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Everything posted by Cal
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I know it hasn't operated for years but still sad to see this go. To this day still my favorite flat ride by far. Interesting they're removing it without a replacement. Hopefully we'll get a new flat for 2026.
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It really doesn’t help they’ve decided to not ‘time out’ RAP for the mazes. It means on days like this where they’re free or people that have the maze pass have unlimited fast track for mazes.
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The full 20 minute area loop has been released on Spotify now!
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The Future & Consultation Related Stuff
Cal replied to Benin's topic in Chessington World of Adventures
Pretty much confirmation that the new area will be Minecraft themed. -
Amity Beach construction work - major redevelopment or facelift coming?
Cal replied to Matt N's topic in The Future
I've just come across this document which does confirm this area will be accessible before the park opens. 'The proposed new seating and gathering area will provide a location for visitors to dwell when they arrive in the morning prior to the rides opening, and after they have passed through the ticket kiosks and security/bag check. This will assist in reducing queues and improve guest experience.' It also states that the stage will host up to 18 shows/events over the season in addition to the entertainment already provided. So sounds like they're planning additional events over summer maybe? I know they used to hold some concert type events (back in 2015/16 maybe) unsure how successful they were? 'In addition, it is proposed that the stage will host up to 18 shows/events over the season for bands where the music will be louder and more like a concert format (capacity of 2,000 guests). These events will take place through the year. To protect residential amenity, noise levels will be reduced at 11pm to the pre-agreed park levels.' 'The only new activities will comprise up to a maximum of 18 days per annum where events can take place up to 95dBA within the audience area. These events will be carefully managed and will end at 11:00pm.' -
Valid point about bags on Stealth with them flooding the airgates. Only the park will know how many thefts etc are reported though so if they don't see it as a problem then there will be no need to change things there end. I still don't think the baggage hold will come back though its just a unnecessary cost. It would be great to have a SRQ on Stealth but I can see why they don't at the moment as they don't allocate rows. Its quite common for empty seats and does slow down throughput, but with Stealth regularly being the best coaster on park throughput wise they probably don't want to change it. To be honest I don't think staff would be able to keep up allocating rows as well as dealing with the fast track and RAP queues, so if they were to batch rows I think it would require 2 staff at the merge. Although it would be nice to have a SRQ on Swarm I don't ever see them changing the batching. The current way they batch works, theres rarely empty seats. Also as it wasn't designed with that in mind I don't think they really have the space to incorporate that. Its also another staff cost, which again I don't see them justifying to fill up a few empty seats.
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Have you got a merlin pass/thorpe pass? If you book a date either side of a closed date in September for 2 people its currently £65 and include unlimited all day fasttrack including on Hyperia. Crazy value seeing as Hyperia 1 shots are currently £20. https://www.thorpepark.com/short-breaks/offers-packages/merlin-holiday-club/
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The proposals from the previous hotel looked a lot nicer. Seems this is smaller too. 100 rooms whereas the one they previously got planning permission for was 250. Good to see they're at least looking at a business case for a hotel again though - would be nice to see a permanent hotel.
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Amity Beach construction work - major redevelopment or facelift coming?
Cal replied to Matt N's topic in The Future
Looks good, and great location to have something like that at the entrance of the park. Will be interesting to see how Lucifers Lair and Oktoberfest evolve in a new space. Also interested to see what it will for used for the remainder of the year while events aren't on though. Hope they won't go back to blaring pop music or cringy shows from the 'Thrill makers' If that area is accessible in the morning maybe a countdown of some sort before the park opens at 10? -
I would imagine Hyperias area will definitely see some work. Even non enthusiast friends who I've been with throughout the year have commented on how unfinished the area looks. It'll be interesting to see what they do with the splashdown too, although not too bothered if they do anything with that. I'd like to see Colossus finished and Slammer finally removed this year. I thought they'd tie the Slammer removal in with a new flat but that is looking very unlikely for next year now. Inferno could definitely do with some love but I guess that depends if budgets allow. Rumba needs attention but I'd rather them just not bother and get rid of it in the future. Its by far my least favorite rapids, and it must cost a fortune to run nowadays being so staff intensive. I'd rather the area and money be used for something in the future instead. What do you think needs amending for Stealths and Swarms batching system out of interest? I don't think we'll ever see Stealths baggage hold return. Bags are still removed prior to boarding so I can't see it impacting throughput too much. Not significant enough for 2 extra staff daily anyway. Would be nice if they opened Swarms on peak days only similar to what towers do with Smiler and Thirteen, as it does seem to significantly impact throughput.
