Jump to content
View in the app

A better way to browse. Learn more.

Thorpe Park Mania Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Matt N

Members
  • Joined

  • Last visited

Everything posted by Matt N

  1. 10th September 2024: PortAventura Park Day 1 Today was the day, folks; our first day inside PortAventura Park! I couldn’t wait to get inside, ride attractions like Shambhala for the first time, and just generally see what the park had to offer for the very first time! Now before I start this report, I should declare that perhaps controversially, we decided not to buy any form of Express Pass for our visit to the park today. We figured that if it was terrible today, we could always buy it for tomorrow and/or Thursday. Before spending all that money, we decided that we should at least try the park without Express first before assuming that Express was needed. Anyway, let me start off our day at PortAventura Park. After having breakfast in our hotel, we headed down to the Gold River entrance to the park at around 9:45am, and were ultimately let inside at just after 10am. This was very convenient, and put us in good stead to do our first attraction at the 10:30am opening time: As we entered into the Far West section of PortAventura Park, we decided to initially head to a nearby attraction that apparently had quite poor capacity… Uncharted: El Enigma De Penitence Uncharted was nearby and had a relatively short pre-queue, so we decided to give it a go. I had been informed that the ride had low capacity and often built up a substantial queue, so I thought that it might be a sound idea to get that one done first seeing as our hotel entrance put us very close to it. The ride had a technical fault, so opened 15 minutes later than planned, but our decision to do it first proved an astute one, as we only waited 15 minutes for it once it opened and the advertised queue time was 1h 40m when we got off! Anyhow, how was the ride? Well, I actually went in knowing remarkably little, as I purposely didn’t spoil it for myself, and I have to say that I thought it was great fun! In terms of the coaster itself, I thought it was excellent; it had some fun twists and turns and fun launches, it was fast and dynamic, and I really enjoyed some of the tricksy elements (I’ll try not to spoil what those are)! I must admit, however, that I thought the on-ride theming left much to be desired for a coaster of this style; aside from the very first scene, it was pretty much a pitch black warehouse, and the screen scenes had practically nothing aside from said screens, with maintenance sheds and blank walls visible all around them. It’s a shame, as the queue is gorgeous and the coaster itself is excellent and offers potential for a great dark ride roller coaster. With marginally better on-ride theming, this could have been something quite special. Nevertheless, I still thought that Uncharted was great fun, and an excellent indoor coaster that I really enjoyed: After getting off Uncharted, we headed to a hotly anticipated headliner of mine… Shambhala Shambhala was on an advertised 50 minute queue time, so we decided to take a ride on it. This queue ended up being marginally understated, taking more like 60 minutes, but I have to say that for all the tales of woe and horror I’ve heard about PortAventura’s supposedly dire operations over the years, operations on Shambhala were not nearly as bad as I was expecting, and the queue didn’t move terribly slowly. While I’d hesitate to call the operations fast, they were not half as bad as expected. The ride was getting just over 800pph and running 2 trains, and Express allocation did not seem excessive, so the queue didn’t move too badly. But enough about the queue; how was the ride? Well seeing as my current #1 is a B&M Hyper and Shambhala is often touted as the best of the type, it was a hotly anticipated ride for me; my most anticipated of the park, and possibly the whole year. I had very high expectations, but I was seated in the back row of the 6th car, and it did not disappoint; Shambhala is absolutely sublime! There’s so much good stuff to talk about with this ride! For starters, the first drop is absolutely phenomenal, with such strong sustained airtime all the way down; it sits proudly alongside Mako and Iron Gwazi as being one of my favourite first drops I’ve ever experienced! There’s also such wonderful sustained airtime, and it’s over every hill; Shambhala delivers right to the end! I think you also really feel the additional speed of Shambhala compared to the other B&M Hypers I’ve ridden, it’s absolutely glass smooth and comfortable… it’s just such a wonderful ride! My mum and dad loved it as well, and it definitely did not disappoint: After our sublime first ride on Shambhala, we initially planned to do Dragon Khan, but instead decided to stroll further around the park, eventually settling on something a little different… Tutuki Splash Tutuki Splash was on a 10 minute advertised queue time, so we decided to take a ride on there. The queue took marginally longer than advertised, taking around 15-20 minutes, but it still wasn’t a long queue, so we couldn’t really complain too much. So, how was the ride? Well, I had a mild degree of trepidation seeing as I’m not a massive fan of absolute saturation soaking on water rides, but it was actually good fun and wasn’t too bad wetness-wise; it was more Jurassic Park than Valhalla, which suits me better! The theming was also lovely; the volcano is really cool, and I liked the jungle surroundings! Overall, Tutuki Splash was good fun, and although pretty wet afterwards, we dried out quickly in the Spanish sunshine: After Tutuki Splash, we sat down and had lunch from a cafe in Meditarranea; I had a lovely margherita pizza slice! We then planned to do Furius Baco, as we’d previously seen that it only had a 20 minute queue, but after we had our lunch, it had broken down, so we instead headed back to Far West to do a different coaster (or duo of coasters) that had now opened… Stampida Stampida was on an advertised 10 minute queue, so we decided to give one of the coasters a ride. We opted for the Blue track for our first ride, and the queue ended up being very accurate, taking around 10 minutes. So, how was the ride? Well, I was sat in row 8, and the racing element was good fun, with John Wardley’s surprise tunnel touch being particularly fun, and it hasn’t got a bad layout, but I wasn’t a massive fan of Stampida Blue. It was quite rough in numerous sections (albeit I’ve admittedly ridden rougher woodies; something like Grand National, for example, was definitely rougher), and I also thought that the trains were very uncomfortable, with a lap bar that seemed to tighten noticeably and really clasp you in as the ride went on, ensuring that you got precisely zero airtime. It seems like the sort of ride that could be vastly better if they gave it new trains and/or some retracking work, because there are some very decent wooden coaster foundations there. Overall, then, I wasn’t the biggest fan of Stampida Blue, despite it having a decent, long layout and fun racing features: After getting off Stampida Blue, I whipped straight back round to nab the other Stampida credit, Stampida Red, while the queue was short. I was sat in the front row on the Red side, and it wasn’t an awful lot different to the Blue side, albeit it felt perhaps marginally smoother. This could have been caused by me being sat in the front, being sat on my own or both, however. Following Stampida Red, me and my mum nipped to ride the other Far West woodie while the queue was short… Tomahawk Tomahawk was on an advertised 10 minute queue, so we decided to take a ride on there. As with Stampida, the queue was bang on the advertised time, taking 10 minutes. So, how was the ride? Well, I thought it was perfectly all right for a family woodie, if somewhat unremarkable. There were some fair drops on there and it picked up some speed in sections, and I personally found the ride smooth enough and with comfortable restraints. My mum, however, was somewhat pinned in and found the train uncomfortable. Overall, then, Tomahawk was a perfectly fun, if somewhat unremarkable, family wooden coaster: After riding Tomahawk, we decided to go for another water ride… Grand Canyon Rapids Grand Canyon Rapids was on an advertised 10 minute queue, so we decided to give it a whirl. If anything, 10 minutes was slightly overestimated, as we were on the ride in only 5 minutes; you can never complain about that! So, how was the ride? Well, it looked like a somewhat unassuming rapids from off ride, but it was proof that you shouldn’t judge a book by its cover, as it was a very strong rapids! The river was fast, there were some good waves and some good water effects, and it was overall a very surprising rapids, with a certain ferocity that you don’t really get on a UK rapids anymore! While not Bilge Rats level soaked, we walked off surprisingly wet after being struck by a particularly vicious wave! The girls batched into our boat with us came off somewhat drier… proof if it was needed of the complete lottery rapids rides are! Overall, then, Grand Canyon Rapids was a very surprising rapids that packed many unexpected elements: After Grand Canyon Rapids, my dad and I headed back over towards China, with us stopping at another coaster on the way there… El Diablo: Tren de la Mina El Diablo was on an advertised 10 minute queue, so we decided to take a ride on there. The 10 minute advertised queue time was in fact overstated, as we waltzed straight onto row 15! But how was the ride? Well, I did not go in with very high expectations, as I’ve never heard overly good things about El Diablo, but it was surprisingly good fun and definitely exceeded my expectations! It’s a really long coaster, it’s not overly rough, and while not the most thrilling coaster, it has some really fun helixes and turns where it gains surprising speed! Overall, then, I definitely enjoyed El Diablo more than I expected to, and my dad liked it too; it was definitely a positive surprise: After El Diablo, me and my dad headed into China to tick off a big thrill coaster we hadn’t done yet… Dragon Khan Dragon Khan was on an advertised 10 minute queue, so we decided to give it a whirl. This queue was fractionally understated, taking around 15 minutes, but I still didn’t think that was an overly long queue for such a major headliner. So, how was the ride? Well, I’d heard that Dragon Khan was very rough, but I was seated in an inner seat on row 6, and I did not find it as bad as expected based on reviews, despite not having an overly high roughness tolerance. It has a bit of headbanging in places, and is perhaps one of the rougher B&Ms I’ve ridden, but it wasn’t anything overly terrible and the ride was overall not terribly rough. It was no rougher than, say, the retracked Hulk at Universal. The layout is also very decent, with some excellent inversions and good forces; it’s rather reminiscent of Kumba in that regard, even if it hasn’t seemingly aged quite as well. Overall, then, Dragon Khan wasn’t a bad ride at all; while not glass smooth, I didn’t find it massively rough, and the layout is very decent: After Dragon Khan, my mum and dad left the park and left me to my own devices. As such, I decided to go for not one, but two, rerides on Shambhala using the single rider queue. This worked well; on a 30 minute advertised queue, I got onto the ride within 15 minutes the first time, and even with a stoppage of 5-10 minutes while I was in the queue, I still matched the advertised main queue time of 30 minutes the second time. As for the ride itself, I was seated in the back row of the 7th car both times, and if anything, the ride was possibly even better than it was in the morning, and seemingly grew on me even more with each ride! The sustained airtime was once again glorious, the speed was once again glorious, the ride was blissfully smooth and comfortable once again, and overall, the ride was just absolutely sublime and such a joyous experience!: You may notice that earlier in the report, I steered clear of doing any direct comparisons and answering the question of whether Shambhala has bested Mako as my #1 coaster. After my first ride, I was unsure of Shambhala’s placement among my B&M Hypers (the other two I’ve ridden are Mako and Silver Star), but I knew it was in the conversation of top coasters… the second and third rides, however, made me think that it may have sealed the deal to become my favourite B&M Hyper Coaster, and that after 8 years, I may finally have a new #1 coaster! I’m not concluding that firmly just yet, as I still have 2 more days to ride it more and decide, but currently, I am thinking that Shambhala is a new #1 for me! In terms of what is spurring me to provisionally place Shambhala above Mako; there are a couple of things that I feel it does slightly better while maintaining all of Mako’s best qualities. Firstly, I think the additional speed really enhances it. Secondly, I also think that Shambhala flows better and keeps the thrills going right to the end marginally better than Mako does; on Mako, you have the harsh trim and the slightly weaker ending, but on Shambhala, the ride flows beautifully, every hill delivers sublime sustained airtime and it keeps the thrills going right to the end! I also thought that Shambhala’s speed hill was a bit better than Mako’s; on Mako, that hill, while wonderful, isn’t a particularly standout moment, but on Shambhala, it provides an absolutely stunning pop of ejector airtime! Mako is still an absolutely sublime ride, but when it’s the #1 spot you’re talking about, pedantry has to win out, and Shambhala marginally wins on pedantry for me! I pondered a 3rd reride on Shambhala, but the single rider queue looked longer when I got off after my 2nd reride, and I realised that there was still a key thrill coaster I needed to ride to get the clean sweep of major coasters in PortAventura Park. As such, I headed down to Mediterranea to go and ride… Furius Baco While Furius Baco had a single rider queue, it looked rather long, so I decided to chance the 50 minute main queue instead. The 50 minute main queue turned out to be perfectly accurate, taking the advertised 50 minutes; you can never complain about that! So, how was the ride? Well, I was morbidly intrigued to ride Furius Baco, as I’ve always heard deeply polarised opinions about it and it has its fair share of both passionate lovers and passionate haters. One common thread, however, is that the ride is generally agreed to be quite rough, and given what some of Baco’s haters say about it, I was morbidly intrigued to see just how rough it actually was. I was seated in a relatively unremarkable seat, being in the row 4 inner seat on the left, and I can’t say I was too much of a fan. The launch was excellent and incredibly punchy, as is always the case with these Intamin hydraulic launches… but it is definitely a pretty rough ride! Interestingly, I wouldn’t say it was overly rough in the traditional sense of head-splitting jolts or jerkiness, which I tend to be more sensitive to than rattling/bouncing… but it is perhaps one of the bounciest coasters I’ve ever ridden, to the extent where the sheer degree of bouncing bordered on head-splitting joltiness on odd occasions, and I definitely came off with a decent headache! In the seat I was sat in, I wouldn’t say it was quite uncomfortably rough enough to be “the worst coaster I’ve ever ridden” or in that very bottom 1/10 tier like some declare it, and I think I have ridden some rougher coasters… but it was still a bit too rough for me, and given how rough it was in the row 4 inner seat, it’s not too hard to imagine it being utterly vile on an outer seat! Overall, then, I’m afraid I wasn’t a huge fan of Furius Baco, despite the ever punchy Intamin hydraulic launch. For me, it’s simply much too rough to be something I overly enjoy or rate highly; even if it perhaps wasn’t the most uncomfortably rough coaster I’ve ever ridden in the row 4 inner seat, it was still too rough to fully enjoy for me, and it’s not too hard for me to imagine how it could be absolutely vile on an outer seat or further back in the train!: By the time I got off Furius Baco, the 6pm park closing time had passed, so I bade PortAventura Park goodnight for the day and headed back to Hotel Gold River to meet back up with my mum and dad: So, that wraps up our first day in PortAventura Park! I had an absolutely excellent day; Shambhala was a particularly huge highlight, but there were many other great bits too, and in general, I just thoroughly enjoyed the day and loved setting foot inside PortAventura Park for the first time and seeing what it had to offer! In terms of my first impressions of PortAventura Park; they are overall very, very positive, and I feel that the park is right up there as one of the strongest in Europe, of the ones I’ve visited (admittedly not too many compared to some)! It’s an utterly gorgeous park to walk around and just exist in, the theming is sublime and intricately detailed throughout, and there are some great rides (Shambhala being the main highlight)! Thus far, I’m absolutely loving the park, and I can’t wait to get back in there tomorrow; I dare say that it’s possibly exceeded my expectations so far! I also feel that I should address those old chestnuts that people always moan about with PortAventura; the operations, the queues and Express Pass. Overall, I did not feel that those things were nearly as bad as I was expecting. Express usage did not appear to be excessive, and while I’d hesitate to call the operations fast, I didn’t think they were overly awful by any stretch of the imagination; I’ve seen far worse. Shambhala was doing over 800pph on 2 trains, Stampida had 2 trains on both sides and was doing a combined 1,200pph, the water rides were sending boats at a decent rate, and in general, the operations did not seem that terrible. The queues also weren’t that bad either. I did not buy Express Pass today, and personally, I don’t think I needed it; on the whole, the queues today were no worse than on a busy day at Alton Towers or Thorpe Park, and I’ve certainly waited in longer and slower-moving queues at some of our UK Merlin parks. I’d also argue that PortAventura actually had an advantage over those in that it seemed easier to find major rides with a short queue; rides like Stampida, Tomahawk, El Diablo and the water rides seemed to have queues of 20 minutes or less all day. I was certainly very content with my ride count of 12 in 7.5 hours without using Express Pass; I managed to get on every major coaster, as well as 2 water rides, and get in rerides on Shambhala! Overall, though, I had a fantastic day at PortAventura Park, and my first impressions are overall very positive! Thanks for reading; I hope you’ve enjoyed this report! Tomorrow, we’ll be heading back into PortAventura Park, as well as also visiting Ferrari Land. I can’t wait to get on Red Force for the first time!
