wind made the ride feel more exhilarating, but the rain did make the experience feel a little like being waterboarded! After the two Storm Chaser rerides, I headed for a flat ride... Cyclonator Cyclonator, as with everything else, was very quiet (that would be a good drinking game... take a shot every time I mention crowd levels in this trip report!), so I gave it a go. I had a one-cycle wait, though, which was possibly in contention for the longest wait of the day! But how was the ride? Well, unlike most, I'm not the world's biggest fan of gyroswings, and I do not remember particularly liking Cyclonator in 2021 (I seem to remember it making me feel a bit sick). However, I must admit that while still not a favourite of mine, it was not nearly as bad as I'd remembered. There was some better airtime than I'd previously remembered on there, and the spinning, while I'd still rather it wasn't there, was manageable. Gyroswings still aren't my favourite, and I would still take a non-spinning alternative like a Screamin' Swing any day of the week, but they are growing on me. The most notable aspect of this ride, however, is that the rain had started coming down harder, and this was possibly one of the wettest experiences I have ever had on a non-water ride! The rain was coming down hard enough that it felt like I was getting pierced in the face as we flew through the air; I could hardly keep my eyes open, I was getting gradually more soaked, and it was one of those experiences where you just can't help but laugh! Combine that with the fact that I'd been reunited with the aforementioned Year 6 school trip group from the morning's Ghostly Manor breakdown and they were doing their very loudest high-pitched screaming throughout the ride, and it made for quite an experience: I followed my ride on Cyclonator up with two more back-to-back rerides on Storm Chaser. Both were in the back row, I had the entire train to myself once again, and both rides were really enjoyable, although had somewhat of the same waterboarding-style effect as the prior ride on Cyclonator! After that, I took another ride on Cat-O-Pillar. I was on the front row this time, and I had the entire train to myself! The ride, as it was earlier, was a fun and quirky Zierer Tivoli, although I did notice a slightly irritating set of drive tires rumbling the train that I didn't notice the first time round. This was also another one where I was going around the ride and could not see anyone else within the vicinity! After my ride on Cat-O-Pillar, I went for another go on Ghostly Manor. My score was slightly lower than last time, at 53,700, but the ride was once again fun; I do think interactive dark rides are pretty rerideable, particularly on a wet day like today was! After my reride on Ghostly Manor, I had a brief break to eat lunch in an undercover seating area before heading for a reride on Storm Chaser. It was another back row ride, and it was once again good fun! I then headed for a reride on Cobra. Similarly to earlier, it was fun, but definitely brought down a peg by those wild mouse-style turns for me. After that, I headed for an attraction that had opened since my last foray to the Cobra end of the park... The Edge The Edge was absolutely deserted, so I decided to explore and see if it was open (I genuinely wasn't sure seeing as the ride was still and I was the only person I could immediately see in the area!). As it turned out, the ride was open, and another group swiftly joined me for a ride. So, how was The Edge? Well, I wasn't a huge fan of Thor at Drayton Manor last year, and this was, if anything, less enjoyable than that, for me. I'm not a big spinning flat ride person, and this did spin a fair amount, and I also do not like that motorbike riding position at all. I find the way it has you resting on your chest really unnatural, and this one was also strangely bumpy in a way that Thor wasn't, for some reason. Overall, then, I'm sorry to say that I wasn't a fan of The Edge; I'm glad I tried it, but I won't be rushing back on it again: After my ride on The Edge, I went for another nearby flat ride that was a little more to my liking... Magma Magma had also opened up since my last trip to this end of the park, so I decided to give it a whirl. It goes without saying at this point that the ride was walk-on, and I took my seat promptly. As common as this was today, it is still a bonus when it happens! But how was Magma? Well, I'd remembered quite liking it in 2021, and I liked it once again; although it's not the most intense tower by any stretch, there are some fun, giggly tickles of airtime that I like! It did maybe feel a tad shorter and more timid than Windmill Towers across the park, but it was still fun overall: After my ride on Magma, I had another go