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I know its early but thought it would be good to keep conversation of 2025 separate. Opening hours for the 2025 have been released already. https://www.thorpepark.com/plan-your-visit/before-you-visit/opening-times/ - Season will start on Friday 28th March and end on Sunday 2nd November. - Continuation of 5pm closes for off peak weekdays, 6pm for holidays and every weekend. - Couple of closed Wednesdays during April and May but they were very quiet this year. - 7pm closes throughout the summer holidays and every Saturday from mid June. - September has a couple of closed Wednesdays. - Park will be closed in October except for Fright Night dates + Thurs 2nd which will likely be press night. Fright nights has the exact same amount of nights and structure to 2024. Overall, they're pretty good and very similar to this years apart from some extra closed days, which were all very quiet this year. Its good to see they haven't been cut with the uncertainty around merlin at the moment. Of course they are subject to change but I've never seen Thorpe reduce their opening hours once published. I would love to see the return of some 9pm closes in summer and 10pm for Fright Nights, or even trial a later opening and closing time for Fright Nights so we have more time in the dark.
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Thankyou! Yeah loved it in the end. Definitely preferred it at the front, and it is inconsistent. Sometimes you're sitting on the breakdown blown away and sometimes not so much. That's what makes it so re-rideable though 🤣
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Day 2 - Parc Asterix Next up was Parc Asterix. A big bucket list park for me, and it didn’t disappoint. It was quite pricey at €62 for entry and €20 for parking. The park had their halloween event on which I didn’t look into at all before visiting, as I was mainly going for the coasters. Park hours were open 9 - 6 and then re-open 7-1am on selected nights. On nights they don’t open late its 10 - 7. I opted to just go during the day as I was making this trip as cost effective as possible, and staying till 1am would’ve meant buying another entry ticket and another night in a hotel. I was really unsure how busy it was going to be as it was the French holidays, and all their halloween nights were sold out. Thursday was also incredibly busy. The park offers filotomatix which is their fastrack service which uses the same system seen at Chessie and Legoland. Different tiers are available, but I decided to buy the bronze option which was only €20, which allowed me to virtually queue for 9 attractions. Turns out I didn’t really need this as it was one of the quietest days during the halloween period so far! I arrived at the park just before opening. And was greeted with this huge crowd being held. Bang on 9am, the crowd started to disperse and there was lots of running. So I joined in. I had no clue where anything was as I had done no prep but I followed the majority of people assuming they were running to Toutatis, overtaking a lot of Frenchies on the way. Sure enough, I could see Toutatis’ top hat in the distance and an empty train going round. Got straight in the front row queue and only had 6 people in front of me. The station building is awesome. One of my favorite stations ever. Great atmosphere in there too, with the dispatch sequence, and with the train going straight into a drop and a launch you get a lot of screams too. Noticed it was just running 2 trains, but ops were good and soon enough I had my first ride. Similar to RTH the day before, I came off my first ride feeling very ‘meh’. It was good, but I wasn’t blown away like I was expecting to be. I was going to go straight back on via the SRQ but noticed this was closed, so instead I went to the back of the park to Oziris, another bucket list coaster for me. Advertised at 5 mins, I also went straight into the front row queue and was on in about 10 mins. Absolutely loved this. The theme, the plaza and the area is all great too, and thats the first time I've come off an invert questioning if that was better than Nemesis. Throughout the day I came to the conclusion I still prefer Nemesis overall, but its close. Next, I did Tour de Numérobis, which was new for 2024, a starflyer. I noticed this tends to get high queues and it wasn’t included on the filotomatix so I could get it done early with no queue. I did this to try get an idea of the rest of the park, but the park has lots of trees and with this located in the corner I didn’t really see a lot. Was a good ride though, same as Flamingo lands the whole tower spins, this one had more seats though and airgates around the ride too. I jumped back in the queue for Oziris and waited around 10 minutes, and requested the back row which was honored. Again, brilliant ride. Noticed the SRQ was closed on this too for some reason. This one turned out to be closed all day. I wandered round the rest of the park and then could see Goudurix and Tonnerre 2 Zeus in the distance. I had a virtual queue to use for these but my thinking was if I could get these done now with little queues, I could use the virtual queue for a 2nd ride later on once it's busier. First up was Goudurix. Was quite interested in this, never got to do corkscrew at Towers and it has a reputation of being very rough. But I