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  1. JoshC.

    Park Operations

    I keep forgetting that we don't have a general "Thorpe Park 2024" thread, or an Oktoberfest thread. So I'll stick my review in here for Oktoberfest It's kind of apt too, as you'd think that Thorpe have forgotten they have an Oktoberfest event going on. Oktoberfest came about in 2020 and whilst it was rough round the edges, it had potential. It's pretty much been the awkward middle child since 2021 though. It got better, but now it just feels a bit thrown together and rubbish. The Oktoberfest area is basically to the left of Ghost Train's entrance, with the stage, the ski lift carrier turned benches (which are pretty cool) returning, as well as snow-covered...Christmas trees? The event is leaning heavily on the more Bavarian Alps theme. By which I mean, it's the primary focus. The main Thorpe show revolves around it (the actors run a "fashion show" with what one of them should wear to go skiing). There's a set of roaming actors at set times who are "on skis". And my god, the show makes me cringe. The dance elements are good for what it is. But the speaking. It feels like the actors were told to watch Allo Allo and just copy the German accents. It's grating. Also, the Christmas trees. Why? The confused "Why is it Christmas?" vibe isn't helped by this song playing at the start of the family stage show: Hilarious. I should add: I believe in story, the actors are called the Furchtbar Gang. That's what it sounds like at least. "Furchtbar" is German for "terrible". So I guess the point is that they are terrible? Or meant to be terrible? But they're not - as I say, the dance elements make the grade. I don't get it. There's a couple of the pop up food places alongside Ghost Train's queue, which will no doubt stay through Fright Nights, and a bratwurst grill in Amity. There's a pitiful-looking bratwurst pizza available from Pizza-Pasta. In truth, Thorpe's Oktoberfest has never done it for me. Maybe I just don't like fun. So maybe this is doing the job, getting good reactions and there's a wider audience who love it. But it does feel like its been scaled back the last 2-3 years, and as nice as it is to get an extra boost during September, maybe it's time to lay it to rest.
    3 points
  2. MattL28

    Park Operations

    I think a good indication of cuts is if slammer doesn’t get removed this year and sparkle project doesn’t happen again. Both require investment and both were said to happen this coming closed season. So if it’s changed, it will be a good indicator
    2 points
  3. Finally been on it. Area looks crap. Station is a weird attempt at Icon for some reason. It's a great ride until the trims. All that momentum just thrown in the bin, leaving you wanting the rest of the layout rather than awkward corner. Best ride on park? Sure. Best ride ever? Not even close.
    2 points
  4. JoshC.

    Park Operations

    From what I understand, it was actually just a typo, and was always set to be just the 4 days. So ladies and gents, boys and girls, make sure to proof read your work!
    2 points
  5. Cal

    Park Operations

    Was at the park today and didn't notice any reduction in staffing levels which is positive. 3 hosts on both Vortex and Samurai 4 staff checking restraints + staff batching on both Colossus and Inferno. Thought some of these would be the first to be cut, never used to see this on off peak days in previous years. Only thing I did notice was SRQ closed on Saw which probably means there was no one batching, can't confirm as I didn't ride it.
    1 point
  6. Inferno

    Park Operations

    I think you’re probably right… I find it a bit alarming that there are so many cuts like this though… it doesn’t feel like something a company would be doing if they weren’t panicking, literally closing rides and reducing hours like this etc at the end of the season. It’s a good point made above about the inherited problems though - vast amounts of money needs spending on things that won’t give them a direct return - sky ride and Hex for example. It must be bleeding them dry playing catch up on the things that should have been done years ago. I don’t mind cuts like no longer needing staff stood at ride entrances (without redundancies I would hope), as that really is a “nice to have”, but closing rides for multiple years, mid season closures, staggered and late openings, and part-seasonal rides feels like a bit of a panicky move. It all feels a bit like when you’re playing RCT and you’ve buggered up by spending all your money too soon and can’t earn it back fast enough without demolishing everything!
    1 point
  7. MattyMoo

    Park Operations

    Yes quite. I think the biggest tell of their state of affairs/management is to what extent the Sparkle Project continues over closed season. It does feel like all of a sudden the pitch has shifted from closed season 2023/start of season 2024 to where we are now and it's quite concerning as to why and how quickly. Hopefully this won't affect the taste and enjoyment of my currywurst pizza next week.
    1 point
  8. JoshC.

