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Iron Irishman

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Posts posted by Iron Irishman

  1. Guys, there is something that actually concerns me. That particular concern being the height limit. For one thing, I am quite a tall lad, and if Saw didn't take my head, I'm afraid the Swarm will. What with the wing, the fire engine and the ruined church tower, and how close the train comes to hitting it. I'm afraid someone like meself could get their head taken off. What do you think?

  2. No, no, no, you're getting it all wrong. There's no mystery to Saw at all. Sure, there may be different methods but since Saw's inception there has been absolutely no variant in the Endgame: you die. With The Swarm, they're mysterious aliens arriving on Earth to without unknown plans and a propensity for destruction, and no-one really knows what they are, why they're here, where they are, or where they're going to strike next. Stop thinking so literally about the ride itself and think about what informs the ride - you'll find theme parks much more exciting that way. No-one goes up to Nemesis and thinks "This is a B&M rollercoaster built in 1994 with 4 inversions and G-Force in excess of 5Gs", they think "Wow! Look at that monster! I wonder how it got there and where it came from?".**Please forgive the crude examples.

    Ok Sid, I understand where you're coming from, and for Saw, that's the POV of the movie viewers. I'm on about the POV of the victims. There isn't a varying endgame however (despite the first, fourth and fifth films) and you're right about that. But when YOU'RE the guy stuck in a trap with no knowledge of how you got here or what's going to happen, that brings in the surprise and scare factor. But for the Swarm, you just had me beat. I indeed failed to acknowledge the public. They would literally be begging for news surrounding this strange invasion. Just look at us, we're begging for it to open. And yeah, I am quite the literal person sadly. I never see rides from an imaginative point of view, yet I still enjoy them.
  3. Bit confused what you mean when the wind from the rotors and the speed in the helix may present no change in effect. Do you mean you won't notice it when you are on the ride. In which case that doesn't matter, as Marc pointed out, Saw's Saw's spin and make no difference to the ride but it gives a good bit of interactivity and look from a spectator point of view.

    What I mean is you couldn't possibly feel two kinds of wind from two different sources. The speed going into the helix clashing with the wind from the rotors will merge into one, making no difference as to what wind you feel and from where it comes from. But certainly Thorpe could have it slowly spinning..........it would give off the effect the disaster happened recently. All that must be done is to install a motor inside the chopper cabin.
  4. I disagree - I'd say the threat of an alien invasion that government propaganda has kept quiet would be quite a surprise to most of the country. So I would stick my neck out and say that The Swarm is quite the surprise really, but as a coaster it might appear less so. And the comment made about Saw is just silly :ninja: Everyone knows what happens in Saw! :P

    Everyone? Not when you're the poor chap stuck in a trap. It's only after Billy appears on screen that you know what's gonna happen. Coming back to the Swarm, yeah, the government wouldn't say much, but during the ride I meant. Fire effects from the plane engines, wind effects from the helicopter rotors kicking up water in the helix? Surely you didn't miss the outlined possible ride events in my comment.
  5. I can only think of one negative about this ride (not sure if it's much of a negative though), we know everything that Is going to happen. Unlike with Saw where we had the mystery indoor section. I'm still very excited about this whole project and I'm sure Thorpe have plenty more surprises up their sleeve in the marketing department, but it's just missing that tiny element of surprise for me.

    There's a difference between Saw and The Swarm. In the world of Saw, you wake up in a near death situation crapping your pants not knowing what's supposed to happen. But in the Swarm, you don't expect much surprises, unless the plane's exposed engines generate fire effects, and the helicopter comes with a wind effect that makes it look like the rotors are spinning, thereby kicking up water and soaking riders in the helix. Anything else would be a bonus, namely the overturned truck themed retail stalls containing spark effects. Anything Thorpe hasn't mentioned about the Swarm's scenery could be a surprise, and that particular element might just make an appearance.
  6. Oh quit whining, there's not gonna be a roof! The church is a ruin! The roofs of churches almost always get blown off in an explosion. Just look at World War II!Coming back to the trains...OH-MY-HOLY-GOD...*hallelujah plays in the background as I stare and drool at the picture in awe*THIS LOOKS SO FREAKING AWESOME! AND LEDS TOO! THORPE YOU HAVE PULLED OFF A FREAKING BEAST OF A COASTER! THIS IS GONNA BE TOO INTENSE TO CALL IT CRAP!

  7. Military guys mutated by the Swarm...........hmm, the inclusion of a nuke or some form of nucleation hosts an opening to soldiers mutated by the radioactivity. Hopefully Thorpe can pull something out of the hat..............althoug myself I'm not so keen on actors. Thank God I never saw Fright Nights. :P As for a scare zone, TP could cordon around only the accessible areas with scenery with police barriers, police tape and scaffolding bearing signs saying "Warning. Mass radioactivity in this area. Do not enter". Then they could cordon off the easy ways out, and leave the guests with only one way out; the long, hard way. For the finale, I imagine the guests entering a metal military structure containing a heavily nucleated piece of debris recovered from the village area. Then as the soldiers are about to say how the object relates to the Swarm, the lights go out, and smoke machines then pump green coloured smoke into the structure. During this process, the soldiers are being mutated by the intense radioactivity breaking through their bio suits. They are seen in brief, sharp flashes of light, before everything comes to a complete silence. The structure's emergency lighting (coloured red to add to the suspense and impending terror) turns on to reveal only the guests, and the radioactive debris. The soldiers are nowhere to be seen. Then you hear the roar of the Swarm passing over the structure and after it leaves, the fully mutated soldiers jump out at the guests, awoken by the beast, and with an instinct to kill. They chase the guests out of the scare zone back into the village centre. It's an idea, but it is a healthy one.

  8. I agree with JackR. The public (us) learned of this disaster in a town next to Thorpe Park. We go there to find the town nearly obliterated (the grim and dangerous atmosphere highlighted by the presence of rain eg: something seriously bad has happened here), except for a gigantic track formed from the steel of a crashed plane, and other steel/iron deposits welded together by a nuclear explosion of some kind. Rumours indicate a mysterious creature has taken up residence in the ruins of a church, the source of the track, which it is using to gather the deposits of nuclear energy it dispersed to obliterate the town. Our job? Go inside the church, and find out what kind of alien has turned the ruin and track into it's hive.There's no doubt the atmosphere of the ruined town and the sense of horror at the earlier events will echo and reverberate around the ride and the surrounding area. It will no doubt rake in most of the park, all at the same time conjuring up millions in profit for the park. Thorpe are truly onto a winner. The plan? Start from scratch. Saw was obviously one of the park's more than truthful failures. The ride's good, but the PR and advertising stressed it as "the be-all end-all" of Thorpe's coasters. So Mike Vallis perhaps thought "lets do LC12 the old fashioned way: original with a personal touch of epic Thorpeyness". So yeah, let Swarm come fast, hard and awesome.

  9. I would say the majority of the theming is done, but the queueline, fencing, paths and the themed retail outlets are a certainty. Sound systems and the like are obviously the department for an electrician. Anyway, The Swarm has now reached the halfway mark. Now the time has come to see the end to a long and exciting wait for TP's newest (and dare I say it, the BEST) coaster to start its journey alongside the park's arsenal of coasters.

  10. I too am disabled, not in the sense I need a wheelchair, its more a learning disability. But I can safely say Thorpe won't be a good park if they haven't got access for the disabled. Seriously, exclusion is among the worst sins someone could committ. Everyone wants to ride Thorpe's rides, it wouldn't be fair for the disabled if there were no access. And furthermore, I'm certain the public won't like it either. Thorpe will lose popularity and thus visitors.

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