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HermanTheGerman reacted to pognoi for a blog entry, Kinder bars give me happiness.
I got back from a trip to Italy ab out 3 weeks ago. Personally, I think the trip could've been better. This was down to several reasons;
1. The people on it were eh
2. The people running it were rubbish
3. We were 20 minutes from Cinecitta world at one point AND WE DIDNT VIST WHY
buuuut it's sop picturesque I can't really complain too much
Anyway, here's a little collection of pictures and talk through my 5 day trip to Naples and Sorrento and Capri (no sun).
Day 1.
So we spent most of the day travelling but when we arrived in the evening a group of us (there were 40 people on this trip) decided to have a quick look round Sorrento's centre. There really isn't very much, but you get some nice views and architecture here and there.
(this was also a brilliant opportunity for me to get used to my new camera and see what it's like in the dark. The whole trip was basically a chance for me to play with it, as I was given the title 'officially official photographer of the trip guy')
You see right across the bay to Naples. Bare in mind it was very very dark, I couldn't even make out Vesuvius with my naked eye, so I sort of jumped when I saw the photo because it was like a ghost mountain.
Day 2.
Spent most of the day on the Amalfi coast, which is so stereotypiucally Italian you wouldn't believe it.
god h8s u lol
One thing very visible in Italy is the amount of stray pet animals you see. There were wild hot dog dogs. It was absolutely terrifying.
favorite shop of the whole trip tbh
One of the Michelangelo's crypt churches. It's pretty cool but unfortunately my lens was too small to take a picture of the entire structure so I had to take the photo through my friends phone XD
Day 3.
So today we visited Pompeii and Vesuvius. Again my camera's lens wasn't wide enough to take any good photos at the crater of Vesuvius, but yeah the Pompeii photos are alright.
It's not very clear from the pictures but it's mentally windy up at the top. It's a weird sensation, your head is absolutely freezing from the wind yet your feet are quite warm from the rocks.
There were some pretty fun rock formations at the top to take arty pictures with. Played around with the shadows and focus a lot up here; this one is probably my favourite.
After our traditional at every foreign country we go to we have to get a McDonald's at least once meal, we continued into Pompeii, where you're immediately greeted by a bunch of rock people who were caught in the blast, giving you a '15 minutes into Pompeii and chill and he give u dis look' glare.
The ruins were pretty cool to run around. I could see a themed area looking amazing with something like this at a big park like Universal, or maybe even Towers?
A couple cool facts: Pompeii was purposefully built in the shape of a fish, for strategic reasons. Whilst a lot of it is uncovered, archaeologists still reckon about 1/4 of it is under dirt, however after recent excurvations costed so much and actually caused damage to a lot of the artifacts, the excavations have stopped and the site is now being preserved. Also, the roman building technique of this entire city has a particular name which meant 'whatever' or, 'random', but I can't remember the name of the technique in Italian. But it's the reason for some of the structural collapses, and the reason why any of the buildings are prone to just falling over if they decide to.
day 4
We spent the whole day at the island of Capri. Really beautiful place, clearly the inspiration for some of the scenes in How to train your dragon.
probably my favourite picture of the trip. I borrowed someone else's lens for this, and oh my it's just so picturesque and look how blue the water is and the rocks are all so cute I want to hug them
clear httyd resemblance
and from above (with someone elses lens again)
18 people were sick on the boat trip around the island of Capri. I'm proud to say I was not, one of those 18.
Stray dogs everywhere!
Italy just does have the greatest ice cream.
Day 5.
The last day on our trip we were given 6 hours of free time to do whatever. Unfortunately from our hotel the nearest theme park was a 2 hour drive away and no one else wanted to give it a go.
I didn't take any pictures that day because I wasn't expecting to go anywhere particularly picturesque, but anyway, here's a couple from the evening pizza making thingy we did.
After pizza we did some bowling. I broke my all time high score of 27 and got 72!
Only those who went to Guildford know how much of an achievement that is for me.
Aaaaand then we congo lined all the way home.
