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    terrortomb reacted to Martin Doyle for a blog entry, Zadra - A review (UPDATED!!)   
    So I was recently lucky enough to head across to Poland to visit Energylandia In Zator. The main reason to visit the park ofcourse was the hotly anticipated new for 2019 RMC Hybrid Zadra. So for this write up, I will be sharing my full thoughts on this well received in the coaster community coaster and where it matches up to my top coasters.
     
    A brief history and background!!
     
    Zadra is Rocky Mountain Constructions second “hyper hybrid" ibox track coaster with the first being my personal number one coaster Steel Vengeance. It is also the third RMC installation on the continent behind Wildfire at Kolmarden and Untamed at Walibi Holland. Zadra is also the very first RMC Ibox track coaster to be a ground up installation. Previously, RMC would use the “topper track” design that features on rides like Lightning Rod and Wildfire for their ground up designs whereas the “Ibox" track design would be used on conversions of pre-existing wooden coasters. So this was the first use of Ibox track for a ground up model. At opening, Zadra would break the records set by Steel Vengeance for the tallest and fastest Hybrid coaster by a whopping 1 FOOT and 1MPH. Zadra will lose the record for fastest when Iron Gwazi at Busch Gardens Tampa opens (also by 1mph!!) and will see its height record matched by the new Florida hyper hybrid. It will also lose the record it shares with Steel Vengeance for steepest drop (90 degree) on a hybrid when Iron Gwazi opens by 1 degree!! Zadra initially was going to open at the park in 2020. However, as a result of it being completed ahead of schedule, the park was able to open it at the end of August 2019. This is even more impressive given a portion of the structure was blown over in a storm during its construction!!
     
    Heading to Zadra/ Dragon Zone

    Zadra is located at the very back of the park in the new expanded area the park has built into. So on entering Energylandia and walking through what could best be described as a glorified fun fair, you will find an underpass to take you to the other side of the road and into “Dragon zone" (or Dragon Castle) and you will find a new Medieval themed village with a few stores and eateries with Zadra towering above the lot of it on the right hand side. This area is charming enough with its audio (featuring an appearance from Hall Of The Mountain King!!) and the odd show going on. This area also features two family coasters and a kiddy flat ride. To get to the star attraction, you will walk through the entirety of this themed area where you will then find the entrance to Zadra on the right.
     
    The queue!!
     
    There has been a lot of enthusiasts who have visited the park and cried blue murder over the sheer length of Zadras physical queue line and I can now safely say, they are not unjustified in their comments!!. I have ridden many coasters in my time and not once have I found a coaster that has a queue of such a ridiculous length to walk through than what Zadra takes to navigate. Coupled with the fact there are NO short cuts whatsoever to cut off some of the queue, you WILL have to deal with this walk every single time you ride Zadra. This massively hurts the rides reliability unless you are as fit as a fiddle and just enjoy walking for a ridiculous amount of time. The queue takes 5-7 minutes to navigate and I kid you not, equates to half a mile worth of walking when you convert steps into mile. If you are familiar with the FLY queue and the length of that queue than that may give you a slight idea what to expect with Zadra. It also does not help when theres a fair few stairs to climb up and down to get to the ride aswell. So yes. I would advise getting fit before heading out to ride this thing However!! Whilst the queue is insanely long, it is relatively aesthetically pleasing on the eye with the medieval style walls in certain places and also allows for some wonderful views of the coaster. So this is a big positive for those who enjoy video taking and photography.
     
    The lockers
     
    So after finally reaching the station buidling for Zadra, you will be faced with the locker area. Energylandia offers a fairly decent locker set up in where you pay around the same as £1 and you are given a wristband for all day lockers. You will scan your wristband and then you will be allocated a locker to store bags and loose belongings in. The lockers are double sided so you will collect your belongings from the other side of the wall on exiting the ride. No belongings are allowed to be left in the station.
     
    Operations/batching
     
    On placing your items in your locker, you will climb the stairs and head to be batched. Zadra (as well as Hyperion) uses a pretty neat loading system where there are four screens which count down the amount of riders who can go through into the station. One screen is for the front row line. Another screen is for single riders and two more screens are for the rest of the train. Once the counter shows theres seats for you, you will go through to board the coaster. A tip if you want the back row. Try to make sure you get yourself in a position where you are in front of the door to the station and as soon as it opens, make a beeline for the back. You can NOT request a row from my experience whilst in the station. Depending on what mood Energylandia are in, they will run it on one or two trains. So if you are wanting the front row, be aware that you will be waiting a long time if they opt to run it on one given the length of the coaster.
     
    Operations on Zadra was very bizarre on my visit. They opened on one train and then when the queue got longer it put a second on but then half an hour later, they took the second off when the queue went back down. Then the real “what the hell!!?” moment came later on where one hour before closing, they swapped trains around which wasted well over 15 minutes of my time. Its also worth noting that if the ride is walk on, they will wait until the train is near full until they send it. So abandon any hope of a “zen ride" on it before going to ride!! A part of me feels the train swap I mentioned earlier was a way of building the queue up a little.
     
    The trains
     
    So after all the effort it took to get to this point, it is now time to head into the nicely styled station of Zadra and board the train. Zadra ofcourse uses the standard RMC trains so you will be greeted with the usual policy of fasten your seatbelt but let the operator put the bar down. Although on my rides, the staff insisted on doing the seatbelt aswell. The trains feature the standard RMC restraints of a lapbar and a pair of shin guards. As I have mentioned previously with my reviews on the other RMC coasters, these restraints cause me personally no bother at all. However, if you are a larger rider or have larger legs then they can cause major discomfort. Its also worth noting that the shinguards on Zadra are slightly thicker than the ones on Untamed and Steel Vengeance. So be aware of this if you found the restraints on those two painful. The operators on my visit also seemed to be hell bent on causing me as much pain as possible. As in, literally slamming the restaint down on me and trying to put it as far down as possible. Compared to how I was treated on Steel Vengeance and Untamed, this left a very sour taste in my mouth. Hopefully in future visits, this wont be the case.
     
    The coaster itself

    After being given the clearance to dispatch, you are on your way!!. The train glides out of the station and dips down to the right before latching onto the loud (the mark of a Hyper Hybrid lift hill!!) 206 foot lift hill. Ascending this hill, you are greeted with some amazing views of the area around you. With the local countryside to the right and front of you and the new Dragon zone area to the left. You also will get some views of the all new Aqualantis area.
     
    The train ascends this lift hill at a quick speed and sooner than you think, you reach the top and hit the 200 plus foot vertical drop!! This drop is a pure and utter stunner!! You are raised out of your seat the whole way down regardless of where you sit and as it drops into the wooden structure, it creates one hell of a head chopper moment. This drop feels exactly the same as that on Steel Vengeance in terms of the physical sensation and you WILL feel the force at the bottom of this drop but given the head chopper at the bottom, this rides drop just about edges that on big Steve!!
     
    Speeding through the woodwork, you will turn slightly to the right over a small speed hill where the camera for your onride photo is to the right. This speed hill is then followed by the highlight of the coaster. At a massive 76mph, you will bank upwards aggressively to the left in a massive turn around before levelling up at the top before plummeting back down to ground level. This element is an amazing combo of intensity and airtime. As you bank upwards, you are right on your side feeling grey out level of force and when you hit the top and drop down you get a beautiful sustainted pop of ejector airtime. This is the absolute show stealer on Zadra. On exiting this element, the train will shoot up into the Zero G Stall and boy is this a cracker of an inversion. You enter and exit the element at a great speed and experience some stunning hangtime. The height of this element also adds to that hangtime sensation massively. The best inversion on the coaster.

