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holtjammy16

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  1. Like
    holtjammy16 reacted to Mitchada04 for a blog entry, Universal Orlando 2K16   
    Welcome indeed!

    Now with added chocolate! Just in case I wasn't happy enough at this place

    And a Hard Rock. And boats!

    Let's start with the original

    It's still an ugly entrance street.

    And has the worst positioned ride ever. Not going to lie. This area needs work.

    Do still like this ride

    Woosh

    And Optimus is still warning us of something I'm sure

    They'll keep us safe though!

    The M.I.B will save us too

    San Francisco currently home to ZERO attractions.

    Do like this new viewpoint you can get too thanks to the Springfield expansion.

    Whilst we ignore KidZone here's Krusty!

    Home time already

    But I haven't been on The Mummy yet

    Ohh phew. It's the amazing Diagon Alley! New for my trip


    I'm glad this land has scared Disney. It is stunning. You can't see anything other than DA from it. Hidden paths, shows, endless shops, food, half of it is covered. And when the dragon roars 90% of people stop to get this shot. It is amazing. All lands need this level of detail and depth.

    Gringotts is stunning too. And the ride is great fun

    But I don't want to ruin it with photos. So we'll get the train to Hogwarts  

    And at Hogwarts we are!


    The key to Universal's current success.


    Fantastic Beasts

    And a hut to find them in

    Plus a castle for good measure!

    They also have this dinosaur place

    But more importantly, this lovely view

    It's such a beautiful park

    And now has another gorgeous thing to ogle at.

    It's so intimidating and awesome looking

    The queue line is creepy, the gates are amazing. It is a very good all round attraction. Could do with some tweaks in places but another start to finish ride with a brilliant queue.

    But again, don't want to ruin it with lots of photos. So here is Dudley Do Right.

    Yes this still exists

    And this looks awful. Especially now they've gone and done...

    THIS!

    Hulk is back in a modern techno way

    Sploosh

    Here's some sexy dusk shots



    Suess is still awesome for kids

    The entrance is also lovely

    Going to be interesting to see what the 3rd parks icon will be

    CityWalk is cool too

    And has a groovy mini golf

    Studios looks lovely at night (as does Islands but it closed too early each day on our trip)


    Universal just always feels so much more relaxed to Disney. Their current investments are great and show no sign of stopping. Yeah the parks have their faults, but are clearly being dealt with whilst the resort expands at rapid fire pace. To Disney, do compete. Competition makes this industry exciting, ride wars are what push the boundaries and it's great that Disney seem to be investing heavily with big new rides/lands again.
     
    Till next time Universal!
  2. Like
    holtjammy16 reacted to JoshC. for a blog entry, 15 Years of Fear   
    Fright Nights might be over, and it might be closed season, but I'm doing a belated 15 Years of Fear Celebration!  I've been fortunate enough to visit every Fright Nights, and do all but one Fright Nights maze-style attraction, so I'm going to do a quick worst-to-best ranking (16 to 1) of all those mazes. 
    Naturally, mazes change year-on-year, and even one run through can be dramatically different to another on the same night, so I'm being nice and judging these off my best runthroughs.  And, of course, I was quite a bit younger 15 years ago, and scared very easily, so there might be some rose-tinted spectacles of some sort for the older mazes.  But oh well.  Also, there may be some spoilers of current attractions (and retired ones).  Enjoy...
     
    Freakshow 3D (2002-2004)
    Alas, I never got a chance to experience the Freakshow in all it's bizarre glory.  Biggest Thorpe regret right there.

    Image from Coaster Kingdom
    #16 - Dead End (2010)
    Years experienced:  2010
    I won't lie, I liked Dead End.  I had good runthroughs with actors interacting with me personally, which makes a change.  And I liked the idea of reusing loads of Thorpe stuff to create a graveyard idea.  But it should never really have been marketed as a "terror zone", or ran like an attraction.  Dead End would have made a fun 'scare zone' in the literal sense, but in the sense Thorpe tried, it just didn't work. 

     
     
    Image from TTP
    #15 - Asylum (2005-2013)
    Years experienced:  2009-2011, 2013
    Probably the most controversial one here, but as a few no doubt know, I really disliked Asylum.  The constant strobes for such a long period of time just made me feel headachey, which meant I was more focused on that rather than the maze itself.  And it could feel really repetitive if you didn't have a good run / the actors weren't on form.  The chainsaw ending wasn't as good as all the other mazes I've done with that sort of ending either.
    So yeah, I never really rated Asylum.  I think part of it is down to the fact I like a bit of a story with scare attractions, and Asylum was only ever 'There's scary people in there that will scare you!' to me.  I might be under-rating it a bit, but I honestly think that I enjoyed / was scared by all the other attractions more.

