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Everything posted by Benin
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Looks very Krake esque... I hope they theme this to the hilt, so many possibilities for the park... Probs be a bit like Joris rather than Dutchman levels though...
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*cough*Oblivion Fanta Sponsorship*cough*
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Think one of the original ideas behind Air was to be a military style thing (inspired by the original Arrow Pipeline plans), but of course dumped for the decent idea of an oasis of calm (suits the ride itself more tbh)... Shame about the tunnel/station theming though...
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Sounds like the best way to visit Thorpe tbh... Or any park tends to be better when empty, a park's true quality can only be seen on the busy days, which Chessie certainly struggles with on a regular basis... Also the differing opinions on the perceived quality of Scorpion Express are very over the place, think the issue lies with a relative drop of expectations in the quality levels Merlin provides, but at the same time the likes of Market Square and Transylvania look a lot better... A consistent level of quality is missing from Merlin parks, which is probably the most frustrating thing...
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Cedar Point closes rides in a slight drizzle, let alone anything else... Shocking really...
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Wouldn't go so far to call such operations insane whilst on two trains, but it sounds like an improvement at least... The only way they could go was up really...
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If there was a storm with potential lightning, of course Stealth would be closed... Indeed, most rides close in stormy weather, it's nothing new...
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That both are at different parks does make a difference... Any DM at Thorpe would have to be very substansial (I.e. SheiKra/Griffon length) to promote the focus away from Saw... And even then, with Saw's steeper drop and what-not, how can you promote a DM as being better to the masses?
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Shame about the rusted supports for it... Then again, the Dome hasn't been reference as Atlantis for ages by the park has it? Makes sense really...
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Maybe we will, maybe we won't... Mack Mega-Lite pls...
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I'd rather castrate myself than see a new Stand-up coaster built (and tbh, in order to do that I'd just have to ride the thing)... Worst, ride type, ever...
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Could give free food vouchers or discounted entry ticket (depending on AP situation)... Stuff that won't affect other guests day in a park that already oversells the product it gives complaints for free...
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If a Flyer with an 'intense' layout (I.e. not Air's 'floaty free' layout) was built, it'd probably get a more positive reaction from the public than Swarm as well... Still think the next logical step is an airtime filled machine though...
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Mon voiture c'est penne! - Petits Parks of France - Day 3
Benin posted a blog entry in Benin's Bits & Bobs
Day 3 – Walygator Parc So the final day led us to Walygator, more known for its financial issues and random 2nd hand B&M than for being any good, and we were heading there for their first operational day of the season! However, the day certainly started poorly as the tickets you pre-book online through the website CANNOT be picked up on park. You have two options, pick it up at random shops dotted about the country (none near where we were though), or delivered to home. But NOT at the park? Not wanting to waste time having already turned up attempting to find some random place in Metz ended up paying for tickets on the day as well as in advance. Needless to say I was very unimpressed by this situation, not helped by the fact that they have turnstiles they don’t use and a generally bad entrance procedure (let’s have the park gates open into the ticket booth queues!) Eventually in, we headed straight to Monster, the B&M Invert. We waited for people to turn up to reach the minimum amount of riders and after about 20 minutes into our already limited day we were finally on the front row (first ride of the season though). I didn’t really like Raptor at Cedar Point, so I wasn’t particularly excited for this one. However it was quite decent, with a good bit of force about itself. It’s certainly not at the top of the Invert pile but it’s not at the bottom either. The RCT plonked nature of it does demean itself somewhat though, especially as the ride just exists off in the distance with no interaction with the rest of the park at all. We hopped on the Disney themed Chenille (the 3rd Wacky Worm of the trip) before heading towards Anaconda, their (Morgan apparently) Wooden coaster, which had just this year had some retracking done by GCI. As we were in the queue, we noticed that the PLC on the brakes was behaving rather erratically, with the trains stopping at excessively random and unknown times; nevertheless we were on the back row of the half loaded train (we discovered the entire park was in this queue because of the front rows being sand-bagged). Rides can be awful for many reasons, violent, juddery, rough, but the sole worst reason for a ride to be considered awful to me is for it to be boring. This is what Anaconda is, incredibly dull, forceless and slow. It bounced along the track at a lull, struggling to climb over every hill and not doing anything remotely interesting with the layout. So imagine how surprised we were that the brakes decided to become the most interesting part of the ride and partially fail, causing us to stop half-way down the station, and me breaking out into a fit of hysterical laughter at just how pathetic the situation was. Eventually the engineer sorted it by opening and closing the gates to reset the rather confused ride system, and we got another go around. It was still dull, even with me laughing my head off. We were hungry, so giant waffles were had because they were out of pancakes. Fail. We went to see the new Dive Show, with a slight (read – minimal) Wild West theme, and pre-show entertainment by clowns who did EPIC balloon animals and a FBI agent. Confusing times. Either way, the show was a pretty standard High Dive affair really. The guy who did it whilst on fire was good though, but these shows aren’t THAT interesting enough unless they have a story going on behind it. At least it was better than ITV’s SPLASH! We wandered into their recently rethemed Space area with the new Air Race which wasn’t open yet (mainly as it had actually arrived EARLIER than planned), however it