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Showing content with the highest reputation since 09/05/26 in all areas

  1. 2026 Season

    JoshC. and one other reacted to MattyMoo for a post in a topic

    2 points
    First visit of the year yesterday (10th September) as didn't manage to get a date that worked with my park buddy in April time and once it starts getting busy we CBA with the queues! Anyway, my rambling thoughts Got 3 rides on Hyperia - max queue all day was 50 mins, bottomed out at 15 minutes. We decided to wait for it to open in the morning, it opened around 10.30am. I know that it's an off peak day, but I think it's a valid point to say that as the headline (icon?) ride it really should be open for park opening. I appreciate that problems happen butit seems to happen too often. Our first ride was Row 1, second was Row 2 and last ride of the day was Row 10, so as someone who only visits once or twice a year, I was very happy with that. Row 10 is absolutely nuts. The force of being dragged over the first drop is just ridiculous. I don't care what anyone says, I adore Hyperia - I personally don't want another element, I like the fact it's compact, does just enough (in my opinion) to make it super thrilling without ruining your day. The area is looking far better now that the plants have started to bed in. Good to see station effects are all working too still. Stealth is evidently upset that my love has switched to Hyperia 🤣 Ended up on one train operation, we suspected there must be a train issue from the up and down time (no pun intended) in the morning. Maxed out at a 40 minute queue on one train which really shows how painful it is when it's not at full capacity. Still had 2 good rides, but can I just say - those Stealth birthday flags were evidently bought on the cheap because they are all missing bar one, so you have barrels there with metal poles on and nothing at the top. I say close RIta now and use it all for parts to keep Stealth alive, please and thankyou. Nemesis Inferno was INTENSE, I swear this gets more and more intense every year. Flies up the lift hill every time, and feels faster than ever, if you like that sort of thing. For me, it's a one and done really as I like to keep my stomach contents down. An advertised 15 minute queue ended up being more like 40 minutes though due to loading of guests with accessibility issues, which I understand and appreciate - but the whole thing seemed to take forever with two empty trains sitting there with no guests in sight. Empty trains were sent round also prior to this - not sure of the process they have to go through but I've never seen anything like it before. Colossus was incredibly unpleasant. Ghost Train was closed all day and then opened at 3.30pm approx, so fair play for them bothereing to do that. We didn't get to ride as didn't want to risk being stuck on it if it went down, as that seems to happen to us far too often. Have to wonder how much longer this has left in it, it must cost them a fortune in power and staff. Quantum was shut until late in the day. Samurai was closed all day and advertised as so. Vortex & Zodiac both closed of course. Walking Dead The Ride had a lot of downtime - when we did get on, a lot of the effects in the first half seemed to be inoperable, I'm guessing that's why they didn't bother opening? In the pre-show, they now have a tensar barrier infront of the board with the creator names "easter eggs" on, assume that's to stop people vandalising it but odd that's suddenly been done now as I haven't seen anyone do so prior. The walk through to the station was very dark (too dark?!) - they've turned off that car that honks all the time so that's good, especially when we had to wait to load in the station for 10 minutes or so for reasons unknown. Also, incredibly oddly, you can hear the Nemesis Inferno music INSIDE in parts of the ride?! The Launchpad has all the F&B units there - closed, and the flower entrance sign/portal, minus the central sign - so just some flowers on some wood. There were no staff in the car park directing you where to park, so went and charged my EV on the hotel charge points (as the ones in the "main" car park have a number out of action). The entrance bridge looks tired after it's glow up with the rebrand - specifically, a lot of the flags with the new branding are again missing. Appreciate these are effectively small details, but that's the entrance to start (or finish) your day and to me speaks volumes. We felt the staff in general were pretty downbeat/narked/didn't want to be there (which we totally get tbh, but still) - with the exception of a very cheery chap who was at the queue line entrance on Colossus who wished us a good time and an enjoyable ride (Colossus did not adhere to these wishes) and also a queue batcher on Hyperia who commented on my retro Stealth shirt (Human cannonball one). Tiny details but they help make the day more enjoyable. We spotted a ride op on Inferno leaning on the barrier where the train exits the station whilst waiting... now, I'm sure it's probably safe but I don't think I'd put my trust in that with the drop below and probably not in the ride handbook...! So all in all - the park is tired in places (as are the staff) - will we ever see a relaunch of the Sparkle Project because I feel the park needs it (Whilst I'm here - the Stealth tyre entrance is completely faded and unreadable again...). Hyperia still very good indeed and much needed for the park - getting queues of 40-50 minutes on a "dead day" is impressive. Will be interesting to see what 2027 brings, if anything, but it all just feels a bit stale and stagnant at the moment there, tired is the operative word and the state of the flat ride lineup (not that I really ride them, but they serve a purpose) with increased downtime ahead of the busiest time of the season is concerning, and indicative of the age of them all. It seems a done deal that Zodiac isn't coming back this year... Vortex is more of an issue as this is always popular. Hopefully Samurai is nothing too major considering it's work in closed season. One final thing - we actually saw SAW have a 5 minute queue at one point, which is normally unheard of, but for most of the day that thing still pulled in the crowds. Whoever signed that IP has a lot to be thanked for by Merlin.... PS. I await Parm Pap's thoughts on the above.
  2. Stealth

    planenut and one other reacted to MrCard96 for a post in a topic

    2 points
    I was at the park yesterday (10/09/26). Stealth had a bad start to the day. Managed 4 laps then one of the trains had to be pulled off. It remained on reduced capacity for nearly the whole day. Engineers were consistently checking restraints each time the ride broke down which would back up that it was the back row restraints causing issues. Also both trains were finding it very difficult to enter the unloading bay. Very very slow to get round the corner and into the unloading bay. Hopefully they get her healthy again soon. The engineering team really are fantastic with Stealth. I appreciate it as it's my number 1 coaster in the UK. Stealth remains very close to my heart for the reason it's launch is something special. And now a world record holder. It'll be a real sad day when Thorpe get rid. I have to drive 3hr 40 mins each way to get to Stealth. But always it's very worth it. Can just about hack it in a day. P.s thanks to the staff for walking us to Nemesis Inferno fastrack for the breakdowns.
  3. That YouTube channel has all the videos. As you said, the one you posted was the first. And though this wasn't a teaser, it was posted shortly after the name reveal: I believe that the Saw IP was confirmed reasonably late in the process - my understanding is that it could have even been after the first teaser video was released.
  4. Hyperia

    JoshC. reacted to Cal for a post in a topic

    1 point
    I came across this which I found quite interesting https://creativepool.com/merlinentertainments/projects/hyperia-experiental-award-for-merlin-entertainments?utm_source=chatgpt.com It’s Merlin’s entry for Hyperia in the 2025 Creativepool Awards, a few things I found particularly interesting: Hyperia was specifically designed with teenagers in mind, with Merlin saying one of the aims was to 'reignite the passion' of teenagers for Thorpe Park Within just a few months, Hyperia had achieved a 9.6/10 Product Score, while Thorpes Net Promoter Score increased by 12% year on year 46,154 Hyperia merchandise items had been sold, with the shop generating £698k. This was £385k more than expected The queueline shop generated £240k, making it the best performing queueline shop on site Merlin says Hyperia directly contributed to increased visitation, with many guests specifically saying Hyperia was the reason for their visit
  5. Things You've Overheard at Parks

    planenut reacted to Benin for a post in a topic

    1 point
    The greatest joy of the British language is how we have mastered the art of swearing.

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