Oh yes, and kinder bars. I lived off them for the week. You can buy pakcs of 48 for €7 so I was like buying 200 a day. They are great. Just yum.
Sorry for long non rolly toasty post, here's an Italian potato.
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HermanTheGerman reacted to Mitchada04 for a blog entry, The Smiler: How the Correction Occurs
For a few years now Towers has been subject to a mind marmalising force known as the Ministry of Joy and I think it's only time I reveal some of the hidden secrets after we persuaded a few Smile Assistants we want to help correct others. To do so we had to receive a grand tour of the correctional device. Be warned, what you see and read today is top secret and may correct you just by looking at it. It is your own choice to continue reading this...
Before embarking upon the process we decided to analyse the mysterious goings on by the Ministry. Maybe if we could work out their ways we'd be able to avoid correction.
However, it is very difficult to understand this mess.
Some advocates were being corrected as we watched on.
As we approached we were already being told to join them.
We knew from the start, trying to find out how they correct people without being corrected would be difficult.
Here is a vehicle to make you smiling advocates. Did you know, on Smiler they are called vehicles, Oblivion are shuttles, Air are crafts and the other coasters are trains. Random.
It was time to reach the top and try and understand the mess.
It seems to completely correct you it has two halves... must be two rides.
Crazy.
We were informed by the Smile Assistant Matt that this large tree in the middle is the height tree for X-Sector. Back in 1998 when the lord of Darkness was trying to force people to look down, the Ministry of Joy had to make the tree taller so put more ground under it. By doing so they could build Oblivion. However, in 2011/12 a storm threatened the trees existence so they chained it down because without it they may have had to close Oblivion and wouldn't have been able to build the correctional device that is Smiler. It is also 1 metre taller than Oblivion.
Low and behold the device itself! In the background you can see Enterprise but originally that was meant to leave instead of Submission. Engineering got £10,000 to get Submission back to having its two arm working together which the Ministry couldn't wait for! However, some management people decided it hurt too many people and wasn't making them Smile so they got rid of it and spent the £10,000 on Enterprise.
Under the twisted track is the queueing pen. It is made up of 6 areas, area 1 the Optical procedure room, area 2 the one outside that, area 3 has the shop alongside area 4, area 5 being the back corner and area 6 the new extension up to the toilets. Now, there are 3-5 ways of fully optimising the queue but you are meant to do it in order so 6-5-4-3-2-1 as much as possible so people can work out the queue time. Smile Assistant Dave told us of this time he made it do like 6-5-2-3-1-4 or something crazy and no one could work out the queue time... it has also never been replicated as no one can work out how he did it. In total there are as many as 20 possible queue line possibilities in some form.
Here we see the first lift... the secrets lie within the tunnel.
For the geeks.
These arrows help you to know where correction is... not like you have a choice though.
This door <3 There used to be a set of stairs here. The door is in the baggage room and it was meant for Smile Assistants to use in case a vehicle stopped on the brake run before the first lift. However, some staff took the fun too far and were opening it going boo, knocking on it and so on. So, they moved the metal staircase around the corner to which it now leads to nowhere and the door is permanently locked.
The first of 14.
So elegant. (I fear I'm starting to be corrected...)
Ah the glass floor. Smile Assistant Matt told us it works better with the lights on and was meant to help correction. But, due to delays on the Swiss side of things the whole tunnel was rushed to completion. It was originally meant to continue the Optical Procedure but this never happened. They'd love it to get completed but don't think it ever will.
Here is where you leave the station.
If you wave at the Smile Op and they wave back at you with their foot, that is because upon dispatch they have to hold two buttons down for 5 seconds before Correction can begin. And you all thought they were just being weird (yeah they are).
We then went into the pit. Yes, it is mainly made of concrete.
And track.
And muddy arrows.
Confusing.
The reason parts of the supports go into the concrete and others like this tiny one are encased in footers is because the support wasn't long enough (due to the groundwork issues) so instead of waiting for new pieces they used the materials they had (a lot of concrete obviously).
The Marmaliser.
It was all starting to get too much!!! So we went for a walk.