enjoyed it to be honest, nothing special. I loved the plaza for this. Very open area and partly over a lake. A lot of space for a new coaster once that time comes. Looking very spooky with a smoke machine infront. Operations were amazing on this. Smashing the trains out. Next up was Tonnerre 2 Zeus, which also has a reputation of being quite rough. This was advertised at 25 mins, but ended up taking 45 with a bit of downtime. My longest queue of the day by far. Worth noting, this was the only bit of downtime I saw at the 2 parks over the 2 days. No messing around either, no empty trains needed once back in operation. Had a mid train ride and quite enjoyed it. It was a little rattly but didn’t find it particularly rough, and had decent airtime. I would’ve loved to have tried the backwards seat but that was removed for this year unfortunately. Would’ve loved to have tried it with its previous trains too. Also in the area is another amazingly themed Zamperla Disk'o, this one has a fire effect too. I didn't bother with this due to a large queue and wasn't included with the fasttrack I had. I was itching to get back on Toutatis to give it another go, and this time the SRQ was open too. Was so interesting just watching the station, organized chaos, but it works. Having staff walking up and down the airgates with trolleys for bags (while people are trying to get to their allocated rows) is hilarious, but it works and means they can seriously speed up ops. Within 15 mins I was at the airgate, row 6 this time. They then sent a couple of empty trains, and engineers were present so I thought they may be adding the 3rd train. Turns out they were just swapping one. Not sure how often it runs 3? Maybe due to the extended opening hours they just switch between them so they have 2 available at all times? Anyway. Soon enough normal service resumed and I had my ride. And WOW. What a difference from earlier. Had a huge smile the whole way round. That swing launch is absolutely incredible. I’m not the biggest fan of the first section before the swing launch, and I don’t particularly like the top hat either, the trims really kill it. But the rest of the layout is amazing and has some of the best ejector I've ever experienced. On that swing launch, its hilarious just watching other peoples heads move back and forward. Its so aggressive. Some of the most aggressive airtime I've experienced. I had a little wonder round the rest of the area and had a look at the Nebula, which is raised up in its own little area. It had no queue and I’d never done one before so gave it a go. Better than I thought it was going to be, but nothing amazing. It fits in with the area really well though, and you get good views of Toutatis. It has airgates too for speedy ops. I then did the Rapids and grabbed a bite to eat. The rapids were alright, short layout but had a few water effects and splashes. Before having my lunch I got in the virtual queue for Pégase Express, the parks Gerstlauer family coaster which was 30 mins. A good little family coaster but nothing amazing. The backwards section was my favorite bit, pretty forceful. I loved the Greek area though and the interaction with the rapids. Great ops too, running 4 trains they were smashing them out. I then got in the virtual queue for Trace du Hourra (the parks Mack Bobsleigh) and had a little wander around. Once I got there I noticed it dropped to 10 mins, so I got in the main queue and then used to the virtual queue after so had 2 quick rides, a backrow and front row. Decent ride but I prefer Avalanche at Blackpool, much more intense. Crazy good operations though, running 5 trains and commonly had 2 trains going up the lift hill at the same time. The airgates and restraints fling open before the train even parks in the station which is hilarious, and bags on the ride means no messing around with that either. I joined the virtual queue for Oziris which was 30 mins and I was obviously back in the Toutatis area so it would be rude to not have a ride. Went for the SRQ again and was on in less than 10 minutes. At this point I was addicted, so I canceled my Oziris virtual queue and was lapping the SRQ. I thought I was in for a busy day so couldn't quite believe I was lapping it getting on within 10 mins. Ended up having another 5 rides on it on multiple different rows, including the back. Was really really enjoying it. I was thinking about where I rank it, its in my top 3 but its not a Kondaa beater for me purely because of the top hat and the weak start. But the swing launch and aggressive airtime is phenomenal, and watching others reactions was hilarious. Great ride. Eventually, I pulled myself away from it and used my virtual queue for Oziris and got straight on the front row. I loved the drop into this pit. You get a little splash of water too. I had a look at the SRQ which was still closed, and as I was walking round I noticed a scare maze in the corner which had no queue. As I previously said, I hadn’t looked into the halloween stuff at all, I didn’t know if the mazes were a night only thing or additional cost. But had a chat with the staff at the entrance who told me it was free, and got straight in the next group, there was only about 5 of us. It was called ‘Le tombeau des Dieux’ which means ‘The Tomb of the Gods’ in French, and it was 1 of 2 new scare attractions for this year. Now this was brilliant. Hands