Jump to content
  • entries
    12
  • comments
    46
  • views
    23248

Roman Roaming: Highlights from Italy, Part 2


BenC

5387 views

Roman Roaming: Highlights from Italy, Part 2

 

Ciao! You've found Part 2 of my Roman Roaming Trip Report - if you've not yet seen Part 1, it's worth checking that out first. Part 2 continues with the tour around the land of pizza, pasta and Mario Balotelli, and includes the following Parks:

 

Part 2

  • Mirabilandia, Ravenna
  • Ai Pioppi, Treviso
  • Etnaland, Sicily

 

locations.jpg

 

Bellissimo. Let's dive straight in!

 

Mirabilandia

 

miri0.jpg

 

Mirabilandia is Italy's #2 Theme Park, yet can hardly be called "conveniently located"; its closest major city is Ravenna (nope, me neither), and the closest airports are Bologna (90 mins drive), Florence (150 mins drive), and Venice (150 mins drive). You can see the Park skyline for miles in advance of actually getting there, due to the vast area of flat fields and low vegetation that surround it. And yet that doesn't prevent Mirabilandia from being rammed most days of the weekend / holidays, largely by Italians.

 

For this reason, Mirabilandia was the only Park in which I chose to invest in a Flass Pass, which afforded unlimited riding on all rides all day. It operated via a wristband system, and dedicated ride entrances - flash the wristband, and you're let straight on. Very similar to Thorpe's Ultimate Fastrack (£80), but with less need to re-mortgage your house, at just €39 (approx. £28).

 

Few of the locals had opted for the Flash Pass, so it turned out to be a highly worthwhile purchase - namely for the numerous laps I managed on Katun, unarguably one of the best B&M inverts in the world.

 

miri1.jpg

 

No doubt many of you on here will have ridden Katun, but for those that haven't, there is a very good reason that it has placed in and around the top 10 in Mitch Hawker's annual Best Steel Coaster Poll for the last 10 years. Only Alton's own Nemesis can boast a similar record as an Invert.

 

And why? Katun's sense of speed is hard to beat. The steep first drop is a genuinely thrilling, high-octane rush of a start (which consistently gave me an shot of adrenaline that few rides do), and from there the ride never lets up, with a layout including a very floaty zero-G, and a very speedily-taken cobra roll. The final helix, again taken at some speed, with riders' feet nearly brushing the dense vegetation that has grown up around it, is another highlight, and an excellent end to the ride.

 

miri2.jpg

 

It's very hard to make the call as to which is the better inverted coaster vs. Nemesis, but Katun wins points for a simply stunning first drop, and for the sheer relentless-ness of the ride. Nemesis benefits from its greater number of near-misses, given its location in the pit, arguably a better theme, and an excellent final corkscrew inversion that - as an ending - just edges out Katun's. It's interesting to note that both Nemesis and Katun are "old school" B&Ms, having been built in 1994 and 2000 respectively, and there's a pretty solid argument that the Swiss manufacturer have edged away from these more intense inverted layouts in recent years (although Asterix's excellent OzIris can perhaps make a counter argument here).

 

At the end of the day, one ride Katun alone is worth the flight out to Mirabilandia. Book it now.

 

miri5.jpg

 

Mirabilandia also offers an attractive set of supporting rides, including the visually impressive Intamin Water Coaster, DiVertical. Opened in 2012 (and initially mired with technical problems), DiVertical remains the tallest Water Coaster in the world, with its 197ft elevator lift structure towering over the skyline.

 

Boats meander along a concrete trough towards the bottom of the lift, where they are loaded individually onto a platform - connected to one side of the dual-pronged structure - that raises the boat up to the top. The bulbous middle of the elevator lift is to allow for another platform with an empty boat - connected to the other side - to descend alongside the ascending platform containing riders. It's a very speedy process, and hats must be tipped to Intamin for making it so efficient.

 

The drop itself is a fun one - not overly steep, but longer to compensate, and the minimal lap-bar restraints ensure riders feel vulnerable during the descent.

 

miri3.jpg

 

The initial splashdown is mild, with the track barely skimming the water - the proper dose of H2O is to come. The boat careers over a well-profiled airtime hill, a couple of turns, and downward helix, before making a proper splash back down into the trough. As you can see, riders should not expect to come away dry from the experience - but in the scorching Italian summer, I didn't see one person who cared.

