Jump to content
View in the app

A better way to browse. Learn more.

Thorpe Park Mania Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Cal

Members
  • Joined

  • Last visited

Everything posted by Cal

  1. Cal replied to Dan_Rush's topic in General Discussion
    It rolled back in the morning yesterday, opened for the last half hour of the day and was running very slowly. It stayed closed all day today. Clearly an issue with it at the moment but could be a number of different things and difficult to say how long it'll be till its resolved.
  2. Cal replied to Dan_Rush's topic in General Discussion
    Interesting! I think that may be the first rollback this season, it happened quite a bit last year in the mornings when it was running slow, but they seemed to have changed the loading prosecure in the mornings now to prevent this, by loading fewer seats initially and then slowly increasing. The fact that it didn’t reopen today after the rollback does suggest there was an issue, but there are loads of reasons why a rollback can happen, so it’s difficult to say whether it’s anything serious or not. Hopefully not!
  3. Cal replied to JoshC.'s topic in General Discussion
    I feel like you've been genuinely unlucky there. I'd say they've been pretty good at getting it open this year and its open for park opening more often than not. Samurai was having issues on Wednesday afternoon, and after park close there were engineers looking on the main arm on a cherry picker. Seems whatever the issue is now its been resolved as its opened this afternoon. Vortex seems to have not changed at all since my last visit, was sat in the exact same position. I've heard its a structural issue, which if true means its likely done for the season unfortunately. Would love to see some investment in some new flat rides. I noticed this too, I imagine they are keeping them in for Fright Nights if I was to guess.
  4. Cal replied to Dan_Rush's topic in General Discussion
    It ran absolutely fine all day on Wednesday on 2 trains, just had a 10 minute shutdown towards the end of the day. In the afternoon they closed the front 2 restraints on one of the trains due to issues with them, there didn't seem to be any issues with any of the back ones. Great atmosphere over there and the team were smashing the trains out as per usual. Found myself spending so much more time over at Stealth this year, we're very lucky to have it.
  5. Cal replied to humjosh's topic in General Discussion
    Yeah, agreed there's definitely a lot I would change. Interested to see what they do for Fright Nights this year, hoping theres an effort to change a lot of the ride music.
  6. Cal replied to humjosh's topic in General Discussion
    On my way in yesterday they were playing pop music at the entrance and on the bridge, unsure why. The Noise anyone? Also noticed Colossus is playing the Imascore lost city music on the lift hill and breakrun now which is nice. Don't think I've mentioned it anywhere but I love the end of day which is played parkwide after park close the last couple of years.
  7. From what I understand, you still don’t need to have a valid RAP booking to get the maze timecard, just a valid Nimbus, so you should be fine to get it for the mazes.
  8. Cal replied to Dan_Rush's topic in General Discussion
    For those interested, Thorpe will soon be selling 205 pieces of a launch cable. Looks like they will also be putting on a 2 hour ERT for Stealth but no date confirmed yet. You can sign up for more information here - https://www.thorpepark.com/newsletter-sign-up-stealth/
  9. Cal replied to JoshC.'s topic in General Discussion
    I came across this which I found quite interesting https://creativepool.com/merlinentertainments/projects/hyperia-experiental-award-for-merlin-entertainments?utm_source=chatgpt.com It’s Merlin’s entry for Hyperia in the 2025 Creativepool Awards, a few things I found particularly interesting: Hyperia was specifically designed with teenagers in mind, with Merlin saying one of the aims was to 'reignite the passion' of teenagers for Thorpe Park Within just a few months, Hyperia had achieved a 9.6/10 Product Score, while Thorpes Net Promoter Score increased by 12% year on year 46,154 Hyperia merchandise items had been sold, with the shop generating £698k. This was £385k more than expected The queueline shop generated £240k, making it the best performing queueline shop on site Merlin says Hyperia directly contributed to increased visitation, with many guests specifically saying Hyperia was the reason for their visit
  10. Just seen this on the Fright Nights page - https://www.thorpepark.com/explore/events/halloween-fright-nights/ Good addition regarding the timecards for RAP holders for the mazes. Before there was no timeout of any kind. This does however seem to confirm that Fasttrack queues are being added to the mazes this year, which is really disappointing to see. With paid mazes there is no reason there should be queues in my opinion. They know the rough throughput they can get on the mazes and should only be selling that amount of tickets for them per timeslot.
  11. I really like the sound of this. I’m glad they’re trying something different. I think a ‘more intense’ maze is something they’re currently missing from their lineup, especially since Survival Games got toned down. So I’m hoping this will fill that gap. I just hope they get it right, and I think a lot of that will be dependent on how much they limit capacity for this, especially if it’s smaller groups. £12 is very steep considering there is no AP discount too. Can get 1 shots for the others for £7 so this is a £5 difference. Halloween packages/stays have been released, but they just don’t include the mazes this year unlike other years unfortunately.