on Cobra while I was in the area, which was similarly fun to earlier. I then had another back row ride on Flight of the Pterosaur. Once again, this was really good fun, with some great moments of speed and force for a family coaster! This was swiftly followed by two back-to-back rides on Velociraptor. Both of these were in the front, and once again, they were good fun, with some nice speed in sections! I then did another front row ride on Flight of the Pterosaur to jazz things up a bit (fun, but I do prefer the back) before heading for another Ghostly Manor reride. I was starting to get the hang of the shooting system by this point, and I managed a new high score of 57,100! The ride was once again really good fun; I think it's a cool addition to the park, and brilliant for rainier days like today! After my reride on Ghostly Manor, I headed for something slightly more sedate... Rio Grande Railway Rio Grande Railway was quiet, so I headed to the queue and waited for the next train to arrive. But how was the ride? Well, as a sedate breather, I do quite like a train, and Rio Grande Railway was a nice one! It had some nice theming in the initial Tornado Springs part of the course before heading out into a very sedate portion near the woods and water mill and finishing up with a brief ride through Peppa Pig World. Overall, it was a nice, relaxing way to spend a few minutes, and a good way to take a breather between coasters: After my ride on Rio Grande Railway, I had not one, not two, but three back-to-back rerides on Storm Chaser. I bagged a front row ride, a back row ride and a row 7 ride, and all of these were really good fun! I then went for another ride on Windmill Towers. As with earlier, I very much enjoyed the ride, and loved some of the giggly tickles of airtime it provided! After that, I went for two more fun back-to-back rerides on Storm Chaser. Both were in the back row, and one was another solo ride where I had the ride all to myself! I then headed for a final reride on Ghostly Manor. It was fun once again, and this time, I managed my best score all day; I got 69,800 that time. I do think the point-scoring aspect makes shooting rides quite rerideable, and I was starting to get more of a knack for Ghostly Manor's shooting system by the end of the day! After that, I had two fun back-to-back rerides on the back row of Flight of the Pterosaur, followed by two fun back-to-back rerides on Velociraptor. I then had one final fun front row reride on Flight of the Pterosaur and closed out the riding with a final front row ride on Storm Chaser. All of these were really enjoyable! By this point, 5pm had arrived, so I bought a chocolate Magnum (or more accurately, Paultons' ripoff of a Magnum) and left the park, eating my Magnum while I waited for my taxi to Romsey station to arrive. My taxi to the station was once again prompt, and this time, I was driven by a very friendly and rather chatty man who asked me lots of questions about Wales (I explained that I'd travelled to Romsey from South Wales when he asked where I'd taken the train from)! He then talked a bit about Gaza, which is where I'll admit I just sort of nodded uncomfortably. I don't deny that the situation in Gaza needs to be talked about, but I'm not sure I want to talk about it in great depth with a random taxi driver I don't know. I must say, however, that the overall taxi service was excellent in both directions and worked brilliantly; the drivers were very friendly, and it was really easy to book via the app! I then took the train back to Severn Tunnel Junction from Romsey, which unlike the one there was nice, quiet and uneventful for the whole length of the journey (apart from the fact that GWR's digital announcer was having a funny 5 minutes and thought we were in Ealing Broadway and on our way to Maidenhead...). I'll close out this report with a picture I took of the White Horse in Westbury (I'm not sure if this is its actual name, but that's what I've always called it...) from out of the train window. Seeing this brought back memories of many a family holiday to Center Parcs Longleat Forest when I was a child, where seeing this horse always meant that we were nearly there!: So, that brings an end to my trip report from Paultons Park! I had an excellent day; yes, the weather was pretty dreadful for much of the day, but the ride count certainly made up for it! If you've lost track, I managed a grand total of 51 rides in the almost 7 hours I spent in Paultons Park. This is by far the most rides I have ever done in one theme park day, blowing my prior record of 31 to smithereens (I'd already beaten this figure by around 2:30pm, so it wasn't even close)! The composition of said ride count was as follows: Storm Chaser x15 (another record broken... this