dragon2000
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dragon2000 reacted to JoshuaA for a blog entry, Josh's Halloween 2016 Awards
So to start the blog off, here's a joke
The Conservative Party
Anyway its sadly nearly Halloween, meaning the parks close for off season!
So I guess its back to rocking back and forward in my room til march..
So I've reviewed a few events over Halloween, so I'm going to do some awards to recap my Halloween Season!
http://forum.maniahub.com/blogs/entry/812-alton-towers-scarefest-2016-review/
http://forum.maniahub.com/blogs/entry/808-screamland-margate-2016-review/
http://forum.maniahub.com/blogs/entry/804-thorpe-park-fright-nights-2016-review/
http://forum.maniahub.com/blogs/entry/803-tulleys-farm-shocktoberfest-2016-review/
Anyway.. BRING ON THE AWARDS
Best Theming/Costume Design
Honourable Mentions- Dead And Breakfast, The Cellar, Altonville Mine Tours
Winner- The Final Cut
What haven't I said about The Final Cut?
The theming is fab throughout, and the Sci-Fi costumes felt very well done.
Especially if you're a film buff like me, its fun seeing all the references to classic Sci-Fi Movies.
Most Improved Maze
Honourable Mentions- The Colony
Winner- The Big Top
The Big Top last year was admittedly a plane crash. At first even I didn't want to admit it.
The maze just did not work, the open spaces made scares a tad awkward, and it felt half-finished as well.
This year the maze seems like a whole different attraction, with some changes the maze now sits as one of the best in Thorpe's offering.
The maze itself feels much more frenetic, with the intense strobe section, to the well themed rooms towards the end.
Worst Maze
Dishonourable Mentions- Bloody Mirror, The Cabin In The Woods, Hellements, Donald Trump's House Of Horrors
Winner/Loser- Platform 15
After doing some run throughs of it recently, I've came to the conclusion this is the worst of the year..
Whats the point of having a long attraction if nothing happens for 90% of it?
It just drags on, and unlike The Colony for example there's not much to see for most of it..
The ending tunnel takes the cake for being the worst scene, its long, and you'll probably not see a actor!
The theming is OK, but a lot of the attraction is just nothing.. Nothing..
Most Original Concept/Theme
Honourable Mentions- Coven Of 13, The Final Cut
Winner- The Paradise Foundation
I love originality in scare attractions, it really sets a attraction apart from the rest, which is what The Paradise Foundation did!
The Paradise Foundation is a gore infested theatrical journey through a controversial surgical clinic.
Basically the idea is that the rich pay for the 'bliss' treatment, which involves the poor being surgically operated on to give there happiness for the rich.
The maze throughout has a lot of gore, including disgustingly disfigured costumes that actors wear.
The maze overall is something quite different to anything else I've done this Halloween.
Most Intense Maze
Honourable Mentions- The Paradise Foundation, Altonville Mine Tours, Chop Shop
Winner- Sub Species: The End Games
Sub Species breaks the boundaries of what actors can do in a maze.
I was split up throughout, faced sections of the maze on my own, and was constantly manhandled and pushed by actors.
The maze has a intense crawling scene, periods of complete darkness, and had me on edge throughout.
Best Roaming Actors And Atmosphere
Winner- Tulleys Farm Shocktoberfest
The Atmosphere at Tulleys is unmatchable, with a range of brilliant roamers and two music stages, its really brilliant!
Best Scare/Halloween Event
Winner- Screamland Margate
This award was very tough to decide.
But I've decided Screamland was my favourite event of the season.
The great atmosphere, the four brilliant mazes, and the heavy load of creativity in the mazes is something special.
Anyway thanks for reading me ramble in this blog!
Have a spoopy halloween frens and fellow geeks
What events have you been to this Halloween?
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dragon2000 reacted to Matt 236 for a blog entry, The Lost Creek
Somewhere in the rural Hamptonshire countryside, lies a mysterious theme park. But this isn't any ordinary theme park, which is home to dinosaurs, Cobras, wonderful beasts and a famous animated pig (to name a few).
This is a park that is certainly on the up, investing in attractions that improve the park whilst retaining and complimenting it's character and values. It's a place so renowned for its greatness, legend has it adventurers have travelled to the depths of boots to witness it's golden gates.