     
    Still travelling at a breakneck pace, the train then sharply turns left into its outwards airtime hill which sharply throws riders from right to left before navigating some turns before hitting the massive airtime hill. This airtime hill is utterly brilliant. Going through it offers a good mix of ejector and floater airtime and is a good solid intense moment.
     
    Following this, the train shoots up into its second inversion which is a Zero G Roll in the middle of the wooden structure. It takes this element at a quick pace and coupled with the rider being surrounded with the structure, it is a real disorientating element and offers great headchoppers. Yet another great element.
     
    Speeding out the structure, the train shoots through a double down element which offers two pops of solid ejector which feels like shades of the Untamed and Steel Vengeance airtime. The ride will then race through an S turn which throws the rider around even more before it enters a very fastly taken Zero G Roll before turning to the left and into the very aggressive breaks. Brace yourself for these breaks as you will be lunged right forward into your restraint. Let the speed it hits the breaks at tell you how fast this coaster navigates its 1316 metres of track!!. The ride then heads back into the station and you are free to exit and ride again!!....if you really want to make that walk again that is!!
     
    Overall thoughts

     
    Zadra is incredible. Absolutely incredible. I at the time of updating this have now done three trips to Energylandia and each time it has got better and better.
     
    Whilst I do not think Energylandia is a particularly great park (for now!!) Thanks largely to its glorified fun fair feel, they have absolutely struck gold with Zadra. Zadra is a perfect mix of intensity,airtime,hangtime,speed and transitions. Loads of people have been dismissive of the airtime on Zadra by watching POV videos of it but let me tell you that the airtime on this should not be underestimated. It is not all about the airtime like what Untamed is but my lord it still has some strong moments of it.
     
    What makes Zadra great to me is its use of speed throughout the whole course. It really does not lose any steam from drop to breaks and of anything, it could have gone on much longer if it wanted to with the speed it hits the breaks at. It really is paced wonderfully and has a flawless layout.
     
    Surprisingly, I found the front row of this coaster to be the best row on it by an ever so slight margin. With Untamed and Steel Vengeance, I go for the back but on Zadra, I found the front to be where its at. You still get a good drop there and you feel the speed and airtime very well in the front. The back row however gives one heck of a pull over the drop and over the massive turnaround element. So both rows definitely excel over the other in some regards.
     
    The million pound question when Zadra came around was “is this going to be the Steel Vengeance killer?”. In my own personal opinion, the answer to that is no as Steel Vengeance has all of whats great about Zadra AND Untamed in one package. The extra 30 plus seconds on Steel Vengeance is to me is what clinches it. Whilst I prefer Steel Vengeance, it is by an ever so slight margin and if Zadra lasted an additional 15-20 seconds, it may well have been the coaster to displace Steel Vengeance. On my initial rides on Zadra in 2020, I was also convinced I also preferred Untamed over at Walibi but having now done additional trips to both of these hybrids, it really is now a no contest that Zadra is not only the best RMC in Europe but also HANDS DOWN the best coaster overall in Europe. It really does offer such an unrelenting ferocious coaster in what is a relatively short ride time. I personally would rather a 40 second coaster that has no dead spots and ferocious pacing than I would a coaster that is a minute and a half and farts about for most of it. So Zadra to me is just ideal.
     
    One negative as I mentioned earlier is that the rerideabillity of Zadra is greatly harmed by the excessive length of the queue. Even if you love riding a coaster over and over, its just so hard to motivate yourself to walk all the way back round Zadra to do so.
     
    The other silly negative negative is the fact front row riders are required to wear goggles in the front. This is also present at Hyperion. To the best of my understanding, this was in place BEFORE Covid but was bought back post Covid (it we can call it that) so makes zero sense how we could do without them for two years but magically need them now
     

     
    That being said, Zadra is a stunning coaster and takes its place at number 2 on my top coaster list. It really is a great coaster from start to finish and once again showcases that RMC are the top dog in the coaster industry and that other manufacturers need to up their game to keep up with them. Please get yourself out there to ride it whenever you can and you will not be disappointed in this absolute masterpiece.
     
    10/10

     