 

I was expecting to enjoy DiVertical, but I really enjoyed DiVertical - Intamin may well have a ride that betters Mack's well-received Water Coaster. Intamin's track is smoother (:blink:), and there is real tension built by the lift structure. Colour me surprised, but I wouldn't mind seeing more of these pop up in the warmer Parks of the world.

 

miri4.jpg

 

Continuing the Intamin theme, Mirabilandia also hosts one of the better layouts of the Intamin Accelerator in iSpeed. Opened in 2009, iSpeed accelerates from 0 - 60mph in 2.2 seconds (not dissimilar to Rita), up a 180ft top hat (not dissimilar to Stealth). What follows thereafter though is dissimilar to both UK Accelerators - a further 2,500ft of twisty, airtime-filled track, including a corkscrew and inline twist.

 

The layout is great fun, fairly intense, and taken at some speed - indeed, the ride actually hits its top speed (74mph) well after the LSM launch. What prevented it becoming a brilliant ride for me was alas the restraints - the same as those featured on Stealth and Rita.

 

As you will know, these restraints have a thin over the shoulder design, with weighty bars that sit over riders' thighs. And actually this design is pretty bearable (but wouldn't go as far to say comfy) on the UK Accelerators. But on iSpeed, where there are numerous quick direction changes, and multiple pops of ejector airtime, the restraints just became painful, making re-riding a not-too-attractive prospect.

 

I managed 5 goes (with the Flash Pass), and found towards the end that the best way to ride was to use my hands to push up against the shoulder bracing on the OSTRs, to stabilise me and alleviate the pressure from the lap bar on my thighs. In this position, the air time didn't crush my legs against the solid, straight bar as much, and the direction changes didn't slice my neck with the shoulder bracing as much. But I shouldn't have to do this to enjoy the ride - rides should be comfortable and afford the rider as much freedom as possible.

 

In sum: great layout, hampered by poor trains, 7/10. If Mack could build iSpeed but with their Mega Coaster trains, that would be amazing, thankyouverymuch.

 

miri7.jpg

 

Mirabilandia is also host to Niagara, a very wet 100ft Shoot the Chutes flume, Reset, an excellent post-apocalyptic New York-themed laser shooter Dark Ride, and Eurowheel, Europe's largest ferris wheel, which stands tallest in the Park's skyline at 300ft.

 

It's also well known for its expensive-looking stunt show, which gets refreshed yearly. After many seasons running with a "Police Academy" theme, this year Mirabilandia debuted a new Grosso Guaio a Stunt City Show ("Big Trouble in Stunt City"), in collaboration with Hot Wheels - which meant the Park could generate extra cash through placing Hot Wheels kits for sale in every retail outlet on Park.

 

The arena set looked great, and after a pretty slow start (15 mins of talking, "comedy", more talking, and some audience participation), the eventual stunts were pretty impressive. It was the usual fare: car chases, motorbike jumps, dumper trucks doing wheelies; but the stand out moment came in the finale, where "Europe's first" real-life loop-the-loop stunt was unveiled. The green Hot Wheels-branded car attacks it with some speed and the chassis actually connects with a trough in the loop to keep it on course through the manoeuvre, but it's nonetheless an impressive visual spectacle, especially in combination with the trigger-happy pyrotechnics used throughout the show!

 

Great fun, and a nice way to end the day at one of the more impressive Italian Parks.

 

miri6.jpg

 

Ai Pioppi

 

From the sublime to the ridiculous... this next Park couldn't be more different to Miribilandia if it tried.

 

Presenting Ai Pioppi. Ai Pioppi ("the poplars") is an "osteria" - literally translated as a "bar" or "tavern". It's actually more of a restaurant, and is nestled in the woodland 30 minutes drive north of Treviso (an hour north of Venice).

 

All very good, but why did a family-run restaurant feature in my roam around Italy?

 

Because, of course, this particular restaurant has roller coasters...

 

pioppi1.jpg

 

The restaurant itself is pretty rustic - the menu most comprising steak, fish, and polenta slices all being cooked on large hot plates together. Chips were also available. The outdoor seating area has been built to cater for crowds, with large numbers of benches and tables scattered around the expansive undercover area next to the kitchen.

