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Thorpe Park's Old Days
3 pointsI know it's the red tinted glasses but I love looking back at the videos of Thorpe from the 80's and 90's. There's an innocence to the park that doesn't really exist anymore.3 points
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Fright Nights 2025
3 pointsGlad to see that they've now changed the soundtrack on a lot of the rides for Fright Nights, after not doing it for a number of years. They're in the same/similar voice as the advert for this year. Unfortunately no change on Stealth or Samurai though, and you can hardly hear it in Colossus' station as its very quiet. The park is looking amazing in the dark this year. Lots of lighting changes and additional smoke machines making the park look the best it ever has done at night. A lot of Swarms effects have been restored and Infernos mist is pumping. I love this smoke effect on Colossus. StreamableWatch IMG_3720 | Streamable Hyperia is lit up in red from 7pm, and the lights go off as each train goes down the first drop. Really not a fan of the music that starts blasting out at 9:20 park wide though, including in the Hyperia queue 🤣 StreamableWatch IMG_3747 | Streamable Also really not a fan of the new scare zone and just seems like that was added for the sake of adding a new scare attraction. Would love to see another Crows/Towers style scare zone. Why not use the old Blair Witch route from Trailers to the Nemesis Inferno exit like before?3 points
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Hyperia
Love that Hyperia is lit up red this year for Fright Nights, rather than bright white. Looks brilliant 😍 https://www.facebook.com/thorpeparkmania/posts/pfbid026Rwstrftd6WfrWixrpci43qLc6PCPfHZrQTEve5Dyyrd12rC2fFvyDURntJCsK6Cl3 points
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Thorpe Park's Old Days
2 pointsChesington's far worse as you can see the character the park used to have and when you compare to the modern day equivalent, it has lost so so much. The way IP has become an invasive species at Chessington, is far worse then so so so many parks.2 points
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Fright Nights 2025 - Spoiler Thread
Fright Nights 2025 - Spoiler Thread
Inferno and one other reacted to JoshC. for a post in a topic
2 pointsWhilst I don't anticipate there to be significant discourse on here this evening, the Fright Nights Launch Event is this evening, so I'd expect there to be spoilers floating about ahead of the official opening tomorrow. Please share anything that could be considered a Spoiler here. If you want to follow along and get some updates of the event, and insights into what might have changed and the quality this year, follow along with your favourite fansite (that's Thorpe Park Mania, in case it wasn't obvious) on all good (and bad) social media!2 points -
Fright Nights 2025 - Spoiler Thread
2 pointsThe park have released an hour-long interview with Fright Nights management about this year's event. There's some cool insight about things and is well worth a watch. Will share my thoughts about some things discussed at a later point.2 points
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Stealth
Pretty sure it still has its cable - can see it’s 2 cables going into the launch shed here and the one cut up on the floor will be the old one. It’s not completely unusual for it to be a bit temperamental right after a cable - just a shame it had to be done at fright nights!2 points
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Fright Nights 2025
Fright Nights 2025
Inferno and one other reacted to JoshC. for a post in a topic
2 pointsNot sure if it still does, but in the first few days of the event, the park was playing The Verve's Bittersweet Symphony shortly after closing. Apparently the reason is to represent the same feeling you get when the last song plays at the end of a good night out (ie bittersweet). Apparently meant to recreate when the park played Perfect Day in 2013's Fright Nights (which was in the film You're Next). I...don't get it frankly. But I've also seen some really positive reactions online. For me, it just doesn't make sense / fit with Fright Nights. I got why they did it in the exit area of DeadBeat (since it's nightclub themed). But parkwide? I don't know; I just don't get it. Playing other pop music too, again I don't get it. Probably has some 'hidden meaning', but yeah...doesn't do it for me. Really good point, and I certainly didn't think of it that way. Obviously there will be different schools of thought. I do still think there will be plenty of scare actors who would be more than willing to give it a go...even if just as a once off, but there will definitely be people who aren't keen on the idea (or choose to go there and then realise the style isn't for them). I'm very intrigued by how Universal will set up HHN (or whatever they end up branding their Halloween event). The European market is very different and has very different expectations and standards for Halloween attractions. Do Universal stick with what they know, and bring that slice of American culture with them, or do they try to still keep it in the same form, but add the European flair to it. If they can bring on board British / European creatives with experience of creating and running Halloween attractions, they definitely could find a way to make it work. One thing which I've noticed is that it would be very difficult for your average guest on your average night to do everything (ie all Fright Nights attractions and shows and major rides in the dark). There will definitely be many, many people who don't manage that. Whilst the park will have a lot of repeat visitors thanks to Annual Passholders, and I'm certainly all for keeping things fresh, for many people, a show feeling very similar won't have that much impact. I'm sure that there are people who are going "we didn't do X last time, let's do it this time". Equally, people who are going "we did Y last time and enjoyed it, let's do/watch it again". Of course, there will be people on the other side who crave new things / got everything