  2. Like
    terrortomb reacted to Matt 236 for a blog entry, Current Thorpe Park Attractions Ranked Worst To Best   
    Some love it, others love to hate it. That’s Thorpe Park! Home to numerous attractions, some are delightful, others are worse than that Hunchback Of Notre Dame sequel and a few are just alright. 
      Here’s my honest and “potentially” spoiler inducing opinions on the Island’s current offering.   27/ Wet Wet Wet 
    Literally says what it does on the tin. You go down a slide and then get wet, wet, wet. Mind blown, who would’ve thought it! Next you’ll tell me it’s only intended for kids. Oh wait, it is.   Pros/ It’s existence    Cons/ It’s not for adults. Sorry Martin!   26/ Amity Beach  Who needs Brighton when there’s a whole  beach to explore on here. If you ignore the ageing rock-work and everything behind, it  feels like being at the sea side minus the good parts. Forgot the kids? Keep walking!   Pros/  It’s flat settlement gives you a view of the better attractions when you enter the park   Cons/  Serves no purpose for the majority of park goers    25/ Lumber Jump  “He’s a lumber jump and he’s ok, he sleeps all night and he works all day!” Ok, I’ll cut to the chase, I haven’t actually ridden this and it had to go somewhere, so here it is! Yay, mini drop towers!   Pros/ Ideal if you are a kid or hate large rides!   Cons/ Somewhat out of place and largely overlooked by adults, unless your a donut!   24/ Derren Brown’s Ghost Train Rise Of The Demon  One of the thins once largely talked about was how Thorpe was lacking a proper dark ride/experience attraction. Sadly this wasn’t the ride that would resolve this.   Don’t get me wrong, there are some cool features such as the floating carriage and added finale. However a lot of the attraction is purely a tonne of ideas executed in the wrong way, temperamental and already dated technology plus one of the most bland and tedious attractions to queue for! Not to mention it’s budget, resources and evidential failure have prevented Thorpe getting any noticeable investment until the end of time!   I’m usually someone who loves dark ride type attractions, but not this. Such a shame one of the best themed shops was paired with one of the worst rides. Plus given the state of things, I can’t really see this surviving much longer, if it hasn’t already received it’s death certificate. Darn I miss Wicked Witches Haunt!   Pros/ It keeps you out of the rain and has a shop themed almost as good as the Disney store   Cons/ Almost everything, making it the biggest failure in theme park history since Disneyland’s Rocket  Rods but actually much worse in the long run!   23/ Timber Tug Rockin Tugs are remarkably popular and pleasantly themed in some parks. Sadly this isn’t one of them and sits as a reminder questioning most of the park’s choices in recent years!   Pros/ It’s better than Derren Brown’s Ghost Train (for what it’s trying to be)   Cons/ The ride looks like it came from a sea life attraction and was shoehorned into whatever space was physically available. Oh wait! 22/ Storm Surge  This ride seems to have a cult of hatred from enthusiasts. It’s literally located slap bang in the middle of the park, looks worse than Staines on a Friday night and spends most of the ride soaking your feet like some strange paddling pool. Still theres some positives. It’s fun for groups , gives you decent  views whilst you slowly ascend with a foot massage amongst a short part of the ride actually being  enjoyable.    Pros/ It’s the nearest I might ever get to Florida    Cons/ If I wanted to get my feet wet I’d jump in a puddle!   21/ Depth Charge  Many Thorpe classics from the pre-Tussauds/Merlin eras have bitten the dust over the years. Depth Charge since however long  has managed to the bullet. It’s lengthy queues, low throughput and short duration don’t put this high on many lists. Even the staff probably don’t enjoy working on it.    However as RMC’s (not the manufacturer) footprints on the park lessen over time, one must still look in awe over this attraction contributing to what’s there today and remembering park  days of old. This might well be the last of it’s time to meet the bulldozer!   Pros/ The ride hasn’t changed a bit in it’s almost 30 years of existence    Cons/ Some of the better RMC era attractions met wits end before this one! 20/ Mr Monkeys Banana Ride The lone surviving attraction belonging  to the parks long forgotten mascots. The banana ride isn’t the biggest or the best of it’s ride type but for now leaves guests with one of the last examples of what the park used to be before taking on it’s thrill seeking routes.   Pros/ Is conveniently located opposite Inferno’s shop/exit    Cons/ It’s not much of a pirate ship!   19/ Zodiac  The ride that turned Thorpe upside down. Primarily because it was the first inverting ride for the park. The original was actually replaced in 2006 with a newer model from Drayton Manor due to reliability issues. It isn’t as scary as it looks, however  the lack of restraint can be intimidating  and may make you feel more nauseated than a heavy night out in Staines!   Pros/ An ideal ride to progress with for wannabe thrill seekers    Cons/ Likely a flat supporter because it no longer goes 360    18/ Angry Birds 4D Years after the Pirates finished their voyage, a new flock of inhabitants took over the theatre. The attraction is simplistic yet effective and follows a quest between good and evil featuring a few effects along the way. It’s cheesy but makes for a pleasant break from the thrills.   Pros/ Offers some great staff interaction on a good day    Cons/ Watching Pirates 4D in German is still marginally more enjoyable    17/ King Pig’s Dodgems  Essentially a fairground ride but fun nonetheless. The setup of bird verses pigs helps for some fun and tactical bumping. The rubbery smell is strangely appeasing.   Pros/ The Power pedal feels decent   Cons/ The old ride bell sounded better  16/ Saw-The Ride  We’ve reached our first coaster. Sore, I mean Saw. They really nailed the horror theme with the waiting times, gum infested queues and rough rattly experience. I actually like (not love), the indoor section and the airtime Hill is quite fun too I suppose. As for the rest, it’s a little bit uncomfortable. Yay to the park’s most successful ride!
      Pros/ It features one the few working Park animatronics    Cons/ Shamefully stands where a GCI should’ve been alongside a saved Loggers (RIP)   15/ Rumba Rapids  This attraction features some of the most rapid (pun intended) history of the  surviving attractions. It’s theme was simple yet effective when it opened in 87 before becoming more vibrant and whacky with Ribena sponsorship fifteen years later. Sadly the ride has become watered down (I’m sorry :p), thanks to removed effects, an absence of TLC and an unsuccessful retheme in recent years! Sadly the track record of these rides hasn’t helped either.   Pros/ Doesn’t soak your feet like Storm Surge   Cons/ Water quality leaves a lot to be desired, plus doesn’t run at night anymore   14/ Samurai This is a sick ride, because it can make you vomit. I almost did on my first time  which I blame on  sweets and cola. The U.K. has lost a lot of flat rides over the years, especially top scans which makes Samurai top class now. I rarely ride but I know others do and they like it a lot.   Pros/
    Has cheated death more than James Bond    Cons/ Worse at parking than Mr Fish 13/ Storm In A Teacup  Bow ye tops lads because we’re on to a right Classic now! Before the Tetley invasion the ride was known as the Teacup Twisters before losing it’s handle when it was rethemed to fit in with Stealth. It’s also the oldest attraction, having opened in 1986. This ride needs a pin!   Pros/ Probably the most iconic surviving RMC attraction    Cons/ The cups are difficult to spin these days, especially being stiffer than Merlin’s Park budget   12/ Rocky Express Some say it has cult status with Park fanboys and you’d be right. Rocky dominates what’s left of this ailing area giving off a perfectly balanced cycle to the soundtrack of Beetle Juice. It’s almost enough to distract you from the Loggers graveyard next door!   Pros/ The best ride in the park that features trains in the theme    Cons/ Doesn’t get enough ridership due to being in a ghost town these days (pun intended) 11/ Flying Fish  The park’s only non-thrilling roller coaster. Originally from outer space and the across the pond, the Fish lives on in it’s third  form. Lacking the interaction and scenery from it’s last home it’s a bit like a movie remake, it isn’t as good as the original but still serves enjoyment value.   Pros/ Snazzy yet comfortable trains   Cons/ The announcements are almost as annoying as YouTube ads! 10/ Colossus  A ride that put the park on the map and firmly lead the park into the thrill market. Ten inversions lie ahead to riders, some more comfortable than others and that’s if you can fit in the trains which are more tightly packed than a cotswold sleeping bag. It breaks records but breaks down too sometimes.   Pros/ Features some of the best park landscaping    Cons/ Might have one of the worst designed coaster trains. Thanks Intamin!   9/ Vortex  Part of the flat pack that began the park’s thrill seeker journey. It may not reach the levels of newer model types such as Loke but still holds it’s ground relatively well. It’s dome and lakeside views make for some fitting interaction.   Pros/  If you look at the floor correctly when it lowers, it’s like you are lifting up   Cons/ The ride’s restraint system has a grudge against people of a certain build  8/ Rush When playground swings become less exciting Rush is the best thing. The lap bar restraints certainly provide a unique feeling especially on it’s top three swings!   