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JoshC.

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Everything posted by JoshC.

  1. The system may not be planned as a Fastrack replacement; who really knows! But I personally could see it working as a Fastrack replacement, since it's similar to QBot (I think?). What you've got to remember is that most people won't think 'Let's got today so that we can get loads and loads of rerides'. Many people who choose to go today will choose to go because they expect it to be quieter / it's the only day they could go. Not everyone will have those intentions. Thorpe also mentioned this in advance, so it's not like it should be a surprise to anyone visiting today. Smiler has a poor maximal throughput - somewhere in the region of 1000 I believe? Swarm has one of the best throughputs on park I think, with on Inferno and possibly the likes of Rumba and Loggers being better. Given Thorpe's restriction on the coaster, it'd be a struggle to get a ride with higher throughput too I reckon, unless you just stuck an eight row on. Remember that Thorpe is very different to American parks, and even Alton Towers. You can't go comparing Thorpe to them for the addition of their rides. I agree that more, high-throughput rides are needed on park though. I find it interesting it say a new flat with even 500pph would help, yet don't count Storm Surge, when I think that can get through about 400-500pph (someone do correct me if I'm wrong though!). Dodgems, no clue what they're throughput will be. I imagine that the 4D cinema will soak through a fair number of guests though and, in my opinion, is a better option than just bunging in another flat ride (since it breaks up the day, varies what's available, etc.). Thorpe do need a couple more high-throughput rides; a dark ride that can eat through the queues, a high-throughput family coaster and a suitable flat ride (if there is one out there) would all be good choices for the park.
  2. There will of course be all the non-major coasters to ride whilst you're waiting for your time slot. If the plan is to roll this out as a replacement for queueing, then there's lots Thorpe need to do. Shows, side attractions, etc. Not something that will happen overnight. Maybe this trial is ready for a Thorpe Park of the future, not necessarily a Thorpe Park of tomorrow. Of course, if Thorpe are planning this to be a Fastrack replacement, once all the techy-issues are sorted out, I see nothing wrong with. Also, Thorpe should try and focus on a total experience more - create queues that don't feel like queues. Things like Hex's pre show, NST's pre show. Create a total experience so, even though you're queueing for the main ride, it doesn't feel like it.
  3. JoshC. replied to Dan_Rush's topic in General Discussion
    To be fair, Colossus' second train was something that was looked into during closed season, but took longer than the time there was available during closed season. It's not good, but they did use closed season for Colossus' trains (and, no doubt, for all of Stealth's trains). They'll of course aim to get it on two trains as quickly as possible. It mostly seems unfortunate in this case that Stealth is down onto one train at the moment - their schedule puts one out of action, and then something happens to another train. It's not good, but I feel blaming the park for an accident that's happened - which is quite possibly out of their control - is unfair.
  4. JoshC. replied to Dan_Rush's topic in General Discussion
    Presumably one train is in the middle of some (pretty big) maintenance, and the the other train recently broke / was damaged, and it will be a while before it's fixed?
  5. JoshC. replied to Dan_Rush's topic in General Discussion
    I've been under the impression that they rotate the trains and do some maintenance on the 3rd train whilst it's not in use. It could be a case of the 2nd train simply died at the wrong time. Unfortunate.
  6. Just might be worth saying, tomorrow's trial of RnR has been cancelled, so that they can "tweak" the system (and it stopped today after 3pm by the sounds of it). Bare in mind this is likely a complicated system and there could possibly be some faults with the technology behind it (indeed, that happened early on in the trial last year when they were just using Swarm), so it's probably something that could not have been predicted until it happened in practice. The next trial will be Friday.