  2. 9th September 2024: Travel Hi guys. Today was an exciting day; the start of my big foreign theme park trip for the year. This year, that trip is my first ever trip to PortAventura World in Spain! This will be my first time ever experiencing the likes of Shambhala and Red Force, amongst other major rides, as well as experiencing a pretty major European theme park resort in the form of PortAventura World for the first time and seeing the delights it has to offer through a fresh set of eyes! It’s also my first time ever going to Spain despite doing a GCSE in Spanish… there are quite a lot of firsts this trip! We set off early this morning, leaving our Gloucestershire home at a little before 7:30am. With us living in the South West of England, we flew from Bristol Airport, our nearest airport. Despite us not living very far from Bristol, it took us over an hour to get there; I can see why my dad jokingly calls Bristol Airport “Bedminster International”, because it’s miles out of Bristol… anyway, when we got there, check in and security were nice and prompt. Bristol Airport has a fancy new check in system where you don’t take anything out of your bag and it just checks the bag… other than me needing to take my shoes off and have them sent back round the carousel due to some sort of anomaly, it overall worked well and we got through quickly!: When we got into the airport, we then headed for our flight. It was an EasyJet flight to Barcelona El Prat Airport, and it was excellent! The plane was very nice, and everything ran to schedule; it took a little under 2 hours, and we even landed a few minutes ahead of schedule! The time went quite quickly on there; we ate lunch, and I played some games on my iPad and also read How Westminster Works… And Why it Doesn’t, an excellent book by Ian Dunt that explains how every part of the English political system is apparently structured to work against meaningful scrutiny and change. It’s a fascinating read… political books might be a fascinating new genre for me to delve into! Anyway, that’s besides the point; the flight was good, and immigration was also relatively quick: After we landed, we headed to find our shared transfer, booked through PortAventura. This was interesting… it was relatively easy to find and set up, but they like to send you walking for this! We landed in Terminal 2C, but the desk to arrange transfers was at the very end of the check in desks in Terminal 2B, which was a decent walk from where we landed, and then we had to walk even further to all the way past the taxis to catch our bus: The bus itself was easy to catch and we got on it with relative ease, but when we were on it, the flaws of coach travel began to emerge; I’m not sure how long the drive from Barcelona El Prat to PortAventura would normally be, but it took us around 2h 45m to reach our hotel from leaving our pick up point, in large part due to us spending at least an hour going on a whistle stop tour of the many different hotels of Salou to drop different people off. As such, we reached PortAventura at around 5:30pm despite leaving the original pick up point at around 2:45pm. On the positive side, however, I must say that from having driven along the road, Spain is probably one of the more picturesque foreign countries I’ve been to; the mountainous landscape and clear blue sea is absolutely gorgeous! I also found it interesting how large parts of the road network seem to be encased in tunnels; it was almost like being back in the Brynglas Tunnels on the M4 near Newport back at home, except without nearly the same volume of queueing! Anyhow, after our bus ride, we arrived at our accommodation for the trip; Hotel Gold River, one of the on-site hotels at PortAventura. I’ve often heard deeply mixed reviews of PortAventura, which gave me some degree of trepidation… but on first impressions, Hotel Gold River is absolutely stunning! It’s impeccably themed, with so many little details around the place, our Superior Callaghan Room is lovely, the place is pristine, it has a lovely ambience about it, and overall, the whole place is just wonderful! From a theming and ambience standpoint, it’s as nice as any theme park hotel I’ve ever been to, and that includes the ones at Europa Park; from the hotel, I’m getting a real Europa Park vibe, and given how excellent those hotels were and that park was, I think that’s encouraging: (I apologise for the bombardment of photos… Gold River is such a photogenic hotel, and there was so much I wanted to photograph!) After arriving and checking in, we initially went for a little stroll around the hotel complex to explore our surroundings (where many of the above photos were taken) and had a drink in one of the bars. My mum and dad were thrilled at the drink prices; 2 large Estrellas for them and a Diet Coke for me only cost €13.30, which seems very cheap! Later on, we then went for our evening meal at the Grand Hall buffet. This was lovely; the food was really nice, and we all enjoyed it! Although it was nothing too fancy, the food was lovely, and I’m not a huge foodie, so that suits me fine. Another interesting thing that happened during our meal is that at one point, the waiting staff all suddenly erupted into a song and dance show to a song with the primary lyrics “Hola, hola!”, where they were dancing and clapping along to the music! I’ve never seen that in a restaurant before, and I thought it was quite a fun touch… the restaurant also erupted into a chorus of “cumpleaños feliz” a couple of times for people’s birthdays, where the waiting staff were going through the restaurant clapping with cake to tables where people had birthdays, but I’ve seen that in plenty of restaurants. I’m already getting the impression that PortAventura is quite a “showy” park where they like to do a song and dance, and I’m sensing that that “hola, hola” song could be a recurring theme during the break, as we also heard it from one of the shows in the saloon bar… After our lovely meal at the buffet, we then got more drinks from the bar and sat outside in the central plaza area of Gold River. The hotel just has such a lovely ambience about it, and with the pleasant Spanish climate, being sat outside with drinks soaking up the night time ambience of Hotel Gold River was just lovely: After that, we headed back to our room for the night, ready for our first day in PortAventura Park tomorrow. So, that wraps up the first instalment of this series of reports from my first ever visit to PortAventura World in Spain! I have to say that based on my experience at the hotel tonight, it’s looking very promising for the park itself; Hotel Gold River is wonderful, and with its wonderfully detailed theming, nice food and lovely ambience, I could not say enough nice things about it! It’s made me very excited to set foot in PortAventura Park and see all of the delights it has to offer tomorrow; I can’t wait for Shambhala in particular, and I’m just excited to see what’s on offer at a new major European theme park! Thanks for reading; I hope you enjoyed this report! I’m sorry that it’s a bit more of a boring one today, but tomorrow’s will be far more interesting, as we’re setting foot into PortAventura Park for the first time!
  3. For those interested, I returned to Drayton Manor yesterday for the first time since 2022, and resultantly managed to ride Gold Rush for the first time. I promised a longer review, so let me properly delve into things, having had quite a few more rides since that initial take! I was intrigued to try Gold Rush, but some of the initial reviews seemed quite muted, so I went in with somewhat lowered expectations. But I have to say that it exceeded my expectations by a fair bit; I thought it was an absolutely excellent family coaster, and I thoroughly enjoyed it! The investment doesn’t just comprise of the coaster itself, though, with the wider Frontier Falls themed area also being new for this year. I’ll start with that… Theming/Area In terms of the theming for Gold Rush itself, I actually thought it was very nice overall! I think Drayton Manor have done a sterling job with the coaster’s theming and aesthetics, personally! To raise a few specific points of interest: I quite like the queue; it has some nice vantage points, the tunnels with posters and things are quite neat, and I think it’s overall been finished off very nicely! The station is very nice, with a very nice wooden look to it and some really nice details and thematic touches! As I rode more, I noticed a surprising amount of nice thematic touches around the ride area. For example, I noticed quite a nice water feature in the middle, I noticed that a pipe by the station was billowing out smoke, I noticed some neat little signs and written bits around the area… there are a few nice little touches, and things like that really add substance to the theme! The effects sequence in the “dynamite shed” is quite simplistic, but works well. The smoke and the synchronised audio is quite nice, and it’s reasonably effective overall despite its relative simplicity. On a minor side note, the American accent used on the ride is not terribly convincing (I overheard someone in the queue describing them as “the most British-sounding cowboy ever”, which I think is quite apt…), but that’s nothing more than a fun observation… I certainly couldn’t do any better! I think the overall finish of the ride just looks very pleasant and pleasing to the eye. It has some nice landscaping, the wooden look is quite pleasant, and it feels quite well finished off. In terms of the wider Frontier Falls area; I think here is where things falter slightly. There’s undeniably been real effort put into sections of it, but if I’m being picky, it falls slightly short of being a fully cohesive themed area and comes across a tad unfinished. It seems as though the will to do a full themed area was there, but the budget didn’t quite stretch to an entire themed area and they could only do bits of it. On the positive side, some of the new look facades look really nice with some fun details, I’m a fan of the sand effect paving that goes through parts of the area, and I also think that the rethemed Drunken Barrels (now called Blasting Barrels, I believe?) looks really nice and has clearly had real effort put into it. There was clearly intent from Drayton Manor to do a full Western themed area, and what’s there looks very nice, to be fair. In terms of why I feel the area feels slightly unfinished to me; there are some rides that don’t really fit in with the theme, and resultantly, I also think the area boundaries on the end by Accelerator and Flying Dutchman are slightly blurred. The main examples I’m thinking of are: The Haunting has had no changes to blend it in at all, with it still retaining the same English vicarage theme it’s always had. To be fair, however, it’s tucked away enough that it’s relatively inoffensive within the wider visuals of the area, so this is quite a pedantic one. The main weak point for me was Accelerator. I admittedly didn’t get to see the indoor queue, as it wasn’t open and I couldn’t ride it, but externally, it looks as though there’s been little to no attempt at retheming it and it now sticks out like a sore thumb. I hope they’re able to do a bit more to make this fit the area in the years to come. Flying Dutchman also really sticks out, but I’m admittedly unsure if it’s in the area or not. But overall, I think the themed area is nice, and the theming of the coaster is particularly nice and well finished off! I hope they’re able to finish off other sections of the area like Accelerator in time, as finishing off those bits will make it a really nice complete themed area! Now let’s discuss the coaster itself… The Ride To be honest, Gold Rush was a coaster I was more intrigued by than overly excited by. It was undeniably unique and I could see that from the get go, but when some of the slightly muted initial reviews flowed in, I was sceptical about how it would ride. However, I have to say that Gold Rush thoroughly exceeded my expectations; it was really, really good fun and I enjoyed it a lot! It is not the most intense coaster by any means, but I think it’s just good, clean fun, and I often find that a very enjoyable quality in a ride; intensity isn’t everything! In terms of some key points of interest within the coaster itself: I thought it packed surprising vigour at points; the backwards sections in particular were surprisingly forceful! The launches are quite good fun and have a nice punch to them. They’re not going to blow your head off, but for a family coaster, I think they do the job nicely. Some of the twisty bits were very good fun and felt quite dynamic. I think Intamin are excellent at throwing some nice dynamic twists and turns into their family coasters, and that really shines through here! The coaster is very smooth, with not a hint of rattle or roughness whatsoever. The trains are also lovely and comfortable! It’s a deceptively long ride. The track length isn’t very long, but the switch track technology means that you get quite a bit of ride time out of Gold Rush! In terms of the ride’s overall force set, I’d liken it quite considerably to Thirteen sans the drop track. A lot of the sensations feel very Thirteen-esque. I really like Thirteen, so I liked this! I think Thirteen marginally edges Gold Rush out for me if I were to pick a winner, but it’s actually very close for me; there’s certainly a much closer contest between the two rides than I’d expected before riding! The multi-cycle feature is intriguing. It’s certainly novel, and it does make you want to try the ride again later on! Of the two cycles, I’m unsure which I preferred; I thought the backwards section dropping down the lift was quite neat on Cycle 2, but I did think that the launch out of the effects shed was a bit better when done backwards on Cycle 1. I managed to get a lot of rides in various seats, and I think my preference errs towards the back row on Gold Rush, regardless of cycle. In terms of a critique, one very pedantic thing I would say is that the ride is quite lacking in airtime given that the layout looks like it was designed to offer airtime in places. It has quite a few bits where it threatens airtime, but doesn’t quite go the whole hog and actually give you any airtime. I’m not expecting top-tier ejector by any stretch, but that is one thing I think Thirteen does better; on there, you have a surprisingly decent moment of air on the first drop towards the back of the train, and some of the hills in the outdoor section provide some fun floaty airtime regardless of seat. Gold Rush didn’t quite seem to match the fun floaty airtime pops of Thirteen, and to be honest, that is probably the one thing that keeps Thirteen fractionally ahead of Gold Rush for me. If Gold Rush provided those fun floaty pops, then it might have beaten Thirteen for me. This is a very pedantic critique, though, and doesn’t notably detract from the ride! Overall, then, I think Gold Rush is an absolutely cracking little coaster, and a superb addition to Drayton Manor! It’s my favourite coaster at the park by some margin, and for families, I think it’s a simply superb coaster that should please everyone in the family! It is not the most intense of coasters, but for the 1m height restriction, I think it packs some really good thrills and is a great coaster for the younger kids while also pleasing the older members of the family; I certainly came off with a smile on my face every time, anyhow! For the whole family demographic, I think it’s the fun, rerideable family coaster that they needed, and it suits the park’s new direction down to the ground. If we’re doing like-for-like comparisons with similarly scaled coasters, I would say that it is my favourite coaster in the UK with a height restriction of 1m or below, beating out anything on offer at Paultons Park (the commonly cited poster child for a great family park in the UK, with a thoroughly enjoyable selection of family coasters). The coaster itself is also themed really nicely, and what they’ve attempted with the wider themed area is very nice! I just hope that they’re able to get a bit of additional budget to fully complete the area and theme in some of those rides that currently stand out; that would be the icing on the cake! To close off my Gold Rush review, have a few assorted pictures I took: On a side note, I also managed to experience The Wave for the first time following the sit-down conversion, so I’ll briefly cover that too. I’ve long held the view that Shockwave would be greatly improved with sit-down trains, so I was intrigued to try it out. I think The Wave does improve somewhat on Shockwave… but sit-down trains aren’t the game changer I’d perhaps hoped they might be. They are generally comfortable and do make some of the better qualities of the ride layout shine through better; some of the inversions are reasonably decent! However, the ride is still a bit rough in places (although you admittedly feel the roughness a bit less with no OTSRs), that brake run slam at the end is still horribly violent, and it still hasn’t got the most interesting of layouts. I also noticed that the lap bar sometimes tightened a fair amount during the ride, and the new trains are also not terribly efficient for operations. The staff need to pull down the lap bar to a very specific place and ask you not to touch your bar, and then they need to press a different button before they push down your bar again to tighten it properly. It does make the operations rather inefficient. With that being said, I think it’s overall an improvement. The ride is more comfortable than before, and it also fits the park’s new direction a lot better seeing as younger kids can ride it. It fits the bill quite nicely as a “first big inverting coaster”! If you’re interested, I also wrote a trip report about the rest of my day at Drayton Manor:
  4. 5th September 2024: Drayton Manor Hi guys. Today was an exciting day; the day of my solo trip to Drayton Manor! With my last visit being in 2022, I was returning to the park to check out Gold Rush, the final new-for-2024 UK coaster for me to ride, as well as The Wave following the sit-down conversion, and to take in the various other delights of Drayton Manor! Today started early, with me making the 5 minute drive to my local train station at a bit before 7am to take a 7:24am train to Wilnecote, arriving in Wilnecote at 9:04am. This train was very prompt, and all went well: After I arrived in Wilnecote, I walked the 30 minutes or so from the station to Drayton Manor, getting to the park entrance at just gone 9:30am. Aside from one other small group, I was the first at the park entrance, putting me in good stead for entry into the park at 10:30am: After entering the park, my initial idea was to head to Gold Rush and get the new credit out of the way. However, I waited around the area for a few minutes, and the ride didn’t seem as though it was going to open any time soon, so I eventually changed course and went to the other “new” ride since my last visit… The Wave The Wave was open and on a practically walk-on queue, so I decided to have a go on there. I was interested to try The Wave out, as I’ve long held the possibly controversial opinion that Shockwave would have been greatly improved with sit-down trains. So, how was The Wave? Did it improve on standup Shockwave as I’d long suspected it might? Well, I was seated in row 2, and the answer is yes overall, but I think the ride’s flaws are still quite apparent. On the positive side, the new trains are generally very comfortable, and a considerable improvement on the old standing trains. As I suspected, this has allowed some of the ride’s more decent elements to shine through more; some of the inversions are quite decent. However, it is still a bit rough in places (albeit you feel it slightly less due to the lack of OTSRs), that brake run slam is still horribly abrupt at the end, and the ride also doesn’t have the most interesting of layouts. I also noticed that the lap bar occasionally had a tendency to tighten quite noticeably during the ride. Nonetheless, I do think it’s overall an improvement, particularly seeing as the new trains open it up to a wider audience and allow younger kids to ride. I think it fills the role of a “first big inverting coaster” quite nicely!: After The Wave, I decided to do another ride in Adventure Cove… Maelstrom Maelstrom was on a walk-on queue, so I decided to have a ride on it. I can never complain about a walk-on queue! But how was the ride? Well, I’m perhaps controversially not a huge fan of gyroswings, and Maelstrom isn’t really an exception to that, but I have to say that it is probably my favourite gyroswing of the 3 I’ve ridden. There is some nice speed in there and the odd bit of airtime, but I don’t find the sensations to hit as hard as they do on, say, an S&S Screamin’ Swing, and I’m not a huge lover of the spinning aspect. Overall, I’m not a huge lover of gyroswings, but to be fair, I must admit that Maelstrom is probably the strongest gyroswing I’ve ridden: After Maelstrom, I decided to try another Adventure Cove flat ride, but one that I’d never done before… Wave Swinger As with most things thus far in my Drayton Manor day, Wave Swinger was on a walk-on queue, so I decided to take a ride on there. I was interested to try Wave Swinger, as other than a solitary ride on Twirling Toadstool at Alton Towers as a very young child, I had never actually ridden one of these swing rides before. So, how was the ride? Well, I wasn’t the biggest fan, with my key gripe being that it felt rather spinnier than it looked off-ride, meaning that I found the experience mildly dizzying, to say the least. That’s down to my poor spin tolerance rather than being the ride’s fault, but overall, I wasn’t a huge fan: After Wave Swinger, I noticed that a key draw of my visit was finally open, so I decided to make a beeline for it… Gold Rush Gold Rush had now opened, so I decided to head on over and take a ride on there. Once again, this ride was practically walk-on, and I waltzed straight into the back row. I can never complain about that! But how was the ride? Well, I’d heard quite muted initial reviews of Gold Rush, so I went in with somewhat lowered expectations, but I have to say that it definitely exceeded my expectations. I thought Gold Rush was absolutely fab, and it was a very pleasant surprise! Don’t get me wrong, it is not the world’s most intense or thrilling coaster, but I thought it was just really great fun and very easily rerideable! There are plenty of fun twists and turns, the ride packs surprising vigour in places, it’s smooth and comfortable, it’s long, and overall, I just thought it was an excellent family coaster! The theming is also lovely, and overall, I think it’s an absolutely superb fit for Drayton Manor, and exactly the sort of fun, rerideable family coaster they needed, in my view: After Gold Rush, I headed to the final operating non-kiddie coaster I hadn’t yet ridden… Jormungandr As with everything else, Jormungandr was on a practically walk-on queue (you’re probably sick to death of me saying that by now…), so I decided to give it a go. So, how was Jormungandr? Well, it’s all right for what it is, but I wouldn’t call it an overly strong powered coaster. It has its fun moments of mild speed, but it seems to really struggle up any kind of incline and have considerable stretches where it goes very slowly. Between that and the fact that it’s also somewhat rough whenever it picks up speed, I’d definitely argue that Jormungandr is showing its age a tad now, but for what it is, I think it’s overall OK: After Jormungandr, I headed for another ride on The Wave. This time, I was seated in row 3, and it was similar to before; an improvement on the old Shockwave, with more comfortable new restraints and some decent inversions, but still not without some notable flaws: After my reride on The Wave, I headed for two back-to-back rerides on Gold Rush (one in row 7 and one in row 10). As with before, I found the ride to be a fantastic family coaster that was great fun and definitely proved a positive surprise: After my rerides on Gold Rush, I briefly sat down to eat my lunch, timing the throughput of Gold Rush as I ate (for those interested in such matters, my reading was 511pph). I then headed for a reride on The Wave; I was seated in the front row this time, and while it was probably the best ride I’d had on it so far, my thoughts remained quite similar: After my reride on The Wave, I then headed for a reride on Jormungandr; I was sat in the front row this time, and similarly to earlier, I thought that the ride was OK for what it was, with some fun moments of mild speed, but nothing particularly earth-shattering. Sat up front, however, I did notice some rather disconcerting creaking noises as we re-entered the station…: After Jormungandr, I headed to my first different ride for the day for a couple of rides… Thor Thor looked empty and like it was looking for riders, so I decided to give it a whirl while I was in the Vikings area. While I’m not generally a huge fan of flat rides, I didn’t remember Thor being too bad back in 2022, so I was interested to take a ride on there. So, how was the ride? Well, I’m sorry to say that it wasn’t quite as good as I’d remembered in 2022. While there was some good speed in places, the ride was a little spinnier than I’d previously remembered, and today, I also found the motorbike-style seats rather uncomfortable: After my ride on Thor, I headed for two more back-to-back rides on Gold Rush (one in row 2 and one in the back row), and I really enjoyed them once again. Gold Rush has been such an excellent addition to Drayton Manor and given them the rerideable, fun family coaster they really needed: After the two rerides on Gold Rush, I decided to do something slightly different and head for a dark ride… Sheriff’s Showdown Sheriff’s Showdown was walk on, so I decided to take a ride on there. I thought a dark ride might mark a nice change of pace at this point, and Sheriff’s Showdown was right there in front of me! So, how was it? Well, it was good fun! I’m not very good at interactive dark rides, but I found Sheriff’s Showdown to have quite a nice, self-explanatory shooting system. There are also some nice props and sets in there; I particularly liked how some of the props reacted to being “shot at”, which added a nice touch compared to something like Duel where you shooting targets had no impact on any of the surrounding scenery. Overall, then, Sheriff’s Showdown provided a nice dark ride diversion for a few minutes; in terms of my score, I got 7,800: After my ride on Sheriff’s Showdown, I had a go on the other dark ride directly next to it… The Haunting The Haunting was right next to where I was, so I decided to give it a go. This was the first time today where I had to wait for a few minutes; due to the manner in which The Haunting operates, wherein the experience only runs every 15 minutes, there is often a small wait outside. It didn’t take long, however, and me and one or two other groups with small children were ushered inside the building before we knew it. So, how was The Haunting? Well, I thought it was quite good! The various pre-shows are quite good and atmospheric on there, and while the madhouse portion itself is perhaps weaker in terms of ambience and effects than some others I’ve experienced, it still provides a solid conclusion to the experience nonetheless! I also had a rather eerie experience on here… you may remember that I mentioned that the two other groups joining me in the Haunting were groups with small children. Well, said small children were put off the ride portion of the experience by the spooky pre-shows… so they skipped the ride portion, meaning that I ended up being the only person in the entire Madhouse! I’ve done rides on my own before, but I’ve never done something like a Madhouse on my own and been the only person in the entire experience before… it was incredibly eerie! That certainly added an interesting angle to the experience for me, anyhow: After The Haunting, I then went for two more fun rerides on Gold Rush. I was seated in row 11, and I did both rides without leaving my seat!: After that, I went for another reride on Jormungandr. I was seated in row 13, and similarly to earlier, it was OK, with some fun moments of mild speed: I then went for another reride on The Wave, where I was seated in row 2. Similarly to earlier, it had some decent elements and felt somewhat improved over the standup version: I then went for two more back-to-back rerides on Gold Rush (one in the front row and one in the back row). By this point, the cycle had changed to Cycle 2, so that provided a different experience; I’m not entirely sure which of the two cycles I prefer, to tell you the truth: After my two rides on Gold Rush, I decided to go for something slightly more relaxing… Polperro Express The Polperro Express had only a short wait, so I decided to take a relaxing detour on there. I’d never ridden it before, so I was interested to see what it was like. I have to say that it was a very nice ride; there’s something quite charming about a steam train, and it was nice to just sit back and take in the sights of the park for a few minutes: After my ride on the Polperro Express, I went for two back-to-back rerides on The Wave (one in the front, one in the back). These were enjoyable enough, even if that brake run slam became no less abrupt with successive rerides: I then went to my final different ride for the day… Flying Dutchman Flying Dutchman was walk on, so as I’d never ridden it before, I decided to give it a go. My relatively poor spin tolerance is well documented at this point, so I wondered whether I’d find the ride too spinny, but it wasn’t too bad, with the ride being a relatively sedate experience: After my ride on Flying Dutchman, I decided to have a reride on Jormungandr in row 16: I then closed out the day with 5 back-to-back rerides on Gold Rush (4 in the back row and 1 in row 3). This was a great note to end the day on; Gold Rush is such a fun and rerideable coaster: After my final rides on Gold Rush, the 4:30pm closing time had arrived, and I headed out of the park. To get back home, I actually had to do something slightly different and go from Tamworth station instead of Wilnecote, so my good friend Uber once again came in handy. As with my South East trip in June, Uber proved excellent; I could not say enough good things about it. As for Tamworth station itself; this was a confusing station. The split level platform meant that it took me a good few minutes to get to the right platform… I also changed in Birmingham New Street on the way home, and that is an impressive station following the revamp work! I was a particular fan of the giant animatronic bull; I thought that was very cool! I eventually got picked up in Gloucester at around 7:30pm, thus bringing my day to an end: So, that just about wraps up my day at Drayton Manor! I had an excellent day; I was thrilled to get on both Gold Rush and The Wave, and I was thrilled with the deserted crowd levels, which meant that I ended the day on a ride count of 31 (!). That is a new record ride count for me in one theme park day (albeit only narrowly beating my previous record of 30)! For those who have lost track, my final ride count was as follows: Gold Rush x14 The Wave x6 Jormungandr x4 Maelstrom x1 Wave Swinger x1 Thor x1 Sheriff’s Showdown x1 The Haunting x1 Polperro Express x1 Flying Dutchman x1 I had a brilliant day both riding new things and reriding things I’ve done before, but I have to say that Gold Rush was a definite highlight! Apocalypse was a brilliant ride that left big shoes to fill, but Gold Rush is a more than satisfactory replacement, in my view; it’s a brilliant family coaster that’s fun and rerideable, and it thoroughly exceeded my expectations! It’s such a good addition to the park, and exactly what they needed! On a personal note, I was also happy for another solo trip to go well. I know I’ve been on a solo day trip to Drayton Manor before, but it does always give me a confidence boost when these things go well! Thanks for reading; I hope you enjoyed this report! You haven’t got long to wait until my next one, as I’m off on my first ever visit to PortAventura World in Spain on Monday! I can’t wait to get to another major European theme park, and I can’t wait to experience headline coasters such as Shambhala and Red Force for the first time!
  5. Hi guys. Some on here have been theme park enthusiasts for a very long time, and over a period of multiple years, you’re bound to learn a thing or two. Whether you’ve learned what you most enjoy or whether you’ve learned how to get the best out of a park or ride, years of visiting parks is bound to have taught you things and shaped your perspectives in some way. I know it certainly has for me! With this in mind, I’d be interested to know; what have you learned in your years as a theme park enthusiast? What have your years of park visiting experience taught you, and what new perspectives have you gained from years of coaster riding and park visiting? I’ll get the ball rolling with some of the things I’ve learned over my years of theme park visiting… Personally, I can currently think of two, off the top of my head: The first thing I can think of is that you can’t always judge a coaster based on only one ride. In my early years of theme park enthusiasm, I often only rode things once and didn’t get what people said about needing multiple rerides to fully appreciate something. I used to think that if I truly loved a coaster, I knew it from the very first ride. The second I first got off The Swarm in July 2014, I instantly knew I loved it and I instantly knew it was my #1. The second I first got off Mako in August 2016, I instantly knew I loved it and I instantly knew it was my #1. The second I got off Icon in August 2018, I instantly knew I loved it and I instantly knew it was right up there with Mako (despite it now only being my #11, it felt like one of the times Mako came closest to being dethroned when I first got off in 2018). But in recent years, I’ve grown increasingly sceptical of my previous theory that you can fully get the measure of a revered coaster based on only one ride. The key formative moment that taught me this was when I went to Florida last year and rode both VelociCoaster and Iron Gwazi, amongst others, for the first time. Both rides were brilliant on the first run… but I wasn’t instantly sold on them being absolutely top tier for me. In both cases, though, the second ride really was the charm; both VelociCoaster and Iron Gwazi were catapulted into that top tier after I took a reride, and it was the second ride that showed me just how great they both were. To some extent, I also experienced this with Hyperia at Thorpe Park recently; I absolutely loved it the first time, but it took the second ride to make me conclusively think that it was absolutely top tier. Now I will say that this mainly applies to hyped up, revered coasters for me; I still feel I can get the true measure of a kiddie coaster, Reverchon spinning wild mouse or Zamperla Volare from one ride without feeling the need to reride. If I actively don’t rate something, it’s unlikely that a second ride will change that. But in those cases where I love something, but I’m not sure if I think it’s truly top tier, I’ve learned that it sometimes takes a second ride to truly determine the full measure of it. Sometimes, of course, my initial opinion won’t change that much or it might possibly even decrease, but in some other glorious cases, everything falls into place with that reride, and the second ride shows me how truly top tier a coaster is when the first ride didn’t quite. The other thing I’ve learned is that intensity isn’t everything, and it’s fun and rerideability that’s truly important to me. In my very early years of riding big coasters, I used to be mildly dismissive of things that weren’t intense. In my early years of big coaster riding at Alton Towers, for example, my mentality was “1.4m height restriction or bust” once I was tall enough to ride the big 1.4m coasters. But over the years, I’ve grown to realise that there can be a point at which intensity is too much, and that the most enjoyable coaster experiences for me are the ones that are just plain fun and really rerideable. Intensity can definitely contribute to a fun and highly enjoyable ride for me, and being fun, thrilling and rerideable are definitely key components of a coaster that ranks highly for me, but I have definitely learned that the coasters that blow your head off with intensity are often not the ones I enjoy the most, and there are some coasters that aren’t particularly intense that I rate very highly. Hagrid’s at Universal is not an overly intense coaster, but it’s just such utterly joyous fun that I enjoyed it immensely and couldn’t not place it in my top 10! Wicker Man at Alton Towers is not an overly intense coaster, but the fun airtime and pacing makes me laugh so much that it can’t not be in my top 10 and 10/10 tier! Rides like these do not necessarily blow your head off with intensity, but are ridiculously good fun, and it’s rides like these that taught me that I truly care most about that combination of fun, thrills and rerideability rather than out-and-out intensity. Those are just some of the lessons I’ve learned over my years of theme park enthusiasm; if I think of any more, I’ll post them! But I’d be interested to know; what lessons have you learned in your years of coaster riding and theme park visiting? What perspectives have your years of experience unearthed?
  6. Matt N replied to JoshC.'s topic in General Discussion
    Funnily enough, my dad was saying to me when we were at Thorpe on 18th August “Let’s take bets on how long those actors last… I’m saying they’ll be gone by the end of summer”… it would seem he was quite possibly right! However, is it a possibility that they’re just being re-allocated for Oktoberfest and Fright Nights?
  7. In an intriguing move, it seems as though Rumba Rapids will be closing from 9th September, with no reopening date specified, according to the Ride Availability page. Could this be simple cost-saving, or could it be something more?
  8. I wasn't a massive fan of it in initial pictures, but I understand the need for it and I have to say that it doesn't look as bad in person. I'm still not madly keen on it, as it does seem to make the queue seem even more like you're penned in than you already did before, but it's not as bad as I expected in person and I think it's good that the park is trying to retrospectively shade some of its queues.