 

Pricing was highly reasonable, and the food was tasty enough. There was even a nicer indoor section for the more formal meal out.

 

But you didn't come here for a food review...

 

pioppi2.jpg

 

Ai Pioppi is a restaurant with a difference, as the back of it features an entirely hand-built playground filled with rides ranging from swings, slides, seesaws, gyroscopes, flat rides and even roller coasters!

 

Some history: on June 15th 1969, a man named Bruno bought himself a few jugs of wine, some sausages and a few other items, and set up a tiny food stand underneath a tree in northern Italy to see if anyone would show up. By the end of the day - to his surprise - he had sold almost everything and the family restaurant, Ai Pioppi, was born.

 

The next month he had an encounter with a blacksmith who didn’t have time to make a few hooks for some chains. Bruno decided instead he would learn to weld to make the hooks, and enjoyed it so much he began to dream up small rides he could build to entice new customers to Ai Pioppi.

 

40 years later, and Bruno is still building rides by hand. And admission for these rides remains free for all patrons of his restaurant.

 

pioppi3.jpg

 

This is the workshop from which Bruno dreams up, and subsequently builds, new rides.

 

pioppi4.jpg

 

And this is the man himself - in his element as architect and manufacturer of his restaurant's attractions... and seemingly laughing in the face of retirement!

 

pioppi5.jpg

 

So what's on offer? There's too much to show, so here I'll offer some highlights, starting with this "ferris wheel with a difference".

 

Like many of the rides at Ai Pioppi, this attraction uses people-power to operate. Riders (max of 2) climb up the ladder to get to the central platform, where there are walkways to each opposite end. The way to make the wheel turn is for the riders to distribute their weight by walking (either forwards or backwards - different direction by each) in the smaller wheels situated at each end. With each rider moving around their respective mini-wheels, the central wheel turns, and it's entirely possible to complete a full 360 turn (and for riders to remain fairly upright) if both participants get the hang of it.

 

Fascinating to watch, and fairly daunting to ride - there are no restraints to speak of, only a handlebar to hold, so it's quite easy to see this going wrong with a mis-step or two...

 

pioppi6.jpg

 

Onto another hand-built kinetic wonder. In this ride, guests sit in cages and pedal what most closely resembles a bicycle, in order to drive their carriage around the large loop. There are heavy counterweights at the other ends of the pendulums, which enables a decent momentum to be built up - hard work to start with, but it's not too difficult to get into a rhythm and build up enough power to get close to inverting.

 

The best I managed was to get my cage to the 1-o-clock position on the "clock"; not quite enough to get to "12-o-clock" and beyond to make the full inversion. There were three reasons for this:

 

1) Momentum runs out very quickly when your cage (the heavier part) reaches any height, meaning a huge effort is required on the pedals to continue to push it over the top;

2) The "restraints" consisted of two curved shoulder bars, not unlike the ones featured on Thorpe's Slammer, but with zero padding, so they hurt really quite a lot when your entire body weight starts to rest on them, and;

3) By the time I'd pedalled all the way to "1-o-clock", I was fairly terrified of the entire contraption.

 

pioppi7.jpg

 

Moving on, to the 4 roller coasters that exist at Ai Pioppi.

 

Two were unfortunately not operating during my visit; the oldest, Bob, had a large twig over the tracks and the gate to access it was padlocked. Unfortunately, my Italian wasn't good enough to ask Bruno what was wrong. The second, Catapulta, has been "Under Construction" for 5+ years now, although given that it looked like it was attempting a petrifying Stealth-like launch using a counterweight system, this wasn't a huge issue for me...

 

The Carrello della Gobba ("Cart with a Hump") was open, and is a fairly sizable butterfly / shuttle ride with a c.30 degree incline, a bunny hop after the initial drop, and a steep (nearly vertical) ramp at the other end. Being similarly "people-powered", riders have to push the single-person cart to the top of the incline (on the left) until it locks into place at the top, get into the thing, lower and lock the "restraint", and release the brake on the floor of the cart to start the descent...