does look very awesome, and even has a viewing platform which was also unfortunately closed. The 4th and final coaster of the trip was Waly Coaster, a Vekoma ‘Hurricane’, or ‘Loop and 2 Screws’. Again 1st day syndrome hit us, as the ride op sent the train out having missed an open restraint on his side twice on an empty seat, which resulted in an E-Stop (personally, I would’ve either ignored it or pushed it down as it went out). We were sat in the station once again waiting for an engineer. Unsurprisingly, the ride was not worth the wait, short but smooth, but didn’t really do anything interesting, feeling like a lesser version of their old Bayerncurve Corkscrews really. Meh. We walked past the abandoned Haunted House towards the Rapids. These have an ingenious design of which the boats are too big to fit inside the station, so have to be manually pulled in by the staff to park up in a group of 4 for loading. Holy bad ride designs! Again, the ride itself was a mixed bag, with some good bits but an excessively boring ending. Methinks half the park would be better demolishing half their rides and starting over from scratch; which is what they’re doing with their Huss Topple Tower in fact, poor boring things that they are. After some faff and decision making we elected to go on Waly Boat, which had been slightly revamped for the season. The Tow Boat ride system is incredibly popular in Europe, and I’ve been on a few, but none as slow as this one. It was 25 minutes long and half of that was slowly floating towards the next nice looking but rather uninteresting after seeing it for 5 minutes scenes. It was just completely unnecessary for it to be so damn slow. Cave of nothing Once our insomnia had been cured, we had a few minutes to kill before the Dancing with Waly show, so promptly rode the Mistrel Chairswings next door, which completed the collection of dull and slowly run rides. The show itself was rather decent, with pop songs through the ages being played and kids allowed to interact completely with the WalyGator family, rather than sit down and watch. I don’t think I’ll ever forget seeing a dancing giant alligator doing Gangam Style too. And that was really it. We had to head up to Calais for our ferry back to the UK since the hire car couldn’t really be taken all the way home, but I wasn’t particularly fussed about leaving early as we’d done the major rides and I don’t think the park had anything much else to offer. It has SOME potential, but for the most part it’s really tatty and the rides there are just DULL, which is probably worse than the rides just being rough and awful. I had no desperation to ride anything again, and I even gave Baco the honour of a second ride. However the new area theme and the brand image both look very good, especially the new branding which is very solid (and the plushies are just so adorable). There is plenty of potential in the park but it’s a long way to go to reach the likes of Nigloland, and hopefully the new management (only their second year of new ownership it must be said, so it looks slightly long term) will learn from the park’s past mistakes and look elsewhere to see how to improve things, such as a station building for Monster, and some actual good rides to support it. The journey back up to Calais was at least, uneventful, and being a foot passenger on the ferry means you get first dibs on seating. Overall it was a good trip, if a bit mental for all the wrong reasons on the first day, and it was certainly worth it for Nigloland and Alpina Blitz. -
It's better than half the park playing that dull Battle Galleons music that's for certain...
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I put it down to him not actually have riding Blue Fire, though of course many rides look excessively dull from POVs (Nemesis included)...
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Best made up crap ever <3 That truly would see Merlin scraping the bottom of the barrel for ideas... Amazing scenes... Besides, an inversion on a Mack Mega-Lite wouldn't be much of a gimmick (or very good), as Storm at Etnaland did it... And it would be more suited to Chessie as a ride type (because they NEED something more desperately than Thorpe do)... Again though, the IP obsession isn't great... How about we just build a ride that is good Merlin? That'd be nice to see... No gimmick, no world's first, just something solid, reliable and a ride that people throughout the UK and the World can be excited by... Smiler was close but is a bit of a laughing stock... Pull your fingers out your collective bums and do a good job for once, not the bare minimum... [/rant]
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That's the issue with ride music, sometimes out of context it sounds crap (Blue Fire), but then when you actually experience the full product, it makes sense...
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Wooden Aquatrax?
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Up to the many people they ask... If Saw was anything to go by, they'll present the concepts to various lots of visitors and get reactions on each... Indeed, most parks do this... Makes business sense (in a way), but it's done to those few who get randomly selected...
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Whilst that is true (I got a package from Towers last year because Smiler was closed and I was staying at the hotel, at the time though they were just fobbing off the day guests because the closure was on the website), the parks still shouldn't effectively use them as a bribe for guests to turn the other cheek about park problems... The initial post though was a literal "I complained and got free Fastrack!" brag though it must be said... There is seemingly no real solution to the current issue of congestion to get out of the park (or indeed, ANY Merlin park), so has the initial complaint actually been solved? It doesn't seem to have been...
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The problem was bottlenecks in the car park though... Have the park done anything to solve it? If not, then the problem hasn't gone away... If the problem hasn't gone away, more people will complain... More people complaining means more Fastrack handed out as compensation... More Fastrack handed out means slower queues in the long run... So in short, a solvable problem is solved NOT by fixing the actual problem but by ushering it away... That is not great customer service, that is just bribery so people turn the other way and feel more important/better because they now have free Fastrack...
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Good customer service shouldn't equate to handing out fastrack as a solution, as it just creates further problems down the line... Then again, Merlin are quite happy to put fingers in their ears and yell loudly when clear issues with their parks rise up...
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The play area should not be confused with the Wild West area refurb...