  9. The new site looks awesome; good work, all!
  10. I have some throughput timings and insights from my visit to Thorpe Park on Sunday. The readings I was able to get were as follows: Colossus (Theoretical: 1,300pph on 2 trains) - 764pph (2 trains, average of 4, 18th August 2024) Hyperia (Theoretical: 1,050pph on 2 trains) - 765pph (2 trains, average of 9, 18th August 2024) Nemesis Inferno (Theoretical: 1,150pph on 2 trains) - 932pph (2 trains, average of 8, 18th August 2024) Note: This reading was skewed downwards by one particularly slow dispatch; prior to that, the average was over 1,000pph. Saw The Ride (Theoretical: 1,000pph on 8 cars) - 853pph (unknown number of cars, average of 10, 18th August 2024) The Swarm (Theoretical: 1,100pph on 2 trains) - 882pph (2 trains, average of 5, 18th August 2024) In terms of some more general insights: Saw and Colossus were operating about as well as I’ve ever seen them operate. Saw in particular seemed to be operated excellently! Hyperia was operated very well, with little to no stacking; a train was frequently starting to head up the lift hill as the train in front hit the brake run! However, its throughput is definitely inhibited by how slowly the train moves along the final brake run; due to this, there is unfortunately quite a bit of idle time in the station between trains. If they were able to sort this out and make the train return to the station more quickly, I think they would get much closer to that 1,050pph theoretical figure. Operations on Nemesis Inferno were pretty good; it quite frequently wasn’t stacking! I did notice quite a few empty seats on my train, though; maybe they could be slightly more forthcoming in encouraging different groups to sit together? The Swarm was a bit of a weak link, unfortunately. There seemed to be very little urgency to the operations on there; I honestly think the 882pph reading I got was quite a generous assessment of the situation. Dispatch times of multiple minutes were not uncommon. It’s a shame, as when operated well, Swarm can be a real throughput powerhouse! I do wonder if the return of the baggage hold on here would help; people dealing with baggage on the platform does seem to delay the opening of the airgates and the swift movement of people onto the ride somewhat.
  11. Now I've ridden Hyperia, I'm changing my answer to an emphatic yes! No other UK coaster provides sustained weightlessness quite like that, and some of those elements are something to behold; the first drop, the non-inverting Immelmann and the outerbank into the inversion are three absolutely world-class elements, and as a sequence, that successive trio of elements is absolute perfection! Yes, it's not the longest coaster in the world, but the length didn't bother me one bit. The negative g-forces and speed are so, so good on there, and the fact that every element hits and hits hard makes Hyperia an absolutely sublime coaster for me! It's easily my favourite UK coaster, and it sits in my overall top 5! We're lucky to have such a phenomenal ride in this country!
  12. Matt N replied to Mark9's topic in General Discussion
    Following my visit to Thorpe Park yesterday, the first new addition of 2024 has graced my top 10! Since I last posted an updated list in this thread, I’ve also rejigged the order of my rankings a bit, so the order is slightly different to what it was before. With this in mind, my current top 10, with a coaster count of 123, is as follows (new addition in italics, altered placements underlined) : Mako - SeaWorld Orlando: Even 8 years after my first ride, this coaster still reigns supreme for me, and my 2023 revisit to SeaWorld (where I had 5 rides on it) reinforced that! The sustained airtime is absolutely biblical (particularly in moments like the first drop, first airtime hill and speed hill), the sense of speed is wonderful, it's blissfully smooth, and overall, it's just such a fun, thrilling and rerideable coaster that I could (and indeed tried my darnedest to) sit on all day! I truly love this ride, and on my 2023 revisit to SeaWorld, it didn't disappoint! 10/10 Jurassic World VelociCoaster - Universal’s Islands of Adventure: It may not quite be #1, but my goodness was it close, and VelociCoaster would certainly be a worthy contender for the top spot! There is so much that this ride does well; it packs a great sense of speed throughout, with the second section in particular feeling ridiculously fast, there are quite a few sublime moments of ejector airtime that really whip you out of the seat, there are some truly brilliant inversions, and overall, it's just a truly stunning, spectacular coaster, in my view! In terms of some specific highlights; it's hard to pick from the wonderful array of sensations on offer. But if I had to choose a few, the second launch is absolutely obscene, packing a euphoric thrill like few other rides I've ever experienced, the top hat is sublime, packing some breathtaking ejector airtime on the back in particular, and the mosasaurus roll is an absolutely mind-blowing inversion that throws you out of the seat with some sublime sustained negative g-forces and ensures that you fly into the final brakes blown away! Overall, VelociCoaster is a truly stunning coaster, in my opinion; its blend of stunning airtime, impactful elements, fun, comfort and rerideability certainly make it a firm favourite of mine! 10/10 Silver Star - Europa Park: I had quite low expectations for this coaster given that it's not overly well liked, but I have to say that I was blown away; I absolutely adored this coaster! It has wonderful sustained airtime, it's smooth and comfortable, it has an awesome sense of speed, the ending is absolutely brilliant, packing some phenomenal ejector airtime (particularly the MCBR exit), and overall, this is a stunning coaster that I absolutely loved! I did rank this below Mako of the two B&M Hypers I've ridden due to my feeling that its airtime, while stunning, never has quite the same impact as some of Mako's strongest moments, in my view, and while smooth in its own right, it isn't quite as blissfully smooth as Mako. I also felt it to be slightly less consistent, as I did have 1 or 2 slightly weaker rides on it during my trip to Europa. Nonetheless, Silver Star is a stunning coaster with phenomenal sustained airtime, and I love how it is incredibly rerideable and keeps the thrills going right to the end with that awesome post-MCBR section! 10/10 Iron Gwazi - Busch Gardens Tampa: This ride is phenomenal! In terms of some key strengths, it’s absolutely relentless in pacing and has some of the strongest ejector airtime I’ve ever experienced, and some of the big hitters in the layout like the first drop, outerbanked turn, death roll and wave turn are truly sensational elements that are right up there with the best, in my opinion! The first drop in particular is insane; whipping you far out of the seat with ejector airtime for a surprisingly sustained period of time never gets old! There are also some absolutely top-drawer moments of ejector airtime elsewhere in the layout, and the ride is smooth and rerideable! In terms of why I moved it up when I haven’t reridden it, this is because in retrospect, I think I was overly harsh on Iron Gwazi at the time, fixating on its very tiniest imperfections to try and quantify the slight disappointment of it not quite living up to my wildly high expectations on the very first go. This is going to sound odd, but Iron Gwazi is a coaster where the more I sit back and think about it, the more I actually love it. Thinking back, it grew on me considerably the second and third times I did it once the weight of expectation was off its shoulders, and it is genuinely a top tier ride that is more than deserving of a top 5 placement for me! 10/10 Hyperia - Thorpe Park: What a sublime ride! I was excited for Hyperia, and it did not disappoint! I love a good hyper, and Hyperia is a phenomenal one! For starters, the ride is primarily designed around weightlessness, and it delivers this excellently; you seem to spend half of the ride pinned out of the seat in some capacity! The first three big elements on the ride are an obscenely perfect sequence. The first drop is absolutely unhinged and so, so good, delivering excellent sustained ejector, the non-inverting Immelmann is sublime and offers both brilliant speed rushing up into it and top-drawer sustained ejector coming out of it, and that outerbanked turn into the inversion is wild and pins you right of your seat with top-tier sustained sideways ejector! The zero-g stall is not quite up there with the other elements, but it is still excellent, with sustained hangtime, and the final two elements after the trim were surprisingly excellent, with both the outerbanked turn and the final airtime hill delivering! Overall, then, Hyperia is an absolutely sublime coaster, in my view, and it definitely lived up to the hype for me. It’s so good to have a coaster this brilliant 2 hours from home, that I can most probably ride at least once annually! 10/10 Wodan Timbur Coaster - Europa Park: Wodan strikes the perfect balance between pure demented insanity and amazing fun factor and rerideability, in my view! It’s an absolutely relentless coaster, with phenomenal pacing right to the end, and it has quite a few really surprising pops of ejector airtime, including an excellent first drop, but it’s also a really smooth and comfortable wooden coaster, and it just manages to be a ridiculous amount of fun! Overall, Wodan is such a fast, airtime-filled and fun coaster that I absolutely loved on my visit to Europa Park! 10/10 Hagrid’s Magical Creatures Motorbike Adventure - Universal’s Islands of Adventure: Dismiss this as a “family” coaster all you want, but I think such quick dismissal would be a huge mistake, because this ride is phenomenal, in my view! Of the rides in my top 10, I’ll admit that this one probably has the least tangible reason to be there. However, the key reason why Hagrid’s ranks so highly for me is that purely and simply, it is a phenomenally, impeccably fun roller coaster! In terms of some specifics, the low-to-the-ground turns were a lot more thrilling than I expected and the launches were surprisingly punchy and great fun, but unlike many coasters, my love of Hagrid’s is for a much broader reason than any specific features of the ride layout. It is just so, so fun, and the ride will always leave you laughing hysterically and smiling on the final brake run, and that for me is really important. Riding Hagrid’s taught me a crucial lesson about my taste in coasters; it taught me that a coaster does not necessarily need greatness in the form of tangible elements for me to love it, and that fundamentally, all a coaster needs to be is fun. Hagrid’s is not the most intense ride by any means, but if you want pure fun, I’d struggle to recommend many better coasters than this one! 10/10 SheiKra - Busch Gardens Tampa: I had remembered liking this ride back in 2016, but my reride in 2023 was even better than I’d previously remembered! I love a B&M Dive Coaster, and this was a fantastic one! The sustained airtime over both drops was absolutely phenomenal, and the sheer size of them produced a brilliant sensation of speed throughout the ride! You typically think of Dive Coasters for their initial vertical drop, but interestingly, I actually thought that the second vertical drop on SheiKra delivered just as much as the first if not more! Overall, SheiKra was phenomenal, and a really pleasant surprise; I often said that I preferred Oblivion, but I’d now say that I comfortably prefer SheiKra, as I do feel that the added height and length really add something to it! 10/10 Wicker Man - Alton Towers: Wicker Man is a fantastic GCI coaster that I absolutely love! It may not look like much on paper, but I find it to be an enormously fun and rerideable coaster that never fails to put a huge smile on my face! I find it to be a really fast-paced coaster with some really fun twists and turns and some surprising pops of airtime, with some particular favourite elements of mine being the initial s-bend drop, where you gain brilliant speed incredibly quickly, and the big drop out of the high u-turn and following airtime hill, with both elements providing some excellent airtime that really whips you out of the seat! Overall, I find Wicker Man a hugely fun and rerideable wooden coaster with awesome airtime, twists and pacing, and I think it’s a ride that is definitely far more than the sum of its parts, personally! I decided to bump it up a few spots after my most recent visit in 2024, where it was running so well on the 2 rides I had; the airtime was kicking, the ride was blisteringly fast-paced, and it just made me laugh and smile so much! Somewhat similarly to Hagrid’s, Wicker Man just takes the raw fun factor to a whole new level for me! 10/10 Ice Breaker - SeaWorld Orlando: I had pretty low expectations for Ice Breaker, as its reviews are generally middling to negative, but I have to say that it massively exceeded expectations for me; it was a phenomenal little ride that I absolutely loved! I should say that the much-maligned “comfort collars” have been removed, so I experienced the ride without them, but I found it to be fantastic, with a fun and punchy swing launch, a backwards spike with some brilliant floater airtime, some surprisingly excellent pops of ejector airtime in places, some fun twists and turns, and a smooth and fun ride experience throughout! The trains are a little tight to get into and out of, but I found the restraints unobtrusive when I was sat down enjoying the ride, so I didn’t find them to be an issue overall. All in all, I thought Ice Breaker was a fantastic ride that hugely exceeded my expectations; it may not have quite been my favourite coaster I rode in Florida, but I dare say that coaster-wise, it was possibly the sleeper hit of my 2023 trip in terms of how much it exceeded my expectations! I expected very little, but I ended up absolutely loving the ride, personally! 10/10 The unfortunate casualty of the most recent addition to my top 10 has been Icon, which has now dropped out. I do love Icon to bits, and it’s still just about a 10/10 tier ride for me (it’s now the lowest ranking ride in this tier), but it’s the ride that’s tended to bear the brunt of the collateral damage of new additions to my top 10 in recent years. I do love the airtime, the fun factor and the way it all flows and meshes together wonderfully and encapsulates a lot of different elements, but one thing that’s become more evident as I’ve ridden more coasters is that it lacks any particular standout “wow” elements compared to things I rank more highly. For a ride to really stand out for me these days, it has to either take the fun factor to an entirely new level (e.g. Hagrid’s, Wicker Man) or it needs a couple of real standout elements, and compared to other rides in the 10/10 tier, I don’t think Icon delivers on either of those things quite as well, so I have found it sliding down the rankings in recent years. There could be a bit of recency bias at play here, as it’s easily the 10/10 tier ride I last rode the longest ago (my last ride was in 2019), but those are my current thoughts. For those interested, my wider top 30 is currently as follows (I’ve also done a bit of rejigging here…): Mako - SeaWorld Orlando (10/10) Jurassic World VelociCoaster - Universal’s Islands of Adventure (10/10) Silver Star - Europa Park (10/10) Iron Gwazi - Busch Gardens Tampa (10/10) Hyperia - Thorpe Park (10/10) Wodan Timbur Coaster - Europa Park (10/10) Hagrid’s Magical Creatures Motorbike Adventure - Universal’s Islands of Adventure (10/10) SheiKra - Busch Gardens Tampa (10/10) Wicker Man - Alton Towers (10/10) Ice Breaker - SeaWorld Orlando (10/10) Icon - Blackpool Pleasure Beach (10/10) Oblivion - Alton Towers (9/10) Stealth - Thorpe Park (9/10) Montu - Busch Gardens Tampa (9/10) Nemesis Reborn - Alton Towers (9/10) Nemesis Inferno - Thorpe Park (9/10) Revenge of the Mummy - Universal Studios Florida (9/10) Harry Potter and the Escape from Gringotts - Universal Studios Florida (9/10) Blue Fire - Europa Park (9/10) Mine Blower - Fun Spot Kissimmee (9/10) The Swarm - Thorpe Park (8/10) Kumba - Busch Gardens Tampa (8/10) Kraken - SeaWorld Orlando (8/10) Megafobia - Oakwood Theme Park (8/10) Rock’n’Rollercoaster - Disney’s Hollywood Studios (8/10) Cheetah Hunt - Busch Gardens Tampa (8/10) Sik - Flamingo Land (8/10) Thirteen - Alton Towers (8/10) Rita - Alton Towers (8/10) Eurosat CanCan Coaster - Europa Park (7/10)
  13. Matt N replied to JoshC.'s topic in General Discussion
    Earlier in the day, I promised to write a longer review of Hyperia when I got home. Well, here it is! While it's not exactly the aspect of the project I was most interested in, I'll start by giving a few cursory thoughts on the theming and the area... The Area One aspect of Hyperia that has been heavily criticised is the theming and the area. I have to say that I did not personally get the hate for this; the front-of-house areas look fine to me. It's nothing breathtaking, but I think it's functional and looks perfectly fine. I quite like the black and gold aesthetic, I quite like the station, I quite like the plaza, the queue landscaping is nice enough, and the queue is by no means terrible (although not anything overly inspiring either). In terms of some aspects I would critique, however: The queue could maybe have had a more interesting and less contained layout. I would have loved it if the queue had wound around the ride Wicker Man-style and offered various different vantage points. The ride area itself is quite unsightly at present, particularly the area around the splashdown. The lake with all of the weeds in it looks quite ugly, in my view, and I don't think the actual splashdown area is particularly pretty either. The rust-coloured splashdown track in particular does not look good at all. However, you don't notice this too much on the ride, and the ride area will probably grow to look better with time. Speaking of the splash effect, the whole splashdown is an idea that had such promise, but has turned out to be a complete damp squib. It seems to have completely died only a couple of months into operation, but I did see it working on my visit 2 months ago, if I'm remembering correctly, and I think it's a completely redundant effect even when it works. That sort of effect is designed primarily for visual appeal for non-riders, so when it's hidden behind a 7ft fence and no one can see it properly, it completely loses its purpose. If I'm being pedantic, I'm not a huge fan of how the maintenance shed looks and I would have preferred for it to parallel the style of the station. That is an extremely pedantic point, however; it's not really a big deal. Overall, though, I wasn't too displeased with the area and theming. It's not some spectacular theming extravaganza by any stretch, but I think it overall looks nice, clean, stylish and perfectly functional. I think the style works well for the sort of ride Hyperia is, and I was never expecting heavy theming from a hyper coaster. Let's now move onto the far more interesting aspect of the project; the ride itself... The Ride Now Hyperia has been a ride that I've been excited for for absolutely ages. I watched its build process with great anticipation, and I had high expectations for the ride. But the question is; did it live up to those expectations? Well, dear reader, my answer is; yes, it definitely did! I had 3 rides today, one in row 8 and two in the back row, and Hyperia is an absolutely sublime coaster experience, in my view! The negative g-forces are absolutely absurd; the ride advertises 14.8 seconds of negative g-force, and let me tell you, I can fully believe that figure! They've designed this ride for weightlessness and I think it delivers; you seem to spend most of the ride duration pinned out of your seat in some capacity! The speed is also absurd; it's easy to forget just how fast Hyperia is, but let me tell you that you're quickly reminded of just how fast 81mph is when you're actually on the ride! The sense of speed in parts of Hyperia's layout is ridiculous! For me, an element-by-element walkthrough of Hyperia goes something like this: The first outerbanked turn out of the station before the lift hill is utterly pointless; I don't know why this couldn't have just been a regular turn. The outerbanked version seemingly serves no purpose other than to be mildly awkward and uncomfortable. The lift hill is very fast. I liked the views from the top! The first drop is absolutely unhinged, and probably my favourite part of the ride! I'm a fan of a big first drop, and Hyperia's is truly wild; the ejector airtime is absolutely sublime and surprisingly sustained, and the 180 degree twist adds a really interesting additional sensation! It's definitely right up there as one of my favourite first drops I've ever