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TimR

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Everything posted by TimR

  1. TimR replied to Mark9's topic in General Discussion
    Mabye you should change that to chavs so people won't be offened.
  2. TimR replied to a post in a topic in The Future
    Well to be fair it is quite a short coaster.
  3. TimR replied to Phill's topic in Nonsense
    Did anyone watch Britain's got Talent last night?It was really obvious that Susan Boyle was going to go through, and same with Diversity, I thought Sue Son should have gone through, mabye they should have put her in a different group to give her a better chance, becuase I think most people knew it was going to be Susan Boyle and Diversity going through.I voted for Nick Hell, what a legend
  4. TimR replied to Mark9's topic in General Discussion
    On Friday it was queueing throught the extension back to the moat :S
  5. TimR replied to a post in a topic in The Future
    I love the look of Intamin Zac-Spins .
  6. TimR replied to Adam J's topic in General Discussion
    Agreed the Colossus music is the best in the park 100%.
  7. Totally agree, it was my best ride this year and possibly last year aswell.
  8. Thanks for that.
  9. Yep they are working now and they also have mist spraying up from the floor instead of when your just about to enter the cave.
  10. Sorry about this but I thought I should have my say.Actually it could happen, I'm pretty sure he was saying that mabye before the construction started they could decide to put that in, I thought it was a good idea, but like Jonny said, the pre-lift section is kind of doing the same thing if you know what I mean, but you are right, lots of people complain that the ride is too short, so I think its not a bad idea, I don't think Liam was talking about modifing the coaster now it has been built.Normally I wouldn't come out like that but that reply was harsh and made him look a bit stupid and like TPDan said its a forum, to discuss what you think about the park, its only a point, no need to post something mean in reply its only an idea and Liam is right that is a racist picture and not funny at all.Rant over.
  11. That sound like an excelent idea actually, but it would probally cost around 1-2m more so...
  12. TimR replied to Artie's topic in The Past
    Yeah, its all fenced off, and all these staff were standing there today saying that it probally open for a while, we had to stop so a van could come out of the Slammer area
  13. It is actually in reach but its arms length so people won't climb fences to get to it, its just before you go into the station.
  14. TimR replied to a post in a topic in The Future
    Stealth was an exception.
  15. TimR replied to Artie's topic in The Past
    Yes it is.
  16. I know I was really happy when I saw that, it really made my ride good.
  17. I am pleased to announce that some the effects in the cave are working, there are now red lights on the floor and mist sprays you from the red lights, the mist that sprays you when you go into the cave isn't working, also there is mist coming out of the volcano in the queue line which looks amazing, the best ride I have had on Nemesis Inferno this year possibly last year aswell.
  18. Went today :)Sorry but I don't really want to write a full report so heres ride times and ride count.Ride Queue TimesColossus: 90mins.Nemesis: 60mins.SAW - The Ride: 99mins didn't really go over to SAW so this is based on the ride queue times board.Samurai: 40-45mins.Stealth: 45mins-60mins.Rush: 40-60mins.Detonator: 30mins.Vortex: 40minsTidal Wave: 40minsRumba Rapids: 20minsLoggers Leap: 30minsDepth Charge: 15-20mins.Zodiac: 15mins.Ride CountStealth: 2 front and back.Colossus: 1 front.Nemesis Inferno: 1, also I am pleased to announce that some the effects in the cave are working, there are now red lights on the floor and mist sprays you from the red lights, the mist that sprays you when you go into the cave isn't working, also there is mist coming out of the volcano in the queue line which looks amazing, the best ride I have had on Nemesis Inferno this year possibly last year aswell.Samurai: 1Loggers Leap: 1Rumba Rapids: 2Detonator: 1Zodiac: 1Depth Charge: 1CCR: 1
  19. TimR replied to Lewie900's topic in General Discussion
    I don't want Detonator taller it would take away the thrill and force and I don't think its possible to have stand up on Fabrri Mega Drops? if they wanted one they would have to have another drop tower of a different make without pumps at the top like Hurrican Condor thus making it not forcefull at all and Detonator being the overall favorite still.
  20. TimR replied to Mark9's topic in General Discussion
    I agree with that.
  21. TimR replied to Mark9's topic in General Discussion
    Well as long as they don't give out loads, its fine.
  22. TimR replied to Mark9's topic in General Discussion
    Well it does make people happy which is what Thorpe aim to do.
  23. TimR replied to a post in a topic in The Future
    Great idea that. Bit close don't you think?
  24. TimR replied to Mark9's topic in General Discussion
    It is available becuase I know someone who bought one yesterday.
  25. TimR replied to Mark9's topic in General Discussion
    I saw (no pun needed) them in the Colossus shop on 15th March, probally becuase SAW wasn't open?

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