Pros/  This ride actually still intimidates me to this day    Cons/ Sky Hawk is better because you can actually see the seat numbers    7/ The Walking Dead The Ride A ride which has seen  almost as many regenerations as Dr Who. It started backwards, then forwards and then became horror themed returning it’s original height restriction, so backwards. However I actually enjoy this ride and the new theme makes it something of an experience now.   Pros/ The park finally has an experience attraction it has always needed   Cons/ I think the park might have just a few too many dark themes now! 6/ Quantum  Arguably the most underrated ride in the park. As most attractions dominate the sky line, Quantum quietly waits in the corner for riders before doing it’s thing and what the ride does is great indeed. It’s fast, thrilling but most importantly fun. If I had to bulldoze all of Lost City and save just one attraction I would easily choose this. No joke.   Pros/ Packs quite a punch   Cons/ Was closed for almost all of 2019. I feel robbed! 5/ Tidal Wave  Given the state of things, this may be the best (operating) water ride in the country. It’s position dominates the surrounding area with criminally underrated theming, even if some has been ruined a little! But more importantly it gets you soaking wet, like a hundred tipping buckets hitting you at once.   Pros/ The soundtrack is something of a masterpiece   Cons/ Can only be ridden for two months of the year for most because it isn’t America!   4/ Detonator  I’ve done drop towers across the world and few come close to this one. You get some great aerial views here before you are released with a unique free fall feeling perhaps comparable to a reverse rocket lunch!   Pros/ A free fall like no other!   Cons/ The original music was better! 3/ The Swarm  Swarm is a quality ride. It’s smooth, reasonably themed but most importantly a B&M which has already become better with age (not Dragon Khan). Shame it wasn’t as successful as first hoped.   Pros/ The ride works better running forwards   Cons/
    It’s station is an apocalyptic mess given the removed and dilapidated theming  2/ Stealth  Launching into second is the park’s accelerator (and arguable icon). Stealth really dominates the park  and can even be seen from the M25! It may be a one trick pony to some but the launch packs a punch and the views/feelings from above being astounding. I actually prefer this to Red Farce and I’m not saying this because I mostly detest Port Av.   Pros/ Probably my favourite accelerator coaster that isn’t Top Thrill Dragster   Cons/ It Isn’t Top Thrill Dragster 1/ Nemesis Inferno  The ride that made me fall in love with Thorpe Park again, not to mention B&Ms. I still remember first going on this and given I did it six times on the same trip perhaps says volumes in it’s self. All these years later and Inferno has only gotten better with age.     Pros/ The mist tunnel is sublime when  running properly    Cons/ The Inbetweeners  Thorpe Park episode has some inaccuracies     Thanks for a reading a review like no other!   TLDR- some photos not mine.
  3. Thanks
    terrortomb reacted to Matt 236 for a blog entry, 10 Theme Park Related Things To Enjoy Right Now   
    Unless you’ve been living under on a distant island  or on a galaxy far away,  you will be fully aware of the current  pandemic that is happening, causing for much concern and cancellation of next to everything fun, social or entertainment related.
      Whilst there are definitely bigger concerns out there, we probably won’t get our park fixes again now for at least a little while. This is why I’ve pitched up the idea of 10 Theme Park related things you can do and enjoy in the comfort of your own home whilst waiting for all this to blow over. Feel free to post your own suggestions too.   1/ Theme Park Video/Computer Games
    The first (and possibly most obvious) thing to do when the parks aren’t open. There are plenty of theme park games, from the obvious Roller Coaster Tycoon Games and  Planet Coaster, to the slightly more obscure Theme Park World and Roller Coaster Factory, and even the whacky (yet wonderful) Legoland  games. Whilst we wait for this to blow over, enjoy your own fictional parks, simulations and creations!   2/ Watching YouTube Videos 
    Again, another straight forward option. YouTube is literally a library for theme park videos, let alone everything else. You can watch literally anything, from Theme Park Worldwide, Jack Silkstone, Pleasure Beach Experience and many many others. Not a fan of these  or vloggers altogether? Then why not watch a POV of your favourite/bucket list coaster or that charming dark ride from Efteling? I know it’s not the same as visiting in person, but in the right ambience it can do the trick!   3/ Listening to your favourite park soundtrack or Album  Theme Parks don’t just give us great attractions and experiences, but they also give us some great music and playlists. Whether Imascore  you adore or snore, there are  lots of soundtracks to listen to and cherish in the comfort of your living room or bedroom. Belt out that Europa Suite or Villa Volta music from your sound system. Or if you prefer listen to the popular music playlists that usually echo  through those  amusement park entrances. In your living room. Not Coronation street please!   4/ Theme Park (related) construction toys 
    Theme Park toys and gadgets are becoming more common these days. You have Lego Rollercoasters, nano- park building kits and other crazy contraptions that are based off, or at least resemble theme park related items. Definitely worth a shot.   5/ Watching Film/TV shows with theme parks in 
    You could say I am just repeating point 2 again, but I say no. The difference between those are that those films and tv series use the parks essentially as film sets fo centre around or the development of the plot line. Whether that be that underwhelming time the Lampoons visited Six Flags Magic Mountain, that time the Spykids saves the day in Knotts Berry Farm or that time Will embarrassed everyone in the Inbetweeners? It’s all there Indeed and lots to see and adds even more amusement (no pun intended) to compare the accuracies and inaccuracies to how these parks actually operated in real.    Silly me, how did I not even mention Final Destination? Ok there you go.     6/ Reminiscing Old Park Trips  This one won’t be for everyone, especially if it triggers  serious park withdrawal symptoms, but nonetheless may still be something worth doing. Whether you’ve been worldwide, around Europe or generally stuck to just the U.K. parks, there must be that trip, that place or that visit that literally stuck out for you and gave you ever lasting memories.  For me, it has to be that first trip to Disneyland Paris back in 2015. I had never been so excited upon visiting a park before and felt simply overjoyed with everything about that trip, from an entertaining park group to some simply hilarious and magical laugh out loud memories both within and outside the parks. Wow! Five years.   7/ Looking at your merch collection 
    Again this won’t be for everyone, but for most, there is surely some item that you have, or at least were  collecting at one point. Maps, pin badges, mugs, clothes or even shot glasses. I know this seems like a long shot, but it is these items that help with those connections to the parks and remind of us those wonderful visits we had there and hopefully will again one day too. I’m generally a resin person.   8/ Books from parks and attractions 
    The title alone is rather vague I admit, but there are lots of park books and even articles to read right now. From park guides, brochures, theme park biographies and picture books too. Many have informative content which really go down into the depths of how parks and attractions cane to be. John Wardley’s biography is a strong personal recommendation!   9/ Act It Out!   Ok, I’m probably scraping the barrel a bit here and I can see most of you already acting confused as you read this. But if you can’t get down to those memorable attractions, bring those memorable attractions to you. Act it out! Dress up or style as your favourite park characters. Why not re-enact the Hex pre-show or Symbolica’s storyline? Ok, I just got the idea from this video, but it’s still pretty fun eye?    10/ Interacting with park mates and communities  Last but not least, but the most important thing of all, stay connected with your theme park mates and communities. It may all seem awkward being separated from next fo everyone right now, but you can stay together through virtual context. Drop messages, video chats and other means. Talk about your favourite rides, debate whether Helix is better than Taron (no fighting please), but more importantly, stay happy and well entertained in this challenging time for everything theme park and non theme park related.   Thank you for reading if you survived to the end. We are all in this together!   
  4. Thanks
    terrortomb reacted to Matt 236 for a blog entry, Creekenhagen: Dansk Hygge- Tivoli Gardens:   
    Many years ago a man visited a smallish yet popular Danish amusement park. That place was Tivoli Gardens. He was inspired by the charm and character of the place which lead him on to creating his own park. That man was Walt Disney.
