Jump to content

Mccy

Members
  • Posts

    41
  • Joined

  • Last visited

Posts posted by Mccy

  1. It opening later is just because it's not top priority probably. It's always had to close half way through the day for checks and so on. The long gaps between cycles is just exceedingly slow staff! Engineering tested it three cycles in a row a few weeks ago with less than a minute between each cycle and then they opened the ride so it obviously can be done.

     

    This. The checks halfway through the day are to check the boom for cracks (which is obviously a danger with the forces exerted on it during operation, as has been seen in previous years) and the slow cycles are just slow staff members. To be fair to the staff, each staff member is doing the job of 2 or 3 people on any other ride: batching, loading, checking bars, checking exit gates, sending the ride.

     

    However, there are quite a few staff members who are just not very good at batching or ensuring that people are wearing shoes/put bags in the box etc before locking the bars. Some staff members just stand to one side and let guests batch themselves which of course leads to too many people in a row/people sitting in seats that have Do Not Use straps on, unbalanced sides etc. There are several times I found while working on it that I was ready to check the bars while the other attendant was still batching people into the gates. I do think this has happened because of the huge amount of downtime the ride has had in previous years, there are very few of us who were experienced and knew the quickest ways to do things. I imagine throughputs will increase before the end of season (if the ride survives that long)

  2. The way they're operating sounds more like a park that has suffered a serious accident on the ride, rather than one that's turned into s bodge job of parts and repairs...

     

    The downtime was due to the ride getting stuck at the top during a power failure. With no system in place to get the ride down without power, the park didn't want to open the ride until a system was created. The engineers created the system towards the end of last season but due to it having to be approved by the manufacturers, external safety auditing companies and various legal departments, it wasn't fully implemented until a few months into this season.

     

    Essentially the ride wasn't broken at all last year, it just wasn't open to avoid any legal repercussions that would happen if people got stuck upside down with no way to get them back...

  3. Not saying you are wrong, but I don't think that was the case as a shortwhile after they were batching people in the air gates while the ride was in motion, and it was the same staff.

     

    Perhaps the 40 minutes of shadowing that was required had finished ;-)

  4. When I went (last Wednesday) there was enough staff to batch while in operation, there were 2 in each consoles. But they didn't. Later on that day they did, but then they kept them 2-3 minutes behind the air gates and then 2-3 mins again before locking the restraints so they are defiantly slowing down operations for some reason. 

     

    If there are multiple people in a console (like in this case) it is because they are not yet trained to work on the ride as they have to complete a certain amount of hours of shadowing before being able to work alone. The staff members obviously can't leave the consoles while the ride is in motion as it may require to be emergency stopped etc. As for waiting behind the air gates for a while, there may be issues balancing the ride (but neither this nor locking the restraints should take much time). With an experienced team, it's quite easy to send a cycle every 8 or so minutes but due to the amount of downtime Slammer has had over the last few years, there aren't that many experienced people left...

  5. It could well be that some effects are simply switched off as there have been reports that audio has not worked in queue lines and people have mentioned that it had been switched off.

    The smoke effect on Stealth is linked to the ride itself and will go off every time it's launched as long as it's still filled up, the ride staff have no control over it. Unfortunately it's up to engineering to refill it and they're understandably more concerned with getting the ride open on time and it being safe to run, rather than the effects that happen (with the exceptions of Saw and Swarm where ensuring themeing is working is part of their opening checks).

  6. To clear things up about who updates queuetimes: The ride operator or rides managers/team leaders are the only people who update queuetimes. To do so, they must phone through to "Control" who then update their system that then IN THEORY updates the board outside the ride. However, the boards seem to have a habit of not updating.

    If a queuetime board is vastly off it's either because 1) the board isn't updating properly or 2) the operator hasn't changed it. Retail and Sales do not update the queuetimes and the times are not increased to try to sell more fast-track.

  7. It's a different issue to the one that happened last year but will take a while before Health & Safety are happy for it to reopen. Currently ETA is operational in two weeks time.

  8. The weight restriction is there because in theory it could unbalance the ride but in reality it doesn't. I think it's more there because the restraints can come up quite small on some people, but there aren't any scales and staff members would never ask you for your weight...

  9. In case anyone wanted the opinion from someone who works on park (as far as I am aware this doesn't break my confidentiality agreement):

    Last time I spoke to engineers on park, while it may make sense for it to be removed due to the amount of maintenance which is constantly required, there are currently no plans to remove the ride for the time being. However, I (like many other people here) would not be surprised if it will go in a season or so based on how the ride performs this year. Each ride has a set budget per season, if it's found that a ride is exceeding it's maintenance budget by a large amount, the park will consider if the ride has enough appeal to the public to warrant a budget increase.


    Hope this clears things up.

  10. As for this... what is the point of removing it for 2012 and then replacing it? Yes it's good for people to relax on and all that but I'm wondering why the removed it in the first place?

    Possibly like they did with the flying fish? They can say "oh it's back by popular demand" and not have to worry about investing a load of money in a new ride. While with Fish, they did replace the track but other than putting in a bit of themeing and cleaning up the bears, I don't see what else they can do...

  11. If it's relevant to anyone's interests, I hear the Rides areas next year will be split into 6 different areas, each with around 4 or 5 rides. I'm assuming this is in a hope to have the staff more dedicated to making their ride look cleaner and to make management, training and staff-ride allocations easier.

  12. Recently when I end up finding that fast track has been oversold (especially on the larger rides), I'll ring up the Sales department and ask them to stop selling. I know I'm not the only operator to do this, I've seen others do it too.

    What I've also noticed recently is that the sales department have sold fast-track for a time period that has already expired. I don't think they quite realise the effect that over-selling has on both the main queueline and fast-track. Staff also feel a need to bias the guests allowed in to fast-track otherwise guest services ends up giving out more priority passes and fast-track just to deal with complaints. It's a lose-lose situation for everyone.

  13. The park's legal capacity is around 22,000 but it has never reached that. Normally the park closes the gates and puts out the capacity sign on the main road if the gate figure hits 17,001 to avoid risking exceeding capacity.

  14. I meant that there was only one person who was doing restraint checks and operating the ride as far as I could see. I was on the side closest to The Passing and I didn't really check the other side because quite frankly, I really didn't care. But the fact that there was only one member of staff made the process extremely slow.

    This can't be right. The ride requires 3 people to run, 1 operator based in the console at all times, one remote attendant (X:NWO side) to check bars and send the ride from the console and an exit attendant to check the bars on the main side, check the exit gates are locked and then press the dispatch on the exit side.

    The ride can't be sent without all 3 dispatch buttons being pressed at the same time.

×
×
  • Create New...