    Park Operations

    A stupid post in a quiet topic is passable, but if you're not going to meaningfully contribute to a topic with genuine discussion occurring we'll just throw the banhammer your way.
    1 point
  9. 10th September 2024: PortAventura Park Day 1 Today was the day, folks; our first day inside PortAventura Park! I couldn’t wait to get inside, ride attractions like Shambhala for the first time, and just generally see what the park had to offer for the very first time! Now before I start this report, I should declare that perhaps controversially, we decided not to buy any form of Express Pass for our visit to the park today. We figured that if it was terrible today, we could always buy it for tomorrow and/or Thursday. Before spending all that money, we decided that we should at least try the park without Express first before assuming that Express was needed. Anyway, let me start off our day at PortAventura Park. After having breakfast in our hotel, we headed down to the Gold River entrance to the park at around 9:45am, and were ultimately let inside at just after 10am. This was very convenient, and put us in good stead to do our first attraction at the 10:30am opening time: As we entered into the Far West section of PortAventura Park, we decided to initially head to a nearby attraction that apparently had quite poor capacity… Uncharted: El Enigma De Penitence Uncharted was nearby and had a relatively short pre-queue, so we decided to give it a go. I had been informed that the ride had low capacity and often built up a substantial queue, so I thought that it might be a sound idea to get that one done first seeing as our hotel entrance put us very close to it. The ride had a technical fault, so opened 15 minutes later than planned, but our decision to do it first proved an astute one, as we only waited 15 minutes for it once it opened and the advertised queue time was 1h 40m when we got off! Anyhow, how was the ride? Well, I actually went in knowing remarkably little, as I purposely didn’t spoil it for myself, and I have to say that I thought it was great fun! In terms of the coaster itself, I thought it was excellent; it had some fun twists and turns and fun launches, it was fast and dynamic, and I really enjoyed some of the tricksy elements (I’ll try not to spoil what those are)! I must admit, however, that I thought the on-ride theming left much to be desired for a coaster of this style; aside from the very first scene, it was pretty much a pitch black warehouse, and the screen scenes had practically nothing aside from said screens, with maintenance sheds and blank walls visible all around them. It’s a shame, as the queue is gorgeous and the coaster itself is excellent and offers potential for a great dark ride roller coaster. With marginally better on-ride theming, this could have been something quite special. Nevertheless, I still thought that Uncharted was great fun, and an excellent indoor coaster that I really enjoyed: After getting off Uncharted, we headed to a hotly anticipated headliner of mine… Shambhala Shambhala was on an advertised 50 minute queue time, so we decided to take a ride on it. This queue ended up being marginally understated, taking more like 60 minutes, but I have to say that for all the tales of woe and horror I’ve heard about PortAventura’s supposedly dire operations over the years, operations on Shambhala were not nearly as bad as I was expecting, and the queue didn’t move terribly slowly. While I’d hesitate to call the operations fast, they were not half as bad as expected. The ride was getting just over 800pph and running 2 trains, and Express allocation did not seem excessive, so the queue didn’t move too badly. But enough about the queue; how was the ride? Well seeing as my current #1 is a B&M Hyper and Shambhala is often touted as the best of the type, it was a hotly anticipated ride for me; my most anticipated of the park, and possibly the whole year. I had very high expectations, but I was seated in the back row of the 6th car, and it did not disappoint; Shambhala is absolutely sublime! There’s so much good stuff to talk about with this ride! For starters, the first drop is absolutely phenomenal, with such strong sustained airtime all the way down; it sits proudly alongside Mako and Iron Gwazi as being one of my favourite first drops I’ve ever experienced! There’s also such wonderful sustained airtime, and it’s over every hill; Shambhala delivers right to the end! I think you also really feel the additional speed of Shambhala compared to the other B&M Hypers I’ve ridden, it’s absolutely glass smooth and comfortable… it’s just such a wonderful ride! My mum and dad loved it as well, and it definitely did not disappoint: After our sublime first ride on Shambhala, we initially planned to do Dragon Khan, but instead decided to stroll further around the park, eventually settling on something a little different… Tutuki Splash Tutuki Splash was on a 10 minute advertised queue time, so we decided to take a ride on there. The queue took marginally longer than advertised, taking around 15-20 minutes, but it still wasn’t a long queue, so we couldn’t really complain too much. So, how was the ride? Well, I had a mild degree of trepidation seeing as I’m not a massive fan of absolute saturation soaking on water rides, but it was actually good fun and wasn’t too bad wetness-wise; it was more Jurassic Park than Valhalla, which suits me better! The theming was also lovely; the volcano is really cool, and I liked the jungle surroundings! Overall, Tutuki Splash was good fun, and although pretty wet afterwards, we dried out quickly in the Spanish sunshine: After Tutuki Splash, we sat down and had lunch from a cafe in Meditarranea; I had a lovely margherita pizza slice! We then planned to do Furius Baco, as we’d previously seen that it only had a 20 minute queue, but after we had our lunch, it had broken down, so we instead headed back to Far West to do a different coaster (or duo of coasters) that had now opened… Stampida Stampida was on an advertised 10 minute queue, so we decided to give one of the coasters a ride. We opted for the Blue track for our first ride, and the queue ended up being very accurate, taking around 10 minutes. So, how was the ride? Well, I was sat in row 8, and the racing element was good fun, with John Wardley’s surprise tunnel touch being particularly fun, and it hasn’t got a bad layout, but I wasn’t a massive fan of Stampida Blue. It was quite rough in numerous sections (albeit I’ve admittedly ridden rougher woodies; something like Grand National, for example, was definitely rougher), and I also thought that the trains were very uncomfortable, with a lap bar that seemed to tighten noticeably and really clasp you in as the ride went on, ensuring that you got precisely zero airtime. It seems like the sort of ride that could be vastly better if they gave it new trains and/or some retracking work, because there are some very decent wooden coaster foundations there. Overall, then, I wasn’t the biggest fan of Stampida Blue, despite it having a decent, long layout and fun racing features: After getting off Stampida Blue, I whipped straight back round to nab the other Stampida credit, Stampida Red, while the queue was short. I was sat in the front row on the Red side, and it wasn’t an awful lot different to the Blue side, albeit it felt perhaps marginally smoother. This could have been caused by me being sat in the front, being sat on my own or both, however. Following Stampida Red, me and my mum nipped to ride the other Far West woodie while the queue was short… Tomahawk Tomahawk was on an advertised 10 minute queue, so we decided to take a ride on there. As with Stampida, the queue was bang on the advertised time, taking 10 minutes. So, how was the ride? Well, I thought it was perfectly all right for a family woodie, if somewhat unremarkable. There were some fair drops on there and it picked up some speed in sections, and I personally found the ride smooth enough and with comfortable restraints. My mum, however, was somewhat pinned in and found the train uncomfortable. Overall, then, Tomahawk was a perfectly fun, if somewhat unremarkable, family wooden coaster: After riding Tomahawk, we decided to go for another water ride… Grand Canyon Rapids Grand Canyon Rapids was on an advertised 10 minute queue, so we decided to give it a whirl. If anything, 10 minutes was slightly overestimated, as we were on the ride in only 5 minutes; you can never complain about that! So, how was the ride? Well, it looked like a somewhat unassuming rapids from off ride, but it was proof that you shouldn’t judge a book by its cover, as it was a very strong rapids! The river was fast, there were some good waves and some good water effects, and it was overall a very surprising rapids, with a certain ferocity that you don’t really get on a UK rapids anymore! While not Bilge Rats level soaked, we walked off surprisingly wet after being struck by a particularly vicious wave! The girls batched into our boat with us came off somewhat drier… proof if it was needed of the complete lottery rapids rides are! Overall, then, Grand Canyon Rapids was a very surprising rapids that packed many unexpected elements: After Grand Canyon Rapids, my dad and I headed back over towards China, with us stopping at another coaster on the way there… El Diablo: Tren de la Mina El Diablo was on an advertised 10 minute queue, so we decided to take a ride on there. The 10 minute advertised queue time was in fact