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Showing content with the highest reputation on 09/30/23 in all areas

  1. Rode Ghost Train twice a couple of weeks ago and even though I still don't think it's nearly as bad as people make it out to be, I still do have a fair few gripes with it. Firstly, I'll list some of the changes that I noticed since my first runthrough on opening day: The actor doing the batching into the preshow gives more of a talk at the start now - you know, your usual health and safety stuff really. Don't touch the actors, turn your phones off, etc. Not a huge fan of it and prefer the more simplistic approach that they had on opening day of the batching person just telling people to "keep moving, keep standing", but understand that this is needed because of morons unable to grasp the fact that you should never touch an actor. Got held in the second preshow space in both runthroughs, and although not a new feature, this is something I didn't get to experience in my first go as we were just all ushered straight through onto the train. I like it, I wish more time was made so that everybody can experience is regardless if there's a delay or not, but again I understand the reasons for this not being the case. The runner in the crypt that reveals the spirit has finally been painted black! Makes the reveal a lot less obvious now... however on my second runthrough of the day, the curtain hiding said spirit was open - so if you knew what to look for, you could literally see it sat there ready to come flying out. But on the other hand, the lighting for this still really is atrocious. It's a total blink-and-you-miss-it moment. I took my friend on it for his first ever runthroughs of it, and I still don't think he noticed it after even our second go to be honest. The lighting either needs a rework, or the effect needs to be totally stripped out and re-looked at over closed season to be more effective. I personally think if they removed the rails that make it fly overhead and perhaps make an even bigger model (think the size of Emily Alton in the final jumpscare in The Curse, maybe even bigger) come out from the wall? Could probably be done via some retractable arm - that way it can be a big jumpscare moment that stays in place for long enough for guests to actually notice it, rather than having it whiz over the top of guests heads and risk them not even seeing it. The audio on the train seemed better, but still needs more work to be genuinely scary in my opinion. It's still far too quiet for any of the jumpscare sound effects to be genuinely impactful - I think the main issue is a real lack of bass. The nun costumes are significantly better now - actual robes and face makeup rather than the god awful Tesco halloween costume junk they were using beforehand. Not sure if it was a quiet day for actors then or if the park have reduced the actors in the attraction (already), but we only had one nun on the train in both our runthroughs that day which does significantly dampen the scare if you're on the wrong side of the train... which we were. Twice. The fake shop ending is still pretty decent and the new costume they're using for it is miles better than the Thorpe Park blue fleece they were using on opening day - although is nowhere near as impactful as the demon from Derren's heyday. Yes, I'm still salty about that. On our first runthrough we also experienced a breakdown on the train after the crypt scene - the actors were doing their best to keep up the breakdown monologue as to not disrupt the experience, but the breakdown lasted long enough that you could notice the audio loop which got a bit awkward after a while. Really got to feel for those actors as they need to be on their A game 110% of the time - if you've got lacklustre actors, the attraction falls completely flat on its face (which, to be honest, is not something we had trouble with. All of the actors did an incredible job - especially the lady called Becca, who's the current face for Fright Nights. She puts all her energy into this attraction and it really pays off). We also had the fake shop finale actor come out about 30 seconds too early on our first runthrough which totally spoiled the scare - they came through the fake door before the lights and projector even turned off, so you could see everything. They then just stood there looking around waiting for the lights to go off so they could do the usual scare thing of just lurching at people from behind the fence. A real shame as it totally ruined the experience for a lot of us when the very last thing of the attraction (which usually provides an amazing scare tbh) falls flat on its face. I really hope they put a little bit more time and energy into Ghost Train over closed season, things I'm longing for are: Something over the windows to simulate movement - perhaps curtains or LED strip lights like on Sub-Terra's elevator section Fogger in the crypt to absolutely cover the floor in a thick fog to sell the illusion that you're in a crypt Everything else works for what the attraction is to be honest, it just needs tidying up and some effects need enhancing to really sell the complete package.
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