down the best scare attraction I've done in a long long time. It was a similar format to what we have here, the normal spiel from staff outside then inside the first room the actor had a mic where he set the scene of the maze. It was quite amusing doing a maze not understanding a single word anyone was saying. But I didn’t need to understand. The pre show ended with the lights going out and a jump scare effect, then I was in the maze. It was pretty dark, had lots of jumps and lots of actors. I then came across an area with what I thought was just a water fountain, and the floor was really wet. Then, an actor came out of the water! AN ACTOR WAS LAYING DOWN HIDING IN THE WATER. The most bizarre thing I've ever seen in a maze and really caught me off guard. It had a strong ending with actors coming from all angles, sides and from above. The whole thing was well themed and was most probably the best scare attraction I've ever experienced. Actors were fairly touchy. I then did Storm surges sister L’Oxygenarium. Great ops as it benefits from a larger station, 2 in offload and 2 load. It was pretty dull though, no music and theming was all looking quite old and tacky. I then came across 2 other mazes which both were displaying 5 minute queues. First up was Mission perdue which required 3d glasses. It was decent but nothing amazing. The 3d glasses made it quite trippy and it featured lots of clowns, moving walls, air cushions and the ending scene was a load of dolls similar to the ending on stitches. Great use of the 3d glasses though with lots popping out at you and fake steps. Catacombs was up next. Waited about 10 minutes for this one, but had an actor walking up and down the queue which was entertaining. This one was great. It looked like it was in a temporary building but once again the theming was excellent. Lots of tunnels and crawl spaces and very dark. One of the tunnels had water dripping on you from above. Actors all over the place and grabbing you from holes in walls. Was a strong maze! I continued walking round the park and walked into a castle which is part of the footpath, and there was a load of roaming actors too. My favorite was a guy with a chainsaw who was drawing a big crowd, and 2 people dressed up as spiders hiding in darkness in a castle. 1 of them was hanging off a web, and there was another on the floor, and as people walk near they move and make people jump. Was hilarious, and creates a great atmosphere walking round the park. Next I did Zeus again on the backrow, I used my virtual queue for this and was straight on. Again, really enjoyed this. I noticed they have a spare queue into the station which I assume used to be the queue for the backwards seat, would be cool if they turned that into a SRQ. I then came across another maze, this was the 2nd new one for this year and it was €5, the only upcharge maze which was intriguing. Got straight in, and was in a group of 3 for this one. There was an actor in the queue who jumped out as I went round the corner with a mic. Had to just awkwardly smile at him as no idea what he was saying. There seemed to be more actors in here, who were very touchy and grabby and constantly blocked me in my path, splitting us up, and followed throughout the maze. Once again amazing theming and sets throughout, came across another actor who was in water who was pulling me in, and eventually splashed and soaked me. It wasn’t till I came out I realized how soaked I was, more than what I got from the water rides. Was a great maze but didn’t top that first one I did. Next I did the log flume, was straight on this with my virtual queue although did take me a while to find the entrance! Was a good flume, and had good views of construction of the new coaster construction. I also noticed the tea cups next door seemed to have a halloween makeover so went and checked that out after. They had put walls up to make it dark and added a smoke machine and lights! Simple things like this go a long way, no reason why Thorpe or Towers couldn’t do something similar with theirs. It was coming towards the end of the day so I went towards Toutatis but unfortunately the SRQ had been closed and the main queue was overflowing out the entrance. I had a ferry to catch and didn’t want to risk it so I gave it a miss. I finished my day doing the final cred, Vol D'Icare which had no queue which was a kids Zierer Hornet coaster, then did a re-ride on Pégase Express as it had no queue. I didn’t realize the first time but you get wet from the show scene on this. I then grabbed some food, and set off to get the ferry back home. I had a great day, got on 23 rides including 7 on Toutatis and 4 mazes throughout the day. I had no intention of doing any mazes to be honest but I got more done than I thought, and after how good that first one was I thought it would be rude not to try some of the others. Parc Asterix is one of my favorite parks. It has a great selection of rides, great ops and overall is just a very pleasant place to be. Their halloween event is strong, I’m surprised I hadn’t really seen much about it before. The 4 mazes I did were all strong, and there was lots going on around the park too. I didn’t watch any of the shows, but the park was decorated really well and there was lots of roamers and cool sets. Great day, one of my favorite days at a theme park this year and I will 100% be back!