We came across this chained up tree.
On the walk a witch stopped us and said "You will either get corrected or for every geek who comes to visit this tree Nemesis will slowly be destroyed." I couldn't let this happen!
So 7 goes later followed by a further 4...
We were corrected.
And Nemesis keeps going strong!
So remember one thing guys,
Smile. Always.
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HermanTheGerman reacted to Mitchada04 for a blog entry, Nemesis: The 20 Year Old Beast
After my weekend at Towers I thought I'd explain why Nemesis is my favourite.
Even before this point you can hear it roaring around its twisted layout which can be quite intimidating. It is the roar of a monster! An untamed alien that wants to escape!
The British weather was brilliant to help set the scene! But you can stand directly under element of Nemesis with no netting ruining your photos.
Unlike Smiler
Without the netting these photos would have been half decent!
Nemesis is full of force! It's relentless!
This is one drop. All be it forceful but not anything significant. The only bonus about Oblivion is the long ride time you get due to the stacking.
Nemesis may be a mix of a few colours but it looks good for the ride theme.
Due to height, the black sections on this look stupid.
Nemesis has never been rethemed.
This has (although I do really like Duel).
Some say it's rough, no just intense.
This was rough.
It has a cooler station.
This makes you look at blue lit concrete.
It's not trimmed.
Th13teen is.
It's never caught on fire.
The Skyride has.
It's fun all the time!
The Flume isn't.
And it's 100% photogenic!
Okay so maybe I've been a bit harsh on the other rides, but for me Nemesis is best! Some of you probably think I'm a sheep and just follow the herd of people who love it. No. My first experience of Nemesis was when I'd just hit 1.4. Never been to Alton Towers before hand and we went on the Monorail to the entrance. With our AP we went to Forbidden Valley for ERT and I heard the roar! No idea what it was until I saw it. And there it was, Nemesis! I remember my first ride and after many years it's still never disappointed! Sure it's not the fastest, or the biggest, but for me it holds a special place in my heart and has never let me down. I appreciate everyone is entitled to their opinion, but that is mine
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HermanTheGerman reacted to Mitchada04 for a blog entry, Behind the scenes: Stealth & Swarm
As part of the 2-4-1 deal TPM was given for the new VIP experiences, a group of us went down to go behind the scenes and ascend 127 feet.
We began our day going into Stealth's bunker where the launch system sits. The size of it is ridiculous! There are a few photos of Inatamin accelerator hydraulic systems around the internet but they don't do it justice! It also makes the coolest noise ever when it launches unfortunately, no picture were allowed down here so here's one of everyone's favourite Stealth element.
I also really like this photo
Next we headed up to the console where we saw people press buttons and how the system registers where a train is at any one time. For anyone who loves codes, Code Bronze is where it doesn't launch (because the dog is out of the 3mm tolerance on the 3 tonne catch car), Code Silver is a rollback and Code Gold is a stall at the top of the ride.
We were however allowed out onto the platform thingy of the station to take pictures
Yes, we also got to wear fancy hi-vis jackets alongside our steel toe capped boats.
Still amazes me that this thing is 3 tonnes!
We then headed under the station to watch a launch and here the dog fall into the catchcar (that's what the lovely ping noise it makes while moving back and forth before launch is) and then down the metal path to the warehouse.
In the workshop we were lucky to see one of the trains that is operational this season (don't ask me why it was in there and not operational, surprisingly that wasn't a question that came to mind). In here we saw them drop the dog and realised how little actually touches the catchcar to launch it. There was also a cannibalised train which they rebuild over the season so over winter they only have to strip down one train as the other is done during the season. We were then meant to head to Saw but we overran at Stealth (2 hours we were there for ) so were given The Swarm's workshop before our lift hill walk.
Wee!
With 10 of us around this hatch taking pictures, people soon began to wave and shout at us
We waited around for it to close and then watched the magical transfer table move!
Although it may look slow, you have to remember it's carrying a ridiculously heavy train and it is moving as fast as possible as this was requested by the park and B&M set it to the fastest safest speed.
