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Why Thorpe shouldn't have left at the Dead End.


JoshC.

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With Fright Nights, Scarefest and all other things Halloween drawing ever nearer, I guess it's time for some Halloween-themed blog entries!

Dead End was seemingly a one-off scare zone that hit Fright Nights in 2010, and Thorpe's first attempt at a scare zone since about 2002 / 2003, when the event first started out. Located on the pathway next to Zodiac and The Crust, it was perhaps a typical Merlin scare zone, in the sense that it wasn't technically a scare zone, but rather a set route with a very specific entrance and exit. In essence, it was basically a specific scare path, which was possibly one of the reasons for it's bad public response, but more on that later...

Dead End had a rather interesting theme, revolving around a ride graveyard where a contagious virus struck, leaving the undead lurking in the shadows. For a scare zone, that in itself is rather in depth, and even when you compare it to some mazes (Asylum and Se7en, for example), the back story is a bit more detailed.

Lasting only one season, it quite obviously just wasn't popular enough. The theming used was perhaps inappropriate for a scare zone, varying from an old Zodiac ride car to old Thorpe Farm signs and Miss Hippo Fungle Safari statues. There was also some other bits and bobs, such as Sun Scream theming. As anyone can tell, none of this is particularly scary - yet, it does work well with the whole 'ride graveyard' thing. However, one of the issues with this is that most of the general public probably will not appreciate this. For a guest who walks up to the scare zone's entrance, and sees a sign saying 'DEAD END TERROR ZONE', along with loads of 'keep out' signs and fake barbed wire around, they will not expect to be walking into a sort of graveyard full of old rides. This in turn means that guests may laugh at the idea itself, and when you make guests laugh at and not with an attraction, it spells trouble.

Another thing was the idea of it all. This scare zone was not a scare zone; it was a scare path - much more like a very short scare maze. This is something that the UK Merlin parks (I'm unsure about other Merlin parks) seem to not understand - a scare zone should not have a set path! The word zone suggest a form of area, a plaza or extended walkway region, which you are free to explore as much as you like. However, with Dead End, it was not like this. It was very much like a scare maze, in that you get told when you could and could not go in, and there was little chance to explore - you had to follow the very restricted path and were pushed through the pathway. This idea gives mixed messages about the whole attraction. If it is meant to be a scare zone, and that's what you go in expecting, how do you feel when you get pretty much ushered through a pathway like a very short maze? Short changed is the likely answer. This in turn lead to many criticisms that the attraction was "too short". Perhaps it might be me, but surely a zone should never have a criticism of being "too short", but rather "too small"? What I'm trying to get at is that, simply put, Dead End was too much like a maze, and compared to the other mazes and how it was marketed, it never stood a chance in comparison, no matter how much or how little people enjoyed it. Yes, I except the issues with space and fitting in a chicken run and all the other logistical reasons, but Dead End seemed to not bother to try and be a zone, but instead just accept that it should try and be as much like a maze as possible.

No doubt that people in general just weren't very impressed with it either. The actual given back story didn't make much sense with the actual attraction (yes, there was old stuff from 'dead' rides and attractions, but there's no virus outbreak it seems, and why would people be there anyway?). The layout itself was just like a cattlepen pretty much - walking from side to side, and turning, which perhaps left itself to be rather samey after a while, and lead to predictable scares. There was no real highlight which everything could say 'Wow, THAT bit was amazing!" after they left. Dead End was just sorta there and didn't have a defining feature which is needed by any scare attraction really.

So, I've highlighted a couple of reasons why it may not have been liked, and no doubt critics of the attraction will likely agree with at least one of these points. However, I again seem to go against the general consensus and was quite a big fan of Dead End, despite being very sceptical about it. Here's my original thoughts after going in the scare zone on opening night:

Dead End. Was slightly cynical of it, yes. However, I LOVE it. I like how it opens at dusk, but staff were advising to try it when it was dark for the best experience. Long enough in my eyes, and very interesting. Had 3 and 4 actors respectively in my two goes. Actors made some very good jumpy moments utilising the layout and the props. Final 'scene' was amazing; the actor was very active and took full advantage of everything. She even recognised me on my second go, and singled me out - pushing the fence behind me and lunging at me! Amazing! Whilst I may not have been scared, there may be some that will, but I thoroughly enjoyed myself! Came out with a huge smile on my face both times, wanting more. Loved the slightly distorting use of smoke effects as well - helped the actors even more. Theming I saw used: MHFS, old Zodiac, Sun Scream, Thorpe Farm; old Thorpe signs.

Now, the downside to Dead End. Only effective when there are less people around. I fear when it is dark and very busy, the attraction won't be effective enough. Also, I fear the GP may laugh at / not understand the use of the old theming (especially the MHFS stuff) and may rubbish the attraction because of that. I just hope that that doesn't end up as the case; it would be really unfair if that did occur. Thorpe have done really well with the Terror Zone - won me over and I think it is amazing; better than any of the mazes. Well done Thorpe! Dead End - Dead Good!