done last time. It is all about striking a balance. I still maintain that one year with no big new things is fine. Equally, I'd have preferred to see some extra work go into things like park-wide theming, themed audio, etc. Doesn't surprise me. The profit in particular makes perfect sense given they're effectively introducing 4 paid attractions now, so they make more money from passholders as well as non-passholders. Halloween events always do well for parks, given the later openings and limited-offering attractions, and that's true anywhere. Equally, for Thorpe, I think it's a telling statistic. It's not necessarily that Fright Nights has become more visited, but that the rest of the year has become less-visited. Obviously both things could be true (and probably are), but I think that statistic is driven by the park being quieter the rest of the year. I'm too lazy to look at what the days were last year, but this year, Thorpe has 207 open days and 24 of them are Fright Nights dates. So they're getting about 20% of their visitors across 11.5% of their open days. Those numbers are pretty meaningless without additional context, but I'd be interested what is was like in past and how important that is.2 points -
Samurai
2 points
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Stealth
Well, you know, race cars don’t need headlights, because the track is always lit.2 points
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Stealth
its a interesting quirk of Stealth and a few other coasters like it. The magnetic brake fins have a couple of brake pads on them so in the event of a rollback the train will stop on the launch track so the train can advance the moment the launch fins are up rather than once the train has cleared the top hat which allows for the ride to operate as quickly as possible. Source below2 points
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Fright Nights 2025 - Spoiler Thread
2 pointsI write this on my way to work, as it's raining. I'm tired. So forgive any typos. As always, this is "my" review, not a 'press' review. Trailers My favourite maze of the night. Two new scenes are one inspired by Roots of Evil (in the forest area after the Dolls scene) and an Experiment 10 inspired one replacing Brainsburys. The safety speech is done in the old pre show area, with the screen now having a pre recorded pre show. It's the same basic maze, but with a solid cast and good scares. DeadBeat No changes inside maze. Pre show is slightly different but that's it. Stitches A couple of minor changes, but same idea. It's hard to tell without knowing numbers, but Stitches is either the most popular or has the worst throughput because even at Press Night it gets a longer queue than everything else Survival Games No more splitting up. This is a single route maze. As a result, it is significantly longer. It's also still intense, but definitely less intense than previous years. There's a change in story line about the characters being given a serum to make them more vicious, and so the 'assassin' characters are no more. The maze does feel fresh. For me though, it's my least favourite of the 4. It feels a bit too Tulleys-like in that there's a long maze but a few moments where not a lot happens. It is, like the other mazes, walking through a themed set more than anything else, although it is less like that than the others. I don't know. Maybe actors just need more time to bed in and get in the groove. Maybe I'm just salty because I liked the old Survival Games. Will be interesting to re do it later. Purgatory Town To behonest, exactly what I expected. It's an interactive zone. You get out what you put in. If you seek the actors out, talk to them, you'll get so fun conversations. If you walk through and the actors are already talking, it'll be like the zone doesn't exist. If they're free they will approach you, but if you don't put anything in they'll move on. It's fine for what it is. With mazes becoming more passive I think the jury is out whether this is what Fright Nights needs. And it remains to be seen how it will cope when busy. Creature Campus Another great dance show this year. I get that many aren't interested in it, but it oozes atmosphere. Would recommend. The Crows Longest and possibly best layout yet. It is basically an outdoor maze at this point. Theming and effects are cool. Music is perfect for it. It just works. Lucifer's Lair Say hello to the crown jewel of Fright Nights for the third year running. The area is perfect for what it is trying to be, the hub of the event. There will always be something going on, whether it is demons going round treating it like a scare zone, singing, dance shows, stunt shows or the best version of a Thorpe fire show yet. This is just it. Music is a bit of a mess right now. I'm sad they're not choosing to do more specific stuff for rides. Lighting is great. Stealth has a cool light at the end of the launch track in sync with the launch lights. All in it's another good event. It won't silence critics about the long term direction that FN has gone / is going. I'm less of a fan of the style of mazes Thorpe currently produce, but I'll still give them another go and see what changes. But genuinely, and wholeheartedly, the stuff included in the entrance ticket is worth the visit.2 points
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Fright Nights 2025 - Spoiler Thread
Fright Nights 2025 - Spoiler Thread
Glitch and one other reacted to MattyMoo for a post in a topic
2 pointsTidal Wave fire effect is still not working, in case anyone didn't know.2 points -
Stealth
Hopefully you will get to ride her before end of season .She's certainly a beauty 😍1 point
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Fright Nights 2025 - Spoiler Thread
The hiring of 300 actors on short term contracts will be the reason.1 point
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Thorpe Park's Old Days
1 pointBarely much left from those days. No chill ride on the waterboat from the farm. No CCR or Loggers Leap. Spent many a time on the crazy golf or in model world. Good old nostalgia eh?1 point
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Stealth