     
     
     
    #14 - My Bloody Valentine (2013-2015)
    Years experienced:  2013-2015
    MBV was a weird one.  The maze was very in-your-face, in terms of actors and the fact most of it involved very tight spaces.  But this does very little for me, and so I never got anything out of it.  It also meant there was little scope for the actors, resulting in jump scares from loud noises, or just generally trying to invade your personal space.  But it just never did it for me.  At least the theming was very good throughout, which is something.

    #13 - The Curse (2008-2012)
    Years experienced:  2009-2011
    I hear that 2012 was The Curse's best season, so it's a shame I never did it then.  However, in all the times I did do it, it never really got me.  It had nice theming and a nice atmosphere I suppose, but it wasn't scary really.  Maybe it's because it was the first scare attraction I tried in 4 years and I was expecting so much worse, but I just never got 'it'.

    Image from TTP
    #12 - Platform 15 (2016)
    Years experienced:  2016
    I'm really disappointed that this is so low down.  It has so much potential, with the theme, location and story all being spot on for a really good scare attraction.  But ultimately, it falls short in a major way:  it's trying to be something it's not.  Platform 15 would make an excellent, creepy attraction, that utilises atmosphere and tension more than impact scares.  Instead, it just goes for impact and jump scares continuously, which doesn't work when there's too much space for not enough actors.  If you're going to have a large open space, make sure there's actors to fill it!  In its current direction, Platform would need at least double the number of actors to have the payoff it promises. 
    The promising thing is that we have seen Thorpe learn their lessons in the past; notably with Big Top and Blair Witch.  Hopefully history repeats itself and we see big improvements to this next year, assuming it does return!

    #11 - Hellgate (2005-2010)
    Years experienced:  2005, 2010
    Looking back, Hellgate really shines through as a trial scare attraction for the park.  I know they had experience with Freezer and Freakshow 3D, and they did Asylum at the same time and many felt they got that right.  But Hellgate felt like it was a paint-by-numbers attractions - an easy to make, creepy-ish theme, vague story, couple of little effects, creepy audio with very standard, easily repeatable, scares.  Like someone Googled "What makes a good scare attraction?" and went from there.  All of these boxes were ticked, but none of them were brilliant.  It was a reliable, yet unremarkable, maze.

    Image from TTP
    #10 - The Passing (2012)
    Years experienced:  2012
    Going against a majority I think, but I enjoyed The Passing.  It was clearly a cheap attraction to make, and had a lot of ideas floating around it, but none of them really made the final cut.  I really enjoyed the tunnel section of the maze (certainly one of the few genuinely terrifying moments I've had in a scare attraction was when I bashed head-first into a wall, thinking I was at a dead end).  But the rest of it was very meh, and the false ending didn't really work; I was more confused than scared. 

    #9 - Blair Witch Project (2013-2016)
    Years experienced:  2013-2016
    I'll freely admit that in 2013 this was poor.  And 2016 hasn't been the best.  However, it improved a lot in 2014, and 2015 was a brilliant season for it!  2015 worked so well thanks to a narrow path that got tighter and tighter, whilst starting off with few actors before loads appearing from nowhere!  Loud noises, a subtle soundtrack and audio effects and a general, hard-to-describe, atmosphere made it a fun attraction, and exactly what it was marketing itself as!

    Image from Thorpe Park
    #8 - The Freezer (2002-2004)
    Years experienced:  2003
    This has been a difficult one to place, since I remember very little about it...mostly due to having my head buried in the back of the person in front of me.  With this being my first scare attraction, and with me only being 9, that reaction is perhaps understandable, and hence makes it unfair for me to judge too much on my experience.  However, the things I do remember are a really good atmosphere surrounding the maze, and entering it after the Freezer door opening and smoke flowing out from it.  It was probably the most 'theatrical' maze Thorpe have done. 
    Like I say, a difficult one for me to judge.  In some ways, it's probably not fair for me to judge it.  And the 2002 version was a lot better as well from what I gather.  But I think sitting in the middle of the rankings is probably fair!
    The Freezer cannot be talked about without mentioning this video, which still leaves me lost for words...
     
     
     
    The rest of the top half is coming soon...
  3. Like
    holtjammy16 reacted to Ryan for a blog entry, Reign of Kong - Universal Studios Orlando - SPOILERS   
    KONG…
     
     
    This has been an attraction I’ve been following for a very long time, I just knew that if the ride was going to be as good as the facade, then Universal have done it again. Boy oh boy have they done it again. They have well and truly hit it out of the park with this ride. From the moment you enter the queueline, to the moment you step out of the mammoth ride vehicles at exit, you are fully immersed in the world of Kong.
     