overstated, as we waltzed straight onto row 15! But how was the ride? Well, I did not go in with very high expectations, as I’ve never heard overly good things about El Diablo, but it was surprisingly good fun and definitely exceeded my expectations! It’s a really long coaster, it’s not overly rough, and while not the most thrilling coaster, it has some really fun helixes and turns where it gains surprising speed! Overall, then, I definitely enjoyed El Diablo more than I expected to, and my dad liked it too; it was definitely a positive surprise: After El Diablo, me and my dad headed into China to tick off a big thrill coaster we hadn’t done yet… Dragon Khan Dragon Khan was on an advertised 10 minute queue, so we decided to give it a whirl. This queue was fractionally understated, taking around 15 minutes, but I still didn’t think that was an overly long queue for such a major headliner. So, how was the ride? Well, I’d heard that Dragon Khan was very rough, but I was seated in an inner seat on row 6, and I did not find it as bad as expected based on reviews, despite not having an overly high roughness tolerance. It has a bit of headbanging in places, and is perhaps one of the rougher B&Ms I’ve ridden, but it wasn’t anything overly terrible and the ride was overall not terribly rough. It was no rougher than, say, the retracked Hulk at Universal. The layout is also very decent, with some excellent inversions and good forces; it’s rather reminiscent of Kumba in that regard, even if it hasn’t seemingly aged quite as well. Overall, then, Dragon Khan wasn’t a bad ride at all; while not glass smooth, I didn’t find it massively rough, and the layout is very decent: After Dragon Khan, my mum and dad left the park and left me to my own devices. As such, I decided to go for not one, but two, rerides on Shambhala using the single rider queue. This worked well; on a 30 minute advertised queue, I got onto the ride within 15 minutes the first time, and even with a stoppage of 5-10 minutes while I was in the queue, I still matched the advertised main queue time of 30 minutes the second time. As for the ride itself, I was seated in the back row of the 7th car both times, and if anything, the ride was possibly even better than it was in the morning, and seemingly grew on me even more with each ride! The sustained airtime was once again glorious, the speed was once again glorious, the ride was blissfully smooth and comfortable once again, and overall, the ride was just absolutely sublime and such a joyous experience!: You may notice that earlier in the report, I steered clear of doing any direct comparisons and answering the question of whether Shambhala has bested Mako as my #1 coaster. After my first ride, I was unsure of Shambhala’s placement among my B&M Hypers (the other two I’ve ridden are Mako and Silver Star), but I knew it was in the conversation of top coasters… the second and third rides, however, made me think that it may have sealed the deal to become my favourite B&M Hyper Coaster, and that after 8 years, I may finally have a new #1 coaster! I’m not concluding that firmly just yet, as I still have 2 more days to ride it more and decide, but currently, I am thinking that Shambhala is a new #1 for me! In terms of what is spurring me to provisionally place Shambhala above Mako; there are a couple of things that I feel it does slightly better while maintaining all of Mako’s best qualities. Firstly, I think the additional speed really enhances it. Secondly, I also think that Shambhala flows better and keeps the thrills going right to the end marginally better than Mako does; on Mako, you have the harsh trim and the slightly weaker ending, but on Shambhala, the ride flows beautifully, every hill delivers sublime sustained airtime and it keeps the thrills going right to the end! I also thought that Shambhala’s speed hill was a bit better than Mako’s; on Mako, that hill, while wonderful, isn’t a particularly standout moment, but on Shambhala, it provides an absolutely stunning pop of ejector airtime! Mako is still an absolutely sublime ride, but when it’s the #1 spot you’re talking about, pedantry has to win out, and Shambhala marginally wins on pedantry for me! I pondered a 3rd reride on Shambhala, but the single rider queue looked longer when I got off after my 2nd reride, and I realised that there was still a key thrill coaster I needed to ride to get the clean sweep of major coasters in PortAventura Park. As such, I headed down to Mediterranea to go and ride… Furius Baco While Furius Baco had a single rider queue, it looked rather long, so I decided to chance the 50 minute main queue instead. The 50 minute main queue turned out to be perfectly accurate, taking the advertised 50 minutes; you can never complain about that! So, how was the ride? Well, I was morbidly intrigued to ride Furius Baco, as I’ve always heard deeply polarised opinions about it and it has its fair share of both passionate lovers and passionate haters. One common thread, however, is that the ride is generally agreed to be quite rough, and given what some of Baco’s haters say about it, I was morbidly intrigued to see just how rough it actually was. I was seated in a relatively unremarkable seat, being in the row 4 inner seat on the left, and I can’t say I was too much of a fan. The launch was excellent and incredibly punchy, as is always the case with these Intamin hydraulic launches… but it is definitely a pretty rough ride! Interestingly, I wouldn’t say it was overly rough in the traditional sense of head-splitting jolts or jerkiness, which I tend to be more sensitive to than rattling/bouncing… but it is perhaps one of the bounciest coasters I’ve ever ridden, to the extent where the sheer degree of bouncing bordered on head-splitting joltiness on odd occasions, and I definitely came off with a decent headache! In the seat I was sat in, I wouldn’t say it was quite uncomfortably rough enough to be “the worst coaster I’ve ever ridden” or in that very bottom 1/10 tier like some declare it, and I think I have ridden some rougher coasters… but it was still a bit too rough for me, and given how rough it was in the row 4 inner seat, it’s not too hard to imagine it being utterly vile on an outer seat! Overall, then, I’m afraid I wasn’t a huge fan of Furius Baco, despite the ever punchy Intamin hydraulic launch. For me, it’s simply much too rough to be something I overly enjoy or rate highly; even if it perhaps wasn’t the most uncomfortably rough coaster I’ve ever ridden in the row 4 inner seat, it was still too rough to fully enjoy for me, and it’s not too hard for me to imagine how it could be absolutely vile on an outer seat or further back in the train!: By the time I got off Furius Baco, the 6pm park closing time had passed, so I bade PortAventura Park goodnight for the day and headed back to Hotel Gold River to meet back up with my mum and dad: So, that wraps up our first day in PortAventura Park! I had an absolutely excellent day; Shambhala was a particularly huge highlight, but there were many other great bits too, and in general, I just thoroughly enjoyed the day and loved setting foot inside PortAventura Park for the first time and seeing what it had to offer! In terms of my first impressions of PortAventura Park; they are overall very, very positive, and I feel that the park is right up there as one of the strongest in Europe, of the ones I’ve visited (admittedly not too many compared to some)! It’s an utterly gorgeous park to walk around and just exist in, the theming is sublime and intricately detailed throughout, and there are some great rides (Shambhala being the main highlight)! Thus far, I’m absolutely loving the park, and I can’t wait to get back in there tomorrow; I dare say that it’s possibly exceeded my expectations so far! I also feel that I should address those old chestnuts that people always moan about with PortAventura; the operations, the queues and Express Pass. Overall, I did not feel that those things were nearly as bad as I was expecting. Express usage did not appear to be excessive, and while I’d hesitate to call the operations fast, I didn’t think they were overly awful by any stretch of the imagination; I’ve seen far worse. Shambhala was doing over 800pph on 2 trains, Stampida had 2 trains on both sides and was doing a combined 1,200pph, the water rides were sending boats at a decent rate, and in general, the operations did not seem that terrible. The queues also weren’t that bad either. I did not buy Express Pass today, and personally, I don’t think I needed it; on the whole, the queues today were no worse than on a busy day at Alton Towers or Thorpe Park, and I’ve certainly waited in longer and slower-moving queues at some of our UK Merlin parks. I’d also argue that PortAventura actually had an advantage over those in that it seemed easier to find major rides with a short queue; rides like Stampida, Tomahawk, El Diablo and the water rides seemed to have queues of 20 minutes or less all day. I was certainly very content with my ride count of 12 in 7.5 hours without using Express Pass; I managed to get on every major coaster, as well as 2 water rides, and get in rerides on Shambhala! Overall, though, I had a fantastic day at PortAventura Park, and my first impressions are overall very positive! Thanks for reading; I hope you’ve enjoyed this report! Tomorrow, we’ll be heading back into PortAventura Park, as well as also visiting Ferrari Land. I can’t wait to get on Red Force for the first time!
    1 point
  10. MattL28