1 point
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Stealth
Thanks for that Jordionie, very pleased.1 point
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Stealth
1 point
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Stealth
1 point
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Stealth
Could we see it opening at some point this week hopefully?1 point
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Fright Nights 2025 - Spoiler Thread
I just came back from a pretty quiet Fright Nights (a Monday), and it was good fun! I was at the front of two of the mazes, and back at the other two, and generally I thought it was e better than last year. Anyway I'll briefly summarize the mazes Trailers: Good fun and consistent as usual, but scary is a stretch. I do think even with new rooms it is getting stale, I also find the newer rooms to be like barely noticable compared to what was there previously. Acting quality was great though. Stitches: Similar opinion to last year, it's really eerie and well themed. I was at the front and felt pretty on edge for most of it. Probably my favourite maze? Deadbeat: Last year I roasted it, and I would say improvements have been made for sure, though subtle. Last year I felt it lacked scares and felt very flat, but this year I felt like there was more actors, darker sets in places, and a lot of smoke. I thought the ending was mediocre last year but this year the two actors in the finale chased us out which was brilliant. I thought overall there was some good timed scares, a good level of them, and just overall was a good scare maze. I honestly was shocked at how much subtle changes could make Deadbeat actually really fun! Survival Games: Honestly I miss the old days when this was a intense maze that pushed limits. As the years have gone by, it seems to have just got weaker, and this year's version I thought was meh. Last year was impractical with batching, with the arena having 4 actors to 60 people wandering around. Despite this though I think removing the multi route/separation makes it feel like a tamed down version of its previous self. I do like the new beginning, I feel it gives me techno vibes and explains a narrative a lot better. Despite this though once you remove Survival Games's gimmick and USP, you begin to realize it's mostly a maze of black walls and actors insulting you. I really didn't feel intimidated enough. The lack of forcefulness like previous years felt sad. Crows: Honestly this can stay for many more years and I have no issue with it. Thorpe have literally created an iconic character, and their scare zone has been consistently fun. Purgatory Town: Cast here are brilliant, and had some hilarious interactions. Though the theming and budget of this zone can't be more £250. If the cast weren't so good, I would be more inclined to complain.1 point
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Stealth
Seriously? That's not good news considering last weeks replacement, and I 've recently been praising it up with suggestions that we still have a few years. Cable replacement is expensive, and they have be made.1 point
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Stealth
1 point
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Colossus
Reasonably common for Colossus. They do it just to check for any signs of wear and tear at the joints of the ride. It will be a part of their routine and nothing to be concerned about.1 point
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Fright Nights 2025
1 pointCalCal, they certainly are very clear pictures. I certainly wouldn't expect that quality from my phone, well done.1 point
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Stealth
That squeaking noise was under discussion yesterday. There was a problem with a drive wheel at the loading platform. So hopeful that they sort things as I may only get one more visit this season.1 point
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Fright Nights 2025
1 pointI do get what you mean, and think a lot of people will think the same. I still think its well worth a visit for the general atmosphere and rides in the dark, but I do wonder if people in general will be put off visiting this year as there isn't a new maze? Will be interesting to see what they do next year to change things up. The IndependentOctober is the new summer for these major UK tourist attr...Halloween thrill-seekers are transforming October into a peak month for theme parks, with Merlin Entertainments revealing the period now rivals August for profitability. This article is quite interesting and really shows how important Fright Nights is to Thorpe now. Not sure how accurate it is, but Thorpe makes 46% of its annual profit in October and sees 20% of its yearly visitors in the month. It also mentions how October visitor numbers surpassed August in 2024.1 point
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Fright Nights 2025
1 pointI actually really disagree on the scare actor sentiment as someone who has done it for about a decade. Imagine being able to have creative freedom to scare how you like, make interesting noises, and be able to try different scares and interactions with different groups. And in between a group, while like 30 seconds, you can have a nice drink of water and get ready for the next group. HHN has endless people, no creative freedom, jump out, reset, all night, no improvisation. Endless boredom. I also worry it being such a big corporate company would make it less desirable than let's say the nearby Howl, which is run by a pretty tiny company. I actually think Universal are going to have to make some adaptions, the UK audience are very used to being batched into groups, having unique interactions with guests, and theming is only going to reach so far. Obviously you have IP's, but I don't feel IP's are enough to carry HHN in this country. Even quantity of attractions might be tough, Howl is now on 7 attractions with a live circus to add. I would argue theming in our industry is also actually pretty good now. Stitches for example, or especially Doom Town at Tulleys, which basically has HHN theming without the HHN downsides. I actually think HHN might start off like Disneyland Paris did, if they assume what they do Stateside will work perfectly in England, they're wrong. But if they adapt to use group batching, and/or give their actors creative freedom, maybe then they will dominate over Howl/Xtreme Scream/FN/Shocktoberfest1 point