 

pioppi8.jpg

 

Given my previous experience with the flat rides, and the appearance of the cart (below), I was needless to say rather apprehensive about releasing the brake (had Bruno ever heard of ADIPS?!). However, my fears were (mostly) unfounded, as Carrello della Gobba gave a pleasantly smooth ride, marred only by the extreme ejector airtime over the bunny hop, which would have certainly thrown me (to some considerable height) out of the cart, had the painful metal thigh-restraint not prevented me from doing so. Ow.

 

The ride also takes a fair time to finish, because there is nothing to stop the cart once its been released at the top; it just continues to shuttle forwards, and backwards, and forwards, until friction alone brings it to a slow enough speed to get out of it unharmed.

Most riders came off with grins on their faces, and bruises on their thighs!

 

pioppi9.jpg

 

But the emotions stirred by Carrello della Gobba were nothing in comparison to Ai Pioppi's headline attraction, the Pendolo ("Pendulum").

 

Pendolo, like Carrello, is a butterfly / shuttle ride, but on a much grander scale, and without the bunny hop. Built 15 years after the original Bob coaster, Pendolo towers well above every other construction in the woodland, including the trees.

 

When we approached the ride, it was considered a write-off; the cart was covered up, and the railings sported signs saying "Closed" and "Under Maintenance". Given the sheer size of the thing, and the disconcerting yellow sign that advertised "maximum speeds of 100 km/hour", I would be lying if I said that a tiny part of me wasn't a tiny part relieved that I wouldn't be riding today...

 

pioppi10.jpg

 

But as we were eating our steak and polenta for lunch, Bruno had other ideas... and set to work fixing up the Pendolo to get it into operation!

 

When the first test car ascended the incline - shunning people-power this time, being driven by a pulley system with motor - we all held our breath as to whether the car would complete the run successfully, given the rampant foliage growing up through the track...

 

pioppi11.jpg

 

...but complete successfully it did, making a huge clattering racket as it thundered through the bottom of the half-pipe and up the towering steep ramp the other side. Much like Carrello, there was no braking mechanism, so the ride took around 3 minutes of coasting up and down each side of the track to slow down enough to (manually) pull the car to a halt for the oncoming riders.

 

And then it was my turn. Getting into the 3-across car, featuring seats still covered in leaves and head rests that had clearly been "borrowed" from a Fiat 500, I had rarely been more nervous for a ride. Not even the Vietnamese coaster with the non-locking OTSRs last year had me as worried as this one did, and I'm unashamed to say that at the point the car was released at the top of the slow incline, I shrieked like a little girl.

 

Whether we hit 100 km/hour or not, I will never know, but it could well have been; thankfully the near-vertical ramp that greeted us at the other side was quick to take the speed out of the car, and back down we went. The adrenaline rush was massive; 80% due to pure fear, 20% due to the thrill of the (impressively smooth) ride.

 

I have no doubt that the first time I rode Colossus, way back when, I experienced a similar level of nerves and excitement (10 loops! OMG!). But having grown older and more travelled, it's become harder and harder to re-create that pure adrenaline rush. Ferarri World's Formula Rossa did it for me last year, but then it had to launch me to 149mph across the Arabian desert to do so.

 

All the more kudos then, to Bruno, for giving me such intense "fear and thrills" feelings all over again on his Pendolo :). Bravo!

 

pioppi12.jpg

 

In sum, Ai Pioppi is an absolutely bonkers place; as likely to make you soil your underwear in fear as it is to make you drop your jaw in wonder. It's probably a place that I'll never frequent again. But boy, am I glad to have been. Bruno - thank you for the memories, and don't ever stop inventing.

 

For more, there's a mini-documentary about Ai Pioppi available on Vimeo that's well worth 11 minutes of your time, here.

 

pioppi13.jpg

 

Etnaland

 

etna0.jpg

 

And finally, a little note on Etnaland. Etnaland is not an easy place to get to; situated on the isle of Sicily, around 30 minutes drive from the town of Catania on the east coast. Even a weekend trip over is not the easiest; only Ryanair fly direct from the UK (Stansted), only once a day during peak season, and even then it's a 3 hour+ drive to the Park from Sicily's Palermo airport...

 

This is a shame, because Etnaland is a gem of a Park. It features both a Water Park and a Theme Park, and in the summer season opens the former 9am - 6pm, and the latter 7:30pm - 1am. The only overlapping attractions to the Parks are the Jungle Splash (Shoot the Chutes with a vertical lift, below), and the Crocodile Rapids (Hafema Rapids) rides - and in the daytime, both rides add huge volumes of water to the experience (e.g. Crocodile Rapids has a massive waterfall directly over the rapids trough; in the evening, this is switched off... in the daytime, it is not...).

