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Showing content with the highest reputation since 04/24/19 in all areas

  1. 11 points
    MattyMoo

    Jungle Escape

    OMG I hardly recognise it 😮
  2. 8 points
    Loggers Creek

    Black Buccaneer

    Proof Varney is actually Thanos. Merlin will never reopen it unless it’s themed to a Donaldson I.P.
  3. 7 points
    Ivsetti

    Jungle Escape

    Their shame
  4. 5 points
    JoshC.

    BounceZilla

    I'll just throw it out there that I genuinely think this will be fun. Who doesn't love a giant bouncy castle? But, this still shows the state of the park right now. They've chucked in an inflatable course that wouldn't look out of place at a summer fair as a quick fix. If this is all they can afford, what does that say for the future? I genuinely can't think of any other park in the world which is so desperate for new stuff on such a restricted budget that they have had to resort to adding a bloody inflatable.
  5. 5 points
    MattyMoo

    Jungle Escape

  6. 4 points
    Marc

    2019 Season

    Popped in for abit today - good to see the park continuing to run well - quiet day, rides running full capacity with minimal queues - Inferno team in particular were running it well with trains not staking.
  7. 4 points
    Ryan

    BounceZilla

    I had low expectations, but **** me 😂
  8. 4 points
    Project LC

    Quantum

    Flat rides probably don't draw in guests. For Merlin's rediculously high rate of return targets its pretty clear why very few flat rides are built. They cant sell them as a world's first so they stick a bunch of actors to them to make them an "experience" which in turn leads to negative feedback due to the low throughput and the attraction being inconsistent. So they now have an expensive to run actor led experience that will last 1-3 years. This phenomenon is bad for the park but is being made significantly worse by the fact that the old flat rides have come to the end of their life. They need replacing. Which means instead of just all new attractions being inadequate and short lived, replacement ones now suffer the same fate.
  9. 4 points
    MattyMoo

    Black Buccaneer

    I'm sure it'll be making a splash back soon. For the next 3 years.
  10. 4 points
    JoshC.

    Flamingo Land

    I guess so yeah. But in the same way there's a possibility I could go on to win an Olympic Gold medal in the 100m.
  11. 3 points
    Marhelorpe

    BounceZilla

    The park will then close it and display an un-clipped, cable-tied A4 laminated sign on the temporary fencing surrounding the area saying "BounceZilla will make a splashback soon!".
  12. 3 points
    Martin Doyle

    Kolmården Wildlife Park

    Having finally ridden Wildfire, I think there’s a few things that should be pointed out with it. It is a truely brilliant coaster and in my opinion the best coaster in Europe. HOWEVER, this ride does have two MAJOR flaws. 1, if you ride it early in the day it is very sluggish and slow compared to what it is in the afternoon once it “warms up”. This is quite a flaw given the other RMC I have done (Steel Vengeance) is consistent no matter what time of day you ride it. Flaw number 2 does not apply to me specifically but more to “larger riders” and that is the restraints. Wildfire’s (and Steel Vengeance) leg bracket may not affect me necessarily as I leave that much of a gap between my legs and the bracket BUT if you are somebody with larger legs, these restraints WILL cause you some major discomfort. This coupled with the lap bar itself crushing down on your lap will absolutely nullify most of if not all of the airtime that RMC coasters are famous for. Those flaws aside, Wildfire is a brilliant coaster with one of the greatest first drops in the business (I maintain it has a better drop than Steel Vengeance) and in general a good fun layout. May not be as airtime heavy as I expected but it still had enough decent pops of airtime in its layout and also features some good hangtime. It is simply a stunning coaster to look at with its layout interacting with the rock work and the views from the ride of the surrounding area with the lake and surrounding woodlands and because of the fact it NEVER has any sort of queue, marathoning it over and over is dead easy. Certainly worth a trip to Sweden to ride!!
  13. 3 points
    Thing is The UK really doesn't make that much money for the company, in comparison to international parks. There's a market for them to tap into across the world, and it works (apparently), so I do get why their focus is on international. However, that said, I also agree that there needs to be a bigger budget for CwOA, even if it's a one off, it would allow the park to make the changes and improvements it so desperately needs
  14. 3 points
    I've changed the topic title. Certainly a much more accurate name
  15. 3 points
    Mark9

