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Imagineer reacted to Benin for a blog entry, It's been a long, long time...
2 years. A lot can happen in that time, and for me that has involved a baby. So that has also meant 2 years without theme park trips (unfortunately a 2021/22 New Years Trip to Europa Park got spited by Covid rules changing) and it's been a interesting time.
So behold a trip report to Chessie. My first theme park many a year ago, felt only right to continue such a rite of passage to my own spawn who will be forced to endure terrible football (already done) and varying quality theme parks. Chessie has changed a lot since my last visit over 7 years ago, or has it?
First stop (after many toing and froing from the entrance to Guest Services), was the new hot thing in [b]Mandrill Mayhem[/b]. I've posted some brief comments on this in the relevant topic, but will do a little bit of deeper looking here.
The area is... lacklustre. Obviously not helped with the small area upon which it resides, completely encircled by the cred itself and security fences, nor is it helped by the jungle theme and distinct lack of actual jungle currently present. The single pathway around also seems to be a problematic bottleneck, since the central area is cut through with planting and activities, it's certainly a design choice and not one that particularly works for a dead end area hosting the first coaster seen since 2004. The jaguar centrepiece is typical Merlin fair, and due to the layout of the coaster itself lends to great views of it.
The coaster itself is just, ok. It is a good addition for the park it sits in, but as the new headline coaster fails to solve the issues that have plagued the park over the years. The queue looks god awful (presumably why the virtual queue system was put in place), and not being able to stand in the air gates until the train is coming into park confuses me. Remember when many were claiming the John Wardley said they had solved the throughput issue? Still waiting for the answer there, as the ops are still fairly slow and not helped by the single train (also, they sent RAP queuers to the right side via stairs, which is just... no guys). The actual experience is fun, but doesn't stretch much further beyond that. The launches are surprisingly punchy (yet the beginning backwards one has zero fanfare?) and it's very floaty. The helix spike is uncomfortable as predicted.
It's a missed opportunity. I think a clone of the Wing-Rider built at Lego Germany would've been just as good an addition, with potential for decent throughput. I guess Swarm's existence put paid to such a thing, but there's so many potential options out there these days that whilst it's fab to see a B&M at Chessie, why did it have to be this one?
Anyway, up next we headed over to [b]Gruffalo[/b]. Big old change from Bubbleworks and baby's first ever ride, so a big milestone that. She enjoyed it, and actually I did too. Almost cosy I think is a good description of it, even if it's fairly basic in terms of things to look at (compared to the older days of things EVERYWHERE). Cutesy and twee and the moved ORP makes far more sense than the original location. Have the middle fountains been taken out in the finale section as well?
In traditional fashion, followed up with [b]Vampire[/b]. Running 2 trains but the operations were slow. Running fairly well though so that's something at least? Also what have they done to the station music? Awful.
Went to Pizza Pasta for lunch. Doesn't seem to be a great deal of options for proper sit down meals at Chessie if you don't want to get poisoned at Burger Kitchen and I got out-voted for Smokehouse. God the prices are obscene for food there now, but guess it's just a reflection of modern life now. It was acceptable.
Wandered around the zoo for a bit. Forgot how much got spited by the addition of the second hotel around Amazu which is a bit depressing. Zoo hasn't really changed beyond that though, though Wanyama's area is poorly designed in terms of pathway width and the ridiculous walk to Zufari. Which I sat out of to babysit but apparently is even more of a Depressing Cave these days. Went to see the Tigers and whilst out that whole area seems really oppressive with the giant fencing now. Didn't do Tiger Falls either cos weather.
Decided to go on [b]Tomb Blaster[/b]. My gun didn't work but jeez the ride is in a bit of a mess. Another shoed-in storyline which... Yeah. The boulder seems to be missing completely and the areas around the Anubis statue and Snake are just... lacklustre without the old soundtrack. Feels like it would need far more than the Alty Mans treatment to make it somewhat more acceptable.
Bit annoyed that they've changed the cars on [b]Jungle Truckers[/b] to reduce the number of adults. Toadies used to be a staple in the day! It was fine and the Capybaras were out. Also did [b]Sea Dragons[/b] which made me nostalgic and [b]Dragon's Fury[/b] where had just 2 adults and it was spinning like mad. Cemented as the best coaster in the park by miles. Did the [b]Carousel[/b] and [b]Jumbos[/b] as well to up the baby ride count as well, but very little to really say on those.
Back to other new things, [b]Room on the Broom[/b], where the ride host got plus points for keeping us separated by the awful group of teens who were going on it. This was a real surprise here, especially compared to what Hocus Pocus Hall used to be. Lots of interaction for the kids and didn't feel like it was put together for about £5. Sure baby would enjoy it when older should it still exist in the future.
Did Sea-Life where the staff were very chatty, then hit up [b]Blue Barnacle[/b] after some did the Vile Villager walkthrough which was apparently good. The best thing about the new ship (which looks really small) are the goats that watch over you. After some drinks it was back over to Gruffalo and one more spin on Mandrill Mayhem. Must note here that the booking vanished for me the second time around but the staff member was able to find it so at least was solved. Would've put a really bad spin on the day if hadn't been able to ride it. Second time round was really bouncy which is concerning for a ride not even a year old.