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That's interesting they don't even run it on 2 during peak season. That's something I noticed too, ops were pretty poor and they run on skeleton staff which is fine when the park is quiet most of the time, but not great when its busy. Yeah agreed will be interesting to see what they do next. I think as you say another 1m high throughput coaster would be perfect, its clear the lower restriction stuff is what get the queues there so clearly more in demand. RTH is enough to get the older lot back as everyone loves it and incredibly re-rideable. Absolutely loved Astrix! Will get my thoughts up asap
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Looks like the park have decided to open Ghost train at 12 instead of 3 on these busy days too which is good, and very much needed.
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Just had a quick mid day check and this is the current state of things. 5 coasters closed and 1 on half capacity. Genuinely feel sorry for the people that have paid a lot to be there. They'll probably never come back...
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At 5pm the only coasters open were Nemesis on 1 train and Wickerman 🤣 Twitter is a great read today. They really need to sort this out as they're seriously ruining their reputation. So glad I didn't bother with Scarefest this year. For the first time in a long time, I've not renewed my merlin pass and bought a Thorpe one seeing as they're the only merlin park worth visiting at the moment.
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Sold out day today!
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Last week I decided to do a couple of European parks for the first time, Plopsaland and Parc Asterix. Ride To Happiness has been high on my bucket list for a long time and I've always wanted to do Asterix, especially since Toutatis opened. I looked at a few different options, originally I was going to do Walibi Holland and Efteling too but doing this solo meant it would’ve been quite expensive, and I didn’t know how comfortable I was going to be driving in Europe on my own. Another option I looked at was Liseberg but flights from Gatwick were about £200 for a return, so I could do Plopsa and Parc Asterix for the same price as 1 day/night at Liseberg. I knew it was the holidays but looking at the queues in previous years, that week didn’t seem particularly busy. Day 1 - Plopsaland I set off around 5am for the 8:15am ferry over to Calais, which arrived in Calais for 11am, aiming to get to Plopsa for 12ish. I could’ve got an earlier one to get there for opening, but it was open till 7pm and I've heard you didn’t really need a full day there anyway, and I didn’t want to knacker myself out too much. I’d heard that food and drinks were very expensive at Plopsa so I went to the supermarket a couple of mins away to grab myself some lunch before I went in. I drove past Plopsa to get to the supermarket and realized how close it was, so I decided to leave my car parked at the supermarket and walk to the park (took about 5 mins) which saved me 15 euros on parking. I got to the park at about 12:15, and there was obviously 1 ride I was going to go for first, Ride to Happiness. First impressions of the park were nice, the entrance plaza was cool. On my way over, I noticed there was some work taking place on Heidi on the turnaround section so it was looking unlikely that it was going to open. Turns out it had actually been closed all month, but reopened the day after I went, on the Friday. I wasn’t too fussed about not getting on it, the main reason for visiting was Ride to Happiness and with the park being very easy to get to I’ll most probably be back there at some point anyway. I love the plaza and the area music, very calming. The food unit did have pop music playing though which was a shame though. Brilliant theming in the queue, it was running 1 train but only queued around 10 minutes, I went straight for the backrow which is normally my favorite seat on most coasters. The trains are comfy, and it was interesting to see the bars come down automatically so there was no need for the staff to check restraints. The trains also have an onboard sound track and lighting. I came off my first ride feeling very meh. It was good, and different to any coaster I've done before, and absolutely loved