    Nemesis

    I've edited your post for you.
  16. 2 points
    Many years ago a man visited a smallish yet popular Danish amusement park. That place was Tivoli Gardens. He was inspired by the charm and character of the place which lead him on to creating his own park. That man was Walt Disney. Tivoli Gardens has been somewhere I have always wanted to visit, whether that be it’s significant history, interesting pallet of attractions, or to say I have visited the fourth most visited European park? These were just some of the reasons, not to mention ‘’technically’’ following Walt’s footsteps. Opening in 1843, Tivoli is the second oldest amusement park in the world (after Bakken). The park is literally in the City centre of Copenhagen (Denmark) putting it firmly into the category of city parks. Like Liseberg, Grona Lund and Blackpool Pleasure Beach. The park features no fewer than three entrances, including the iconic main entrance. We decided to take this one. Upon entering, you are greeted upon some pretty picturesque gardens and open spaces, which make for an ideal first impression and one contrasting the busy street outside. One of the first attractions we visited was the iconic Ruschterbahn (Roller Coaster). This attraction dates back to 1914, making it one of the oldest attractions in the park and maybe the world. Despite being nestled into one of the park’s corners, it was definitely one of the most popular attractions. And for a great reason! The ride is so simple yet perfect, a brake-person rides on the train with you and controls the speed as you go through numerous drops and turns. I can safely say the Ruscteebahn is my favourite attraction in the park. It’s effectiveness of completing simple tasks so perfectly is satisfying. It is easily my favourite of the three Scenic Railway attractions I have done too. Tivoli’s second headline coaster is The Demon (Daemonen),a B&M floorless which opened in 2004. This must be one of the smallest B&M’s in the world, with it’s compact layout. There seemed to be some rows dedicated to VR in the station, however we didn’t see anyone use it whilst we were there. Another VR failure? It definitely isn’t my favourite B&M out there, however it’s impressive what the park have managed to fit into what is a very small footprint (for B&M standards). Better than Dragon Khan though. The park did have a Mack powered coaster, however this was in the process of being replaced whilst we were out there. “Adds another to the list of spited creds”. Our final coaster was Kamelen (Camel), an adorable Zierer . This replaced their older junior coaster. The attraction features an Arabian style theme (like other rides in the area). Six laps too? Woo! There are two dark rides inside Tivoli, one of these is The Flying Trunk. This Mack ominmover attraction depicts numerous scenes based on the books from renowned Danish author Hans Christian Anderson. The attraction was sweet and relaxing. It is certainly impressive how much they have managed to fit into what is a relatively small building. The ride is built partially below ground level. The Mine is the park’s second dark ride and is just totally bizarre. You go around in small boats shooting targets, although the scoring system is not particularly clear. The guns are either similar to Wands, or things one will say is less appropriate! The ride is essentially a tiny flume dark ride with lasers. The scenes are charming despite the potential lack of context. Tomb surprisingly disliked most of the attraction. Tivoli packs a large selection of flat rides, some of which have to be the craziest out there, Vertigo is no exception. This crazy contraption flings you 360 whilst turning at rapid speeds to the point of almost making the former Slammer look tame. I enjoyed it, but literally experienced my limit for thrill rides! Some of their other flat rides include a pretty Steampunk themed Air Race, an S&S drop tower (least this one launches down) and a Crazy inverted Magic Carpet. I found this one the most nauseating, it probably didn’t help that girl opposite me looked like she was going to vomit any moment tbh. Amongst this, they also had a highly impressive Fun House, which was free flowing and located underneath the Ruschterbahn. They also had an adorable Vintage Cars attraction which is amazing, because fountains and a vintage Ferris Wheel. We ran out of time for the Dodgems, Carousels, Land-Train and Sea Storm (style) attractions. Annoyingly some attractions were unavailable on our day of visit, including the Fata Morgana which was an iron condor style ride, a crazy mutated breakdance attraction (which replaced their old breakdance) and the sky flier. Tomb was particularly disappointed by the later, especially when it was actually operating the next day too. Just like Efteling! The park also plays hosts to their Illuminations show every evening/night. Essentially a smaller scale Aquanura , the performance features fountains, lights, fire and other effects. Whilst Aquanura is more impressive and contextual, Illuminations still makes for a cherishing and worthwhile watching. The rides shut at 21:45 on the day we were visiting, due to their Friday Rock event, where their centre stage hosts notable Music artists performing. We watched some of the music even though it wasn’t really our cup of tea. We left just before the end, grabbing a McDonald’s on the way. Final Thoughts and Reflections: Tivoli Gardens is undoubtably a charming and lovely park to visit and something of a national treasure to Denmark. Despite it’s relatively small size it hosts a very reasonable diversity of attractions which suit the park. The grounds, landscaping and architecture are lavishing. Whilst not themed as such, the park are definitely trying to allocate different stylings to each area of the park. whether that be Space/Steampunk, Asian or Middle Eastern sections, which are reasonably distinguishable. The