The track locks into place
We all ran away
And in it came!
Like other B&Ms, the wheel bogeys are left completely open making it easy to inspect and change without having to move the train (like you have to on those wretched Intamin rides) so the train runs on a set of wheel in the middle and two rails where a slot between the seat runs along.
And out we went
To the control booth
Sun setting
To ascend this!
Still going
Higher
And we made it
And what a view it is!
Quick panoramic of the park
And it was time to come down
Few things, the park went to B&M and asked how they'd go about making it backwards. They considered alternating rows, one whole train backwards and the other forwards and in the end when with what we have due to the queueing situation. B&M supplied four new chassis for it and they do still have the other four for when it went forwards so it may return but for now it will remain as it is as it's still proving popular. The engineers do try and keep the theming in working condition and even want to replace the sign as its peeling away but budgets say other things and it's not always possible for them to fix effects such as the water spray and fire as their job is to get the ride operational and often by the time they've done that it's open and they can't get to the effects. The gas tower was also mentioned and they are looking into bringing back the fire especially with ABL now open but again budget and time says otherwise.
Was a great day and the view from Swarm's lift is amazing!
Goodnight Swarm.
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HermanTheGerman reacted to Matt 236 for a blog entry, Legoland Windsor- Everything Is Not Awesome
After accomplishing a sufficient amount of work at uni, I thought it was time for a visit to Legoland Windsor. Supposedly my home park (as this is where my pass is sorted), this would be my first visit to the park for 2014 to see what changes had taken place and to check out the new (re-themed) attractions at the park.
In the near distance lies Pirate Shores, the re-themed Pirate area of Legolañd and also the area's 3rd retheme since it's existence.
I was rather impressed with the parks recent additions such as the hotel, Star Wars Walkthrough and Duplo Valley and hoping this years updates would continue that good standard.
After entering the park, here is the entrance to Pirate Shores (formerly Pirates Landing). The sign looks bright, striking and an improvement of the pirate landings one. The support structure remains the same though.
Apart from the slightly changed sign, the first change to notice in the area, is a new selection of models located just in front of the Jolly a Rocker. They're ok I guess, nothing too striking however a pretty good addition theming wise.
And now it's time to try out the first re-themed attraction, Pirate Falls- Treasure Quest (formerly Pirate Falls), the 2nd re-theme of the park's log flume ride (however not much actually changed on the 1st). First we are welcomed by This bright new sign welcoming us to the entrance to the ride.
The queue area for the ride. This section has seen a number of changes including the rebuilding of the queue shelters. Whilst having a similar design to the original ones, these make look nice and fresh compared to the old ones which did look a little worn.
That being said, the empty area in the middle of the queue looks rather dull at the moment, which used to be home to building blocks for kids previously and despite some theming being added, it just looks a mess, dirty and unfinished.
The shaft above the drop has also been completely rebuilt in the same style of the original, which was good to see (as the old one was starting to look pretty worn).
And finally (it's difficult to see from here), some new models. Almost every model on the ride has been replaced for the retheme, making the ride almost new again.
But Here's The Big Question, How does it compare to the original theme?
Despite being re-themed in 2010, most of the ride remained the same and though many models were looking rather worn and some effects not always working, the ride was still very entertaining with its humour, creative storyline and animated figures.
Unfortunately, I cannot really say the same for the new one as what's been delivered in the new one compared that above can only be described as dry and bittersweet. The ride's new storyline is less amusing, diverts off to pointless characters and situations which don't add to the storyline and lacks any kind of humour.
The animatronic side is just as disappointing as there are few things animated in the ride compared to the old one which in comparison to the ride now was flooded with them. Scenes such as pirates mistreating a monkey being replaced with the (apparent) protagonist and antagonist of the new story fighting, which whilst sound effects are included, not a single movement is included in this scene.
Whilst there are numerous new water effects on the ride such as squirting skull heads (after the squirting mice) and frog fountains at the drop (Legoland love their water) plus a new piratey soundtrack and improved audio around the ride, this sadly cannot make up for the disappointment in the rest of the ride.