    Park Operations

    From a ride rather article and Bloomberg : Here
    1 point
  11. Matt 236

    Jokes

    The price of a Blackpool Platinum Pass in 2025
    1 point
  12. MattyMoo

    Park Operations

    All this talk of Oktoberfest being rubbish means I really should dress up when I visit next Tuesday to help with the IMMERSION.
    1 point
  13. JoshC.

    Fright Nights 2024

    Likely the same as last year: Crows roaming 3pm-4.30pm (ish), actors getting a short break, then heading to the scare zone. Whilst Mawkin Meadow hasn't "officially" been confirmed as returning, it featuring on the VIP Make Your Mark offering confirms it will return. The pathway was shut off today for construction, which is about the same sort of time it would close. As for roaming actors: I can take them or leave them. They're a nice extra, but I didn't like when Thorpe specifically listed them as an "attraction". Through no fault of a guest, you can go about your day and have no clue of a roaming cast's existence, simply because you never cross their path. And with scare zones and a more balanced spread of attractions across the park, roamers aren't a be all and end all. I'm reckoning with a 4th maze Death's Doors (which effectively operated a small, outdoor maze) has been cut with no like-for-like (ie scare zone) replacement. So that would leave a line up of 4 indoor mazes (Trailers, Survival Games, Stitches, New One), 1 outdoor scare "zone"/walkthrough (Crows) and 2 scare/entertainment/show zones (whatever Amity High is called this year and whatever takes place in Lucifer's Lair). I'd fully expect them to just carry on the Amity High story in one way or another (as Creature Campus 2: Electric Boogaloo), and Lucifer's Lair was a little gem of last Fright Nights, so would be great to return. With just under a month to go, there's a fair bit to do, but no more or less than they've been in other situations really (depending on how the 4th maze is going). The interesting thing is the park still haven't made an announcement. In the past several years, the full announcement would have been made by this point. Here's the dates when we had a full, confirmed line for the last several years: 2023: 31st August 2022: 31st August 2021: 26th August 2020: 3rd September 2019: 3rd September 2018: 11th September (technically, but they added in a "surprise, but not a surprise" maze on the 21st) 2017: 5th September So we're creeping towards 2018 territory with an announcement...hopefully we're not getting 2018 quality. It's interesting as the last couple of years have of course had a big teaser campaign with multiple videos crafted by Jack/Kieran. They certainly had their pros, but also some cons too. A change of pace is nice to see them experiment with if nothing else. To be fair, I expect for a majority of the audience, they don't care about the line until around now, when they're considering their visits. And even then, specifics aren't of much interest until much closer. In terms of a full line up reveal, I've seen Friday thrown about as a suggestion. It's Friday 13th (spooky), and the day after Jack releases his 'Behind the Scenes of 2023 Fright Nights'. So it fits.
    1 point
  14. tactic