is the most rides I've ever managed on one individual attraction in a theme park day!) Flight of the Pterosaur x10 Velociraptor x7 Ghostly Manor x5 Cobra x3 Cat-O-Pillar x2 Windmill Towers x2 Dino Chase x1 Dinosaur Tour Co x1 Farmyard Flyer x1 Cyclonator x1 The Edge x1 Magma x1 Rio Grande Railway x1 I'm not sure I'll ever beat this... short of doing some sort of ERT, I'm not quite sure how I'd beat this! I'm not quite sure whether to be proud or appalled at having done 51 rides in just under 7 hours... The park today was quite possibly in contention with Oakwood in May 2019 for the quietest theme park I've ever been in; there were numerous points where I was the only visible person in areas, and it was actually quite eerie! Areas like Tornado Springs got a little busier later on, but Lost Kingdom and the area by Cobra et al stayed a ghost town pretty much all day... it was almost surreal! In terms of specific insights beyond ride count and crowd levels; it was great to get back to Paultons. It's a really pleasant park that's definitely on the up, they have some lovely themed areas and generally present things very well, and they do have some excellent family coasters. My personal favourite is probably Flight of the Pterosaur; that thing packs a punch for a family invert! Although Storm Chaser is also surprisingly punchy and really good fun, and follows close behind! Ghostly Manor is also a really cool addition; it's a really fun dark ride with a cool ride system and some really nice theming, and I think they're onto a winner with it! Valgard and the addition of Drakon should add an interesting additional dimension to the lineup, even if I do have my personal scepticism around the exact choice of a Gerstlauer Euro-Fighter, and I definitely look forward to coming back and checking it out in 2026 (with a new thrill coaster on the way, I'll 100% be back next year!). If I'm being honest, Paultons is not currently a park I'd be looking to return to annually in the way that Alton Towers and Thorpe Park are, as I don't think it offers the larger thrill rides I crave in the way that Towers and Thorpe do, but I'm interested to see if their move into thrills with Drakon might gradually start to change that for me. It's a bright future at Paultons! Thanks for reading; I hope you've enjoyed this report! Forbidding any surprises, I think my next trip report will most likely be from Alton Towers in late July. I'm looking forward to another probable solo day at Alton when my dad heads to LIV Golf at JCB again like he did last year!
  4. Hello and welcome to part 2 of my California 2024 trip reports. This entry takes us Universal Studios Hollywood, the original universal park which has now been open for over 50 years, predating every other park considerably. Even the Orlando resort. As oldest Universal park, at first glance this park is significantly smaller than its other parks with considerably fewer attractions, especially compared to the Orlando resort. However this park makes up for much of that shortfall. Firstly, the park has a unique selling point, it’s adjacent to a working studio complex. This lends itself to the mesmerising Studio Backlot tour, more on that later. Not to mention a stunning and unique location, where the park is on different levels, requiring several flights of escalators to get there. Twice the amount of say Liseberg. You can get some stunning views of the surrounding area there too. Even if the attraction front is condensed, what they’ve got here is still a rather sufficient lineup, which will only be improved substantially by the Fast & Furious coaster eventually. Annoyingly Jurassic World unexpectedly shut during our visit and reliability issues also meant being spited of Hollywood’s Transformers ride too (darn it). Super Nintendo World (Hollywood version) Universal’s latest blockbuster area, Super Nintendo World.Opening last year, this is noticeably downsized version of the one in Tokyo, which opened two years prior. The main area differences are that this one only contains one ride and is all on one level pretty much. Walking around the area was absolutely stunning, with so many incredible details. Moving coins, characters, strong scenery and of course music too. There’s nothing quite like it (except Tokyo I guess) and was blown away by it all. There was always something new to find. The ride in this area is Mario Kart: Bowser’s challenge, which as the name suggests is based on the popular game, Nario Kart. The queue line is massive but is also beautifully themed, going through themed rooms and even a giant bowser statue. The pre-show/holding areas work in some ways, but not always others, due to some bottleneck areas. The ride itself was an absolute delight, utilising 3D glasses on a dual loading