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Dan9

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Everything posted by Dan9

  1. Even in terms of hitting each ride's individual targets this is... a bit wrong. X's throughputs have been dire whilst The Swarm's been doing really well (regardless of how many trains have been provided by engineering).
  2. At the end of the day (heh) you aren't going to motivate a team to provide a high throughput by saying 'go fast enough to make sure the train is just far away enough so it doesn't stack', you're just going to want them to go as quickly as they bloody can. Especially considering the amount of other delays that can happen in The Swarm's station. For example if a guest has walked up the exit (happens a lot), if you've sent the train before the second has reached the brakes then as a host you'll have time to get rid of them and get back to your button before the other train stops, meaning there was no added delay at all. It massively minimises any added delays. Doing things like that is what will get you 1200+, so yes, there is always a point to going as quickly as you can.
  3. If you send the train as quickly as you can on Swarm, you will get higher throughputs. It's really not a difficult concept.
  4. Germans don't pay the hefty parking fees... ##vote Cornflakes
  5. Dan9

    Logger's Leap

    Lol 'works'. I'm aware of how many people are in The Swarm's station, and you yourself acknowledged the lack of space in the Loggers station effectively ruling out an option like The Swarm has so I have no idea why you even brought that up Locker options are available and the best option for water rides if you don't want anything to get wet, yes I know they charge but that's another debate entirely. And a bag room is never, ever the answer.
  6. Dan9

    Logger's Leap

    Difficult when there can potentially be around 100 people on the ride at once...
  7. Saying that you'd be amazed at just how many people come up to Dodgems asking 'how much?' then being surprised the answer is nothing. Still shouldn't happen though for the obvious reasons.
  8. Just to mix things up, myself and Miller Robb Alvey seem to get along... take from that what you will. Mr. Six is here - it's playtime! https://www.youtube.com/watch?v=KzWmfX2Exok ##vote pluk
  9. Oops I didn't even know this was a thing, done On a positive note I found loads of old angry messages from Jord, bant.
  10. Which day did you visit/what time did you go on Stealth?
  11. True that the running isn't essential, but it only happens on Stealth because the hosts have the ability to do so. On Swarm the speed and awareness is still necessary to make up for the amount of extra hold ups that happen in the station compared to Stealth; Guests being too big more often, guests struggling to get in the seats, guests still standing in the station when a train is ready, guests walking up the exit, wheelchair guests holding up the gates being opened etc...
  12. Isn't essential to be quick? How would it not be? No, it isn't too difficult to get 1000 an hour on Swarm. But by being speedy (consistently sending trains before the second reaches the magnetic brakes, which requires 25/30ish second checks from every host and the operator) you can get 1200+, so why would you not try and push it?
  13. Dan9

    Slammer

    Is it really necessary to post every time it has a shutdown? There's plenty of them on dozens of rides every day...
  14. Well clearly other people have haven't they? Stealth and Colossus are the ones to more frequently open with 2 trains from 9:30 but it still happens on Swarm and Inferno plenty.
  15. If it was sitting there for 10 minutes, there will have been a cause and it wouldn't just be because of an inept batcher. It is just unfortunate the reasons either weren't communicated properly or weren't able to be communicated.
  16. If the staff member doesn't feel comfortable that she's tall enough they should be under no obligation to let her go on. Accusing an entire company of money grabbing just because of that is the kind of classic GP response Alvey usually whines about, which is why it's funny.
  17. What date?Dodgems has had a 1pm opening on one day since it opened. That's the extent of its downtime.
  18. I struggle to see how Stealth is closed more often than not when Sunday was its first full day of downtime of 2014. Storm Surge was behaving fine all year until last week. And Dodgems hasn't closed once... also like that you added in Tidal being closed for half of a day and 'breakdown on Rumba' as reasons why Thorpe are apparently having a bad 2014. Compared to 2007 when there were frequently 3-5 rides shut every day... yeah it's been not too bad. EDIT: Also it was two weeks between Quantum and Stealth not two days. Detonator, Zodiac and Tidal had one day out each. Not that it matters but heyhoo.
  19. But why would anyone travel 3 hours there and back to go to a 3 hour event where only 6-8 rides are open?
  20. Highest ever Stealth throughout is about 1160 or something? Highest this year is about 1040
  21. Thorpe, not the word... look up 'Idiom' in your dictionary
  22. Carnage in this instance meaning crazy good... why would I ever think it was a bad thing?
  23. Absolute scenes today as opening hours are extended to 6pm, Stealth had been shut all day but began testing at 5.20pm and was opened at 5.40pm. Carnage...
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