    Maximum Height Limits

    I'm 6ft4" and have always been fine with the rides. Hardly ever stopped due to the fact that I'm tall and the one time I've been measured on the Swarm all was good. Have fun on your visit!
    1 point
  15. Matt N

    Drayton Manor

    For those interested, I returned to Drayton Manor yesterday for the first time since 2022, and resultantly managed to ride Gold Rush for the first time. I promised a longer review, so let me properly delve into things, having had quite a few more rides since that initial take! I was intrigued to try Gold Rush, but some of the initial reviews seemed quite muted, so I went in with somewhat lowered expectations. But I have to say that it exceeded my expectations by a fair bit; I thought it was an absolutely excellent family coaster, and I thoroughly enjoyed it! The investment doesn’t just comprise of the coaster itself, though, with the wider Frontier Falls themed area also being new for this year. I’ll start with that… Theming/Area In terms of the theming for Gold Rush itself, I actually thought it was very nice overall! I think Drayton Manor have done a sterling job with the coaster’s theming and aesthetics, personally! To raise a few specific points of interest: I quite like the queue; it has some nice vantage points, the tunnels with posters and things are quite neat, and I think it’s overall been finished off very nicely! The station is very nice, with a very nice wooden look to it and some really nice details and thematic touches! As I rode more, I noticed a surprising amount of nice thematic touches around the ride area. For example, I noticed quite a nice water feature in the middle, I noticed that a pipe by the station was billowing out smoke, I noticed some neat little signs and written bits around the area… there are a few nice little touches, and things like that really add substance to the theme! The effects sequence in the “dynamite shed” is quite simplistic, but works well. The smoke and the synchronised audio is quite nice, and it’s reasonably effective overall despite its relative simplicity. On a minor side note, the American accent used on the ride is not terribly convincing (I overheard someone in the queue describing them as “the most British-sounding cowboy ever”, which I think is quite apt…), but that’s nothing more than a fun observation… I certainly couldn’t do any better! I think the overall finish of the ride just looks very pleasant and pleasing to the eye. It has some nice landscaping, the wooden look is quite pleasant, and it feels quite well finished off. In terms of the wider Frontier Falls area; I think here is where things falter slightly. There’s undeniably been real effort put into sections of it, but if I’m being picky, it falls slightly short of being a fully cohesive themed area and comes across a tad unfinished. It seems as though the will to do a full themed area was there, but the budget didn’t quite stretch to an entire themed area and they could only do bits of it. On the positive side, some of the new look facades look really nice with some fun details, I’m a fan of the sand effect paving that goes through parts of the area, and I also think that the rethemed Drunken Barrels (now called Blasting Barrels, I believe?) looks really nice and has clearly had real effort put into it. There was clearly intent from Drayton Manor to do a full Western themed area, and what’s there looks very nice, to be fair. In terms of why I feel the area feels slightly unfinished to me; there are some rides that don’t really fit in with the theme, and resultantly, I also think the area boundaries on the end by Accelerator and Flying Dutchman are slightly blurred. The main examples I’m thinking of are: The Haunting has had no changes to blend it in at all, with it still retaining the same English vicarage theme it’s always had. To be fair, however, it’s tucked away enough that it’s relatively inoffensive within the wider visuals of the area, so this is quite a pedantic one. The main weak point for me was Accelerator. I admittedly didn’t get to see the indoor queue, as it wasn’t open and I couldn’t ride it, but externally, it looks as though there’s been little to no attempt at retheming it and it now sticks out like a sore thumb. I hope they’re able to do a bit more to make this fit the area in the years to come. Flying Dutchman also really sticks out, but I’m admittedly unsure if it’s in the area or not. But overall, I think the themed area is nice, and the theming of the coaster is particularly nice and well finished off! I hope they’re able to finish off other sections of the area like Accelerator in time, as finishing off those bits will make it a really nice complete themed area! Now let’s discuss the coaster itself… The Ride To be honest, Gold Rush was a coaster I was more intrigued by than overly excited by. It was undeniably unique and I could see that from the get go, but when some of the slightly muted initial reviews flowed in, I was sceptical about how it would ride. However, I have to say that Gold Rush thoroughly exceeded my expectations; it was really, really good fun and I enjoyed it a lot! It is not the most intense coaster by any means, but I think it’s just good, clean fun, and I often find that a very enjoyable quality in a ride; intensity isn’t everything! In terms of some key points of interest within the coaster itself: I thought it packed surprising vigour at points; the backwards sections in particular were surprisingly forceful! The launches are quite good fun and have a nice punch to them. They’re not going to blow your head off, but for a family coaster, I think they do the job nicely. Some of the twisty bits were very good fun and felt quite dynamic. I think Intamin are excellent at throwing some nice dynamic twists and turns into their family coasters, and that really shines through here! The coaster is very smooth, with not a hint of rattle or roughness whatsoever. The trains are also lovely and comfortable! It’s a deceptively long ride. The track length isn’t very long, but the switch track technology means that you get quite a bit of ride time out of Gold Rush! In terms of the ride’s overall force set, I’d liken it quite considerably to Thirteen sans the drop track. A lot of the sensations feel very Thirteen-esque. I really like Thirteen, so I liked this! I think Thirteen marginally edges Gold Rush out for me if I were to pick a winner, but it’s actually very close for me; there’s certainly a much closer contest between the two rides than I’d expected before riding! The multi-cycle feature is intriguing. It’s certainly novel, and it does make you want to try the ride again later on! Of the two cycles, I’m unsure which I