track circuit, where one can steer the car and fire and use objects from the game. A mixture between screens and animatronics are used. As someone who loves the game, this was a very enjoyable and addictive attraction, which was done four times during the visit. I also (somehow) won on all the goes Also inside the area are numerous interactive objects, which can be triggered by power up bands (additional cost) as well as a shop and the toadstool cafe, a restaurant where you can eat a variety meals in the mushroom kingdom. I had the meatballs and tiramisu block, both tasty enough, if a little pricey. The bowser attack sequence every 15 minutes made for an interesting touch. Wizarding World Of Harry Potter Just like Super Nintendo World, this version is also noticeably smaller than the others, still housing the impressive Forbidden Journey, within the grand castle as well as a variety of shops, restaurants and hippogriff coaster within the area. No Hagrid’s motorbike here unfortunately. Forbidden journey was just as enjoyable as last time, apart from the ride stopping both times we rode it and not fully resetting in the located scene. Oh well. Revenge Of The Mummy I’d heard a lot of reports saying the Hollywood version was noticeably weaker than the Orlando version and this is correct. However, it was still a greatly enjoyable ride, by going forwards, then backwards and then forwards again. There were fewer effects in this one, no fire or other bits, however space limitations are likely. Still an enjoyable dark ride coaster mind you. The first room gives me terror tomb vibes. The Upper- lot On a whole, most of the park’s rides are actually on the upper lot, the rest of the ride lineup, these include: A small Simpsons area featuring a few food places and the ride itself. Was about the same as the Orlando one, except maybe a little more bumpy for some reason. Despicable Me- Minion Mayhem, decent enough simulator ride themed after the popular despicable me films. Featured the usual gags and was a coool gimmick to become a minion. Secret Life Of Pets- Off The Leash- Charming dark ride using a mixture of old and new effects including a decent number of lovely animatronics too. Dream Works Theatre- Amusing Kung Fu panda show, featuring an open with many of the iconic dream works characters. Backlot Tram Tour One of the fundamental elements that makes the Hollywood park worth visiting is the backlot tram tour. This 45-60 minute experience passes many of the iconic sets and backlot areas used in universal films. Including the courthouse square, the psycho mansion and the jaws scene, although this was closed on the day. There were also Kong, earthquake and fast and furious segments in the experience too. The latter was definitely better than the atrocious ride in the Florida park. Halloween Horror Nights This was my second universal horror nights I experienced, only this time in Hollywood and not Orlando. The format is virtually the same, with numerous large scale house located in mostly soundstage like buildings, striking scare zones with numerous actors and set pieces as well as some shows too. The turnover especially for the latter is definitely impressive. There were eight scare houses/mazes located throughout the park. Some on the upper lot and others on the lower lot. A couple were relocated in completely different area, which was weird because you essentially walked a good 5-10 out of the way from the rest of the park. However given space limitations, this was probably logical. The typical maze involves one walking in an end-less group style way (a walking omnimover if you wish). Vast setpieces and design await, with various timers through. It’s great on the sense of design and immersion, but if you are after a more intimate experience perhaps not. Several Marshalls are hidden in some areas, prompting people on if the pace lessons too much. Out of the eight, the Ghostbusters and Texas Chainsaw Massacre were the ones I probably liked the most, with some awesome effects and interesting jump scares. The latter had some pretty gory set design for sure. Despite anticipation and missing out on it Orlando, I was rather disappointed by The Weekend maze, which besides his awesome music didn’t feel like one thing or the other. Besides some awesome scare zones, featuring 7-8 feet tall figures, we watched an awesome stunt show based on the Purge, in the water world theatre and an entertaining Chucky doll show in the dream works theatre. For me, this event definitely retains the awesome quality of the one seen in Orlando. And that’s the end of the report, it’s definitely still worth visiting despite being a park of only a dozen attractions pretty much. And here is Santa Monica.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.