And that was it. As we were very out of the theme park mode called it about 6:30 and went to Monkey Puzzle for dinner. I've certainly missed the theme park experiences over the years and going around with the additional mindset of baby (on top of the wheelchair using aspect) makes things a bit different. Chessie was always good for a meander and giggle though over the years when visiting and at least it still is in that respect. Although I must admit the park is very hit and miss in terms of the quality. Croc Drop wasn't spinning and generally didn't bother with it, and don't even think we went into Mexicana more than just to walk through it. Areas like the old Alpine Cafe which is now extended depressing cattlepen land and others are just really weird to look at in terms of a distinct lack of decent thought processes to make it look half decent. The two Julia Donaldson rides are really sweet but even on a quiet day the operations were little to be desired.
Jumanji probably should've been a big step for the park in the right direction. I mean it's the biggest addition since Zufari (maybe even Wild Asia) and yet it does little to solve the flaws of the park. The reliability also didn't seem great as Kobra was dead all day, as well as Griffins and Scorpion Express. Rattlesnake opened late as well.
I dunno, it's itched the theme park bug and hopefully next year will be a bit more substantial in terms of numbers. Though having to go to Thorpe does depress me somewhat.
We shall see.
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Imagineer reacted to Mark9 for a blog entry, Florida 2023 - A snapshot
Quick run down of my trip to Florida last time. My last trip in February 2022 saw me lose a lot of trust in the Disney company, their parks were an absolute hassle.
Magic Kingdom - Much better this time around. Even without Splash Mountain, the queues were just a lot shorter. Genie+ is relatively strong here and with a lot more rides, the spread across the rides is good. I really like Tron Lightcycle Run. I acknowledge that it is way too short but the strong launch and the excellent soundtrack make this an enjoyable ride. The outside area gives the ride a great visual and the lighting package is beautiful.
Animal Kingdom - Now 6 years since investment, this has become the quietest park and as a consequence, remains the most enjoyable and relaxed of the four parks. It also for me has the most consistent rides with the only weak link being Kali River Rapids. Everything else is Disney's best. The park has the best food across the parks and remains strong to its central theme of conservation.
Epcot - Meh. Just a one and done park for me. Each ride is fine but not worth going on more then once. Didn't even get on Testrack due to reliability issues. Guardians of the Galaxy Cosmic Rewind is fine but it's a lot of faff to get on and I just find the eight minutes of pre-show beyond tedious and completely self indulgent. The ride is really fun with good air time. But we are essentially have a vekoma family spinning rollercoaster with hours of queuing that goes with it. The two songs we got were good but they completely drown out the commentary from the Guardians as you're riding.
Hollywood Studios - This day was tough. Started out with no Rise of the Resistance, Rock 'N' Rollercoaster and Slinky Dog and that caused massive backlogs everywhere. The only ride that worked all day was Runaway Railroad and Star Tours, everything else was an hour wait or more with multiple bouts of downtime. This was the toughest day at Disney, Hollywood Studios just needs more filler rides. Everything is top tier but nothing is there to soak up the people. Genie+ is strongest here but if you're in stand by, it is a miserable day out.
Seaworld - This park opens at 10 but the only ride open by 11 was Kraken. Dismal start to the day and it was unbearably hot waiting outside Pipeline with no cover. Pipeline is the worst B&M I have been on, a rare misfire for me. For some reason the vest restraints dug into my shoulders the entire time. Yuck. The ride itself, the seats clunk up and down and for a ride that is relatively full of air time, the seats thud up and down over the hills. I found the whole thing just really uncomfortable but I do realise this could just be me. Manta, Kraken and Mako were excellent as per usual. Ice Breaker was weird with awful restraints. The ride starts off fairly good but the restraint does keep getting tighter and tighter as it goes on.
Busch Gardens - Williamsburg is far better. The ride line up is just a tad stronger. Iron Grawzi is well hyped and it is good. but best rollercoaster in the world I'm not so sure. For one the operations absolutely suck. 5 minute dispatches every single time. The ride is also.. for me.. too short. You race into the break run at full speed so it feels like it has a lot more to give. There are some great elements though such as the first drop which made me grey out each time. Some of the air time is pretty good, others is excellent. It has some of the odd transitions that Twisted Timbers and Wildcats Revenge has which are actually more painful than enjoyable. So yeah, I'm undecided on where I sit with it. Montu was fine, Sheikra didn't seem as impressive after Griffon, I liked Cheetah Hunt this time around. Tigris has vile restraints and Scorpion is excellent.
Galatic Starcruiser - The soon to be closed hotel experience was by far one of the finest things I've ever completed in my life. It was so engaging, full of great plot twists and excitement and there's a part of me that thinks if it had been just a little bit cheaper, it could have succeeded.
Thanks for reading. 😃
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Imagineer reacted to Mark9 for a blog entry, East Coast USA - Park 1. Kings Dominion
Hi there, This is just a write up of a trip that I've wanted to do for what feels like my whole life but in reality is about twenty years. When I first really opened my world to theme parks beyond Chessington, Alton Towers and Thorpe Park, there was three rollercoasters that were announced and about to begin construction. Those were Silver Bullet at Knotts Berry Farm, Storm Runner at Hersheypark and Hydra at Dorney Park. Silver Bullet was ticked off neatly a decade ago but a series of events has meant I've been waiting to hit the East Coaster for far longer then I'd have wanted.