 

Ride either of these "Theme Park" rides in the daytime without wearing "Water Park" attire (e.g. swimming costume) at your peril...!

 

etna2.jpg

 

As for the Theme Park, it boasts a (surprisingly) excellent S&S Mine Train, Eldorado, which offers a wonderfully drawn-out first drop, detailed mountain rock work, and impressive forces on the downward helices. More mine trains from S&S, please! Other supporting rides include the novel The School dark ride, featuring desks and multi-choice questions rather than the usual laser guns, Quasar, a Zamperla Disk'O coaster, and the imaginatively-titled Etnaland Tower, a standard 200ft S&S Double Shot (elevated above others by offering excellent views of a certain Mount Etna...).

 

The real reason to make the effort to get to Etnaland, however, is The Storm, one of the first Mack MegaCoasters built after the debut of Blue Fire in Europa Park in 2009. I love the comfort of the Mack MegaCoaster trains, and was intrigued as to how this one would ride, especially compared to my experiences on Helix (review), and Alpina Blitz (review).

 

Happily, I can report that The Storm is an excellent ride; smooth, with a few pop of airtime, and an absolute killer Mack-trademark inline twist at the end of the course (akin to Blue Fire), but with the added bonus of a loud thunder crack being played by a nearby speaker when the train travels through it. It's infinitely re-ridable and has a great "rock and roll" theme, with heavy metal being blasted out through the queue line every time a train ascends the lift hill! Catch a POV of it here.

 

So how does it compare? It's certainly a brilliant ride... but lacks the insane airtime of Alpina Blitz, the length and terrain of Helix, and the theming and near misses of Blue Fire... so unfortunately doesn't compare quite as well to these similar Mack rides. It also could have done with being a little more forceful. But given the overall quality of the Mack product, there is absolutely nothing for Etnaland to be ashamed of - The Storm easily outstrips a large majority of the other coasters I've ridden. Top notch work from Mack, again.

 

And at 1am, with its LED lighting package shining bold in the moonlight, it looks bloody good too.

 

etna1.jpg

 

~

 

In short, I'd thoroughly recommend checking Italy out - both as a "normal" tourist and a "coaster" tourist; the country is packed with variety, and this trip report has barely scratched the surface of what's on offer.

 

And worth re-iterating again: whilst many of the Parks showcased here are relatively easy to get to for your average coaster enthusiast, touring the whole country and hitting everything is rather more tricky - which is why unlike my previous Trip Reports, for Italy I was with a large group from the European Coaster Club. If you've not heard of the ECC, membership is £25.50 a year, and that buys you 6 issues of the excellent First Drop magazine, a bunch of discounts for Parks across Europe, and of course access to trips such as the one I've described here :)

 

Thanks for reading!

4 Comments


Recommended Comments

Thanks for another highly interesting report Ben.

Mirabilandia looks an impressive park with its rides such as Katun, ispeed snd shows,

Al Piopi sounded insane yet amazing at the same time, especially with that giant butterfly coaster.

Etna looks a loverly place as well.

Shame a lot of these Italian parks are very difficult to get to (sounds like they make getting to Europa very easy).

Where would you rate the park's from the whole trip in terms of favourites?

Link to comment

DiVertical actually opens?!!!!

 

Ha - funny you should say that, because it did spend the morning down with engineers all over it, and staff standing outside telling people that it "might be open" later on in the day... thankfully it did.

 

Where would you rate the parks from the whole trip in terms of favourites?

 

Interesting question, and quite hard to answer... I think as an overall package, Gardaland leads the way in Italy, for its scale, themeing, and recent excellent additions - I had a great day there. Certainly rivals Towers as Merlin's best property. But honourable mentions should go to Miribilandia, Rainbow Magicland, Etnaland, and Cinecittà World (it just needed more people...) - all worth a trip out there for.

Link to comment

Thanks for an excellent second part of the report. Enjoyed reading both, I would have loved to go to more parks when I was in Italy, but I'm glad to hear that the one I did go to was your favorite.

Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...