park was generally charming and the majority of staff friendly and helpful. It is probably also one of the better parks for food quantity and quality. Smorrebrod, a cultural delight. My only major criticism I can really give was the lack of audio in most of the park. Whilst the dark rides and toilets featured audio, there were very few other areas of the park (especially main areas) where there was nothing. Whilst I don’t expect audio blaring out left right and centre, it would be pleasant if a few more areas featured audio to enhance further atmosphere to the place. Just something ambient and reflective here and there would do the job. I would recommend a visit here to anyone, whether your after a park with charm, class, thrilling attractions or all three! Tivoli Gardens is worth seeing at least once in everyone’s lifetime theme park lover for not! Join me soon in part two as I cover some of the other things to see in Copenhagen outside of Tivoli Gardens, where I witness this City of modern fairytales by Land, air and sea to see what treasures and cultural gems are discovered. Thanks For Reading!
  17. 2 points
    Last weekend, I visited Berlin and Leipzig for a quick cred run and culture trip. I had originally planned to go to Finland and hit up Linnanmaki this month, but since Taiga opens next month, we opted for something a little different.. After arriving in Berlin Friday morning, the first port of call was Little Big City. Owned by Merlin, LBC is one of their newer midway brands, and is basically a miniature village which goes through the history of Berlin. This one opened up about 2 years ago, and one opened in Beijing late last year, so it's struggled a bit so far. We had free tickets thanks to a member of the group being a Merlin-worker, and hit the attraction up at 11am. We were the only one in the pre show room (which is basically a projection explaining the concept), and there was probably only about 10-15 other people in the attraction whilst we were there. It's not a large attraction, and all the exhibits take place in one large room. However, it is well done: there's lots of interaction points, you can get very close / touch basically all of the models, and it's really informative and relaxed. It handles the more sensitive parts of Berlin's history well too. We spent about 50 minutes in there, but a family / more interested group could easily spend closer to 90 minutes I'd say. So yeah, it's a shame this isn't doing better and the brand isn't taken off. It has potential, but feels poorly marketed and in an awkward location. At about 13 euro for entrance, it's perhaps a little steep in price and I probably wouldn't have paid to do it personally, but I reckon for those who are interested in learning a little about a lot of the history, it's perfect. We then made the 45 minute ish drive down to Karls Erlebnis-Dorf Elstal. This came onto my radar last year when they opened up the abc tube coaster K2. For some more context, Karls is a massive strawberry farm brand, and we saw a few strawberry stands in Berlin in our brief time there in the morning. The place itself is a bit weird: it's like a garden centre, mixed with a market, mixed with an adventure playground, mixed with a small theme park in the making. Over the past couple of years they've added more rides and more to the theme park side of things. Entrance to the place is free, and includes a few attractions (mostly adventure playground stuff, like climbing frames, outdoor maze, etc), and the rides are pay per ride (1-4 euros per ride), or unlimited rides for 12 euros, the latter of which we opted for. After a delicious and reasonably-priced lunch, we moved onto the rides. K2 is one of the biggest surprise coasters out there, given it's unassuming location. The ride is themed to potatoes / harvesting potatoes / a crisp factory. The queue line (which is exceptionally long), is beautifully well-themed. It's like walking through a crisp factory, going from the harvesting of potatoes to the prepping of them into crisps. For those who have been to Phantasialand, it's similar in style to Maus au Chocolat's queue line. And it is themed amazingly. This is honestly one of the best themed queues I've ever been through: in the same league as Maus, Flying Dutchman at Efteling, etc. Which in itself is a feat. The ride itself is great fun. The cars have a lot of room and only have a seatbelt to lock you in. You go through an indoor pre-lift section which shows the harvesting of potatoes, before climbing up the 80ft lift and going round. There's some nice little pops of floater airtime, and it's just a fun, speedy coaster. It hits a MCBR which kills a lot of speed, before going through a couple of helixes and hitting the brakes. We did it multiple times and it's just as fun every time. Another quick thing to add: the throughput. This ride was running 4 cars, on a Friday afternoon when the place was super quiet. It occasionally had a queue, but it was running really well and cars were constantly flying around. Was really great to see! The rest of the park is fairly standard fodder. There's a Zierer water carousel thing (like Squid Surfer at Legoland), a water drop thing (the first one I've done: it was terrifying), mini drop tower, tractor ride, etc. All were really well styled and worked really well. And in saying that, we had a really good time. The place is really relaxed and a lot of fun, and has plenty to do, especially factoring in the non-park stuff. The place is usually open 10-8 as well, so it's easy to visit whenever you want. The place clearly has a bright future, financial backing and a long-term place, since they're planning on adding some form of hotel / camping / resort experience in 2021 too. Definitely one to watch! That's all for now. We drove down to Leipzig (a couple of hours away), ready for a..erm...fun day at Belantis tomorrow...
  18. 2 points
    Loggers Creek