WELCOME, TO PAULTONS PARK
Home to the weird and wonderful, like this raining tree.
For 2016, the park have invested at great lengths to bring us this wonderful prehistoric land through dedication of 8 million coins. It's well spent if you ask me.
One the main new discoveries of this new lost area is one of two coasters, Flight Of The Pteranosaur. A veto a family suspended coaster which dominates the centre of the world. The rock work theming is superb and of high quality.
And what a great family coaster this is. The coaster is great fun and interacts with the area superbly alongside a good proportion of theming. The end helix is also superb. As far as I'm aware the layout may be clone of another (maybe Grona's) but that doesn't take anything away from the ride which certainly looks to be a hit for the park.
It's the perfect fun thrilling coaster for the family.
Theming, with working animatronics.
The second new coaster is the Veloceraptor. Another Vejoma, but this time a boomerang style coaster like Ben10.
This is another superfluous coaster for the park and another fun ride. Whilst it doesn't beat Pteranosaur for me, I do prefer it to Ben 10 as this gives more a kick I think.
But the area is more than just coasters though (listen Merlin). They also have one of these crazy fun spinning rides like the Crazy Taxis at Europa Park. This ones called Boulder Dash.
This small Triceratops coaster, which I didn't get chance to ride ( ). Fact, this ride isn't actually brand new and was rethemed into the new area. It used be known as the Flying Frog I believe.
They also have a Safari track ride too which is neat.
Some very good theming here too. It's great to see park put so much effort into something just like this whilst a number of others (not naming) are either ripping theirs out or leaving them to rot. Best car style attraction in the uk by far.
Theres also an interactive Dino show too, which is good to see the park not just focus on the ride side either. Plus there's some roaming dinosaur animatronics in the area too.
They even have an area shop which is themed to a good level also. They've also added a new food place and smaller flat ride to the area too. Certainly making one of the best themed areas in the uk.
Also in the park, resides my second home. Critter Creek.
The theming quality they have here has been done very well, especially for a park like Paultons.
And here is the Cat-O-pillar, which again has been rethemed into the new area. The theming again is fantastic, weird and wacky. The coaster was alright but not my favourite.
The area is also home to a random aquarium type place. For a park like this, it's a nice little walk through.
The park is also home to Cobra, arguably their signature ride.
The queue line was a little shabby (spilt mess in the queue and a few areas of chipped pant), but that can be forgiven for the moment.
There is even a shed tunnel, and that isn't the best part.
Cobra is a really fun coaster and possibly my favourite ride at the park (either this or Pteranosaur). Two things to note about this ride are that it is a Gerstlauer, and an enjoyable one at that and that its 10 years old and was working fine. No lifeless structure here.
Speaking on lifelss, this ride was shut (at least when we went passed it) which was a shame as it looked fun.
They however have a Disko called The Edge (not Kobra) as Paultons know how to spell. This one is also run on a better setting too as you really get a good cycle. My only criticism are you were required to wear leg seat belts and mine was very tight. (Which ruined the experience in a way) and the ride doesn't feature much in terms of theming, but I'm sure that will be sorted one day.
The park also have a 4D cinema which features a fairly quirky but nicely themed facade outside (not cheap looking). The movie itself was alright, nothing amazing but was nice for a sit down and seemed entertaining enough for the guests. Its no Angry Birds but is good for what it is especially being the only undercover attraction so far.
The park even have a loverly grand carousel.
Featuring some loverly shrubbery too.
But the one thing park are famous for is Peppa Pig World, the investment (alongside Cobra) which have really helped the park develop in the last few years.
Sadly I didn't anymore photos here because my phone's camera reached capacity but all I can say is, it's a loverly themed area for the park's clientele and the park got the right balance with everything there too.
We only managed one ride in the area, that was Windy Castle. From the outside it looks like a little innocent spinning observation ride thing, think again! Peaj, Steve, Alex and I all shared one capsule and when you have no spin limits on a ride that also rotates upwards on a 4-5 minute cycle you're in for one hell of a white knuckle ride.
it was honestly crazy and ridiculous how crazily fast we were all going here and whilst it was hilarious to start with, I'm certain my thrill limit has been reached as it felt very painful and comftable towards the end of the ride and pretty nauseated for the tail end of the day too. Think this has put me off tea cups for the time being.