preferred; I thought the backwards section dropping down the lift was quite neat on Cycle 2, but I did think that the launch out of the effects shed was a bit better when done backwards on Cycle 1. I managed to get a lot of rides in various seats, and I think my preference errs towards the back row on Gold Rush, regardless of cycle. In terms of a critique, one very pedantic thing I would say is that the ride is quite lacking in airtime given that the layout looks like it was designed to offer airtime in places. It has quite a few bits where it threatens airtime, but doesn’t quite go the whole hog and actually give you any airtime. I’m not expecting top-tier ejector by any stretch, but that is one thing I think Thirteen does better; on there, you have a surprisingly decent moment of air on the first drop towards the back of the train, and some of the hills in the outdoor section provide some fun floaty airtime regardless of seat. Gold Rush didn’t quite seem to match the fun floaty airtime pops of Thirteen, and to be honest, that is probably the one thing that keeps Thirteen fractionally ahead of Gold Rush for me. If Gold Rush provided those fun floaty pops, then it might have beaten Thirteen for me. This is a very pedantic critique, though, and doesn’t notably detract from the ride! Overall, then, I think Gold Rush is an absolutely cracking little coaster, and a superb addition to Drayton Manor! It’s my favourite coaster at the park by some margin, and for families, I think it’s a simply superb coaster that should please everyone in the family! It is not the most intense of coasters, but for the 1m height restriction, I think it packs some really good thrills and is a great coaster for the younger kids while also pleasing the older members of the family; I certainly came off with a smile on my face every time, anyhow! For the whole family demographic, I think it’s the fun, rerideable family coaster that they needed, and it suits the park’s new direction down to the ground. If we’re doing like-for-like comparisons with similarly scaled coasters, I would say that it is my favourite coaster in the UK with a height restriction of 1m or below, beating out anything on offer at Paultons Park (the commonly cited poster child for a great family park in the UK, with a thoroughly enjoyable selection of family coasters). The coaster itself is also themed really nicely, and what they’ve attempted with the wider themed area is very nice! I just hope that they’re able to get a bit of additional budget to fully complete the area and theme in some of those rides that currently stand out; that would be the icing on the cake! To close off my Gold Rush review, have a few assorted pictures I took: On a side note, I also managed to experience The Wave for the first time following the sit-down conversion, so I’ll briefly cover that too. I’ve long held the view that Shockwave would be greatly improved with sit-down trains, so I was intrigued to try it out. I think The Wave does improve somewhat on Shockwave… but sit-down trains aren’t the game changer I’d perhaps hoped they might be. They are generally comfortable and do make some of the better qualities of the ride layout shine through better; some of the inversions are reasonably decent! However, the ride is still a bit rough in places (although you admittedly feel the roughness a bit less with no OTSRs), that brake run slam at the end is still horribly violent, and it still hasn’t got the most interesting of layouts. I also noticed that the lap bar sometimes tightened a fair amount during the ride, and the new trains are also not terribly efficient for operations. The staff need to pull down the lap bar to a very specific place and ask you not to touch your bar, and then they need to press a different button before they push down your bar again to tighten it properly. It does make the operations rather inefficient. With that being said, I think it’s overall an improvement. The ride is more comfortable than before, and it also fits the park’s new direction a lot better seeing as younger kids can ride it. It fits the bill quite nicely as a “first big inverting coaster”! If you’re interested, I also wrote a trip report about the rest of my day at Drayton Manor:
    1 point
  16. 5th September 2024: Drayton Manor Hi guys. Today was an exciting day; the day of my solo trip to Drayton Manor! With my last visit being in 2022, I was returning to the park to check out Gold Rush, the final new-for-2024 UK coaster for me to ride, as well as The Wave following the sit-down conversion, and to take in the various other delights of Drayton Manor! Today started early, with me making the 5 minute drive to my local train station at a bit before 7am to take a 7:24am train to Wilnecote, arriving in Wilnecote at 9:04am. This train was very prompt, and all went well: After I arrived in Wilnecote, I walked the 30 minutes or so from the station to Drayton Manor, getting to the park entrance at just gone 9:30am. Aside from one other small group, I was the first at the park entrance, putting me in good stead for entry into the park at 10:30am: After entering the park, my initial idea was to head to Gold Rush and get the new credit out of the way. However, I waited around the area for a few minutes, and the ride didn’t seem as though it was going to open any time soon, so I eventually changed course and went to the other “new” ride since my last visit… The Wave The Wave was open and on a practically walk-on queue, so I decided to have a go on there. I was interested to try The Wave out, as I’ve long held the possibly controversial opinion that Shockwave would have been greatly improved with sit-down trains. So, how was The Wave? Did it improve on standup Shockwave as I’d long suspected it might? Well, I was seated in row 2, and the answer is yes overall, but I think the ride’s flaws are still quite apparent. On the positive side, the new trains are generally very comfortable, and a considerable improvement on the old standing trains. As I suspected, this has allowed some of the ride’s more decent elements to shine through more; some of the inversions are quite decent. However, it is still a bit rough in places (albeit you feel it slightly less due to the lack of OTSRs), that brake run slam is still horribly abrupt at the end, and the ride also doesn’t have the most interesting of layouts. I also noticed that the lap bar occasionally had a tendency to tighten quite noticeably during the ride. Nonetheless, I do think it’s overall an improvement, particularly seeing as the new trains open it up to a wider audience and allow younger kids to ride. I think it fills the role of a “first big inverting coaster” quite nicely!: After The