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Mysterio Ka

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Posts posted by Mysterio Ka

  1. It should also be known that rides will continue to operate for up to 3 hours after a power cut occurs. Every single ride in the park has a huge generator that allows for rides to be safely operated if power cuts occur, allowing them to make sure everyone in the queue can get on safely etc. although it's normally preferable for the ride to simply be evacuated whilst operating. 

     

    So if a powercut occurs, almost always will rides continue to run fairly okay. No one would be stuck on a lift though.

     

    And yea, the weather sucked today

  2. I am passionately upset by the loss of Ripsaw. Probably my favourite UK flat.

     

    As with the flume, I was never around to see it when it was any good. I only rode it twice and both times were last year, and didn't really think much of it. Understandably it's a hit for the park's family section, however with cuckoo cloud land, katanga canyon and cbeebies land there's still a lot for young families... Not so many generation rides left?

     

    So how many flats outside of the kiddy areas does the park have now? Enterprise, maybe blade... and is that it? 

  3. It's always a shame to see a ride go, but really? In the last 10 years it's been dire, with it only running over metal mesh and some tents. The way it's been kept too hasn't helped its situation, with the fact it's throughput is slower then a snail. 

     

    It wasn't really a nice little ride whenever I rode it, just a break from walking tbh for me.

  4.  

    So effectively it's braking capabilities on that section of track. You'd think sticking an extra bit of braking in would be a simpler and more cost effective fix than messing about with the weights and numbers of riders.

     

    Really? I think adding a scale and changing precautions is much cheaper then adding new tires, reconfigurating the whole brake system to accommodate new brakes, or adding better pads to the bottom of the cars to save 5, maybe 10 seconds every few cars? To be honest it doesn't seriously effect the throughput and is something so minor that it is highly likely they will never consider changing the brakes for it.

  5. Fury was designed to be temporary, infact, it was designed to be gone by now. And yes, if what is said above is true (as I think it's most likely to be) some of the tyre drives wrapping from the

    brake run > switch track > station

    only have 2 wheels and thats all thats stopping the ride from colliding. It may also be why in wetter weather they only load 1 side of each car to reduce skidding?

     

    Winjas has neither of these problems.

  6. I hope you were watching out very carefully, because there are countless reasons why the cars would stop in the station, one of which is the single rider position, doing the weights and getting people into 4's. If there is a chain guy standing at the height measurement in the station they can also slow the ride dispatch down as their only duty is to make sure they don't rush to get on. The 2 key positions have to check bars and then wait for the ride to clear a certain amount of blocks before the car in the front of the station can be dispatched, and this can take a little time for some riders to get comfortable. Also, the operator will sometimes get the key positions to recheck bars, which can take its time. Then, if there are disabled guests who need the ride to be stopped, this causes a hold up, and ultimately the button that releases the station blocks seems to take a couple seconds to reset, and the hosts also seem to do bags and deal with the disabled guests. If the ride is running 7 cars the gap between them is pretty slim and if even one of the positions above slows down just a little bit, the ride stacks in the station.

     

     

    Dragon's Fury has a very busy platform and the hosts tend to deal with it amazingly well, for what it is. I've queued up before and seen attendants literally go

    'Hey, how many are you guys? 4 adults? Okay can you stand on this flat metal bit for me? (waits 2 seconds) Okay! through you guys go!'

    More often then not aswell I've seen 4 adults be able to go together rather then get split up. So really it doesn't take it's toll all that much, but is rather occasional. Think about it, it's a family park, so more often then not there will be kids going on with their friends/parents. When there are 4 adults who are over weight, there is almost always a group of 2,3, or 6 somewhere on the platform, and all it takes is a little jumbling about and people are on the ride. 

     

    So in response to you Jamie, I highly doubt that the ride was stopping regularly solely down to the scales. Try and take into account all the other things that could make the ride temporarily pause.

  7. That's not entirely true, it's just on certain models you can only release seats by car, not the whole train. 

    In example in the case of a th13teen evacuation each seat is done individually, and on Colossus they do it by car.

    I'm not sure about Rita but it'll be very rare it's the whole train, especially if it has an MCBR, for safety and evac purposes.

  8. It's probably because there's a reduced escape route/fire exit or something like that, meaning they cannot have as many people on the ride/in the building at any one time. 

     

    When you go round the ride you'll see tons of fire exits. There's at least 4 of them and they are spread out well so I doubt that's the reason.

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