the on-board soundtrack, that really added to it. But was I blown away? Absolutely not. Didn’t live up to the hype for me at all. After that I decided to have a wander around the rest of the park, did the log flume and Drakk the parks mack powered coaster which were good. Dinosplash the log flume was cool, although the water was an interesting color… Next I did Nachtwacht Flyer which is the parks Starflyer, as I thought it would be a good way to see the rest of the park, and then went onto do Anubis, a Gerstlauer launch coaster. I did go past a couple of other little coasters but these had large queues so decided to go back to them later. Anubis has a brilliant station building and indoor queue line, running 2 trains with no queue. This was a good little coaster, the launch is very snappy and the top hat is great, however the ending is a little dull. It was very smooth for a Gerstlauer. I did the Superspash as I noticed people didn’t look particularly wet, which just consisted of a lift, drop and then a slow return to the station. The lift is quite cool though. I also did the Big Wave which was the parks Disk’O coaster. This was the best themed one I've ever seen, even had a little water feature on it and had great interaction with the nearby Splash battle. At this point I had pretty much done the rest of the park so I went back to the Ride To Happiness, this time I went for the front row. Now, this absolutely blew me away, completely different to my ride earlier. I was laughing and smiling to myself the whole way round, and the hangtime you get on that first inversion on the front car is great. It's rare I prefer a ride on the front row but getting pushed into the airtime moments and other elements on this was better in my opinion. The rest of the day just consisted of lapping this, with the occasion ride on Anubis. It didn’t really build up much of a queue all day and in total managed to get on it over 20 times. Operations were okay, but with no batcher and no effort from the staff to fill up seats there were a lot going round empty. I even had a car of 4 to myself at one point even though there was a queue. The queue was around 10 minutes most of the day and peaked about 30 minutes at one point. At first I wasn’t really taking empty seats due to the language barrier but as the day went on, I got more confident getting on earlier trains taking empty seats which saved a lot of time with it being on 1 train. Each ride I was laughing the whole way round, and left me smiling on the brake run. Every single ride is different no matter where you sit, and experiencing all the different elements facing a different way each time is so fun. Its so re-rideable, the front car was definitely my favorite. The airtime at the end of the ride is brilliant. Everyone is so happy on the break run and the on board soundtrack fits it perfectly. It is a little inconsistent though, and some rides on it are better than others. The queue closed at 7pm, and the staff kindly let me stay in the station for a few rides taking empty seats. Sunset rides on this were brilliant, it didn’t quite get a dark ride but the area looks brilliant in the dark. Lots of great lighting, including lighting on the train too. I exited the park, grabbed some dinner and had a 2.5 hour drive to my hotel for the night near Parc Asterix ready for the following morning. Overall, I had a good day. Shame about not getting on Heidi but I'll be back. Plopsaland is a charming little park, and although I was originally a little disappointed with Ride to Happiness I finished the day absolutely loving it. Plopsaland is obviously more aimed for kids so without Ride To Happiness I probably wouldn't return, but with how easy it is to get there, I'll definitely be back.
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Something really does need to change, they must be killing their reputation. Apparently Oblivion was on 1 station yesterday too on a 2 hour queue. Hardly helping matters. They’ve also sent out notifications to guests saying queues will be closed early once capacity is reached. Does it though? I’d argue Thorpe. Yes Hyperia has had issues this season but apart from that everything has been pretty reliable and running on full capacity. Chessington can’t seem to keep Fury open longer than 5 minutes and Tiger Rock seems to have evacs multiple times a day, if it’s open at all.