    Tivoli Gardens has been somewhere I have always wanted to visit, whether that be it’s significant history, interesting pallet of attractions, or to say I have visited the fourth most visited European park? These were just some of the reasons, not to mention ‘’technically’’ following Walt’s footsteps.   Opening in 1843, Tivoli is the second oldest amusement park in the world (after Bakken). The park is literally in the City centre of Copenhagen (Denmark) putting it firmly into the category of city parks. Like Liseberg, Grona Lund and Blackpool Pleasure Beach.  The park features no fewer than three entrances, including the iconic main entrance. We decided to take this one.  Upon entering, you are greeted upon some pretty  picturesque gardens and open spaces, which make for an ideal first impression and one contrasting the busy street outside.  One of the first attractions we visited was the iconic Ruschterbahn (Roller Coaster). This attraction dates back to 1914, making it one of the oldest attractions in the park and maybe the world.  Despite being nestled into one of the park’s corners, it was definitely one of the most popular attractions. And for a great reason! The ride is so simple yet perfect, a brake-person rides on the train with you and controls the speed as you go through numerous drops and turns.  I can safely say the Ruscteebahn is my favourite attraction in the park. It’s effectiveness of completing simple tasks so perfectly is satisfying. It is easily my favourite of the three Scenic Railway attractions I have done too. Tivoli’s second headline coaster is The Demon (Daemonen),a B&M floorless which opened in 2004. This must be one of the smallest B&M’s in the world, with it’s compact layout. There seemed to be some rows dedicated to VR in the station, however we didn’t see anyone use it whilst we were there.  Another VR failure? It definitely isn’t my favourite B&M out there, however it’s impressive what the park have managed to fit into what is a very small footprint (for B&M standards). Better than Dragon Khan though.  The park did have a Mack powered coaster, however this was in the process of being replaced whilst we were out there. “Adds another to the list of spited creds”. Our final coaster was Kamelen (Camel), an adorable Zierer . This replaced their older junior coaster. The attraction features an Arabian style theme (like other rides in the area). Six laps too? Woo! There are two dark rides inside Tivoli, one of these is The Flying Trunk. This Mack  ominmover attraction depicts numerous scenes based on the books from renowned Danish author Hans Christian Anderson.  The attraction was sweet and relaxing. It is certainly impressive how much they have managed to fit into what is a relatively small building. The ride is built partially below ground level. The Mine is the park’s second dark ride and is just totally bizarre. You go around in small boats shooting targets, although the scoring system is not particularly clear. The guns are either similar to Wands, or things one will say is less appropriate! The ride is essentially a tiny flume dark ride with lasers. The scenes are charming despite the potential lack of context. Tomb surprisingly disliked most of the attraction.  Tivoli packs a large selection of flat rides, some of which have to be the craziest out there, Vertigo is no exception. This crazy contraption flings you 360 whilst turning at rapid speeds to the point of almost making the former Slammer look tame. I enjoyed it, but literally experienced my limit for thrill rides! Some of their other flat rides include a pretty Steampunk themed Air Race, an S&S drop tower (least this one launches down) and a Crazy inverted Magic Carpet. I found this one the most nauseating, it probably didn’t help that girl opposite me looked like she was going to vomit any moment tbh.  Amongst this, they also had a highly impressive Fun House, which was free flowing and located underneath the Ruschterbahn.  They also had  an adorable Vintage Cars attraction which is amazing, because fountains and a vintage Ferris Wheel. We ran out of time for the Dodgems, Carousels, Land-Train and Sea Storm (style) attractions.   Annoyingly some attractions were unavailable on our day of visit, including the Fata Morgana which was an iron condor style ride, a crazy mutated breakdance attraction (which replaced their old breakdance) and the sky flier. Tomb was particularly disappointed by the later, especially when it was actually operating the next day too.  Just like Efteling! The park also plays hosts to their Illuminations show every evening/night. Essentially a smaller scale Aquanura , the performance features fountains, lights, fire and other effects. Whilst Aquanura is more impressive and contextual, Illuminations still makes for a cherishing and worthwhile watching.  The rides shut at 21:45 on the day we were visiting, due to their Friday Rock event, where their centre stage hosts notable Music artists performing. We watched some of the music even though it wasn’t really our cup of tea. We left just before the end, grabbing a McDonald’s on the way.  Final Thoughts and Reflections: Tivoli Gardens is undoubtably a charming and lovely park to visit and something of a national treasure to Denmark.  Despite it’s relatively small size it hosts a very reasonable diversity  of attractions which suit the park. The grounds, landscaping and architecture are lavishing.  Whilst not themed as such, the park are definitely trying to allocate different stylings to each area of the park. whether that be Space/Steampunk, Asian or Middle Eastern sections, which are reasonably distinguishable. The park was generally charming and the majority of staff friendly and helpful. It is probably also one of the better parks for food quantity and quality. Smorrebrod, a cultural delight. My only major criticism I can really give was the lack of audio in most of the park. Whilst the dark rides and toilets featured audio, there were very few other areas of the park (especially main areas) where there was nothing. Whilst I don’t expect audio blaring out left right and centre, it would be pleasant if a few more areas featured audio to enhance further atmosphere to the place. Just something ambient and reflective here and there would do the job. I would recommend a visit here to anyone, whether your after a park with charm, class, thrilling attractions or all three! Tivoli Gardens is worth seeing at least once in everyone’s lifetime theme park lover for not!  Join me soon in part two as I cover some of the other things to see in Copenhagen outside of Tivoli Gardens, where I witness this City of modern fairytales by Land, air and sea to see what treasures and cultural gems are discovered.  Thanks For Reading!    
  5. Like
    terrortomb reacted to Matt 236 for a blog entry, Seeing The Point: Creek goes to the USA Part I   
    America! It’s somewhere I have wanted to go and visit since I can remember. 
      I had always dreamt of visiting here, since seeing it in films, television and more. The style and the culture.    Recently that dream became a reality, thanks to a great opportunity with some great mates. Bringing not only a chance to visit the states but one of it’s most iconic parks Cedar Point.    Now you’ve probably already read Mark9’s informative trips from here, so a different scope should be required. In my reviews I will not only mention of Cedar Point, but my full experience of the States, being my first trip outside of Europe as of 2018.   Day 0/ Sunday- Going West Wise and I parked  up at Gatwick’s long stay before joining the transfer to the terminal. After uniting with Doyle, we were good to go beginning our long descent to America!   After devouring a Spoons brunch, we hopped onboard our first of two flights with Icelandic air, who despite being relatively unknown proved to be better than expected; the engines were loud though. Like very loud!   This would be my first long haul flight (having previously flown 2 HR 40 max  on short haul). I expected a long, boring and tiring flight, but it wasn’t as bad, thanks to some on flight entertainment. Dead pool and Isle Of Dogs were amongst my choices with the odd Fawlty Towers episode.  Three hours later we arrived at Reykjavik Iceland, where we literally changed to our connecting flight  immediately. This plane was even better than the first apart from one of our screens being broken, which was unacceptable.  Another  five and a bit hours later , we finally landed at Cleveland Ohio. This was it, I was finally in America! Not after customs though.    The American custom process is much stricter and complex than the European one ( pre-Brexit at least). You are asked a number of questions upon arrival. Although the staff seemed friendly enough all instructions must be obeyed! This did take longer than first hoped. Another security check took place before we were finally out. A quick bus to our hire car company commenced before we were finally on the way once we chose our vehicle.  It was interesting to note the differences on American roads. From yellow traffic lights and lack of roundabouts. Even the cars were different in many respects. Red indicators? No front number plates? All here in America.  We finally arrived at our hotel for the trip, Cedar Point’s Express Hotel. Although simple  it was clean, tidy and welcoming.  Ride pictures above the beds is such a nice touch!  McDonald’s was our first stateside meal  (conveniently located across the road from the hotel). The burger was certainly more tasty amongst a bigger portion and unlimited refills (a common measure in US eateries).   Day 1/ Monday- The Magnificent Seven-teen Despite the long flight, I managed to wake up bright and early. Then again, I was still running on UK time so, 6am Cleveland time would equate to 11am in London.  Monday would be the first of three full days to visit Cedar Point.    Home of seventeen coasters (eighteen including both of Gemini’s track), the park boasts the second highest coaster count in the world. Least until a few years time when Energylandia will probably top it all.  