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Showing content with the highest reputation on 07/08/24 in Posts

  1. Hyperia

    Coaster_Contrarian and one other reacted to Cal for a post in a topic

    2 points
    From what I've seen on Twitter, organizers were told very last minute it would be on 1 train, but who knows. Seems like a very strange decision. People had paid good money and I imagine it'll put people off organizing these type of events at Thorpe in the future. There excuse of needing it ready for the next day is nonsense when it ran till 10pm press night and opening day, and will likely run on 2 trains till 9pm daily during fright nights. They could've ran it on 2 if they wanted to/planned it properly.
  2. Hyperia

    Cal reacted to JoshC. for a post in a topic

    1 point
    I'm a little confused what you mean here? Every park has a limited capacity and all people in the park have paid? But they still have to offer guests value for money, or they won't return / be disgruntled. Thorpe have made an effort to improve throughputs across the park. Stealth is a prime example of this. I'm not sure how much it's affecting throughput, but the park will no doubt be aware of it. No doubt the park have a list of things they'll want to work on, hopefully alongside Mack, to help get things running smoothly. My bigger concern regarding throughput is whether they can keep up the high standard they've set in the station. The park have been sensible and aren't running it on more staff (I believe they're running it on 1 op and 4 hosts, and that is the bare minimum it would need). But they're working their socks, and clearly have a good team. Can they keep that going all season? What about in future seasons? All well and good running it like that now, but if they can't do it when you've got the extra queues, etc, it's a problem.
  3. Hyperia

    Coaster_Contrarian reacted to planenut for a post in a topic

    1 point
    For me yesterday, I found it extremely frustrating that they chose to remove a train at the beginning and during the ERS, then still sent an empty test train. Sadly this is similar to another certain English park that gradually reduces the amount of available seats by placing the sandbags on board in preparation for the following mornings tests. When it comes to throughput I cannot see TP being bothered as they have a limited capacity, and any people in the park have already paid, they don't have to worry.
  4. Hyperia

    Coaster_Contrarian reacted to Cal for a post in a topic

    1 point
    Another topic, the park must surely be aware that the break run is seriously impacting throughputs at the moment. No matter how hard they work in the station, I don't think its possible to get higher than around 800. If the train got into the station quicker I imagine they'd easily be hitting 1000+. Do we think this will be sorted in closed season or it'll be left how it is? I'd be surprised if this wasn't changed especially with the parks recent focus on throughputs. At the moment, the queue moves well. But when Fasttrack increases to normal levels and RAP is changed from 1 per visit its a bit concerning how well it'll cope.
  5. Hyperia

    Coaster_Contrarian reacted to JoshC. for a post in a topic

    1 point
    One train on ERT is not ideal. Wonder if organisers are aware they're getting 1 train ops or not. It also begs a question: If they need to start train maintenance that early they can't run 2 trains for an ERT session, how will they cope during Fright Nights? I went today and got 4 rides by 2pm, which included a closure due to a guest action, as well as weather delays because of heavy rain / threat of electrical storm.

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