    BounceZilla

    BounceZilla be like. Nailed it!
  19. 2 points
    Marc

    BounceZilla

    Be interesting to see how popular this proves to be - I actually think it will do pretty well - can see why it’s not everyone’s cup of of tea but do think it will appeal to the GP.
  20. 2 points
    JoshuaA

    BounceZilla

    Remember when Thorpe used to be like the second best theme park in the UK? Well, past tense is fun..
  21. 2 points
    Ivsetti

    BounceZilla

    This is one of those things where just doing nothing would've been better. This is actually a joke. At least GameFX and Jungle Escape are defend-able to some degree.
  22. 2 points
    JoshC.

    BounceZilla

  23. 2 points
    Loggers Creek

    Black Buccaneer

    If Vampire goes the whole park is basically dead. Its the one ride the park needs to ensure it can function with it’s current operation.
  24. 2 points
    Mark9

    Kolmården Wildlife Park

    Kind of nice to read an RMC review that isn't completely positive so thanks for that. I had similar problems with the restraints on Goliath and Steel Vengeance and I'm not a big guy but I am relatively tall and found my legs hitting the leg bar constantly.
  25. 2 points
    Marhelorpe

    Kolmården Wildlife Park

    Alright, I have also now ridden Wildfire, to which I have finally lost my RMC virginity and to be brutally honest and truthful here, I was underwhelmed with it. I realise I am going to be the only person on the planet who didn't think too much of this, so are expecting shots to be fired left, right and centre, especially given how much hype is surrounding RMC's at the moment everywhere you look online. But I was expecting to be monumentally blown away by this thing after so many fanatics and 'enthusiasts' claim this is one of the best coasters in the world and best models of coaster on the market; and I was desperately seeking and secretly hoping it was going to top Helix finally as my number 1 coaster. Sadly, it is far from that spot after over 15 rides on the thing and heck, it's not even a top 5 coaster to me. Why you might ask? The answer is simple - poor design. The first design flaw is Wildfire through POVs online might show the thing being relentless from beginning to end and only slowing down a little bit when going through the 2nd inversion and towards the end of the layout, but my goodness, this proves looks can be really deceptive. There are two points on this coaster where it barely trawls through it's circuit to the point I thought it was going to stall at one point. These two moments are pace-killers on this coaster and that's a major fault with the design of it's layout through my eyes. It's Icon's first inversion kind of slow we are talking about here and to me, any coaster which has weak spots like this is a massive turn-off. Most coasters suffer moments like this whether it's Taron's trim brakes, Icon's weak 1st half, Nemesis' stall turn or Helix's launches for example, but the idea of going from 74mph to less than 10mph in the space of less than 10 seconds is quite extraordinary for a coaster model many claim to be amazingly quick and zippy, so it hinders the ride hugely in my view. So that's the first fault. The second fault is you may also hear some reviews say Wildfire is a ride which as it 'warms up' gets faster during the day and therefore becomes more intense, and by golly, they were not wrong here. It is so inconsistent with speed. The difference between riding this thing in the morning as opposed to the late afternoon is like night and day. It's not a little difference, it's a huge difference. As mentioned above, the coaster barely makes it through the circuit if you ride this in the morning and it feels close to stalling, but give it a few more hours and the ride is much faster through every element and made it far more enjoyable. This is also noticeable with a full train with higher potential energy compared to an empty one. I understand almost every coaster in existence suffers this same fault of 'warming up' to some degree, but my word, I wasn't expecting a difference as large as this on Wildfire. And lastly, the biggest fault I had with this coaster also falls under all other RMC's out there to be fair, and that's the restraint design. Whilst