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Lunar_

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  1.    Inferno reacted to a post in a topic: Park Operations
  2.    JoshC. reacted to a post in a topic: Park Operations
  3. Happy to say that operations were absolutely night and day to this on Inferno today. All the hosts running to check restraints and the operator was doing the "this train will be leaving in 30 seconds with or without you" constantly. Didn't see a single train stack, and the posted 120 minute queue took just over an hour!
  4.    JoshC. reacted to a post in a topic: Park Operations
  5. Echoing what others said about operations on Inferno. This evening the dispatches were so slow (often 3-4 minutes) that we assumed it was on one train (it wasn't). At one point we even saw Hyperia, which obviously is on one train, go round twice in the time it took them to dispatch the train once. There were only 2 staff checking harnesses in the station but even so. There was a row batcher in the station, but they were just telling people to go to any row they liked so trains were still going out half empty. All of this combined meant the advertised queue time of 25 minutes took around 55 - the queue wasn't even out of the cattlepen right in front of the entrance.
  6.    Lunar_ reacted to a post in a topic: Hyperia
  7.    Lunar_ reacted to a post in a topic: Hyperia Speculation and Construction Thread
  8.    Lunar_ reacted to a post in a topic: Hyperia Speculation and Construction Thread
  9.    Lunar_ reacted to a post in a topic: Hyperia Speculation and Construction Thread
  10.    Lunar_ reacted to a post in a topic: Worldwide Operations/Throughput Timings Thread
  11.    Lunar_ reacted to a post in a topic: Ghost Train - NEW for 2023
  12.    coasterverse reacted to a post in a topic: Ghost Train - NEW for 2023
  13. There is now some clear signage outside the ride stating that Ghost Train is an 'immersive story-led experience' and 'unlike our core lineup of thrill rides'
  14. Lunar_ replied to 2542464's topic in The Past
    Huge queue to get into the park today! I guess it is because of the increased security.
  15. Lunar_ replied to 2542464's topic in The Past
    It does seem like they have upped the capacity a bit suddenly though - last week the queues were quite short and there were a lot less complaints like this one, and from the weekend the queues were suddenly 100+ minutes? If they wanted to increase capacity I think they could have done it a lot more gradually and reviewed how each day went.
  16. Big Top (2016-2017) The Walking Dead: Living Nightmare Freakshow 3D Experiment 10 Creek Freak Massacre The Asylum Se7en Saw Alive
  17. Stealth (4)Nemesis Inferno (2) + Stealth - Nemesis
  18. Nemesis Inferno (3)Stealth (3)The Swarm (3) - Nemesis + Swarm
  19. Nemesis Inferno (2)Rush (2)Stealth (4)The Swarm (4) Nemesis Inferno - Stealth +
  20. Nemesis Inferno (2)Rush (4)Stealth (3)The Swarm (3) + Rush - Inferno
  21. Nemesis Inferno (4)Quantum (3)Rush (3)Samurai (0)Stealth (4)The Swarm (3)Vortex (3) Samurai -1 RESET: Nemesis Inferno (3)Quantum (3)Rush (3)Stealth (3)The Swarm (3)Vortex (3)
  22. Detonator: Bomb's Away (0)Nemesis Inferno (4)Quantum (3)Rush (3)Samurai (3)Stealth (4)The Swarm (3)Vortex (3) - Detonator RESET: Nemesis Inferno (3)Quantum (3)Rush (3)Samurai (3)Stealth (3)The Swarm (3)Vortex (3)
  23. Detonator: Bomb's Away (3)Nemesis Inferno (3)Quantum (4)Rush (3)Samurai (3)Stealth (4)The Swarm (2)Tidal Wave (2)Vortex (3) + Quantum - Tidal Wave
  24. Detonator: Bomb's Away (3)Nemesis Inferno (3)Quantum (4)Rush (3)Samurai (3)Stealth (3)Storm in a Teacup (2)The Swarm (3)Tidal Wave (3)Vortex (3) + Quantum - Storm in a Teacup

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