As much as things post 2006 have clearly marked the up for the park (moreso post 2010), there's still a fair few number of areas in the park that look bland and in need of an update.
one of these is the park's log ride which is pretty much an off the shelf Reberchon. Considering this ride isn't even 20 years old does show how superior their new stuff is now.
I could probably say the same for the Go Karts. I didn't try these either as I think there was an up charge.
that being said, there isn't a massive amount of upselling at the park. Considering I didn't see any HB leisure stalls or any posters trying to persuade me to buy a pass. Although the park exit is deliberately through a massive toy shop, that is more a tactical decision (and a cunning one at that).
But Paultons isn't just home to a decent selection of family rides. There's also a very reasonable amount of gardens and green spaces which help enhance a day here.
Which made for a really enjoyable day out that was enjoyed by all.
Unfortunately though Peaj was eaten by a giant hedge snake and hasn't been seen since.
Paultons is definitely a loverly park and worth a visit. its a place that puts effort and dedication into everything they do. Whether that be building a giant new themed area, staff friendliness or keeping the place tidy (we saw someone pick up litter minutes after it was dropped). With the possible exception of Cobra's queue, everywhere was beautifully well kept with no signs of wear and tear anywhere and a good atmosphere throughout.
The future for the park is bright and seeing the massive improvements they've made in the last few years (each one better than the last). All they need to do is build a proper flume and add a dark ride and they will then have a perfect full lineup. Whilst the park have little to nothing in terms of merchandise, I think they have it right by housing a massive toy shop at the exit which will no doubt be blissful joy for many of the kids (and a nightmare for many of their parents).
Chessington step aside. This is what a family park should be. Jump in the boot and let's go!
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dragon2000 reacted to Celia Mae for a blog entry, A Trip Up North
Alton Towers finally happened!
SCB can tell you, we've had a countdown going for ages and finally we went, so I am no longer an AT 'virgin' as some would put it.
When it came to actually going I was nervous, as a lot of hate had been spread around about low standards and operations and the like compared with last season; however this time I once again found myself in the position I was in at CWoA, not knowing what to expect so practically being an ordinary punter.
So, day one.
We started the day at TP, as there were a few rides I wanted to compare to those at AT (namely Colossus and Smiler, Nemesis Inferno and the original Nemesis, Stealth and Rita, and yeah you get the picture). Got everything we wanted done plus a few extras within an hour and a half; bar Inferno which was already in it's full extension with only one train running... Yeah so as we wanted to get to AT at some point that day we decided it was best to not.
Arrived at Towers at around 2pm to find the car park practically empty. We definitely chose a good week to go, up North aren't on their Easter break yet, so it was mostly families and adults there, which helped a lot with both the atmosphere and the queue times for the types of rides we wanted to go on.
First thing we walked straight on to Smiler, despite the signs saying it had a 15 minute queue (still would have been good), and I really didn't get what everyone was on about it being rough. Yes I am a fan of Colossus and the fact that it's rough (even though it has gotten notably worse this season) but I will at least admit that it is rough. With Smiler, I don't know if it was the rain or that they'd done some work, but I found it as smooth as I knew Inferno to be.
Did all the big rides except Nemesis and Air, we had them on ERT the next day anyway and as I've been struggling with walking recently walking all the way over there wouldn't be great. So just to taunt SCB we took the monorail over Nemmy twice.
Found the staff all very friendly, after going round some areas multiple times (SMILER) some of them even started to recognise us, which made the atmosphere seem a lot lighter. Those staff with roles stayed in them well, and there was this one ride op on the Smiler who was pulling faces at everyone and waving through the glass.
Day two was much the same, started in Forbidden Valley and worked our way back round the park to the X-Sector, as SCB had booked a surprise lift hill walk and behind the scenes tour on the Smiler. It was awkward how they had Nemmy and Air on ERT, however two other rides over there so far out of the way that didn't open until 11. Still as we knew this we planned around it and didn't end up having to wait long.
Then it came to our behind the scenes tour. Earlier that day we had spoken to the awesome Smiler op in the bag room where he made some joke about giving him $0 for the wristband (the code on it was $0) to get our bag back. We discovered his name was Dave and as we waited for our BST we found ourselves wishing it would be him to show us around. Lo and behold a few minutes later over the tanoy came "Dave can you please go to the ride entrance" Yay!