the seats are comfy enough to sit in, there are these horrible leg 'brackets' I like to call them which clamp down on your shins giving you almost no room at all to move or adjust your legs. This posed a major problem for me and caused a lot of discomfort when being flung everywhere, because I could feel these digging into my shins really badly through some elements. Plus, when I look at them on the trains, they look and feel like a needless thing to add, especially if you are in the back two seats of each of the six 4-seater carriages. The seats are deep enough to prevent this and the two directly in front are enough to stop you sticking your legs out, so to me, these are not necessary. As a workaround, something similar to the GCI wooden coasters with a small walled shield by your feet would work far better in my eyes, similar to what you see on Wicker Man, Balder and Wodan for example. Now I understand not everyone will have this problem and it only really poses a problem for the more... 'bulky' guests to put it in PC terms, but I didn't enjoy having my shins pinned down by a force of over 4G and 12 airtime moments on this coaster one bit. It caused some major discomfort which reminded me of levels similar to Colossus' restraints in all honesty, and if every other RMC has this, including Steel Vengeance, then I frankly have very little interest in being clamped down like this again. Partly what makes Helix, Taron, Shambhala, Icon and Wodan my top coasters is these all offer some very comfortable seating which accommodates people of all shapes and sizes, but Wildfire felt very restrictive and is a massive thumbs down from me in this area. But all this aside, there's no denying there are some fantastic elements to this coaster and I am very pleased to have finally ridden it! The interaction between the coaster and the natural hillside terrain of the zoo is unparalleled to anything else I have seen before and the setting of this ride is brilliant. The views alone from the top at the crow's nest turnaround alone are worth just getting on this ride in my view. The 81 degree drop is phenomenal, especially if you are on the back row with airtime on the same levels as Shambhala I'd say (though not as extreme as Helix), and the transition into the stalled zero-g roll was quite something. It was a very strange sensation, but a wicked one! The 3rd inversion is great also and flies through it very fast, and the titled airtime hill before plunging through a shed filled with smoke was very intense, especially as it 'warmed-up' later in the day. So by no means am I saying this is an awful coaster in anyway, it's just hindered by a few crucial design faults in my view. After haven now ridden an RMC, I can see the appeal they have behind them as they do things no other coaster from B&M, Mack or Intamin can ever achieve, but they just aren't my cup of tea unfortunately. Wildfire was great fun no doubt and I can happily say I have finally ridden one of these coasters, but honestly, it is my opinion and belief to think that the obsession at the minute with RMC is down to pure hype; hype which reminds me of the days of Derren Brown's Ghost Train frankly - they are a bold idea with some excellent visions, but the execution is questionable in a few areas. In a nutshell, to everyone out there who is pleading Thorpe Park to build one of these over the site of Loggers Leap, whilst you could be in for a great ride no doubt, just be careful what you wish for and try one for yourself outside of Steel Vengeance before making that judgement. I myself whilst I really enjoyed Wildfire believe RMC's as a whole are at the 'hype-bubble' stage currently and remain reserved about riding another one unless some fundamental design changes are made to their trains. But again, I still enjoyed it and give it 7/10!
  26. 2 points
    Kerfuffle

    Your OWN favourite park pictures!

    My recent trip to Liseberg certainly said a lot about my photography... Even this one was incredibly lucky! A typical shot of Valkyria with Helix perfectly timed in the background. 😮
  27. 2 points
    JoshC.

    The Small Parks Thread

    Oooft, yes please.
  28. 2 points
    Portvls

    Quantum

    That doesn’t sound very Merlin-ish at all!
  29. 2 points
    JoshC.

