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Everything posted by Coaster
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Depth Charge (5) Detonator (5) Mr. Monkey's Banana Ride (5) Nemesis Inferno (9) Rush (5) Samurai (6) Saw - The Ride (5) Stealth (5) Storm in a Teacup (0) The Swarm (5) The Walking Dead - The Ride (5) Tidal Wave (5) Nemesis Inferno + Teacups - (Out) RESET Depth Charge (5) Detonator (5) Mr. Monkey's Banana Ride (5) Nemesis Inferno (5) Rush (5) Samurai (5) Saw - The Ride (5) Stealth (5) The Swarm (5) The Walking Dead - The Ride (5) Tidal Wave (5)
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Pleasure Beach always did open late up until the last 5-10 years, it worked under free entry but would need to be marketed differently with the current entry system in place. The 10pm closes the park does are usually busy, with a discounted wristband offered after 4pm there is a second wave of customers. More of those (every Sat during summer, Oct half term etc) would be great - preferably without fireworks and keep the rides open until 10 though. Absolutely agree with @Benin that during holidays, illuminations etc later opening and closing times would be beneficial, particularly on Friday evenings where the town is heaving yet PB is sat there in darkness having been closed since 5pm.
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I'm not sure what is meant by "no reaction", I've voiced my opinion that the further reduction in hours (6pm close) is shocking but that the Mon/Tues closures do make sense. Even so, it's perhaps wrong that they didn't release this information until after the various season pass sales. Believe me, PB don't get off lightly with things like this, in some ways they're worse than Merlin these days.
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What do you mean?
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Depth Charge (5) Detonator (5) King Pig's Wild Hog Dodgems (4) Mr. Monkey's Banana Ride (5) Nemesis Inferno (6) Rush (5) Samurai (5) Saw - The Ride (5) Stealth (5) Storm in a Teacup (5) The Swarm (5) The Walking Dead - The Ride (5) Tidal Wave (5) Nemesis Inferno + Dodgems -
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Depth Charge (5) Detonator: Bomb's Away (5) King Pig's Wild Hog Dodgems (3) Mr. Monkey's Banana Ride (5) Nemesis Inferno (7) Rocky Express (5) Rush (5) Samurai (5) Saw - The Ride (5) Stealth (5) Storm in a Teacup (5) The Swarm (5) The Walking Dead - The Ride (5) Tidal Wave (5) Nemesis Inferno + Dodgems -
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Icon is a solid long term investment but it is concerning that it doesn't seem to have had any impact on the park's gate figures at all, with them actually decreasing. It's definitely a better and more long-term investment than many of Merlin's, but even so it should have had an immediate level of success too. In addition it's more concerning for PB to have spent millions on a ride that flops than Merlin because they don't have financial backing to support a huge loss in money, and considering that the park came close to closing not so long ago, it's justified IMO. The drastic cutbacks to opening times are enough to show that the park is not in a good place currently, there's lots going on behind the scenes too and none of it good. Next year will be awful, and their absolute disregard for customer service will ultimately be their downfall.
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Yes, I visited yesterday. I'd noticed the track sounded slightly better, but the sound system/volume of the audio still sounded quite muffled, and nowhere near to the same effect as in the video link I posted. It is also still doing that weird thing where it sort-of cuts out as the loudest part comes on.
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Vampire really is in a mess isn't it, the station looks and sounds awful, none of the animations or lighting effects working and the state of the ride itself... wow. Also Aldi adverts playing in the queueline... REALLY? This video isn't even when it was at its best, but the difference in how the soundtrack sounds there and now is massive.
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Depth Charge (5) Detonator: Bomb's Away (5) King Pig's Wild Hog Dodgems (4) Mr. Monkey's Banana Ride (5) Nemesis Inferno (6) Quantum (3) Rocky Express (6) Rush (5) Samurai (5) Saw - The Ride (5) Stealth (5) Storm in a Teacup (5) The Swarm (5) The Walking Dead - The Ride (6) Tidal Wave (5) Nemesis Inferno + Dodgems -
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Depth Charge (5) Detonator: Bomb's Away (5) King Pig's Wild Hog Dodgems (3) Mr. Monkey's Banana Ride (5) Nemesis Inferno (7) Quantum (4) Rocky Express (5) Rumba Rapids (5) Rush (5) Samurai (5) Saw - The Ride (6) Stealth (5) Storm in a Teacup (5) The Swarm (5) The Walking Dead - The Ride (5) Tidal Wave (5) Nemesis Inferno + King Pigs -
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It's terrible for a seaside amusement park. A few years back the park was closing consistently at 8pm during the summer, half terms, illuminations and most Saturdays - none of this closing up to 2 hours early when they feel like it either. Considering that they've just opened a £16+ million pound coaster the park should be going from strength to strength, but their failure is all down to their own mistakes and refusal to see that they're doing anything wrong. I'd have seen the off peak closures as sensible if they were using the hours to open later during busy periods, but as it currently appears it's just another cutback. They really have made a mess of the place.
