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Everything posted by coasterverse

  1. I think you should change your name to Rocky Express Fanatic
  2. Somewhat of a quiet day at Towers yesterday. Also, not sure if it was a technical glitch or an intentional thing (for whatever reason), but Wicker Man's pre-show was cut short all three times I rode it yesterday, seemingly all around the "let the ceremony commence" part. Like I say, no idea if that's intentional for whatever reason or just a technical glitch, but thought I'd share anyway.
  3. I'm not sure if Samurai is quite at that point yet, but Rocky Express definitely will be unfortunately.
  4. I find it interesting how you say that Sumurai is on borrowed time (which, to be fair, it is) but refuse to accept that Rocky Express is dead. gone. buried. finished. You have to remember that Rocky Express opened in 1989... waaaaay past its prime. I think it's time to let go, man.
  5. I really, really hope (probably somewhat naievely) that Merlin don't cut their losses with DBGT and actually invest a bit more of a significant amount of money into it. I know it already cost an absolute arm and a leg to get the product we receive today, but surely with the lessons learned after opening the attraction and taking feedback on board of guests riding the attraction, they couldn't make the same mistakes twice... or technically thrice because of Rise of the Demon. Personally, I'd like to see them get rid of the entire VR section as it currently stands and completely re-do it. For longevity, this could even be updated every season but obviously know this is very, very expensive to do and nobody could ever convince Merlin that it's worth it, but would really make people WANT to ride the attraction to see the new story. It's been essentially the same attraction with little to no re-rideability since 2016 and that's so disappointing for an attraction with fantastic potential. The theming, the ride system... it's all fantastic. It's the storyline and lack of consistency that lets it down every. single. time. The cheaper option would be to remove VR entirely, imo. Add screens in where the windows would be in a real tube train, perhaps add co2 cannisters (rather than smoke machines for quick dispersal.. or have industry grade extractor fans to remove all the smoke once guests deboard the train so there's no remnance left for the next train of people), strobes and actors running a frenzy inside the train. Probably a health and safety hazard because of the lack of restraints... so add some restraints too. Having video screens instead of VR would also make switching up the story occasionally a hell of a lot cheaper to do too, as can just be done with one camera and no special 360 degree cameras would need to be used. Oh, and bring back the demon costume. I don't care how much it costs to do, but do it. The coughing person at the end does not, and never will, have the same effect as the demon once had. It either needs to make a return, or all references to 'the demon' need to be removed. It's an absolute shambles. Now I think about it, surely these changes wouldn't even be that expensive to implement. But I guess Thorpe/Merlin's attitude to not even replacing the big finale demon costume probably says a lot more about the future of this attraction with an amazing potential than anything else. I really don't think this attraction has much time left, and it's so so sad to see. I mean, just look at the state of the Ghost Train Shop. It's bloody baron.
  6. I've never understood why Storm Surge always manages to get such an insane queuetime - literally every time I've been it's been 30+ minutes, even on the quiet days! I've only ridden it once and am in no rush to ride it again... my feet get less wet on Tidal Wave than they do on Storm Surge! πŸ˜‚
  7. I don't know how many times you need to be told it's going to be demolished... πŸ˜‚
  8. Agreed - definitely no re-experience-ability whatsoever. I've either done it twice or thrice since it opened, and the best way to describe it is a sensory overload πŸ˜‚ I can't see it lasting too much longer though, which is a good thing I think because the BML show building has got a really decent sized footprint and utilizing that space for Fright Nights (or perhaps an actually good dark ride... ehem DBGTROTD... albeit if they opted for the dark ride, it would be pretty bloody short.
  9. Not an easter egg... certainly just a 'nod to', or whatever other buzzword Thorpe likes using these days.
  10. To me, without the demon ending, the whole storyline is completely disjointed. Granted the 'infected' ones are the more promiment ones in the storyline, but after they got rid of the demon in the tunnel/lights on a stick schtick for Rise of the Demon - it kind of makes the demon a bit... irrelevant? They should either scrap the demon idea entirely and just focus on the people 'infected by the gas', or scrap the infected and go with the demon. 'Rise of the Demon' doesn't make any sense anymore - but to be fair, I never understood the idea of why a demon was involved when the gas was turning people infected? Really, really poor storyline.
  11. Thank the lord for that. Christ, what an eyesore.
  12. Does anyone know if the demon costume EVER gets used these days..? I visit Thorpe quite a lot (at least once a month really, would be more often if I lived nearer lmao) and I have literally never seen it in action… I can’t just be getting unlucky every time can I?!