done, alongside those of Mako and Iron Gwazi! The Immelmann is also absolutely sublime! I love the sheer sense of speed you get going up into it, and the sustained ejector airtime you get coming out of it is absolutely top-dollar! You're pinned out of your seat for a good couple of seconds, and the airtime is absolutely sensational! The Immelmann is another element that's right up there as one of my favourite elements on the ride! The outerbank into an inversion was a very hyped up element of Hyperia, and I have to say that it did not disappoint; it's absolutely insane! The sustained sideways ejector here is absolutely wild; you are pinned sideways out of your seat for what feels like seconds and seconds, and the negative g-forces are fairly strong in terms of force here as well! I'm not entirely convinced that I prefer sideways airtime to good old straight airtime, personally, but this element is absolutely brilliant nonetheless! The zero-g stall is an excellent element, but definitely weaker than the other three big ones for me. With that being said, you still get some very fun hangtime, and it is probably the most convincing example of a zero-g stall I've yet done (the other two stalls I've done are VelociCoaster and Iron Gwazi). I dare say I still find the zero-g stall a slightly overhyped element type based on my experiences of them, but this one did convince me of the merits of the zero-g stall a little more than VelociCoaster's or Iron Gwazi's did; it is a very good element with some excellently fun hangtime! The stall is fun, but not quite up there as a standout moment of Hyperia for me. With that being said, it has very tough competition in this regard; if this element were not on a ride as stacked with brilliant elements as Hyperia, it would probably stand out more! The splashdown trim is quite noticeable. I didn't find it uncomfortable enough to significantly detract from the ride, but the braking force is strong enough that it does seem to contort your face a tad... The outerbanked turn after the splashdown was a surprisingly excellent element for me! It seemed to start with you getting some really decent sideways floater that then transitioned into a surprisingly strong pop of ejector, and I found that really interesting and fun in terms of how it rode! The airtime hill into the brakes is an excellent way to finish with a bang; that hill provides a lovely pop of good, clean, surprisingly strong ejector airtime! On this coaster, every single element hits and hits hard; there is a strong selection of standout "wow" moments on Hyperia. The first drop, the Immelmann and the outerbank into an inversion are all absolutely world-class elements, and that whole first sequence is just perfection! The other elements also hit well and provide good thrills and weightlessness, and I don't think there's one bit of Hyperia that doesn't deliver. Well, other than maybe the trim, and that weird turn before the lift hill... As per usual with Mack Rides, the trains with overhead lap bars are immensely comfortable. I think Hyperia's are perhaps the most comfortable example of this train style I've experienced. In terms of smoothness; there is a rattle. It's noticeable. But it wasn't strong enough that it massively bothered me. It was more that I could feel a bit of a shaking sensation rather than that the rattle was actively hurting me or massively detracting from the experience. It's no worse than the mild rattle of, say, Stealth. The ride was overall very comfortable and enjoyable for me, and there were no severe jolts or anything (roughness-wise, I tend to find myself more sensitive to sudden jolts than rattling). In terms of some comparisons; Hyperia is comfortably my favourite coaster at Thorpe Park (it was previously Stealth), comfortably my favourite UK coaster (it was previously Wicker Man) and also comfortably my favourite Mack ride (it was previously Icon). In terms of my overall rankings; out of 123 ridden coasters, I've conservatively settled on the #5 spot, behind Mako, VelociCoaster, Silver Star and Iron Gwazi (in that order). If I were to offer up some pedantic hair-splitting critiques that explain why it's not my #1, and why it's not higher than #5: The rattle. Hyperia's rattle didn't overly bother me at all, but the coasters above Hyperia have a more perfect blissfully smooth feel to the point where it's almost an active positive attribute in itself. The trim. I didn't find it overly uncomfortable, but it is quite noticeable, more so than on Mako and Silver Star, and as I said, it does sort of contort your face a bit from the braking force, which isn't the case on Mako or Silver Star. The fact that the ride lacks straight airtime hills. As sublime as Hyperia's sideways and inverted airtime elements are and as plentiful as the sustained weightlessness is, nothing quite beats a good old straight airtime hill for me, and Hyperia does have somewhat of a shortage of traditional straight airtime moments. I know those are very pedantic points, and pretty much entirely based on personal preference, but when you're talking about the top 5 and determining exact placements, I think I can afford to get pedantic! When the coasters in question are this good, it gets competitive at the top, and I have little choice other than to split hairs! One legitimate critique I will offer of the ride itself is with regard to the capacity. It's not the highest for a brand new major ride, at 700-800pph, but I think a key reason for that has nothing to do with the park's operations and may have something to do with the brake run. They were operating brilliantly, and stacking was very rare, but the train seems to take a very, very long time to return to the station and moves along the brake run track very, very slowly. This results in more idle time in the station, and if they were able to speed up the train's movement through the brake run, it might improve the capacity. Hopefully this is something the park can look into in the future. But overall, I absolutely loved Hyperia! It's my favourite coaster at Thorpe Park, my favourite coaster in the UK and sits in my top 5! The weightlessness is sublime, the sense of speed is absurd, the elements are absolutely top-drawer, and all in all, it's just an absolutely sublime coaster! What a brilliant investment for Thorpe Park and the UK theme park industry! On a side note, here are a few photos I took of the ride:
  14. 18th August 2024: Thorpe Park Hi guys. Today was an exciting day; the day of my return to Thorpe Park to finally ride Hyperia! I was going to Thorpe today seeking sweet, sweet redemption… I’d already been unsuccessful on a previous attempt to ride Hyperia back in June, with me having to agonisingly watch it test before it reopened 2 days later… that tasted particularly bitter, and to rub salt in the wound, I then watched tons of other people, including my sister who isn’t overly into coasters, go on it and tell me how brilliant it was. Today, I was finally going to find out whether I agreed! That was not the only exciting aspect of the day, however… the other exciting aspect is that after two successful visits to Alton Towers that he absolutely loved, my grandad decided to join me and my dad at Thorpe Park today! After he loved Alton Towers, me and dad thought that Thorpe Park would be the next logical step for him, and I was excited to show him the sights and sounds of the UK’s most thrilling theme park for the first time! That’s enough of a prologue, though; let’s get into the meat of our day at Thorpe Park! We left our home in Gloucestershire at around 7:40am this morning and after a relatively smooth drive barring some reduced speed limits and roadworks on the M4, we arrived at Thorpe Park 2 hours later, making good time for entry into the park a little after 10am following a brief wait for security: On the subject of security, we actually had a rather interesting near miss with Thorpe Park security today… As we were queueing for security, my dad was telling my grandad that he would need to take his watch and such off for the metal detector. Thinking that my grandad would be irritated by this, we were both taken by surprise when he said “I’m more worried about the f***ing knife in my pocket!”. Before anyone gets any ideas, I should clarify that this was a small penknife that my grandad uses for gardening and had simply forgotten to take out of his pocket, but it still gave my dad fear that Thorpe Park security staff would get the wrong idea if my grandad tried to go in with it, and he sternly directed my grandad to the sign clearly stating “No Knives”! It didn’t seem to cause any issues (we were relieved, but I’m not sure whether the lack of drama is a good thing or not in the grand scheme of things…), but me and my dad were nonetheless concerned about how this could have been received by the security staff… I think we were very lucky! After thankfully entering the park drama-free, we pondered going to Hyperia first, but as it had by far the longest queue and we wanted to give my grandad a proper first timer’s taste of what Thorpe Park had to offer, we decided to go for a different big coaster first… Colossus While some signs said it was closed, Colossus was in fact open on a 0 minute advertised queue, so me and my grandad decided to give it a go (my dad sat this one out, as he’s too tall for the restraints). As promised, the ride was indeed walk-on, so me and grandad waltzed onto row 7 very promptly; you can never complain about that! But how was the ride? Well, I’m not the biggest fan of Colossus, but I have to say that today’s ride in row 7 was not bad at all as Colossus goes, and maybe in contention for being the best ride I’ve ever had on it! It was a bit rough in places, but nothing overly terrible by any stretch, and the first half was pretty decent! The tight restraints definitely take away from the ride, and I’m still not convinced I overly enjoy the numerous consecutive heartline rolls in the second half, but in the grand scheme of Colossus rides, I could not complain too much! My grandad was a big fan of the ride; he described Colossus as “right up there with Smiler as one of the most insane coasters [he’d] ever ridden” and remarked that it “was the first time [he’d] ever felt like [he] was going to fall out of the restraint”!: After Colossus, we decided to head to another big coaster nearby… Saw: The Ride Saw was on an advertised 10 minute queue, so we decided to take a ride on there. This queue was marginally understated, taking more like 15-20 minutes, but it still wasn’t overly long. So, how was the ride? Well, we were seated on the front row, and I’m afraid to say that it wasn’t an overly good Saw ride; there were a number of notable jolts, including a particularly head-splitting one on the first drop, and there was a general strong roughness throughout. Unfortunately, I’m sad to say that my grandad did not enjoy this one, or at very least, it did not seem to agree with him; he came off it feeling “sick as a dog” and didn’t seem to enjoy the roughness and jerkiness of it. To be honest, I sadly think it was a bit of a day ruiner for him, as I’m not sure he ever completely recovered from it: After Saw, we finally decided to give into temptation and ride the big new draw after seeing that its queue time had dropped… Hyperia Hyperia was on an advertised 65 minute queue time, and my dad didn’t think that it even looked that long, so we decided to give it a ride. Despite my dad’s thinking that it didn’t look 65, the queue time board was true to its word and we ended up waiting 65 minutes. Even still, I can’t complain too much about a 65 minute queue for a brand new ride in the summer holidays; I’ve waited far worse! So, how was Hyperia after all the anticipation? Well, I was seated in row 8, and it was a phenomenal ride, with obscene speed and very nice airtime and hangtime… but I wasn’t immediately certain on whether it was absolutely top tier. I’m going to remain shtum on Hyperia at this stage in the report, however, as previous experience with hyped-up, revered rides has taught me that 1 ride is not necessarily enough to reliably get the measure of a hyped ride’s true greatness. When I went to Florida last year, for example, both VelociCoaster and Iron Gwazi grew on me considerably after a second ride, so I wondered if the same would be true of Hyperia… let’s just say that the story does not end there! In terms of my dad and grandad’s thoughts, my dad said that it was “undeniably excellent, but not as good as VelociCoaster” (my dad’s favourite ride), remarking that “it was absolutely mental”, and that “the first drop was mental”, but that he was “unsure on [his] feelings on this getting airtime by pushing you out of your seat sideways lark”. I didn’t get much of an opinion from my grandad other than relief that it was smoother than Saw (although I did think I heard a distinct “f***ing hell” fall out of his mouth as we hit the brake run… interpret that however you wish!): After Hyperia, we decided to sit down on a bench and calmly eat lunch for a bit before heading to our next big coaster… The Swarm The Swarm was on an advertised 35 minute queue, so we decided to take a ride. This queue time ended up being understated, as we ultimately ended up waiting around 50 minutes. On a side note, the operations seemed notably slower than usual on here, with 2+ minute dispatches and stacking being frequent. But how was the ride? Well, we were seated in row 3, and it was really decent! I do really like Swarm, and today was no exception; I love the sense of speed (particularly on the first drop as you start it’s a smooth ride, and I also think that there are some very nice inversions on there! The vest restraints are a minor detractor for me, but not a huge one; I overall thoroughly enjoyed my ride! My grandad seemed a bit non-plussed by the experience, describing it as “a bit uneventful”: After The Swarm, we headed over to our next big coaster… Nemesis Inferno Nemesis Inferno was on an advertised 30 minute queue, so me and my dad decided to take a ride on there. By this point, my grandad had clearly had enough of the rides and decided to sit Nemesis Inferno out. The 35 minute queue was marginally overstated, instead taking 30 minutes, and we took our seats on the back row. So, how was the ride? Well, I thoroughly enjoyed today’s ride on Nemesis Inferno; it was smooth, was forceful without being excessively forceful, and packed some awesome inversions and a brilliant sense of speed throughout! I do really enjoy Nemesis Inferno, and I don’t think the Nemesis comparison does it any favours; it’s a cracking coaster in its own right! My dad said that the ride was “good”, but that “it definitely wasn’t as smooth as the new Nemesis at Alton Towers” for him (I disagreed with him on this, but to be fair, I was seated in a middle seat while dad was sat in an outer seat): After Nemesis Inferno, we met back up with my grandad to head over to Stealth and see whether he’d ride it, but it pretty much closed the second we got there. As my grandad wasn’t even sure if he wanted to ride it anyway and seemed like he’d had enough, we decided to leave the ride be for today. I would have liked to get a ride on there, as I do love Stealth, but I wasn’t too distraught not to seeing as I had 4 rides on my June visit; I can’t exactly say I haven’t already had a decent fill of Stealth this year: After we abandoned Stealth, my grandad had no intentions of riding anything else and we’d covered all of the other big coasters, so my dad let me loose to go and reride Hyperia using the single rider queue. I had not one, but two additional rides on Hyperia using this, and both gave me a notable advantage over the main queue. The first ride saw me dodge a 65 minute advertised queue and only wait 35 minutes, while the second ride saw me dodge a 90 minute advertised queue and only wait 30 minutes. I can never complain about that! By complete fluke, I also got assigned to the back row on both rides, so I managed to take two rides in the back right seat, which is supposedly “the best seat on the ride” according to one of the designers!: Now, I think it’s about time I talked in a little more detail about Hyperia than I did earlier. The million dollar question is; did Hyperia repeat the phenomenon of VelociCoaster and Iron Gwazi, where “the second ride was the charm”, so to speak? Well, the answer is yes! Oh my god, yes! I loved Hyperia the first time and thought it was phenomenal, but it was the rerides that made me see the height of its true greatness and declare with certainty that for me, this is definitely a top tier ride! Where to begin with it… in terms of some key highlights: That first drop is absolutely unhinged, and so, so good! I love a big first drop, and this is a sublime one; the ejector airtime is absolutely absurd (you get absolutely ripped out of the seat!), the 180 degree twist adds an intriguing additional sensation, and the sense of speed you are hit with at the bottom is nuts! Hyperia definitely sits alongside Mako and Iron Gwazi as having one of my favourite first drops I’ve ever done! That outerbanked turn into the inversion is insane. I’ve never experienced an element quite like it; while I’m not necessarily convinced that sideways airtime beats good old straight airtime for me, the sustained sideways ejector was absolutely absurd! The Immelmann is just wonderful! The speed you get going up into it is brilliant, and you get an absolutely sublime pop of sustained ejector airtime coming out of it! This was a definite highlight of the ride for me! This is a fast ride, and you can definitely feel it! The sense of speed is absolutely absurd; Hyperia reminds you just how fast 81mph is! I’ll do a longer and more detailed review later in the relevant thread that has a couple of critiques as well, but overall, Hyperia is just absolutely sublime, in my view! It’s a stunning investment for Thorpe Park and the UK theme park industry, and it certainly lived up to the years of hype for me! In terms of comparisons and specific ranking spots; I’ve thought it over following my 3 rides, and I will say the following: It is easily my favourite ride at Thorpe Park It is easily my favourite UK coaster In terms of overall rankings out of the 123 coasters I’ve ridden, I have conservatively opted for the #5 spot, with the ride currently being beaten only by Mako, VelociCoaster, Silver Star and Iron Gwazi in my rankings. It’s definitely a top 5 worthy candidate, folks! Overall, then; I absolutely loved Hyperia, and it definitely lived up to the hype for me! To return to our Thorpe Park day; by the time I’d had 2 Hyperia rides, it was around 3:45pm. My grandad was clearly flagging and had had enough and my dad seemed like he didn’t to wait around any longer, so we left the park for the day. So, that brings my day at Thorpe Park today to a close! Overall, then, I had a great day; I was thrilled to finally get on Hyperia for the first time, and it did not disappoint! That was my main aim for the day, and with 3 rides on it, I comfortably accomplished this aim! I also enjoyed getting on some of Thorpe’s other great rides; these always put me in a good mood, and while Hyperia is now the crown jewel, some of Thorpe’s other coasters are no slouches either! Thorpe has always had an excellent coaster selection for me, and Hyperia has just taken it to the next level! I was disheartened, however, by the fact that my grandad didn’t seem to have an especially enjoyable day, and didn’t warm to Thorpe Park like he did to Alton Towers. I think I may have made a mortal error by directing us to Saw so early on in the day, as it was that ride that seemed to put him off for the rest of the day. He absolutely loved our first ride on Colossus, and declared that one of his favourites! Me and my dad also had a theory that his sickness feeling may not have been helped by the fact that he decided to forego wearing his glasses for the whole day instead of taking them on and off all day, so he was walking around the park with blurred vision all day. Nonetheless, he just didn’t warm to Thorpe Park at all. He apparently said to my dad that “it seems busy compared to Alton Towers… and I don’t like busy”, and whatever the reason, he just seemed to go off the park and the rides quickly and not warm to them at all. I was sad that he didn’t like it, but he’s never going to like everything and I’m glad that he came and tried it out. I don’t sense he’ll be in a rush to return to Thorpe with us, however! But overall, I thoroughly enjoyed the day and was glad to both accomplish my aim of getting on Hyperia and hear my grandad’s first time thoughts on Thorpe Park! Thanks for reading; I hope you enjoyed this report! My next trip report will be coming on 5th September, when I visit Drayton Manor to take my first ever ride on Gold Rush and ride the last of the new for 2024 UK coasters! I can’t wait to try that ride out!