    Park Attendance Figures

    Spoilers: guest figures aren't up.
  30. 2 points
    Glitch

    Park Attendance Figures

    Oh, how I love when people write articles and slap in a graph of data with no sources...
  31. 2 points
    Stuntman707

    Your Thorpe Park

    - Replace Angry Birds Land with Goat Simulator Land. - End every marketing phrase with "Like no other." - Half paint another rollercoaster. - Save money and make no investments in new attractions for 2020. Whatever you do, don't build a Mack Mega launch coaster to rival the likes of Icon or a Mack Xtreme Spinning coaster like Time Traveller but the first in the UK. 😉😉😉 Also, close another attraction permanently but don't replace it.
  32. 2 points
    Marc

    Black Buccaneer

    I guess if it’s beyond repair we could see a new one? Unlike the loggers situation it would be relatively inexpensive to replace... hopefully !
  33. 2 points
    Coaster

    Hex

    Going on quite a few madhouses recently and then back on Hex yesterday reminded me how amazing this ride is. It's the best of its type by a country mile; the atmosphere, story and soundtrack really make it. They seem to have solved the audio issues in the vault, it sounded amazing and at the perfect volume. All other effects seemed to be working minus the mist. People's reactions on the ride yesterday was a magical moment, everyone seemed so amazed; it really is themed entertainment at its best. It's perfect in that it has such a broad appeal and proves that fantastic and unique ideas are what lasts. Absolutely the best dark ride in the UK currently and the last remaining part of "the magic" at Alton. Incredible.
  34. 2 points
    Will hopefully be doing Kings Island’s ‘’Fastrack equivalent’’ when I’m hopefully out there again in a few weeks. I’ll let you all know what it’s like. From current experience, Port Aventura is the only park I’ve gone full out on ‘’Fastrack equivalent’’ only because of their diabolical batching ratios and that their clientele can’t seem to grasp the basic concept of queuing.
  35. 2 points
    Ivsetti

    Nemesis Inferno

    It seems even Merlin are confused about the Nemesis's:
  36. 2 points
    Mark9

    Europa Park

    My bi-annual report on the worlds best theme park:- Can-Can coaster is a good ride. For those that liked the original which was far more violent, this might disappoint initially. It's definitely now firmly in the family thrill category. It's also a lot busier due it being newer and the trains being one row shorter. VR on this is 'ok', the best part of wearing the headset is getting into the train in a VR world. Thats impressive technology. Once you're in the train though, there's a of waiting around and the VR experience somehow makes the ride seem very short. Madame Frekenreichs curiosity is excellent. A somewhat depressing experience has been turned into sheer joy. The birthday scene at the end is a pure delight. Jom Knopff isn't as good as Circus 99. Whilst the older version was tacky and a bit 80's it at least was visually interesting. Job Knopff, whilst looks better, is actually pretty boring. Most of the ride is just empty tunnels and caves. One scene has a story but thats it. Luckily all the theming for this has been moved onto Gay boat ride and the Vintage cars making them 100% better. Volatarium is excellent, even if completely rips off Soarin'. Amuses me how European audiences barely react to rides whilst Americans woop and cheer. Euro-mir wasn't spinning in the lift hill section. Really odd as it was spinning in all the other areas just not the four minute lift hill. Love, Love, LOVE how they've added steam affects to Alpine Express. Finally saw Blue Fire on a four train operation and they are the slickest, most fantastic operations of any theme park ever. Without fail, a train dispatching every 25 seconds. Silver Star was on three trains, near perfect operations too. Wodan was clearly in a mood as it was stacking a lot and would get stuck in the break run or wouldn't park properly in the station. I have no idea how Scandinavia can open in 3 weeks. It's still very much a building site. It will open on time though because this is Europa Park. Only managed about 30 rides a day though but the park was busier then my previous visits.
  37. 2 points
    Ingenius. Why didn't they think to hire you to make the ride?
  38. 2 points
    Stuntman707

    2019 Season

    I like the 40th merch. I'd rather have that than junk *ahem "genuine ride parts". If you don't like it, you don't have to buy it. All other merch is still available. In fact I'd rather see them update merch periodically so you see new stuff you might like throughout the year and the smaller batches make items more unique / collectable.
  39. 2 points
    He did indeed visit the park last week, for all of one hour. Somehow I don't think he likes the place, the funding the park gets from Merlin sure shows it!
  40. 2 points
    Took my little brother (4 years old) through Broom today. And he didn't really like it. He wasn't a fan of the forced interaction: a stranger trying to encourage him to go forward and interact with stuff just didn't work. He's not shy or anything either; just being a small dark space made him not want to interact. The effects were decent and got a good reaction, but it makes it a passive experience. So yeah, someone who's bang in the target market for this didn't like it. My personal opinion means little in that sense, but I was even less keen: it's an experience which is too focused on young children, the scenes are very cramped and awkwardly paced and it just doesn't seem like something which the whole family can enjoy. Particularly a shame given the theming and effects are good.
  41. 2 points
    Marc