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It appears the park will be closed on Mondays and Tuesdays off peak in May, September and October next year. The earliest ride close on most Saturdays and throughout Easter and October Half Term has been reduced to 6pm.
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Depth Charge (5) Detonator: Bomb's Away (6) King Pig's Wild Hog Dodgems (5) Mr. Monkey's Banana Ride (5) Nemesis Inferno (8) Quantum (5) Rocky Express (5) Rumba Rapids (3) Rush (5) Samurai (5) Saw - The Ride (5) Stealth (5) Storm in a Teacup (5) The Swarm (5) The Walking Dead - The Ride (5) Tidal Wave (5) Timber Tug Boat (3) Nemesis Inferno + Timber - (Numbers amended as Cedar Creek seemed to ignore my post above).
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It was a fantastic log flume with a dark section (before the tunnel was removed), decent theming and the last drop was just incredible. It added something that everyone in the family could enjoy, which is vital for theme parks, and it had one of the highest throughputs at Thorpe.
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Depth Charge (5) Detonator: Bomb's Away (5) King Pig's Wild Hog Dodgems (5) Mr. Monkey's Banana Ride (5) Nemesis Inferno (6) Quantum (5) Rocky Express (5) Rumba Rapids (5) Rush (5) Samurai (5) Saw - The Ride (5) Stealth (5) Storm in a Teacup (5) The Swarm (5) The Walking Dead - The Ride (5) Tidal Wave (5) Timber Tug Boat (4) Nemesis Inferno + Tug Boat -
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What an absolute disgrace. By that I mean both the state of the ride and the person breaking in.
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Very true. I did however state that on this occasion, Big One was running well with quick dispatches. Considering that Icon's trains seat 16 and PMBO's seat 30, and that the duration of The Big One is only slightly longer, I'd suggest the throughputs would have been about equal. Even so, Wicker Man has consistently had 1-2 hour queues even when running efficiently, yet Icon rarely has anything above 30. Most Sundays I was there it was walk-on this season, and the overall park gate figures were down on last year (which in turn were down on the year before). It's not right for a new coaster to be so quiet.
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Icon hasn't been as successful as they hoped in terms of attracting higher gate figures, so I believe things have been put on hold in relation to another new coaster. I think they need to keep hold of what makes them different, if people aren't interested in Icon (which was a huge investment) it says a lot really. With limited space they can't really build the "best" modern coasters in the world, but they can say they have a collection of rides from all different eras, it's sort of a USP. Of course they need to invest in new rides to keep the park thriving, but Icon's limited success has shown that it isn't all people come for. Opening weekend for Icon saw it running 2 trains, Big One was also on 2 full trains running pretty well and had a longer queue than Icon most of the time. Never seen anything like it really, we expected PMBO to be walk on and Icon on 2+ hours but it just didn't happen.
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Depth Charge (5) Detonator: Bomb's Away (5) Flying Fish (2) King Pig's Wild Hog Dodgems (5) Mr. Monkey's Banana Ride (6) Nemesis Inferno (9) Quantum (5) Rocky Express (5) Rumba Rapids (5) Rush (5) Samurai (5) Saw - The Ride (5) Stealth (5) Storm in a Teacup (5) The Swarm (5) The Walking Dead - The Ride (4) Tidal Wave (5) Timber Tug Boat (4) Nemesis Inferno + Timber -
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Oh yeah the Bowladrome has looked terrible for years, I never understood the flinstones theme! Glad it's finally gone tbh. They showed with Icon that they can use space creatively, I think the fact they managed to build it around the PB Express without having to remove or reroute it is commendable.
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They are hanging on a thread believe me... if the likes of National and Steeplechase are removed and replaced with modern coasters I won't have any reason to go back other than once to "get the credit" so to speak. Steeplechase is the one to watch, I'm told it's going at some point within the next 3 seasons. (This isn't confirmation, plans can change, this sort of information isn't always right, I'm not suggesting I know this is 100% happening but it is a possibility). The appeal of BPB to me is the unique range of rides and coasters dating back to 1904, it's what makes the park different to other parks. There's modern coasters 40 minutes away from me at Thorpe and better versions of rides like Icon abroad.
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Depth Charge (5) Detonator: Bomb's Away (5) Flying Fish (5) King Pig's Wild Hog Dodgems (5) Mr. Monkey's Banana Ride (5) Nemesis Inferno (6) Quantum (5) Rocky Express (5) Rumba Rapids (5) Rush (5) Samurai (5) Saw - The Ride (5) Stealth (5) Storm in a Teacup (5) The Swarm (5) The Walking Dead - The Ride (5) Tidal Wave (5) Timber Tug Boat (4) Nemesis Inferno + Timber Tug Boat -
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It looks like most of the Bowladrome's facade (or even the building, difficult to tell) has gone. Looks like they're Making big changes.