Dave showed us around and showed that the ride staff all really know their stuff, telling us all about the ride systems and what they have to do in the winter maintenance - the amount they do is crazy. All the staff were joking around and chatting and made us feel really at ease, encouraging us to ask any questions we wanted, no matter how stupid. The other ride op Matt and a Smile Assistant called Anna took us up the lift hill and were really helpful, and then we toured the dark section of the ride down below the station learning one particular secret that SCB will go into more detail about in his blog all about the tour... It's hilarious. Watch this space, but for now here's a few photos I took...
Evening checks from the op box
The whole of the lift hill
The 'Smile' taken from the pit beneath the ride
The rest of the ride from the pit
What the inside of the dark section really looks like
Couldn't get over the view from the top of the Smiler... I think I found my next drawing project.
Come day three the Sun remembered the Earth existed and decided to come out a bit, which mean so did the people. Still AT reacted to this quickly and we hardly noticed at all. We knew Dave and Matt would be opping Oblivion so we went up to see them, and Dave called out to us over the tanoy (remembering both of our names, which was more than we expected) and had a little chat to us after. We'd found out the day before that Oblivion was his favourite ride in the world and he'd ridden it over 2,500 times! Wow. So he wanted to know how we found it and made a joke about having words with us later when we said it was a bit meh.
Went on Enterprise next and the member of staff there recognised us from the night before and asked how we'd enjoyed the lift hill which was really nice and made us feel really special, as he held the car for us to get out and everything. Saw Dave again later in the day opping Enterprise covering this guy's break, and he made some joke about it being my "16th" birthday and got all the people in the queue to sing for me, he also made some joke to SCB about if he felt sick my hood was right in front of him...
Also we felt a little adventurous, so decided to explore the Towers themselves. They were amazing and it's surprising how much you are allowed around, plus you get some brilliant views from the roof. My only problem was at the front by the exit for Hex there is a huge stained glass window that is in brilliant condition, however you can only see it from the outside which is disappointing. It would look much better from the inside; however after extensive checks every single entrance to this particular room is blocked off. So then we went back to the Smiler
Went back to Oblivion last thing to say bye to Dave and Matt and to say thanks before we went home, and Dave once again drew attention to me over the tanoy and we sang again, except this time I was 14. Typical. I do NOT look 14! He came to talk to us after and wished us a good journey back and asked us if we had any more questions, and then we went on our way.
It all just proved how much the staff make a difference, and how a few personal touches really can make your trip even if it's just them talking to you a bit before the ride, rather than ignoring you like they do at TP. Before this I hadn't been to a park that was huge on theming, as both Thorpe and Chessie have gone a bit downhill in that area recently, and the difference it made was huge. The atmosphere of each area was different and the stories were clear, unlike parks down here.
Meh, one can hope this might improve soon in these so called theme parks, but it seems recently all they've cared about is IPs and "world's first"s.
I guess we'll see.
PS, Sorry Colossus... I have a new favourite <3
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dragon2000 reacted to JoshC. for a blog entry, 'A Look Back' - Colossus
After trawling through the planning portal again, which is always interesting I find, I came across the original plans for Colossus. Much like with the http://forum.maniahub.com/topic/151-tidal-wave/page-30#entry164771]original Tidal Wave plans, they are quite different. But before I divulge into that further, let's look at how a new coaster came about in the first place...
As is well known, in 1997, the Tussauds Group took over Thorpe. Prior to that, as you'd expect, it was hard for the park to get serious funding for any major development or investment into the park. In the 10 years prior to that, there had only been two 'major' investments - Canada Creek and X:\NWO. Due to the otherwise low investments, and local competition from Chessington and the newly opened Legoland Windsor, guest numbers were declining and the park was not making profits. In fact, the park themselves describe it as a "spiral of decline", and between 1993 and 1998, visitor numbers had dropped from 1.35million to 0.8million; quite a significant drop really!
This shows the number of visitors, in millions. This was made sometime during the 1999 season, so any figures for 1999 and after are predictions / hopes (with a coaster opening in 2001).
Thought this might be of interest too. Attendances at the Tussauds parks and Windsor Safari Park on a similar timescale.