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Queue closed at 9.05 last night. Seems the information about early queue closure has now been removed from the app now too, so think its safe to say it'll close at 9 every night for Fright Nights. Hopefully that'll be the end of it and we won't see the return of the early queue closures next season
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So after doing Fright Nights a few times now, I'll give my review. Dead Beat I did this for my first time yesterday. After seeing lots of mixed reviews I hadn't bothered with it before but kept it spoiler free for myself. But I was really pleasantly surprised with this, was my favorite maze last night by far. Its long, themeing is great, great smells, loved the soundtrack, lots of great scares (actors had some really good hiding places.) The ending with the actor flying above your head was my favorite part by far. That got me good, never seen something like that in a maze before. Survival Games Did this on the opening night and last night. On the opening night it was great, pretty much the same as last year. It was having a lot of issues that night though and saw the area got evaced at least 3 times due to the fire alarm going off. Yesterday however, it wasn't so great. Absolutely no smoke in the main area which made a huge difference. Potentially due to the fire alarm issues? But they really need to sort that out. What made this maze great was that you couldn't really see where you where going in the main part and it was confusing. With no smoke, you can see everywhere you're going. Actors seemed very hands-off yesterday too. Stiches Pretty much the same as last year. I don't know what it is but I feel like I've never had a particularly good run through in this maze. I want to enjoy it but its not for me and has never been one of my favorites unfortunately. Trailers Another one where I've never been the biggest fan off. This year does seem consistent though, good amount of actors and its a decent length. Just always felt this has lacked scares though. Bit cheeky calling them new scenes this year as not a lot has really changed. Crows Decent scarezone, pretty much an outdoor maze. Not as strong as last year though unfortunately. Lots of security/staff visible throughout the walk really kills the atmosphere too. On the first couple times I went they were constantly telling us to keep moving which was annoying, less of that yesterday but still does kill the atmosphere having them visible everywhere. Hopefully they can improve on this next year or have a change up as Crows are getting pretty stale now. Lucifers Lair and Creature Campus Can't really comment on either of these as I haven't really spent any time in either of them. Luciers Lair is decent and creates a nice atmosphere at the center of the park. I think its pretty cheeky calling Creature Campus a scarezone, its a dance show. I don't go to scare events to watch people dance to be honest, so not a bit of me. Not for me and I'd rather the budget was used for a different scare attraction instead, but I do understand the reasons for keep bringing it back as it does seem to be popular. Everything else Fright Nights will never be as good as it was in its old days, but overall its another strong year for Fright Nights. Yesterday in particular was great, got 3 mazes done in less than an hour. Operations across the park were great and didn't see a single breakdown or ride shutdown all day. Park wide audio I'm really not a fan of this year. Disappointing they haven't bothered with individual ride audio again too. Was always one of my favorite things about Fright Nights. Lighting looks great though this year, great to see so much permanent lighting. Best the park has ever looked at night. Theres still improvements that could be made though. Detonator for example had programmed lighting not long ago which seems to have disappeared. Would like to have seen them do more with Hyperia too. Imagine if the lights flashed as it went down the lift hill? Or flashed a different color even? There used to be a lot more smoke machines around the park as well which was cool, so would be nice to be see them return, especially with the new lighting. Vortex is looking great with a smoke machine, but other rides would benefit from this too. Samurai was always a good one. Stealths hasn't worked the last few times I've been which is a shame. Oh and lastly, I'll keep saying this every year. But 10pm closes are missed as there isn't enough time in the dark. Even if it means doing 11-10 or 12-11. Or as Josh has said before, even keeping the mazes and coasters open till 10 would be good.
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Vortex has been consistently running so well ever since it got its new PLC a couple years ago. Noticed the cycle slightly changed too, it stops spinning midway through so more seats reach full height, rather than the same seats all cycle. My favorite flat at Thorpe flat at Thorpe now. Nearly 25 years old and looks and runs as good as new. Its also looking amazing at night. Lots of coloured permanent lighting added and they've got a smoke machine under the floor which goes off as the floor is going down 🥰
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Queue closed at 9 again tonight, so seems they're pretty consistent at closing at park close on fright nights dates which is good. Hugely overstating the queue though, probably to put people off getting in the queue. Advertising and multiple announcements that the queue was 200 mins (over 3 hours) when it wasn't over 90 mins. Fingers crossed they can get the 2nd train back asap! They're going to need it for half term week...
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And the cuts at Towers continue... - Rapids closed for the season from from 14th October - CBeebies land closes at 5pm daily on scarefest dates (previously 7pm) And worst of all, more staggered openings. To me they just make no sense. Why have Spinball closed till 11 when its close to the entrance and popular in the mornings? Why open Thirteen at 10 when pretty much everything around it opens at 11? Just an absolute pain when everything is so far away from eachother. You can't just complete an area and move on as there'll be attractions closed. Can imagine there'll be a lot of confused guests in the morning finding closed rides. Just open at 11 if you can't commit to opening everything at 10 in my opinion.