A highly positive review. Though perhaps I'd retract the "better than any of the mazes" bit, it was a very enjoyable experience. The attraction utilised LOADS of smoke, especially at the beginning section, making it rather difficult to see to say the least. This meant that the first scare moment was achieved more by being disorientated more than anything else, which is a great way to start any scare attraction in my mind - just look at Experiment 10 for example. There was also a lot of flashing lighting as well; again, it worked incredibly well as it helped create a sense of disorientation throughout the experience, whilst also keeping it dark - which is half the point of the thing.

Perhaps it was the fact I had low expectations for this that I rate it highly, as it really did keep me entertained. Even if I wasn't scared, which some may argue should be how a scare maze is judged, but let's not go into that this entry, I did appreciate everything that happened. Also, as said in my original 'review', I had a very enthusiastic actor on both of my first goes, which always helps. The fact that she recognised me on my second go and singled me out does make me think she knew I wasn't particularly scared by any stretch of the imagination, but knew I enjoyed it, and helped make me experience better. This is what a scare zone should be about it my mind - people having freedom to explore, but actors being there to stop you / ensure you only explore certain parts. I remember being at the end of attraction for a good minute at least (perhaps longer than the entire attraction lasted!) on my second go, due to a great attraction with that specific actor, whilst she still did interact with others.

Dead End, for me, had two downfalls in the end. The first is the size, meaning it wasn't able to cope with the numbers. Being a pathway, and a small-ish one at that, it wasn't meant to be enjoyed by the masses all at once. It's for a few people at a time. I do think one of my fears came true, in that when it's busy, it just wasn't as affective. Many times during the busier days, people had to wait to go in, which for a scare zone - in my mind - should just not be the case. Again, this perhaps create in people's mind the view it will be more 'maze-like' than anything else. Had it being a literal zone, when people could go in and out whenever they wanted and have been free to explore, it would have been much more preferable.

Another downfall, which really disappointed me if I'm honest, was how in later days of Fright Nights, the actors wore cheap-looking monster masks. It added literally NOTHING to the theme, nothing to the story and perhaps made the actors worse - they could try and use the mask to shock people, as opposed to try and scare people. No scare attraction at Thorpe should have to resort to using cheap and tacky masks which look like they can be brought at Poundland, as it makes it feel like zero effort has been put in. Not only that, but it isn't scary, it's laughable.

So, when it comes down to it, I really enjoyed Dead End. It had its flaws, yes, but doesn't everything? Perhaps from my over-cynicism before going in, I was setting myself up to be pleasantly surprised, but many others with low expectations felt that they weren't met, which I guess is the way the cookie crumbles.

I just now wish that Thorpe would create another scare zone. Dead End was a very cheap attraction; I don't think that can be doubted. I just wish, however, that Thorpe would perhaps not be too scared to do another. Put in the time and effort, and they can create something which will be enjoyed by the majority, as opposed to the minority. Last season, and quite probably this season, there's roaming actors around the park, which is a great touch. Even if they don't scare most, many people enjoy them - for example, the clowns were a HUGE hit last season, and really helped create a nice atmosphere on park. Hopefully this season we can see escaped prisoners and such roaming around, causing havoc and what not.

But why stop there? Why not have a dedicated zone specifically where certain prisoners and criminals are lurking around? Why not have a few 'prison cells' together, where we see prisoners get locked away, only to escape yet again? Perhaps some sort of 'base' for the actors as well, it would create a very nice zone where there's lots of interactivity and a good chance for scaring. Perhaps do it near the Lost City flats, and there's some space there which can lead to creating a zone to be explored, whilst giving enough opportunity for a chicken run or whatever else.

Perhaps this specific example isn't realistic enough. However, the general idea of a scare zone with some thought in should not be. Mazes are great at a Halloween event, and roaming actors are also brilliant, but a scare zone specifically designed to be explored more in detail than the rest of the park with actors is the way forward to creating a overall, high quality Halloween event at Thorpe Park.

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Octopus Gardens would have made quite a nice scare zone area... Just sayin'...

But in all seriousness, the main Lost City path from Colossus' final turn, up over the bridge and down to the entrance is surely the obvious place to put one. More spacious, and totally avoidable if you don't want to go in.

Of course this still leaves the question of theme and execution, but I'd say that if it was kept simple and clear it would be hard to do badly. There are dozens of potential themes to explore which are simple to communicate, require little in the way of props, and could be done straight-up scary without becoming laughable.

I agree with you though, scare zone = good idea.

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Hate to play this card but I went to Six Flags New England during their halloween event Fright Fest, and even in the day bits of theming in small walkways all over the park had interactive theming like Haunted Hollow at Towers to some degree - And roaming actors. This worked well accompanied with smoke and lighting and you have a great little addition to FN without the need for a 'maze' etc.

As in, yes I totally would rep your post if I could!

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