With 2022, the year of revenge travel kind of over, wedding done, honeymoon and 12 day cruise done it was time to think about where to go. And I straight away aimed for the East Coast, we got planning and this trip was very much designed around the idea of rest days and giving certain parks priority over others. At Six Flags Great America in 2018. we didn't give ourselves enough time so didn't get to really enjoy our day. A power cut scuppered several rides and it felt like a missed opportunity. Here I set up the trip so that big flagship parks got the time they deserved whilst the smaller ones got a day and less car travel to the next destinations. It went like this
Day 1 - Kings Dominion
Day 2 & 3 - Busch Gardens Williamsburg
Day 4 - Six Flags America
Day 5 & 6 - Hersheypark
Day 7 - Dorney Park
Day 8 & 9 - Six Flags Great Adventure
Day 10 - Nickelodeon Universe
Day 11, 12 & 13 - New York Tourism.
Soo one thing that became clear on this trip is that the weather was not on our side. Unseasonable rain storms were a frequent occurrence and the sky was often grey and rainy. Kings Dominion is very much known for Intimidator 305, the Intamin giga that tries to anhailiate you from the word go. I'd write up about it but we never even saw it move. It was down for the entire time we were there and it would not be the first intamin that didn't open for us. For this park we did actually have fast lane. We wanted a relaxing day and it turned out to be a good move.
We started the day by heading to Twisted Timbers, an RMC that opened in 2018. I really liked it. Chris did not like it. One thing this RMC does differently to the bigger ones is that at only 110 feet, it has a higher emphasis on lots of airtime and twisted track moments. This air time is pretty brutal. You are pushed each and every time into the restraint and you do this about 16 times throughout its layout. I prefer this smarter use of layout design to some of the others (Zadra) but I can understand that the variety is slightly lacking if all you feel like you're doing is being thrown up and down relentlessly.
Our next ride was a classic, a racing wooden rollercoaster named Racer. As we got there fairly early on, only one side was running but later in the day, both sides were operating with one train a side. I really liked this and it rides well for its age. America has a lot of classic wooden rollercoasters and its nice to see they have retained these orders rides and kept them in such great condition.
To keep up the wooden rollercoaster momentum we went to ride Grizzly which had some rebuilt track work in the last six months. I've come to expect that the old parts of the track are bumpy and the newer parts are silly smooth and Grizzly did not disappoint. It was a peculiar ride, very big but not particularly memorable. Chris loved it. I don't remember much from it aside from the entrance being in a gift shop.
So far, so good. I was getting good feelings from Kings Dominion. The park wasn't crazily busy and the rides were running nicely. To keep the positivity up, we headed to Dominator, an absolutely huge B&M Floorless rollercoaster that used to live in Geauga Lake and then moved to KD in 2008. iIve seen POV's of Dominator and it always came across as bit weak, like the train just went off meandering with no purpose. it's nothing of the sort and I think it is actually my favourite floorless out there. It is absolutey huge, the vertical loop is a monster but I also like how the layout isn't atypical B&M. The train goes through high speed banked corners, up and over the station, down again with little air time moments peppered in there to break up the pacing. The interlocking corkscrews are full of force. This is a ride that hasn't got restrictions and is unashamedly big and bold.
We took a dive into some dark ride that used to be Scooby doo themed, now isn't and is just sad. it was walk on so that was fine. We went to ride Reptilian, a mack bobsled which is my last one to do and I've done them all. We were about to get on when a code red was called. All rides were closed because of a thunderstorm in the area. Yes even the indoor ones. So whilst we waited around in absolutely stunning sunshine, nothing moved, nothing could be done. This closure ended up lasting three hours and that long in a park with no rides does take its toll. There was a five minute rain storm in that three hours. We didn't see any lightening or thunder. The park was in no rush to get things open is how it felt.
We were about to see if there was anything we could do for our fast lane, it's not like we could just come again another day with a weather back guarantee. We then saw Dominator testing so thought we'd head back to intimidator to get on that when it reopened. We saw Backlot Stunt Coaster was back in operation so went straight on with the fast lane. These rides are just odd and I think without the Italian Job theme, just don't work.
More and more rides were springing back to life. We got on Reptilian which was about what you'd expect from a Mack bobsled, got on Anaconda, a classic Arrow coaster with a terrifying dive into the lake followed by some inversions that I don't even know how the train got through them. We rode Flight of Fear which I was okay with but Chris absolutely hated. Like despised, easily one of his least favourite rides from the trip. At this point I started to lose faith that Intimidator was going to open so we did one last lap of the park getting rides on Racer red, Twisted Timbers, Woodstock Express and Dominator. We called it a day around 7pm, the weather had taken its toll on our enthusiasm to stay and something else was bothering me. The operations at Kings Dominion are not good. Cedar Fair are particularly guilty of running rides at full capacity but have you sitting on break runs for five minutes a go. Cedar Point is about the only place where the staff have energy. Here at KD they were quite happy to leave us waiting whilst they faffed around with something.
So would I visit again? Not unless they add something of real value. I like Twisted Timbers and Dominator, but they aren't the solid main attraction. Maybe that ride is Intimidator 305. But that being down all day was a frustration that lingered throughout the day unfortunately.
Thank you for reading.
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Imagineer reacted to JoshC. for a blog entry, FreBelGerAnd - Movie Park Germany
So I'm skipping Phantasialand because everyone knows I think it's the best and I'm behind on writing TRs and stuff. So yeah, do excuse the delay and what will be rushed TRs, which will largely just be reviews of rides in no particular order of riding them...