    Jungle Escape

    This is actually being constructed by the same company as who did the Crystal maze experience if anyone here has done that!
  42. 2 points
    A bruise like no other™.
  43. 2 points
    Coaster

    Blackpool Pleasure Beach

    Here's a few thoughts from my first visit to Pleasure Beach in 2019, this is based on visits over a few days. The new pre-opening show is a good idea to keep people entertained whilst waiting for the gates to open. Areas of the park look and feel dismal at the moment. The entire FY4 from the back of Alice in Wonderland’s warehouse, empty Mouse site and the monstrosity that is the newly reopened arcade feels like you’re walking through an abandoned theme park that closed 20 years ago. It’s very sad considering the area looked mostly fine up until 2018 and with Icon tidying up south park considerably, they’ve now let north park get worse than south park ever was. It leaves a horrendous first impression on guests entering the park that way, too. The place was fairly busy over Easter, with moderate crowds (and then very busy on the Saturday). Ride availability seemed pretty good (aside from Sunday morning) with Icon and Valhalla being the only rides having significant downtime, even then it wasn't too bad. Extension to 6pm on Monday was nice. Sunday morning was poor with The Big One, Big Dipper and Revolution on (very) late opening whilst Infusion also broke down. Icon also took 25 minutes to transfer a third train on? We managed a ride-count of 17 on Saturday with the park open 10am - 10pm, however this was with us making sure to do the low capacity rides first. For first-time visitors trying to get on Nickelodeon Streak or Avalanche in the middle of the day it would have been miserable. The fireworks were great but I wasn’t keen on the music choices… they’re missing a trick by not using Icon’s score for at least part of the display. The new location was much better from a viewpoint perspective as they weren’t blocked by Icon’s station, but I still disagree with closing rides over an hour early on a “late night riding” event to put on some fireworks. Operations were very mixed. Big Dipper and Grand National were running very well, or in the case of Nash, as well as the system will allow it to. On Saturday we queued 20 minutes for Dipper from outside the queue entrance, and 25 for National from well past the entrance to the steps. Very impressed! Valhalla’s queue shifted very fast on Saturday, but was extremely slow every other day despite having the same number of boats on… weird. Continuing from the end of last year, The Big One’s operations remain dreadful. Dispatch times were very slow, largely caused by Speedy Pass but also the lack of management watching the operations. There were instances when they took 10 minutes to load a full Speedy Pass train, and out of every 10 trains I’d say that 7/8 of them stacked for a considerable amount of time. For a ride that lasts over 2 minutes, that’s just not acceptable. The staff were holding the queue outside the station which I assume was to prevent it from getting too hot, which I thought was a good idea. On Monday however, a quieter day, they were running one of the trains with only two carriages open until late afternoon. With the queue being held outside the station in the morning (meaning it’s more visible on the ramp) and then not in the afternoon, it definitely felt as if this was being done to increase Speedy Pass sales. With crowds on this level it would have previously taken 10 minutes to wait, as by lunch time it’d have shifted the queue to the final two switchbacks. It took us 40 minutes purely down to slow operations, it’s just a complete and utter mess. Pleasure Beach have really taken their eye off the rest of the park since Icon opened and The Big One has suffered hugely, operations have got to rock bottom and Speedy Pass continues to make queueing in the main queue a misery. It isn’t the ride staff’s fault; they try their best. It’s poor management and upselling of a fast pass system which the park knows will have an adverse effect on the operations of their signature ride. On a positive note, PMBO was absolutely flying on Friday and Saturday, reaffirming why I love it so much and still regard it as my absolute favourite coaster by quite some distance. Amazing. Valhalla continues to be an absolute mess. Here’s a brief status report of effects from 3 rides over Easter. - Water curtain over skull entrance worked for 1/3 rides - Trommels not working - Projection audio (Odin voice) on lift 1 slightly louder but still not audible - Projection looks like it needs a new filter/replacing (wire hanging down, picture not clear) - Green popup face not working - Waterfall corridor not working - Blackout doors after backwards drop not closing meaning light leaks in and exposes the workings - Lots of torn and/or missing blackout curtains throughout entire ride exposing maintenance areas - Ice room half-frozen, no ceiling misters - Water vortex soaking the boat - Light on waterfall following vortex switching off too early so effect is missed - Water geysers on either side of the track after water vortex not working - Light leaking into this area as fire exit left open - Maintenance lights left on - Chandelier not swinging - Crow animatronics not fully functioning - No ring of fire - Fireballs in first room following final drop not working (room in pitch darkness) - Only one small explosion in final room - Ride soundtrack loop cutting out and jumping River Caves has also had CCTV put in thoughtlessly over elements of theming as well as awfully implemented emergency lighting. Dark rides are supposed to provide seamless experiences with the back-end hardware hidden away, so it’s a disgrace that Pleasure Beach are so careless and clumsy with implementing these things. They did the same with new CCTV cameras in Valhalla last year. Lots of effects broken in Ghost Train. Alice and W&G were in decent condition overall. Overall, I had an enjoyable time at Pleasure Beach. Some areas had a nice atmosphere on Saturday, with the live music and busy crowds. With that said, the park has lost its buzz for me and the overall impression I got was that it feels like it’s missing something. The vibrance, the classic PB feel, it’s all gone. The park still houses some of my favourite coasters, but on reflection I don’t rate Icon very highly at all. The ride has lost its “new factor” and I’m already growing tired of it. It just feels too sluggish and there are so many places where you *nearly* get force or airtime, but it doesn’t quite have the speed to deliver. A shame. Two of the best assets at the park are still missing for me… Wild Mouse, and Valhalla. I include the latter because with the ride experience offered at the moment, it may as well just be a log flume in the dark. Steeplechase was very good as always. It was nice to be back on some of my favourite rides and seeing people, but I’m not in any rush to return to the park. My enthusiasm for the place is gone.
  44. 2 points
    HermanTheGerman