The park features it’s own road/highway which may be the only major access route to the park. The views of the ride skyline make it what is arguably one of the most beautiful and impressive theme park views around!  They didn’t lie about it being a roller coast.  We parked up and arrived promptly. One of the advantages of staying at Cedar Point property is being allowed to enter for early ride time, one hour before main opening.  After playing the Star Spangled Banner, we made our way to our first attraction of the day, Steel Vengeance (the patriotism there is impressive).  New for 2018, this RMC replaced the ageing Mean Streak coaster, taking it’s layout and making it better.  The hype for this ride was unreal. I know I shouldn’t judge an attraction before riding, but I was unbelievably excited to experience this!  Such a beauty! Watching this ride going around it’s circuit!    So, how was Steel Vengeance you ask? Absolutely Incredible! The ride is impressively tall, fast and packed with airtime (both floater and ejector) and hangtime amongst a lengthy ride duration.    I came off this ride immediately knowing it to be my number one coaster, and that was just from a middle row ride!   Cedar Point may not be specialists  when it comes to turning, but SV definitely had some (if you look hard enough). From it’s styled lighting and story boards. They even feature different dispatch announcements for each train (Chess, Blackjack and Digger).  This was my first RMC, so fingers crossed I haven’t set the bar too high already and don’t appreciate others as a result.    My only criticism is naturally their ‘no phone in queue line’ policy, where phones must be put in a locker prior to riding. They even had undercover staff in the queue looking for anyone who snuck their phone in! There was also a security/police personnel at the entrance in case of abusive guests.    Things aside, Steel Vengeance is an incredible ride and worth tracking out  for alone (amongst Cedar Point’s other amazing rides).  Maverick was the second ride of our trip. This intamin blitz coaster opened  in 2007 replacing the former flume ride. I really like how they have preserved the old  station and reused it as Maverick’s queue even if it is just  your average cattle-pen.    Maverick really surprised me. Whilst I’d heard great things about this coaster, this thing literally wowed me!  From it’s tight intense transitions, landscaping down to it’s hidden launch which was just amazing.  This ride for me narrowly beats Taron due to it’s variety of elements. And turnsurprise launch. There is also a back story to this attraction too.    We had a bite to eat next at this Smokehouse place. We all had spicy sausage, chips and a muffin.  It looked a lot more delicious than this photo suggests,  I like the details on these presumably old posters and signs.  Millennium Force was number three. The hype this coaster gets is absolutely insane, so I was concerned it would be overrated (given it’s mixed reception from enthusiasts).    I queued (ages) with an open mind trying not to think of how much I might like the ride.    Millennium Force surprised me! Often ranked very highly on coaster polls I was greatly satisfied this ride turned out to be just as good (if not better) from what I was expecting.    From it’s 300 ft plus cable lift hill, the ride delivers in plenty ways. There is definitely plenty of force as this coaster flies around it’s circuit. There is also plenty of interaction a lot more airtime than I was expecting too. Who said it was forceless?    I honestly came off shaken, in a good way which is why Millennium Force gets fifth place in my top 10 (speaking in September 2018).    N.B the gap between the 2-7 on my coaster ratings is pretty minuscule.    Having done what are arguably the three biggest (and best) rides at the park it was time for something comparatively smaller, Iron Dragon.  Opening in 1987, this Arrow suspended coaster is one of just five that remain operating (once 10). It’s also the oldest to remain operating (fourth one made).  The ride wasn’t anything remarkable, although  I suppose it is one of the older ones of it’s type. Least I’ve now managed to one with the old Cars I guess.  Rougarou was next. This B&M coaster used to be a stand up but was converted to a floorless a few years ago.  I was pleasantly surprised with this ride. Like really surprised! The pacing and momentum through those inversions and helixes was superb. Truly an underrated coaster here and everything Dragon Khan should’ve been.  We headed east next to Gate Keeper, however it was down so we did Wicked Twister instead. This was a pleasant surprise and definitely a lot better than expected. The feeling of those launches and seeing the track top above was one crazy feeling!    Blue Streak followed, which was first and last wooden cred of the trip. This ride was pleasantly fun and reminded me of Big Dipper and Nick Streak at Blackpool. At 54 it is also one of the oldest coasters too.  We headed back to Gate Keeper which was now running which would by my second B&M Wing Rider.  Apart from the view onto the car park, I thoroughly enjoyed this one, from it’s selection of elements to the interactions near the entrance and theming elements! A better ride than Swarm in some areas but not in others.  We took the Sky Ride down to the entrance to experience Raptor. Not the Towers one. This version is an absolute classic and similar to the ones the first Magic Kingdom park’s used to have. They offered pleasant views of the park and peninsula. A shame Drayton spited theirs!  Raptor opened in 1994 (the same year as Nemesis) which is also a B&M invert. It was hear we also experienced our first ‘in line shutdown’. No P.A announcement but they managed to get the ride up again pretty quickly in around 10 minutes. The amount of people leaving the line without appearing disgruntled was remarkable. They certainly seem more relaxed out here! We managed front row on Raptor which turned out to be an impressive invert. It was a bit like Inferno but bigger and better. Some of those inversions really pull force and put you off guard, especially that reverse inline.  Currently my second favourite of four inverts (just four?) and favourite B&M in this park!   We grabbed another of many soft drink refills from the Coadter’s Diner before making a move to the further North Coasters in this park. The amount of free style refill and drinks choices out here is remarkable and offers considerably better choices than back home. Jamie Oliver is one of many reasons why the UK doesn’t get nice things anymore! We did Corkscrew, another of several Arrow coasters at the park. Despite its age I found it surprisingly enjoyable.  Magnum XL was our next ride. In 1988 This beast was the tallest coaster in the world at 205ft tall, until it’s slightly taller sister the Big One stole it!     I found my first ride on the Magnum noticeably jerky and uncomfortable almost to the point I proffered The Big One. It’s a good job I didn’t just do it once! It’s still popular too.    Gemini followed. This is an interesting attraction in that it’s a racing coaster that looks like a woodie in places but is actually a steel coaster. It’s height implies it’s a thrill coaster, but it mostly rides as a thrilling family ride.  Whilst Gemini may not have the frills and excitement as other coasters at the park, it perfectly serves it’s purpose as a fun and exciting ride. The racing element here likely helps enhance this factor. After Gemini we raced over (pun intended) to Cedar Creek Mine Ride, the final of C’s Arrow quintet. This is the second oldest coaster operating at the park, which you can tell from old fashioned restraints style which are manually functioned by ride staff. It also occupies one of the larger footprints too. Aside from it’s historical significance, there isn’t anything remarkable about this ride as nothing really sticks out for it. Least the location is nice though. Still beats El Diablo. We took a quick break from our coaster and soft drink hoarding by going on Sky Hawk, the park’s S&S Sky Swing. This was honestly tonnes of fun and swings much higher and longer than Rush indefinitely. Valravn would serve as our final ride and Cred of day one. We joined the queue just before it closed and spent most of the time chatting an American family who seemed quite friendly; I found most people during my trip out there friendly. Timing it right (when staff asked for a three), we finally boarded what would be our final B&M we hadn’t done at the park.  Although Wise and Martin seemed to like it, I came off feeling like something was missing. Like key wow factor moment. It probably didn’t help being asked to randomly swap seats with another rider.    Despite it’s height, the drop felt empty and I think the reason for this is largely down to the lack interaction. Whilst CP isn’t a park that specialise in theming, they could have at least added a tunnel or something as that alone would already be a noticeable improvement both to the ride in appearance and experience. Don’t get me wrong it’s not a terrible coaster (far from it). But I just feel I csme off it feeling a little disappointed and wanting more and preferring Oblivion to it despite being a longer ride. I think the second half is generally better on this one! Least Yukon Striker actually has an impressive first drop! Now your probably thinking I’m missing out on an important ride here. Something that you can’t help but notice really impacts the park’s ride selection and skyline. The answer Unfortunate is No. we didn’t go on Woodstock Express on day one! Oh, and Top Thrill Dragster was down due to some cable replacing work, so looks like we’ve been spited a Cred here. Or have we?    End Of Part One      