  15. Matt N replied to JoshC.'s topic in General Discussion
    I’ll do a longer review later, but… WOW! Hyperia is quite something! I’ve had 2 rides so far, and am currently waiting for a 3rd in the single rider queue… I haven’t decided on exact ranking spots yet, but my gut take is currently; easily my top ride in Thorpe Park and definitely my favourite UK coaster! What a phenomenal addition to this park and the UK theme park industry!
  16. I’ve just realised that I forgot to post a couple of timings from my time in East Anglia; I have timings and operational insights from Great Yarmouth Pleasure Beach and Pleasurewood Hills! I’m afraid I don’t have many timings due to many of the queues being too short to get any meaningful timings, but the timings and insights I do have are as follows… Great Yarmouth Pleasure Beach Roller Coaster (Theoretical: Unknown on 3 trains) - 315pph (1 train, average of 2, 11th August 2024) Family Star (Theoretical: 600pph on unknown number of cars) - 404pph (5 cars, average of 2, 11th August 2024) In terms of general insights, operations seemed pretty good for a park of Great Yarmouth Pleasure Beach’s calibre! Family Star was whacking out cars in little over 30 seconds (I’ve seen far worse than that on similar rides elsewhere), and even though only the one train was running, checks on the Roller Coaster were very prompt; they didn’t even seemingly need to check our restraints, so we pretty much just sat down and went! I do think the ride would benefit from a second train, however; with the separate offload area, there was actually time being wasted while people got off the ride and the onload area was empty. All in all, though, I thought GYPB had pretty good ops for a park of its calibre; queues were certainly short, anyhow! Pleasurewood Hills Cannonball Express (Theoretical: 1,200pph on 5 trains) - 159pph (1 train, average of 4, 12th August 2024) In terms of general insights; the queues were too short to gauge a reliable picture of Pleasurewood’s ops, but I thought they were perfectly good, for the most part; I didn’t think they seemed excessively slow by any stretch. Similarly to the Roller Coaster at GYPB, I think Cannonball is hampered considerably by only having one train in operation, with that separate offload area actually slowing things down. Cannonball Express was the only ride I saw build up any kind of considerable queue while I was at Pleasurewood Hills; it took us 15-20 minutes to pass through a short queue of only a few people, and it looked much longer by the time we got off.
  17. Haha; that would be bang on! It’s interesting to hear that I’m not the only one who didn't like that ride… Yes, the weather was absolutely roasting! Oddly, though, it was almost like we were in some kind of parallel climate while we were in the East of England; despite the wall-to-wall sun while we were away, the weather was middling at home before we set off to East Anglia, and when I was back home in the South West on Wednesday, it was cold and raining!
  18. 12th August 2024: Pleasurewood Hills We had our second park day today, visiting the final new park of the trip; Pleasurewood Hills in Lowestoft, Suffolk! I was interested to get into this park and try out attractions such as Cannonball Express, the unique Schwarzkopf, and Wipeout, my first ever Vekoma Boomerang, amongst others! With our hotel being less than a mile down the road from Pleasurewood Hills, we left at a bit after 9:30am, and after stopping at the nearby Tesco superstore to get some meal deals for lunch, we ended up arriving on Pleasurewood Hills property at around 10am. After quite a few minutes of faff trying to sort out Pleasurewood Hills’ new parking charge app, we ended up entering the park at around 10:15am: After entering the park, we decided to initially head to a coaster… Cannonball Express I’d been advised to knock out Cannonball Express early, so we decided to head there first. This turned out to be prudent advice! We joined a very short-looking queue of only a few people, but due to a rather low throughput of only around 160pph, this ended up taking about 15-20 minutes, and by the time we got off, the queue was almost stretching out of the allocated queue line. I think we dodged a bullet joining that queue as early as we did! But how was the ride? Well, I was interested to ride Cannonball Express, as I’d heard some very good things about it. I was also interested to ride because it was my first non-looping Schwarzkopf coaster, and while I didn’t really rate either of the other two Schwarzkopfs I’ve ridden, I wondered whether I’d like one of their non-looping coasters more. I was seated in the front row, and I’m afraid to say that the answer was not really. Cannonball Express is a rough old beast, isn’t it? Most of the ride seemed to consist of getting bashed around from side to side, and some of the turns and brakes, particularly the brake at the end, were just horribly harsh for me. The layout had some fun turns and helixes, and kind of reminded me of the Pinfari RC40 layout if it had better restraints, but I didn’t think it was anything especially groundbreaking even putting aside the roughness. I think my parents summed it up quite nicely; my mum turned to me and my dad and said “They didn’t build smooth things in the 80s, did they?”, and my dad said to me “I hope you’re not going to call that glass smooth in the trip report”… Overall, then, I’m sorry to say that I wasn’t a huge fan of Cannonball Express, and it reinforced my controversial view that I personally find Schwarzkopf coasters to be wildly overrated, for lack of a better term. I apologise if I sound insensitive to an iconic and unique Schwarzkopf, but I have to be completely honest about these things: After Cannonball Express, I decided to go on the attraction directly next to it… Jolly Roger Jolly Roger was on a practically walk-on queue, so I decided to give it a go. I didn’t wait long at all, and I was on the next cycle, which I can never complain about! So, how was the ride? Well, I’m a fan of a good drop tower, and Jolly Roger was an excellent one! The drop was so fast and punchy, and there was cracking airtime all the way down! I’m a big fan of these Fabbri towers, with Detonator and Venom also sitting highly in my estimations, and I have to say that overall, it’s right up there with them in contention for the title of my favourite UK drop tower. Jolly Roger was excellent, and I thoroughly enjoyed my lap on there: After Jolly Roger, we steadily ambled over to the other side of the park, and on our way over, we took a detour to ride… Rootin’ Tootin’ Target Trail Rootin’ Tootin’ Target Trail was along our route to the other side of Pleasurewood Hills, so we decided to give it a whirl on our way by. The queue was short here, at only around 5 minutes, so we got onto the ride promptly. So, how was it? Well, I have to say that I thought it was quite good fun; for what it was, I thought it was a perfectly fun little dark ride! There was some nice theming in there, and despite me not being very good at interactive dark rides in general, I found the shooting system easy to use and very self-explanatory! One marginally disappointing aspect, however, is that you didn’t seem to be able to view your score at any point. There was no way of viewing it during the ride, and we couldn’t find how to view our score at the end after getting off, so for the competitive among us (which my dad certainly is!), you’re unable to get the payoff of finding out what you scored at the end. Nonetheless, this didn’t really matter ultimately, and it was still a fun dark ride: After getting off Rootin’ Tootin’ Target Trail, we headed over to the next coaster… Wipeout Wipeout was practically walk on, so me and my mum decided to give it a go. I was interested to try Wipeout, as somehow, I’d made it 121 coasters into the hobby without ever encountering a traditional Vekoma Boomerang. So “the tallest and fastest coaster in East Anglia” was an interesting introduction to this ubiquitous ride model! But how was my first ever Boomerang? Well, I’m afraid to say that while an impressive ride for the space it takes up, I wasn’t really a fan of Wipeout, and my mum seemed to agree. It was just very rough for me, with the backwards portion being particularly awkward and uncomfortable, and I came off with a banging headache and shoulders. Shuttle coasters aren’t an absolute favourite ride style of mine to begin with, and when you combine that with the roughness, I’m sorry to say that I didn’t really rate Wipeout: After Wipeout, we decided to head around to the final coaster of the day… Egg-Spress Egg-Spress was walk-on, so we waltzed onto the ride swiftly and took our seats on the very back row. So, how was the ride? Well, my dad said to me before we dispatched “With what we all thought of Cannonball and what you and mum said about Wipeout, I think this could well end up being the best coaster here”. And you know, I honestly think my dad was right! As family coasters go, I have a little soft spot for these Zierer Tivoli coasters, and as per usual for the ride type, Egg-Spress was quite good fun, with some fun helixes and some surprising whip towards the back of the train! There were also some nice near misses with the trees! However, I must admit that it definitely seemed a little rougher than usual for one of these coasters, and with me and my dad crammed in a car together, it did get a bit fierce at times! Nonetheless, Egg-Spress was still a pleasant enough coaster for what it was, and probably the most enjoyable of the day for me: After Egg-Spress, my parents sat down briefly while I went for another lap on there while it was still walk on. As with the first, it was fun enough, but I slid around a lot more, as I was sat on my own! After my second ride on Egg-Spress, me and my parents headed over to do something slightly different… Sea Lion Splash It was coming up to the 12pm showing of Sea Lion Splash, so we decided to head down to the theatre for a watch. By this point in the day, the sun was really beating down, so it got quite hot while we were sat watching the show! In terms of the show itself; I thought it was quite good fun, with lots of informative information about sea lions and seals, and the sea lions looked happy on stage. However, I must confess that while the sea lions were never forced to participate and looked happy, I felt that the ethics of them doing tricks with balls and such in this day and age was questionable. I’m aware that animals performing for entertainment is a contentious topic, so I’ll leave it there: After watching Sea Lion Splash, we went to find some shade and eat our packed lunch. Despite it only being around 12:30pm at this point, we quickly realised that we’d sort of run out of things to do at Pleasurewood, so I closed out my time there by taking two final back-to-back rides on Jolly Roger. Once again, both were excellent; the airtime and speed were sublime, the forces were wonderful, and it was overall a top-drawer drop tower! It was without question the highlight of the park for me: After my back-to-back rides on Jolly Roger, we left Pleasurewood Hills for the day, content with our time in the park despite it only being around 1pm: With us having exited the park at 1pm and spent less time in there than we’d expected, we found ourselves at somewhat of a loose end for the afternoon, so we decided to head into the town of Lowestoft itself. We firstly visited Ness Point, the easternmost point of the UK. It was cool to come here, stand in the easternmost part of the country and see the sea views, but I must admit that I’m surprised it wasn’t more of an “attraction” so to speak; it was very hidden, in the back of an industrial estate, with nothing of note around it: After our brief visit to Ness Point, we decided to head down to Lowestoft South Beach and have a stroll along the seafront of Lowestoft, getting an ice cream while we were there. I tried the Honeycomb Caramel Swirl flavour of Kelly’s ice cream today after having the Salted Caramel flavour in Great Yarmouth yesterday, and it was very tasty: After that, we got back in the car and headed back to the hotel, thus ending our day. So, that wraps up my day at Pleasurewood Hills, as well as the detour we took to Lowestoft afterwards! I had an enjoyable day; I enjoyed seeing Pleasurewood Hills and what it had to offer for the first time, and I enjoyed getting on some new rides! My highlight was definitely Jolly Roger; I love a good drop tower, and Jolly Roger was an excellent one! In terms of Pleasurewood Hills itself; it’s an odd one to review, and I’d say I was slightly underwhelmed overall, if I’m being honest. My expectations were calibrated to something along the lines of an East Coast equivalent of Oakwood Theme Park in Wales, and after visiting, it kind of matched that expectation in some ways, exceeded it in some and fell short in others. In all fairness, it’s not a badly kept park in places; parts of it look really nice and colourful and clean, and they’re clearly making an ongoing effort to spruce parts of it up. Areas such as the bit by the log flume, the sea lion show and the shooting dark ride look quite nice, my first impression upon entering was quite positive, and some of the other rides like the safari and the horse ride looked quite new and well maintained. There seems to be a bit more of this effort than there is at Oakwood, and if it continues, I can see the whole park beginning to look really nice in the years to come. However, what I would say is that other significant parts of Pleasurewood Hills, possibly more so than any other park I’ve ever visited including Oakwood, looked quite decrepit and frankly abandoned. I could see notable areas with old, decaying husks of rides stood crumbling away, there was a massive castle theatre that looked completely abandoned, there was some amphitheatre that looked completely abandoned and overgrown, the bird show theatre looked shuttered and like it hadn’t operated in some time, and there were also quite a few shops and food outlets closed. The feeling of decrepitude in portions is very similar to the last time I went to Oakwood, but even Oakwood didn’t seem to have quite so many blatantly abandoned areas. Hopefully the ongoing efforts in aesthetics from the Looping Group will see this rectified in time, and I’m sure it will, but right now, the abandoned areas don’t give off the greatest impression. The other critique I would raise is that for our demographic, we didn’t think there was a huge amount to do at Pleasurewood, and there was nothing there that would really make us want to make specific effort to return, if I’m being honest. One significant strong area of Oakwood, for comparison, is its roller coaster hardware, and for me, both Megafobia and Speed are leaps and bounds ahead of any individual coaster at Pleasurewood Hills and comfortably beat Cannonball Express and Wipeout as a duo of headline coasters. Jolly Roger was an excellent drop tower for me, as someone who likes a good drop tower, but I’m quite a big coaster person in terms of what draws me to parks. And coasters-wise, I think Pleasurewood lacked a real headline draw that would make me want to specifically return there, if I’m being finicky. Nothing there held a candle to Megafobia or even Speed, in my view. With that being said, I would say that we may not have been the ideal demographic to visit; it seemed like the sort of park that you might get more out of if you were visiting with young children, so do bear that in mind. Don’t get me wrong, I enjoyed my time at Pleasurewood Hills and I’m glad I came to see it, but if I’m being honest, it’s not a park I think I’d make specific effort to return to any time soon in the absence of new major investment, particularly given how far away from the park I live. I may not have given it a fair chance, I may have been overly finicky, and I apologise if it comes across that way, but that’s how I honestly felt. Thanks for reading; I hope you enjoyed this report, and the reports from this wider trip! I think we’re just going to be heading straight home tomorrow, so the chances of me writing a report are pretty slim, but if we do stop anywhere interesting on the way home, I’ll write about it! Chances are, though, that my next trip report will be coming on Sunday, when I head back to Thorpe Park for my first ever ride on Hyperia! I can’t wait to get on that coaster; I’ve heard insanely good things about it!