    The story stars with myself and Amarghh regularly checking to see if Kong would soft  open each day for the past week. We had been past when construction walls were down but they were doing previews for team members whilst they ironed out any problems. Today, they were planning to do previews from 4-6PM, but the park shut at 8 so we knew there’d be a chance of soft opening for guests from 6-8PM. We were making our way through CityWalk at 17:55, half hoping and half waiting to be disappointed for softs, when we saw on Twitter that TM’s had told guests to start forming a line outside of Kong. We ran… and we are so glad we did because shortly after they closed the queue for it. Talking of the queue, it was proper scary.
     
    So obviously you start at the entrance to the ride, with the large rock work Kong sculpture dawning down on you, the intimidation starts early. Weaving around the outside queue, with good views of the ride vehicle swooping past you, you slowly make your way into the ride building and the anticipation builds. There are multiple animatronics, scares and sounds in the queue line that help to make it a part of the attraction. 
     
    You will be greeted by an animatronic of an old witch like lady who is summoning Kong, at the end of her speech comes a large roar from the gorilla himself (don’t worry, this one doesn’t get shot). There are fire effects going off around her, and you are making your way closer to her throughout this part of the queue. 
     
    In the background you can also hear native chanting, which really helps build anticipation and makes it feel like you’re being watched at all times. This is where the HHN style queue line actors come into play, yes, queue line actors. There are obvious peep holes where the actors pop out from, but me being me was expecting them not to be around for this soft opening. I peeked my head into the hole to see where they’d be and a loud sound came from the hole followed by an actor jumping up. I crapped myself. Throughout the queue you can hear people screaming and actors jumping out, this really does make you feel immersed in the story with the natives watching you and making you feel uneasy. 
     
    The carved rock work in the queue matches outside of the entrance, it’s fantastic. There are skeletons, demon body things etc carved into the walls to really make you feel like you’re in this old cave. 
     
    There’s one amazing animatronic of the slug/snake/worm creature that is very freaky, every 30 seconds or so it’ll start moving and hissing at you, very cool stuff.
     
    Gradually you make your way towards the station and a massive truck greets you, it carries around 72 people I think? So you’re batched into rows of 6 (I believe) and put into this truck. These trucks are so clever, they are all controlled wirelessly with no drivers. In the front of the truck is a tinted window with an animatronic driver sat there. There’s 5 drivers that you can get, each one has their own storyline that they give to you during the ride. 
     
    Now onto the ride itself, it’s brilliant, it really is. You make your way out of the cave and round a winding track, until you’re faced level with the large Kong doors. They swing open and you head inside. On your left hand side is a large skeleton and on the right are some very cool large animatronic bats. You stop shortly after this to a screen portion of another vehicle being attacked by some bats, which carry one of the characters way and you give chase. One thing I want to say here, is this screen part and the next are very very brilliantly done. Some screen based rides I find disappointing and unrealistic, but not this. They blend in with the physical cave elements very nicely and give a lot of depth to the cave. 
     
    So you speed off to the next scene which is also screen based, and has the characters being attacked by the large worm creatures (the ones like the animatronic in the queue). Your vehicle starts moving up and down slowly in this scene, I guess it’s some sort of muddy/quick sand area. The creatures attack the vehicle but the badass main lass in it shoots the crap out of them which sprays  you with ‘blood’. Unfortunately, one of them grabs her and takes her away and you never see her again. The whole time this is going on, your animatronic driver is narrating and pooping their pants (depending on which one you have). 
     
    This is where you come up to the main 360 dome screen part, with dinosaurs and Kong himself wrestling all around you. There’s a lot of movement with the vehicle in this part as Kong throws you, climbs over you and catches you before you fall to your death. It’s done so well and you’re continuously looking from left tok right to left to right in your vehicle to catch all the action. It really is going on all around and on top of you! What I don’t like about this section, and what brings the whole attraction down a notch, is that if you are sitting on an end seat then you can very clearly see the bottom of the screen next to you. Whereas if you sit in the middle you can’t see the edge of the screen.
     
    You zoom off to the final part, which for me is honestly the best part of any theme park attraction I have ever done. A three story high (you only see from the waist up, he’s huge) animatronic Kong. This animatronic might well be one of the best theme park attractions ones ever done, the facial expressions are perfect, the sound coming from him is crisp and you can smell his breath! The best part is you slowly crawl past right next to him for like 30 seconds, so it’s not a blink and you miss it (ayyyyeti). But yeah it’s a brilliant and massive animatronic that does look very realistic. I love it!
     