  6. Like
    terrortomb reacted to Matt 236 for a blog entry, Wickerman- A Hot Topic   
    The Wickerman marks a noticeable and remarkable  change from previous Secret Weapon coasters. Not only does it aim more towards older families (over thrill-seekers) but it doesn’t feature a ground breaking element (if one can excuse their previous claims. It’s made out of wood too by the way. This review contains spoilers. 
     

    Now enthusiasts, fans and the like have been wanting   a wooden roller coaster at Towers for years. Previously with little success, until now. Cross Valley was cancelled and for years, Wooden coasters were deemed unmarketable. It perhaps doesn’t help the majority of U.K. park goers only have Blackpool and Stampida (at a push) as notable comparisons to wooden coasters. 
     
    As time passed, the idea of a Woodie gradually warmed up. Attraction designer John Wardley had always wanted a Wooden coaster at Towers. A Wallace and Gromit themed coaster was just one of many ideas. 

    Years later and the concept for the then labelled SW8 was announced and met with mixed reviews. Many were let down and concerned by the ride’s apparent small and mundane layout, whilst others were concerned of the ride’s theme.
     
    Construction progressed and again marked a remarkable difference from previous SW projects. Whilst the others were somewhat more secretive, the park in this case almost wanted more to know of what was to arrive. Windows, posters and video teasers frequently appeared, giving visitors what this future attraction may deliver. 

    After numerous unfortunate weather delays (which seems to be a recurring issue with SW rides), Wickerman opened to the general public. Aside from it’s reliability it was met with mostly positive reviews and some saying it was the best thing at the resort to date. 

    Being the first Woodie in the U.K. since 1996 and at a Merlin park, many could regard the ride as highly successful. But how? The ride doesn’t feature a notable world’s first?

    The Wickerman does not need a world’s first element, the ride is a complete package. An experience. 

    It all begins from the moment you enter the queue line entrance, welcomes by a sign that is effective and blends in without being too garish or generic. There may be Pirate attractions around the corner, but the ride fits in almost like it has always belonged there. 

    One may argue, too many newer attractions uphold bland and repotive queue lines, frequently resorting to ‘the cattle-pen’ layout. Not Wickerman. 

    The ride’s queue gradually progresses up hill, managing to showcase the ride whilst seeming to head away from it only to become nearer. This queue line style is reminiscent of Tussauds designed rides such as Nemesis and Colossus. The noticeable theming such as buntings and different zoned audio in places, is a welcoming addition. 
     
    As we become nearer, we reach a baggage hold and then enter into the pre-show room. The show isn’t the longest but delivers a short but sweet delivery into setting the scene and storyline. 
     
    We now enter the station itself, where the pens (gates) await to open taking the next riders onto the train. The thematic announcements, lighting and styles combine nicely to the already impressive setting and atmosphere. 


    The ride takes a slight drop out of the station through a 180 curve and we pass with some speed before reaching the lift hill after another 180 turn. It’s not the tallest by any means but still looks impressive height wise. 

    We then enter another curved drop (this time enclosed) before we gradually drop. The ride from here features numerous hills, helixes and turns as the train races around the circuit. Several times interacting with the impressive Wicker statue (filled with smoke and fire effects). It’s not the longest, fastest or tallest but makes for one exciting ride. 

    The ride ends after a final small banked curve and enters the first of two break runs. Numerous times smoke and light effects activate, as the train slowly returns to the station through an enclosed tunnel, the third one in total. 

    The ride’s trains are immaculately themed, replicating a Wickerhead and can carry upto 24 riders per train. There are three in total resulting in a theoretical throughout of just over 950 people an hour, which isn’t a bad throughout. 


    The shop is also surprisingly well themed (and looks even better in person). It features plenty of Wickerman merchandise, from your usual T-shirts, trains and keychains  to the more unusual Wicker models and wood pieces. 

    How does it stand amongst other Woodies? 
     
    Balder has airtime, Wodan has theming with relentless pacing  and Joris has the fun racing elements with niche features. 

    The Wicker feels like a  complete experience attraction and feels like it takes some elements from these. The ride’s first drop features some surprisingly good airtime (especially towards the back), there’s some great theming and impressively forceful areas within the attraction too. 
     
    One could argue it weakens  towards the end a little. However it still offers a highly enjoyable layout. John Wardley is said to have made some improvements to the first drop of the ride. 

    As it currently stands, the ride is now my favourite Wooden coaster in the U.K. and joint second favourite in Alton Towers. It may be the most immersive attraction to open in the U.K. since Hex. 

    Honestly speaking, the ride would not look out of place if it was located in Efteling or Phantasialand. 
     
    Unfortunately this is where these comparisons end. 2018 for Towers is a high-end investment year and the park should be in top form. If only this was the case. 

     The park still continue to face operational cuts  
    as parent company Merlin see the park as struggling despite numbers gradually returning. This has resulted in mothballed kiosks, staggered  openings, reduced hours and deductions to capacity. Even baggage holds have disappeared. 

    On my second day visiting, four of the main coasters broke  down simultaneously,  resulting  in longer queues and complaints. Whilst this could have been an unfortunate coincidence, it does question whether there have been further staff reductions. I don’t recall witnessing this on previous visits. Not to this level anyway. 

    It was also a 4pm close, which felt too early as lots of people were still around after 5pm. The Rapids also seemed short of boats and the monorail no longer allows people on the platform unless the train has stopped. This has reduced the capacity significantly.  

    Europa Park have managed to reopen their rapids after a major fire and relocate most of the food offering. Meanwhile at Towers, we still have Toadstall and Sub-Terra closed after 2-3 seasons and food outlets remaining closed on super-peak days. 
     
    I understand both parks have different structures, but it is disappointing that Towers is being financially starved and limited in such a year. Just to please faceless shareholders, turn an even bigger profit and build Legoland clones. 

    I do also worry how Wickerman will age after it’s first couple of seasons, especially considering Merlin aren’t known for great upkeep. 
     
    Will the baggage hold still exist? What state the pre show holds? How re-rideable will it be? The state of The Smiler, does not hold much reassurance. The ride looks rather grotty and many effects remain broken. Just one effect is still working in the projection room. I’d like Towers and Merlin to prove me wrong with Wickerman. 

    Right, I think it’s time to go back to the positives. The conservatories and Pagoda look competitively better after their restorations. Duel seems a noticeable improvement in most areas, whilst there is still room for improvement, it is believed to be a working project. The staff also seemed particularly friendly too.
     
    Wickerman is an excellent coaster and will hopefully pave the way for great things in the U.K. all Towers need to do is maintain and look after it. All we need is for Merlin to give Towers more budget and  put them off budget cuts. 

    Wickerman 
     
    Nine Out Of Ten
     

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  7. Like
    terrortomb reacted to Matt 236 for a blog entry, Closed Season Cravings-Disney At Christmas   
    Several weeks into the UK theme park closed season and the urge to visit somewhere has kicked in. Rather than pay over the odds for a zoo with a Poundland grotto or illuminated bricks, I decided to return somewhere special to my heart.

    Lurking in the distance lies, a magicical place.
     