    General Discussion

    StevenVig being unnecessarily sarcastic about a justified comment? Shock horror
  45. 1 point
    JoshC.

    BounceZilla

    BounceZilla will have Fastrack. Fastrack, for an inflatable course. Lol
  46. 1 point
    Coaster

    2019 Season

    At least it isn't as bad as tearing a coaster down and then selling it piece by piece for hundreds of pounds in the shop. It's a similar situation though, PB aren't interested in the history or old logos apart from where it makes them money, hence the greyscale bland park of today yet the merchandise shop is full of colourful old ride logos etc. This seems very much the same situation with Thorpe using the old logos and branding to make easy money, but in terms of actually being proud of or celebrating their history on the park they aren't interested.
  47. 1 point
    Marc

    2019 Season

    Who are people...
  48. 1 point
    StevenVig

    2019 Season

    No, just fanboys
  49. 1 point
    Marhelorpe

    Park Music

    Also, I swear at closure now this season around 6:30pm the park play briefly that cursed siren noise from years ago which was the most detestable thing to hear imaginable..... What. Was. Wrong. With. Last. Year's. End. Of. Day. Track. Thorpe?
  50. 1 point
    JoshC.

    'I'm a Celebrity' Maze

    I realise reading back now I didn't quite word it how I wanted to. So, just to change it up a bit: My point more was they know what the public want. Or, possibly more accurately, they know how to tell the public what they want. They've monopolised the market, which means they can go 'look, all your options do this, so that means this is what you want'. That's why some things which work abroad don't work in the UK - the public don't want them. But I'm sure if Merlin wanted them to want it, they would eventually want. Wicker Man / a wooden roller coaster is a good example I think. Merlin didn't want to invest in one, so they found a way to show that (of course, there were people who did want one, and there were plenty of plans for wooden coasters in Merlin parks before Wicker Man). More importantly, I don't think the masses were clambering for a wooden coaster. People wanted pure thrill more for Towers, hence why Smiler came about. But when whatever level of Merlin thinking wooden coasters were a bad changed their mind, the public loved it. I think that's in part down to Merlin being clever enough to know how to get the most of the UK audience and get them to want what they're giving. I'm not sure I've explained that very well either, mind. But, speaking purely from a business sense, I think Merlin have got it pretty well nailed down. They can herd the masses like sheep, telling them to like what they're doing. It means they can get the most money out of them in the cheapest way possible. That doesn't mean what Merlin is doing is good - they don't always make the best decisions, and you could say they rarely do. I don't like how it affects the parks, but I can still see it as something that they've done really well, even if I don't like it. I do genuinely think that a large proportion of the public enjoy Merlin's offerings. Merlin can, of course, significantly improve, and I think if they weren't trying to herd the masses like sheep and instead genuinely listen to them, they would be more in touch with the public more organically.
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