Movie Park was a park I had reasonably low expectations about. There wasn't many raved about, and any reviews of the park I had read always mentioned long queues, that their Fastrack was a saviour and people always having a sour taste in their mouth at the end of the day. In fact the only real positives I had heard about the park was about its Halloween event. These fears weren't helped when park close was extended from 5pm to 6pm, suggesting the park would be quite busy. But for late June, it wasn't that busy, everything was manageable and it was a decent day.
Star Trek: Operation Enterprise
The new-for-2017, triple Mack launch coaster was the big draw for finally deciding to pay MPG a visit. Figuring it would have long queues, we headed their first - annoyingly the ride is basically the first thing you see at the entrance, but the ride entrance is in the middle of the park. Fortunately we were first in the queue. There was a few minute delay as we waited for a couple more test runs, but no issue.
The indoor queue line is nice, but a bit too clinical. I get that this is the theme, but it just feels a bit uninteresting, even after a short while. What follows are 2 pre-shows, with screens which give a back story from characters from the show (spoken in Germany, but with English subtitles), as well as a staff member guiding you through. They are nice, and the rooms are nicely themed, but they do go on too long for my liking.
We got to the station and were on the second train (being first in the pre shows doesn't guarantee first in the station). The ride itself is fun. The traverser taking you to the launch track is in another very white room, which again feels quite boring. The launches are nice and smooth; they're certainly not fast but that's not really the point I feel. The inversions are taken quite slowly, giving a brilliant amount of hang time. Towards the end of the course there's an amazing bit of airtime which really got me. It's over quite quickly, but doesn't leave you feeling short changed fortunately. You do seem to spend an age waiting on the break run though, which feels even longer as there's not much to look at.
After our ride, we noticed there was no one in the station (people were being held up by pre show!), so we were able to get a re-ride immediately. Though this didn't happen later in the day when we rode again, it makes me wonder how sustainable the pre shows are in their current format. Staff seemed to have iPads showing where groups should be, radios to communicate to each other and god knows what else. Seemed like a very faffy system for not a lot of pay off!
Van Helsing's Factory
This was perhaps the only ride I'd heard good things about before visiting. And I can see why. The theming is fantastic, the layout is fun and works well with the theming. The general mood and atmosphere is brilliant. Just everything about this ride works well together. Even the queue line, exit and shop just feels so right and complete. It's a fantastic example showing that a ride as a whole starts the moment you enter the queue (and even when you just see building!), and finishes the moment you leave the shop. This was a true gem and possibly the biggest surprise of the trip. The fact that our first ride we queued about 40-45 minutes (basically the longest queue of the trip) and I loved it right away shows its quality. Plus things quietened as the day went on, meaning several re-rides.
Bandit
We did the park's wooden coaster in the afternoon, and the queue time was displayed as an hour. Fortunately it was no where near that (15mins); seems Movie Park just update their queue times to the longest they get all day and leave them like that.. The ride looked like it had potential, but unfortunately fails to deliver. Every time it looks like it can pick up speed, or produce a decent moment of airtime, it just...doesn't? And that's the worst thing about this - excitement builds and builds, and it never delivers.
It was so uninteresting, I didn't get any photos..
MP Express
This was a Vekoma SLC. It was like any other Vekoma SLC - naff. The first half of the ride was actually not awfully and shows why SLCs can get decent rides. The second half was extremely painful, and right down there with the god awful El Condor at Walibi Holland.
The Lost Temple
Tucked away near the front of the park, Lost Temple is an immersive tunnel themed around finding a lost temple - shock horror - and uncovering dinosaurs and stuff. It features several burdenous pre shows (one of which was a real lift which we thought was fake!), and lots of faffing around between pre shows. The 'experience' as a whole took about 30 minutes, so thank goodness the park wasn't too busy otherwise that would have been a huge chunk of the day gone. The tunnel itself was meh; the Bobbejaanland one was a bit better really. The exit pathway and queue to the ride is decent though.
Bermuda Triangle
Another ride tucked at the entrance to the park (and easily missed!). This dark boat ride was literally walk on. I really don't know how to describe this. The ride starts off outside, before taking you into a volcano. There were times inside when I didn't know if I was dropping, going up or what. The theming inside is good, but obviously quite dated - along with the theme itself. The finale is being taken up a lift in a very misty, very warm part of the volcano, before dropping outside and splashing down. There's usually a huge amount of mist before a boat drops down, and there were occasional fire effects from the top of the volcano. It's a really good, yet really bizarre, ride. I'm gutted I didn't actually take any pictures of it.
We tried to get a reride at about 5:20, but when we got to the entrance the entrance board said it closed at 5:15 (even though it definitely said 5:30 when we went there earlier). There was no queue, and I'm pretty certain the ride has stopped running shortly afterwards. A frustrating situation.
Nick Land
Nick land featured some randoms kiddie rides, some family rides and some coasters. One coaster, the Jimmy Neutron themed Vekoma SFC, was closed all day. Annoying spite. One coaster was a Vekoma rollerskater "themed" to the Backyardians. We more or less got straight on. It was meh. There was also a Spongebob "themed" Wild Mouse, which was alright. We also did the Dora the Explorer "themed" log flume, which got me drenched to the bone.