The introduction of Pirates 4D and Tidal Wave was aimed to be, if anything, a 'quick fix', to boost visitor numbers in the short term. Pirates had the intriguing tagline of 'the UK's first 4D cinema', and Tidal Wave could pretty much sell itself, so those investments spread over two years would help attract some people to the park. However, more is of course needed, especially as Tussauds aimed to turn the park into a profitable, year-round business. Of course, as it is, Thorpe still isn't a year-round park.
The aim was, just after the turn of the century, to introduce two big, huge new rides. This would, essentially, be the first step in truly turning the park around. Tussauds noted that, following the introduction of Nemesis at Alton Towers, that park turned around, and it was hoped the same could happen with Thorpe. Two rides were applied for in 1999, to open in 2000 and 2001 - what is described as a "45m elevator ride" and a 40m coaster respectively. Both plans were withdrawn following discussions with the council (and, as such, plans for the rides are not available online). Despite the council advising the best location of the coaster - the current location of Colossus - it was said to be difficult to get approval for the coaster. Whilst it was probable they could have gotten approval for the 45m ride, they decided to withdraw that application too to help with the approval of a revised, 30m tall coaster - what we now know to be Colossus. I can't quite figure out where this elevator ride would have gone, but by the sounds of it, the area would have been close to the coaster, and were to be developed soon. So, I'd guess we'd be looking at where the Lost City flat rides are (which makes sense with rumours I've heard of Detonator originally being planned for Lost City).
So, the park didn't just want this new coaster, they needed it. Without it, the park would struggle and continue its spiral of decline quicker than a helter-skelter. It was projected that an additional 200,000 people would visit the park thanks to the new coaster; a quarter of their current visitors. Can you imagine a ride now where the park hoped they'd get almost an extra 500k visitors thanks to it? So, it was a huge risk in one way; if they didn't get the visitors, it was huge amount of money pretty much chucked down the drain.
So, that's enough background I reckon. But, with all that in mind, what sort of ride do you go for? Well, the park's first choice was, interestingly, a LIM coaster (just to be clear, this coaster had a maximum height of 30m. As I mentioned earlier, the plans for a 40m coaster aren't anywhere online, unfortunately). A brief outline of the coaster itself: The actual launch mechanism was to be inside a tunnel, for protection apparently. After the launch, the train would dip down slightly, and then enter a cobra roll, which would be the high point of the ride, and a vertical loop would follow. Some strange, twisty meandering in the air, an airtime hill and another weird twisty bit and the ride ends. It covers almost the exact same area as Colossus I believe, though a bit shifted about of course.
A side on view of the coaster.
A view from where, I think, Rush or Quantum is now situated. Looks...interesting.
However, for reasons I can't find, the plans changed, despite approval of this coaster. I'd assume one reason the plans changed to what we now know to be Colossus is to get the world record inversion count. If you're gonna do something big, you may as well do something massive, right? Personally, I think I prefer what we have now. Colossus really was, and always will be, the ride which 'put the park on the map'. Whilst it might now be uncomfortable and not highly rated - especially amongst enthusiasts - it did the job, and still does to this day.
A couple of badly-edited pictures showing the difference of how the coasters would have looked.
As some may know, and as I mentioned to earlier, Colossus was intended to open for 2001. However, due to this change in plan, the project was pushed back a year. Perhaps this was fortunate for the park; 2001 brought instead 3 new attractions, bringing in more guests, and adding to people knowing of the big, brand new coaster coming next year.
So, we now have the coaster we know and 'love' as Colossus applied for and approved. Yet what we have today is still slightly different to what was originally planned! The entrance was is a completely different place to where it is now - though the cobra roll. The queue would start there, go down into the pit (similar to Smiler's entrance in a way I guess), and then meander around in a similar, but shorter, fashion to as it does now. The shop also bordered directly with the station, instead of its current location.
I've - badly - shown the queue layouts; black is ordinary, red is Fastrack (then known as Virtual Q). Interestingly, approx maximum queue times were 40mins and 15mins respectively!
This is a RCT screenshot made by John Wardley, where you can see the entrance through the cobra roll. (Photo taken from Thorpe Park Guide Archives).
I'd guess the changes to the queue line and shop location were more cosmetic more than anything else. Again, I think I prefer what we have now, specifically the pit, than what we could have had.
So that's about it really. If you read through all that ramble, I hope it made sense. I just thought I'd share the wondrous history of Colossus which I've pieced together - from the initial reasons and vision, to design and to what we have got today.