TPSou
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CharlieN reacted to a post in a topic: Wicker Man
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Ah yeah but that doesn't always help that much! Not sure they can where SW8 is either, there's a lot of water there. Sent from my SM-G920F using Tapatalk
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I don't think so, Nemesis is a world class ride from beginning to end, I think Smiler suffers from the lack of a proper drop, never really builds up any speed and only really has an exciting airtime Hill and not much else going for it. To me Smiler is an example of how the restrictions can really hurt them, same with Thirteen and Rita. Sent from my SM-G920F using Tapatalk
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yeah reacted to a post in a topic: Hyperia Speculation and Construction Thread
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Not if we're comparing it to other coasters. People hoping for something fast and loud might be disappointed. Maybe they'll be able to be as clever as they were with Nemmy, but they haven't been since that was built. Sent from my SM-G920F using Tapatalk
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Tomahawk at PortAventura is a nice family woodie (since they reprofiled the track and replaced the trains) - I think this could still be a fun ride, even if it won't be world class. Bear in mind Alton are fighting against a lot of restrictions other parks don't have to do with height and noise, they couldn't build something like Wodan.
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But surely it's exactly the same force to keep it on the track as an inverted, and plenty of those have loops?
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The cable has to be changed every six months, so I guess once in the off season then once mid-season.
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David B reacted to a post in a topic: Possible Expansion
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Doing Florida in a few weeks, but here's my list so far (only been to theme parks in Europe so far) 1. Helix - Liseberg 2. Shambhala - Port Aventura 3. Wodan - Europa Park 4. Taron - Phantasialand 5. Blue Fire - Europa Park 6. Furious Baco - Port Aventura 7. Silver Star - Europa Park 8. Stealth - Thorpe Park 9. Black Mamba - Phantasialand 10. Lisebergbanan - Liseberg A year ago Nemesis would have been up there somewhere but when we went on it this year it just didn't seem exciting at all. Maybe I've been on it too many times, maybe it's just because of how short it is, but I'd much rather re-ride any of those than Nemesis. I think Furious Baco is probably my only weird choice, but it's just an insane coaster. The station is great, the trains are great, and yes it's too rough to ride more than two or three times a day, but those two or three times are so much fun. And that sweep over the lake!
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Sure I saw something about it on here, but they are doing some kind of soil tests on that piece of land behind Swarm, you can see it really clearly from the ride. Definitely think that's where the next big investment will be.
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Hah you managed to get me and my wife in that video, we recognised a few people on there. My wife was recording it for http://www.themeparkgirl.com
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The Vive is tracking you in 3D space so to make the perspective work it has to render it in real time. When you move forward and backwards or side to side, it all works out how to present the world to you, just like it does when you move your character in a video game. If you understand why a video game can't just be a video then you should understand the principle. Sent from my SM-G920F using Tapatalk
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I'm definitely in the camp of 'I was expecting much more'. I agree Valhalla and Hex are better, although Hob's pit is pushing it! It's an ok ride, and I'd go on it again but I don't think it was worth the money if it's as expensive as the rumours say. While the ride system seems quite clever (if it works how I think it does) it's still not really impressive and doesn't have the same wow factor as something like the new Pirates ride in Shanghai or even Ratatouille in Paris.
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But we don't know how it works, it's all our speculation! Sent from my SM-G920F using Tapatalk
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Yeah I'm happy to delete the things I've said, but I assumed the thread being marked for spoilers was so people who had ridden it could discuss it, because it is really interesting. He even says in the video bit that you should discuss it with others who have ridden it!
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KingNemesis reacted to a post in a topic: Derren Brown's Ghost Train: Rise of the Demon
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As you go in to the train room you can't see the other end of the train, that's where the tunnel is where the inside bit of the train moves to the next section. I agree that it must be some kind of turntable with trains slotting in and out of it. So you start in the carriage, train moves through to the bit where you evacuate, while another train moves back into the carriage to let people out. You go through the walking bit while 'your' train actually moves around with you to the second platform, letting a new group into the evacuation bit. You then move back to the start position and slide back into the carriage to be let off. Means in theory you could always have one group in the pre show, one group in the first bit, one group in evacuation, and one group in the second vr bit, all at once. That's 4 groups of 58 - or 232 people on the ride at once!
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Hehe not sure TfL would appreciate all the terrible things that happen on the trains and to the trains