I don't really have much else to say. Nick Land looked quite out of place compared to large proportions of the park. It felt very run down, the theming was minimal to non-existent, and I really feel like the park could do a lot better.
Mystery River
This Neverending Story esque rapids ride is tucked tight at the back of Nick Land, and turned out to be a neat little surprise. I'd say it's in my top 3 rapids rides; it has a good length, decent amount of theming and an acceptable level of wetness. It's also helped by the fact that you basically can't see the ride at all from anywhere on park, so you really have no idea what is coming. The biggest disappoint is that you have to survive walking through Nick Land to get to it.
Crazy Cops Stunt Show
I love a good stunt show, and we wandered into this show not really knowing what to expect, aside from screeching tires and loud noises. This ended up being really good, featuring a decent level of stunts featuring cars, bikes and falls, as well as some decent effects, slapstick comedy and an easy-to-follow 'story' of sorts. It was just great fun to watch, and a great way to break up the day. It's a shame things like this aren't as common in the UK any more..
The High Fall
A tall drop tower with nice views of the park, a bit of suspense and tilting seats. Pretty good fun all in all.
Tip - if anyone ever visits and sees a long queue for this, just do a double check. The indoor queue is a cattlepen where one wall is a mirror and makes the queue look double in length. Caught us out first time..
There was some other stuff around the park, including a simulator featuring massive sets and John Cleese, which was meh, a few nicely themed or styled flats that we didn't bother with (Top Spin, Disk'o, Rockin' Tug, etc). But the final thing of note I want to mention...
The Walking Dead - Breakout
A year-round horror maze with a 5 euro upcharge, Walking Dead - Breakout felt like it had a lot to live up to, since the park was apparently good at Halloween and with its scare mazes. Plus the fact Walking Dead is a huge brand and has mazes at several locations, it felt like it had to be good for Movie Park to be a deserving park to have it.
The maze is open 1-4pm, and we bought out tickets online and booked for 1pm. Unfortunately the time slot system is non existent and you turn up whenever you want.
Even more unfortunate is the fact that the maze is terrible. It's themed nicely, but there's no real scares, no opportunity for scares, not enough actors, no real scary atmosphere. It's just terrible. It terms of actual frights, I'd say it's comparable to Platform 15 (a maze notoriously known not to be able to offer many scares last year). This really was a crying shame, a huge disappointment - possible my personal biggest disappoint at any park across Europe.
And so that's that. Movie Park Germany is perhaps a little underrated, though Star Trek definitely improves the line up. They've got a couple of solid coasters, a decent dark and water ride collection and the odd sparkle across flats and live entertainment. Certainly not a park I'd call a must-do, but definitely worth looking into at the very least.
Next up (and hopefully before Christmas...) - Efteling!
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Imagineer reacted to pognoi for a blog entry, Havin a Nice in New york n tha'
Havin a Nice in New York n tha' - Six Flags New England, Lake Compounce & Coney Island
Just come back from spending 2 and a bit weeks in America. Fantastic time to say the least.
Coney Island itself is a bit of a wreck. Picture a depressed, ran down Adventure Island, and then bunch a whole ton of Russian and mob gangsters there, and a touch of history. Voila, you got Coney Island.
The old parachute drop makes a real cool impression from the beach, can be seen all over the island.
Thunderbolt was odd.. I really enjoyed it but have come to learn that's a controversial opinion. The restraints are a bit of a red herring, on the drop you forget the 'ostrs' are just slack seat belts, so I fully thought I was going to fall out as we went over the top.
Cyclone was really good fun. I'd recently shaved my head so I had a few shocked faces when I took my cap off to ride. It's cool seeing a 90 year old coaster run so well, and it had some proper air time to it.
New York is cool. I really like the city, there's so much to see. We went to a place called Do, where they sold cookie dough as if it was ice cream. That was really cool. Also, I recommend going up the rockefeller tower if you're looking to go up a tall tower. We did the freedom tower last time and it's not as good, on the rockefeller you're open to the elements and get the view of the empire state and the rest of the city much more nicely.
Went and crashed at my uncles place for the rest of the time, and he live right near by Lake Compounce, so it'd be rude not to ride boulder dash..
Rode a lot less well then I remembered, disappointingly. Still masses of fun and craziness, but there was absolutely nill air time for me this time. I remember being absolutely thrown out of my seat 3 years ago, but they've changed the trains a fair bit and the rides been retracked I believe, and its left it an a disappointing state compared to previously. That, and I've developed a better stomach for forces now. Maybe I'm immune. That's sad
Those premier off the shelf thingies are fun.
Spent a couple days catching waves on a tube on a nearby lake, and entered on a quest to get diabetes.
Then, to finish off the trip, off to Six Flag New England! I've heard horror stories about these parks, but I really liked it!
Headed straight to Wicked Cyclone. What. a. ride.
Pandemonium was alright I guess, but we quickly skipped over this and thunderbolt and headed to the world renowned Superman!!!...... which...was... an intamin pmbo.
First drop, incredible. Thereafter, utterly disappointing. Done this in a vary of seating arrangements throughout the day (the same with boulder dash) and nothing changed. I was actually really disappointed by this. Very little airtime throughout the hills, especially compared to the intensity of Expedition Geforce, it's little sister!