It's almost like they had loads of ideas for the re-theme for the ride to start, but then suddenly lost motivation and effort to finish the ride, gave up and just plonked everything in, Compared to Fairy Tale Brook's re-theme, the ride is quite a let down.
The only good points are the new audio and sound system and that the ride now looks fresh and new (except a few areas). Overall rating, 3/10.
Moving on disappointing Treasure Queuer, it seems Burger Kitchen has now invaded Legoland. Gone is the Crossed Ribs BBQ, an awesome restaurant that sold food similar to Calypso BBQ and existed at the park from day one.
Seeing that it looked little more than a metal shed when being built, the facade they've used to conceal it isn't bad and makes it fit in the surrounding area much better.
Which is a pity they couldn't hide it from above, even painting it brown would've done the job.
The inside isn't any better either. Whilst Crossed Ribs was never (what I call) heavily themed, it was at least more related and coherent to a pirate setting. This interior and design though, has as much coherence to pirate shores as much as Tesco or Primark does.
Whilst the area so far isn't that great, let's take a look at the new play area they're building, which doesn't appear to be open yet.
And is still under construction. Not a single part of the new area has even been constructed, plus there's still some leftovers from the old (and removed) Rat Trap still in existence.
Apparently the play area was supposed to be open for April. However by the looks of things, that will probably be closer to June.
Meanwhile in Lego City, Burger Ranch has also been replaced by- (wait for it), another Burger Kitchen.
Personsly I think it looks horrible outside, it ruins the character of the area, doesn't connect the remaining rock theming and just sticks out like a sore thumb.
Whilst the indoor section is perhaps marginally better than the interior of Pirate Shores, I'm not that impressed by it, although I suppose the fact there's more undercover seating is good for when's there's heavy rain at the park.
Amity Fish and Chips at Thorpe (in comparison) looks much better than either of these though and that isn't perfect either.
Elsewhere in Lego city, the Xbox gaming zone has had a makeover.
Whilst I've never been a fan of the gaming zone (and never will), I can say this a slight improvement over the old one. A big improvement would be to rip it out and bring back an awesome walk through similar to the Magic Theatre!
We finish this update with a look at the miniland area of the park, one of the few parts of Lego that are still magical and done right.
Miniland is such a nice place to visit whilst at the park, the buildings and creations the model makers have built are excellent. It's a shame this area doesn't always get the love and attention it deserves.
However, hopefully those years of neglect will be coming to an end, as part of the area (now completed) will become a brand new Paris area in miniland (although it looks like it has replaced a former area).
The attention to detail is incredible and it looks very well done. So far this looks like the only thing the park has done right this year. Hopefully it will look very nice when completed.
Overall, although I had a good day when I went, I felt rather let down and disappointed by all the new changes to the park this year except the Paris miniland. Pirate Shores has replaced all the soul and character of the area with bland generic pirate settings, the burger kitchens just don't fit in and the Xbox zone is still an a X box zone, if I wanted to play on an Xbox, I'd just play on one at home instead of using it at a themepark.
Legoland was always a park I associated with good theming and upkeep in it's years open (though far from the likes of Disney) and the park always had a 'mostly' well kept look at the best of times. However this appears to have changed for the worse in 2014 with many effects not being fixed and repaired and new outlets with little to no theming appearing.
It's saddening to see one of your loved childhood parks ripped of soul and character and not just blandly themed burger kitchens and life-less theming replacing once amazing theming on one of your favourite rides, but also things like the giraffe model being removed from the train just for a marginal increase in capacity and the toilet signs (previously Lego figures) replaced by a more simple and generic design replacing them (m for male f for female).
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Overall unless you have an annual pass and/or live within less than an hours distance of the park, I would perhaps not bother visiting Legoland, for 2014 at least. I've always been a big fan/supporter of the park, but most of he changes at the park for this year are just so disappointing and the park sadly at the moment is little more than a corporate money pit and not really worth entry at half price (forget full price).
If you're thinking of going to Legoland, visit Chessington instead as it's much better!