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Benin

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Everything posted by Benin

  1. RAP sold out for opening day already. That being said they're implementing a 1 ride only policy on it so that should help matters.
  2. Looks terrible and another example of how poor the design is.
  3. Blivvy is one of the few coasters on park where retrofitting a fully accessible queue wouldn't be problematic. Didn't go anywhere near X-Sector yesterday due to the queues. Plus that hill probably would've killed the wheelchair.
  4. The distinct lack of filler rides was far more telling yesterday with 3 big coasters down (Thirteen, Galactica and Wickerman) for a considerable time. Fortunately Nemmie was on full capacity but the park need far more than the one they're getting next year. There's at least 2 spots free in X-Sector, and could definitely fit more elsewhere with some ingenuity. Meant lots of 50 minute plus queues across the board for the majority of the day (exacerbated by many school trips mind). Which severely limited our choices of ride due to the 4pm close. Granted we did spend a fair chunk of time in CBeebies Land though. I'll probably contact the park regarding not being able to combine RAP with Parent Swap as it is very much a killer to our day if we don't have 2 RAP users in the group currently. Also a lack of decent eateries needs to be addressed. Not asking for much but there are so many Burgers & Hot Dogs across the park but few alternatives. Especially if you want a sit down inside. The prices are obscene too. Not visiting Pizza Pasta whilst it's £21 per person (plus baby isn't big on pizza. She's strange). Alty Mans is fab. Dark and creepy as. Couple of iffy effects here and there but on the whole is a fantastic refurb. Between that and Nemmie the future could be bright. Does mean other areas look awful comparatively though. It was great to have Nemesis back. Had a good day overall but that was the only coaster we did due to the limited capacity and queues. There's still a lot of work to be done.
  5. Benin

    Nemesis

    Back on fully loading 2 trains this morning. She's back ❤️
  6. Benin

    Nemesis

    Started on one then second added around midday. Is very strange. Saw claims of overspeeding which might make sense with the new magnetic brakes and over sensitive modern day sensors. Would also explain the half filled trains. However if on the weekend they revert back to full loading it'll make little sense.
  7. Benin

    Nemesis

    Same today it seems. Was hoping for a good number of rides on it tomorrow. Looks unlikely.
  8. Benin

    Nemesis

    Press night tonight with spoilers abound. Looks great though. Gonna be a long week to wait.
  9. Benin

    Nemesis

    She's back on Saturday.
  10. The road markings outside the dodgems are... weird given they haven't changed the block paving underneath. One step forwards then jumping backwards there. See also the lovely stuff around Stealth then the half worn boxes and white lines on the floor. Det photo booth looks tacky still. Not helped by the unfinished building next to it but does belie the query of why that exists when they didn't redo the photo booth facade?
  11. Sounds like what people were saying about London Resort. Still a massive if about Universal happening. Even if they're far more competent.
  12. Makes trips to Towers somewhat more burdensome without Skyride. Guess we'll be hiring a mobility scooter on our visit. No Hex at the start is a shame, hopefully they can FINALLY fix the parking.
  13. Jeez this topic completely missed the MASSIVE fire that happened at the under construction waterpark. In more positive news, the Helix music is now on Spotify. That's my listening sorted.
  14. Same thing with Walliams World & Big Easy Boulevard. Amongst other repainting projects. Guess it's just easier rather than bother getting detailing painters.
  15. It's somewhat frustrating that a lot of the good work done by these projects end up being primary colour painting over everything. The additions are nice, but why is the entire structure yellow?
  16. Benin

    Rocky Express

    Lady Di is riding it with Sir Capt. Tom & Baby P.
  17. Think a lot of it comes down to blue sky concepts then those are the sort of "unimportant" aspects that get cut. Not just a Merlin thing to be fair. But does happen regularly enough.
  18. Smiler was meant to have a viewing area too which got cut. Drop looks like nonsense in a good way.
  19. It's certainly a choice to have your big new rides main point being the height then choosing a flat 2D style map. Probably designed just to throw on the app first. Not like Thorpe really needs a map given the size.
  20. I bet the planning meeting for the name of the shop took FOREVER.
  21. Tbh it was mostly my guess for that section. Loosely based off Smiler's being sectioned off by a door leading to the onload platform. Which works until you have to get back to it and the airgates are full.
  22. Have they got a lift for disabled people somewhere on the plans? I mean, it'll end up broken and left to rot like Saw's and Inferno's but it's THERE.
  23. But it's ART. The Det stuff looks naff. Surprised they haven't taken the chance to redo the metal fences on the platform.
  24. Suppose it's easy to forget Drayton are getting a coaster this year. Just looks so weird. Current guessing is that will go forwards from station until the straight section by the hospitality building, before launching backwards to the lift hill, which you then stop and complete the rest of the circuit forwards. Not sure, like with Mandrill Mayhem that this is the right choice in terms of throughput. Novel I guess.
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