  19. 11th August 2024: Great Yarmouth Pleasure Beach/Joyland Children’s Fun Park Hi guys. Today was an exciting day; today, me, my mum and my dad set off for our trip to East Anglia! I’ve never been to any of the parks in the region, and to be honest, me and my mum had never actually visited East Anglia full stop (unless Watford and Stansted Airport count, being part of what the ONS technically considers “the East of England”…). My dad had been to Great Yarmouth once back in the 1980s, when he still lived in Kent, but even for him, the area was relatively new. I was interested to get to some of the more major UK parks I hadn’t been to, and possibly the most significant place in the UK for theme parks I hadn’t been to, and I was excited to see what some of East Anglia’s finest parks had to offer! We weren’t originally sure if we were going to visit a park today, as our original plan was to saunter steadily down to the area, see how the drive went, and maybe do Joyland, the smaller of the two Great Yarmouth parks, if the drive wasn’t too bad. However, we changed tack at the last minute and decided to try and tackle both of the parks in Great Yarmouth today, as my mum and dad were daunted by the thought of the long drive home and felt that we may not necessarily be keen to do anything on Tuesday with the drive ahead of us afterwards. With this in mind, we set off early from our home in Gloucestershire, leaving at around 8am, and after a perfectly clean run (it was an absolutely idyllic drive in terms of traffic, and surprisingly, no one needed to stop for the toilet either!), we arrived in Great Yarmouth 4.5 hours later, at around 12:30pm, and parked up. After a brief stroll down the seafront from the car park, we headed to our first theme park of the day; Great Yarmouth Pleasure Beach: After getting our Fun Cards and heading in, we decided to go to the park’s principal draw first… Roller Coaster Roller Coaster was the principal draw of Great Yarmouth Pleasure Beach for us and had a relatively short-looking queue, so we decided to give it a go. Even with a one-train service, the queue only took around 15 minutes; I can’t really complain about that! On a side note, I have to say that I found the boarding and sending process on Roller Coaster interesting; I’ve never seen a coaster pushed out of the station before, and they didn’t even need to check our lap bars! But how was the ride? Well, it was my first brakeman-operated coaster, so I was interested to see how it rode. I was seated in the very back row, and I have to say, I found it rather enjoyable! Yes, it’s nothing particularly mind-blowing on the world stage or by modern standards, but it’s a decades-old heritage woodie. For what it is, I thought it was a really pleasant, fun coaster! It’s definitely not a particularly intense ride and does peter out a bit in places, but it was smooth for a woodie of its age, it was a really long ride, it had some surprising airtime in places (which was accentuated by the loose lap bar design), and on the whole, I just found it a very pleasant and charming coaster! I felt that the whole thing just had a certain charm about it that made me smile and made the ride a very pleasant ride to just exist on, and sit back and enjoy the sensations of a wooden roller coaster on, if you get my drift. Overall, then, I thought the Roller Coaster was a really nice, enjoyable coaster, and I certainly found my lap on there pleasant: After our ride on Roller Coaster, me and my mum went to ride the next coaster the park had to offer… Family Star Family Star was on a short queue, so me and my mum decided to take a ride. I very much know the drill with these spinning wild mouse coasters, and I’m not a fan of them at all having ridden 7 of the ubiquitous Reverchon models, but I was mildly interested to try Family Star, as I’ve never done one of the Fabbri models before and I was interested to see how it compared. So, how was the ride? Well, I’m afraid to say that I possibly found Family Star worse than its Reverchon siblings, which is quite impressive! It span from the get go rather than being unlocked halfway through, which I found interesting, but I found it more uncomfortable than the Reverchons for two reasons. Firstly, there was a really awkward seat divider that I kept getting smacked against around the corners, and secondly, it had some of the most awful sharp braking I’ve ever encountered, rivalling the now defunct Sand Serpent at Busch Gardens Tampa! To give credit where credit is due, however, I thought the operations were really decent on here for a park of this calibre. They had 5 cars on, and they were getting them sent out in not much over 30 seconds, which I think is pretty good for a park of Great Yarmouth’s calibre! In terms of the ride, though, I’m afraid to say that I wasn’t a fan at all. My mum wasn’t either; she turned to me during the ride and said “Matthew, how on Earth do you find this even vaguely enjoyable?”: After Family Star, me and my dad decided to go for a dark ride detour… Haunted Hotel Haunted Hotel had a nigh-on non-existent queue, so me and my dad decided to give it a go. After two coasters, we thought it might be fun to try something different, and I’d heard good things about Haunted Hotel. But how was the ride? Well, I thought it was reasonably decent for a seaside ghost train in a park of this calibre! It wasn’t particularly scary in terms of jumpscares, but I didn’t mind that, not being a huge fan of horror, and I thought that some of the sets and effects were quite decent for one of these seaside ghost trains! Overall, then, I thought Haunted Hotel was quite an enjoyable ghost train: After Haunted Hotel, we met back up with my mum and found a shady corner to eat our packed lunch in before I headed off to go and try a flat ride… Sky Drop I am a fan of a good drop tower, so I decided to give Sky Drop a spin. The queue was walk-on, and I waltzed straight into my seat on there; you can never complain about a walk-on ride! But how was the ride? Well, it didn’t exactly give Venom, Detonator or the late Apocalypse a run for their money in terms of UK drop towers, but for more of a family thrill drop tower, I thought Sky Drop was great fun! It packed reasonable force in its drops and launches, and it also had a really long cycle, and offered great views across Great Yarmouth! As a drop tower fan, I definitely came off it with a smile on my face, and for a more family thrill drop tower, I thought it absolutely hit the nail on the head! It had really good forces and a long cycle, and was just great fun for a family drop tower; I’d definitely take it over the SBF models like Croc Drop and Magma, personally: After Sky Drop, I decided to head to another coaster that was on a walk-on queue… Whirlwind I was sceptical about whether Whirlwind would be too much of a kiddie coaster for my liking, as I don’t generally ride kiddie coasters, but it didn’t look too bad in person. It was also walk-on and had no one in line, so I thought I may as well give it a whirl! So, how was it? Well, I’ve surprisingly never done one of these figure-8 SBF spinning coasters before, despite how common they are, and I thought it was it was, really. It wasn’t anything spectacular, but I didn’t find it particularly offensive either; it was just a profoundly average small coaster that didn’t have any significant detractors, but didn’t have a huge amount going for it either. On a side note, though, they give you a really long cycle on this; my mum counted that I got 6 laps on this coaster, which is obscene: After Whirlwind, I met back up with my parents, and me and my mum went to do something that I never thought I’d do… Big Apple Coaster Prior to our arrival at Great Yarmouth Pleasure Beach, I did not think I would do this coaster. As I explained above, I don’t generally do kiddie coasters. However, my mother kindly offered to do it with me, and perhaps surprisingly, I dare say she possibly encouraged me to do it; when I said that I’d ruled this coaster out as it was a kiddie coaster, my mum’s words were “Who the f*** cares if you want to ride a kiddie coaster? I’ll go on it with you… besides, the website describes it as “family” and not “kiddie”!”. The ride was also walk-on, with space left on the train, so I thought “oh, what the hell!” and decided to finally lose my wacky worm virginity! I long thought that this day would never come, and I told myself for years that it would never come after an embarrassing experience on Octonauts at Alton Towers put me off doing kiddie coasters, but I must admit that being sat in that caterpillar train and rattling through that fibreglass apple for the first time, 117 coasters into the hobby, did feel like somewhat of a (marginally tragic) watershed moment! Anyway, that’s besides the point; how was my first ever wacky worm? Well, I thought it was perfectly OK, as kiddie coasters go! Similarly to Whirlwind above, it was nothing spectacular, but nothing particularly offensive either; it was profoundly average for a kiddie coaster. The trains were extremely tight, however; I, despite not exactly being astoundingly tall at 5’10”, felt very crammed in, and even my mother at only 5’3” had to sit sideways to get her legs behind the seat… you can definitely tell it’s designed for children, let’s put it that way! On a side note, I did find this particular wacky worm to have some fun historical value, as it used to reside at Alton Towers, a park very near and dear to me; mum and dad both looked at it and instantly said that they remembered it from Alton!: After riding Big Apple, we met back up with my dad and decided to leave Great Yarmouth Pleasure Beach at that point and take a walk down the seafront of Great Yarmouth. We had only been in the park for around 1.5 hours, but we felt quite satisfied with what we’d done in that time and didn’t feel like we needed any longer in the park: After around 20 minutes, our little stroll along the seafront eventually took us to our second park of the day; Joyland Children’s Fun Park. I was interested to try some of the unique rides on offer here, such as Tyrolean Tubtwist and the iconic Snails: We entered Joyland and got some tokens, and unlike in Great Yarmouth Pleasure Beach, my parents had no intention of riding anything in Joyland, so I went on everything in there entirely alone (this tidbit of information may be relevant later…). After getting my tokens, I decided to head to the ride that was nearest to the token machine, and the one that’s known as the park’s real icon… Snails The Snails were on a short queue and were near to the token machine, so I decided I might as well give them a go first. I was interested to try the Snails, as it’s the park’s main iconic attraction, it’s really unique, and I was told that I had to give them a go if I went to Great Yarmouth. So, how did I find the Snails? Well, I have to say that I thought they were really quite cute and charming; the little dips were good fun, and the whole thing just oozed vintage charm! However, I must admit that I found the experience quite embarrassing. I felt like a bit of an idiot riding the snail on my own as I went past the path and people were looking at me, and being sat there while the ride host personally took my picture with a camera at the end did not help matters… that’s my problem, though, and if looking purely at my own personal enjoyment of the Snails, I thought it was a really cute and charming attraction, and I was really glad to take a spin on this Joyland icon: After the Snails, I decided to head to my first coaster at Joyland… Spook Express Spook Express was on a short queue, so I decided to give it a go. Similarly to on the Snails, I felt excruciatingly awkward while the ride host stood there with a camera and told me to “do a big smile!” while they personally took my picture, and it did not help matters that I was the only adult on a train full of small children… if you’ve ever seen Elf, I felt a bit like Will Ferrell in that scene where he’s awkwardly sat in a classroom with all the tiny elves! Putting that aside, however, how was the ride? Well, I thought it was quite decent for a kiddie coaster! It was smooth, the helixes were surprisingly fast, the darkness added a fun element, and all in all, I thought it was quite an enjoyable kiddie coaster as kiddie coasters go, and probably a level above either of the two small coasters I did over at Great Yarmouth Pleasure Beach: After Spook Express, I decided to tick off my final ride in Joyland… Tyrolean Tubtwist Tyrolean Tubtwist was on a walk-on queue, so I decided to take a ride on it. I was quite excited to give Tyrolean Tubtwist a go; it’s such a unique coaster, being the only Virginia Reel coaster left in the world, and I’ve often heard it recommended as a charming hidden gem. But how did I find the ride? Well, I’ll start with a positive spin; it’s certainly different. It’s extremely unique, quite unlike anything else I’ve ever ridden and I’m glad I managed to do this piece of history once. I’m delaying talking about the ride itself, because I don’t want to hurt the feelings of the many people who love it, think it’s a hidden gem and have nostalgia for it… but if I’m being honest, uniqueness is where the positives end for me, because I’m so sorry to say that I absolutely hated this coaster. I thought it was absolutely vile, and it’s right down there as one of my least favourite coasters I’ve ever ridden. In fact, I think it may honestly be my least favourite coaster, usurping the likes of Infusion and Hero. I appreciate that that’s a very controversial opinion, and certainly not one I expected to hold, but I’d genuinely struggle to think of a coaster I enjoyed less, so hear me out for a second. For starters, the ride is pretty rough around the corners, but that’s not the main thing that did it for me. It was a definite detractor, but I could have put up with that to some extent; the roughness in isolation was not what made me hate it so much. The main thing that did it for me was that it was so, so spinny; far, far too spinny for my personal liking. I do not have a terribly high tolerance for spinning (I can take a bit, but not loads), and Tyrolean Tubtwist is by far the most sickeningly spinny coaster I have ever ridden, usurping any of the spinning wild mice I’ve ridden by a good margin. When I got off, my head was spinning like mad and I genuinely couldn’t walk in a straight line, and my mum almost had to marshal me down the exit stairs so I didn’t fall down them. I felt really quite sick for quite a bit afterwards, and that ride was right up there along with Air Race at Drayton Manor as being one of the only rides where I’ve ever felt like I might be physically sick upon getting off. I know I probably sound like a right baby, I’m sorry if I sound dramatic, and I’m sorry if I seem disrespectful of this piece of history that a lot of people love, but I will always be honest about these things, and as disappointed as I was about it, no coaster has ever made me feel as vile as Tyrolean Tubtwist did, when you combine the sickening degree of spinning with the fact that the ride was also quite rough. I did, however, wonder if me riding alone made some difference to the level of spin; I know weighting does often make a difference on these spinning coasters. (I realise I did not take a photo of Tyrolean Tubtwist… sorry about that!) After my ride on Tyrolean Tubtwist, I needed a minute to recover and my parents thought I looked I did, so we took a sedate, steady stroll back to the car, having completed all the parks I was hoping to do. After I’d recovered a little, we did get an ice cream along our journey; I had a salted caramel ice cream, and it was delicious! Eventually, we got back to the car and bade Great Yarmouth goodbye, heading to our hotel 10 minutes down the road in Lowestoft. We may have finished with both parks in less than 3 hours, including the walks, but I felt satisfied with my afternoon in Great Yarmouth: So, that just about wraps up my day in Great Yarmouth visiting Great Yarmouth Pleasure Beach and Joyland Children’s Fun Park for the first time! I had a really enjoyable day overall; I always enjoy going to new parks and getting some new credits, and it was really interesting to see the parks of Great Yarmouth for the first time! In terms of a key highlight; my favourite ride of the day was definitely the Roller Coaster. I thought it was a really pleasant, fun coaster, and I enjoyed getting on my first ever brakeman-operated coaster! In terms of the individual parks; I had a fun time and enjoyed visiting them. I think both do really well for that they are and hit their target audience nicely. However, I thought Great Yarmouth Pleasure Beach, aside from the Roller Coaster, felt more like Brean Theme Park than Blackpool Pleasure Beach in terms of vibe; there is some fun stuff there, but most of it is quite generic travelling rides that I could find in any small UK park or funfair, including parks far more local to me like Brean and Barry Island. It was good fun, I enjoyed my time there, and I think they do a good job at the park for what it is, but given I live 250 miles, and a 4.5 hour drive on a very good run, away, I think it lacks sufficient draws for me to want to specifically revisit in the absence of new major investment. I’m sorry if this makes me sound finicky, but given how far from Great Yarmouth I live, I felt it was a point I should raise. Joyland down the promenade oozes charm, packs an impressive amount into the small space it has to work with, and has some really unique attractions. It’s a very cute park, and I’m glad I went to try these attractions out! However, I’ll be honest and say that riding these made me remember why I don’t normally do kiddie coasters, as I did feel a bit embarrassed. That’s entirely my problem, though, and I think the park works really well for a seaside children’s park in Great Yarmouth; it’s very charming! With all that being said, I did enjoy my first ever trip to the parks of Great Yarmouth. I’m glad I came, I was satisfied with the day and there is some fun stuff here. I apologise for ending the report on such a picky and likely snobby-sounding note; I didn’t mean to make it sound as though I didn’t enjoy my day, as I did really enjoy my day and I enjoyed experiencing the parks for the first time! Thanks for reading; I hope you enjoyed this report! Look out for another report tomorrow, when I make my first ever trip to Pleasurewood Hills in Lowestoft! It’ll be an interesting day; I’m excited to ride things like Cannonball Express and Jolly Roger, and I’ll also be interested to lose my virginity on another common coaster type in the good old Vekoma Boomerang, with Wipeout being my first ever ride on this ubiquitous coaster model!