  12. Another teaser tonight for Project Blackout, full reveal at 9am tomorrow. My guess is a torch maze which turns off and on throughout the maze, using the same technology the Purgatory at Tulleys uses. More information on their website - https://www.hauntedlantern.com/ Could be why they've decided to do tickets for this one separately and not as part of a bundle, as I imagine this would have a lower throughput.
  13. Cal replied to JoshC.'s topic in General Discussion
    I can't remember the exact questions on the survey, but one of them asked something along the lines of would you be more likely to attend if there was a well known DJ there, so maybe thats something they'll explore.
  14. Cal replied to Mark9's topic in General Discussion
    I got pretty lucky with the crowds, but having to watch that preshow before every ride is a pain 🤣 I seem to rate it higher than most, but when I was comparing it with Toutatis, I think Toutatis is all about that swing launch, but felt like Batman did everything else better. I don’t like the trim on Toutatis, but on Batman, the trim feels more like a holding brake than an actual trim, and I think it works much better. It’s got everything I love - ejector airtime, whippy transitions, and really enjoy the stall. The trains are very stupid for capacity, but I found it also means it consistently delivers no matter where you sit.
  15. Cal replied to JoshC.'s topic in General Discussion
    I feel this one is quite important. No one there seemed particularly interested in the DJ on the two evenings I went. They were paying for the DJ and a couple of techs by the looks of it, then there’s the stage as well. I’m not sure whether they hire the stage or own it, but it does make you wonder whether they’re getting much value out of it. I do think they need to do a better job of advertising the whole thing beforehand though, as I didn’t really get the impression that many people knew much about it. Social media posts seemed to be really last minute. I’m not complaining anyway, as I said, Saturday in particular had a lot of people staying. Launch Pad all the seating was being used and there was a really good atmosphere.
  16. Cal replied to JoshC.'s topic in General Discussion
    I agree. Using the bigger queue time boards and the big screen at launch pad would've been a good start. Maybe a park wide announcement or 2.
  17. Cal replied to Mark9's topic in General Discussion
    Updating my 10 top as I don't currently have any more trips planned this year, new entries in bold. 1) Batman Gotham City Escape 2) Toutatis 3) Untamed 4) Kondaa 5) Shambala 6) Hyperia 7) Ride to Happiness 8) Taron 9) Balder 10) Hyper Coaster Helix and Zadra now both fall out of my top 10. Batman has always intrigued me, but I didn't expect to like it as much as I did. Every element hits no matter what seat you're in. The tophat works, the ejector airtime is insane, and it's easily my favourite stall I've done on a coaster. I never really see Hyper Coaster talked about, but it's a solid coaster. Pretty traditional hyper layout with an insane first drop and a crazy zero g roll.
  18. Cal replied to JoshC.'s topic in General Discussion
    Summer lates were great, really hope they build on them and we have more of them next year. I normally completely avoid Thorpe during July and August but I went last Friday and yesterday for the afternoon/evening. Last Friday seemed to be the quietist of the 4, but I think a lot of people left/were put off due to the heat. Yesterday a good amount of people stayed till the end which is good to see. I do think they could do a better job of advertising it though. I don't think theres enough (anything?) on park telling you the park is actually open until 9. I got sent a survey the other day about the event, asking about reasons for visiting, rides being open late, the food stalls, DJs and what time of year is best for rides in the dark. So it's good to see they're at least considering expanding on it.
  19. Its certainly a lot shorter than the Saw Alive path. I guess it worked okay with Death Doors as you'd spend time knocking on doors and hanging around rather than walking straight through. I always liked the Blair Witch location as a scare zone, but that obviously isn't viable anymore with Hyperia. Couldn't they make something work starting to the left of Trailers and exiting by the Rumba Rapids smoking area though?
  20. Looks like we'll see the return of a scare zone in the previous Death Doors location
  21. Cal replied to Lewie900's topic in General Discussion
    Back of the seats were removed last week so work has been taking place. And apparently it tested yesterday so hopefully it won't be too much longer!
  22. Aren’t these types of IP usually on a 10 year deal? Will be interesting to see whether they extend it or move on from Walking Dead. I was a big fan of X. Realistically I can't see Ghost Train much longer either which would leave a huge space in the middle of the park with this + Slammer site too if they were to get rid of it all together.
  23. Cal replied to Garyy's topic in General Discussion
    It appears they haven't given up with Zodiac just yet - quite surprised to see all the doors from the gondolas seem to have been removed.
  24. Cal replied to JoshC.'s topic in General Discussion
    Hopefully was just for today. The look of it all is bad enough, but even worse that its effecting operations and guest experience.
  25. Cal replied to JoshC.'s topic in General Discussion
    Hearing that the SRQ is also closed today? Which would be the first time since opening they haven't operated the SRQ. I wonder why? EDIT: RAP queue is closed, so they’re using the SRQ for RAP. Unsure why RAP is closed though.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.