Fed up we headed over to the Joker. One of those icky S&S 4D things, which was actually a barrel of laughs. Really intense, good fun!
Mind Eraser. Now, this is an SLC with the new vekoma restraints, so I gave it a go. Regretted it instantly. Whilst the vests are extremely comfortable and prevent headbanging, I'm fairly sure the lap bar shook the nerves in my thighs so aggressively I'll suffer from some sort of muscle deterioration later in life.
Did my first floorless - Batman. It was alright, very B&My, with a super intense zero G. Other then that it was a bit meh. Only ride with bad ops throughout the whole trip. These Americans are efficient!
Grabbed some really expensive lunch, and then went and whored out Wicked cyclone for the rest of the day!
If there's one thing I got from SFNE it's an RMC cred that I am so thankful for. Before riding this I thought the stall looked stupidly awkward, and it makes a few noises that are... unsettling, but it's probably the smoothest, best flowing ride I've ever been on, and it was so, so intense. It has a small height restriction too which made me laugh, because 4 hours after our final ride I was still having blood rushes in my legs.
In the back row you truly get thrown over the drop, and dragged relentlessly through every inversion and air time hill. Soooo intense, so fun, and utterly ridiculous and unparalleled by any other cred I have. I absolutely fell in love with the back row. I'm already gagging to go again.
The upside down, side ways, inside out air time is unique, and brilliant. I urge everyone who can to get to an RMC. I am so eager and excited to try one of those big ones. They look cool.
Thanks for reading, here's a dodge ass video you can watch that I made.
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Imagineer reacted to BenC for a blog entry, Stuttgart Sojourn: Tripsdrill
Stuttgart Sojourn
The 2016 Theme Park season is upon us, and what better way to kick off than a weekend hop over to visit our deutsche Freunde in Baden Württemberg. The reason for the trip was to explore two of the more regional, and less-well-travelled parks, in Germany: Tripsdrill and Holiday Park.
Planning was a cinch, involving a Eurowings flight out to Stuttgart (£50) and overnight stay at the Wyndham hotel on airport (£30) on the Friday evening, 2-day car hire from Avis (£30) picked up on the Saturday morning, entry to Tripsdrill on the Saturday (£17), overnight stay in the Tripsdrill Schäferwagen on the Saturday evening (£40), entry to Holiday Park on the Sunday (£24), petrol for the weekend (£8.50), and BA flights home on Avios (£17.50); all prices per person, based on 2 travelling. At £217 each, it's great value - and I'd encourage anyone thinking about planning a similar European trip to jump straight in - there's a huge variety of Theme Parks on the continent, not all that far from us, at relatively accessible prices.
As you can see, both Tripsdrill and Holiday Park are easily driven to from Stuttgart airport, although flying into Frankfurt could also work. And for a three day trip, Europa Park is also just under 100 miles away...
First up, on the Saturday, was Tripsdrill; a Park marketed as "featuring over 100 original attractions depicting Swabian life in the late 1800s... remarkable attention to detail, dedication to authenticity and respect for nature truly set Tripsdrill apart". And I'm happy to report that there's no marketing hooey here: the above sums up Tripsdrill really rather well.
Tripsdrill
This here is a Swabian man - let's call him Günther - from the late 1800s. Goodness knows what he is doing, or what he has on his back, but Tripsdrill is stuffed full of animatronics such as Günther - the Park really is a mecca for rural German history, if that's the sort of thing you're into. There are whole areas of the Park filled with both static tableaux and moving scenes, and you can easily spend an hour wandering around the place exploring all the exhibits.
This, along with its gorgeous rural location (in a valley, surrounded by vast rolling fields), gives Tripsdrill a very "homely" feel: it would come as no surprise to anybody that it remains family owned (the Fischers have run Tripsdrill since 1929; it's easily Germany's oldest Theme Park). It's clearly important to the owners that the Park integrates as much with nature as possible; wood is used for most buildings, and there are trees and flowers everywhere. And being family owned, there is a more "relaxed" approach to H&S (although I never once felt unsafe), operations were excellent, and there wasn't a queue-jumping scheme to be seen.
First up for us was the 2013 Gerstlauer Infinity Coaster, Karacho (no literal translation, other than "a lot of power"). The Park's newest and most intense ride, Karacho still manages to nestle in very comfortably with its countryside surroundings. The ride features Infinity trains with similar assemblies to Alton's The Smiler, but with only 2 rows rather than 4, and lap bars instead of OTSRs.
Themeing on the ride, as with all of Tripsdrill, is excellent, with scenes around the queueline telling a story about a madcap inventor designing his perfect roller coaster, surrounded by plans, prototypes and the like. Karacho is the result of his work, but as riders disembark, they are treated to one final animatronic of the inventor throwing up (water) into an oil drum. Not so perfect for him, then.
The ride itself involves a 180 degree turn out of the station into darkness, a "surprise" indoors heartline roll in the same vein as The Smiler, a peppy 55mph LSM launch out into the light, and an outside layout that involves a 98ft top hat, 2 dive loops and a corkscrew.
Operations were excellent, with fast, regular dispatching of trains - the operator would give each lap bar one push down and one pull up, and that was it; away we went. Top marks.
I was expecting Karacho to be a solid Gerstlauer installation, in the same vein as Lynet at Fårup, or Anubis at Plopsa. Solid launch, decent layout, OK trains. So I was really surprised to find that Karacho was actually bloody fantastic.
