
Everything posted by Benin
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THE SWARM: Construction Updates
Only cos I'd been the inside a few times already and was bored of being there
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THE SWARM: Construction Updates
Just noticed the extremely blaise face on the red haired girl...Blates part of the ECC...Also, both inside and outside seats will be good... There's no need to only dedicate yourself to one set (or side for that matter)...
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Port Aventura
That turn is going to be amazing <3
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Air
The idea behind Air's theme is quite good actually, and suits the ride pretty well as it is not along the lines of Nemesis, and it allows it to have it's own relative identity within the park...Unfortunately, the budget dying due to the ride system rather than anything being cut, meant that it didn't get brought out as well, hence the concrete tunnel of bright lights we have today...I like Air, seem to be one of the few enthusiasts at times that actually does... Though I never knew it could go even slower than normal until Sunday
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THE SWARM: Construction Updates
That's just the Hospitality Suite isn't it? Nothing really special about it, although why Towers and Thorpe don't hide or theme them from the outside I'm not sure...
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THE SWARM: Construction Updates
Woah woah woah, let's not say such things when Katun exists please
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Youtube Videos
http://www.youtube.com/watch?v=D5m4JhTA6WU
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Storm Surge
Just goes to show that adding something new every year can just be a waste of money and effort...
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RideSims.com
But looking at their past simulations, Sub Terra COULD be a much more interesting one as it would be unique (Cars would just be a different version of Test Track for example)... And of course all the coasters are near as damn the same (open gates, close gates, check bars, dispatch, repeat ad naseum)... It might of course be like Tower of Terror's sim, but we don't know WHAT Sub Terra does at this exact moment...Point is though, you made a generalisation, some of us DO have an interest in Sub Terra, plainly because of the unknown quantities that the ride does entail... Just cos you don't care or the random people you talk to don't, doesn't mean EVERYONE doesn't... And also, if people just automatically assume a ride is bad because of what the ride type is, especially for a dark ride, then what's the point? Hex is just a revolving room that psychologically does people over, is that a bad ride?
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THE SWARM: Construction Updates
Depends if they do the same as Raptor or not, and batch people into the station or just let it be the usual dash around... Considering this is now meant to have a front row queue, I would guess it does have the chance to queue above the station..
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THE SWARM ERT - FRIDAY 23RD MARCH
Oh Jack Dammit...
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RideSims.com
Bit of a generalisation there, are we comparing that to Swarm? In which case of course Swarm will be deemed more interesting, cos we can see what's happening...I sense Sub Terra might be a surprise this year...
- Paultons Park
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THE SWARM: Construction Updates
I said last year that Merlin are turning a corner...This proves it without a doubt, they've done back to the early Tussauds style, and it will pay dividends to how the parks begin to look in the future...It's almost a shame one side of the station will start looking like Inferno's volcano due to the lack of roof after a few times of heavy rain though... But I'd like them to put those gates on Vampire now please...
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TRAX - 15+ Club Nights
WHY IS CORKSCREW ON THE PROMO IMAGE?!*reports to trading standards*
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Television
Great news to wake up to!http://www.tvline.com/2012/02/community-season-3-return-date/#6seasonsandamovie
- Random
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Park Music
Alcohol and rides in the UK is a lot different from the Germans though... Especially given the current state of not knowing the limit, least the Germans can handle it/are sensible with their intake...Couple of pints or Saw? WHAT gives the biggest headache?
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Random Picture Thread.
- Heide Park
- Parks, Rides And Coaster News
Looks cool... The Wing-Rider is certainly showing great versatility already...Will look even better when nature returns to the area...- Bubbleworks
They can't afford to do work?- Alton Towers Trip Reports
First TR of the new year? Well be prepared for a slight wall of text as I didn't bother with pictures...So yesterday was the last day of Towers' Half Term opening, so a visit was arranged and an empty Sunday road led to a pleasant morning jaunt to the park...Transport from the car park this year was excellent, with the bus replacements being efficient and quick, good job there from Towers to ensure that the Monorail didn't fail on them like many times before...So into the park and straight to Nemesis, which unsurprisingly was suffering from the cold and running VERY slow... But she's still fab so no complaints really... The top end of Forbidden Valley is currently mostly construction for Sub Terra, with the Nemesis entrance shut off completely and the queue starting at the Fastrack merge point (which for re-rides is FAB)... Not that there was a queue of course, to say the park was dead would be an understatement... Walk-on B&Ms are my favourite kind...After 3 goes on Nemesis, we noticed Air was testing so wandered over a got a quick go on it... Again suffering from the cold, an even slower Air was a strange sensation to say the least...Walking back past the Sub Terra construction (which doesn't look too bad atm, the Stag for example, is brilliant), Duel was the next port of call, and I was surprised to see new lighting (and apparently) fewer LEDs being on... According to some, staff are aiming to improve the ride by only having targets on monsters and moving objects... Which is a good idea tbh and could easily improve the ride... Electric Bill's corridor has more old set pieces as well and looks very different without as many targets... Hopefully it'll look even better come opening, and maybe the Pillar Monster will return as well...Back in the cold and the first queue (of 5 minutes) on RMT, usual stuff really and it's weird without the Rapids being open how quiet and un-interactive the ride actually is... Oh well, moving onto more warmth and Sharkbait Reef...Good news, the rays are back (CHEERS!)! And are naturally much more entertaining with the other fish as well... The giant crab still sits above the area but, I don't care cos they're gone for good... Huzzah!Then to Blivvy, which was also walk on (and that was without using one of the four cars)... Still a brilliant ride, although some new tvs could be put into the first two areas with them and the mist back on... That area will look incredibly different next year though, I look forward to it...Next up was Hexy, which has got the curtain working again (woo!) and the music is back to being nice and loud in the vault (WOO!) still funny how the parking is failing, but it's not a major issue to me and I doubt many people even realise... Oh well, still an awesome dark ride...That was it really, meandered to the farm to see the baby ducks, failed to get the QR code working on my phone for Sub Terra's promotion, did Sharkbait Reef again as well as Air and Nemesis... It's good that the park has all it's good rides open at this time of year, and I'm looking forward to Sub Terra a fair bit at least...Roll on March!- Parc Asterix
Interesting article about the ride, including the explanation of the name...http://www.newsparcs.com/en/article/00005665-oziris_b_m_inverted_coaster_ready_to_immerse_parc_asterix_visitors_into_a_new_egyptian_universeInteresting points are:- 131ft high- 3280ft long- 56mph top speed- 5 inversions- 1600 pph- Based off two Asterix stories- Highly themed indoor queueline- 2 soundtracks (area and queue) both 75 minutes long - Retheme of the Zierer kiddie coaster- Bubbleworks
Nah, they just can't afford it...