    All in all this is a really good attraction from Universal. It’s not their best (doesn’t beat Harry Potter or Spiderman for me) but it’s a great ride. My only negatives from it are the ability to see the edge of the screens on the 360 dome bit if you sit on the end, and the fact it just seems quite short? It’s supposedly Universal’s longest ride, but it seems like it’s finished so soon? It might be that the excitement of the opening day of it has got to me, so I will try and ride it as much as I can over the next week. But I know this is going to be a very popular attraction for the park!
     
    Final point, we broke down on this just as we were about to enter the cave, which sucked and killed the momentum of the great outside portion. But the staff were lovely and let us go on it again straight away! Another great thing which I love with this ride, if anyone tries to stand up in the vehicle the animatronic driver immediately tells them to sit down!
     
    Enjoy some photos I took  














  4. Like
    holtjammy16 reacted to BenC for a blog entry, Stuttgart Sojourn: Tripsdrill   
    Stuttgart Sojourn
     
    The 2016 Theme Park season is upon us, and what better way to kick off than a weekend hop over to visit our deutsche Freunde in Baden Württemberg. The reason for the trip was to explore two of the more regional, and less-well-travelled parks, in Germany: Tripsdrill and Holiday Park.
     
    Planning was a cinch, involving a Eurowings flight out to Stuttgart (£50) and overnight stay at the Wyndham hotel on airport (£30) on the Friday evening, 2-day car hire from Avis (£30) picked up on the Saturday morning, entry to Tripsdrill on the Saturday (£17), overnight stay in the Tripsdrill Schäferwagen on the Saturday evening (£40), entry to Holiday Park on the Sunday (£24), petrol for the weekend (£8.50), and BA flights home on Avios (£17.50); all prices per person, based on 2 travelling. At £217 each, it's great value - and I'd encourage anyone thinking about planning a similar European trip to jump straight in - there's a huge variety of Theme Parks on the continent, not all that far from us, at relatively accessible prices.
     

     
    As you can see, both Tripsdrill and Holiday Park are easily driven to from Stuttgart airport, although flying into Frankfurt could also work. And for a three day trip, Europa Park is also just under 100 miles away...
     
    First up, on the Saturday, was Tripsdrill; a Park marketed as "featuring over 100 original attractions depicting Swabian life in the late 1800s... remarkable attention to detail, dedication to authenticity and respect for nature truly set Tripsdrill apart". And I'm happy to report that there's no marketing hooey here: the above sums up Tripsdrill really rather well.
     
    Tripsdrill
     

     
    This here is a Swabian man - let's call him Günther - from the late 1800s. Goodness knows what he is doing, or what he has on his back, but Tripsdrill is stuffed full of animatronics such as Günther - the Park really is a mecca for rural German history, if that's the sort of thing you're into. There are whole areas of the Park filled with both static tableaux and moving scenes, and you can easily spend an hour wandering around the place exploring all the exhibits.
     
    This, along with its gorgeous rural location (in a valley, surrounded by vast rolling fields), gives Tripsdrill a very "homely" feel: it would come as no surprise to anybody that it remains family owned (the Fischers have run Tripsdrill since 1929; it's easily Germany's oldest Theme Park). It's clearly important to the owners that the Park integrates as much with nature as possible; wood is used for most buildings, and there are trees and flowers everywhere. And being family owned, there is a more "relaxed" approach to H&S (although I never once felt unsafe), operations were excellent, and there wasn't a queue-jumping scheme to be seen.
     

     
    First up for us was the 2013 Gerstlauer Infinity Coaster, Karacho (no literal translation, other than "a lot of power"). The Park's newest and most intense ride, Karacho still manages to nestle in very comfortably with its countryside surroundings. The ride features Infinity trains with similar assemblies to Alton's The Smiler, but with only 2 rows rather than 4, and lap bars instead of OTSRs.
     
    Themeing on the ride, as with all of Tripsdrill, is excellent, with scenes around the queueline telling a story about a madcap inventor designing his perfect roller coaster, surrounded by plans, prototypes and the like. Karacho is the result of his work, but as riders disembark, they are treated to one final animatronic of the inventor throwing up (water) into an oil drum. Not so perfect for him, then.
     
    The ride itself involves a 180 degree turn out of the station into darkness, a "surprise" indoors heartline roll in the same vein as The Smiler, a peppy 55mph LSM launch out into the light, and an outside layout that involves a 98ft top hat, 2 dive loops and a corkscrew.
    Operations were excellent, with fast, regular dispatching of trains - the operator would give each lap bar one push down and one pull up, and that was it; away we went. Top marks.
     

     
    I was expecting Karacho to be a solid Gerstlauer installation, in the same vein as Lynet at Fårup, or Anubis at Plopsa. Solid launch, decent layout, OK trains. So I was really surprised to find that Karacho was actually bloody fantastic.
     