Wave, I decided to do another ride in Adventure Cove… Maelstrom Maelstrom was on a walk-on queue, so I decided to have a ride on it. I can never complain about a walk-on queue! But how was the ride? Well, I’m perhaps controversially not a huge fan of gyroswings, and Maelstrom isn’t really an exception to that, but I have to say that it is probably my favourite gyroswing of the 3 I’ve ridden. There is some nice speed in there and the odd bit of airtime, but I don’t find the sensations to hit as hard as they do on, say, an S&S Screamin’ Swing, and I’m not a huge lover of the spinning aspect. Overall, I’m not a huge lover of gyroswings, but to be fair, I must admit that Maelstrom is probably the strongest gyroswing I’ve ridden: After Maelstrom, I decided to try another Adventure Cove flat ride, but one that I’d never done before… Wave Swinger As with most things thus far in my Drayton Manor day, Wave Swinger was on a walk-on queue, so I decided to take a ride on there. I was interested to try Wave Swinger, as other than a solitary ride on Twirling Toadstool at Alton Towers as a very young child, I had never actually ridden one of these swing rides before. So, how was the ride? Well, I wasn’t the biggest fan, with my key gripe being that it felt rather spinnier than it looked off-ride, meaning that I found the experience mildly dizzying, to say the least. That’s down to my poor spin tolerance rather than being the ride’s fault, but overall, I wasn’t a huge fan: After Wave Swinger, I noticed that a key draw of my visit was finally open, so I decided to make a beeline for it… Gold Rush Gold Rush had now opened, so I decided to head on over and take a ride on there. Once again, this ride was practically walk-on, and I waltzed straight into the back row. I can never complain about that! But how was the ride? Well, I’d heard quite muted initial reviews of Gold Rush, so I went in with somewhat lowered expectations, but I have to say that it definitely exceeded my expectations. I thought Gold Rush was absolutely fab, and it was a very pleasant surprise! Don’t get me wrong, it is not the world’s most intense or thrilling coaster, but I thought it was just really great fun and very easily rerideable! There are plenty of fun twists and turns, the ride packs surprising vigour in places, it’s smooth and comfortable, it’s long, and overall, I just thought it was an excellent family coaster! The theming is also lovely, and overall, I think it’s an absolutely superb fit for Drayton Manor, and exactly the sort of fun, rerideable family coaster they needed, in my view: After Gold Rush, I headed to the final operating non-kiddie coaster I hadn’t yet ridden… Jormungandr As with everything else, Jormungandr was on a practically walk-on queue (you’re probably sick to death of me saying that by now…), so I decided to give it a go. So, how was Jormungandr? Well, it’s all right for what it is, but I wouldn’t call it an overly strong powered coaster. It has its fun moments of mild speed, but it seems to really struggle up any kind of incline and have considerable stretches where it goes very slowly. Between that and the fact that it’s also somewhat rough whenever it picks up speed, I’d definitely argue that Jormungandr is showing its age a tad now, but for what it is, I think it’s overall OK: After Jormungandr, I headed for another ride on The Wave. This time, I was seated in row 3, and it was similar to before; an improvement on the old Shockwave, with more comfortable new restraints and some decent inversions, but still not without some notable flaws: After my reride on The Wave, I headed for two back-to-back rerides on Gold Rush (one in row 7 and one in row 10). As with before, I found the ride to be a fantastic family coaster that was great fun and definitely proved a positive surprise: After my rerides on Gold Rush, I briefly sat down to eat my lunch, timing the throughput of Gold Rush as I ate (for those interested in such matters, my reading was 511pph). I then headed for a reride on The Wave; I was seated in the front row this time, and while it was probably the best ride I’d had on it so far, my thoughts remained quite similar: After my reride on The Wave, I then headed for a reride on Jormungandr; I was sat in the front row this time, and similarly to earlier, I thought that the ride was OK for what it was, with some fun moments of mild speed, but nothing particularly earth-shattering. Sat up front, however, I did notice some rather disconcerting creaking noises as we re-entered the station…: After Jormungandr, I headed to my first different ride for the day for a couple of rides… Thor Thor looked empty and like it was looking for riders, so I decided to give it a whirl while I was in the Vikings area. While I’m not generally a huge fan of flat rides, I didn’t remember Thor being too bad back in 2022, so I was interested to take a ride on there. So, how was the ride? Well, I’m sorry to say that it wasn’t quite as good as I’d remembered in 2022. While there was some good speed in places, the ride was a little spinnier than I’d previously remembered, and today, I also found the motorbike-style seats rather uncomfortable: After my ride on Thor, I headed for two more back-to-back rides on Gold Rush (one in row 2 and one in the back row), and I really enjoyed them once again. Gold Rush has been such an excellent addition to Drayton Manor and given them the rerideable, fun family coaster they really needed: After the two rerides on Gold Rush, I decided to do something slightly different and head for a dark ride… Sheriff’s Showdown Sheriff’s Showdown was walk on, so I decided to take a ride on there. I thought a dark ride might mark a nice change of pace at this point, and Sheriff’s Showdown was right there in front of me! So, how was it? Well, it was good fun! I’m not very good at interactive dark rides, but I found Sheriff’s Showdown to have quite a nice, self-explanatory shooting system. There are also some nice props and sets in there; I particularly liked how some of the props reacted to being “shot at”, which added a nice touch compared to something like Duel where you shooting targets had no impact on any of the surrounding scenery. Overall, then, Sheriff’s Showdown provided a nice dark ride diversion for a few minutes; in terms of my score, I got 7,800: After my ride on Sheriff’s Showdown, I had a go on the other dark ride directly next to it… The Haunting The Haunting was right next to where I was, so I decided to give it a go. This was the first time today where I had to wait for a few minutes; due to the manner in which The Haunting operates, wherein the experience only runs every 15 minutes, there is often a small wait outside. It didn’t take