  13. Blimey, that doesn't look good right off the back of 5 months of winter maintenance 😳 Perhaps they've finally gotten the parts for that dreaded fire effect? πŸ˜‚
  14. You know what, I was very pleasantly surprised at passholder preview day today. The walkthrough had me concerned about the state of the park, but other than Old Town (and the pathway that goes alongside SAW: Alive) being closed, there didn't really appear to be any signs of construction anywhere which is what I was a little wary of. Vibes, other than the new name and logo, appeared to be essentially exactly the same as before - albeit from the outside as I have never ventured into there. Detonator was testing but was disappointed that it was closed all day, although I do appreciate the park letting us know ahead of time which rides were going to be closed so it avoided disappointment on the day. I really do like the fact that Thorpe Park finally are starting to be transparent and keeping us all in the loop with stuff like this. All in all, it was a really good day. Good weather, good selection of rides, and after a slight hiccup for an hour or two after opening this morning, operations seemed to be pretty good too - even managed to get three rides on SAW today which is unheard of for a Saturday! High hopes for this season.
  15. Couldn't have put it better myself. Especially with the lower dome toilets, you'd expect them to have been done pretty much as soon as the winter period started - they tend to get a hell of a lot of footfall over the day for obvious reasons and having them closed with an ambiguous opening date of 'by easter' is going to be quite the inconvenience to a lot of people. Granted it's not the end of the world and there's still other toilets for people to use, but personally it's almost routine for me to get into the park and use the Lower Dome toilets before making headway for any of the rides, lol. I get that the construction at Thorpe always takes them right up until the last second, but this year feels like they've bitten off much more than they could chew, obviously. I'm not sure what the reasons were for not moving High Striker earlier in the closed season, but from the winter Monk's Walk vlogs that Jack uploaded to his channel last year - High Striker/Lumber Jump was left in place for quite a while. Like ML27 said, if these things were done right at the start of the closed season and they utilised every second of the closed season that they could, I'm pretty certain none of this would still be 'under construction', or at least would be very minimal. But, these things happen and Storm Eunice clearly did have an effect on the resort, probably more than we'll ever realise.
  16. I did notice that watching this - Kieran seemed very reluctant to pan the camera to certain areas (such as when they were talking about the dodgems roof, queue time boards and especially the new 'Vibes' restaurant not being shown at all even though it was talked about). Makes me a little nervous considering that Russ said it was filmed only days before opening, so if the Vibes restaurant is STILL not finished - are they going to open the park whilst still doing construction on it? Maybe I am being pessimistic but it seems like an awful lot of cleanup and finishing to do ahead of the official resort opening next week (especially passholder day tomorrow!) Also received an email this morning that said Detonator, Dodgems, Storm Surge, Vortex and High Striker aren't quite ready yet and therefore won't be open for the passholder day. As much as I gathered High Striker wouldn't be ready (not that I would probably ride it anyway), it's still a little disappointing to hear that there's quite a few rides still not ready - especially if there's a high turnout tomorrow, which from what I've heard tends to be the case with these passholder days. Makes you wonder just what the extent of the damage that storm eunice actually caused to the resort. Hey, at least all the coasters will be open though. Hopefully... (famous last words)
  17. Saw this on Twitter the other day. I really hope it ties up the loose ends from last season's changes. Oh, and I really hope the demon costume makes its return - man in white tshirt flailing his arms around doesn't have quite the same effect I don't think πŸ˜‚ Could this year be the year that ghost train is actually decent? Doubtful but I'll forever cling on to the hope.
  18. Around 1:17:00-ish in Silkstone's Fright Nights 2020 behind the scenes documentary video after Kieran is looking at his KA Productions easter egg poster, notice Jack cuts the footage just before Kieran starts talking about the X:\O-DUS poster... makes you wonder what they know but aren't letting on πŸ‘€πŸ˜‚
  19. I attended the passholder preview event a couple weeks back and I must admit I was slightly disappointed. It was my first Fright Nights event so held high expectations, but can't help but feel a little let down. Trailers, as incredibly themed as it was, I felt lackluster in scares. As the scenes themselves were so very small, I found the majority of the scares to be massively predictable and probably didn't jump any more than once or twice. Granted it's a new maze, and is inevitably going to return year on year judging by the amount of investment that clearly went on in there judging by the external and internal scenery, so fingers crossed it's a maze that only gets better with age. I must say, though, I was pleasantly surprised by Creek Freak Massacre and even Platform 15 after seeing it being slated by the majority of people that have visited it over the years πŸ˜‚ Hoping to get at least one more visit in before the end of the season to re-evaluate my thoughts, but ultimately felt like the things that were being hyped up the most this year (Trailers & Legacy, Legacy mostly because it has only just started so I never got the chance to see it) turned out to be quite the disappointment - certainly glad I only paid Β£5 per maze, I definitely don't think either of the three are worth the Β£10 price point.
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