The trains are a large reason as to why - the Gerstlauer clamshell lap bar is a triumph; allowing maximum freedom whilst not exerting too much pressure on any one part of your thighs (I'm looking at you, solid Intamin bar of doom; see my Italy TR for more musings on this). For me, Karacho's are the closest coaster seats in terms of comfort to those found on Mack's megacoaster product - high praise indeed.
This elevates an enjoyable experience to a brilliant one, as the rider has complete freedom to be thrown about the remarkably well-tracked layout - which, in contrast to certain other rides, features absolutely no jolting or shuddering whatsoever. It's super smooth, and super fun.
By far the highlight of the ride is the 2nd dive loop, shown below. Not only does the ride tunnel underground, but the transition from the banked curve (seen at the back) and the dive loop (at the front) is very tight, meaning that riders get sharply "pulled around" into the dive (in a similar way to blue fire's final inline twist). It's an example of where OTSRs would have caused all sorts of painful head bashing, but with clamshell restraints, the ride remains intense but comfortable.
A final nod to the ride's lighting package. The well-themed trains look even better when they connect to the power supply in the station, as the two rear "engines" start to glow a vibrant red. It's a simple LED effect but really showcases Tripsdrill's attention to detail, fostering a nice anticipatory atmosphere in the dimly-lit station.
Overall, Karacho came very close for me to being the perfect mid-sized coaster. Although it probably wouldn't trouble my top 10, it would get fairly close - and it's by far the best Gerstlauer I've ever ridden. It actually prompted me to consider a trip to Finland to ride its brightly-coloured brother at PowerLand, and seems to me to be the perfect investment for parks with mid-sized budgets; I can imagine Blackpool and Drayton would be good candidates in the UK for this sort of ride.
And finally - why, oh why, could Merlin not have opted for lap bars on Smiler's Infinity trains...?!
Next up was 2008's Mammut ("Mammoth"), a pre-fab wooden coaster from Holzbau Cordes (similar to Intamin's pre-fab efforts with Balder and Colossos), themed around German saw mills. Cue more tableaux in the queue line of workers, saws, wood, etc... you get the idea. Strangely, no mammoths to be seen. And again, Gerstlauer were involved - this time producing the trains.
It's an imposing ride for a smaller park like Tripsdrill (98-foot tall, 2,822ft long), and I had to set my camera to "panorama mode" to fit it all in...
We were lucky enough to get 4 back-to-back rides in the morning (it turns out the Park doesn't get so busy during dreary Saturdays in April...!), and I'm happy to report Mammut is a good 'un.
An entertaining pre-show before the lift hill (with a "saw mill goes wrong" theme), a killer first drop (especially in the back row), and a varied layout including a tunnel, all add up to a solid ride. Operations were good, albeit one train only.
It isn't hugely intense - although I suspect that's not the market Tripsdrill's after - and there is a little bit of roughness during some parts of the ride - although there's a good argument that this is part and parcel of a wooden coaster - but these are minor quibbles of an otherwise decent coaster.
You also get the advantage of some superb views of the rolling green countryside as you ascend the lift hill.
It's no Wodan or Troy, but just look at the curve on that drop. Phwoar.
Moving on, and this is G'sengte Sau - the Park's first "big" coaster, from - you guessed it - Gerstlauer. Indeed, Tripsdrill's involvement with Gerstlauer goes back a long way, as G'sengte Sau was Gerst's first ever coaster, back in 1998. And what is remarkable is how smooth and accomplished the ride is, given that it was Gerstlauer's very first effort.
The ride is built around a schwäbisch castle, featuring the wild-mouse bends and tight helices typical of these bobsled coasters, with some good near misses around the building structure. More than most rides at Tripsdrill, this one felt truly integrated with its environment; the bunny hops towards the end of the layout felt more like they were following the terrain than having been artificially created.
It most reminded me of Thor's Hammer at Djurs, which was no bad thing - and no surprise either given that Thor was Gerst's 2nd ever bobsled ride in 2002. A little rough in places, but capable of pulling some great forces around its tight layout.
Note how close the ride track is to the public pathway; no netting obscuring the view, no fencing or bars erected in the name of H&S. It makes a big difference to the organic feel to the ride, and was great to see - the Germans are clearly more trusted than we are to not do anything stupid...
The other side to the castle hosts the wonderful Badewannen-Fahrt zum Jungbrunnen (translation: "Bathtub Journey to the Fountain of Youth"). This is an above-average Mack flume ride, where riders sit in comedy bathtubs meandering around various animatronic bath time scenes - some featuring a fair bit more nudity than you'd see in other countries! I have photos, but we must remember that TPM is a family website...
There were three drops, including a backwards one, and some nice interaction with the aforementioned G'sengte Sau. The drop was visually impressive, but didn't get you all that wet - which is the perfect combination for a cloudy April afternoon in my eyes.
By far the best bit of Badewannen-Fahrt zum Jungbrunnen however is the figure - let's call her Maike - that greets you when you disembark your bathtub.
She surely has to be one of the most gross characters to be found at a Theme Park, ever.
Some things cannot be unseen...
Onto some of the Park's supporting attractions, and we come first to Doppelter Donnerbalken (literally, "Double Thunder Beam"). This is a quirky set of two 50ft drop towers from Premier, facing each other, both themed to large trees. "Forest Brother" Huzelin lives in these trees, apparently, and the only way to visit him is to ride the tower. You know it makes sense.
