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Everything posted by Project LC
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The 'Definitely 100% Totally Going to Happen' London Resort
Project LC replied to Liam T's topic in UK Attractions
Those predictions will have percent errors on them and they clearly do not expect those sorts of figures in the first few months. 53,000 people on average will more be around 2nd or 3rd year in summer. Its a rough guide which generally has to be overstated to encourage investment and increase the chances of gaining planning permission. See 53,000 as best case scenario. Its likely that the park will change the way things are done in the UK industry. It wont be as clear as some people make out but to say it will have no effect just seems highly unlikely. -
The 'Definitely 100% Totally Going to Happen' London Resort
Project LC replied to Liam T's topic in UK Attractions
53,000 people sounds pretty successful to me. Even half of that its still way higher than Thorpe. £30m on a low investment year, maybe not all on the theme park but that's still very high. Also with its large media coverage, perfect location, it would be hard for Paramount park to not be a serious competitor. -
People wont join a physical queue because they don't want to spend 2 hours of their time waiting for that so they spend their 2 hours on something else which they deem better. However virtual waiting means the 2 hour queue they didn't want to wait in is no longer spending their time. So those that would have passed on the idea will just wait virtually and spend their physical time on the stuff they deem better. Demand increases, supply stays the same, overall cost (time) goes up. Simple economics where time is money.
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To have RnR to work you need the infrastructure but the infrastructure can only come after RnR. Also what you need to consider is what happens if RnR fails for a day. You still need the queue lines in case the system doesn't work. So you are not able to replace the queue lines with shops ect. Future designs can compact the queues to small spaces and skip on the themeing as it would only be used on an odd occasion. So it would improve shop space but you cant just remove queues all together. Having written that compact queue seems to match the description of the dark ride pretty well. There is a time when RnR will help your day but the infrastructure needs to be there and you want to do a variety of rides. RnR creates the problem in that it devalues the time people will spend on waiting for a coaster as they are not waiting physically anymore. As a result you wont be able to do as many coasters anymore. The system favours you going to get on everything once. The way it works means its not friendly towards reriding rides that would normally have a long wait. All because people will wait longer virtually for a coaster than waiting physically.
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reduced it by 300-400 pph? that cant be right. Maybe down to 300-400pph but not dropped by that much. Mazes are hard to get high throughputs without ruining the experience.
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Now there is a reason it seemed to work on the swarm trials and that is because it was 1/5th of the people. I will admit that they should consider trailing it with no stand by queues on the 5 coasters on off peak to see the dynamics of what will happen in the summer. Trailing it on busy periods is a bit stupid as if it goes badly (like fright nights) it gets them a bad reputation.
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Scrap the stand by queue and then you have a serious in problem to do with physical space. That really would not work. If it was just the coasters then it may not be as bad but with all the rides your suggesting it would just result in mega queues for flats. People go to ride rides. Not wait in a shop for 5 hours so they can eventually get on a coaster.
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Its a very small price reduction as the the discount you are getting is off a higher price. Although I think ive made my opinion on RnR and Pizza & Pasta pretty clear so I wont bore you all explaining my points.
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Those wooden fences will have to come down at some point. They cant stay there all through construction.
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is that just the side walls that are always there?
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There will be things I don't know, but that doesn't solve the fact the whole system is broken. Also every point I raised is true. Maybe not to the magnitude I have stated or implied but those problems are still there. Also maybe they have invested to much to not make this work.
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Arh twitter the most official platform to convey a message. I'm sure every single guest would have seen the tweet saying that. If they only mentioned it via twitter then what did they expect. If there is an exploit people will use the exploit. If they think that a small bit of text is going to stop someone from saving massive amounts of their time then they really are stupid. RnR doesn't work, can never work. It was poorly executed on the trials, the staff don't know what it is, the guests don't know what it is. As a result those who did understand got a great day and now love the system despite there day was only good because it disadvantaged everyone else. Only 1 trail has even come close to how the system will work and that was the fright night saturday. To which everyone who used the system thought it was stupid as they had to wait 5 hours virtually (plus the physical wait) making it impossible to do all 5 mazes unless you cheated or waited for another maze while the system was in use.
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They have no way of seeing that nor is there anything in the RnR T&C's or the Parks T&C's. Its also not in the definition of queue jumping so Thorpe would struggle to find a valid reason. If they are to stop that then Thorpe will have to update their T&C's and the definition of queue jumping. Not only that but they would also have to make it so the system works by entering your bar code of your ticket on your account. However that would then mean they need 2 systems so it can allow the much longer MAP barcodes in which in turn opens an exploit as the MAP barcodes follow a pattern so finding the next code would be easy and then your back to square one. Its a system where this exploit will always exist with no easy solution.
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I'm agreeing with you. The non smartphone owner argument is invalid.
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No I More meant it that the argument of not everyone has one seems a little invalid. Also scarycoasterboy you have just made those figures up. Where as my statements are based of therotical scenarios and then used maths to get the following figures. Making up numbers to prove a point succeeds in nothing.
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But you need 1 phone per 6 people. That will cover 98% of people.
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The system will always just shift queues that's how it works. Saying that more side attractions will improve the way it works is a complete lie. It just moves the queue to a different place but they are more spread out. It always just moves queues as it cant do anything else. Lets say RnR was only on 1 coaster. Its just relocates the queue to a new location but to so many locations it doesn't seem noticeable. However now everyone is in the virtual wait for that 1 coaster. Some people would have avoided it in the past because they were not willing to wait but with RnR everyone waits virtually as it seems like it doesn't effect them. When in reality it does effect them as that coaster is now dealing with people it didn't have to before. Making the virtual wait longer in proportion to what it would have otherwise been. So there are now more people counting as 2 people so the other rides queues increase. Its coming to the point where I'm going to go away set up the differential equations and statistics and prove to you lot that this system will never reduce your time queuing.
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Oh I forgot that I typed that. A fire alarm. Disturbed me and I just left it so it appears to be it sent it. I'll edit it because clearly that is just a stupid sentence.
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Sorry for assuming that me saying add length didn't instantly imply add blocks as well. Also RnR can never work "fantastically" regardless of what is done. Remove the standard queue then where does everyone go. It just results in moving queues and can end up limiting the number of goes on a coaster as the wait for those is doubled. It forces your day to be an equal split between coasters and flats.People do go just to get on coasters but with rnr they cant. It's not just enthusiasts either, many people I know go just for coasters and flat rides are just there if there is time left over and they are bored of the coasters.
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Well if course relevant blocks would be needed. I assumed that didn't need mentioning.
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But 1000 is still low for a major park. They should be in the 1200+ region while the flats should be over 600pph. Coaster length does benefit a coaster and makes it easier to achieve high throughputs. It's not a direct correlation but it does help.
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RnR will always just shift the queues. That is how it works. High throughput attractions are always the solutions to long queues. No matter what system you get that will always be the case.
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The swarm is 775m so it could be 850m. Also I never said it would increase to that it could if designed well. Thorpe just has too many low throughput rides. The sooner they renegotiate the length of the coasters the better because its come to the point where they need very high throughput rides. The whole RnR should never have come into existence if they invested wisely.
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A new ride with 1200pph is good and all but the swarm could have been 100m longer and could possibly have run 3 trains so could have potentially achieved 1700pph. Then storm surge with its terrible 400pph or less. Then saw with it barley reaching 900pph. They shouldn't be installing any major ride with a throughput lower than 1200. Alton are just as guilty though. Poor ride choices have lead to massive queues. They added rides to attract new people which is great but didn't find a way to deal with them all.
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I basically said that I hope that they changed RnR so it is just a fancy name for normal queuing.