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Luke_A

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Everything posted by Luke_A

  1. Luke_A replied to Marc's topic in Nonsense
    Canada Creek Railway (4)Colossus (7)Detonator (5)Flying Fish (4)Loggers Leap (6)Nemesis Inferno (6)Quantum (4)Rocky Express (4)Rush (6)Samurai (4)Slammer (5)Stealth (6)Storm in a teacup (5)Vortex (3)Tidal Wave(6)Slammer +1Vortex -1
  2. Luke_A replied to Marc's topic in Nonsense
    Canada Creek Railway (4)Colossus (7)Detonator (5)Flying Fish (6)Loggers Leap (6)Nemesis Inferno (6)Quantum (1)Rocky Express (5)Rush (6)Samurai (5)Slammer (4)Stealth (5)Storm in a teacup (5)Vortex (5)Tidal Wave (5)Colossus +1Quantum -1
  3. Luke_A replied to Marc's topic in Nonsense
    Canada Creek Railway (5)Colossus (6)Detonator (5)Flying Fish (6)Loggers Leap (6)Nemesis Inferno (5)Quantum (3)Rocky Express (5)Rush (6)Samurai (5)Slammer (4)Stealth (5)Storm in a teacup (5)Vortex (4)Tidal Wave (5)Slammer +1Quantum -1
  4. Luke_A replied to Marc's topic in Nonsense
    Canada Creek Railway (7)Colossus (5)Detonator (5)Flying Fish (4)Loggers Leap (5)Nemesis Inferno (6)Quantum (4)Rocky Express (5)Rush (6)Samurai (6)Saw - The Ride (6)Slammer (6)Stealth (7)Storm in a teacup (5)Vortex (3)Tidal Wave (5)(edit) X:\ No Way Out (1) (edit)Stealth +1X:\ No Way Out -1
  5. Luke_A replied to Marc's topic in Nonsense
    Canada Creek Railway (7)Colossus (5)Detonator (5)Flying Fish (4)Loggers Leap (5)Nemesis Inferno (6)Quantum (4)Rocky Express (5)Rush (6)Samurai (6)Saw - The Ride (6)Slammer (6)Stealth (5)Storm in a teacup (5)Vortex (4)Tidal Wave (5)X:\ No Way Out (1)Slammer +1X:\ No Way Out -1
  6. Luke_A replied to Marc's topic in Nonsense
    Canada Creek Railway (5)Chief Rangers Carousel (5)Colossus (6)Detonator (5)Flying Fish (5)Loggers Leap (5)Mr Monkeys Banana Ride (5)Nemesis Inferno (5)Quantum (4)Rocky Express (5)Rumba Rapids (3)Rush (6)Samurai (5)Saw – The Ride (6)Slammer (6)Stealth (6)Storm in a teacup (5)Tidal Wave (5)Vortex (3)X:\ No Way Out (5)Saw: The Ride +1Vortex -1
  7. Luke_A replied to Marc's topic in Nonsense
    Canada Creek Railway (5)Chief Rangers Carousel (4)Colossus (6)Detonator (5)Flying Fish (5)Loggers Leap (5)Mr Monkeys Banana Ride (4)Nemesis Inferno (7)Quantum (5)Rocky Express (5)Rumba Rapids (5)Rush (7)Samurai (7)Saw – The Ride (3)Slammer (6)Stealth (5)Storm in a teacup (5)Tidal Wave (5)Vortex (5)X:\ No Way Out (6)Nemesis Inferno +1Zodiac -1Bye-Bye Zodiac!
  8. Luke_A replied to Marc's topic in Nonsense
    Canada Creek Railway (5)Chief Rangers Carousel (4)Colossus (6)Detonator (5)Flying Fish (5)Loggers Leap (5)Mr Monkeys Banana Ride (4)Nemesis Inferno (6)Quantum (5)Rocky Express (5)Rumba Rapids (5)Rush (7)Samurai (7)Saw – The Ride (4)Slammer (5)Stealth (5)Storm in a teacup (5)Tidal Wave (5)Vortex (5)X:\ No Way Out (5)Zodiac (2)Nemesis Inferno +1 Zodiac -1
  9. Luke_A replied to Dan_Rush's topic in General Discussion
    They are both good, but they are two completely different types of coaster, Stealth is launched, whilst Oblivion is a diving machine.It is better to compare Stealth to Rita at Alton Towers, as they are both the same 'type' of coaster. In My Opinion Stealth is better, but Rita is still a good ride.
  10. Luke_A replied to Phill's topic in Stuff
    Duck Sauce-Barbara Streisand, love this song, can't get it out of my head at the moment!
  11. The park looks good for a newly starting park, and the expansion areas look quite big. Although the Maurer SC looks a bit small, and has 2 lift hills, one going up to the station at the end of the ride and another at the start of the ride out of the station. Testing video:
  12. Luke_A replied to Ash's topic in General Discussion
    ^So has Slammer been testing yet then?
  13. I have noticed that Inferno's mist in the tunnel has not been working very well recently, instead of it being mist, there is just water coming out of the jets that ends up spraying you right in the face. Maybe they will clean or sort out the jets again soon.
  14. Luke_A replied to AeRo's topic in Nonsense
    Some awesome things, a mix of things that I found.
  15. X

    Luke_A replied to Garyy's topic in The Past
    Another reason why there is a hight limit is because of the double lap bars, the same applys to Rattlesnake at Chessington. If there were to be single lap bars, then the hight limit may be lower.
  16. Luke_A replied to Sheepie's topic in Stuff
    Apprentice time indeed! - sausages are a bit of a random situation to put them in at the beginning!
  17. Even if Thorpe did have one it would just be for inferno, as the track styles on Intamin's, Gerstlauer's and B&M's are all different.
  18. don't know if Thorpe have one, but Alton might being as they have 3 B&M's (Oblivion may need a different type, due to the track being wider).
  19. X

    Luke_A replied to Garyy's topic in The Past
    X:\ No Way Out does still have the lights on, however I think it would be good if they could actually put all of the lights on (the florescent tubes and halogen lights) instead of just the ones on the block brake sections. It was a walk on for most of yesterday-I think this is due to it not being that easy to get to with the new water ride construction.
  20. Luke_A replied to Ash's topic in General Discussion
    I don't think they were the cables, I think they were the pneumatic pipes that hold the compressed air, they had links on them and were only about 2-3m long each.
  21. Luke_A replied to Ash's topic in General Discussion
    Yes there was a crane on the Slammer site today, (as I visited today); it seemed to be taking parts from the top of each tower. The entrance side of seats are currently not on the ride and it is looking like the ride will not be open for a while yet. There were hoses layed on the floor and lots of workmen taking and replacing parts of the ride. Other than Slammer though, all other rides were up and X:\ still has it's lights on.
  22. ^Yes, 31st is Halloween and will probably be the busiest day for Fright Nights. It will reach capacity very quickly!
  23. Luke_A replied to Mr.man's topic in Quick Questions
    Yes, I thought only Stealth and Flying Fish had single rider?
  24. Luke_A replied to Ash's topic in General Discussion
    Any news on Slammer yet?/When should it be up?I am visiting at the weekend so it would be nice if anyone knows yet? Thanks.
  25. X

    Luke_A replied to Garyy's topic in The Past
    Wow, I would love to see a spinner in the X:\ pyramid; but it would just have to be a Maurer Sohne, they make the best spinners in my opinion. I think it should have one of maurer's new 'non-inverting loop' elements, I think Maurer's are also better because they have a lap bar.

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