What was quirky about the ride, apart from the fab Tripsdrill themeing, was what happened for the finale. For most of the ride the towers acted like oversized frog-hoppers, bouncing around whilst catching the expressions of those on the tower opposite (made all the more thrilling by only having a small lap bar to hold you in). The finale though involved both towers being raised to the highest point, and then a pretty fast, aggressive lurch forwards towards the riders on the opposite side.
This maneuver was genuinely surprising, and only a touch away from being "too rough" - with only a thin lap bar to hold you in, the experience could be compared to having a minor car crash.
A nice idea, but I have no doubt that the same effect could be achieved in a more refined way. It's telling that I didn't rush around to ride it again, and I'm a big fan of drop towers (for the record, Thorpe's Detonator still stands as #1 drop tower for me, even up against other towers three times its height...).
The Park also has a decent kiddie coaster in Rasender Tausendfüßler (translation: "Raging Centipede" ), a Zierer Tivoli with a high-capacity train that snakes around a lake with a fountain.
Some decent landscaping - and two laps around the track rather than one - elevate this coaster above the majority of similar kiddie rides.
Tripsdrill also has an excellent rapids ride in Waschzuber-Rafting ("Washtub Rafting"), a Hafema installation themed around an old washhouse from 1808. The queueline was, as ever, excellently themed, although old mangles and first-gen Miele washing machines aren't the most exciting of things to view whilst queueing...
I've always been a fan of Hafema rapids (their best creation surely being Phantasialand's River Quest) due to their innovative 3-piece boats that allow water to slosh around everywhere. This rapids was great fun as expected, with some seriously choppy bits, a thundering waterfall section, and a mock whirlpool, seemingly a Hafema hallmark.
Note again how close the Park's public areas are to the trough of the rapids. There's only a small wire fence between the pathway and the ride, meaning that an idiotic guest could easily jump right on in...
...and the same applies for Mühlbach-Fahrt ("Mill Stream Ride"), the Park's kiddie flume with a teensy 11ft drop - the cobbled area shown on the bottom right of this photo is a public area, but with absolutely nothing to stop a guest falling / jumping in to the water. I wonder how many kids in the summer have attempted to jump in!
In today's age of hyper-sensitivity to H&S and litigation, Tripsdrill's approach is unusual, but refreshing - let's just hope their more trusting attitude doesn't spell trouble for the Park down the line.
And finally a quick look at some oddities that make Tripsdrill, well, Tripsdrill. This ride, Weinkübelfahrt ("Wine Barrel Ride"), looks like your typical cars-on-a-track affair (R.I.P. Miss Hippo), but when various sensors are tripped around the course, the barrels spin like a lively teacup. Fun!
Fittingly, just behind the Weinkübelfahrt is the Vinarium, a free museum dedicated to German viticulture that offers all those who enter a free Tripsdrill glass ( ) and a walk around (yet more) exhibits of Swabian culture.
More of note was the cellar of this Vinarium, which turned out to be a fully operational bar. Manned by a local guy with absolutely no understanding of English whatsoever (A Level German suddenly became very useful to me), locally-produced wines from the region were the order of the day. I went for a glass of red (€1.50), which proved very palatable.
Tripsdrill are onto a winner here: if only more Theme Parks would give out free merch and sell cheap local wine in pleasant surroundings....
Laughs were had on the Park's Wackelräder ("Shaky Wheels") bikes, which had asymmetrical spokes on the front wheels, making them pretty hard to cycle around. I crashed into a wall once, and very nearly crashed into another guest barely a minute later. Good fun, with up-charging conspicuous by its absence.
In all, Tripsdrill is a really lovely place, filled with good quality, well themed mid-sized attractions.
Karacho is a stand-out ride. The fact the Park is family owned and run is evident throughout, and although it was pretty when I went, it must look really gorgeous in the summer. The flowerbed : guest ratio, even in peak season, must be approaching something like 3 : 1 .
It's also a place filled with German heritage oddness, which can range from educational and interesting to just plain strange.
To finish, I'll leave you with the latter; yet another Tripsdrill character - let's call this one Stefanie - who was found towards the end of the Tripsdriller Eheinstitut (translation: "Tripsdrill Institution of Marriage"; itself an odd attraction).
You saucepot, Stefanie.
N.B. We stayed overnight in one of Tripsdrill's Schäferwagen ("Shepherd's Carts"); essentially a classier, all wooden Thorpe Shark Hotel, set in gorgeous woodland surroundings. Theoretically you can fit 5 in these 13 sq.m.carts, although it would be a squeeze even with 4: two bunk beds hang over a central double bed, with a couch doubling up as a potential fifth bed. Toilets and showers are situated in a (well maintained) central block, but for those with a bit more cash to spare, full blown 6-person 35 sq.m. treehouses (with integrated bathrooms) are also up for grabs.
It was more than comfortable, and didn't just provide €7 pizzas delivered to our door and a great night's sleep, but a hearty free breakfast the next morning. At €100 (£80) a night all-in, including free entry to the Tripsdrill Wildparadies Nature Park next door and discounted Tripsdrill Theme Park entry, it comes recommended to those looking for an overnight option.
Thanks for reading; comments welcome as always.
Next up: Holiday Park!