    The trains are a large reason as to why - the Gerstlauer clamshell lap bar is a triumph; allowing maximum freedom whilst not exerting too much pressure on any one part of your thighs (I'm looking at you, solid Intamin bar of doom; see my Italy TR for more musings on this). For me, Karacho's are the closest coaster seats in terms of comfort to those found on Mack's megacoaster product - high praise indeed.
     
    This elevates an enjoyable experience to a brilliant one, as the rider has complete freedom to be thrown about the remarkably well-tracked layout - which, in contrast to certain other rides, features absolutely no jolting or shuddering whatsoever. It's super smooth, and super fun.
     

     
    By far the highlight of the ride is the 2nd dive loop, shown below. Not only does the ride tunnel underground, but the transition from the banked curve (seen at the back) and the dive loop (at the front) is very tight, meaning that riders get sharply "pulled around" into the dive (in a similar way to blue fire's final inline twist). It's an example of where OTSRs would have caused all sorts of painful head bashing, but with clamshell restraints, the ride remains intense but comfortable.
     

     
    A final nod to the ride's lighting package. The well-themed trains look even better when they connect to the power supply in the station, as the two rear "engines" start to glow a vibrant red. It's a simple LED effect but really showcases Tripsdrill's attention to detail, fostering a nice anticipatory atmosphere in the dimly-lit station.
     
    Overall, Karacho came very close for me to being the perfect mid-sized coaster. Although it probably wouldn't trouble my top 10, it would get fairly close - and it's by far the best Gerstlauer I've ever ridden. It actually prompted me to consider a trip to Finland to ride its brightly-coloured brother at PowerLand, and seems to me to be the perfect investment for parks with mid-sized budgets; I can imagine Blackpool and Drayton would be good candidates in the UK for this sort of ride.
     
    And finally - why, oh why, could Merlin not have opted for lap bars on Smiler's Infinity trains...?!
     

     
    Next up was 2008's Mammut ("Mammoth"), a pre-fab wooden coaster from Holzbau Cordes (similar to Intamin's pre-fab efforts with Balder and Colossos), themed around German saw mills. Cue more tableaux in the queue line of workers, saws, wood, etc... you get the idea. Strangely, no mammoths to be seen. And again, Gerstlauer were involved - this time producing the trains.
     
    It's an imposing ride for a smaller park like Tripsdrill (98-foot tall, 2,822ft long), and I had to set my camera to "panorama mode" to fit it all in...
     

     
    We were lucky enough to get 4 back-to-back rides in the morning (it turns out the Park doesn't get so busy during dreary Saturdays in April...!), and I'm happy to report Mammut is a good 'un.
     
    An entertaining pre-show before the lift hill (with a "saw mill goes wrong" theme), a killer first drop (especially in the back row), and a varied layout including a tunnel, all add up to a solid ride. Operations were good, albeit one train only.
     
    It isn't hugely intense - although I suspect that's not the market Tripsdrill's after - and there is a little bit of roughness during some parts of the ride - although there's a good argument that this is part and parcel of a wooden coaster - but these are minor quibbles of an otherwise decent coaster.
     

     
    You also get the advantage of some superb views of the rolling green countryside as you ascend the lift hill.
     
    It's no Wodan or Troy, but just look at the curve on that drop. Phwoar.
     

     
    Moving on, and this is G'sengte Sau - the Park's first "big" coaster, from - you guessed it - Gerstlauer. Indeed, Tripsdrill's involvement with Gerstlauer goes back a long way, as G'sengte Sau was Gerst's first ever coaster, back in 1998. And what is remarkable is how smooth and accomplished the ride is, given that it was Gerstlauer's very first effort.
     
    The ride is built around a schwäbisch castle, featuring the wild-mouse bends and tight helices typical of these bobsled coasters, with some good near misses around the building structure. More than most rides at Tripsdrill, this one felt truly integrated with its environment; the bunny hops towards the end of the layout felt more like they were following the terrain than having been artificially created.
     

     
    It most reminded me of Thor's Hammer at Djurs, which was no bad thing - and no surprise either given that Thor was Gerst's 2nd ever bobsled ride in 2002. A little rough in places, but capable of pulling some great forces around its tight layout.
     
    Note how close the ride track is to the public pathway; no netting obscuring the view, no fencing or bars erected in the name of H&S. It makes a big difference to the organic feel to the ride, and was great to see - the Germans are clearly more trusted than we are to not do anything stupid...
     

     
    The other side to the castle hosts the wonderful Badewannen-Fahrt zum Jungbrunnen (translation: "Bathtub Journey to the Fountain of Youth"). This is an above-average Mack flume ride, where riders sit in comedy bathtubs meandering around various animatronic bath time scenes - some featuring a fair bit more nudity than you'd see in other countries! I have photos, but we must remember that TPM is a family website...
     