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Stealth
Stealth had a couple of hiccups yesterday but was generally on very good form, and with the extended hours. For this strange period of Fright Nights, and only after twilight, there is an additional smoke effect on Stealth above the plant room, and it has coloured lights. The best observation is from the front row, as nobody at the station can see it, and those in other rows are somewhat shielded by the seating.1 point
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Samurai
Samurai testing today which is a good sign, just in time for peak Fright Nights!1 point
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Fright Nights 2025 - Spoiler Thread
I visited yesterday, I'll start with the positives. Amazing operations on most of the major coasters. (I didn't ride Saw) Ops have been good on all of my visits this season but yesterday was top notch. Colossus was slow because the operator did not open the air gates until all of the previous trains riders had left the station. Hopefully that was a one off and not a new policy. Mazes. Groups are far too big. 15 at a time for both Stitches and Trailers. Both experiences felt like being in a queue for large parts where nothing happened. Scares were impossible as you know from the reactions ahead what to expect. Lucifer's Lair - highlight of this year's Fright Nights for me. They need to address the size of the groups. Even when the mazes were free it used to be groups of four or eight Hellgate/Asylum. I understand high throughput is needed but it can't be detriment to the experience.1 point
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Fright Nights 2025 - Spoiler Thread
I am concerned that creature campus is a fan service at this point. The only people I see watching it are the creators of the sound track and Merlin pass holders. The general public aren’t interested/ understand/ aware of this show. I think the show as good as it is to a fan of a scare event doesn’t really have anything stand out away from dancers. I think realistically it needs to be a full production with stunts and effects. It needs to be different and not dancing to a mash up, there is no reason for anyone really to watch that show. Lucifiers lair on the other hand has got that draw and appeal particularly because of the location and the variety of shows put on regularly throughout the night. Fire effects are a big draw and shows that there is something different. Purgatory Town is exactly what I thought it would be and unfortunately adds nothing to the event. I’ve visited scarefest at Alton towers with two walk through scare zones and they are both different. One creepy and one abrupt and jumpy. I think this is what Thorpe really need rather than just crows which get you because they are creepy. I think this year on paper is a really strong year but with no new scare mazes. It won’t have the hype to compete with previous years.1 point
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Fright Nights 2025 - Spoiler Thread
I don't think the event in its current guise is 'family friendly". It's by no means adult/mature, and has something for everyone, but it's not exactly pushed down to Chessington or Legoland markets. Yes, there's a dance show which is for everyone, and doesn't go hard on scares. Whilst you could argue that the cast for that could be used for a "scare" attraction, it's not guarantee that all the actors involved would want / could be scare actors. Different skill set, backgrounds, etc. So not a straightforward swap. Obviously it won't interest everyone and that's fine. But it does add atmosphere and variety to the event. Lucifer's Lair features some dance shows, but they are certainly geared towards a more mature audience. And that whole zone does encapsulate what previous roamers were like it terms of scare factor. Ultimately yes Fright Nights does still have things which cater to everyone. And part of me expects that that is because regardless of what Thorpe do, families still visit the park. We saw years ago that the park tried catering to just thrills and a slightly older audience, and that just led to less people spending money, and more complaints and bad publicity from families who came anyway. There's still enough to satisfy the 'thrillseeker' audience. Even if the upcharges are too much, or the mazes lack consistency, the quartet of mazes intent is to be scary, and for the wider audience, that is what they acheive. Don't get me wrong, I'd like to see the park have Fright Nights be more mature, up the age recommendations, become a bit more scary. And that would certainly benefit some of their attractions. But I completely get why they won't do that. And if that's what people are after, I going to an out and out scream park is the best option for them.1 point
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Ghost Train - NEW for 2023
1 pointI wouldn't read too much into it. That poster is in a scene with 4 other posters, all of which were designed from the "Make Your Mark" VIP Easter Egg thing. The price included getting your name on a poster which related to an attraction of your choosing. Jake Clarke obviously likes Ghost Train, and The Last Train is a good discourse. There's another next to it which is Creek Freak 2, but don't expect a sequel to that maze. Obviously it's possible that it is closing, and this has been hidden in in such a way that it feels more subtle. But I don't think it's the nod people think it is.1 point
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Fright Nights 2025 - Spoiler Thread
He no longer works at the park unfortunately1 point
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Fright Nights 2025 - Spoiler Thread
Confront russ on this if you see him.1 point