  7. -Do you manage to get on everything because you know the park so well though? Or because you visit on quieter days? One enthusiast being able to get on everything during their visit won't be representative... -Surely trialling the system out on quiet days is best? That way, if it doesn't work, then it affects less people? Just because some people aren't going to be able to ride rides 6-7 times in a day, should that mean they shouldn't trial it out? Also, being June, the park will still be semi busy on quieter days! -Bringing back SRQ isn't easy though. You need to have proper queues put in place, and have the space. Thorpe don't have that with most of their rides. It's a shame, but I'd rather no SRQ than a bad one! To be honest, I don't think RnR is a system that could work on the large scale. It requires a lot of attractions/things to do outside the rides (or at the very least, high throughput rides not on RnR), so something which Thorpe simply doesn't have. However, I'd love to be proven wrong and think that the system should at least be given a chance. If it doesn't work on the full scale, it would be a good Fastrack replacement.
  8. Yay, the Fastrack debate has come up again! It's a complicated one. In theory, Fastrack is a great idea - you create a queue for those who are willing to pay extra to queue for a shorter period of time. But then, of course, that also can increase the queue time of those in the ordinary queue. You want to create a good balance, whereby those who want to pay extra can, but so that it doesn't negatively affect the experience of those who do not. That is very difficult to achieve though. To be honest, I'm not against the idea of Fastrack at any parks - if it's done properly. The number of Fastrack tickets needs to be restricted, preferably into time slots too so that Fastrack queues don't get 'busy' at popular times, and it should be done evenly so that the ratio of Fastrack to 'Normal' guests is the same all the time. But then you've got the added complications of Unlimited Fastracks, Disabled Guests and whatnot which just make such things harder to control. Does anyone know how the actual Fastrack system works at the Merlin parks these days - do you just buy a Fastrack ticket and use it whenever? Or are you given a strict time slot to keep to? Or what? So yeah, that's my quick reckons on all of this. I did a long, rambling, possibly nonsensical blog post a while back about this - http://forum.maniahub.com/blog/10/entry-349-how-do-you-solve-a-problem-like-fastrack/ (love how topics on TPM always circle back eventually), which may help put some of my thoughts in a bit more of clear view...
  9. JoshC. replied to Marc's topic in Nonsense
    Anyone up for doing a World Cup one? Done via a different website to the Premier League one, but sign up is free and simple - https://www.dreamteamfc.com/. Just make a team, then sign up and put in these League details: League Pin - 8096931 Password - AngryBirds Have funs!
  10. Anyways, double post alert, but I'm actually going to contribute to the thread this time! When the Guinness Book of World Records presented Alton with the official certificate and all that, they didn't look quite as happy as they could have. I've corrected that: Also, I think the ride could have done with more sheep, because, y'know, they make you smile and stuff. Finally, I don't think Smiler goes upside down enough times, so I think there's one final secret weapon to improve the ride... A washing machine!!
  11. I well and truly asked for that, didn't I? How could that face not improve Smiler though!?
  12. I would improve this thread by fixing the picture in the original post.
  13. In theory, having Fastrack does not affect the throughput of a ride. It can do if the merge point is placed stupidly and creates loads of faff when people are boarding, but for the most part, it won't affect throughput at all. Anyone who doesn't use Fastrack would love to see it gone, but it just ain't gonna happen, unfortunately. It's basically a foolproof way to make money (and that's for any park!).
  14. A sauce appeared - http://www.badische-zeitung.de/europa-park-arbeiter-erliegt-seinen-verletzungen With thanks to Google Translate. By the sounds of it, it hasn't been ruled out the accident occurred due to either no safety call or that the workers ignored / didn't hear the call. Hard to tell from translations I guess. This is a big shame; roller coaster construction is normally a safe thing and it's very rare for something like this to happen. Thoughts can only go out to the worker's family - it's a tragedy however you look at it. We can only hope that the Park themselves were not at any fault and that (assuming that's the case) they don't get too much bad press over this.
  15. I see the Merlin fetish of 'Let's stick a world first element in our new attractions wherever possible' is still present (as seen in the Press Event video). Shame. But yeah, Jason seems like a great guy and knows what he's doing with marketing. It was obvious that last year they were trying different things when it came to marketing, which things worked (family-friendly, optimising digital media, etc.), which things did not work (the Thorpe Park memes for example), and this year we're seeing the positive outcome of this. Customer experience is seeming to a big thing this year too, which is a good thing. Glad to see!