    There were three drops, including a backwards one, and some nice interaction with the aforementioned G'sengte Sau. The drop was visually impressive, but didn't get you all that wet - which is the perfect combination for a cloudy April afternoon in my eyes.
     

     
    By far the best bit of Badewannen-Fahrt zum Jungbrunnen however is the figure - let's call her Maike - that greets you when you disembark your bathtub.
     
    She surely has to be one of the most gross characters to be found at a Theme Park, ever.
     
    Some things cannot be unseen...
     

     
    Onto some of the Park's supporting attractions, and we come first to Doppelter Donnerbalken (literally, "Double Thunder Beam"). This is a quirky set of two 50ft drop towers from Premier, facing each other, both themed to large trees. "Forest Brother" Huzelin lives in these trees, apparently, and the only way to visit him is to ride the tower. You know it makes sense.
     
    What was quirky about the ride, apart from the fab Tripsdrill themeing, was what happened for the finale. For most of the ride the towers acted like oversized frog-hoppers, bouncing around whilst catching the expressions of those on the tower opposite (made all the more thrilling by only having a small lap bar to hold you in). The finale though involved both towers being raised to the highest point, and then a pretty fast, aggressive lurch forwards towards the riders on the opposite side.
     
    This maneuver was genuinely surprising, and only a touch away from being "too rough" - with only a thin lap bar to hold you in, the experience could be compared to having a minor car crash.
     
    A nice idea, but I have no doubt that the same effect could be achieved in a more refined way. It's telling that I didn't rush around to ride it again, and I'm a big fan of drop towers (for the record, Thorpe's Detonator still stands as #1 drop tower for me, even up against other towers three times its height...).
     

     
    The Park also has a decent kiddie coaster in Rasender Tausendfüßler (translation: "Raging Centipede" ), a Zierer Tivoli with a high-capacity train that snakes around a lake with a fountain.
     
    Some decent landscaping - and two laps around the track rather than one - elevate this coaster above the majority of similar kiddie rides.
     

     
    Tripsdrill also has an excellent rapids ride in Waschzuber-Rafting ("Washtub Rafting"), a Hafema installation themed around an old washhouse from 1808. The queueline was, as ever, excellently themed, although old mangles and first-gen Miele washing machines aren't the most exciting of things to view whilst queueing...
     
    I've always been a fan of Hafema rapids (their best creation surely being Phantasialand's River Quest) due to their innovative 3-piece boats that allow water to slosh around everywhere. This rapids was great fun as expected, with some seriously choppy bits, a thundering waterfall section, and a mock whirlpool, seemingly a Hafema hallmark.
     
    Note again how close the Park's public areas are to the trough of the rapids. There's only a small wire fence between the pathway and the ride, meaning that an idiotic guest could easily jump right on in...
     

     
    ...and the same applies for Mühlbach-Fahrt ("Mill Stream Ride"), the Park's kiddie flume with a teensy 11ft drop - the cobbled area shown on the bottom right of this photo is a public area, but with absolutely nothing to stop a guest falling / jumping in to the water. I wonder how many kids in the summer have attempted to jump in!
     
    In today's age of hyper-sensitivity to H&S and litigation, Tripsdrill's approach is unusual, but refreshing - let's just hope their more trusting attitude doesn't spell trouble for the Park down the line.
     

     
    And finally a quick look at some oddities that make Tripsdrill, well, Tripsdrill. This ride, Weinkübelfahrt ("Wine Barrel Ride"), looks like your typical cars-on-a-track affair (R.I.P. Miss Hippo), but when various sensors are tripped around the course, the barrels spin like a lively teacup. Fun!
     

     
    Fittingly, just behind the Weinkübelfahrt is the Vinarium, a free museum dedicated to German viticulture that offers all those who enter a free Tripsdrill glass ( ) and a walk around (yet more) exhibits of Swabian culture.
     
    More of note was the cellar of this Vinarium, which turned out to be a fully operational bar. Manned by a local guy with absolutely no understanding of English whatsoever (A Level German suddenly became very useful to me), locally-produced wines from the region were the order of the day. I went for a glass of red (€1.50), which proved very palatable.
     
    Tripsdrill are onto a winner here: if only more Theme Parks would give out free merch and sell cheap local wine in pleasant surroundings....
     

     
    Laughs were had on the Park's Wackelräder ("Shaky Wheels") bikes, which had asymmetrical spokes on the front wheels, making them pretty hard to cycle around. I crashed into a wall once, and very nearly crashed into another guest barely a minute later. Good fun, with up-charging conspicuous by its absence.
     

     
    In all, Tripsdrill is a really lovely place, filled with good quality, well themed mid-sized attractions.
     