     Disneyland Paris, is that magical place.
    A place of dreams and wonders  It's certainly clear that 2016 isn't the most ideal time to be visiting with the yearly closures of Big Thunder and Star Tours amongst the hefty other attraction and area refurbishments.    As excessive the pictured refurbishments may look, they didn't have a massive impact on our enjoyment of the trip. If anything it's actually very exciting to see the park being given the TLC it deserves. The grand entrance to Disneyland Park is one of these and the staggered refurbishment has certainly polished it to an even greater level of amazement. The coloured fountains are wonder to the eyes especially at night.  It's A Small World is looking very refreshed out front with  the inside  noticeably fresher featuring improved audio. The bland warehouse ceiling remains sadly. And Space Mountain continues to be amazing, on the inside and outside.   Add Phantom Manor, Pirates, Tower, Ratatouille and Crush and you have an impressive list of attractions (amongst others).  As great as these attractions may be, even with the absence of Star Tours and Big Thunder, none of them are the fundamental reason why I visit Disney (even Tower).    I visit Disney, because it is Disney. A magical wonderland in it's own bubble, hidden away from the real world. Very few theme parks seem to offer this level of escapism like Disney do. Main Street USA is easily one of the best and grandeur entrance into a park. But at Christmas it's even better, with its facades and entraceways decorated in festive decoration with a massive tree at the bottom.   Studios's entrance is also acceptably festive. Disney is Top when it comes to parades and Christmas is no exception with the park's special festive parade. Mickey and Minnie Toy Story Seasons Greetings  The parade would not be complete without the man himself, my Grandpa. Amongst an extra special parade, festive Disney also exchanges normal Dreams for Christmas Dreams for this magic time of year. As good the show may be, I still prefer normal Dreams by a pretty big margin.   The flow didn't feel as consistent and didn't pull on the heartstrings either. I did like the finale and Let It Go segments though, they were exceptional. Main Street is even pretty at night too.   If you want a magical trip away from the real world, Disneyland Paris is the place for you. It may be undergoing a long refurbishment and be without its flaws but remains a highly magical place to visit. Little is grotty or depressing about the place.    It it is very easy to get to as well, with regular flights from Luton and Gatwick to Paris Charles De Gualle 45 minutes each way and TGV or RER from there. I'd choose the former personally as it takes less than 10 minutes each way and at €17.50 each way isn't too much.    Euro Star and Euro Tunnel (+ 2.5 hour drive) are alternatives so getting there isn't a massive challenge.    STOP WHAT YOU ARE DOING AND BOOK YOUR TRIP!  Because you are missing out  on this very acceptable tea cup ride that makes one  the best ride sounds ever.   BOOM!  
  8. Like
    terrortomb reacted to Matt 236 for a blog entry, Spooky 2016   
    Welcome, to the Haunted Reviews, Mwoarhaha    2016 has provided me with a vast number of park trips and adventures. A trend which has continued happily for the Halloween season.    Due to excessive number of events done and trying not to bore you with maze review after maze review, I thought I would try and compact my trips into just one report. Where I intend to focus mainly on the best bits (and sometimes the worst).    Xtreme Scream Park/ Beginning with a bang. This was my first event and it certainly did not fail to disappoint.
    Despite its fairly remote location and its budget not being massive I was highly impressed with this event, from the interaction and portrayal of roaming actors to the scattering of spooky theming.  Pie Factory was by far my favourite maze, down from the consistency of actors and  scenes throughout and the fact some scenes  worked fine without any actors as they helped build up the suspense and fear factor. Apart from The Dungeon which I wasn't a fan of, was strongly impressed by all mazes there (a total of six). Stilton House Hotel and Hunted are honourable mentions.     Scarefest It may surprise some of you that prior to October this year I had never been to a Scarefest event before (although I tried and failed last year). And finally losing my Scarefest virginity finally happened With no regrets  attending. All three maze offerings were of acceptable quality, Terror Of The Towers being surprisingly good despite being a largely established maze. Sub Species was my preferred maze, which I liked the split elements and the preshow which was of good quality. Altonville Mine (or Skin Snatchers) seemed the weaker one and looked like it had potential, but I feel we may have just experienced a poor run through which was a shame.  Aside from the decent park lighting, the amusing flash mob and acceptable theming, the addition that   Pleased me the most was House Of Monsters. A family based attraction which was more funny than frightening, the use of scenery and acting proved and was certainly an entertaining attraction that was worth  the £5.   Particularly liked the Skeleton and vampire actors and was certainly 15 minutes well spent and reminded me of Shrwk's Adventure in a few ways but maybe better.    Night rides are cool too    Fright Nights  No Halloween would really be complete without at least a visit or two to Fright Nights, especially being one of my local parks.  The event celebrated it's 15th anniversary by bringing back some of the park's popular roaming actors from deceased mazes including the Freezer and Experiment 10. This is always one of the things I like about Fright Nights and would like them to add a scare zone one day.  Big Top was much better this year. The flow was better, the acting was consistent and it generally felt more of a maze than a few disjointed scare zones. Face It Alone was as enjoyable as always but cannot help feel last year's was better.    Whilst I've tried to remain positive, this is where it sort of dwindles. The park was rammed on literally each attendance. Whilst some may see this as a positive thing, the crowd handling certainly has room for improvement.  Three and a half hours for Platform 15 just can't be justified, as the queue was barely moving and not even completely full.    The maze itself however was better than expected and offered something different and unique from the rest with its location and plot line. The long tunnel was one of the stronger elements which I thought built up suspense rather well.    Cabin is still cabin, acceptable but rather stale now. I can't comment for the rest as I never got to try them .    Howl O Ween Despite possibly saying I probably wouldn't go I visited anyway (call that unacceptable if you must).    The only reason I visited was because it was on the way for other scare attractions and night rides never go a miss.    A round on tomb blaster, Carousel later and a final night ride on Fury ended the season.    Didn't manage any mazes as they're the same as last time and Vampire was dead. The theming however was quite good though.    Acceptable theming!   Tulley's Shocktoberfest Tulleys is somewhere I've been wanting to go for a while now and was finally able to do so this year.  Though lacking the exterior theming and roaming actors, this event certainly impressed me which provided a sufficient of mazes, eight to be precise.    The Horrorwood Tractor ride was certainly my favourite with it's interactive scenery and theming elements and vast range of different actors appearing throughout from scary cowboys to mad scientists.  Certainly more of a ride than a maze and clearly better than Zufari.  Other mazes that impressed me included the Colony and its large length and variations, The Cellar with its haunted theme and Pandemonium with its use of 3D elements.    Hellements was the only maze I wasn't taken with as it seemed weaker than rest, though Creepy Cottage was rather on the short side though.    Only other negative was the location as a whole looks very temporary and the use of temporary loos but that can't be helped given the location.     Legoland Brick Or Treat  Perhaps not a Halloween event in the traditional sense but still appropriate.  At the end of each year Legoland holds themed fireworks to end the season with a bang, alongside a selection of kids Halloween activities in their enchanted forest area.  This year's fireworks were themed to Nexo Knights (one of their current product lines) which featured audio dialogue synchronised to the fireworks.  The display as a whole was good, although not amazing. Helped by it's audio plot line and glasses that turn the fireworks into Lego bricks (worth the £1.50).  I particularly liked how the harbour area (one of the main viewing areas) was sort of turned into a pre-show before the main event as a result of the connected fountains and light being synchronised to the music.    Apart from the lack of good nighttime lighting and the number rides closing at dusk, was a very good event.   And this marks the end of another good Halloween season which has certainly been a good one (most of. The time). Didn't do Screamfest Burton and Screamland, but hopefully they can be done for another year.   so, in brief: Best maze- Pie Factory Xtreme Scream Best non maze attraction- Haunted Hayride- Tulleys best fun scare attraction- House Of Monsters- Alton Towers Best scare event- Xtreme Scream Park Most improved maze- Big Top Thorpe Park Most awkwardly hilarious moment- Walking out of a fire exit on the Twisted maze at Xtreme Scream Best lit park- Alton Towers StormmSurge- Hellements- Tulleys   Until next time, Farewell.    
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