  16. At 850pph, that probably puts it as one of the highest throughput rides on park!
  17. Or they could reuse the 'Fou14teen' sign which they put up on Friday the 13th in 2010 to signify the ride's new top speed?
  18. Build a 200ft tall, enclosed drop tower. Alton need another ride that drops you. Minimal footprint. Add in a couple of shipping containers with cattlepen queue lines in them, pass it off as theming. Just make sure the building that holds the drop tower looks dilapidated, painted grey with bits of dark green in it and has loads of scaffolding around it. Simple!
  19. You see, I didn't think it was too bad a system. When I went, there was trouble with the system which meant that the queues ended up being in the region of 40-50mins (for both forward and backwards). When the problem was realised, they stopped people from being able to book a slot I believe and fixed the system, letting the queue dissipate before starting it up again. I guess that's what tests are for! So yeah, when it worked, I think it worked well. Definitely was good later on in the day when people were fully aware of what was happening too. Looking at the big picture, I don't think it would work on the large scale as a replacement for queueing overall, but it was a nice idea..
  20. They are planning to do further trials with it (well, that's what they've said on the gate map). When, who knows? I wouldn't be surprised if it slowly ends up as a replacement for Fastrack in honesty. But nonetheless, it'll be interesting to see what any new trials bring...
  21. JoshC. replied to Artie's topic in The Past
    "But if I wanted to look at grass, I'd go to a garden centre, not a theme park."
  22. JoshC. replied to Artie's topic in The Past
    Surely "popular" and "bringing guests in" can be used pretty much interchangeably? At the very least, if a ride isn't popular, it won't be bringing the guests in. That's how I see it at least. I'm not making generalisations about the public's views - I did say 'some people' may know it as a ride that broke down upside down, for example. Some people will know it as the ride that is always closed when they visit. Some people will indeed like it or want to try it out. There's going to be all sorts of views from the public. Nonetheless, I still don't think Slammer is a ride that can be said to be 'brining guests in'. I personally think it's almost time to admit defeat with the poor ol' thing...
  23. JoshC. replied to Artie's topic in The Past
    Does it bring people in though? When ordinary members of the public visit Thorpe, what rides will they think of? They'll think of the likes of the five major coasters and Tidal Wave, since these are the rides that are focused upon the most. I doubt there's many, if any, saying 'We need to go to Thorpe Park because it's got Slammer!'. When it is open, how popular of a ride is it? Not very. Slammer likely struggles to get above 400pph, yet I've only ever seen it get over an hour queue once, maybe twice, since it opened. I bet there's loads of other rides on park which get more people in one day want to go on instead of Slammer. I wouldn't call it a popular ride by any means. I bet that some people will call it 'The ride that got stuck upside years ago', since whenever it broke down with people on it, it made it onto BBC news. Regular visitors will see that it's down so often that they may think it's unsafe too, and be reluctant to ride it. Whatever way I look at it, I just can't see how anyone can call Slammer a popular ride, or a ride that brings guests in. From where I'm standing, it's not. There's surely got to be a point where the negatives outweigh the positives, and the park just have to say enough is enough. Even if the parts are cheap, there's other things you have to look at - time consumption for engineers (do you really want your engineers spending loads of time working on a ride that could break down a month later for an extended period of time?), marketing (it doesn't look good having an SBNO ride on park, especially when it's marketed on the map and the website), staffing, etc. Given all those factors, I wouldn't be surprised if Slammer is gone soon (usual cliché, I know, I'm sorry, but it is what I feel).
  24. Doctor Who would be a good IP choice for the park I think. However, I wouldn't want to see another IP. There's already Saw and AB Land, plus the Dr Pepper sponsorship on Tidal Wave. That's enough for a park of Thorpe's size I think!
  25. JoshC. replied to Artie's topic in The Past
    If I had a penny for every time someone's said this, I wouldn't need to take out a student loan for uni! It does seem like Slammer will eventually be opening, perhaps in the near future.

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