    Karacho is a stand-out ride. The fact the Park is family owned and run is evident throughout, and although it was pretty when I went, it must look really gorgeous in the summer. The flowerbed : guest ratio, even in peak season, must be approaching something like 3 : 1 .
     
    It's also a place filled with German heritage oddness, which can range from educational and interesting to just plain strange.
     
    To finish, I'll leave you with the latter; yet another Tripsdrill character - let's call this one Stefanie - who was found towards the end of the Tripsdriller Eheinstitut (translation: "Tripsdrill Institution of Marriage"; itself an odd attraction).
     
    You saucepot, Stefanie.
     

     
    N.B. We stayed overnight in one of Tripsdrill's Schäferwagen ("Shepherd's Carts"); essentially a classier, all wooden Thorpe Shark Hotel, set in gorgeous woodland surroundings. Theoretically you can fit 5 in these 13 sq.m.carts, although it would be a squeeze even with 4: two bunk beds hang over a central double bed, with a couch doubling up as a potential fifth bed. Toilets and showers are situated in a (well maintained) central block, but for those with a bit more cash to spare, full blown 6-person 35 sq.m. treehouses (with integrated bathrooms) are also up for grabs.
     
    It was more than comfortable, and didn't just provide €7 pizzas delivered to our door and a great night's sleep, but a hearty free breakfast the next morning. At €100 (£80) a night all-in, including free entry to the Tripsdrill Wildparadies Nature Park next door and discounted Tripsdrill Theme Park entry, it comes recommended to those looking for an overnight option.
     

     
    Thanks for reading; comments welcome as always.
     
    Next up: Holiday Park!
  5. Like
    holtjammy16 reacted to Mitchada04 for a blog entry, The Smiler: How the Correction Occurs   
    For a few years now Towers has been subject to a mind marmalising force known as the Ministry of Joy and I think it's only time I reveal some of the hidden secrets after we persuaded a few Smile Assistants we want to help correct others. To do so we had to receive a grand tour of the correctional device. Be warned, what you see and read today is top secret and may correct you just by looking at it. It is your own choice to continue reading this...

    Before embarking upon the process we decided to analyse the mysterious goings on by the Ministry. Maybe if we could work out their ways we'd be able to avoid correction.
    However, it is very difficult to understand this mess.
    Some advocates were being corrected as we watched on.

    As we approached we were already being told to join them.

    We knew from the start, trying to find out how they correct people without being corrected would be difficult.

    Here is a vehicle to make you smiling advocates. Did you know, on Smiler they are called vehicles, Oblivion are shuttles, Air are crafts and the other coasters are trains. Random.

    It was time to reach the top and try and understand the mess.

    It seems to completely correct you it has two halves... must be two rides.

    Crazy.

    We were informed by the Smile Assistant Matt that this large tree in the middle is the height tree for X-Sector. Back in 1998 when the lord of Darkness was trying to force people to look down, the Ministry of Joy had to make the tree taller so put more ground under it. By doing so they could build Oblivion. However, in 2011/12 a storm threatened the trees existence so they chained it down because without it they may have had to close Oblivion and wouldn't have been able to build the correctional device that is Smiler. It is also 1 metre taller than Oblivion.

    Low and behold the device itself! In the background you can see Enterprise but originally that was meant to leave instead of Submission. Engineering got £10,000 to get Submission back to having its two arm working together which the Ministry couldn't wait for! However, some management people decided it hurt too many people and wasn't making them Smile so they got rid of it and spent the £10,000 on Enterprise.

    Under the twisted track is the queueing pen. It is made up of 6 areas, area 1 the Optical procedure room, area 2 the one outside that, area 3 has the shop alongside area 4, area 5 being the back corner and area 6 the new extension up to the toilets. Now, there are 3-5 ways of fully optimising the queue but you are meant to do it in order so 6-5-4-3-2-1 as much as possible so people can work out the queue time. Smile Assistant Dave told us of this time he made it do like 6-5-2-3-1-4 or something crazy and no one could work out the queue time... it has also never been replicated as no one can work out how he did it. In total there are as many as 20 possible queue line possibilities in some form.

    Here we see the first lift... the secrets lie within the tunnel.

    For the geeks.

    These arrows help you to know where correction is... not like you have a choice though.

    This door <3 There used to be a set of stairs here. The door is in the baggage room and it was meant for Smile Assistants to use in case a vehicle stopped on the brake run before the first lift. However, some staff took the fun too far and were opening it going boo, knocking on it and so on. So, they moved the metal staircase around the corner to which it now leads to nowhere and the door is permanently locked.

    The first of 14.

    So elegant. (I fear I'm starting to be corrected...)