long, however, and me and one or two other groups with small children were ushered inside the building before we knew it. So, how was The Haunting? Well, I thought it was quite good! The various pre-shows are quite good and atmospheric on there, and while the madhouse portion itself is perhaps weaker in terms of ambience and effects than some others I’ve experienced, it still provides a solid conclusion to the experience nonetheless! I also had a rather eerie experience on here… you may remember that I mentioned that the two other groups joining me in the Haunting were groups with small children. Well, said small children were put off the ride portion of the experience by the spooky pre-shows… so they skipped the ride portion, meaning that I ended up being the only person in the entire Madhouse! I’ve done rides on my own before, but I’ve never done something like a Madhouse on my own and been the only person in the entire experience before… it was incredibly eerie! That certainly added an interesting angle to the experience for me, anyhow: After The Haunting, I then went for two more fun rerides on Gold Rush. I was seated in row 11, and I did both rides without leaving my seat!: After that, I went for another reride on Jormungandr. I was seated in row 13, and similarly to earlier, it was OK, with some fun moments of mild speed: I then went for another reride on The Wave, where I was seated in row 2. Similarly to earlier, it had some decent elements and felt somewhat improved over the standup version: I then went for two more back-to-back rerides on Gold Rush (one in the front row and one in the back row). By this point, the cycle had changed to Cycle 2, so that provided a different experience; I’m not entirely sure which of the two cycles I prefer, to tell you the truth: After my two rides on Gold Rush, I decided to go for something slightly more relaxing… Polperro Express The Polperro Express had only a short wait, so I decided to take a relaxing detour on there. I’d never ridden it before, so I was interested to see what it was like. I have to say that it was a very nice ride; there’s something quite charming about a steam train, and it was nice to just sit back and take in the sights of the park for a few minutes: After my ride on the Polperro Express, I went for two back-to-back rerides on The Wave (one in the front, one in the back). These were enjoyable enough, even if that brake run slam became no less abrupt with successive rerides: I then went to my final different ride for the day… Flying Dutchman Flying Dutchman was walk on, so as I’d never ridden it before, I decided to give it a go. My relatively poor spin tolerance is well documented at this point, so I wondered whether I’d find the ride too spinny, but it wasn’t too bad, with the ride being a relatively sedate experience: After my ride on Flying Dutchman, I decided to have a reride on Jormungandr in row 16: I then closed out the day with 5 back-to-back rerides on Gold Rush (4 in the back row and 1 in row 3). This was a great note to end the day on; Gold Rush is such a fun and rerideable coaster: After my final rides on Gold Rush, the 4:30pm closing time had arrived, and I headed out of the park. To get back home, I actually had to do something slightly different and go from Tamworth station instead of Wilnecote, so my good friend Uber once again came in handy. As with my South East trip in June, Uber proved excellent; I could not say enough good things about it. As for Tamworth station itself; this was a confusing station. The split level platform meant that it took me a good few minutes to get to the right platform… I also changed in Birmingham New Street on the way home, and that is an impressive station following the revamp work! I was a particular fan of the giant animatronic bull; I thought that was very cool! I eventually got picked up in Gloucester at around 7:30pm, thus bringing my day to an end: So, that just about wraps up my day at Drayton Manor! I had an excellent day; I was thrilled to get on both Gold Rush and The Wave, and I was thrilled with the deserted crowd levels, which meant that I ended the day on a ride count of 31 (!). That is a new record ride count for me in one theme park day (albeit only narrowly beating my previous record of 30)! For those who have lost track, my final ride count was as follows: Gold Rush x14 The Wave x6 Jormungandr x4 Maelstrom x1 Wave Swinger x1 Thor x1 Sheriff’s Showdown x1 The Haunting x1 Polperro Express x1 Flying Dutchman x1 I had a brilliant day both riding new things and reriding things I’ve done before, but I have to say that Gold Rush was a definite highlight! Apocalypse was a brilliant ride that left big shoes to fill, but Gold Rush is a more than satisfactory replacement, in my view; it’s a brilliant family coaster that’s fun and rerideable, and it thoroughly exceeded my expectations! It’s such a good addition to the park, and exactly what they needed! On a personal note, I was also happy for another solo trip to go well. I know I’ve been on a solo day trip to Drayton Manor before, but it does always give me a confidence boost when these things go well! Thanks for reading; I hope you enjoyed this report! You haven’t got long to wait until my next one, as I’m off on my first ever visit to PortAventura World in Spain on Monday! I can’t wait to get to another major European theme park, and I can’t wait to experience headline coasters such as Shambhala and Red Force for the first time!
    1 point
  17. MattyMoo

    Park Operations

    That's not the Merlin way - website, signs, emails or otherwise 🙃
    1 point
  18. MattyMoo

    Fright Nights 2024

    Just had a brainwave, if it is a club type scenario, the preshow could be doorstaff, and then you are split with a "you're on the list" or "you're name's not down, you're not coming in"... Just an idea, like. In the same way as good Vs bad wood on Creek.
    1 point
  19. The issue with the train crash sequence (and why it was removed for the 2018 season) was that it just didn't work. Completely temperamental, had a mind of its own, and they just couldn't get it right. As cool as it was, it was also another effect that made it a "one and done" type ride. And, given its temperamental nature, when it didn't work, anyone who was expecting was more disappointed. I maintain my original standpoint with this version of Ghost Train: the concept is the best they could have done with what they had to work with. There's issues (transition to crypt, the shop exit, etc), but given the hand they were dealt, it's not bad.
    1 point
  20. Mark9

    Park Operations

    Tiger Rock and Rattlesnake look on in sadness.
    0 points
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