  20. Hi guys. With all of us being into theme parks, I’m sure most of us know where our nearest theme park is, or our “local park” so to speak. Whether you visit it often or it’s somewhere you don’t really pay much attention to, we all have one. With this in mind, I’d be really interested to know; where is your local park and how often do you visit? Do you pay a lot of attention to your home park, or is it somewhere that you largely ignore? Personally, I live in Gloucestershire, so I’m in the no man’s land of major theme parks better known as the South West of England. As such, my answer might be a tad more complicated than for those of you who are lucky enough to have a major park close by! My answer honestly depends on how you classify “local park”: If you’re going with “the operating place closest to my home that has an RCDB file”, then the honour goes to Symonds Yat Leisure Park in Whitchurch, Herefordshire, which apparently once housed a Zamperla Powered Coaster (https://rcdb.com/6389.htm). This park is just 10 miles due north of my house as the crow flies, and I can reach it in a 15 mile, or just over 30 minute, drive. I’ve never been, and I honestly debate whether it’s still “operating” in the sense that RCDB thinks it is seeing as it’s now mostly a caravan park, although there is still a hedge maze and butterfly house around there. Incidentally, I passed near this park a lot in my driving lessons, as Whitchurch was just off the dual carriageway used by my test centre, and I even did a parallel park in a lay-by very close to it in one of my driving tests! If you’re going with “the operating park closest to my home with somewhat of a selection of permanent rides”, then I’d probably give that honour to Brean Theme Park in Somerset (https://rcdb.com/4862.htm), which is 34 miles due southwest of my house as the crow flies, and I can reach it in a 52 mile, or roughly 1 hour, drive. I’ve only been to Brean once, and it took me until last year to get there. I wouldn’t call it an overly major park, and I wouldn’t say that any of the rides are the sort of thing you’d want to go to for anything other than to tick off the creds, if I’m being honest; all 3 of the credits were one-and-dones, for me, and now I’ve ticked them off, I don’t feel any desire to revisit Brean unless they build a new ride of some note. If you’re going with “the semi-major operating park closest to my home”, I’d probably give the honour to Drayton Manor in Tamworth, Staffordshire (https://rcdb.com/4803.htm), which is 73 miles due northeast of my house as the crow flies, and I can reach it in a 93 mile, or roughly 1h 45m, drive. Paultons Park in Romsey, Hampshire (https://rcdb.com/4819.htm) is 5 miles closer as the crow flies, but awkward road layouts mean that it takes 116 miles, and a good 2 hours, to drive to. Drayton was actually the first park I ever visited back in 2008, but only I’ve been to Drayton on three separate occasions altogether, in 2008, 2018 and 2022 respectively. A fourth visit is planned for later this year to go and check out Gold Rush. Drayton isn’t a bad park by any means, and I do always enjoy my visits there, but it’s not somewhere I feel massively compelled to return to regularly in the absence of new major investment as it’s increasingly not overly targeted towards my demographic. The park is certainly prospering at the moment, however, and I look forward to seeing what its future holds! It’s interesting to me that my “local” parks are not places I’ve visited all that much. Drayton is my most visited of the lot, but even that doesn’t stack up very highly in the visit count compared to other parks I’ve been to; my most visited UK park by some margin is Alton Towers, which I’ve spent 43 days in cumulatively and is not exactly local, at a good 2.5 hour, 120 mile drive away! But I’d be really interested to know; where is your local park, and how often do you visit?
  21. It’s quite optimistic nowadays, but it apparently came close to this figure in its early years. I was told it used to frequently hit or exceed 50 trains per hour (1,400pph) in its early years.
  22. For those interested, I was able to get some throughput timings during my visit to Alton Towers today. The readings I was able to get were as follows: Galactica (Theoretical: 1,500pph on 3 trains/2 stations): 863pph (3 trains/2 stations, average of 4, 28th July 2024) Nemesis Reborn (Theoretical: 1,400pph on 2 trains): 954pph (2 trains, average of 7, 28th July 2024) Oblivion (Theoretical: 1,900pph on 7 shuttles/2 stations): 997pph (6 shuttles/2 stations, average of 9, 28th July 2024) Rita (Theoretical: 1,150pph on 2 trains): 758pph (2 trains, average of 8, 28th July 2024) The Smiler (Theoretical: 1,000pph on 4 trains): 755pph (4 trains, baggage hold open, average of 7, 28th July 2024) Thirteen (Theoretical: 1,100pph on 3 trains): 1,102pph (3 trains, baggage hold open, average of 6, 28th July 2024) In terms of a few other general insights: Operations on Nemesis generally seem to be notably worse post-retrack. I’m not entirely sure why, but before, you’d often get dispatch intervals of close to 90s, whereas it now seems like dispatch intervals of more like 2 minutes are more par for the course. Galactica’s dispatch intervals varied between very quick (~80s) and very slow (multiple minutes). I’m assuming that this is down to the dual stations? On The Smiler, I noticed that they seemed to be struggling to get enough people from the main queue up into the station quickly enough to match the ride dispatches at times. I also noticed that the merge host was heavily prioritising Fastrack and RAP over the main queue and single rider. Single rider in particular was abandoned for quite a few minutes at a time, although I accept that this may be something to do with them wanting to stagger the number of single riders in the station and using the baggage hold.
  23. 28th July 2024: Alton Towers Hi guys. Today, I returned to Alton Towers for a revisit after receiving a free return ticket following our weak visit to Alton After Dark back in March. Another visit to Alton Towers is not exactly anything new for me (today was my 43rd day at the park in total and my 3rd day this year), but one aspect was new for me… despite having visited Alton Towers so much over the years, today was my first time ever spending a solo day alone at the park! With my dad attending the nearby LIV Golf event at JCB in Rocester, he dropped me off at the park in the morning and picked me up in the evening, and I spent the rest of the day alone, which was a novelty for me at Alton Towers! With my dad unable to enter LIV Golf until 12pm, we left our home in Gloucestershire at just before 8:30am and arrived at Alton Towers at just before 11am. Getting my free revisit redeemed was quick and easy, and I was in the park by 11:10am: After getting into the park, I headed towards Dark Forest for my first ride… Thirteen I was originally going to go on Rita with a 20 minute advertised queue, but this had risen to 45 minutes by the time I reached Dark Forest. As such, I instead decided to try Thirteen, which also had a 45 minute advertised queue and was a ride I didn’t go on in March. Shortly after I joined, the queue time was re-announced as 60 minutes and ended up taking 55 minutes, so was perhaps marginally understated when I initially joined. That’s enough about the queue, though; how was the ride? Well, I was seated in row 4, and it was great fun! I do rather enjoy Thirteen, and today was no exception; the outdoor section had some fun twists and the odd pop of airtime or two and seemed to pack fair speed, and that drop track and backwards section are always a laugh! Overall, then, Thirteen was great fun, and an excellent way to start off the day: After my ride on Thirteen, I decided to head to a favourite of mine in X-Sector… Oblivion Oblivion was on an advertised 25 minute queue, so I decided to take a ride on it. There was an interesting happening while I was waiting for Oblivion in that a shuttle stopped on the lift hill briefly, and a staff member had to head up and press some buttons to get it going again; it was interesting to see this, and the problem was resolved in under 5 minutes! The queue ended up taking a little longer than advertised, ultimately taking 40 minutes, but I imagine that the stoppage may have played a role in this. So, how was the ride? Well, I absolutely love Oblivion, and today was no exception! Today’s ride was absolutely fantastic; smooth, full of sustained airtime, and so, so fast! I can still never quite believe the sheer speed the ride picks up in that tunnel; it’s Alton’s fastest coaster, and it certainly feels it! All in all, then, Oblivion was absolutely fantastic; it was great to get back on: After my awesome ride on Oblivion, I decided to head to the other coaster in the area… The Smiler The Smiler was on an advertised 45 minute queue, so I decided to give it a go. As I was visiting solo, however, I had a secret weapon I could use… the single rider queue! This has often saved me significant time when queueing for The Smiler, so I decided to take a gamble on it. The gamble did not pay off as much as it has in the past, as I waited 25 minutes, but I still saved 20 minutes compared to the advertised queue time, so I can’t really complain! But how was the ride? Well, I was allocated the back row, and I’m sorry to say that it was the weakest ride I’ve had on Smiler in a good while. I really want to like Smiler more than I do, but I’m afraid to say that despite its grandeur and impressive engineering, I just don’t particularly care for it. Today’s ride was pretty rough and rattly, and I was also really stapled in by the OTSR by the end, meaning that by the end, my thighs, shoulders and neck were all feeling somewhat worse for wear. Smiler is an impressive ride, and it has some good elements, but I’m afraid I wasn’t a massive fan of it today: After my ride on The Smiler, I decided to head over to the other side of the park, taking a dark ride detour on my way over… The Curse at Alton Manor The Curse at Alton Manor was on an advertised 5 minute queue time, so I decided to have a go on it. The queue time board was true to its word, as the queue was very short indeed; I think 5 minutes was a pessimistic estimate! I was interested to have another go on Alton Manor, as I‘d only actually ridden it once previously, 1 week after it opened in 2023. So, how was it? Well, I think it was a pretty good run in terms of effects; with the glaring exception of the Trommel Tunnel, pretty much everything worked! They’ve also done a few nice enhancements in there since my last ride! In terms of my overall thoughts on Alton Manor, these are largely unchanged compared to my initial ride in March 2023; I think it’s a nice overhaul of Duel, and it overall works well, but I don’t think it‘s perfect and I do perhaps find it slightly overhyped. As someone who’s not a huge fan of horror, I also find it a bit jumpy and overwhelming in places, even if I didn’t find the ride overall too bad in this regard. Nonetheless, I overall enjoyed my ride on Alton Manor; it was running very well in terms of effects, and I enjoyed some of the enhancements since my initial ride: After my ride on Alton Manor, I headed onto my next coaster… Nemesis Reborn Nemesis was on an advertised 15 minute queue, so I decided that was an opportunity too good to pass up! If anything, this 15 minute queue was overstated, as I only waited around 10 minutes; it’s great when that happens! So, how was the ride? Well, I was seated in row 6, and it was absolutely excellent! The ride was fast, wonderfully forceful without being too forceful and also very smooth and comfortable (I personally find the much debated rattle largely benign; it doesn’t even come close to affecting my enjoyment, and I hardly notice it for the most part)! Having Nemesis back in the lineup has made me remember just what a cracking coaster it is; the layout design is so original, and I absolutely love some of those sequences of elements! Overall, then, I absolutely loved my ride on Nemesis; it was absolutely fantastic: After my ride on Nemesis, I sat down and ate my packed lunch for a few minutes. After that, I decided to go for another ride on Nemesis straight away; I thought that one of my favourite Alton coasters on a queue less than 15 minutes was an opportunity too good to pass up! I was seated in row 4 this time, and the ride was once again excellent, providing a highly thrilling and rerideable experience! After my ride on Nemesis, I headed over to Galactica, which had an advertised queue time of 15 minutes that looked even shorter. I was anticipating another very quick ride, but Galactica unfortunately broke down when I was just outside the station. I waited it out for 5-10 minutes, but it didn’t look as though the situation was improving, so I bailed and exited the queue after that: After bailing on Galactica, I decided to take a 3rd ride on Nemesis Reborn, which was still on a very short advertised queue of only 15 minutes. I was seated in row 3 this time, and the ride was once again absolutely awesome! I know this completely defies all logic, but I swear that Nemesis Reborn feels more intense towards the front of the train: After my reride on Nemesis, I took a route I don’t usually take and took the Lakeside Walk through The Gardens. This is a surprisingly excellent shortcut to the other side of the park, and the scenery is lovely! After taking this walk, I then headed back over to Oblivion, which had an advertised queue time of 20 minutes. The queue turned out to be under 15 minutes and later became only around 5 minutes, so I had not one, not two, not three, but four consecutive rerides on Oblivion! As with my ride earlier, all of these rerides were absolutely excellent; the raw sense of speed in that tunnel is unrivalled, and the airtime is wonderful! To make things even better, I had some wonderfully loose restraints on these rides, so I really flew out of my seat over the drop!: After my wonderful riding session on Oblivion, I headed over to a coaster I hadn’t yet done that had just reopened following an earlier bout of downtime… Rita Rita was on an advertised 15 minute queue, so as I hadn’t done it yet, I decided to give it a go. This 15 minute queue turned out to be overstated, as I found myself in the air gates of row 2 merely 5 minutes after joining. It’s always great when that happens! So, how was the ride? Well, I have to say that I actually quite like Rita, for all my sins. Yes, it’s no Stealth, but I think it’s a really solid coaster, with an awesome hydraulic launch and some cracking ejector airtime! It’s not the most comfortable coaster in terms of restraints, which is perhaps exacerbated by the stronger lateral motions than on Stealth, but I also don’t find it overly rough; today’s ride had only a small rattle overall. All in all, I really enjoyed my ride on Rita today; it was a good way to end the day, and I’m glad I went for a ride: After my ride on Rita, it was just gone 5:30, and my dad was on his way back from JCB to pick me up, so I wandered back to the entrance, bade Alton Towers goodbye for the day and headed out to the drop off zone: So, that brings my day at Alton Towers today to an end! I had a wonderful day; I liked having my first solo experience at Alton Towers, and I was really happy to get on 12 rides! Given that it was a Sunday in the summer holidays where I didn’t enter the park until 11:10am and stopped riding at 5:30pm, I was absolutely chuffed with 12 rides! It was a shame that Wicker Man, my favourite ride on park and favourite UK coaster, was closed following its fiery incident on Friday, and having some rides on that would have been the cherry on top, but its absence didn’t detract from the day and I still had an absolutely amazing day regardless! In terms of specific highlights; it would have to go to Oblivion and Nemesis. Of the coasters I rode today, those two were easily my favourites; I loved getting multiple rides on both, and both of them are comfortably among the finest coasters in the UK, in my view. It was also good to get back on some of the other rides, and overall, I just had a thoroughly brilliant day at Alton Towers today! Thanks for reading; I hope you enjoyed this report! My next report will be coming in just 2 weeks’ time, when I head to East Anglia for my first ever visits to Great Yarmouth Pleasure Beach, Pleasurewood Hills and Joyland, so stay tuned for that!
  24. Matt N replied to EC!'s topic in UK Attractions
    The Sun has published an article on this incident: https://www.thesun.co.uk/news/29498753/alton-towers-fire-wicker-man/ Interestingly, the cause is thought to be a “foreign object” according to an Alton Towers spokesperson… could this mean that a guest dropped something flammable on the track or something? It will also be “closed until further notice” while the park carries out “essential maintenance”, apparently… whether that means a day, a week, or longer is anyone’s guess. It’s a relief that this seemingly didn’t cause any major damage. I am slightly disappointed that this probably means that my favourite ride on park will be closed for my visit on Sunday, but I did get 2 rides on it in March, one of which was an unexpected night ride, so I can’t really complain too much!
  25. Excellent news! Hopefully the extension of hours rather than cutting hours like Alton Towers are is a sign of Thorpe Park doing well this year! My only concern, though, is that there may not be demand for it. I remember Thorpe Park doing 8pm closes back in August 2019; I went to one of them, and the park had completely emptied out before 6pm. It was brilliant for repeat riding, but a damning indictment of the demand for late night openings… those 8pm openings were quickly dropped shortly after my visit. This is a positive sign on the whole, though! I don’t know if anyone else agrees, but overall, it does seem to me like Thorpe Park is the most prosperous UK Merlin park this year. The Hyperia buzz could be partially contributing to this, but it doesn’t seem like Thorpe has the general air of negativity surrounding it that Chessington and particularly Alton Towers currently have.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.