    Ah the glass floor. Smile Assistant Matt told us it works better with the lights on and was meant to help correction. But, due to delays on the Swiss side of things the whole tunnel was rushed to completion. It was originally meant to continue the Optical Procedure but this never happened. They'd love it to get completed but don't think it ever will.

    Here is where you leave the station.

    If you wave at the Smile Op and they wave back at you with their foot, that is because upon dispatch they have to hold two buttons down for 5 seconds before Correction can begin. And you all thought they were just being weird (yeah they are).

    We then went into the pit. Yes, it is mainly made of concrete.

    And track.

    And muddy arrows.

    Confusing.

    The reason parts of the supports go into the concrete and others like this tiny one are encased in footers is because the support wasn't long enough (due to the groundwork issues) so instead of waiting for new pieces they used the materials they had (a lot of concrete obviously).

    The Marmaliser.
    It was all starting to get too much!!! So we went for a walk.

    We came across this chained up tree.

    On the walk a witch stopped us and said "You will either get corrected or for every geek who comes to visit this tree Nemesis will slowly be destroyed." I couldn't let this happen!
    So 7 goes later followed by a further 4...

    We were corrected.

    And Nemesis keeps going strong!
    So remember one thing guys,
    Smile. Always.
  6. Like
    holtjammy16 reacted to Mitchada04 for a blog entry, Legoland Florida   
    Today we venture to the bright world of Lego, now in Florida!

    The entrance area is lovely and open and fresh, much better than Windsor's.

    Must be a thing to have dinosaurs at the entrance to LEGOLAND's.

    And some Lego tourists.

    Once again it was apparently Christmas time, still didn't feel like it.

    We begin the journey in their newest land, World of Chima!




    It's a heavily themed splash battle which I'm sure to any viewers of Chima would make loads of sense! But even to someone who hasn't ever seen Chima, the story was clear and effects very good. The only thing it lacked was interaction with the effects because all day you would be the only one on the ride so didn't have anyone to "battle."

    Knight's Kingdom was up next

    Home to the Dragon


    And one of the jousting rides, which we were too tall for.

    Land of Adventure!

    The whole Egyptian theme works much better in the Florida sun

    And Dinosaurs!

    As a wooden coaster!


    Lego City with this very impressive Lego Ford!

    And Flying School

    An awful Vekoma.

    So moving on swiftly


    Jungle Coaster!

    I mean Project X!

    Pirate Ski Show!

    And now to relive a bit of history.



    I know they have to keep this by the State Law I think but I'm still very impressed with the upkeep they have put into these gardens.

    Not even the crazy rabbit is allowed in!

    Time for a look at Miniland.







    Trust Merlin.


    I really liked LEGOLAND Florida and I really hope it is a success. It has got everything apart from a log flume which surprises me, but it is still a beautiful tranquil park like it was when it was Cypress Gardens. Time for another break before we head over to Islands of Adventure. So sit back and have some lunch until next time.

  7. Like
    holtjammy16 reacted to Mitchada04 for a blog entry, Busch Gardens   
    Welcome to part 2 of my Florida adventure at...

    Busch Gardens!

    What a beautiful day it was

    So let's leap into the action!

    And begin the day with

    Gwazi!
    I know many people detest this ride, but I love it! Yes it's a bit rough, but for me it is still a thrilling enjoyable ride! For me it will be a shame if it goes.
    ]
    The death of Gwazi is not yet confirmed but for Timbuktu it sure is.

    Glad Scorpion isn't leaving though, it is a good fun ride.

    Up on The SkyRide we saw a hippo,

    Some flamingos

    And a Cheetah hunting!

    But before all of that, the Congo is calling with the mighty Kumba roar!


    Kumba is one of the most highly rated B&M's out there and deservedly, but it doesn't have massive theming pieces which people seem to love at the moment. It is just perfectly styled as the above picture shows, whilst there is no direct theming it is a themed or well styled ride. It just works.

    Montu is the opposite, it is heavily themed.

    But also fits in. Another great example of how to do a roller coaster well.

    This Hyena is tired of rides for now though, so we will take an animal break.








    Hang on, that's not an animal! Guess it's ride time again!


    Can you do this Oblivion? No. No you can't.


    After a quick cool off from the heat it was time for Busch Gardens latest addition...


    It is such a beautiful looking ride. The green and yellow combination is great!



    It is a great family coaster! Has the punch of an Intamin launch, silky smooth, fast paced ride with some excellent pops of airtime and speedy changes in direction. Can't compare it to Maverik but this is certainly great fun!

    And away they go!

    It may not look it but it was Christmas time...

    This sign says so!

    This brings us to the end of our 2nd adventure! Next up is a world of Lego and gardens, so from me and the meerkats we will see you there!

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